| Platinum: Arceus (アルセウス光臨) Trading Card Game Set 42 |
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| General information | |
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| Cards | English: 111 Japanese: 90 |
| Series | Platinum |
| Region Focus | Arceus and the Jewel of Life |
| Previous Expansion | Supreme Victor’s |
| Following Expansion | HeartGold & SoulSilver |
| Associated Decks | Flamemaster![]() Stormshaper |
| Released | November 4th, 2009 (English) July 8th, 2009 (Japanese) |

Arceus was the grand finale of the Platinum series — a 111-card set released in November 2009 and named for the Alpha Pokémon said to have shaped the universe. It arrived hand-in-hand with the twelfth Pokémon movie, Arceus and the Jewel of Life, and it put its legendary namesake front and centre.
The set’s defining twist was the Arceus card itself. Printed in a rainbow of different Energy types — all sharing the single name “Arceus” — these cards carried a special rule found nowhere else: you could include as many of them in your deck as you liked, ignoring the usual four-copy limit entirely.
It was also the end of an era in a bigger sense — the last set the game would ever print with Pokémon LV.X.
Before Time Began… Perfection Existed
Stepping out of ancient times comes a Pokémon so mighty that legends say it shaped the universe itself! The Pokémon TCG: Platinum—Arceus expansion introduces the Alpha Pokémon Arceus and its multiple Energy types. So, harness and wield this awesome power or rise to its incredible challenge! Capture previously unseen Pokémon LV.X to aid you in this titanic struggle, and turn the tide of battle with all-new Trainer and Stadium cards. Prepare to face your greatest test…
— official Arceus expansion blurb
The Alpha Pokémon
Arceus was built to be assembled. Because you could run any number of the multi-type Arceus, a deck could field a whole spectrum of them at once — and the set’s Arceus LV.X were designed to tie that spectrum together.
The cleverest of them was Arceus LV.X (94). Its Multitype Poké-Body took on the type of whichever Arceus it sat on, and its Omniscient Poké-Body let it borrow the attacks of every other Arceus you had in play — turning a bench full of different-typed Arceus into one impossibly versatile attacker, able to hit whatever a matchup demanded.
Others simply hit hard. Arceus LV.X (95) paired the same Multitype flexibility with Meteor Blast, a 100-damage swing that only wavered on a coin flip. Between the set’s three Arceus LV.X, players could tune the Alpha Pokémon to almost any strategy.
Arceus LV.X (94/99)
The connective tissue of an Arceus deck. Multitype copies the type of the Arceus beneath it, and Omniscient lets it use the attacks of every other Arceus you have in play — pure versatility.
Arceus LV.X (95/99)
The straightforward beatstick of the trio. It keeps the type-shifting Multitype Poké-Body and adds Meteor Blast, a 100-damage hit that only drops on a bad coin flip.
Print Versions
Fittingly, two of Arceus’s four booster arts showed the Alpha Pokémon itself — in its Grass and Water forms — alongside Salamence and Zapdos. Every pack was a chance at one of the set’s six Pokémon LV.X, its secret rares, or a Shiny.
Set List
| Card Image | No. | Card name | Rarity | Card type |
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1/99 | Charizard | |
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| Card text Fire Formation Each of Charizard’s attacks does 10 more damage for each Fire Pokémon on your Bench to your opponent’s Active Pokémon (before applying Weakness and Resistance). Fire Wing 30 Burning Tail 80 |
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2/99 | Froslass | |
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| Card text Snow Gift Once during your turn, when you play Froslass from your hand to evolve 1 of your Pokémon, you may search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. Ground Frost 50 |
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3/99 | Heatran | |
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Card text
Fire Fang 20
The Defending Pokémon is now Burned. Magma Mantle 60+ |
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4/99 | Kabutops | |
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Card text
Primal Scythe 20+
You may discard Helix Fossil, Dome Fossil, or Old Amber from your hand. If you do, this attack does 20 damage plus 50 more damage. Rock Slide 60 |
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5/99 | Luxray | |
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Card text
Flash 30
If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing. Gadget Bolt 60 |
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6/99 | Mothim | |
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Card text
Cloak Party
Search your deck for up to 3 in any combination of Burmy and Wormadam, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Energy Assist 30 |
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7/99 | Probopass | |
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Card text
Competitiveness
If you don’t have a Supporter card in play, each of Probopass’s attacks does 30 more damage to the Active Pokémon (before applying Weakness and Resistance). Top Chop 30 Tumbling Attack 50+ |
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8/99 | Salamence | |
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Card text
Top Accelerator
Once during your turn (before your attack), you may reveal the top card of your deck. If that card is a basic Energy card, attach it to 1 of your Pokémon. If that card isn’t a basic Energy card, discard it. This power can’t be used if Salamence is affected by a Special Condition. Shoot Through 50 Dragon Claw 70 |
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9/99 | Swalot | |
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Card text
Damage Roller
Put damage counters on the Defending Pokémon until the Defending Pokémon has the same remaining HP as Swalot. (If the Defending Pokémon has the same or less remaining HP as Swalot, this attack does nothing.) Entangle Tackle 50+ |
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10/99 | Tangrowth | |
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Card text
Leaf Guard 30
During your opponent’s next turn, any damage done to Tangrowth by attacks is reduced by 20 (after applying Weakness and Resistance). Swallow Up 50 |
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11/99 | Toxicroak | |
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Card text
Corner 20
The Defending Pokémon can’t retreat during your opponent’s next turn. Convert Blow 30+ |
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12/99 | Zapdos ![]() |
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Card text
Charge Beam 10
Flip a coin. If heads, search your discard pile for an Energy card and attach it to Zapdos Pokémon G. Lightning Strike 40 |
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13/99 | Aerodactyl | |
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Card text
Unearth
Once during your turn (before you attack), you may search your deck for Helix Fossil, Dome Fossil, or Old Amber, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This Power can’t be used if Aerodactyl is affected by a Special Condition. Hyper Beam 30 |
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14/99 | Bronzong | |
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Card text
Oracle Arrow
Choose 1 of your opponent’s Pokémon that has any damage counters on it. This attack does 40 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Antigravity 60 |
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15/99 | Cherrim | |
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Card text
Cloudy Sky
If any of your Grass Pokémon or Fire Pokémon would be damaged by an attack, reduce that damage by 10 (after applying Weakness and Resistance). Worry Seed 30 |
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16/99 | Gengar | |
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Card text
Curse
Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent’s Pokémon to another of your opponent’s Pokémon. This Power can’t be used if Gengar is affected by a Special Condition. Shadow Skip 60 |
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17/99 | Gengar | |
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Card text
Sharpshooting
Choose 1 of your opponent’s Pokémon. This attack does 40 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Poison Jab 60 |
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18/99 | Glalie | |
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Card text
Wreck 20+
If there is any Stadium card in play, this attack does 20 damage plus 50 more damage. Discard that Stadium card. Avalanche 50 |
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19/99 | Golem | |
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Card text
Lunge Out 50
Tumble Down 30× Rock Tumble 80 |
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20/99 | Hariyama | |
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Card text
Push Out 50
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. Vortex Chop 60 |
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21/99 | Lopunny | |
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Card text
Relaxing Shower
Once during your turn (before your attack), you may discard an Energy card from your hand. If you do, remove 1 damage counter from each of your Pokémon. This Power can’t be used if Lopunny is affected by a Special Condition. Hover Heal 40 |
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22/99 | Manectric | |
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Card text
Second Bite 20+
Does 20 damage plus 10 more damage for each damage counter on the Defending Pokémon. Swift 50 |
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23/99 | Omastar | |
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Card text
Time Spiral
Choose 1 of your opponent’s Evolved Pokémon. Remove the highest Stage Evolution card from that Pokémon and have your opponent shuffle that card into his or her deck. Primal Tentacles 30+ |
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24/99 | Pelipper | |
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Card text
Water Pulse 30
The Defending Pokémon is now Asleep. Continuous Crush 70 |
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25/99 | Pichu | |
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Card text
Baby Evolution
Once during your turn (before your attack), you may put Pikachu from your hand onto Pichu (this counts as evolving Pichu) and remove all damage counters from Pichu. Baby Steps |
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26/99 | Porygon-Z ![]() |
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Card text
Dowsing Code
Once during your turn, when you put Porygon-Z Pokémon G from your hand onto your Bench, you may search your discard pile for up to 2 Pokémon Tool cards, show them to your opponent, and shuffle them into your deck. Ambush 20+ |
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27/99 | Raichu | |
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Card text
Boosted Voltage 20
If Raichu has a Pokémon Tool card attached to it, this attack does 20 damage to each of your opponent’s Benched Pokémon that isn’t an Evolved Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Thunder Blast 70 |
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28/99 | Rapidash | |
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Card text
Wild Guard
Prevent all effects of attacks, including damage, done to Rapidash by your opponent’s Pokémon SP. Fire Mane 20 Rising Lunge 50+ |
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29/99 | Raticate | |
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Card text
Recruit
Look at your opponent’s hand. Choose a Supporter card you find there, and discard it. Then, use the effect of that card as the effect of this attack. Extend Fang 20+ |
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30/99 | Sceptile | |
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Card text
Green Breath
When you attach a Grass Energy card from your hand to Sceptile, remove 2 damage counters from Sceptile. Leaf Blast 20× Poison Claws 60 |
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31/99 | Sceptile | |
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Card text
Leaf Supply 30
You may attach a Basic Energy card from your hand to 1 of your Pokémon. Dual Cut 70× |
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32/99 | Spiritomb | |
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Card text
Keystone Seal
As long as Spiritomb is your Active Pokémon, each player can’t play any Trainer cards from his or her hand. Darkness Grace Will-o’-the-wisp 10 |
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33/99 | Bronzong | |
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Card text
Metal Wide Laser
This attack does 10 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Hyper Beam 50 |
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34/99 | Bronzor | |
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Card text
Speed Dive 10
Extrasensory 30+ |
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35/99 | Charmeleon | |
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Card text
Slam 30×
Flip 2 coins. This attack does 30 damage times the number of heads. Fire Punch 50 |
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36/99 | Gastly | |
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Card text
Lick 10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Night Shade 10 |
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37/99 | Graveler | |
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Card text
Tackle 30
Double-edge 70 |
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38/99 | Grovyle | |
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Card text
Detect
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Grovyle during your opponent’s next turn. Blade Arms 30 |
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39/99 | Grovyle | |
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Card text
Quick Attack 20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage. Cut 50 |
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40/99 | Gulpin | |
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Card text
Endure
Flip a coin. If heads, during your opponent’s next turn, if Gulpin would be Knocked Out by damage from an attack, Gulpin is not Knocked Out, and its remaining HP becomes 10 instead. Pound 10 |
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41/99 | Haunter | |
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Card text
Hidden Poison
If Haunter is your Active Pokémon and is damaged by an opponent’s attack (even if Haunter is Knocked Out), the Attacking Pokémon is now Poisoned. Tongue Spring |
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42/99 | Haunter | |
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Card text
Psyshot 20
Shadow Bind 30 |
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43/99 | Luxio | |
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Card text
Kick 20
Discharge 40× |
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44/99 | Manectric | |
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Card text
Tackle 20
Head Bolt 60 |
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45/99 | Pelipper | |
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Card text
Water Ball 20+
Does 20 damage plus 10 more damage for each Water Energy attached to Pelipper. Wing Attack 60 |
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46/99 | Ponyta | |
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Card text
Ascension
Search your deck for a card that evolves from Ponyta and put it onto Ponyta. (This counts as evolving Ponyta.) Shuffle your deck afterward. Combustion 20 |
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47/99 | Rapidash | |
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Card text
Searing Flame 10
The Defending Pokémon is now Burned. Flare 40 |
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48/99 | Shelgon | |
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Card text
Scrunch
Flip a coin. If heads, prevent all damage done to Shelgon by attacks during your opponent’s next turn. Dragon Bump 40+ |
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49/99 | Wormadam Plant Cloak | |
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Card text
Magical Needle 20
Remove 2 damage counters from 1 of your Benched Pokémon. Cloak Scale 50 |
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50/99 | Wormadam Sandy Cloak | |
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Card text
Hang Down 30
Cloak Headbutt 60+ |
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51/99 | Wormadam Trash Cloak | |
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Card text
Cloak Shard
Choose 1 of your opponent’s Pokémon. This attack does 10 damage to that Pokémon. If you have Wormadam Plant Cloak in play, this attack does 40 damage to that Pokémon instead. (Don’t apply Weakness and Resistance for Benched Pokémon.) Serve Trash 30 |
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52/99 | Bagon | |
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Card text
Smash Kick 10
Super Singe 20 |
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53/99 | Beedrill ![]() |
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Card text
Raid 10
If you played Beedrill Pokémon G from your hand during this turn, this attack’s base damage is 40 instead of 10. Fury Attack 30× |
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54/99 | Bronzor | |
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Card text
Hypnosis 10
Flip a coin. If heads, the Defending Pokémon is now Asleep. Spinning Attack 20 |
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55/99 | Buneary | |
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Card text
Bunny Hop
Choose 1 of your opponent’s Pokémon that doesn’t have any damage counters on it. This attack does 20 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) |
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56/99 | Burmy Plant Cloak | |
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Card text
Cloak Evolution
Burmy Plant Cloak can evolve during the turn you play it. Tackle 20 |
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57/99 | Burmy Sandy Cloak | |
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Card text
Cloak Evolution
Burmy Sandy Cloak can evolve during the turn you play it. Tackle 20 |
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58/99 | Burmy Trash Cloak | |
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Card text
Cloak Evolution
Burmy Trash Cloak can evolve during the turn you play it. Tackle 20 |
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59/99 | Charmander | |
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Card text
Call for Friends
Search your deck for a Fire Basic Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Steady Firebreathing 20 |
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60/99 | Cherubi | |
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Card text
Ram 10
Solarbeam 20 |
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61/99 | Croagunk | |
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Card text
Astonish
Choose 1 card from your opponent’s hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck. Punch 30 |
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62/99 | Electrike | |
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Card text
Zap Kick 10
Thunder Jolt 30 |
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63/99 | Electrike | |
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Card text
Bite 10
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64/99 | Gastly | |
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Card text
Gnaw 10
Suffocating Gas 20 |
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65/99 | Geodude | |
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Card text
Stone Barrage 10×
Flip a coin until you get tails. This attack does 10 damage times the number of heads. |
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66/99 | Gulpin | |
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Card text
Collect
Draw a card. Drool 20 |
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67/99 | Kabuto | |
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Card text
Fast Evolution
Search your deck for up to 2 Evolution cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Speed Attack 30 |
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68/99 | Makuhita | |
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Card text
Sand Attack
If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing. Magnum Punch 30 |
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69/99 | Nosepass | |
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Card text
Harden
During your opponent’s next turn, if Nosepass would be damaged by an attack, prevent that attack’s damage done to Nosepass if that damage is 30 or less. Knock Away 20+ |
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70/99 | Omanyte | |
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Card text
Collect
Draw 3 cards. Tickle 20 |
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71/99 | Pikachu | |
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Card text
Pika Ball 10
Mega Shot |
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72/99 | Ponyta | |
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Card text
Tackle 10
Stomp 10+ |
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73/99 | Rattata | |
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Card text
Lunge 30
Flip a coin. If tails, this attack does nothing. |
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74/99 | Shinx | |
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Card text
Gnaw 10
Swagger 20 |
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75/99 | Snorunt | |
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Card text
Ice Breath
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Double Headbutt 20× |
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76/99 | Tangela | |
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Card text
Absorb 10
Remove 1 damage counter from Tangela. Sleep Powder 20 |
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77/99 | Tangela | |
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Card text
Collect
Draw a card. Stun Spore 30 |
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78/99 | Treecko | |
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Card text
Tail Crush 20+
Flip a coin. If heads, this attack does 20 damage plus 10 more damage. |
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79/99 | Treecko | |
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Card text
Pound 10
Slash 20 |
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80/99 | Wingull | |
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Card text
Glide 10
Slashing Strike 30 |
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81/99 | Wingull | |
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Card text
Rain Splash 20
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82/99 | Beginning Door | |
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Card text
Search your deck for Arceus, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
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83/99 | Bench Shield | |
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Card text
Attach Bench Shield to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
As long as the Pokémon this card is attached to is on your Bench, prevent all damage done to that Pokémon by attacks (both yours and your opponent’s). |
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84/99 | Buffer Piece | |
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Card text
Attach Buffer Piece to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
Damage done to the Pokémon this card is attached to by an opponent’s attack is reduced by 20 (after applying Weakness and Resistance). At the end of your opponent’s turn after you played Buffer Piece, discard Buffer Piece. |
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85/99 | Department Store Girl | |
Su |
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Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Search your deck for up to 3 Pokémon Tool cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. |
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86/99 | Energy Restore | |
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Card text
Flip 3 coins. For each heads, put a Basic Energy card from your discard pile into your hand. If you don’t have that many basic Energy cards in your discard pile, put all of them into your hand.
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87/99 | Expert Belt | |
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| Card text Attach Expert Belt to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card. The Pokémon this card is attached to gets +20 HP and that Pokémon’s attacks do 20 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). When the Pokémon this card is attached to is Knocked Out, your opponent takes 1 more Prize card. |
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88/99 | Lucky Egg | T | |
| Card text Attach Lucky Egg to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card. When the Pokémon this card is attached to is Knocked Out by damage from an opponent’s attack, draw cards until you have 7 cards in your hand. |
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89/99 | Old Amber | T | |
| Card text Play Old Amber as if it were a Colorless Basic Pokémon. (Old Amber counts as a Trainer card as well, but if Old Amber is Knocked Out, this counts as a Knocked Out Pokémon.) Old Amber can’t be affected by any Special Conditions and can’t retreat. At any time during your turn before your attack, you may discard Old Amber from play. (This doesn’t count as a Knocked Out Pokémon.) Hard Amber |
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90/99 | Professor Oak’s Visit | Su | |
| Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Draw 3 cards. Then, choose a card from your hand and put it on the bottom of your deck. |
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91/99 | Ultimate Zone | St | |
| Card text This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. During each player’s turn, the player may move an Energy card attached to 1 of his or her Benched Pokémon to his or her Active Arceus as often as he or she likes. |
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92/99 | Dome Fossil | T | |
| Card text Play Dome Fossil as if it were a Colorless Basic Pokémon. (Dome Fossil counts as a Trainer card as well, but if Dome Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Dome Fossil can’t be affected by any Special Conditions and can’t retreat. At any time during your turn before your attack, you may discard Dome Fossil from play. (This doesn’t count as a Knocked Out Pokémon.) Rock Reaction When you attach a Fighting Energy card from your hand to Dome Fossil (excluding effects of attacks or Poké-Powers), search your deck for a card that evolves from Dome Fossil and put it onto Dome Fossil (this counts as evolving Dome Fossil). Shuffle your deck afterward. |
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93/99 | Helix Fossil | T | |
| Card text Play Helix Fossil as if it were a Colorless Basic Pokémon. (Helix Fossil counts as a Trainer card as well, but if Helix Fossil is Knocked Out, this counts as a Knocked Out Pokémon.) Helix Fossil can’t be affected by any Special Conditions and can’t retreat. At any time during your turn before your attack, you may discard Helix Fossil from play. (This doesn’t count as a Knocked Out Pokémon.) Aqua Reaction When you attach a Water Energy card from your hand to Helix Fossil (excluding effects of attacks or Poké-Powers), search your deck for a card that evolves from Helix Fossil and put it onto Helix Fossil (this counts as evolving Helix Fossil). Shuffle your deck afterward. |
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94/99 | Arceus LV.X | ||
| Card text You may have as many of this card in your deck as you like. Multitype Arceus LV.X’s type is the same type as its previous Level. Omniscient Put this card onto your Active Arceus. Arceus LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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95/99 | Arceus LV.X | ||
| Card text You may have as many of this card in your deck as you like. Multitype Arceus LV.X’s type is the same type as its previous Level. Meteor Blast 100 Put this card onto your Active Arceus. Arceus LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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96/99 | Arceus LV.X | ||
| Card text You may have as many of this card in your deck as you like. Multitype Arceus LV.X’s type is the same type as its previous Level. Psychic Bolt 100 Put this card onto your Active Arceus. Arceus LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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97/99 | Gengar LV.X | ||
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Level-Down
Once during your turn (before your attack), you may choose 1 of your opponent’s LV.X. Remove the Level-Up card from that Pokémon and have your opponent shuffle that card into his or her deck. This Power can’t be used if Gengar is affected by a Special Condition. Compound Pain Put this card onto your Active Gengar. Gengar LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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98/99 | Salamence LV.X | ||
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Double Fall
Once during your turn (before your attack), when you put Salamence LV.X from your hand onto your Active Salamence, you may use this power. For each of your opponent’s Pokémon that is Knocked Out by damage from Salamence’s attacks this turn, take 1 more Prize card. Steam Blast 100 Put this card onto your Active Salamence. Salamence LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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99/99 | Tangrowth LV.X | ||
| Card text Healing Growth Once during your turn (before your attack), you may flip a coin. If heads, remove 4 damage counters from 1 of your Pokémon. This power can’t be used if Tangrowth LV.X is affected by a Special Condition. Big Growth Put this card onto your Active Tangrowth. Tangrowth LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level. |
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SH10 | Bagon | ||
| Card text Star Barrier As long as Bagon has any Energy attached to it, Bagon has no Weakness. Dragon Rage 40 |
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SH11 | Ponyta | ||
| Card text Star Barrier As long as Ponyta has any Energy attached to it, Ponyta has no Weakness. Blue Fire 50 |
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SH12 | Shinx | ||
| Card text Star Barrier As long as Shinx has any Energy attached to it, Shinx has no Weakness. Payback 10+ |
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More Toppers, and a Lasting Tool
Arceus wasn’t only about its namesake. The set carried three more Pokémon LV.X — Gengar, Salamence and Tangrowth — plus one of the most enduring Trainer cards of the whole era.
Gengar LV.X (97) was a control player’s dream. Its Level-Down Poké-Power reached across the table, plucked the Level-Up card off one of your opponent’s Pokémon LV.X and shuffled it away — undoing their biggest investment in a single move — while Compound Pain punished any Pokémon already carrying damage.
Salamence LV.X (98) played the Prize race. Its Double Fall Poké-Power handed you an extra Prize card for every opponent it Knocked Out that turn, and Steam Blast supplied the 100-damage hits to make that happen.
And then there was Expert Belt (87). A humble Pokémon Tool, it gave its holder +20 HP and +20 damage for a single risk — one extra Prize to your opponent if that Pokémon fell. It became one of the most-played Tools in the game, a fixture of competitive decks for years.
Gengar LV.X (97/99)
A control finisher. Level-Down rips the Level-Up card off an opponent’s Pokémon LV.X and shuffles it away, while Compound Pain spreads 30 to every already-damaged Pokémon.
Salamence LV.X (98/99)
A Prize-race accelerator. Double Fall grants an extra Prize for each Pokémon it Knocks Out in a turn, and Steam Blast delivers the 100-damage blows to trigger it.
Expert Belt (87/99)
A tiny Tool with a huge footprint. +20 HP and +20 damage, at the cost of one extra Prize if the holder is Knocked Out — one of the most-played Trainer cards of its era.
Shinies and a Farewell
As it had since Stormfront, the set hid a Shiny subset in its final slots — Bagon, Ponyta and Shinx, numbered SH10 through SH12, alternate-coloured and rarer than anything else in the box.
Arceus closed the book on the Platinum series, and with it the Pokémon LV.X mechanic that had powered the game since 2007. The very next set, HeartGold & SoulSilver, would reboot the game with new mechanics — making this the last time the iconic “LV.X” would ever grace a card.
Shiny Shinx (SH12)
One of three Shiny secret cards — alternate-coloured Bagon, Ponyta and Shinx — tucked into the very end of the final Platinum-series set.
For Collectors: Most Valuable Cards
Arceus (Nov 2009) closed the Platinum era with six Lv.X and a two-tier secret layer: nine alternate ‘Arceus’ holos (AR1-AR9) plus three shiny secrets (SH10-12). Gengar Lv.X is the runaway chase card, while the three Arceus Lv.X (#94-96) and the shiny secrets anchor most collector demand.
Shiny Ponyta (Secret Rare) (#SH11/99)
Top of the three shiny secrets (SH10 Bagon, SH11 Ponyta, SH12 Shinx); raw near $140 and PSA 10 around $5,200, outpacing the nine alternate-art Arceus secrets (AR1-AR9, e.g. AR9 about $24 raw / ~$2,500 in PSA 10).
Most Powerful Cards (Competitive Play)
Legal throughout 2010 Modified (DP-on then MD-on), Arceus gave the format its premier universal Tool plus a key disruption engine. Expert Belt became a near-universal staple, Gengar Lv.X anchored the top-tier Vilegar deck, and the namesake Arceus cards powered their own multi-type archetype.
Arceus + Arceus Lv.X (Arceus archetype)
A special rule allows any number of Arceus, so the multi-type basics (AR1-AR9) plus Arceus Lv.X (#94-96) formed a flexible deck that could hit weakness across the board and saw genuine Battle Road and rogue play.
Trivia
- Arceus was the fourth and final set of the Platinum series, tied to the movie Arceus and the Jewel of Life.
- Its Arceus cards came in multiple Energy types and shared a special rule: you could include any number of them in a single deck.
- It was the last English set to feature Pokémon LV.X; the following HeartGold & SoulSilver series retired the mechanic.
- Expert Belt, one of the most-played Pokémon Tools of the era, debuted here.
- The set closed with three Shiny Pokémon — Bagon, Ponyta and Shinx (SH10–SH12).

Flamemaster
Stormshaper


































































































