Pokemon TCG: Black & White: Emerging Powers

Black & White: Emerging Powers
Trading Card Game Set 49
General information
 Cards  English: 98
 Japanese: N/A
 Series  Black & White
 Previous Expansion  Black & White Base
 Following Expansion  BW Noble Victories
 Associated Decks  Water Power Play
 PsychicFire Toxic Tricks
 Released  August 31st, 2011

Overview | Code Cards | Pokémon Catcher | Legends | Print Versions | Set List | Most Valuable | Most Powerful | Trivia | Images & Videos

Emerging Powers booster pack

Black & White—Emerging Powers, released on August 31, 2011, was the first true expansion of the new Black & White series — the follow-up that fleshed out the Unova region the base set had introduced. At 98 cards it was a compact release, and it’s remembered less for reinventing the game than for two things: a wave of Legendary Pokémon, and one quietly overpowered Item card.

It also tied off a loose end from the base set. Where Black & White’s earliest packs had shipped without them, Emerging Powers made online code cards standard — every booster now carried a slip that unlocked a digital pack in the Pokémon Trading Card Game Online.

But the card everyone remembers came in the Trainer slots.

Forces Unveiled, Strengths Revealed… Powers Emerged!

The secrets of the Unova region are now yours to command! In the Pokémon TCG: Black & White—Emerging Powers expansion, astonishing new Pokémon are available for the very first time, including the rare and powerful Legendary Pokémon Cobalion, Terrakion, Virizion, Thundurus, and Tornadus! With brand-new Item cards to revitalize your deck, the Black & White—Emerging Powers expansion offers Trainers all of the amazing new strategies of Unova!

— official Emerging Powers expansion blurb

Code Cards Go Standard

When Black & White launched the Pokémon TCG Online era in April 2011, its first packs didn’t actually include the code cards that unlocked digital play — those only trickled in on later reprints. Emerging Powers fixed that for good: from this set onward, a code card was a guaranteed part of every English booster pack and theme deck, printed with a QR code to redeem online.

It’s a small thing on the tabletop, but it marked the moment the physical and digital games became permanently linked — a connection that would last well over a decade.

Pokémon Catcher Runs the Format

For all its modest reputation, Emerging Powers printed one of the most influential cards of the entire era. Pokémon Catcher (95) was an Item — so you could play as many as you liked in a turn — and its original text was brutally simple: “Switch your opponent’s Active Pokémon with 1 of his or her Benched Pokémon.” No coin flip, no cost. It was a free, guaranteed way to drag a helpless Benched Pokémon into the firing line and knock it out.

Catcher warped deck-building for years. Nearly every competitive deck ran a full set of four, and its power was eventually judged too much: at the start of the XY era the card was errata’d to require a coin flip. But in Emerging Powers, and across the whole Black & White run, it was one of the format’s defining cards.

The set also brought a pair of rival Supporters. Bianca (90) — “Draw cards until you have 6 cards in your hand” — became a reliable refuel that saw play right alongside the era’s other big draw engines.

Pokémon Catcher (95/98)

Pokémon Catcher (95/98)

One of the most dominant Trainers of the era. As printed here it was a free, no-flip gust — switch any of your opponent’s Benched Pokémon into the Active spot — a staple later errata’d to need a coin flip.

Bianca (90/98)

Bianca (90/98)

A dependable draw Supporter: refill your hand up to six cards. A quiet workhorse that anchored countless Black & White–era decks.

Legends of Unova

The set’s marquee Pokémon were five of Unova’s Legendaries, split across two famous groups. The Swords of Justice — Cobalion, Terrakion and Virizion — shared a signature Sacred Sword attack that hit for a hefty 100, with the catch that they needed a turn to recover before swinging again.

Terrakion (63) in particular went on to real competitive success as a hard-hitting Fighting Basic, while Cobalion (77) added a disruptive edge — its Metal Horns forced your opponent to switch. The other pair, the Forces of Nature, brought the storm: Tornadus (89), a splashable Colorless attacker whose Hurricane hit for 80, and Thundurus. Both genies also closed out the set as gorgeous Full Art secret rares.

Terrakion (63/98)

Terrakion (63/98)

The Rock-and-Fighting Sword of Justice, and a genuine competitive star. Sacred Sword swings for 100 (needing a turn to recover), backed by a cheap Boulder Crush.

Cobalion (77/98)

Cobalion (77/98)

The Steel Sword of Justice. Sacred Sword hits for 100, while Metal Horns forces your opponent to switch their Active Pokémon — a disruptive edge on a sturdy Basic.

Tornadus — Full Art (98/98)

Tornadus — Full Art (98/98)

One of the Forces of Nature, and a Full Art secret rare closing out the set. A splashable Colorless attacker whose Hurricane strikes for 80 while shuffling Energy around your Bench.

Print Versions

Emerging Powers came in four booster arts — Tornadus, Cobalion, Braviary and Darmanitan. Every pack held a shot at one of the set’s Legendary Pokémon, its Full Art secret rares, and — now as standard — a code card for the online game.

Emerging Powers Tornadus booster packEmerging Powers Cobalion booster packEmerging Powers Braviary booster packEmerging Powers Darmanitan booster pack

Set List

Card Image No. Card name Rarity Card type
1 Pansage 1/98 Pansage  Common Grass 
Card text
Collect
Draw a card.

Scratch     20

2 Simisage 2/98 Simisage  Rare Grass 
Card text
Fire’s Power    30
If this Pokemon has any Fire Energy attached to it, the Defending Pokemon is now Burned.

Seed Bomb    60

3 Sewaddle 3/98 Sewaddle  Common Grass 
Card text
Tackle    10

String Shot
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

4 Sewaddle 4/98  Sewaddle  Common Grass
Card text
Gnaw    10

Razor Leaf    20

5 Swadloon 5/98 Swadloon  Uncommon  Grass
Card text
Gnaw     20

Double Razor Leaf     50
Flip 2 coins. This attack does 50 damage times the number of heads.

6 Swadloon 6/98 Swadloon  Uncommon  Grass
Card text
  Cocooning
Heal 40 damage from this Pokemon.

Razor Leaf    20

7 Leavanny  7/98 Leavanny  Rare Grass 
Card text
 Nurturing
Choose 1 of your Pokemon. Search your deck for a card that evolves from that Pokemon and put it onto that Pokemon. Shuffle your deck afterward.

X-Scissor    30+
Flip a coin. If heads, this attack does 50 more damage.

8 Leavanny 8/98 Leavanny  Rare  Grass
Card text
Slash    30

Triple Cutter    60
Flip 3 coins. This attack does 60 damage times the number of heads.

9 Cottonee 9/98 Cottonee  Common Grass 
Card text
Absorb    10
Heal 10 damage from this Pokemon.
10 Cottonee 10/98 Cottonee  Common Grass 
Card text
Cotton Guard    10
During your opponent’s next turn, any damage done to this Pokemon by attacks is reduced by 10 (after applying Weakness and Resistance).
11 Whimsicott 11/98 Whimsicott  Uncommon Grass 
Card text
Helping Hand
Search your deck for a basic Energy card and attach it to 1 of your Benched Pokemon. Shuffle your deck afterward.

Cotton Guard    30
During your opponent’s next turn, any damage done to this Pokemon by attacks is reduced by 30 (after applying Weakness and Resistance).

12 Whimsicott  12/98     Whimsicott  Rare Grass 
Card text
Encore    20
Choose 1 of the Defending Pokemon’s attacks. During your opponent’s next turn, that Pokemon can use only that attack.

U-turn    40
Switch this Pokemon with 1 of your Benched Pokemon.

13 Petilil 13/98 Petilil  Common  Grass
Card text
Stun Spore
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Cut    20

14 Lilligant 14/98 Lilligant  Uncommon Grass 
Card text
Bemusing Aroma    20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed and Poisoned. If tails, the Defending Pokemon is now Confused.

Cut    60

15 Deerling 15/98 Deerling  Rare Grass 
Card text
Tackle    10

Wild Kick    40
Flip a coin. If tails, this attack does nothing.

16 Sawsbuck 16/98 Sawsbuck  Rare Holo Grass 
Card text
Push Down    30
Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.

Take Down     60
This Pokemon does 20 damage to itself.

17 Virizion  17/98 Virizion  Rare Holo Grass
Card text
Giga Drain    30
Heal from this Pokemon the same amount of damage you did to the Defending Pokemon.

Sacred Sword    100
This Pokemon can’t use Sacred Sword during your next turn.

18 Pansear 18/98 Pansear  Common Fire
Card text
Collect
Draw a card.

Scratch     20

19 Simisear  19/98 Simisear  Rare Fire
Card text
Water’s Power    30
If this Pokemon has any Water Energy attached to it, the Defending Pokemon is now Asleep.

Flamethrower    70
Discard an Energy attached to this Pokemon.

20 Darumaka  20/98 Darumaka  Common Fire 
Card text
Tackle    10

Combustion    30

21 Darmanitan  21/98 Darmanitan  Rare Fire 
Card text
Rock Smash    20+
Flip a coin. If heads, this attack does 20 more damage.

Fire Punch    70
The Defending Pokemon is now Burned.

22 Panpour  22/98 Panpour  Common Water 
Card text
Collect
Draw a card.

Scratch    20

23 Simipour 23/98 Simipour  Rare  Water
Card text
Grass’ Power    30
If this Pokemon has any Grass Energy attached to it, heal 20 damage from this Pokemon.

Rushing Water    60
Move an Energy attached to the Defending Pokemon to 1 of your opponent’s Benched Pokemon.

24 Basculin 24/98 Basculin  Common  Water
Card text
 Flail     10
Does 10 damage times the number of damage counters on this Pokemon.

Final Gambit    80
Flip 2 coins. If both of them are tails, this Pokemon does 80 damage to itself.

25 Basculin  25/98 Basculin  Uncommon  Water
Card text
Tackle    10

Splatter   
Does 30 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

26 Basculin  26/98 Ducklett  Common  Water
Card text
Roost
Heal 40 damage from this Pokemon. This Pokemon can’t retreat during your next turn.

Rain Splash     20

27 Swanna 27/98 Swanna   Rare Water 
Card text
Wing Dance    30
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn.

Air Slash    70
Discard an Energy attached to this Pokemon.

28 Cubchoo  28/98 Cubchoo  Common  Water
Card text
Powder Snow    10
Flip a coin. If heads, the Defending Pokemon is now Asleep.

Rest
Heal 60 damage from this Pokemon. This Pokemon is now Asleep.

29 Cubchoo  29/98 Cubchoo  Common  Water
Card text
Icicle Punch    30
30 Beartic 30/98 Beartic  Rare Holo Water
Card text
Sheer Cold    50
The Defending Pokemon can’t attack during your opponent’s next turn.

Icicle Crash    80
This attack’s damage isn’t affected by Resistance.

31 Beartic  31/98 Beartic  Rare Water
Card text
Icy Wind    30
The Defending Pokemon is now Asleep.

Superpower    60+
You may do 20 more damage. If you do, this Pokemon does 20 damage to itself.

32 Emolga  32/98 Emolga  Common  Lightning
Card text
Thundershock    10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

Acrobatics    10+
Flip 2 coins. This attack does 20 more damage for each heads.

33 Joltik 33/98 Joltik  Common  Lightning
Card text
Gnaw    10
34 Galvantula  34/98 Galvantula  Uncommon Lightning 
Card text
Gnaw    20

Stun Needle    30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

35 Thundurus 35/98 Thundurus  Rare Holo  Lightning
Card text
Charge
Search your deck for a Lightning Energy card and attach it to this Pokemon. Shuffle your deck afterward.

Disaster Volt     80
Discard an Energy attached to this Pokemon.

36 Woobat 36/98    Woobat  Common Psychic 
Card text
Psy Bolt    20
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
37 Swoobat  37/98 Swoobat  Rare  Psychic
Card text
Psyshot        30

Phat Sound
Flip 3 coins. This attack does 10 damage times the number of heads to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

38 Venipede 38/98 Venipede  Common Psychic 
Card text
Poison Sting
Flip a coin. If heads, the Defending Pokemon is now Poisoned.

Tackle     20

39 Whirlipede 39/98 Whirlipede  Uncommon  Psychic
Card text
Venoshock    10+
If the Defending Pokemon is Poisoned, this attack does 60 more damage.

Steamroller    40
This attack’s damage isn’t affected by Resistance.

40 Scolipede  40/98 Scolipede  Rare  Psychic
Card text
Toxic Claws    30
The Defending Pokemon is now Poisoned. Put 2 damage counters instead of 1 on that Pokemon between turns.

Wild Horn    50+
Flip 2 coins. This attack does 20 more damage for each heads.

41 Sigilyph  41/98 Sigilyph  Uncommon Psychic 
Card text
Reflect
During your opponent’s next turn, any damage done to this Pokemon by attacks is reduced by 40 (after applying Weakness and Resistance).

Telekinesis   
Does 50 damage to 1 of your opponent’s Pokemon. This attack’s damage isn’t affected by Weakness or Resistance.

42 Sigilyph  42/98 Sigilyph  Uncommon Psychic 
Card text
Quick Turn    10
Flip 2 coins. This attack does 10 damage times the number of heads.

Psychic Assault    40+
Does 10 more damage for each damage counter on the Defending Pokemon.

43 Gothita 43/98 Gothita  Common Psychic 
Card text
Hypnotic Gaze
The Defending Pokemon is now Asleep.

Double Slap    20
Flip 2 coins. This attack does 20 damage times the number of heads.

44 Gothita  44/98 Gothita  Common  Psychic
Card text
Smack    20
45 Gothorita 45/98 Gothorita  Uncommon Psychic 
Card text
Double Slap    20
Flip 2 coins. This attack does 20 damage times the number of heads.

Psybeam        20
The Defending Pokemon is now Confused.

46 Gothorita 46/98 Gothorita  Uncommon Psychic 
Card text
Deleting Glare
Flip a coin. If heads, discard an Energy attached to the Defending Pokemon.

Super Psy Bolt    50

47 Gothitelle  47/98 Gothitelle  Rare Holo  Psychic
Card text
Magic Room
As long as this Pokemon is your Active Pokemon, your opponent can’t play any Item cards from his or her hand.

Madkinesis    30+
Does 20 more damage for each Psychic Energy attached to this Pokemon.

48 Gothitelle  48/98 Gothitelle  Rare Psychic 
Card text
Smack     30

Mental Shock    60
Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, discard an Energy attached to the Defending Pokemon.

49 Roggenrola  49/98 Roggenrola  Common Fighting 
Card text
Harden
During your opponent’s next turn, if this Pokemon would be damaged by an attack, prevent that attack’s damage done to this Pokemon if that damage is 40 or less.

Headbutt     40

50 Roggenrola 50/98 Roggenrola  Common  Fighting
Card text
Headbutt    10

Reckless Charge    30
This Pokemon does 10 damage to itself.

51 Boldore  51/98 Boldore  Uncommon Fighting 
Card text
Smack Down     20+
If the Defending Pokemon has Fighting Resistance, this attack does 60 more damage.

Power Gem    80

52 Boldore 52/98 Boldore  Uncommon  Fighting
Card text
Headbutt    30

Hard Crash    60+
Flip a coin. If heads, this attack does 20 more damage. If tails, this Pokemon does 20 damage to itself.

53 Gigalith 53/98 Gigalith  Rare Fighting 
Card text
Shear
Discard the top 5 cards of your deck. If any of those cards are Fighting Energy cards, attach them to this Pokemon.

Rock Bullet    40+
Does 20 more damage for each Fighting Energy attached to this Pokemon.

54 Drilbur  54/98 Drilbur  Uncommon  Fighting
Card text
Hone Claws
During your next turn, each of this Pokemon’s attacks do 30 more damage (before applying Weakness and Resistance).

Scratch    10

55 Drilbur  55/98 Drilbur  Common  Fighting
Card text
Mud-Slap    40
56 Excadrill 56/98 Excadrill  Rare Holo Fighting 
Card text
Metal Claw    30

Drill Run    80
Discard an Energy attached to the Defending Pokemon.

57 Excadrill  57/98 Excadrill  Rare Fighting 
Card text
Dig    30
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn.

Earthquake    70
Does 10 damage to each of your Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

58 Throh 58/98 Throh  Uncommon Fighting 
Card text
Scarf Hold    30
Flip a coin. If heads, the Defending Pokemon can’t attack during your opponent’s next turn.
59 Sawk  59/98 Sawk  Uncommon  Fighting
Card text
Five Fierce Chops    20
Flip 5 coins. This attack does 20 damage times the number of heads. This Pokemon can’t attack during your next turn.
60 Sandile  60/98 Sandile  Common Fighting 
Card text
Bite     20
61 Krokorok 61/98 Krokorok  Uncommon Fighting 
Card text
Bite    20

Crunch     40
Flip a coin. If heads, discard an Energy attached to the Defending Pokemon.

62 Krookodile  62/98 Krookodile  Rare Fighting 
Card text
Black Eyes
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may flip a coin. If heads, discard an Energy attached to your opponent’s Active Pokemon.

Thrash     70+
Flip a coin. If heads, this attack does 20 more damage. If tails, this Pokemon does 20 damage to itself.

63 Terrakion  63/98 Terrakion  Rare Holo Fighting 
Card text
Boulder Crush    40

Sacred Sword    100
This Pokemon can’t use Sacred Sword during your next turn.

64 Purrloin  64/98 Purrloin  Common Darkness 
Card text  
Knock Off     20
Flip a coin. If heads, discard a random card from your opponent’s hand.
65 Liepard  65/98 Liepard  Rare Darkness 
Card text
Feint Attack
Does 30 damage to 1 of your opponent’s Pokemon. This attack’s damage isn’t affected by Weakness, Resistance, or any other effects on that Pokemon.

Claw Rend    50+
If the Defending Pokemon already has any damage counters on it, this attack does 30 more damage.

66 Zorua  66/98 Zorua  Uncommon Darkness 
Card text
Ram    10

Rising Lunge    20+
Flip a coin. If heads, this attack does 10 more damage.

67 Zoroark  67/98 Zoroark  Rare Holo Darkness 
Card text
Fury Swipes    20
Flip 3 coins. This attack does 20 damage times the number of heads.

Night Daze    80

68 Vullaby  68/98 Vullaby  Common  Darkness
Card text
Rear Guard
During your opponent’s next turn, any damage done to this Pokemon by attacks is reduced by 30 (after applying Weakness and Resistance).

Gust    20

69 Mandibuzz 69/98 Mandibuzz  Rare Darkness 
Card text
Bone Rush    30
Flip a coin until you get tails. This attack does 30 damage times the number of heads.

Dark Pulse    20+
Does 10 more damage for each Darkness Energy attached to all of your Pokemon.

70 Ferroseed 70/98 Ferroseed  Common Metal 
Card text
Pin Missile    10
Flip 4 coins. This attack does 10 damage times the number of heads.
71 Ferroseed  71/98 Ferroseed  Common Metal 
Card text
Pierce    20
72 Ferrothorn 72/98 Ferrothorn  Rare Metal 
Card text
Steel Feelers    30
Flip 3 coins. This attack does 30 damage times the number of heads.

Gyro Ball    60
Switch this Pokemon with 1 of your Benched Pokemon. Then, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.

73 Ferrothorn 73/98 Ferrothorn  Uncommon Metal 
Card text
Iron Defense
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn.

Power Whip
Does 10 damage for each Energy attached to this Pokemon to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

74 Klink  74/98 Klink  Common  Metal
Card text
Spinning Attack        10

Gear Grind    30
Flip 2 coins. This attack does 30 damage times the number of heads.

75 Klang  75/98 Klang  Uncommon Metal 
Card text
Metal Sound
The Defending Pokemon is now Confused.

Guard Press    60
During your opponent’s next turn, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).

76 Klinklang 76/98 Klinklang  Rare Metal 
Card text
Charge Beam    30
Attach an Energy card from your discard pile to this Pokemon.

Zap Cannon    80
Flip a coin. If tails, this Pokemon can’t use Zap Cannon during your next turn.

77 Cobalion  77/98 Cobalion  Rare Holo Metal 
Card text
Horns    30
Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.

Sacred Sword    100
This Pokemon can’t use Sacred Sword during your next turn.

78 Patrat  78/98 Patrat  Common  Colorless
Card text
Hyper Fang    30
Flip a coin. If tails, this attack does nothing.
79 Watchog 79/98 Watchog  Uncommon  Colorless
Card text
Watcheck
Look at the top 5 cards of your opponent’s deck and put them back on top of his or her deck in any order.

Quick Tail Smash    20+
Before doing damage, you may flip a coin. If heads, this attack does 60 more damage. If tails, this attack does nothing.

80 Pidove  80/98 Pidove  Common  Colorless
Card text
Gust    20
81 Tranquill  81/98 Tranquill  Uncommon Colorless 
Card text
Claw    30
Flip a coin. If tails, this attack does nothing.

Wing Attack    50

82 Unfezant  82/98 Unfezant  Rare  Colorless
Card text
Tailwind
Attach an Energy card from your hand to 1 of your Pokemon.

Feather Strike    40+
Flip a coin. If heads, this attack does 40 more damage. If tails, discard an Energy attached to the Defending Pokemon.

83 Audino 83/98 Audino  Uncommon  Colorless
Card text
Powerful Slap    40
Flip a coin for each Energy attached to this Pokemon. This attack does 40 damage times the number of heads.

Heal Pulse
Heal 50 damage from 1 of your Pokemon.

84 Minccino  84/98 Minccino  Common  Colorless
Card text
Last Resort    30
Flip a coin. If tails, this attack does nothing.
85 Cinccino  85/98 Cinccino  Uncommon  Colorless
Card text
Captivate
Switch the Defending Pokemon with 1 of your opponent’s Benched Pokemon.

Fluffy Tail    30
The Defending Pokemon is now Asleep.

86 Rufflet  86/98 Rufflet  Common Colorless 
Card text
Peck     10

Slash    20

87 Rufflet  87/98 Rufflet  Common Colorless 
Card text
Peck    10

Claw     30
Flip a coin. If tails, this attack does nothing.

88 Braviary 88/98 Braviary Rare Holo Colorless
Card text
Wing Attack    40

Brave Bird    90
This Pokemon does 30 damage to itself.

89 Tornadus 89/98 Tornadus Rare Holo Colorless
Card text
Energy Wheel
Move an Energy from 1 of your Benched Pokemon to this Pokemon.

Hurricane    80
Move a basic Energy from this Pokemon to 1 of your Benched Pokemon.

90 Bianca 90/98 Bianca Uncommon Su
Card text
Draw cards until you have 6 cards in your hand.
You may play only 1 Supporter card during your turn (before your attack).
91 Cheren 91/98 Cheren Uncommon Su
Card text
Draw 3 cards.
You may play only 1 Supporter card during your turn (before your attack).
92 Crushing Hammer 92/98 Crushing Hammer Uncommon I
Card text
Flip a coin. If heads, discard an Energy from 1 of your opponent’s Pokemon.
You may play as many Item cards as you like during your turn (before your attack).
93 Great Ball 93/98 Great Ball Uncommon I
Card text
Look at the top 7 cards of your deck. You may reveal a Pokemon you find there and put it into your hand. Shuffle the other cards back into your deck.
You may play as many Item cards as you like during your turn (before your attack).
94 Max Potion 94/98 Max Potion Uncommon I
Card text
Heal all damage from 1 of your Pokemon. Then, discard all Energy attached to that Pokemon.
You may play as many Item cards as you like during your turn (before your attack).
95 Pok  mon Catcher 95/98 Pokemon Catcher Uncommon I
Card text
Flip a coin. If heads, switch 1 of your opponent’s Benched Pokemon with his or her Active Pokemon.
You may play as many Item cards as you like during your turn (before your attack).
96 Recycle 96/98 Recycle Uncommon I
Card text
Flip a coin. If heads, put a card in your discard pile on top of your deck.
You may play as many Item cards as you like during your turn (before your attack).
97 Thundurus 97/98 Thundurus Rare Ultra Lightning
Card text

Charge
Search your deck for a Lightning Energy card and attach it to this Pokemon. Shuffle your deck afterward.

Disaster Volt    80
Discard an Energy attached to this Pokemon.

98 Tornadus 98/98     Tornadus Rare Ultra Colorless
Card text

Energy Wheel
Move an Energy from 1 of your Benched Pokemon to this Pokemon.

Hurricane    80
Move a basic Energy from this Pokemon to 1 of your Benched Pokemon.

For Collectors: Most Valuable Cards

Emerging Powers is the only modern set with no Holo Rares, so its entire foil chase is just two Full Art legendaries, Thundurus and Tornadus. Beyond them, value is driven by condition rarity: these thin BW-era cards rarely survive gem-mint, so PSA 10 grades command steep premiums.

Thundurus

Thundurus (Full Art) (#97/98)

The set’s undisputed crown jewel and one of only two Full Art ultra rares; poor centering and edge wear make gem-mint copies scarce, pushing PSA 10 sales to roughly $3,200 versus about $20 raw.

Tornadus

Tornadus (Full Art) (#98/98)

The set’s only other ultra rare and the companion Full Art legendary; easier to find in top grade than Thundurus, with PSA 10 copies selling near $525 and raw copies around $18.

Virizion

Virizion (#17/98)

The highest-value non-Full-Art card in the set, this Swords of Justice legendary is a condition-rarity darling with a tiny PSA 10 population, lifting graded sales to about $310 despite raw copies under $2.

Gothitelle

Gothitelle (#47/98)

A plain (non-holo) rare that punches far above its weight purely on scarcity of gem-mint copies, with PSA 10 examples selling around $280 while ungraded copies trade for just a couple of dollars.

Thundurus

Thundurus (#35/98)

The standard base-set version of the chase legendary carries no foil, but its low PSA 10 population still lifts graded sales to roughly $230 versus about $2 for a raw copy.

Most Powerful Cards (Competitive Play)

Emerging Powers’ competitive legacy is its Trainer engine — above all Pokémon Catcher, one of the most format-warping cards ever printed — plus new disruption and consistency pieces that shaped the entire Black & White era.

Pokémon Catcher

Pokémon Catcher (Free Gust / Universal Disruption)

Debuting here, it dragged any of the opponent’s Benched Pokémon into the Active spot for zero cost, weaponizing KO priority and defining the entire BW meta; it was so oppressive it was later errata’d to a coin flip in 2013.

Tornadus

Tornadus (Big Basics Aggro Attacker)

A 110 HP Basic Colorless whose Hurricane hit for 80 and shifted Energy to a bench attacker; a first-turn-capable staple of Zekrom/Tornadus ‘Big Basics’ decks, its Fighting Resistance also softened the dominant Donphan matchup.

Max Potion

Max Potion (Healing Item / Tank Enabler)

A new Item that healed all damage in exchange for discarding all Energy; it became a long-running staple, brutal alongside Eelektrik and other acceleration engines that could instantly re-power the freshly healed attacker.

Crushing Hammer

Crushing Hammer (Energy Denial / Disruption)

This coin-flip energy-removal Item launched the modern Crushing Hammer line that became a defining disruption staple for years, especially in later Item-lock and control decks that stalled opponents off the board.

Cheren

Cheren (Draw Supporter / Consistency)

A new Supporter that simply drew three cards, Cheren was a core consistency piece of the early Black & White era, reliably filling decks’ Supporter counts before stronger draw engines took over.

Trivia

  • Black & White—Emerging Powers was the first full expansion of the Black & White series, released in August 2011.
  • It was the first set to include Pokémon TCG Online code cards in every booster pack and theme deck as standard.
  • Its Pokémon Catcher originally required no coin flip — a free, guaranteed gust that became one of the era’s most dominant Trainers, later errata’d in the XY series.
  • It featured five Legendary Pokémon: the Swords of Justice (Cobalion, Terrakion, Virizion) and two Forces of Nature (Tornadus, Thundurus).
  • Tornadus and Thundurus each appeared as Full Art secret rares, numbered 98/98 and 97/98.

Images & Videos

  • 1 Pansage
  • 2 Simisage
  • 3 Sewaddle
  • 4 Sewaddle
  • 5 Swadloon
  • 6 Swadloon
  • 7 Leavanny
  • 8 Leavanny
  • 9 Cottonee
  • 10 Cottonee
  • 11 Whimsicott
  • 12 Whimsicott
  • 13 Petilil
  • 14 Lilligant
  • 15 Deerling
  • 16 Sawsbuck
  • 17 Virizion
  • 18 Pansear
  • 19 Simisear
  • 20 Darumaka
  • 21 Darmanitan
  • 22 Panpour
  • 23 Simipour
  • 24 Basculin
  • 25 Basculin
  • 26 Basculin
  • 27 Swanna
  • 28 Cubchoo
  • 29 Cubchoo
  • 30 Beartic
  • 31 Beartic
  • 32 Emolga
  • 33 Joltik
  • 34 Galvantula
  • 35 Thundurus
  • 36 Woobat
  • 37 Swoobat
  • 38 Venipede
  • 39 Whirlipede
  • 40 Scolipede
  • 41 Sigilyph
  • 42 Sigilyph
  • 43 Gothita
  • 44 Gothita
  • 45 Gothorita
  • 46 Gothorita
  • 47 Gothitelle
  • 48 Gothitelle
  • 49 Roggenrola
  • 50 Roggenrola
  • 51 Boldore
  • 52 Boldore
  • 53 Gigalith
  • 54 Drilbur
  • 55 Drilbur
  • 56 Excadrill
  • 57 Excadrill
  • 58 Throh
  • 59 Sawk
  • 60 Sandile
  • 61 Krokorok
  • 62 Krookodile
  • 63 Terrakion
  • 64 Purrloin
  • 65 Liepard
  • 66 Zorua
  • 67 Zoroark
  • 68 Vullaby
  • 69 Mandibuzz
  • 70 Ferroseed
  • 71 Ferroseed
  • 72 Ferrothorn
  • 73 Ferrothorn
  • 74 Klink
  • 75 Klang
  • 76 Klinklang
  • 77 Cobalion
  • 78 Patrat
  • 79 Watchog
  • 80 Pidove
  • 81 Tranquill
  • 82 Unfezant
  • 83 Audino
  • 84 Minccino
  • 85 Cinccino
  • 86 Rufflet
  • 87 Rufflet
  • 88 Braviary
  • 89 Tornadus
  • 90 Bianca
  • 91 Cheren
  • 92 Crushing Hammer
  • 93 Great Ball
  • 94 Max Potion
  • 95 Pok  mon Catcher
  • 96 Recycle
  • 97 Thundurus
  • 98 Tornadus