Pokemon TCG: Sun & Moon – Lost Thunder Set

Released (English) 2 November 2018
Released (Japanese) 7 September 2018
Cards (English) 236 (214 + 22 secret rares)
Cards (Japanese) 103 — Super-Burst Impact (SM8)
Series Sun & Moon (Generation VII)
Region focus Alola
Previous expansion Dragon Majesty
Following expansion Team Up
Associated decks Blazing Volcano & Storm Caller
Japanese sets Super-Burst Impact (SM8)

Quick menu: Overview / Set Highlights / English version vs. Japanese Variations / Set List / Most Valuable Cards / Most Powerful Cards / Images & Videos

Lost Thunder booster box

If a set could be described as “a lot,” it’s Lost Thunder. Released in November 2018, SM8 arrived as the largest main-series English set the Pokémon TCG had ever produced — 214 cards in the numbered set, ballooning to 236 once the secret rares are counted, and the first booster expansion ever to break the 200-card barrier.

That sheer size is the story. For deckbuilders it was a playground: seven Prism Star cards, a wave of Ultra Beasts, a deep bench of Trainers and reprints, and enough single-prize toys to keep rogue-deck fans busy for a year. For completionists it was faintly terrifying — a 200-plus-card wall that made pulling a full set a genuine campaign.

The set’s competitive legacy is Lost March, a spiritual successor to Night March built around Jumpluff and Natu that gave single-prize decks a real seat at the top table. Its collector legacy is Lugia-GX — the marquee chase — backed by the brand-new Mythical Zeraora-GX and a fan-favourite Alolan Ninetales-GX.

Reception was warm, if a touch overwhelmed. Lost Thunder is remembered as one of the richest, most content-heavy sets of the Sun & Moon era — leaning hard on Johto nostalgia (Celebi, Lugia, Tyranitar, Ho-Oh) while handing the format one of its most beloved budget archetypes.

Travel to the forest hills, where the fragrance of incense from ancient shrines and the sparks of high voltage Pokémon fill the air! The Sun & Moon—Lost Thunder expansion fuses the new with the traditional, featuring Celebi and Ditto, plus Blacephalon-GX, Lugia-GX, Tyranitar-GX, and the newest Mythical Pokémon, Zeraora-GX! Call down the big thunder and charge up your deck with the high-powered Pokémon in the Sun & Moon—Lost Thunder expansion!

— Official Pokémon TCG: Sun & Moon—Lost Thunder expansion description

Set Highlights: Into the Lost Zone

The biggest set the game had ever seen. At 214 cards in the main set — 236 counting its secret rares — Lost Thunder was, at release, the largest English expansion the Pokémon TCG had ever printed. It wrapped that huge list in thick Generation II nostalgia (Ho-Oh, Lugia, Tyranitar and a memorable Granbull), with a dash of Sinnoh via Cyrus and Giratina.

The newest Mythical headlines. Front and centre was Zeraora-GX (86/214), the Mythical Pokémon fresh from the 2018 movie The Power of Us — a fast Lightning attacker that paired neatly with Tapu Koko. The set also dealt out eight one-per-deck Prism Star (◆) cards, including Celebi ◆, Cyrus ◆, Xerneas ◆ and a genuinely useful Ditto ◆.

The Lost Zone returns. Lost Thunder’s signature idea was reviving the Lost Zone — a one-way “removed from the game” pile — and building cards around filling it. That handed the format Lost March, a brilliant budget deck where Jumpluff, Natu and Trumbeak hit harder for every card sent to the Lost Zone. Alongside single-prize control pieces like Granbull (138/214), it made Lost Thunder a favourite of players who liked winning without a binder full of GX chase cards.

Big in every sense. The flip side of all that generosity was completion: with 236 cards and a long tail of rainbow and gold secrets, finishing a master set was a real grind. Even so, Lost Thunder is fondly remembered — a fun, creative, budget-friendly set rather than a broken one.

Zeraora-GX 86/214
Zeraora-GX · 86/214
Lugia-GX 159/214
Lugia-GX · 159/214
Tyranitar-GX 121/214
Tyranitar-GX · 121/214
Celebi ◆ 19/214
Celebi ◆ · 19/214
Blacephalon-GX 52/214
Blacephalon-GX · 52/214

Variations between the Japanese and English language releases

Super-Burst Impact box — 超爆インパクト (SM8)
Japan · Super-Burst Impact · SM8
SM8 booster pack — 超爆インパクト
SM8 booster pack

Lost Thunder is the biggest set of the entire Sun & Moon era, and that heft comes down to how the West assembled it. Japan’s core release was Super-Burst Impact (SM8), a 103-card expansion that dropped on September 7th, 2018. By the time it reached the English market on November 2nd, 2018 it had been bulked out with cards drawn from adjacent Japanese sub-sets and a huge 22-card secret-rare run, landing at a colossal 236 cards (214 numbered).

That scale is Lost Thunder’s whole identity — a deep, varied set drafted from a far wider pool than any single Japanese pack. Fan favourites like Tyranitar-GX, Zeraora-GX and the notorious Blacephalon-GX ‘Fireball Circus’ engine all made the crossing intact.

Set List

All 236 cards in Lost Thunder, with card text. Secret rares (#215–236) are listed at the end.

Card Image No. Card name Rarity Card type
1 Tangela 1/214 Tangela Common Grass
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Gentle Slap 20
Bind 40 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
2 Tangrowth 2/214 Tangrowth Rare Grass
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Hefty Whip 30+ — If this Pokémon was healed during this turn, this attack does 130 more damage.
Whip Smash 110
3 Scyther 3/214 Scyther Common Grass
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Fury Cutter 10+ — Flip 3 coins. If 1 of them is heads, this attack does 20 more damage. If 2 of them are heads, this attack does 50 more damage. If all of them are heads, this attack does 70 more damage.
4 Pinsir 4/214 Pinsir Uncommon Grass
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Grip and Squeeze 20 — The Defending Pokémon can’t retreat during your opponent’s next turn.
Hammer In 70
5 Chikorita 5/214 Chikorita Common Grass
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Synthesis — Search your deck for a Grass Energy card and attach it to 1 of your Pokémon. Then, shuffle your deck.
Razor Leaf 20
6 Chikorita 6/214 Chikorita Common Grass
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Mini Drain 10 — Heal 10 damage from this Pokémon.
7 Bayleef 7/214 Bayleef Uncommon Grass
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Soothing Scent 20 — Your opponent’s Active Pokémon is now Asleep.
Razor Leaf 50
8 Meganium 8/214 Meganium Rare Holo Grass
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Ability — Quick-Ripening Herb: Once during your turn (before your attack), you may use this Ability. Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card onto the Basic Pokémon to evolve it. You can use this Ability during your first turn or on a Pokémon that was put into play this turn.
Solar Beam 110
9 Spinarak 9/214 Spinarak Common Grass
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Spider Scram — Your opponent’s Active Pokémon is now Paralyzed and Poisoned. Put this Pokémon and all cards attached to it in the Lost Zone.
Sting 10
10 Ariados 10/214 Ariados Uncommon Grass
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Trapping Thread 30 — Whenever your opponent plays an Item or Supporter card from their hand during their next turn, prevent all effects of that card done to the Defending Pokémon.
Poison Jab 70 — Your opponent’s Active Pokémon is now Poisoned.
11 Hoppip 11/214 Hoppip Common Grass
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Multiply — Search your deck for Hoppip and put it onto your Bench. Then, shuffle your deck.
12 Hoppip 12/214 Hoppip Common Grass
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Tackle 20
13 Skiploom 13/214 Skiploom Uncommon Grass
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Ability — Floral Path to the Sky: Once during your turn (before your attack), you may search your deck for Jumpluff, put this Pokémon and all cards attached to it in the Lost Zone, and put that Jumpluff in its place. Then, shuffle your deck.
Tackle 30
14 Jumpluff 14/214 Jumpluff Rare Holo Grass
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Lost March 20× — This attack does 20 damage for each of your Pokémon, except ◇ (Prism Star) Pokémon, in the Lost Zone.
15 Pineco 15/214 Pineco Common Grass
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Continuous Headbutt 20× — Flip a coin until you get tails. This attack does 20 damage for each heads.
16 Shuckle 16/214 Shuckle Uncommon Grass
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Ability — Fresh Squeezed: When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for up to 3 basic Energy cards and discard them. Then, shuffle your deck.
Energy Drink — Attach 2 basic Energy cards from your discard pile to your Pokémon in any way you like.
17 Shuckle-GX 17/214 Shuckle-GX Rare Holo GX Grass
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Ability — Protective Shell: Prevent all damage done to this Pokémon by attacks from your opponent’s Pokémon that have 2 or fewer Energy attached to them.
Triple Poison — Your opponent’s Active Pokémon is now Poisoned. Put 3 damage counters instead of 1 on that Pokémon between turns.
Wrap-GX 40 — Your opponent’s Active Pokémon is now Paralyzed. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
18 Heracross 18/214 Heracross Uncommon Grass
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Tackle 20
Powerful Friends 30+ — If you have any Stage 2 Pokémon on your Bench, this attack does 90 more damage.
19 Celebi ◇ 19/214 Celebi ◇ Rare Prism Star Grass
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Time Distortion — Devolve any number of your Benched Pokémon as many times as you like. Put each Evolution card removed this way into your hand.
Leech Seed 20 — Heal 20 damage from this Pokémon.
◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead.
20 Treecko 20/214 Treecko Common Grass
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Find a Friend — Search your deck for a Grass Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
21 Grovyle 21/214 Grovyle Uncommon Grass
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Ability — Sunshine Grace: Once during your turn (before your attack), you may search your deck for a Grass Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Slicing Blade 40
22 Sceptile-GX 22/214 Sceptile-GX Rare Holo GX Grass
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Mach Cut 60 — Discard a Special Energy from your opponent’s Active Pokémon.
Leaf Cyclone 130 — Move a Grass Energy from this Pokémon to 1 of your Benched Pokémon.
Jungle Heal-GX — Heal all damage from each of your Pokémon that has any Grass Energy attached to it. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
23 Wurmple 23/214 Wurmple Common Grass
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Ram 10
24 Wurmple 24/214 Wurmple Common Grass
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Poison Sting — Your opponent’s Active Pokémon is now Poisoned.
25 Silcoon 25/214 Silcoon Uncommon Grass
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Cocoon Collector — Search your deck for up to 4 in any combination of Silcoon and Cascoon and put them onto your Bench. Then, shuffle your deck.
Rolling Tackle 20
26 Beautifly 26/214 Beautifly Rare Grass
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Skill Dive — This attack does 50 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Butterfly Edge 30 — If your opponent’s Pokémon is Knocked Out by damage from this attack, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.
27 Cascoon 27/214 Cascoon Uncommon Grass
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Cocoon Collector — Search your deck for up to 4 in any combination of Silcoon and Cascoon and put them onto your Bench. Then, shuffle your deck.
Ram 30
28 Dustox 28/214 Dustox Rare Grass
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Ability — Hazardous Evolution: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may leave your opponent’s Active Pokémon Paralyzed and Poisoned. If you do, put 3 damage counters instead of 1 on that Pokémon between turns.
Gust 70
29 Nincada 29/214 Nincada Common Grass
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Fury Swipes 10× — Flip 3 coins. This attack does 10 damage for each heads.
30 Ninjask 30/214 Ninjask Uncommon Grass
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Ability — Molting: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put a Shedinja from your discard pile onto your Bench.
X-Scissor 40+ — Flip a coin. If heads, this attack does 40 more damage.
31 Combee 31/214 Combee Common Grass
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Bee March — Search your deck for up to 3 Combee and put them onto your Bench. Then, shuffle your deck.
32 Vespiquen 32/214 Vespiquen Uncommon Grass
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Commanding Queen 120 — If you have 4 or fewer Grass Pokémon on your Bench, this attack does nothing.
33 Shaymin 33/214 Shaymin Rare Holo Grass
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Ability — Floral Heal: Once during your turn (before your attack), you may heal 20 damage from your Active Grass Pokémon.
Ram 30
34 Virizion-GX 34/214 Virizion-GX Rare Holo GX Grass
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Double Draw — Draw 2 cards.
Sensitive Blade 50+ — If you played a Supporter card from your hand during this turn, this attack does 80 more damage.
Breeze Away-GX — Put any number of your Pokémon in play and all cards attached to them into your hand. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
35 Skiddo 35/214 Skiddo Common Grass
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Collect — Draw a card.
Vine Whip 20
36 Gogoat 36/214 Gogoat Uncommon Grass
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Leaf Wallop 40 — During your next turn, this Pokémon’s Leaf Wallop attack does 50 more damage (before applying Weakness and Resistance).
Solar Beam 100
37 Tapu Bulu 37/214 Tapu Bulu Rare Holo Grass
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Heavy Punch 20× — This attack does 20 damage for each of your opponent’s Benched Pokémon.
Wild Tackle 120 — Flip a coin. If tails, this Pokémon does 30 damage to itself.
38 Moltres 38/214 Moltres Rare Fire
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Assisting Heater 30 — You may attach a Fire Energy card from your hand to 1 of your Benched Pokémon.
Fire Wing 90
39 Cyndaquil 39/214 Cyndaquil Common Fire
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Smokescreen 10 — If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack doesn’t happen.
40 Cyndaquil 40/214 Cyndaquil Common Fire
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Hammer In 30
41 Quilava 41/214 Quilava Uncommon Fire
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Hammer In 30
Super Singe 60 — Your opponent’s Active Pokémon is now Burned.
42 Typhlosion 42/214 Typhlosion Rare Holo Fire
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Ability — Blazing Energy: Once during your turn (before your attack), you may use this Ability. All Energy attached to your Pokémon are Fire Energy instead of their usual type until the end of your turn. (This includes cards that come into play on this turn.)
Lost Flame 120 — Put 2 Energy attached to your opponent’s Active Pokémon in the Lost Zone.
43 Slugma 43/214 Slugma Common Fire
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Stampede 20
Flamethrower 60 — Discard an Energy from this Pokémon.
44 Magcargo-GX 44/214 Magcargo-GX Rare Holo GX Fire
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Ability — Crushing Charge: Once during your turn (before your attack), you may discard the top card of your deck. If it’s a basic Energy card, attach it to 1 of your Pokémon.
Lava Flow 50+ — Discard any amount of basic Energy from this Pokémon. This attack does 50 more damage for each card you discarded in this way.
Burning Magma-GX — Discard the top 5 cards of your opponent’s deck. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
45 Houndour 45/214 Houndour Common Fire
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Team Hunt — Draw a card for each of your Houndour in play.
Flare 10
46 Houndoom 46/214 Houndoom Rare Fire
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Nasty Plot — Search your deck for a card and put it into your hand. Then, shuffle your deck.
Attack Operation 50+ — If you have more cards in your hand than your opponent, this attack does 80 more damage.
47 Entei 47/214 Entei Rare Fire
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Fire Fang 20 — Your opponent’s Active Pokémon is now Burned.
Eruption 80+ — Each player discards the top card of their deck. This attack does 60 more damage for each Energy card discarded in this way.
48 Heatran 48/214 Heatran Rare Holo Fire
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Lava Burn 60 — This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Heat Bazooka 150 — Discard the top 5 cards of your deck.
49 Victini 49/214 Victini Rare Fire
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V-Beatdown 20× — This attack does 20 damage for each of your Basic Pokémon in play.
50 Litleo 50/214 Litleo Common Fire
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Ability — Wild Dash: If your opponent has any Pokémon-GX or Pokémon-EX in play, this Pokémon has no Retreat Cost.
Take Down 30 — This Pokémon does 10 damage to itself.
51 Pyroar 51/214 Pyroar Rare Fire
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Crunch 30 — Discard an Energy from your opponent’s Active Pokémon.
Heat Blast 90
52 Blacephalon-GX 52/214 Blacephalon-GX Rare Holo GX Fire
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Bursting Burn — Your opponent’s Active Pokémon is now Burned and Confused.
Mind Blown 50× — Put any amount of Fire Energy attached to your Pokémon in the Lost Zone. This attack does 50 damage for each card put in the Lost Zone in this way.
Burst-GX — Discard 1 of your Prize cards. If it’s an Energy card, attach it to 1 of your Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
53 Alolan Vulpix 53/214 Alolan Vulpix Common Water
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Ability — Secret Alleyway: If you have any Fairy Pokémon in play, this Pokémon has no Retreat Cost.
Gnaw 20
54 Slowpoke 54/214 Slowpoke Common Water
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Yawn — Your opponent’s Active Pokémon is now Asleep.
55 Slowking 55/214 Slowking Rare Water
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Memory Melt — Look at your opponent’s hand and put a card you find there in the Lost Zone.
Psychic 60+ — This attack does 20 more damage times the amount of Energy attached to your opponent’s Active Pokémon.
56 Lapras 56/214 Lapras Rare Water
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Ability — Go for a Swim: Once during your turn (before your attack), you may look at the top 2 cards of your deck and put them back in any order.
Ice Beam 50 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
57 Delibird 57/214 Delibird Uncommon Water
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Happy Delivery — Choose any number of your Benched Pokémon that don’t already have a Pokémon Tool attached to them. For each of those Pokémon, search your deck for a Pokémon Tool card and attach it to that Pokémon. Then, shuffle your deck.
Flap 30
58 Mantine 58/214 Mantine Uncommon Water
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Ability — Mantine Surf: If this Pokémon has any Energy attached to it, it has no Retreat Cost.
Surf 100
59 Suicune 59/214 Suicune Rare Holo Water
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Ability — Frozen Flow: Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may have your opponent switch their Active Pokémon with 1 of their Benched Pokémon.
Aurora Gain 70 — Heal 30 damage from this Pokémon.
60 Suicune-GX 60/214 Suicune-GX Rare Holo GX Water
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Ability — Phantom Winds: Once during your turn (before your attack), if this Pokémon is on your Bench, you may shuffle it and all cards attached to it into your deck.
Cure Stream 120 — During your opponent’s next turn, the Defending Pokémon’s attacks do 30 less damage (before applying Weakness and Resistance).
Brinicles-GX 150 — Switch this Pokémon with 1 of your Benched Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
61 Cubchoo 61/214 Cubchoo Common Water
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Secondary Chills — You can use this attack only if you go second, and only on your first turn. Your opponent’s Active Pokémon is now Paralyzed.
Beat 20
62 Beartic 62/214 Beartic Rare Water
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Resolute Claws 60+ — If your opponent’s Active Pokémon is a Pokémon-GX or a Pokémon-EX, this attack does 60 more damage (before applying Weakness and Resistance).
Blizzard Burn 150 — This Pokémon can’t attack during your next turn.
63 White Kyurem 63/214 White Kyurem Rare Holo Water
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Field Crush 30 — If your opponent has a Stadium card in play, discard it.
Freezing Flames 80+ — If this Pokémon has any Fire Energy attached to it, this attack does 80 more damage.
64 Popplio 64/214 Popplio Common Water
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Disarming Voice 20 — Flip a coin. If heads, your opponent’s Active Pokémon is now Confused.
65 Popplio 65/214 Popplio Common Water
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Blot 10 — Heal 10 damage from this Pokémon.
66 Brionne 66/214 Brionne Uncommon Water
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Captivate — Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
Water Gun 20
67 Primarina 67/214 Primarina Rare Water
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Ability — Harmonics: Whenever you attach an Energy card from your hand to 1 of your Pokémon, except with an attack, Ability, or Trainer card, attach up to 2 Energy cards to that Pokémon instead of 1.
Hypno Splash 80 — Your opponent’s Active Pokémon is now Asleep.
68 Mareanie 68/214 Mareanie Common Water
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Spike Cannon 30× — Flip 2 coins. This attack does 30 damage for each heads.
69 Toxapex 69/214 Toxapex Rare Water
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Poison Sting — Your opponent’s Active Pokémon is now Poisoned.
Venom Fever 50× — If your opponent’s Active Pokémon is Poisoned, this attack does 50 damage for each damage counter on that Pokémon.
70 Bruxish 70/214 Bruxish Common Water
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Mind Bend 20 — Your opponent’s Active Pokémon is now Confused.
Follow the Wound — This attack does 60 damage to 1 of your opponent’s Benched Pokémon that has any damage counters on it. (Don’t apply Weakness and Resistance for Benched Pokémon.)
71 Electabuzz 71/214 Electabuzz Uncommon Lightning
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Thunder Shock 30 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
72 Electivire 72/214 Electivire Rare Lightning
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Electrocharge — Search your deck for up to 2 Lightning Energy cards and attach them to this Pokémon. Then, shuffle your deck.
High-Voltage Knuckle 190 — Discard 3 Energy from this Pokémon.
73 Chinchou 73/214 Chinchou Common Lightning
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Thunder Wave — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Lightning Ball 20
74 Lanturn 74/214 Lanturn Rare Lightning
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Salvage — Shuffle 4 Item cards from your discard pile into your deck.
Signal Beam 50 — Your opponent’s Active Pokémon is now Confused.
75 Mareep 75/214 Mareep Common Lightning
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Ability — Fluffy Pillow: Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may leave your opponent’s Active Pokémon Asleep.
Tackle 20
76 Mareep 76/214 Mareep Common Lightning
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Thunder Shock 10 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
77 Flaaffy 77/214 Flaaffy Uncommon Lightning
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Signal Beam 40 — Your opponent’s Active Pokémon is now Confused.
78 Ampharos 78/214 Ampharos Rare Holo Lightning
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Ability — Unseen Flash: Once during your turn (before your attack), you may put 2 Lightning Energy cards from your hand in the Lost Zone. If you do, your opponent’s Active Pokémon is now Paralyzed.
Split Bomb — This attack does 50 damage to 2 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
79 Raikou 79/214 Raikou Rare Lightning
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Lost Voltage 30+ — If you have any Lightning Energy cards in the Lost Zone, this attack does 90 more damage.
80 Pachirisu 80/214 Pachirisu Common Lightning
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Overshort 20+ — Before doing damage, discard all Pokémon Tool cards from your opponent’s Active Pokémon. If you discarded a Pokémon Tool card in this way, this attack does 40 more damage, and your opponent’s Active Pokémon is now Paralyzed.
81 Blitzle 81/214 Blitzle Common Lightning
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Flop 10
Zap Kick 20
82 Zebstrika 82/214 Zebstrika Rare Lightning
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Ability — Sprint: Once during your turn (before your attack), you may discard your hand and draw 4 cards.
Head Bolt 60
83 Stunfisk 83/214 Stunfisk Common Lightning
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Flail 10× — This attack does 10 damage for each damage counter on this Pokémon.
Thunder Blast 50 — Discard a Lightning Energy from this Pokémon.
84 Dedenne 84/214 Dedenne Common Lightning
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Nuzzle — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Nuzzle Shot — This attack does 10 damage for each of your Pokémon in play that has the Nuzzle attack to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
85 Tapu Koko 85/214 Tapu Koko Rare Holo Lightning
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Strafe 30 — You may switch this Pokémon with 1 of your Benched Pokémon.
Flashing Bolt 120 — This Pokémon can’t use Flashing Bolt during your next turn.
86 Zeraora-GX 86/214 Zeraora-GX Rare Holo GX Lightning
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Ability — Thunderclap Zone: Each of your Pokémon that has any Lightning Energy attached to it has no Retreat Cost.
Plasma Fists 160 — This Pokémon can’t attack during your next turn.
Full Voltage-GX — Attach 5 basic Energy cards from your discard pile to your Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
87 Natu 87/214 Natu Common Psychic
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Lost March 20× — This attack does 20 damage for each of your Pokémon, except ◇ (Prism Star) Pokémon, in the Lost Zone.
88 Xatu 88/214 Xatu Uncommon Psychic
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Energy Gaze 30+ — Your opponent reveals their hand. If you find any Energy cards there, this attack does 60 more damage.
Psychic Sphere 80
89 Espeon 89/214 Espeon Rare Psychic
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Allure — Draw 3 cards.
Energy Crush 20+ — This attack does 20 more damage times the amount of Energy attached to all of your opponent’s Pokémon.
90 Unown 90/214 Unown Rare Psychic
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Ability — DAMAGE: Once during your turn (before your attack), if this Pokémon is your Active Pokémon, and if there are 66 or more damage counters on your Benched Pokémon, you may use this Ability. If you do, you win this game.
Hidden Power 10
91 Unown 91/214 Unown Rare Psychic
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Ability — HAND: Once during your turn (before your attack), if this Pokémon is your Active Pokémon, and if you have 35 or more cards in your hand, you may use this Ability. If you do, you win this game.
Hidden Power 10
92 Unown 92/214 Unown Rare Psychic
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Ability — MISSING: Once during your turn (before your attack), if this Pokémon is your Active Pokémon, and if your opponent has 12 or more Supporter cards in the Lost Zone, you may use this Ability. If you do, you win this game.
Hidden Power 10
93 Wobbuffet 93/214 Wobbuffet Rare Psychic
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Ability — Shady Tail: As long as this Pokémon is on your Bench, ◇ (Prism Star) Pokémon in play (both yours and your opponent’s) can’t attack and have no Abilities.
Knock Away 30+ — Flip a coin. If heads, this attack does 30 more damage.
94 Girafarig 94/214 Girafarig Uncommon Psychic
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Get Lost — Put 2 cards from your opponent’s discard pile in the Lost Zone.
Mind Shock 70 — This attack’s damage isn’t affected by Weakness or Resistance.
95 Shedinja 95/214 Shedinja Rare Psychic
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Ability — Vessel of Life: Once during your turn (before your attack), you may discard all cards attached to this Pokémon and attach it to 1 of your Pokémon as a Pokémon Tool card. When the Pokémon this card is attached to is Knocked Out, your opponent takes 1 fewer Prize card.
Haunt — Put 3 damage counters on your opponent’s Active Pokémon.
96 Sableye 96/214 Sableye Uncommon Psychic
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Quick Hunt — If you go first, you can use this attack on your first turn. Search your deck for a card and put it into your hand. Then, shuffle your deck.
Cursed Drop — Put 3 damage counters on your opponent’s Pokémon in any way you like.
97 Giratina 97/214 Giratina Rare Holo Psychic
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Ability — Distortion Door: Once during your turn (before your attack), if this Pokémon is in your discard pile, you may put it onto your Bench. If you do, put 1 damage counter on 2 of your opponent’s Benched Pokémon.
Shadow Impact 130 — Put 4 damage counters on 1 of your Pokémon.
98 Sigilyph-GX 98/214 Sigilyph-GX Rare Holo GX Psychic
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Ability — Mirror Counter: If this Pokémon is your Active Pokémon and is damaged by an attack from your opponent’s Pokémon-GX or Pokémon-EX (even if this Pokémon is Knocked Out), put damage counters on the Attacking Pokémon equal to the damage done to this Pokémon.
Sonic Wing 80 — This attack’s damage isn’t affected by Resistance.
Intercept-GX 60× — This attack does 60 damage times the amount of Energy attached to your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
99 Yamask 99/214 Yamask Common Psychic
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Haunt — Put 1 damage counter on your opponent’s Active Pokémon.
100 Cofagrigus 100/214 Cofagrigus Rare Psychic
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Spirit Juggling 10+ — Discard any number of your Benched Pokémon. This attack does 30 more damage for each Benched Pokémon you discarded in this way.
101 Litwick 101/214 Litwick Common Psychic
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Haunt — Put 1 damage counter on your opponent’s Active Pokémon.
102 Lampent 102/214 Lampent Uncommon Psychic
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Haunt — Put 3 damage counters on your opponent’s Active Pokémon.
103 Chandelure 103/214 Chandelure Rare Holo Psychic
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Cursed Drop — Put 4 damage counters on your opponent’s Pokémon in any way you like.
Vortex of Pain 20× — This attack does 20 damage for each damage counter on all of your opponent’s Pokémon.
104 Meloetta 104/214 Meloetta Rare Psychic
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Sing — Your opponent’s Active Pokémon is now Asleep.
Miracle Harmony — Flip a coin for each of your Pokémon in play that has the Sing attack. This attack does 10 damage for each heads to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
105 Mareanie 105/214 Mareanie Common Psychic
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Peck 10
Pin Missile 10× — Flip 4 coins. This attack does 10 damage for each heads.
106 Nihilego 106/214 Nihilego Rare Holo Psychic
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Nightcap — You can use this attack only if your opponent has exactly 2 Prize cards remaining. Choose 1 of your opponent’s Pokémon’s attacks and use it as this attack.
Void Tentacles — Your opponent’s Active Pokémon is now Confused and Poisoned.
107 Poipole 107/214 Poipole Common Psychic
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Eye Opener — Look at your face-down Prize cards.
Peck 20
108 Naganadel 108/214 Naganadel Rare Holo Psychic
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Ability — Charging Up: Once during your turn (before your attack), you may attach a basic Energy card from your discard pile to this Pokémon.
Turning Point 80+ — If you have exactly 3 Prize cards remaining, this attack does 80 more damage.
109 Onix 109/214 Onix Common Fighting
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Land Crush 120
110 Sudowoodo 110/214 Sudowoodo Uncommon Fighting
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Reply Strongly 20+ — If this Pokémon was damaged by an attack during your opponent’s last turn while it was your Active Pokémon, this attack does 80 more damage.
111 Phanpy 111/214 Phanpy Common Fighting
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Last Resort 50 — Flip a coin. If tails, this attack does nothing.
112 Donphan 112/214 Donphan Rare Fighting
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Ability — Sturdy: If this Pokémon has full HP and would be Knocked Out by damage from an attack, this Pokémon is not Knocked Out, and its remaining HP becomes 10.
Rolling Spin 70 — During your next turn, this Pokémon’s Rolling Spin attack does 70 more damage (before applying Weakness and Resistance).
113 Hitmontop 113/214 Hitmontop Uncommon Fighting
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Rapid Spin 30 — Switch this Pokémon with 1 of your Benched Pokémon. If you do, your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
Triple Kick 40× — Flip 3 coins. This attack does 40 damage for each heads.
114 Larvitar 114/214 Larvitar Common Fighting
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Ability — Submerge: As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent’s).
Bite 10
115 Larvitar 115/214 Larvitar Common Fighting
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Second Strike 10+ — If your opponent’s Active Pokémon already has 3 or more damage counters on it, this attack does 70 more damage.
116 Pupitar 116/214 Pupitar Uncommon Fighting
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Ability — Hard Shell Evolution: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may prevent all damage done to this Pokémon by your opponent’s attacks until the end of your opponent’s next turn.
Hammer In 30
117 Carbink 117/214 Carbink Common Fighting
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Diamond Gate — Search your deck for a Supporter card and a Stadium card, reveal them, and put them into your hand. Then, shuffle your deck.
Guard Press 60 — During your opponent’s next turn, this Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).
118 Alolan Meowth 118/214 Alolan Meowth Common Darkness
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Spoil the Fun 10+ — If you go second, this attack does 60 more damage during your first turn.
119 Alolan Persian 119/214 Alolan Persian Rare Darkness
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Empty Threat 90- — This attack does 30 less damage times the amount of Energy attached to your opponent’s Active Pokémon.
120 Umbreon 120/214 Umbreon Rare Darkness
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Retaliate 30+ — If any of your Pokémon were Knocked Out by damage from an opponent’s attack during their last turn, this attack does 90 more damage.
Dark Cutter 60
121 Tyranitar-GX 121/214 Tyranitar-GX Rare Holo GX Darkness
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Ability — Lost Out: If your opponent’s Pokémon is Knocked Out by damage from this Pokémon’s attacks, put that Pokémon and all cards attached to it in the Lost Zone instead of the discard pile.
Dusty Ruckus 130 — This attack does 30 damage to each of your opponent’s Benched Basic Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Lay the Smackdown-GX 220 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
122 Alolan Diglett 122/214 Alolan Diglett Common Metal
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Call for Family — Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
123 Alolan Dugtrio 123/214 Alolan Dugtrio Uncommon Metal
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Digging Dash 60 — This attack’s damage isn’t affected by Weakness or Resistance.
124 Forretress 124/214 Forretress Rare Metal
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Thorny Eruption — Flip 3 coins. This attack does 10 damage for each heads to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Lost Blast 190 — Put this Pokémon and all cards attached to it in the Lost Zone.
125 Steelix 125/214 Steelix Rare Metal
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Hammer In 90
Iron Tackle 170 — This Pokémon does 50 damage to itself.
126 Scizor 126/214 Scizor Rare Holo Metal
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Ability — Exoskeleton: This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Special Blow 60+ — If your opponent’s Active Pokémon has any Special Energy attached to it, this attack does 70 more damage.
127 Dialga 127/214 Dialga Rare Holo Metal
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Turn Back Time 60 — If your opponent’s Active Pokémon is an evolved Pokémon, devolve it by putting the highest Stage Evolution card on it into your opponent’s hand.
Power Blast 130 — Discard an Energy from this Pokémon.
128 Durant 128/214 Durant Common Metal
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Knock Over 20 — You may discard any Stadium card in play.
Mountain Munch — Discard the top 2 cards of your opponent’s deck.
129 Cobalion 129/214 Cobalion Rare Holo Metal
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Guard Press 30 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Metal Arms 80+ — If this Pokémon has a Pokémon Tool card attached to it, this attack does 40 more damage.
130 Genesect-GX 130/214 Genesect-GX Rare Holo GX Metal
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Ability — Double Drive: This Pokémon may have up to 2 Pokémon Tool cards attached to it. If it loses this Ability, discard Pokémon Tool cards from it until only 1 remains.
Burst Shot 130
Break Buster-GX 190 — This attack’s damage isn’t affected by Resistance. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
131 Magearna 131/214 Magearna Uncommon Metal
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Minor Errand-Running — Search your deck for up to 2 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Energy Press 30+ — This attack does 20 more damage times the amount of Energy attached to your opponent’s Active Pokémon.
132 Alolan Ninetales-GX 132/214 Alolan Ninetales-GX Rare Holo GX Fairy
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Ability — Mysterious Guidance: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for up to 2 Item cards, reveal them, and put them into your hand. Then, shuffle your deck.
Snowy Wind 70 — This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Sublimation-GX — If your opponent’s Active Pokémon is an Ultra Beast, it is Knocked Out. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
133 Jigglypuff 133/214 Jigglypuff Common Fairy
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Pound 10
Sing — Your opponent’s Active Pokémon is now Asleep.
134 Wigglytuff 134/214 Wigglytuff Rare Fairy
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Expand 30 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Charmed Slap 70+ — If this Pokémon has a Pokémon Tool card that has “Fairy Charm” in its name attached to it, this attack does 70 more damage.
135 Marill 135/214 Marill Common Fairy
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Magical Shot 30
136 Azumarill 136/214 Azumarill Rare Fairy
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Polka-Dot Search — Look at the top 8 cards of your deck and attach any number of Energy cards you find there to your Pokémon in any way you like. Shuffle the other cards back into your deck.
Play Rough 60+ — Flip a coin. If heads, this attack does 30 more damage.
137 Snubbull 137/214 Snubbull Common Fairy
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Make a Mess 20× — Discard up to 2 Trainer cards from your hand. This attack does 20 damage for each card you discarded in this way.
138 Granbull 138/214 Granbull Rare Fairy
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All Out 30+ — If you have no cards in your hand, this attack does 130 more damage.
Giant Fangs 110
139 Ralts 139/214 Ralts Common Fairy
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Beckon — Put a Supporter card from your discard pile into your hand.
Beat 20
140 Kirlia 140/214 Kirlia Uncommon Fairy
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Beat 20
Disarming Voice 50 — Your opponent’s Active Pokémon is now Confused.
141 Gardevoir 141/214 Gardevoir Rare Holo Fairy
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Brilliant Search — Search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck.
Sensitive Ray 70+ — If you played a Supporter card from your hand during this turn, this attack does 90 more damage.
142 Dedenne 142/214 Dedenne Uncommon Fairy
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Zzzap Touch 10 — Flip a coin. If heads, your opponent’s Active Pokémon is now Confused. If tails, your opponent’s Active Pokémon is now Paralyzed.
143 Carbink 143/214 Carbink Uncommon Fairy
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Wonder Ray 30 — During your opponent’s next turn, prevent all effects of attacks, including damage, done to this Pokémon by any Pokémon that has an Ability.
Power Gem 60
144 Xerneas ◇ 144/214 Xerneas ◇ Rare Prism Star Fairy
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Ability — Path of Life: Once during your turn, when this Pokémon moves from your Bench to become your Active Pokémon, you may move any number of Energy from your other Pokémon to it.
Bright Horns 160 — This Pokémon can’t use Bright Horns during your next turn.
◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead.
145 Cutiefly 145/214 Cutiefly Common Fairy
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Sweet Scent — Heal 30 damage from 1 of your Pokémon.
146 Ribombee 146/214 Ribombee Rare Fairy
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Ability — Mysterious Buzz: As long as this Pokémon is on your Bench, whenever your opponent plays a Supporter card from their hand, prevent all effects of that card done to your Fairy Pokémon in play.
Stampede 20
147 Morelull 147/214 Morelull Common Fairy
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Perplex — Your opponent’s Active Pokémon is now Confused.
148 Shiinotic 148/214 Shiinotic Uncommon Fairy
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Ability — Effect Spore: If this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Asleep.
Dream’s Touch 50 — If your opponent’s Active Pokémon is Asleep, your opponent shuffles all Energy from it into their deck.
149 Mimikyu-GX 149/214 Mimikyu-GX Rare Holo GX Fairy
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Perplex — Your opponent’s Active Pokémon is now Confused.
Let’s Snuggle & Fall 10+ — This attack does 30 more damage for each damage counter on your opponent’s Active Pokémon.
Dream Fear-GX — Choose 1 of your opponent’s Benched Pokémon. Your opponent shuffles that Pokémon and all cards attached to it into their deck. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
150 Tapu Lele 150/214 Tapu Lele Rare Holo Fairy
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Ability — Charmed Charm: Whenever you attach a Pokémon Tool card that has “Fairy Charm” in its name from your hand to this Pokémon during your turn, you may leave your opponent’s Active Pokémon Confused.
Magical Shot 70
151 Tapu Fini 151/214 Tapu Fini Rare Holo Fairy
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Dream Away — Flip a coin. If heads, your opponent shuffles their Active Pokémon and all cards attached to it into their deck.
Wonder Shine 100 — Your opponent’s Active Pokémon is now Confused.
152 Chansey 152/214 Chansey Common Colorless
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Healing Pirouette — Heal 20 damage from each of your Pokémon.
Sympathetic Slap 100 — If your opponent’s Active Pokémon already has any damage counters on it before this attack does damage, this attack does nothing.
153 Blissey 153/214 Blissey Rare Holo Colorless
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Ability — Happiness Supplement: Once during your turn (before your attack), you may remove a Special Condition from your Active Pokémon.
Powerful Slap 80× — Flip a coin for each Energy attached to this Pokémon. This attack does 80 damage for each heads.
154 Ditto ◇ 154/214 Ditto ◇ Rare Prism Star Colorless
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Ability — Almighty Evolution: Once during your turn (before your attack), you may put any Stage 1 card from your hand onto this Pokémon to evolve it. You can’t use this Ability during your first turn or the turn this Pokémon was put into play.
◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead.
155 Eevee 155/214 Eevee Common Colorless
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Gnaw 20
156 Stantler 156/214 Stantler Uncommon Colorless
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Mystifying Horns — Your opponent’s Active Pokémon is now Confused.
Enhanced Horns 20+ — If this Pokémon has a Pokémon Tool card attached to it, this attack does 60 more damage.
157 Smeargle 157/214 Smeargle Rare Colorless
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Stunning Likeness — Your opponent reveals their hand. You may use the effect of a Supporter card you find there as the effect of this attack.
Tail Smash 30 — Flip a coin. If tails, this attack does nothing.
158 Miltank 158/214 Miltank Rare Colorless
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Milk Cannon 60× — Reveal any number of Moomoo Milk cards in your hand. This attack does 60 damage for each card you revealed in this way.
159 Lugia-GX 159/214 Lugia-GX Rare Holo GX Colorless
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Psychic 30+ — This attack does 30 more damage times the amount of Energy attached to your opponent’s Active Pokémon.
Pelagic Blade 170 — This Pokémon can’t use Pelagic Blade during your next turn.
Lost Purge-GX — Put your opponent’s Active Pokémon and all cards attached to it in the Lost Zone. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
160 Ho-Oh 160/214 Ho-Oh Rare Colorless
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Rainbow Burn 30+ — This attack does 30 more damage for each type of basic Energy attached to this Pokémon.
161 Kecleon 161/214 Kecleon Uncommon Colorless
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Ability — Unit Color 1: As long as this Pokémon has Unit Energy GrassFireWater attached to it, it is a Grass, Fire, and Water Pokémon.
Tongue Smack 10+ — If your opponent’s Active Pokémon is an Evolution Pokémon, this attack does 50 more damage.
162 Kecleon 162/214 Kecleon Uncommon Colorless
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Ability — Unit Color 3: As long as this Pokémon has Unit Energy FightingDarknessFairy attached to it, it is a Fighting, Darkness, and Fairy Pokémon.
Gentle Slap 60
163 Pikipek 163/214 Pikipek Common Colorless
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Peck Off 10 — Before doing damage, discard all Pokémon Tool cards from your opponent’s Active Pokémon.
164 Pikipek 164/214 Pikipek Common Colorless
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Send Back — Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
Peck 20
165 Trumbeak 165/214 Trumbeak Uncommon Colorless
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Ability — Mountain Pass: Once during your turn (before your attack), if this Pokémon is in your hand, you may reveal it. If you do, look at the top card of your opponent’s deck and put this Pokémon in the Lost Zone. If that card is a Supporter card, you may put it in the Lost Zone. If your opponent has no cards in their deck, you can’t use this Ability.
Peck 30
166 Toucannon 166/214 Toucannon Rare Colorless
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Heat Beak 40 — Your opponent’s Active Pokémon is now Burned.
Giganticannon 160 — If this Pokémon evolved during this turn, this attack does nothing.
167 Adventure Bag 167/214 Adventure Bag Uncommon Item
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Search your deck for up to 2 Pokémon Tool cards, reveal them, and put them into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
168 Aether Foundation Employee 168/214 Aether Foundation Employee Uncommon Supporter
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Put 3 Pokémon that have “Alolan” in their names from your discard pile into your hand.
You may play only 1 Supporter card during your turn (before your attack).
169 Choice Helmet 169/214 Choice Helmet Uncommon Pokémon Tool
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Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The Pokémon this card is attached to takes 30 less damage from the attacks of your opponent’s Pokémon-GX and Pokémon-EX (after applying Weakness and Resistance).
You may play as many Item cards as you like during your turn (before your attack).
170 Counter Gain 170/214 Counter Gain Uncommon Pokémon Tool
Card text

Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
If you have more Prize cards remaining than your opponent, the attacks of the Pokémon this card is attached to cost Colorless less.
You may play as many Item cards as you like during your turn (before your attack).
171 Custom Catcher 171/214 Custom Catcher Uncommon Item
Card text

You may play 2 Custom Catcher cards at once.
• If you played 1 card, draw cards until you have 3 cards in your hand.
• If you played 2 cards, switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. (This effects works one time for 2 cards.)
You may play as many Item cards as you like during your turn (before your attack).
172 Electropower 172/214 Electropower Uncommon Item
Card text

During this turn, your Lightning Pokémon’s attacks do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
You may play as many Item cards as you like during your turn (before your attack).
173 Faba 173/214 Faba Uncommon Supporter
Card text

Choose a Pokémon Tool or Special Energy card attached to 1 of your opponent’s Pokémon, or any Stadium card in play, and put it in the Lost Zone.
You may play only 1 Supporter card during your turn (before your attack).
174 Fairy Charm Grass 174/214 Fairy Charm Grass Uncommon Pokémon Tool
Card text

Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
Prevent all damage done to the Fairy Pokémon this card is attached to by attacks from your opponent’s Grass Pokémon-GX and Grass Pokémon-EX.
You may play as many Item cards as you like during your turn (before your attack).
175 Fairy Charm Psychic 175/214 Fairy Charm Psychic Uncommon Pokémon Tool
Card text

Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
Prevent all damage done to the Fairy Pokémon this card is attached to by attacks from your opponent’s Psychic Pokémon-GX and Psychic Pokémon-EX.
You may play as many Item cards as you like during your turn (before your attack).
176 Fairy Charm Fighting 176/214 Fairy Charm Fighting Uncommon Pokémon Tool
Card text

Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
Prevent all damage done to the Fairy Pokémon this card is attached to by attacks from your opponent’s Fighting Pokémon-GX and Fighting Pokémon-EX.
You may play as many Item cards as you like during your turn (before your attack).
177 Fairy Charm Dragon 177/214 Fairy Charm Dragon Uncommon Pokémon Tool
Card text

Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
Prevent all damage done to the Fairy Pokémon this card is attached to by attacks from your opponent’s Dragon Pokémon-GX and Dragon Pokémon-EX.
You may play as many Item cards as you like during your turn (before your attack).
178 Heat Factory ◇ 178/214 Heat Factory ◇ Rare Prism Star Stadium Prism Star
Card text

Once during each player’s turn, that player may discard a Fire Energy card from their hand. If they do, they draw 3 cards.
Whenever any player plays an Item or Supporter card from their hand, prevent all effects of that card done to this Stadium card.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead.
179 Kahili 179/214 Kahili Uncommon Supporter
Card text

Draw 2 cards. Then, flip a coin. If heads, if you played this Kahili from your hand, put this card into your hand instead of the discard pile. If you have no cards in your deck, you can’t play this card.
You may play only 1 Supporter card during your turn (before your attack).
180 Life Forest ◇ 180/214 Life Forest ◇ Rare Prism Star Stadium Prism Star
Card text

Once during each player’s turn, that player may heal 60 damage and remove all Special Conditions from 1 of their Grass Pokémon.
Whenever any player plays an Item or Supporter card from their hand, prevent all effects of that card done to this Stadium card.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead.
181 Lost Blender 181/214 Lost Blender Uncommon Item
Card text

Put 2 cards from your hand in the Lost Zone. If you do, draw a card.
You may play as many Item cards as you like during your turn (before your attack).
182 Lusamine ◇ 182/214 Lusamine ◇ Rare Prism Star Supporter Prism Star
Card text

You can play this card only if your opponent has exactly 3 Prize cards remaining.
Prevent all damage done to your Ultra Beasts by attacks during your opponent’s next turn.
You may play only 1 Supporter card during your turn (before your attack).
◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead.
183 Mina 183/214 Mina Uncommon Supporter
Card text

Search your deck for a Fairy Energy card and attach it to 1 of your Pokémon. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack).
184 Mixed Herbs 184/214 Mixed Herbs Uncommon Item
Card text

You may play 2 Mixed Herbs cards at once.
• If you played 1 card, remove a Special Condition from your Active Pokémon.
• If you played 2 cards, heal 90 damage and remove all Special Conditions from your Active Pokémon. (This effects works one time for 2 cards.)
You may play as many Item cards as you like during your turn (before your attack).
185 Moomoo Milk 185/214 Moomoo Milk Uncommon Item
Card text

Choose 1 of your Pokémon, and then flip 2 coins. For each heads, heal 30 damage from that Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
186 Morty 186/214 Morty Uncommon Supporter
Card text

You can play this card only if 1 of your Psychic Pokémon was Knocked Out during your opponent’s last turn.
Your opponent reveals their hand. Choose 2 cards you find there. Your opponent shuffles those cards into their deck.
You may play only 1 Supporter card during your turn (before your attack).
187 Net Ball 187/214 Net Ball Uncommon Item
Card text

Search your deck for a Basic Grass Pokémon or a Grass Energy card, reveal it, and put it into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
188 Professor Elm's Lecture 188/214 Professor Elm’s Lecture Uncommon Supporter
Card text

Search your deck for up to 3 Pokémon with 60 HP or less, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack).
189 Sightseer 189/214 Sightseer Uncommon Supporter
Card text

You may discard any number of cards from your hand. Then, draw cards until you have 5 cards in your hand. If you can’t draw any cards in this way, you can’t play this card.
You may play only 1 Supporter card during your turn (before your attack).
190 Spell Tag 190/214 Spell Tag Uncommon Pokémon Tool
Card text

Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
When the Psychic Pokémon this card is attached to is Knocked Out by damage from an opponent’s attack, put 4 damage counters on your opponent’s Pokémon in any way you like.
You may play as many Item cards as you like during your turn (before your attack).
191 Thunder Mountain ◇ 191/214 Thunder Mountain ◇ Rare Prism Star Stadium Prism Star
Card text

The attacks of Lightning Pokémon (both yours and your opponent’s) cost Lightning less.
Whenever any player plays an Item or Supporter card from their hand, prevent all effects of that card done to this Stadium card.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead.
192 Wait and See Hammer 192/214 Wait and See Hammer Uncommon Item
Card text

You can use this card only if you go second, and only on your first turn.
Discard an Energy from 1 of your opponent’s Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
193 Whitney 193/214 Whitney Uncommon Supporter
Card text

Draw a card. Then, draw 2 cards for each other Whitney in your discard pile.
You may play only 1 Supporter card during your turn (before your attack).
194 Memory Energy 194/214 Memory Energy Uncommon Special Energy
Card text

This card provides Colorless Energy.
The Pokémon this card is attached to can use any attack from its previous Evolutions. (You still need the necessary Energy to use each attack.)
195 Shuckle-GX 195/214 Shuckle-GX Rare Ultra Grass
Card text

Ability — Protective Shell: Prevent all damage done to this Pokémon by attacks from your opponent’s Pokémon that have 2 or fewer Energy attached to them.
Triple Poison — Your opponent’s Active Pokémon is now Poisoned. Put 3 damage counters instead of 1 on that Pokémon between turns.
Wrap-GX 40 — Your opponent’s Active Pokémon is now Paralyzed. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
196 Sceptile-GX 196/214 Sceptile-GX Rare Ultra Grass
Card text

Mach Cut 60 — Discard a Special Energy from your opponent’s Active Pokémon.
Leaf Cyclone 130 — Move a Grass Energy from this Pokémon to 1 of your Benched Pokémon.
Jungle Heal-GX — Heal all damage from each of your Pokémon that has any Grass Energy attached to it. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
197 Virizion-GX 197/214 Virizion-GX Rare Ultra Grass
Card text

Double Draw — Draw 2 cards.
Sensitive Blade 50+ — If you played a Supporter card from your hand during this turn, this attack does 80 more damage.
Breeze Away-GX — Put any number of your Pokémon in play and all cards attached to them into your hand. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
198 Magcargo-GX 198/214 Magcargo-GX Rare Ultra Fire
Card text

Ability — Crushing Charge: Once during your turn (before your attack), you may discard the top card of your deck. If it’s a basic Energy card, attach it to 1 of your Pokémon.
Lava Flow 50+ — Discard any amount of basic Energy from this Pokémon. This attack does 50 more damage for each card you discarded in this way.
Burning Magma-GX — Discard the top 5 cards of your opponent’s deck. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
199 Blacephalon-GX 199/214 Blacephalon-GX Rare Ultra Fire
Card text

Bursting Burn — Your opponent’s Active Pokémon is now Burned and Confused.
Mind Blown 50× — Put any amount of Fire Energy attached to your Pokémon in the Lost Zone. This attack does 50 damage for each card put in the Lost Zone in this way.
Burst-GX — Discard 1 of your Prize cards. If it’s an Energy card, attach it to 1 of your Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
200 Suicune-GX 200/214 Suicune-GX Rare Ultra Water
Card text

Ability — Phantom Winds: Once during your turn (before your attack), if this Pokémon is on your Bench, you may shuffle it and all cards attached to it into your deck.
Cure Stream 120 — During your opponent’s next turn, the Defending Pokémon’s attacks do 30 less damage (before applying Weakness and Resistance).
Brinicles-GX 150 — Switch this Pokémon with 1 of your Benched Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
201 Zeraora-GX 201/214 Zeraora-GX Rare Ultra Lightning
Card text

Ability — Thunderclap Zone: Each of your Pokémon that has any Lightning Energy attached to it has no Retreat Cost.
Plasma Fists 160 — This Pokémon can’t attack during your next turn.
Full Voltage-GX — Attach 5 basic Energy cards from your discard pile to your Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
202 Sigilyph-GX 202/214 Sigilyph-GX Rare Ultra Psychic
Card text

Ability — Mirror Counter: If this Pokémon is your Active Pokémon and is damaged by an attack from your opponent’s Pokémon-GX or Pokémon-EX (even if this Pokémon is Knocked Out), put damage counters on the Attacking Pokémon equal to the damage done to this Pokémon.
Sonic Wing 80 — This attack’s damage isn’t affected by Resistance.
Intercept-GX 60× — This attack does 60 damage times the amount of Energy attached to your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
203 Tyranitar-GX 203/214 Tyranitar-GX Rare Ultra Darkness
Card text

Ability — Lost Out: If your opponent’s Pokémon is Knocked Out by damage from this Pokémon’s attacks, put that Pokémon and all cards attached to it in the Lost Zone instead of the discard pile.
Dusty Ruckus 130 — This attack does 30 damage to each of your opponent’s Benched Basic Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Lay the Smackdown-GX 220 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
204 Genesect-GX 204/214 Genesect-GX Rare Ultra Metal
Card text

Ability — Double Drive: This Pokémon may have up to 2 Pokémon Tool cards attached to it. If it loses this Ability, discard Pokémon Tool cards from it until only 1 remains.
Burst Shot 130
Break Buster-GX 190 — This attack’s damage isn’t affected by Resistance. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
205 Alolan Ninetales-GX 205/214 Alolan Ninetales-GX Rare Ultra Fairy
Card text

Ability — Mysterious Guidance: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for up to 2 Item cards, reveal them, and put them into your hand. Then, shuffle your deck.
Snowy Wind 70 — This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Sublimation-GX — If your opponent’s Active Pokémon is an Ultra Beast, it is Knocked Out. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
206 Mimikyu-GX 206/214 Mimikyu-GX Rare Ultra Fairy
Card text

Perplex — Your opponent’s Active Pokémon is now Confused.
Let’s Snuggle & Fall 10+ — This attack does 30 more damage for each damage counter on your opponent’s Active Pokémon.
Dream Fear-GX — Choose 1 of your opponent’s Benched Pokémon. Your opponent shuffles that Pokémon and all cards attached to it into their deck. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
207 Lugia-GX 207/214 Lugia-GX Rare Ultra Colorless
Card text

Psychic 30+ — This attack does 30 more damage times the amount of Energy attached to your opponent’s Active Pokémon.
Pelagic Blade 170 — This Pokémon can’t use Pelagic Blade during your next turn.
Lost Purge-GX — Put your opponent’s Active Pokémon and all cards attached to it in the Lost Zone. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
208 Faba 208/214 Faba Rare Ultra Supporter
Card text

Choose a Pokémon Tool or Special Energy card attached to 1 of your opponent’s Pokémon, or any Stadium card in play, and put it in the Lost Zone.
You may play only 1 Supporter card during your turn (before your attack).
209 Judge 209/214 Judge Rare Ultra Supporter
Card text

Each player shuffles their hand into their deck and draws 4 cards.
You may play only 1 Supporter card during your turn (before your attack).
210 Kahili 210/214 Kahili Rare Ultra Supporter
Card text

Draw 2 cards. Then, flip a coin. If heads, if you played this Kahili from your hand, put this card into your hand instead of the discard pile. If you have no cards in your deck, you can’t play this card.
You may play only 1 Supporter card during your turn (before your attack).
211 Mina 211/214 Mina Rare Ultra Supporter
Card text

Search your deck for a Fairy Energy card and attach it to 1 of your Pokémon. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack).
212 Morty 212/214 Morty Rare Ultra Supporter
Card text

You can play this card only if 1 of your Psychic Pokémon was Knocked Out during your opponent’s last turn.
Your opponent reveals their hand. Choose 2 cards you find there. Your opponent shuffles those cards into their deck.
You may play only 1 Supporter card during your turn (before your attack).
213 Professor Elm's Lecture 213/214 Professor Elm’s Lecture Rare Ultra Supporter
Card text

Search your deck for up to 3 Pokémon with 60 HP or less, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack).
214 Whitney 214/214 Whitney Rare Ultra Supporter
Card text

Draw a card. Then, draw 2 cards for each other Whitney in your discard pile.
You may play only 1 Supporter card during your turn (before your attack).
215 Shuckle-GX 215/214 Shuckle-GX Rare Rainbow Grass
Card text

Ability — Protective Shell: Prevent all damage done to this Pokémon by attacks from your opponent’s Pokémon that have 2 or fewer Energy attached to them.
Triple Poison — Your opponent’s Active Pokémon is now Poisoned. Put 3 damage counters instead of 1 on that Pokémon between turns.
Wrap-GX 40 — Your opponent’s Active Pokémon is now Paralyzed. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
216 Sceptile-GX 216/214 Sceptile-GX Rare Rainbow Grass
Card text

Mach Cut 60 — Discard a Special Energy from your opponent’s Active Pokémon.
Leaf Cyclone 130 — Move a Grass Energy from this Pokémon to 1 of your Benched Pokémon.
Jungle Heal-GX — Heal all damage from each of your Pokémon that has any Grass Energy attached to it. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
217 Virizion-GX 217/214 Virizion-GX Rare Rainbow Grass
Card text

Double Draw — Draw 2 cards.
Sensitive Blade 50+ — If you played a Supporter card from your hand during this turn, this attack does 80 more damage.
Breeze Away-GX — Put any number of your Pokémon in play and all cards attached to them into your hand. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
218 Magcargo-GX 218/214 Magcargo-GX Rare Rainbow Fire
Card text

Ability — Crushing Charge: Once during your turn (before your attack), you may discard the top card of your deck. If it’s a basic Energy card, attach it to 1 of your Pokémon.
Lava Flow 50+ — Discard any amount of basic Energy from this Pokémon. This attack does 50 more damage for each card you discarded in this way.
Burning Magma-GX — Discard the top 5 cards of your opponent’s deck. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
219 Blacephalon-GX 219/214 Blacephalon-GX Rare Rainbow Fire
Card text

Bursting Burn — Your opponent’s Active Pokémon is now Burned and Confused.
Mind Blown 50× — Put any amount of Fire Energy attached to your Pokémon in the Lost Zone. This attack does 50 damage for each card put in the Lost Zone in this way.
Burst-GX — Discard 1 of your Prize cards. If it’s an Energy card, attach it to 1 of your Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
220 Suicune-GX 220/214 Suicune-GX Rare Rainbow Water
Card text

Ability — Phantom Winds: Once during your turn (before your attack), if this Pokémon is on your Bench, you may shuffle it and all cards attached to it into your deck.
Cure Stream 120 — During your opponent’s next turn, the Defending Pokémon’s attacks do 30 less damage (before applying Weakness and Resistance).
Brinicles-GX 150 — Switch this Pokémon with 1 of your Benched Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
221 Zeraora-GX 221/214 Zeraora-GX Rare Rainbow Lightning
Card text

Ability — Thunderclap Zone: Each of your Pokémon that has any Lightning Energy attached to it has no Retreat Cost.
Plasma Fists 160 — This Pokémon can’t attack during your next turn.
Full Voltage-GX — Attach 5 basic Energy cards from your discard pile to your Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
222 Sigilyph-GX 222/214 Sigilyph-GX Rare Rainbow Psychic
Card text

Ability — Mirror Counter: If this Pokémon is your Active Pokémon and is damaged by an attack from your opponent’s Pokémon-GX or Pokémon-EX (even if this Pokémon is Knocked Out), put damage counters on the Attacking Pokémon equal to the damage done to this Pokémon.
Sonic Wing 80 — This attack’s damage isn’t affected by Resistance.
Intercept-GX 60× — This attack does 60 damage times the amount of Energy attached to your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
223 Tyranitar-GX 223/214 Tyranitar-GX Rare Rainbow Darkness
Card text

Ability — Lost Out: If your opponent’s Pokémon is Knocked Out by damage from this Pokémon’s attacks, put that Pokémon and all cards attached to it in the Lost Zone instead of the discard pile.
Dusty Ruckus 130 — This attack does 30 damage to each of your opponent’s Benched Basic Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Lay the Smackdown-GX 220 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
224 Genesect-GX 224/214 Genesect-GX Rare Rainbow Metal
Card text

Ability — Double Drive: This Pokémon may have up to 2 Pokémon Tool cards attached to it. If it loses this Ability, discard Pokémon Tool cards from it until only 1 remains.
Burst Shot 130
Break Buster-GX 190 — This attack’s damage isn’t affected by Resistance. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
225 Alolan Ninetales-GX 225/214 Alolan Ninetales-GX Rare Rainbow Fairy
Card text

Ability — Mysterious Guidance: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for up to 2 Item cards, reveal them, and put them into your hand. Then, shuffle your deck.
Snowy Wind 70 — This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Sublimation-GX — If your opponent’s Active Pokémon is an Ultra Beast, it is Knocked Out. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
226 Mimikyu-GX 226/214 Mimikyu-GX Rare Rainbow Fairy
Card text

Perplex — Your opponent’s Active Pokémon is now Confused.
Let’s Snuggle & Fall 10+ — This attack does 30 more damage for each damage counter on your opponent’s Active Pokémon.
Dream Fear-GX — Choose 1 of your opponent’s Benched Pokémon. Your opponent shuffles that Pokémon and all cards attached to it into their deck. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
227 Lugia-GX 227/214 Lugia-GX Rare Rainbow Colorless
Card text

Psychic 30+ — This attack does 30 more damage times the amount of Energy attached to your opponent’s Active Pokémon.
Pelagic Blade 170 — This Pokémon can’t use Pelagic Blade during your next turn.
Lost Purge-GX — Put your opponent’s Active Pokémon and all cards attached to it in the Lost Zone. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
228 Adventure Bag 228/214 Adventure Bag Rare Secret Item
Card text

Search your deck for up to 2 Pokémon Tool cards, reveal them, and put them into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
229 Choice Helmet 229/214 Choice Helmet Rare Secret Pokémon Tool
Card text

Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The Pokémon this card is attached to takes 30 less damage from the attacks of your opponent’s Pokémon-GX and Pokémon-EX (after applying Weakness and Resistance).
You may play as many Item cards as you like during your turn (before your attack).
230 Counter Gain 230/214 Counter Gain Rare Secret Pokémon Tool
Card text

Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
If you have more Prize cards remaining than your opponent, the attacks of the Pokémon this card is attached to cost Colorless less.
You may play as many Item cards as you like during your turn (before your attack).
231 Custom Catcher 231/214 Custom Catcher Rare Secret Item
Card text

You may play 2 Custom Catcher cards at once.
• If you played 1 card, draw cards until you have 3 cards in your hand.
• If you played 2 cards, switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. (This effects works one time for 2 cards.)
You may play as many Item cards as you like during your turn (before your attack).
232 Electropower 232/214 Electropower Rare Secret Item
Card text

During this turn, your Lightning Pokémon’s attacks do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
You may play as many Item cards as you like during your turn (before your attack).
233 Lost Blender 233/214 Lost Blender Rare Secret Item
Card text

Put 2 cards from your hand in the Lost Zone. If you do, draw a card.
You may play as many Item cards as you like during your turn (before your attack).
234 Net Ball 234/214 Net Ball Rare Secret Item
Card text

Search your deck for a Basic Grass Pokémon or a Grass Energy card, reveal it, and put it into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
235 Spell Tag 235/214 Spell Tag Rare Secret Pokémon Tool
Card text

Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
When the Psychic Pokémon this card is attached to is Knocked Out by damage from an opponent’s attack, put 4 damage counters on your opponent’s Pokémon in any way you like.
You may play as many Item cards as you like during your turn (before your attack).
236 Wait and See Hammer 236/214 Wait and See Hammer Rare Secret Item
Card text

You can use this card only if you go second, and only on your first turn.
Discard an Energy from 1 of your opponent’s Pokémon.
You may play as many Item cards as you like during your turn (before your attack).

For Collectors: Most Valuable Cards

Lugia-GX

Lugia-GX — #159/214

The marquee chase of the set, with a coveted Full Art (207) and Rainbow Rare (227). A Johto legend headlining a Johto-flavoured expansion — it was always going to be the poster card.

Zeraora-GX

Zeraora-GX — #86/214

The set’s brand-new Mythical, and a genuinely strong card to boot (Rainbow Rare 201). A flexible Lightning attacker that collectors and competitive players both wanted.

Alolan Ninetales-GX

Alolan Ninetales-GX — #132/214

Beautiful, beloved, and competitively relevant — its Rainbow Rare (225) is one of the prettier pulls of the era.

Tyranitar-GX

Tyranitar-GX — #121/214

A heavyweight Darkness GX (Rainbow Rare 223) rounding out the set’s nostalgic Johto trio alongside Lugia and Celebi.

Most Powerful Cards (Competitive Play)

Jumpluff Lost March

Lost March — Jumpluff #5 & Natu #66

The archetype that defined the set. These single-prize attackers deal damage scaling with the number of same-named Pokémon in your discard, reviving the Night March playstyle and giving budget decks a top-tier home.

Granbull

Granbull — #138/214

A non-GX hitter swinging for around 160 damage on a single Energy, handing single-prize and budget decks real tournament teeth.

Blacephalon-GX

Blacephalon-GX — #52/214

Paired with Naganadel’s Energy acceleration, it powered a high-ceiling one-shot Fire deck that was among the format’s scariest.

Trivia & Pop Culture

  • The 200-card barrier. Lost Thunder was the first Pokémon TCG booster expansion ever to exceed 200 cards, and the largest main set at release (236 total).
  • Johto love letter. The set leans hard on Generation II nostalgia — Celebi, Lugia, Tyranitar and Ho-Oh all feature prominently alongside the new Mythical Zeraora.
  • Beasts of legend. The two theme decks were built around the Johto legendary beasts — Entei (Blazing Volcano) and Raikou (Storm Caller).
  • Lost, but found. Its “Lost” theming traces to the Japanese Super-Burst Impact set and the recurring Lost Zone mechanic — a nod that would pay off years later in the Lost Origin era.

Images & Videos

A collection of media from Lost Thunder, the sprawling Sun & Moon expansion — the largest set of the era at 214 cards. Browse the full card gallery below, plus opening and gameplay videos.

1 Tangela2 Tangrowth3 Scyther4 Pinsir5 Chikorita6 Chikorita7 Bayleef8 Meganium9 Spinarak10 Ariados11 Hoppip12 Hoppip13 Skiploom14 Jumpluff15 Pineco16 Shuckle17 Shuckle-GX18 Heracross19 Celebi ◇20 Treecko21 Grovyle22 Sceptile-GX23 Wurmple24 Wurmple25 Silcoon26 Beautifly27 Cascoon28 Dustox29 Nincada30 Ninjask31 Combee32 Vespiquen33 Shaymin34 Virizion-GX35 Skiddo36 Gogoat37 Tapu Bulu38 Moltres39 Cyndaquil40 Cyndaquil41 Quilava42 Typhlosion43 Slugma44 Magcargo-GX45 Houndour46 Houndoom47 Entei48 Heatran49 Victini50 Litleo51 Pyroar52 Blacephalon-GX53 Alolan Vulpix54 Slowpoke55 Slowking56 Lapras57 Delibird58 Mantine59 Suicune60 Suicune-GX61 Cubchoo62 Beartic63 White Kyurem64 Popplio65 Popplio66 Brionne67 Primarina68 Mareanie69 Toxapex70 Bruxish71 Electabuzz72 Electivire73 Chinchou74 Lanturn75 Mareep76 Mareep77 Flaaffy78 Ampharos79 Raikou80 Pachirisu81 Blitzle82 Zebstrika83 Stunfisk84 Dedenne85 Tapu Koko86 Zeraora-GX87 Natu88 Xatu89 Espeon90 Unown91 Unown92 Unown93 Wobbuffet94 Girafarig95 Shedinja96 Sableye97 Giratina98 Sigilyph-GX99 Yamask100 Cofagrigus101 Litwick102 Lampent103 Chandelure104 Meloetta105 Mareanie106 Nihilego107 Poipole108 Naganadel109 Onix110 Sudowoodo111 Phanpy112 Donphan113 Hitmontop114 Larvitar115 Larvitar116 Pupitar117 Carbink118 Alolan Meowth119 Alolan Persian120 Umbreon121 Tyranitar-GX122 Alolan Diglett123 Alolan Dugtrio124 Forretress125 Steelix126 Scizor127 Dialga128 Durant129 Cobalion130 Genesect-GX131 Magearna132 Alolan Ninetales-GX133 Jigglypuff134 Wigglytuff135 Marill136 Azumarill137 Snubbull138 Granbull139 Ralts140 Kirlia141 Gardevoir142 Dedenne143 Carbink144 Xerneas ◇145 Cutiefly146 Ribombee147 Morelull148 Shiinotic149 Mimikyu-GX150 Tapu Lele151 Tapu Fini152 Chansey153 Blissey154 Ditto ◇155 Eevee156 Stantler157 Smeargle158 Miltank159 Lugia-GX160 Ho-Oh161 Kecleon162 Kecleon163 Pikipek164 Pikipek165 Trumbeak166 Toucannon167 Adventure Bag168 Aether Foundation Employee169 Choice Helmet170 Counter Gain171 Custom Catcher172 Electropower173 Faba174 Fairy Charm Grass175 Fairy Charm Psychic176 Fairy Charm Fighting177 Fairy Charm Dragon178 Heat Factory ◇179 Kahili180 Life Forest ◇181 Lost Blender182 Lusamine ◇183 Mina184 Mixed Herbs185 Moomoo Milk186 Morty187 Net Ball188 Professor Elm's Lecture189 Sightseer190 Spell Tag191 Thunder Mountain ◇192 Wait and See Hammer193 Whitney194 Memory Energy195 Shuckle-GX196 Sceptile-GX197 Virizion-GX198 Magcargo-GX199 Blacephalon-GX200 Suicune-GX201 Zeraora-GX202 Sigilyph-GX203 Tyranitar-GX204 Genesect-GX205 Alolan Ninetales-GX206 Mimikyu-GX207 Lugia-GX208 Faba209 Judge210 Kahili211 Mina212 Morty213 Professor Elm's Lecture214 Whitney215 Shuckle-GX216 Sceptile-GX217 Virizion-GX218 Magcargo-GX219 Blacephalon-GX220 Suicune-GX221 Zeraora-GX222 Sigilyph-GX223 Tyranitar-GX224 Genesect-GX225 Alolan Ninetales-GX226 Mimikyu-GX227 Lugia-GX228 Adventure Bag229 Choice Helmet230 Counter Gain231 Custom Catcher232 Electropower233 Lost Blender234 Net Ball235 Spell Tag236 Wait and See Hammer

Booster-pack artworks, the booster box and the Elite Trainer Box:

Lost Thunder Zeraora booster packLost Thunder Lugia booster packLost Thunder Blacephalon booster packLost Thunder Celebi booster packLost Thunder booster boxLost Thunder Elite Trainer Box

Two takes on the set — a booster box break and a full set review:

Lost Thunder booster box opening with The Pokémon Evolutionaries.

OmniPoke’s complete Lost Thunder set review.