Pokemon TCG: Sun & Moon Base Set

Released (English) 3 February 2017
Released (Japanese) 9 December 2016
Cards (English) 163 (149 + 14 secret rares)
Cards (Japanese) 146 — Collection Sun (60) + Collection Moon (60), plus secret rares
Series Sun & Moon (Generation VII)
Region focus Alola
Previous expansion XY – Evolutions
Following expansion Guardians Rising
Associated decks Forest Shadow, Roaring Heat & Bright Tide
Japanese sets Collection Sun (SM1S) & Collection Moon (SM1M)

Quick menu: Overview / Set Highlights / Print Versions / English version vs. Japanese Variations / Set List / Other Cards / Images & Videos

Sun & Moon Base Set booster box

Every few years the Pokémon TCG hits a hard reset, and in February 2017 the Sun & Moon Base Set was that reset. It launched the Alola era off the back of the Generation VII video games, and it arrived with a brand-new headline mechanic, a completely redrawn card frame, and a shiny new rarity that would go on to define pack-opening hype for the next three years. If you cracked packs in 2017, this is the set that told you the game had turned a page.

The big change was Pokémon-GX, which quietly retired the old Pokémon-EX cards. GX Pokémon hit hard and carried huge HP, but knocking one out still handed your opponent two Prize cards — the same high-stakes trade-off EX had trained everyone to respect. The twist was the printed GX attack: a single, game-defining move you were allowed to fire once per game, full stop. Suddenly every match had a trump card you had to earn the right to play, and deciding when to spend it became its own little skill.

It looked different, too. The Alolan regional forms made their TCG debut here, the reverse-holo pattern started showing off each card’s Energy type as a background motif, and a new tier of chase cards appeared at the very back of the list: full-art GX, gold secret Trainers and Energy, and the first Rainbow “Hyper” Rares the game had ever printed. There was even a nod to the old days — a guaranteed basic Energy card in every pack, just like the original Base Set.

Reception was warm rather than euphoric. Retrospectives tend to file Sun & Moon as a solid foundation more than a fan-favourite, but it did its job: it made GX feel special, it gave collectors a genuinely new thing to hunt, and it handed competitive players one deck — more on that below — that spent 2017 quietly driving everyone up the wall.

Your Adventure in a New Region Starts Now! Welcome to the tropical Alola region! Start your journey with Rowlet, Litten, and Popplio, then seek out the Legendary Pokémon Solgaleo-GX and Lunala-GX to witness the awesome power of a new kind of Pokémon: each Pokémon-GX brings an attack so devastating that you can use only one of them per game!

Discover dozens of never-before-seen Pokémon, Alola forms of some familiar favorites, and new ways to battle in the Pokémon TCG: Sun & Moon expansion!

— Official Pokémon TCG: Sun & Moon expansion description

Set Highlights: The Cards That Ran 2017

The chase lived at the back of the binder. Sun & Moon hid its best pulls behind the main list. Eight of the set’s eleven Pokémon-GX earned full-art versions, and above those sat the game’s first-ever Rainbow “Hyper” Rares (150–157) plus gold secret Trainers and Energy — a brand-new top tier for collectors to hunt. The Eeveelutions led the way: Umbreon-GX (80/149) and Espeon-GX (61/149) were the pulls everyone wanted, while the Lillie full art (147/149) quietly grew into one of the most coveted Supporter cards in the entire hobby. One odd footnote — the three starter finals (Decidueye, Incineroar and Primarina) were the only GX left out of the full-art and rainbow treatment.

The deck that ran the format. The overview promised a deck that spent 2017 quietly driving everyone up the wall — this is it. Espeon-GX (61/149) teamed with Garbodor to bounce, snipe and disrupt its way through the meta, one of the season’s most hated archetypes. It had company: Tauros-GX was a splashable one-of that turned up in almost every deck as a free attacker, Lapras-GX (35/149) gave Water decks a heavy GX finisher, and Solgaleo-GX (89/149) anchored Metal and turbo-Dark builds.

What was on the shelves. The launch shipped with two Elite Trainer Boxes — one built around Solgaleo-GX, one around Lunala-GX — alongside the 36-pack booster box and three theme decks: Forest Shadow (Grass), Roaring Heat (Fire/Fighting) and Bright Tide (Water/Lightning). Standard modern-set spread, but for a lot of players a Solgaleo or Lunala ETB was their first step into the Alola era.

A warm, not euphoric, welcome. Those debut Rainbow Rares looked spectacular and pulled like lightning strikes, kicking off the pull-rate grumbling that would shadow GX sets for years. The redesign split opinion too — some longtime collectors missed the glossier old foil under the new lower-shine “Water Web” holo pattern. History has been kind, though: Sun & Moon is remembered as the solid foundation the whole GX era was built on.

Sun & Moon boosters brought back a fan-pleasing quirk: alongside the ten game cards, every pack included a guaranteed basic Energy (plus a code card for the online game), a deliberate callback to the earliest sets. That’s why you’ll see the packs described as both “10 cards” and “11 cards” depending on whether the listing counts that bonus Energy — both are technically right.

The English set shipped with five different booster wrappers, one each for the three Alolan starters at their final stage — Decidueye, Incineroar and Primarina — plus the two box legendaries, Solgaleo and Lunala. Sealed product ran deep: a 36-pack booster box, two Elite Trainer Boxes (a red Solgaleo version and a purple Lunala version), three theme decks (Forest Shadow, Roaring Heat and Bright Tide), and an Alolan Sandslash / Alolan Ninetales Trainer Kit for newcomers. As a modern set there’s no “1st Edition” stamp — that concept ended back in the WotC days — and it was printed in enormous numbers, so sealed product and singles remain easy to find today.

  • Sun & Moon Base Set Decidueye booster pack
  • Sun & Moon Base Set Incineroar booster pack
  • Sun & Moon Base Set Primarina booster pack
  • Sun & Moon Base Set Solgaleo booster pack
  • Sun & Moon Base Set Lunala booster pack

Variations between the Japanese and English language releases

Like every main Sun & Moon expansion, the English Sun & Moon Base Set isn’t a translation of one Japanese set — it’s a merger. In Japan the set arrived two months earlier (9 December 2016) as a pair of smaller “dual” sets: Collection Sun (SM1S) and Collection Moon (SM1M), each running to 60 numbered cards. The Pokémon Company then combined both, added a handful of extra cards, and re-numbered everything into the single 149-card (163 with secret rares) English release you see here.

That creates a few practical differences: the English set is larger than either Japanese set alone; the card numbers don’t line up between regions; and the reverse-holo and secret-rare structures differ. It’s the template the entire era would follow — two Japanese sets in, one bigger English set out.

Set List

The full 163-card checklist runs 1–149 for the main set, then 150–163 for the secret rares — the eight Rainbow Rares and six gold Trainer/Energy cards. Types and rarities are listed below; Trainer and Energy cards carry no Energy type.

Card Image No. Card name Rarity Card type
Caterpie 1/149 1/149 Caterpie Common Grass
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Nap — Heal 20 damage from this Pokémon.
Gnaw 20
Metapod 2/149 2/149 Metapod Uncommon Grass
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Iron Defense — Flip a coin. If heads, prevent all damage done to this Pokémon by attacks during your opponent’s next turn.
Bug Bite 40
Butterfree 3/149 3/149 Butterfree Rare Grass
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Psy Bolt 30 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Whirlwind 80 — Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
Paras 4/149 4/149 Paras Common Grass
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Scratch 30
Parasect 5/149 5/149 Parasect Rare Grass
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Fury Cutter 10+ — Flip 3 coins. If 1 of them is heads, this attack does 20 more damage. If 2 of them are heads, this attack does 60 more damage. If all of them are heads, this attack does 120 damage.
Mushroom Drain 70 — Heal 30 damage from this Pokémon.
Pinsir 6/149 6/149 Pinsir Uncommon Grass
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Roof Fling — Flip a coin. If heads, put your opponent’s Active Pokémon and all cards attached to it into your opponent’s hand.
Guillotine 50
Surskit 7/149 7/149 Surskit Common Grass
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Quick Attack 10+ — Flip a coin. If heads, this attack does 10 more damage.
Masquerain 8/149 8/149 Masquerain Rare Grass
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Struggle Bug 30 — Move an Energy from your opponent’s Active Pokémon to 1 of their Benched Pokémon.
Rowlet 9/149 9/149 Rowlet Common Grass
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Tackle 10
Leafage 20
Dartrix 10/149 10/149 Dartrix Uncommon Grass
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Sharp Blade Quill — This attack does 20 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Leaf Blade 50+ — Flip a coin. If heads, this attack does 20 more damage.
Decidueye 11/149 11/149 Decidueye Rare Grass
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Leaf Blade 30+ — Flip a coin. If heads, this attack does 30 more damage.
Brave Bird 120 — This Pokémon does 20 damage to itself.
Decidueye-GX 12/149 12/149 Decidueye-GX Rare Holo GX Grass
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Ability — Feather Arrow: Once during your turn (before your attack), you may put 2 damage counters on 1 of your opponent’s Pokémon.
Razor Leaf 90
Hollow Hunt-GX — Put 3 cards from your discard pile into your hand. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Grubbin 13/149 13/149 Grubbin Common Grass
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Vice Grip 20
Fomantis 14/149 14/149 Fomantis Common Grass
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Synthesis — Search your deck for a Grass Energy card and attach it to 1 of your Pokémon. Then, shuffle your deck.
Leafage 20
Lurantis-GX 15/149 15/149 Lurantis-GX Rare Holo GX Grass
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Flower Supply 40 — Attach 2 basic Energy cards from your discard pile to your Pokémon in any way you like.
Solar Blade 120 — Heal 30 damage from this Pokémon.
Chloroscythe-GX 50× — This attack does 50 damage times the amount of Grass Energy attached to this Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Morelull 16/149 16/149 Morelull Common Grass
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Flickering Spores — Your opponent’s Active Pokémon is now Asleep.
Ram 10
Shiinotic 17/149 17/149 Shiinotic Rare Holo Grass
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Ability — Illuminate: Once during your turn (before your attack), you may search your deck for a Grass Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Flickering Spores 30 — Your opponent’s Active Pokémon is now Asleep.
Bounsweet 18/149 18/149 Bounsweet Common Grass
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Sweet Scent — Heal 30 damage from 1 of your Pokémon.
Splash 10
Steenee 19/149 19/149 Steenee Uncommon Grass
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Sweet Scent — Heal 30 damage from 1 of your Pokémon.
Stomp 20+ — Flip a coin. If heads, this attack does 20 more damage.
Tsareena 20/149 20/149 Tsareena Rare Holo Grass
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Ability — Queenly Majesty: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may have your opponent reveal their hand. Then, discard a card from it.
Trop Kick 80 — Heal 20 damage and remove all Special Conditions from this Pokémon.
Growlithe 21/149 21/149 Growlithe Common Fire
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Take Down 60 — This Pokémon does 20 damage to itself.
Arcanine 22/149 22/149 Arcanine Rare Holo Fire
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Searing Flame 60 — Your opponent’s Active Pokémon is now Burned.
Firestorm 190 — Discard 3 Fire Energy from this Pokémon.
Torkoal 23/149 23/149 Torkoal Common Fire
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Singe — Your opponent’s Active Pokémon is now Burned.
Body Slam 50 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Litten 24/149 24/149 Litten Common Fire
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Bite 10
Flare 20
Torracat 25/149 25/149 Torracat Uncommon Fire
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Fury Swipes 20× — Flip 3 coins. This attack does 20 damage for each heads.
Flamethrower 90 — Discard an Energy from this Pokémon.
Incineroar 26/149 26/149 Incineroar Rare Fire
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Fire Fang 30 — Your opponent’s Active Pokémon is now Burned.
Darkest Lariat 100× — Flip 2 coins. This attack does 100 damage for each heads.
Incineroar-GX 27/149 27/149 Incineroar-GX Rare Holo GX Fire
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Hustling Strike 10+ — This attack does 20 more damage for each of your Benched Fire Pokémon.
Tiger Swing 80+ — Flip 2 coins. This attack does 50 more damage for each heads.
Burning Slam-GX 200 — Your opponent’s Active Pokémon is now Burned. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Psyduck 28/149 28/149 Psyduck Common Water
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Confusion Wave — Both Active Pokémon are now Confused.
Golduck 29/149 29/149 Golduck Rare Water
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Scratch 20
Double Jet 60× — Discard up to 2 Water Energy cards from your hand. This attack does 60 damage for each card you discarded in this way.
Poliwag 30/149 30/149 Poliwag Common Water
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Water Gun 10
Hydro Pump 30+ — This attack does 10 more damage times the amount of Water Energy attached to this Pokémon.
Poliwhirl 31/149 31/149 Poliwhirl Uncommon Water
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Double Slap 30× — Flip 2 coins. This attack does 30 damage for each heads.
Wave Splash 60
Poliwrath 32/149 32/149 Poliwrath Rare Holo Water
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Split Spiral Punch 30 — Your opponent’s Active Pokémon is now Confused.
Wake-Up Slap 80+ — If your opponent’s Active Pokémon is affected by a Special Condition, this attack does 80 more damage. Then, remove all Special Conditions from that Pokémon.
Shellder 33/149 33/149 Shellder Common Water
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Tackle 10
Cloyster 34/149 34/149 Cloyster Rare Water
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Headlock 30+ — Flip a coin. If heads, this attack does 30 more damage. If tails, your opponent’s Active Pokémon is now Paralyzed.
Guard Press 80 — During your opponent’s next turn, this Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).
Lapras-GX 35/149 35/149 Lapras-GX Rare Holo GX Water
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Collect — Draw 3 cards.
Blizzard Burn 160 — This Pokémon can’t attack during your next turn.
Ice Beam-GX 100 — Your opponent’s Active Pokémon is now Paralyzed. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Corsola 36/149 36/149 Corsola Uncommon Water
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Call for Family — Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Surf 60
Wingull 37/149 37/149 Wingull Common Water
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Roost — Heal 30 damage from this Pokémon. It can’t retreat during your next turn.
Pelipper 38/149 38/149 Pelipper Uncommon Water
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Courier — Put 1 of your Benched Pokémon and all cards attached to it into your hand.
Fly 60 — Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.
Popplio 39/149 39/149 Popplio Common Water
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Pound 10
Water Gun 20
Brionne 40/149 40/149 Brionne Uncommon Water
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Wave Splash 30
Disarming Voice 50 — Your opponent’s Active Pokémon is now Confused.
Primarina 41/149 41/149 Primarina Rare Water
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Disarming Voice 30 — Your opponent’s Active Pokémon is now Confused.
Sparkling Aria 100 — Heal 30 damage from this Pokémon.
Primarina-GX 42/149 42/149 Primarina-GX Rare Holo GX Water
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Bubble Beat 10+ — This attack does 20 more damage times the amount of Water Energy attached to your Pokémon.
Roaring Seas 120 — Discard an Energy from your opponent’s Active Pokémon.
Grand Echo-GX — Heal all damage from all of your Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Crabominable 43/149 43/149 Crabominable Rare Water
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Avalanche 80 — This attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Ice Hammer 140
Wishiwashi 44/149 44/149 Wishiwashi Uncommon Water
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Ability — Cowardice: Once during your turn (before your attack), you may discard all cards attached to this Pokémon and return it to your hand. You can’t use this Ability during your first turn or on the turn this Pokémon was put into play.
Water Gun 10
Dewpider 45/149 45/149 Dewpider Common Water
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Bubble 10 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Araquanid 46/149 46/149 Araquanid Uncommon Water
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Ability — Water Bubble: Prevent all damage done to this Pokémon by attacks from your opponent’s Fire Pokémon.
Aqua Edge 70
Pyukumuku 47/149 47/149 Pyukumuku Uncommon Water
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Ability — Innards Out: If this Pokémon is your Active Pokémon and is Knocked Out by damage from an opponent’s attack, put 6 damage counters on the Attacking Pokémon.
Continuous Tumble 30× — Flip a coin until you get tails. This attack does 30 damage for each heads.
Bruxish 48/149 48/149 Bruxish Rare Water
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Vivid Charge — Search your deck for up to 3 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Psychic Fangs 90 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.
Chinchou 49/149 49/149 Chinchou Common Lightning
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Searching Light — Look at 1 of your face-down Prize cards.
Electro Ball 30
Lanturn 50/149 50/149 Lanturn Rare Lightning
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Confuse Ray — Your opponent’s Active Pokémon is now Confused.
Aqua Spark 60+ — If this Pokémon has any Water Energy attached to it, this attack does 60 more damage.
Charjabug 51/149 51/149 Charjabug Uncommon Lightning
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Shocking Jaws 20 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Electric Ball 50
Vikavolt 52/149 52/149 Vikavolt Rare Holo Lightning
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Ability — Strong Charge: Once during your turn (before your attack), you may search your deck for a Grass Energy card and a Lightning Energy card and attach them to your Pokémon in any way you like. Then, shuffle your deck.
Electro Cannon 150 — Discard 3 Energy from this Pokémon.
Togedemaru 53/149 53/149 Togedemaru Common Lightning
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Defense Curl — Flip a coin. If heads, prevent all damage done to this Pokémon by attacks during your opponent’s next turn.
Discharge 30× — Discard all Lightning Energy from this Pokémon. This attack does 30 damage for each card you discarded in this way.
Zubat 54/149 54/149 Zubat Common Psychic
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Astonish — Choose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into their deck.
Golbat 55/149 55/149 Golbat Uncommon Psychic
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Super Poison Breath — Your opponent’s Active Pokémon is now Poisoned.
Acrobatics 10+ — Flip 2 coins. This attack does 20 more damage for each heads.
Crobat 56/149 56/149 Crobat Rare Holo Psychic
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Triple Poison — Your opponent’s Active Pokémon is now Poisoned. Put 3 damage counters instead of 1 on that Pokémon between turns.
Surprise Strike 60+ — If this Pokémon was on the Bench and became your Active Pokémon this turn, this attack does 60 more damage.
Alolan Grimer 57/149 57/149 Alolan Grimer Common Psychic
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Super Poison Breath — Flip a coin. If heads, your opponent’s Active Pokémon is now Poisoned.
Pound 40
Alolan Muk 58/149 58/149 Alolan Muk Rare Holo Psychic
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Ability — Power of Alchemy: Each Basic Pokémon in play, in each player’s hand, and in each player’s discard pile has no Abilities.
Crunch 90 — Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.
Drowzee 59/149 59/149 Drowzee Common Psychic
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Psychic Boom 10× — This attack does 10 damage times the amount of Energy attached to your opponent’s Active Pokémon.
Headbutt 20
Hypno 60/149 60/149 Hypno Uncommon Psychic
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Meditate 20+ — This attack does 10 more damage for each damage counter on your opponent’s Active Pokémon.
Hypnoblast 70 — Your opponent’s Active Pokémon is now Asleep.
Espeon-GX 61/149 61/149 Espeon-GX Rare Holo GX Psychic
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Psybeam 30 — Your opponent’s Active Pokémon is now Confused.
Psychic 60+ — This attack does 30 more damage times the amount of Energy attached to your opponent’s Active Pokémon.
Divide-GX — Put 10 damage counters on your opponent’s Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Mareanie 62/149 62/149 Mareanie Common Psychic
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Poison Sting — Your opponent’s Active Pokémon is now Poisoned.
Toxapex 63/149 63/149 Toxapex Rare Holo Psychic
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Ability — Toxic Spikes: Whenever your opponent’s Active Pokémon retreats, their new Active Pokémon is Poisoned.
Venoshock 50+ — If your opponent’s Active Pokémon is Poisoned, this attack does 50 more damage.
Cosmog 64/149 64/149 Cosmog Common Psychic
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Dust Gathering — Draw a card.
Cosmoem 65/149 65/149 Cosmoem Rare Psychic
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Teleport — Switch this Pokémon with 1 of your Benched Pokémon.
Lunala-GX 66/149 66/149 Lunala-GX Rare Holo GX Psychic
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Ability — Psychic Transfer: As often as you like during your turn (before your attack), you may move a Psychic Energy from 1 of your Pokémon to another of your Pokémon.
Moongeist Beam 120 — The Defending Pokémon can’t be healed during your opponent’s next turn.
Lunar Fall-GX — Knock Out 1 of your opponent’s Basic Pokémon that isn’t a Pokémon-GX. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Makuhita 67/149 67/149 Makuhita Common Fighting
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Surprise Attack 20 — Flip a coin. If tails, this attack does nothing.
Strength 40
Hariyama 68/149 68/149 Hariyama Rare Fighting
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Push Out 60 — Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
Megaton Slap Push 130
Roggenrola 69/149 69/149 Roggenrola Common Fighting
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Smack Down 20+ — If your opponent’s Active Pokémon has Fighting Resistance, this attack does 50 more damage.
Boldore 70/149 70/149 Boldore Uncommon Fighting
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Headbutt 30
Rock Hurl 50 — This attack’s damage isn’t affected by Resistance.
Gigalith 71/149 71/149 Gigalith Rare Holo Fighting
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Rock Artillery 50× — Discard any amount of Fighting Energy from your Pokémon. This attack does 50 damage for each card you discarded in this way.
Rock Tumble 120 — This attack’s damage isn’t affected by Resistance.
Crabrawler 72/149 72/149 Crabrawler Common Fighting
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Punch 20
Crabhammer 40
Passimian 73/149 73/149 Passimian Uncommon Fighting
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Fling — This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Team Play 10+ — This attack does 30 damage for each of your Benched Passimian.
Sandygast 74/149 74/149 Sandygast Common Fighting
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Shore Up — Attach a Fighting Energy card from your discard pile to this Pokémon.
Sand Tomb 30 — The Defending Pokémon can’t retreat during your opponent’s next turn.
Palossand 75/149 75/149 Palossand Rare Fighting
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Ability — Wall of Sand: This Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).
Absorb Vitality 50 — Heal from this Pokémon the same amount of damage you did to your opponent’s Active Pokémon.
Alolan Rattata 76/149 76/149 Alolan Rattata Common Darkness
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Gnaw 20
Alolan Raticate 77/149 77/149 Alolan Raticate Uncommon Darkness
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Evil Orders — Search your deck for a number of cards up to the number of your Benched Pokémon and put them into your hand. Then, shuffle your deck.
Endeavor 60+ — Flip 2 coins. This attack does 30 more damage for each heads.
Alolan Meowth 78/149 78/149 Alolan Meowth Common Darkness
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Fury Swipes 10× — Flip 3 coins. This attack does 10 damage for each heads.
Alolan Persian 79/149 79/149 Alolan Persian Uncommon Darkness
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Taunt — Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
Claw Rend 30+ — If your opponent’s Active Pokémon already has any damage counters on it, this attack does 30 more damage.
Umbreon-GX 80/149 80/149 Umbreon-GX Rare Holo GX Darkness
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Strafe 30 — You may switch this Pokémon with 1 of your Benched Pokémon.
Shadow Bullet 90 — This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Dark Call-GX — Discard 2 Energy from your opponent’s Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Carvanha 81/149 81/149 Carvanha Common Darkness
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Gnaw Through — Discard all Pokémon Tool cards from your opponent’s Active Pokémon.
Bite 20
Sharpedo 82/149 82/149 Sharpedo Rare Holo Darkness
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Ability — Rough Skin: If this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if this Pokémon is Knocked Out), put 3 damage counters on the Attacking Pokémon.
Aqua Impact 60+ — This attack does 20 more damage for each Colorless in your opponent’s Active Pokémon’s Retreat Cost.
Sandile 83/149 83/149 Sandile Common Darkness
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Gnaw 20
Crunch 30 — Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.
Krokorok 84/149 84/149 Krokorok Uncommon Darkness
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Knock Off 20 — Discard a random card from your opponent’s hand.
Darkness Fang 60
Krookodile 85/149 85/149 Krookodile Rare Holo Darkness
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False Accusation 20+ — This attack does 20 more damage for each card in your opponent’s hand.
Obsidian Fang 120 — Before doing damage, discard all Pokémon Tool cards from your opponent’s Active Pokémon.
Alolan Diglett 86/149 86/149 Alolan Diglett Common
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Spelunk — Look at the top 3 cards of your deck and put them back in any order.
Mud-Slap 10
Alolan Dugtrio 87/149 87/149 Alolan Dugtrio Rare Holo
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Ability — Tangling Hair: Your opponent’s Active Pokémon’s Retreat Cost is Colorless more.
Dig Under — This attack does 50 damage to 1 of your opponent’s Pokémon. This damage isn’t affected by Weakness or Resistance.
Skarmory 88/149 88/149 Skarmory Common
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Metallic Sound — Discard all Special Energy from each Pokémon.
Aerial Ace 60+ — Flip a coin. If heads, this attack does 30 more damage.
Solgaleo-GX 89/149 89/149 Solgaleo-GX Rare Holo GX
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Ability — Ultra Road: Once during your turn (before your attack), you may switch your Active Pokémon with 1 of your Benched Pokémon.
Sunsteel Strike 230 — Discard all Energy from this Pokémon.
Sol Burst-GX — Search your deck for up to 5 Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Snubbull 90/149 90/149 Snubbull Common Fairy
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Reckless Charge 20 — Flip a coin. If tails, this Pokémon does 10 damage to itself.
Granbull 91/149 91/149 Granbull Uncommon Fairy
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Dark Clamp 30 — The Defending Pokémon can’t retreat during your opponent’s next turn.
Fight Back 50+ — If this Pokémon has any damage counters on it, this attack does 80 more damage.
Cutiefly 92/149 92/149 Cutiefly Common Fairy
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Fly Around 10 — If any damage is done to this Pokémon by attacks during your opponent’s next turn, flip a coin. If heads, prevent that damage.
Ribombee 93/149 93/149 Ribombee Rare Holo Fairy
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Ability — Curative Pollen: Once during your turn (before your attack), you may heal 20 damage from 1 of your Pokémon.
Fairy Wind 30
Dratini 94/149 94/149 Dratini Common Dragon
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Signs of Evolution — Search your deck for a Dratini, a Dragonair, and a Dragonite, reveal them, and put them into your hand. Then, shuffle your deck.
Tail Smack 10
Dragonair 95/149 95/149 Dragonair Uncommon Dragon
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Dragon’s Wish — During your next turn, you may attach any number of Energy cards from your hand to your Pokémon.
Tail Smack 60
Dragonair 96/149 96/149 Dragonair Rare Holo Dragon
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Dragon Wave 130 — Discard a Grass Energy and a Lightning Energy from this Pokémon.
Giant Tail 200 — Flip a coin. If tails, this attack does nothing.
Spearow 97/149 97/149 Spearow Common Colorless
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Peck Bugs 10+ — If your opponent’s Active Pokémon is a Grass Pokémon, this attack does 30 more damage.
Fearow 98/149 98/149 Fearow Common Colorless
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Devastating Wind — Your opponent shuffles their hand into their deck and draws 3 cards.
Slashing Strike 60 — This Pokémon can’t use Slashing Strike during your next turn.
Kangaskhan 99/149 99/149 Kangaskhan Rare Holo Colorless
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Cross-Cut 30+ — If your opponent’s Active Pokémon is an Evolution Pokémon, this attack does 30 more damage.
Hurricane Punch 50× — Flip 4 coins. This attack does 50 damage for each heads.
Tauros-GX 100/149 100/149 Tauros-GX Rare Holo GX Colorless
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Rage 20+ — This attack does 10 more damage for each damage counter on this Pokémon.
Horn Attack 60
Mad Bull-GX 30× — This attack does 30 damage for each damage counter on this Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Eevee 101/149 101/149 Eevee Common Colorless
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Ability — Energy Evolution: When you attach a basic Energy card from your hand to this Pokémon during your turn, you may search your deck for a card that evolves from this Pokémon that is the same type as that Energy card and put it onto this Pokémon to evolve it. Then, shuffle your deck.
Quick Draw — Flip a coin. If heads, draw a card.
Spinda 102/149 102/149 Spinda Uncommon Colorless
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Teeter Punch 30 — Your opponent’s Active Pokémon is now Confused.
Lillipup 103/149 103/149 Lillipup Common Colorless
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Work Up — During your next turn, this Pokémon’s attacks do 20 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
Bite 20
Herdier 104/149 104/149 Herdier Uncommon Colorless
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Ability — Treasure Hunt: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put an Item card from your discard pile into your hand.
Bite 50
Stoutland 105/149 105/149 Stoutland Rare Colorless
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Ferocious Bellow 50 — During your opponent’s next turn, the Defending Pokémon’s attacks do 50 less damage (before applying Weakness and Resistance).
Hammer In 120
Pikipek 106/149 106/149 Pikipek Common Colorless
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Rock Smash 10+ — Flip a coin. If heads, this attack does 10 more damage.
Trumbeak 107/149 107/149 Trumbeak Uncommon Colorless
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Bullet Seed 20× — Flip 4 coins. This attack does 20 damage for each heads.
Toucannon 108/149 108/149 Toucannon Rare Colorless
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Echoed Voice 60 — During your next turn, this Pokémon’s Echoed Voice attack does 60 more damage (before applying Weakness and Resistance).
Beak Blast 100 — Flip a coin. If heads, your opponent’s Active Pokémon is now Burned.
Yungoos 109/149 109/149 Yungoos Common Colorless
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Tackle 10
Bite 20
Gumshoos-GX 110/149 110/149 Gumshoos-GX Rare Holo GX Colorless
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Ability — Search the Premises: Once during your turn (before your attack), you may have your opponent reveal their hand.
Headbutt Bounce 100
Gumshoe Chance-GX 10+ — This attack does 50 damage times the amount of Energy attached to your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Stufful 111/149 111/149 Stufful Common Colorless
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Tackle 30
Bewear 112/149 112/149 Bewear Rare Colorless
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Bear Hug 40 — The Defending Pokémon can’t retreat during your opponent’s next turn.
Superpower 80+ — You may do 40 more damage. If you do, this Pokémon does 20 damage to itself.
Oranguru 113/149 113/149 Oranguru Rare Holo Colorless
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Ability — Instruct: Once during your turn (before your attack), you may draw cards until you have 3 cards in your hand.
Psychic 60+ — This attack does 20 more damage times the amount of Energy attached to your opponent’s Active Pokémon.
Big Malasada 114/149 114/149 Big Malasada Uncommon
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Heal 20 damage and remove a Special Condition from your Active Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
Crushing Hammer 115/149 115/149 Crushing Hammer Uncommon
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Flip a coin. If heads, discard an Energy from 1 of your opponent’s Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
Energy_Retrieval 116/149 116/149 Energy_Retrieval Uncommon
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Put 2 basic Energy cards from your discard pile into your hand.
You may play as many Item cards as you like during your turn (before your attack).
Energy Switch 117/149 117/149 Energy Switch Uncommon
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Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
EXP.ALL 118/149 118/149 EXP.ALL Uncommon
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Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
When your Active Pokémon is Knocked Out by damage from an opponent’s attack, you may move 1 basic Energy card from that Pokémon to the Pokémon this card is attached to.
You may play as many Item cards as you like during your turn (before your attack).
Great Ball 119/149 119/149 Great Ball Uncommon
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Look at the top 7 cards of your deck. You may reveal a Pokémon you find there and put it into your hand. Shuffle the other cards back into your deck.
You may play as many Item cards as you like during your turn (before your attack).
Hau 120/149 120/149 Hau Uncommon
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Draw 3 cards.
You may play only 1 Supporter card during your turn (before your attack).
Ilima 121/149 121/149 Ilima Uncommon
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Each player shuffles their hand into their deck and flips a coin. If heads, that player draws 6 cards. If tails, they draw 3 cards.
You may play only 1 Supporter card during your turn (before your attack).
Lillie 122/149 122/149 Lillie Uncommon
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Draw cards until you have 6 cards in your hand. If it’s your first turn, draw cards until you have 8 cards in your hand.
You may play only 1 Supporter card during your turn (before your attack).
Nest Ball 123/149 123/149 Nest Ball Uncommon
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Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
Poison Barb 124/149 124/149 Poison Barb Uncommon
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Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
If the Pokémon this card is attached to is your Active Pokémon and is damaged by an opponent’s attack (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Poisoned.
You may play as many Item cards as you like during your turn (before your attack).
Pok__Ball 125/149 125/149 Pok__Ball Uncommon
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Flip a coin. If heads, search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
Pok__mon Catcher 126/149 126/149 Pok__mon Catcher Uncommon
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Flip a coin. If heads, switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
Potion 127/149 127/149 Potion Uncommon
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Heal 30 damage from 1 of your Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
Professor Kukui 128/149 128/149 Professor Kukui Uncommon
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Draw 2 cards. During this turn, your Pokémon’s attacks do 20 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
You may play only 1 Supporter card during your turn (before your attack).
Rare Candy 129/149 129/149 Rare Candy Uncommon
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Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card onto the Basic Pokémon to evolve it. You can’t use this card during your first turn or on a Basic Pokémon that was put into play this turn.
You may play as many Item cards as you like during your turn (before your attack).
Repel 130/149 130/149 Repel Uncommon
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Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
Rotom 131/149 131/149 Rotom Uncommon
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After counting your Prize cards, shuffle them into your deck. Then, take that many cards from the top of your deck and put them face down as your Prize cards.
You may play as many Item cards as you like during your turn (before your attack).
Switch 132/149 132/149 Switch Uncommon
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Switch your Active Pokémon with 1 of your Benched Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
Team Skull 133/149 133/149 Team Skull Uncommon
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Your opponent reveals their hand. Discard 2 Energy cards from it.
You may play only 1 Supporter card during your turn (before your attack).
Timer Ball 134/149 134/149 Timer Ball Uncommon
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Flip 2 coins. For each heads, search your deck for an Evolution Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
Ultra Ball 135/149 135/149 Ultra Ball Uncommon
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Discard 2 cards from your hand. If you do, search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
Double Colorless Energy 136/149 136/149 Double Colorless Energy Uncommon Colorless
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Double Colorless Energy provides ColorlessColorless Energy.
Rainbow_Energy 137/149 137/149 Rainbow_Energy Uncommon Colorless
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This card provides Colorless Energy. While in play, this card provides every type of Energy but provides only 1 Energy at a time. When you attach this card from your hand to 1 of your Pokémon, put 1 damage counter on that Pokémon.
Lurantis-GX 138/149 138/149 Lurantis-GX Rare Grass
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Flower Supply 40 — Attach 2 basic Energy cards from your discard pile to your Pokémon in any way you like.
Solar Blade 120 — Heal 30 damage from this Pokémon.
Chloroscythe-GX 50× — This attack does 50 damage times the amount of Grass Energy attached to this Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Lapras-GX 139/149 139/149 Lapras-GX Rare Water
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Collect — Draw 3 cards.
Blizzard Burn 160 — This Pokémon can’t attack during your next turn.
Ice Beam-GX 100 — Your opponent’s Active Pokémon is now Paralyzed. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Espeon-GX 140/149 140/149 Espeon-GX Rare Psychic
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Psybeam 30 — Your opponent’s Active Pokémon is now Confused.
Psychic 60+ — This attack does 30 more damage times the amount of Energy attached to your opponent’s Active Pokémon.
Divide-GX — Put 10 damage counters on your opponent’s Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Lunala-GX 141/149 141/149 Lunala-GX Rare Psychic
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Ability — Psychic Transfer: As often as you like during your turn (before your attack), you may move a Psychic Energy from 1 of your Pokémon to another of your Pokémon.
Moongeist Beam 120 — The Defending Pokémon can’t be healed during your opponent’s next turn.
Lunar Fall-GX — Knock Out 1 of your opponent’s Basic Pokémon that isn’t a Pokémon-GX. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Umbreon-GX 142/149 142/149 Umbreon-GX Rare Darkness
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Strafe 30 — You may switch this Pokémon with 1 of your Benched Pokémon.
Shadow Bullet 90 — This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Dark Call-GX — Discard 2 Energy from your opponent’s Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Solgaleo-GX 143/149 143/149 Solgaleo-GX Rare
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Ability — Ultra Road: Once during your turn (before your attack), you may switch your Active Pokémon with 1 of your Benched Pokémon.
Sunsteel Strike 230 — Discard all Energy from this Pokémon.
Sol Burst-GX — Search your deck for up to 5 Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Tauros-GX 144/149 144/149 Tauros-GX Rare Colorless
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Rage 20+ — This attack does 10 more damage for each damage counter on this Pokémon.
Horn Attack 60
Mad Bull-GX 30× — This attack does 30 damage for each damage counter on this Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Gumshoos-GX 145/149 145/149 Gumshoos-GX Rare Colorless
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Ability — Search the Premises: Once during your turn (before your attack), you may have your opponent reveal their hand.
Headbutt Bounce 100
Gumshoe Chance-GX 10+ — This attack does 50 damage times the amount of Energy attached to your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Ilima 146/149 146/149 Ilima Rare
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Each player shuffles their hand into their deck and flips a coin. If heads, that player draws 6 cards. If tails, they draw 3 cards.
You may play only 1 Supporter card during your turn (before your attack).
Lillie 147/149 147/149 Lillie Rare
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Draw cards until you have 6 cards in your hand. If it’s your first turn, draw cards until you have 8 cards in your hand.
You may play only 1 Supporter card during your turn (before your attack).
Professor Kukui 148/149 148/149 Professor Kukui Rare
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Draw 2 cards. During this turn, your Pokémon’s attacks do 20 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
You may play only 1 Supporter card during your turn (before your attack).
Team Skull Grunt 149/149 149/149 Team Skull Grunt Rare
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Your opponent reveals their hand. Discard 2 Energy cards from it.
You may play only 1 Supporter card during your turn (before your attack).
Lurantis-GX 150/149 150/149 Lurantis-GX Rare Grass
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Flower Supply 40 — Attach 2 basic Energy cards from your discard pile to your Pokémon in any way you like.
Solar Blade 120 — Heal 30 damage from this Pokémon.
Chloroscythe-GX 50× — This attack does 50 damage times the amount of Grass Energy attached to this Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Lapras-GX 151/149 151/149 Lapras-GX Rare Water
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Collect — Draw 3 cards.
Blizzard Burn 160 — This Pokémon can’t attack during your next turn.
Ice Beam-GX 100 — Your opponent’s Active Pokémon is now Paralyzed. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Espeon-GX 152/149 152/149 Espeon-GX Rare Darkness
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Psybeam 30 — Your opponent’s Active Pokémon is now Confused.
Psychic 60+ — This attack does 30 more damage times the number of Energy attached to your opponent’s Active Pokémon.
Divide-GX — Put 10 damage counters on your opponent’s Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Lunala-GX 153/149 153/149 Lunala-GX Rare
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Ability — Psychic Transfer: As often as you like during your turn (before your attack), you may move a Psychic Energy from 1 of your Pokémon to another of your Pokémon.
Moongeist Beam 120 — The Defending Pokémon can’t be healed during your opponent’s next turn.
Lunar Fall-GX — Knock Out 1 of your opponent’s Basic Pokémon that isn’t a Pokémon-GX. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Umbreon-GX 154/149 154/149 Umbreon-GX Rare Colorless
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Strafe 30 — You may switch this Pokémon with 1 of your Benched Pokémon.
Shadow Bullet 90 — This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Dark Call-GX — Discard 2 Energy from your opponent’s Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Solgaleo-GX 155/149 155/149 Solgaleo-GX Rare Colorless
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Ability — Ultra Road: Once during your turn (before your attack), you may switch your Active Pokémon with 1 of your Benched Pokémon.
Sunsteel Strike 230 — Discard all Energy from this Pokémon.
Sol Burst-GX — Search your deck for up to 5 Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Tauros-GX 156/149 156/149 Tauros-GX Rare
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Rage 20+ — This attack does 10 more damage for each damage counter on this Pokémon.
Horn Attack 60
Mad Bull-GX 30× — This attack does 30 damage for each damage counter on this Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Gumshoos-GX 157/149 157/149 Gumshoos-GX Rare
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Ability — Search the Premises: Once during your turn (before your attack), you may have your opponent reveal their hand.
Headbutt Bounce 100
Gumshoe Chance-GX 10+ — This attack does 50 damage times the amount of Energy attached to your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Nest Ball 158/149 158/149 Nest Ball Rare
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Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
Rotom 159/149 159/149 Rotom Rare
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After counting your Prize cards, shuffle them into your deck. Then, take that many cards from the top of your deck and put them face down as your Prize cards.
You may play as many Item cards as you like during your turn (before your attack).
Switch 160/149 160/149 Switch Rare
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Switch your Active Pokémon with 1 of your Benched Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
Ultra Ball 161/149 161/149 Ultra Ball Rare
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Discard 2 cards from your hand. If you do, search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
Psychic Energy 162/149 162/149 Psychic Energy Rare Psychic
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Metal Energy 163/149 163/149 Metal Energy Rare
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Other Cards

Plenty of Sun & Moon Base-era cards live outside the numbered set itself:

Promos. The launch was surrounded by the first wave of SM Black Star Promos — the three starters Rowlet (SM01), Litten (SM02) and Popplio (SM03) from the Alola Collection boxes, a launch-event Pikachu (SM04), the chunky Snorlax-GX (SM05) from its own box, and the prerelease staff promos Shiinotic (SM10), Bruxish (SM11) and Passimian (SM12). None of these carry a /149 number — they’re “SMxx” promos that sit alongside the set rather than in it.

Theme-deck cards. The three theme decks — Forest Shadow (Grass), Roaring Heat (Fire) and Bright Tide (Water) — were built largely from base-set reprints, so their contents overlap the main list rather than adding brand-new cards.

Japanese-only cards. Because the English set merged Collection Sun and Collection Moon and re-numbered them, several cards from those Japanese sets were held back and only reached the West in later Sun & Moon expansions — one more reason the regional numbering never matches up.

For Collectors: Most Valuable Cards

Desirability in this set is driven by two things: the Eeveelutions, and the novelty of being first. Values move constantly, so treat the notes below as relative pecking order and check live sold comps for the exact card and variant — regular GX, full art and Rainbow Rare diverge sharply.

Espeon-GX & Umbreon-GX

Espeon-GX & Umbreon-GX

The consensus top of the set. Both Eeveelutions are wanted in every flavour — regular GX, full art and Rainbow Rare — and the rainbow versions carry extra cachet as some of the earliest ever made. If one card says “Sun & Moon Base Set” to collectors, it’s usually one of these two.

Tauros-GX & Gumshoos-GX (156 & 157)

Tauros-GX & Gumshoos-GX (156 & 157)

Neither is a competitive powerhouse, but their Rainbow Rares are historically significant as among the very first Rainbow Rares printed. That “I was there” status keeps them on want-lists independent of playability.

Solgaleo-GX & Lunala-GX

Solgaleo-GX & Lunala-GX

The cover legendaries and the faces of the set’s two Elite Trainer Boxes. Their full-art and Rainbow versions are strong secondary chases and instantly recognisable to anyone who played the Gen VII games.

A quick reality check for graders: condition matters enormously on these. The full-art and rainbow textures show whitening and scratches easily, so high grades are scarcer than the print run suggests.

Most Powerful Cards (Competitive Play)

Decidueye-GX (12/149) — the one everyone remembers

Decidueye-GX (12/149) — the one everyone remembers

The defining tournament card of the set, and the reason it earned its reputation. Decidueye’s Feather Arrow Ability let you place damage on the opponent’s Bench every single turn without attacking. Paired with Vileplume to switch off Item cards, the “item-lock Decidueye” deck became a genuinely oppressive control shell that dominated conversation through the 2017 season — the kind of deck people either loved piloting or couldn’t wait to see rotate.

Lapras-GX (35/149)

Lapras-GX (35/149)

A splashable, efficient Water attacker with a strong GX attack that slotted into all sorts of decks. Not flashy, but a reliable early-era staple that saw plenty of play.

Lurantis-GX (15/149)

Lurantis-GX (15/149)

The engine behind Grass energy-acceleration builds. On its own it was a role-player, but alongside the right partners it kept the format’s Grass decks ticking over.

Taken as a whole, Sun & Moon was solid rather than format-warping — Decidueye-GX was the standout that caused a stir, while much of the rest was dependable role-player quality in a fast metagame.

Trivia & Pop Culture

Two Japanese sets in a trench coat. The English set is a merge of two simultaneously released Japanese decks, Collection Sun and Collection Moon (together, SM1). Unusually, most cards appeared in only one of the two — only a handful, including Cosmog, Cosmoem and Eevee, showed up in both — so the English release stitched the two halves into one 163-card set.

The Rainbow Rare is born. This is the set that kicked off the Rainbow “Hyper” Rare finish that would become a signature of the whole Sun & Moon era. Purists will note a couple of early SM-era promos are sometimes cited in the “first rainbow” debate, so it’s fairest to say the finish debuted with the Sun & Moon launch rather than crowning a single card.

GX vs EX. The community generally read GX cards as a visual upgrade on the old EX cards — bigger art windows gave illustrators more room to play — even as some grumbled that the digital 5ban Graphics renders could look a little lifeless up close.

A nod to 1999. Bringing back a basic Energy in every pack was a small but deliberate bit of nostalgia, echoing the original Base Set experience two decades on. The next set, Guardians Rising, would build on this foundation and hand the era one of its most format-defining cards.

Images & Videos

A collection of media from the Sun & Moon Base Set, the expansion that kicked off the Alola era in the Pokemon TCG. You’ll find the full card gallery below, along with booster and theme-deck artwork, promotional material and a couple of booster-box opening videos.

Caterpie 1/149Metapod 2/149Butterfree 3/149Paras 4/149Parasect 5/149Pinsir 6/149Surskit 7/149Masquerain 8/149Rowlet 9/149Dartrix 10/149Decidueye 11/149Decidueye-GX 12/149Grubbin 13/149Fomantis 14/149Lurantis-GX 15/149Morelull 16/149Shiinotic 17/149Bounsweet 18/149Steenee 19/149Tsareena 20/149Growlithe 21/149Arcanine 22/149Torkoal 23/149Litten 24/149Torracat 25/149Incineroar 26/149Incineroar-GX 27/149Psyduck 28/149Golduck 29/149Poliwag 30/149Poliwhirl 31/149Poliwrath 32/149Shellder 33/149Cloyster 34/149Lapras-GX 35/149Corsola 36/149Wingull 37/149Pelipper 38/149Popplio 39/149Brionne 40/149Primarina 41/149Primarina-GX 42/149Crabominable 43/149Wishiwashi 44/149Dewpider 45/149Araquanid 46/149Pyukumuku 47/149Bruxish 48/149Chinchou 49/149Lanturn 50/149Charjabug 51/149Vikavolt 52/149Togedemaru 53/149Zubat 54/149Golbat 55/149Crobat 56/149Alolan Grimer 57/149Alolan Muk 58/149Drowzee 59/149Hypno 60/149Espeon-GX 61/149Mareanie 62/149Toxapex 63/149Cosmog 64/149Cosmoem 65/149Lunala-GX 66/149Makuhita 67/149Hariyama 68/149Roggenrola 69/149Boldore 70/149Gigalith 71/149Crabrawler 72/149Passimian 73/149Sandygast 74/149Palossand 75/149Alolan Rattata 76/149Alolan Raticate 77/149Alolan Meowth 78/149Alolan Persian 79/149Umbreon-GX 80/149Carvanha 81/149Sharpedo 82/149Sandile 83/149Krokorok 84/149Krookodile 85/149Alolan Diglett 86/149Alolan Dugtrio 87/149Skarmory 88/149Solgaleo-GX 89/149Snubbull 90/149Granbull 91/149Cutiefly 92/149Ribombee 93/149Dratini 94/149Dragonair 95/149Dragonair 96/149Spearow 97/149Fearow 98/149Kangaskhan 99/149Tauros-GX 100/149Eevee 101/149Spinda 102/149Lillipup 103/149Herdier 104/149Stoutland 105/149Pikipek 106/149Trumbeak 107/149Toucannon 108/149Yungoos 109/149Gumshoos-GX 110/149Stufful 111/149Bewear 112/149Oranguru 113/149Big Malasada 114/149Crushing Hammer 115/149Energy_Retrieval 116/149Energy Switch 117/149EXP.ALL 118/149Great Ball 119/149Hau 120/149Ilima 121/149Lillie 122/149Nest Ball 123/149Poison Barb 124/149Pok__Ball 125/149Pok__mon Catcher 126/149Potion 127/149Professor Kukui 128/149Rare Candy 129/149Repel 130/149Rotom 131/149Switch 132/149Team Skull 133/149Timer Ball 134/149Ultra Ball 135/149Double Colorless Energy 136/149Rainbow_Energy 137/149Lurantis-GX 138/149Lapras-GX 139/149Espeon-GX 140/149Lunala-GX 141/149Umbreon-GX 142/149Solgaleo-GX 143/149Tauros-GX 144/149Gumshoos-GX 145/149Ilima 146/149Lillie 147/149Professor Kukui 148/149Team Skull Grunt 149/149Lurantis-GX 150/149Lapras-GX 151/149Espeon-GX 152/149Lunala-GX 153/149Umbreon-GX 154/149Solgaleo-GX 155/149Tauros-GX 156/149Gumshoos-GX 157/149Nest Ball 158/149Rotom 159/149Switch 160/149Ultra Ball 161/149Psychic Energy 162/149Metal Energy 163/149

Two takes on the set — a full booster box break and a values rundown:

Opening a Sun & Moon Base Set booster box with CandyEvie on YouTube.

How Much Are Sun & Moon Pokemon Cards Worth? with PrimetimePokemon on YouTube.