| Black & White: Dark Explorers ダークラッシュ Trading Card Game Set E52 / J49 |
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| General information | |
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| Cards | English: 111 Japanese: 76 |
| Series | Black & White |
| Primary Focus | Dark Types |
| Previous Expansion | BW Next Destinies |
| Following Expansion | BW Dragons Exhalted |
| Associated Decks | Raiders![]() Shadows |
| Released | May 9th, 2012 (English) December 16th, 2011 (Japan) |

Black & White—Dark Explorers, released on May 9, 2012, did exactly what its name promised: it plunged the game into shadow. Following on from Next Destinies’ reintroduction of Pokémon-EX, this 111-card set turned the spotlight onto the Darkness type — and in doing so handed competitive players one of the most dominant Pokémon of the entire era.
It rounded out the weather and legendary EX cards, brought back a suite of powerful Darkness-type support, and reprinted a stack of format staples. But everything in the set orbits one card in particular.
Its name is Darkrai-EX.
Brace Yourself to Explore the Darkness…
What’s out there in the darkness, waiting to be discovered? Play the Pokémon Trading Card Game: Black & White—Dark Explorers expansion and find them all! In addition to more Pokémon-EX like Tornadus-EX, Raikou-EX, and Groudon-EX, the shadows are filled with other exceptional surprises, like Darkrai-EX and a host of Trainer cards that will knock your opponent’s lights out! When you play Black & White—Dark Explorers, you’ll not only explore the darkness, you’ll rule it!
— official Dark Explorers expansion blurb
The Darkness Rules: Darkrai-EX
Darkrai-EX (63) is one of the most important cards of the Black & White era. On paper it’s a 180-HP Basic Pokémon-EX with a solid attack — Night Spear, for 90 damage plus 30 to a Benched Pokémon of your choice, letting you chip away at the opponent’s setup while you attack. That alone would be strong.
But its Dark Cloak Ability is what made it legendary: “Each of your Pokémon that has any Darkness Energy attached to it has no Retreat Cost.” Suddenly an entire deck could pivot freely — retreating and repositioning attackers for zero cost, turn after turn. That mobility, on a durable Basic that also dealt spread damage, made Darkrai-EX the engine of the format’s best decks for nearly two years.
Naturally, it also headlined the set’s Full Art secret rares (107) — one of the most sought-after pulls of its generation.
Darkrai-EX (63/108)
One of the defining cards of its era. Night Spear deals 90 plus 30 to a Benched Pokémon, but the real magic is Dark Cloak: every Pokémon of yours holding Darkness Energy retreats for free, letting a whole deck pivot at will.
Darkrai-EX — Full Art (107/108)
The ultra-rare Full Art print of the format’s king — edge-to-edge shadow art, and one of the most coveted chase cards of the Black & White era.
The Dark Engine
Darkrai-EX didn’t rule alone — Dark Explorers gave the Darkness type a full support package. Dark Patch (93) was the accelerator: an Item that pulled a basic Darkness Energy straight from your discard pile onto a Benched Darkness Pokémon, for free. It let Darkness decks power up attackers at a speed no other type could match, and paired perfectly with Darkrai-EX’s Night Spear.
Alongside it came Sableye (62), a humble Basic with an outsized impact. Its Junk Hunt attack returned two Item cards from your discard pile to your hand — and with Darkrai-EX granting it free retreat, you could loop Junk Hunt to recycle your best Trainers over and over. It became a control-deck cornerstone, and years later was even banned from the Expanded format for enabling near-endless stall loops.
Dark Patch (93/108)
The Darkness accelerator. This Item attaches a basic Darkness Energy from your discard pile to a Benched Darkness Pokémon — free, fast setup that no other type could match. The other half of the Darkrai engine.
Sableye (62/108)
A tiny Basic with an enormous shadow. Junk Hunt returns two Item cards from your discard to your hand — loop it (with Darkrai-EX’s free retreat) to recycle Trainers endlessly. Later Expanded-banned for stall loops.
More Pokémon-EX
Six Pokémon-EX filled out the set. The Colorless Tornadus-EX (90) was a splashable, aggressive attacker — its Power Blast hit for 100, and Blow Through gained damage whenever a Stadium was in play. It slotted into decks of every type and became a staple beatstick of the format.
The rest reached back to older legends: the Hoenn giants Kyogre-EX (26) — whose Dual Splash struck two of your opponent’s Pokémon at once — and Groudon-EX, alongside the fiery Entei-EX and the electric Raikou-EX. Each brought a jolt of legendary power to the new EX-driven game.
Tornadus-EX (90/108)
A splashable Colorless beatstick. Power Blast swings for 100, and Blow Through hits harder whenever a Stadium is in play — a flexible attacker that found a home in decks of every type.
Kyogre-EX (26/108)
The Hoenn sea giant as a 170-HP EX. Smash Turn hits and pivots to your Bench, while Dual Splash spreads 50 damage across two of your opponent’s Pokémon at once.
Print Versions
Dark Explorers came in four booster arts — Darkrai, Venusaur, Excadrill and Scrafty. Every pack was a shot at one of the six Pokémon-EX, a coveted Full Art version, and a code card for the online game.
Set List
| Card Image | No. | Card name | Rarity | Card type |
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1/108 | Bulbasaur | |
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| Card text Tackle 10 Razor Leaf 30 |
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2/108 | Ivysaur | |
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| Card text Sleep Powder 20 The Defending Pokemon is now Asleep. Poison Powder 50 |
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3/108 | Venusaur | |
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Card text
Floral Scent
Once during your turn (before your attack), you may search your deck for a Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward. Poison Powder 70 |
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4/108 | Scyther | |
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Card text
Air Slash 60
Discard an Energy attached to this Pokemon. |
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5/108 | Carnivine | |
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Card text
Lure Poison
Switch the Defending Pokemon with 1 of your opponent’s Benched Pokemon. The new Defending Pokemon is now Poisoned. Spit Squall |
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6/108 | Leafeon | |
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Card text
Quick Attack 10+
Flip a coin. If heads, this attack does 30 more damage. Energy Assist 40 |
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7/108 | Dwebble | |
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Card text
Beat 10
Cut 30 |
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8/108 | Crustle | |
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Card text
Cut 30
Heavy Bullet 70 |
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9/108 | Karrablast | |
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Card text
Beat 10
Reckless Charge 40 |
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10/108 | Shelmet | |
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Card text
Body Slam 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed. |
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11/108 | Accelgor | |
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Card text
Hammer In 20
Deck and Cover 50 |
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12/108 | Flareon | |
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Card text
Sand-Attack 20
If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing. Fire Slash 60+ |
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13/108 | Entei |
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Card text
Fire Fang 30
The Defending Pokemon is now Burned. Grand Flame 90 When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
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14/108 | Torchic | |
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Card text
Reckless Charge 30
This Pokemon does 10 damage to itself. |
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15/108 | Torchic | |
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Card text
Peck 10
Live Coal 20 |
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16/108 | Combusken | |
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Card text
Double Kick 20
Flip 2 coins. This attack does 20 damage times the number of heads. Flamethrower 70 |
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17/108 | Blaziken | |
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Card text
Blaze Kick 40+
Flip a coin. If heads, this attack does 30 more damage. If tails, the Defending Pokemon is now Burned. Flamethrower 130 |
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18/108 | Torkoal | |
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Card text
Flame Cloak 10
Flip a coin. If heads, attach a Fire Energy card from your discard pile to this Pokemon. Heat Blast 60 |
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19/108 | Heatmor | |
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Card text
Hot Lick 10+
If the Defending Pokemon is Durant, this attack does 50 more damage. Firebreathing 50+ |
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20/108 | Larvesta | |
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Card text
Ram 20
Flare 40 |
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21/108 | Larvesta | |
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Card text
Super Singe 10
The Defending Pokemon is now Burned. |
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22/108 | Volcarona | |
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Card text
Scorching Scales
Put 4 damage counters instead of 2 on your opponent’s Burned Pokemon between turns. Burning Wind 70 |
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23/108 | Slowpoke | |
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Card text
Big Yawn
Both this Pokemon and the Defending Pokemon are now Asleep. Shot in the Dark 20 |
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24/108 | Slowbro | |
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Card text
Airhead
If you have 2, 4, or 6 Prize Cards remaining, this Pokemon cannot attack. Lazy Headbutt 80 |
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25/108 | Vaporeon | |
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Card text
Muddy Water 20
Does 20 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) Spiral Drain 60 |
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26/108 | Kyogre |
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Card text
Smash Turn 30
You may switch this Pokemon with 1 of your Benched Pokemon. Dual Splash |
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27/108 | Piplup | |
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Card text
Fury Attack 10
Flip 3 coins. This attack does 10 damage times the number of heads. |
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28/108 | Prinplup | |
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Card text
Razor Wing 20
Fury Attack 30 |
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29/108 | Empoleon | |
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Card text
Diving Draw
Once during your turn (before your attack), you may discard a card from your hand. If you do, draw 2 cards. Attack Command 10 |
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30/108 | Glaceon | |
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Card text
Quick Attack 10+
Flip a coin. If heads, this attack does 30 more damage. Reflect Energy 40 |
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31/108 | Tympole | |
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Card text
Spiral Drain 20
Heal 20 damage from this Pokemon. |
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32/108 | Palpitoad | |
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Card text
Bubble Beam 30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed. |
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33/108 | Vanillite | |
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Card text
Double Spin 10
Flip 2 coins. This attack does 10 damage times the number of heads. |
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34/108 | Vanillish | |
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Card text
Triple Spin 20
Flip 3 coins. This attack does 20 damage times the number of heads. Frost Breath 50 |
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35/108 | Ducklett | |
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Card text
Water Pulse 20
The Defending Pokemon is now Asleep. |
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36/108 | Swanna | |
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Card text
Healing Pirouette
Heal 30 damage from each of your Pokemon. Incessant Peck 60+ |
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37/108 | Jolteon | |
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Card text
Electrigun 20+
You may discard a Lightning Energy attached to this Pokemon. If you do, this attack does 40 more damage. Pin Missile 40 |
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38/108 | Raikou |
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Card text
Thunder Fang 30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Volt Bolt When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
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39/108 | Plusle | |
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Card text
Tag Draw
Shuffle your hand into your deck. Then, draw 4 cards. If Minun is on your Bench, draw 4 more cards. Positive Ion 20+ |
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40/108 | Minun | |
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Card text
Negative Ion
During your opponent’s next turn, any damage done by attacks from the Defending Pokemon is reduced by 30 (before applying Weakness and Resistance). Electrishower |
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41/108 | Joltik | |
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Card text
Ram 10
Bug Bite 20 |
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42/108 | Joltik | |
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Card text
Static Shock 20
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43/108 | Galvantula | |
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Card text
Quick Turn 20
Flip 2 coins. This attack does 20 damage times the number of heads. Electrisilk 30+ |
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44/108 | Tynamo | |
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Card text
Charge Beam 10
Flip a coin. If heads, attach an Energy card from your discard pile to this Pokemon. |
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45/108 | Tynamo | |
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Card text
Spark 10
Does 10 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) |
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46/108 | Eelektrik | |
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Card text
Headbutt 20
Shock Bolt 80 |
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47/108 | Eelektross | |
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Card text
Suction Heal 40
Heal from this Pokemon the amount of damage you did to the Defending Pokemon. Slurp Shakedown |
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48/108 | Espeon | |
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Card text
Solar Revelation
Prevent all effects of your opponent’s attacks, except damage, done to each of your Pokemon that has any Energy attached to it. Psy Report 60 |
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49/108 | Slowking | |
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Card text
Psy Bolt 20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Hand Press 50+ |
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50/108 | Woobat | |
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Card text
Supersonic
Flip a coin. If heads, the Defending Pokemon is now Confused. Heart Stamp 20 |
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51/108 | Yamask | |
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Card text
Astonish 10
Flip a coin. If heads, choose a card at random from your opponent’s hand. Your opponent reveals that card and shuffles it into his or her deck. |
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52/108 | Psychic | |
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Card text
Chuck 40
Discard as many Pokemon Tool cards as you like from your hand. This attack does 40 damage times the number of cards you discarded. Lock Up 40 |
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53/108 | Cofagrigus | |
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Card text
Ancient Scream
Your Pokemon’s attacks do 10 more damage to the Active Pokemon (before applying Weakness and Resistance). Wing Attack 40 |
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54/108 | Aerodactyl | ![]() |
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Card text
Tromp 20
Does 10 damage to each of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) Giant Claw 80+ When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
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55/108 | Groudon |
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Card text
Scratch 30
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56/108 | Drilbur | |
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Card text
Tunnel Strike
This attack does 30 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) Dig Uppercut 50 |
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57/108 | Excadrill | |
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Card text
Reinforced Drill 50+
If this Pokemon has a Pokemon Tool card attached to it, this attack does 30 more damage. Mach Claw 70 |
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58/108 | Excadrill | |
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Card text
Low Kick 10
Hammer In 30 |
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59/108 | Timburr | |
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Card text
Low Kick 20
Steel Swing 60 |
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60/108 | Gurdurr | |
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Card text
Shadow Drain 30
Heal from this Pokemon the same amount of damage you did to the Defending Pokemon. Slashing Strike 80 |
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61/108 | Umbreon | |
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Card text
Confuse Ray 20
The Defending Pokemon is now Confused. Shadow Shutdown 60 |
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62/108 | Umbreon | |
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Card text
Confuse Ray 10
Flip a coin. If heads, the Defending Pokemon is now Confused. Junk Hunt |
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63/108 | Darkrai |
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Card text
Dark Cloak
Each of your Pokemon that has any Darkness Energy attached to it has no Retreat Cost. Night Spear 90 When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
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64/108 | Sandile | |
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Card text
Sand Dive
Flip a coin. If heads, prevent all damage done to this Pokemon by attacks during your opponent’s next turn. Corkscrew Punch 40 |
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65/108 | Krokorok | |
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Card text
Mud-Slap 30
Corkscrew Punch 70 |
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66/108 | Krookodile | |
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Card text
Dark Clamp 60
The Defending Pokemon can’t retreat during your opponent’s next turn. Bombast 40 |
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67/108 | Scraggy | |
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Card text
Rising Lunge 10+
Flip a coin. If heads, this attack does 20 more damage. |
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68/108 | Scrafty | |
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Card text
Headbutt 30
Crushing Blow 70 |
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69/108 | Zorua | |
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Card text
Ascension
Search your deck for a card that evolves from this Pokemon and put it onto this Pokemon. (This counts as evolving this Pokemon.) Shuffle your deck afterward. Scratch 20 |
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70/108 | Zorua | |
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Card text
Paralyzing Gaze
Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Shadow Bind 20 |
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71/108 | Zoroark | |
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Card text
Brutal Bash 20
Does 20 damage times the number of Darkness Pokemon you have in play. Dark Rush 20 |
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72/108 | Bisharp | |
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Card text
Slash 30
Fury Cutter 30+ |
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73/108 | Vullaby | |
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Card text
Whirlwind 10
Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. |
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74/108 | Escavalier | |
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Card text
Joust 30
Before doing damage, discard a Pokemon Tool attached to the Defending Pokemon. Cavalry Lance 70 |
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75/108 | Klink | |
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Card text
Smash Turn 20
Switch this Pokemon with 1 of your Benched Pokemon. |
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76/108 | Klang | |
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Card text
Charge Beam 20
Flip a coin. If heads, attach an Energy card from your discard pile to this Pokemon. Vice Grip 50 |
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77/108 | Klinklang | |
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Card text
Metal Blast 20+
Does 20 more damage for each Metal Energy attached to this Pokemon. Lock Gear 60 |
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78/108 | Pawniard | |
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Card text
Scratch 20
Metal Claw 40 |
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79/108 | Bisharp | |
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Card text
Aerial Ace 20+
Flip a coin. If heads, this attack does 20 more damage. Metal Claw 80 |
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80/108 | Chansey | |
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Card text
Sing
The Defending Pokemon is now Asleep. Double-Edge 60 |
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81/108 | Chansey | |
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Card text
Continuous Tumble 30
Flip a coin until you get tails. This attack does 30 damage times the number of heads. |
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82/108 | Blissey | |
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Card text
Softboiled
Once during your turn (before your attack), you may flip a coin. If heads, heal 30 damage from your Active Pokemon. Double-Edge 90 |
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83/108 | Eevee | |
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Card text
Surprise Attack 20
Flip a coin. If tails, this attack does nothing. |
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84/108 | Eevee | |
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Card text
Smash Kick 10
Tail Whap 20 |
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85/108 | Chatot | |
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Card text
Tone-Deaf 10
Flip a coin. If heads, the Defending Pokemon is now Confused. Peck 30 |
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86/108 | Lillipup | |
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Card text
Tackle 10
Take Down 30 |
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87/108 | Herdier | |
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| Card text Roar Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. Tackle 30 |
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88/108 | Stoutland | ||
| Card text Special Fang 40+ If this Pokemon has any Special Energy attached to it, this attack does 40 more damage. Ferocious Bellow 60 |
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89/108 | Haxorus | ||
| Card text Guillotine 60 Stunning Uppercut 80 |
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90/108 | Tornadus |
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| Card text Blow Through 30+ If there is any Stadium card in play, this attack does 30 more damage. Power Blast 100 When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
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91/108 | Cheren | Su | |
| Card text Draw 3 cards. You may play only 1 Supporter card during your turn (before your attack). |
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92/108 | Dark Claw | I | |
| Card text Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it. If this card is attached to a Darkness Pokemon, each of the attacks of that Pokemon does 20 more damage to the Active Pokemon (before applying Weakness and Resistance). You may play as many Item cards as you like during your turn (before your attack). |
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93/108 | Dark Patch | I | |
| Card text Attach a basic Darkness Energy card from your discard pile to 1 of your Benched Darkness Pokemon. You may play as many Item cards as you like during your turn (before your attack). |
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94/108 | Enhanced Hammer | I | |
| Card text Discard a Special Energy from 1 of your opponent’s Pokemon. You may play as many Item cards as you like during your turn (before your attack). |
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95/108 | Hooligans Jim & Cas | Su | |
| Card text Flip a coin. If heads, choose 3 random cards from your opponent’s hand. Your opponent reveals those cards and shuffles them into his or her deck. You may play only 1 Supporter card during your turn (before your attack). |
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96/108 | N | Su | |
| Card text Each player shuffles his or her hand into his or her deck. Then, each player draws a card for each of his or her remaining Prize cards. You may play only 1 Supporter card during your turn (before your attack). |
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97/108 | Old Amber Aerodactyl | I | |
| Card text
Look at the bottom 7 cards of your deck. You may reveal an Aerodactyl you find there and put it onto your Bench. Shuffle the other cards back into your deck.
You may play as many Item cards as you like during your turn (before your attack). |
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98/108 | Professor Juniper | Su | |
| Card text
Discard your hand and draw 7 cards.
You may play only 1 Supporter card during your turn (before your attack). |
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99/108 | Random Receiver | I | |
| Card text Reveal cards from the top of your deck until you reveal a Supporter card. Put it into your hand. Shuffle the other cards back into your deck. You may play as many Item cards as you like during your turn (before your attack). |
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100/108 | Rare Candy | I | |
| Card text Choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card on the Basic Pokemon. (This counts as evolving that Pokemon.) You can’t use this card during your first turn or on a Basic Pokemon that was put into play this turn. You may play as many Item cards as you like during your turn (before your attack). |
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101/108 | Twist Mountain | St | |
| Card text Once during each player’s turn, that player may flip a coin. If heads, the player puts a Restored Pokemon from his or her hand onto his or her Bench. This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. |
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102/108 | Ultra Ball | I | |
| Card text Discard 2 cards from your hand. (If you can’t discard 2 cards, you can’t play this card.) Search your deck for a Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward. You may play as many Item cards as you like during your turn (before your attack). |
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103/108 | Entei |
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| Card text Fire Fang 30 The Defending Pokemon is now Burned. Grand Flame 90 When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
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104/108 | Kyogre |
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| Card text Smash Turn 30 You may switch this Pokemon with 1 of your Benched Pokemon. Dual Splash |
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105/108 | Raikou |
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| Card text Thunder Fang 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Volt Bolt |
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106/108 | Groudon |
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| Card text Tromp 20 Does 10 damage to each of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) Giant Claw 80+ When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
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107/108 | Darkrai |
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| Card text Dark Cloak Each of your Pokemon that has any Darkness Energy attached to it has no Retreat Cost. Night Spear 90 When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. |
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108/108 | Tornadus |
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| Card text Blow Through 30+ If there is any Stadium card in play, this attack does 30 more damage. Power Blast 100 |
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109/108 | Gardevoir | ||
| Card text Psychic Mirage Each basic Psychic Energy attached to your Psychic Pokemon provides PsychicPsychic Energy. You can’t apply more than 1 Psychic Mirage Ability at a time. Mind Shock 60 |
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110/108 | Archeops | ||
| Card text Ancient Power Each player can’t play any Pokemon from his or her hand to evolve his or her Pokemon. Rock Slide 60 |
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111/108 | Pokemon Catcher | I | |
| Card text Flip a coin. If heads, switch 1 of your opponent’s Benched Pokemon with his or her Active Pokemon. You may play as many Item cards as you like during your turn (before your attack). |
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Trainer Staples
Dark Explorers was also a treasure trove of Trainer support that would anchor decklists for years. Chief among them was Ultra Ball (102): discard two cards from your hand, then search your deck for any Pokémon at all. Universal, unconditional Pokémon search made it a near-automatic four-of in every deck, and it has remained a staple across format after format.
For disruption, Enhanced Hammer (94) let you discard a Special Energy straight off one of your opponent’s Pokémon — a cheap, targeted way to slow decks that leaned on Double Colorless and other Special Energy. Between the two, plus reprints of N, Professor Juniper and Random Receiver, the set kept competitive shelves well stocked.
Ultra Ball (102/108)
The universal search Item. Discard two cards, then pull any Pokémon from your deck into your hand — no conditions. A near-automatic four-of that has stayed a staple across many formats.
Enhanced Hammer (94/108)
Cheap, targeted disruption. Discard a Special Energy right off one of your opponent’s Pokémon — a clean answer to decks leaning on Double Colorless and other Special Energy.
For Collectors: Most Valuable Cards
Dark Explorers’ collector value lives almost entirely in its six Full Art EX secret rares (#103-108); the regular EX holos are cheap by comparison. Darkrai-EX is the iconic signature card, yet the highest PSA 10 sales actually belong to the notoriously grade-scarce Groudon-EX Full Art.
Most Powerful Cards (Competitive Play)
Dark Explorers defined the 2012-2013 Modified format, handing Darkrai-EX the support to become the game’s best deck. Cheap energy acceleration, a discard-recursion engine, and elite consistency trainers made straight Darkrai and its variants dominant for two full seasons.
Trivia
- Black & White—Dark Explorers, released in May 2012, focused on the Darkness type and its support cards.
- Darkrai-EX, with its free-retreat Dark Cloak Ability and Night Spear attack, became one of the most dominant Pokémon of the entire Black & White era.
- Dark Patch and Sableye gave Darkness decks unmatched energy acceleration and Item recursion.
- The set contained six Pokémon-EX — Entei, Kyogre, Raikou, Groudon, Darkrai and Tornadus — each with a Full Art version.
- It was the first English set whose secret cards could be Item cards, such as the secret-rare Pokémon Catcher (111/108).

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