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| Released (English) | 4 August 2017 |
| Released (Japanese) | 16 June 2017 |
| Cards (English) | 169 (147 + 22 secret rares) |
| Cards (Japanese) | 128 — two Japanese dual sets, plus secret rares |
| Series | Sun & Moon (Generation VII) |
| Region focus | Alola |
| Previous expansion | Guardians Rising |
| Following expansion | Shining Legends |
| Associated decks | Rock Steady & Luminous Frost |
| Japanese sets | To Have Seen the Battle Rainbow (SM3H) & Darkness that Consumes Light (SM3N) |

Some sets are remembered for a deck. Some are remembered for a card. Burning Shadows, the third Sun & Moon expansion from August 2017, managed both — and it’s the card that most people picture first. Yes, it’s the one with the Charizard.
Leaning into a darkness-versus-light theme built around the Prism Pokémon Necrozma, Burning Shadows swapped the tropical sunshine of Guardians Rising for a moodier palette and a run of big, splashy Stage 2 GX cards — the kind that let you evolve a classic starter into a 230-HP monster. Charizard-GX, Gardevoir-GX, Machamp-GX and Salazzle-GX all headline.
It’s one of those rare sets that delivered on both fronts at once. Collectors got a genuine grail in the Charizard-GX Rainbow Rare; competitive players got Gardevoir-GX, one of the format’s best decks, and Guzma, a Supporter so good it rewired how the game was played for years.
The result was a hugely popular set on release that has only grown in stature since — opened, chased and cracked open on camera more than almost any other Sun & Moon release, almost entirely on the strength of one orange dragon.
Fiery Battles and Deep Shadows! What strange fires lurk in the shadows? Minions of Team Skull and a cavalcade of new Pokémon stand ready to battle in the dark of night and in the blazing sun! Slug it out with new titans like Necrozma-GX, Marshadow-GX, and Tapu Fini-GX, or battle with trusty allies from Machamp-GX and Charizard-GX to Darkrai-GX and Ho-Oh-GX. Fight for what’s right with the Pokémon TCG: Sun & Moon—Burning Shadows expansion!
— Official Pokémon TCG: Sun & Moon—Burning Shadows expansion description
Set Highlights: Charizard Steals the Show
Charizard’s first GX. Burning Shadows handed the franchise’s most famous Pokémon its debut Pokémon-GX (Charizard-GX, 20/147), and the secret Rainbow “Hyper” Rare version (150/147) instantly became one of the most chased — and most brutally rare — pulls of the entire era. It shared the spotlight with two big TCG debuts: Necrozma-GX (63/147), the Prism Pokémon who would headline the coming Ultra Sun & Ultra Moon storyline, and the Mythical Marshadow-GX (80/147).
Beyond Alola. After a Base Set that stuck almost entirely to Generation VII, Burning Shadows threw the doors back open. Charizard, Ho-Oh-GX (21/147) and Darkrai-GX (88/147) brought fan-favourite legends and starters from older regions back as GX — a mix that made this feel like a proper “greatest hits” pull list rather than an Alola-only affair.
The competitive engine room. This set was a deck-builder’s goldmine. Gardevoir-GX (93/147) anchored one of 2017–18’s defining decks, scaling its damage with every Energy on the board. Golisopod-GX (17/147) teamed with Garbodor in the aggressive “GolisoGarb” build. And then there was Guzma (115/147) — a Supporter that gusted up your opponent’s Bench and switched your own, so useful it became a near-automatic four-of in almost every deck for years. Its Full Art (143/147) was a genuinely pricey chase for what is, on paper, just a Trainer card.
On the shelf. The launch window was thick with GX-focused product — a Necrozma Elite Trainer Box, plus premium collections and tins built around Charizard, Ho-Oh and Necrozma. For most players, though, one card defined the set — and the hunt for that Rainbow Charizard is exactly why Burning Shadows is still fondly (and expensively) remembered.
Print Versions & Collectors Info
Boosters held the usual ten cards, and the English set shipped with four wrapper artworks — Ho-Oh, Necrozma, Tapu Fini and Marshadow. Sealed product topped out at a 36-pack booster box, with a Necrozma Elite Trainer Box as the collector option and two theme decks for newcomers: Rock Steady (Fighting/Psychic, headed by Lycanroc) and Luminous Frost (Water/Fire, headed by Alolan Ninetales).
As with every modern set there’s no “1st Edition” print — that only ever existed for the vintage WotC sets, so treat any “1st edition Burning Shadows” listing as a red flag. Long out of print, its sealed product has appreciated sharply on the secondary market, and you can thank Charizard for most of that.
Variations between the Japanese and English language releases

The English Burning Shadows is, like its siblings, a merged set. Japan got there first on 16 June 2017 with two 50-card “dual” sets — To Have Seen the Battle Rainbow (SM3H) and Darkness that Consumes Light (SM3N) — plus the “Facing a New Trial” subset.
Combined and re-numbered for the West, that became 147 cards (169 with secret rares) versus roughly 128 across the Japanese releases. The English set is larger and numbered independently of the Japanese originals.
Set List
The 169-card checklist runs 1–147 for the main set (the Full Art Supporters sit at 142–147), then 148–169 for the secret rares — the Rainbow Rares and gold Trainer/Energy cards. Trainer and Energy cards carry no Energy type.
| Card Image | No. | Card name | Rarity | Card type |
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1/147 | Caterpie | Common | Grass |
| Card text
Surprise Attack 20 — Flip a coin. If tails, this attack does nothing.
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2/147 | Metapod | Uncommon | Grass |
| Card text
Ram 20
Shed Skin — Heal 40 damage from this Pokémon. |
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3/147 | Butterfree | Rare | Grass |
| Card text
Bye-Bye Heal — Heal all damage from all of your Pokémon. Shuffle this Pokémon and all cards attached to it into your deck.
Stun Spore 60 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed. |
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4/147 | Oddish | Common | Grass |
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Poison Powder — Your opponent’s Active Pokémon is now Poisoned.
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5/147 | Gloom | Uncommon | Grass |
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Stinky Scent — Your opponent’s Active Pokémon is now Confused.
Razor Leaf 30 |
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6/147 | Vileplume | Rare Holo | Grass |
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Ability — Disgusting Pollen: As long as this Pokémon is your Active Pokémon, your opponent’s Basic Pokémon can’t attack.
Downer Shock 60 — Flip a coin. If heads, your opponent’s Active Pokémon is now Asleep. If tails, your opponent’s Active Pokémon is now Confused. |
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7/147 | Tangela | Common | Grass |
| Card text
Bind Down 10 — The Defending Pokémon can’t retreat during your opponent’s next turn.
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8/147 | Tangrowth | Rare | Grass |
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Giga Drain 30 — Heal from this Pokémon the same amount of damage you did to your opponent’s Active Pokémon.
Crosswise Whip 50× — Flip 4 coins. This attack does 50 damage for each heads. |
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9/147 | Ledyba | Common | Grass |
| Card text
Agility 10 — Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.
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10/147 | Ledian | Rare | Grass |
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Swift 30 — This attack’s damage isn’t affected by Weakness, Resistance, or any other effects on your opponent’s Active Pokémon.
Comet Punch 40× — Flip 4 coins. This attack does 40 damage for each heads. |
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11/147 | Heracross | Rare | Grass |
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Ability — Guts: If this Pokémon would be Knocked Out by damage from an attack, flip a coin. If heads, this Pokémon is not Knocked Out, and its remaining HP becomes 10.
Pitch 50 — Your opponent switches their Active Pokémon with 1 of their Benched Pokémon. |
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12/147 | Pansage | Common | Grass |
| Card text
Vine Whip 10
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13/147 | Simisage | Uncommon | Grass |
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Scratch 30
Leaf Supply 50 — You may attach a Grass Energy card from your hand to 1 of your Pokémon. |
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14/147 | Dewpider | Common | Grass |
| Card text
Ambush 10+ — Flip a coin. If heads, this attack does 10 more damage.
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15/147 | Araquanid | Rare | Grass |
| Card text
Bubble Net 30 — Energy can’t be attached to the Defending Pokémon from your opponent’s hand during their next turn.
Sharp Fang 80 |
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16/147 | Wimpod | Common | Grass |
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Ability — Wimp Out: During your first turn, this Pokémon has no Retreat Cost.
Gnaw 30 |
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17/147 | Golisopod-GX | Rare Holo GX | Grass |
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First Impression 30+ — If this Pokémon was on the Bench and became your Active Pokémon this turn, this attack does 90 more damage.
Armor Press 100 — During your opponent’s next turn, this Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance). Crossing Cut-GX 150 — Switch this Pokémon with 1 of your Benched Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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18/147 | Charmander | Common | Fire |
| Card text
Scratch 10
Flame Tail 20 |
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19/147 | Charmeleon | Uncommon | Fire |
| Card text
Claw Slash 30
Heat Blast 70 |
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20/147 | Charizard-GX | Rare Holo GX | Fire |
| Card text
Wing Attack 70
Crimson Storm 300 — Discard 3 Fire Energy from this Pokémon. Raging Out-GX — Discard the top 10 cards of your opponent’s deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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21/147 | Ho Oh-GX | Rare Holo GX | Fire |
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Sacred Fire — This attack does 50 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Phoenix Burn 180 — This Pokémon can’t use Phoenix Burn during your next turn. Eternal Flame-GX — Put 3 in any combination of Fire Pokémon-GX or Fire Pokémon-EX from your discard pile onto your Bench. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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22/147 | Pansear | Common | Fire |
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Flare 10
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23/147 | Simisear | Uncommon | Fire |
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Scratch 30
Flare Recharge 50 — Attach a Fire Energy card from your discard pile to 1 of your Benched Pokémon. |
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24/147 | Heatmor | Uncommon | Fire |
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Odor Sleuth — Flip 2 coins. For each heads, put a card from your discard pile into your hand.
Searing Flame 60 — Your opponent’s Active Pokémon is now Burned. |
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25/147 | Salazzle-GX | Rare Holo GX | Fire |
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Diabolical Claws 50× — This attack does 50 damage for each Prize card you have taken.
Heat Blast 110 Queen’s Haze-GX — Discard all Energy from your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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26/147 | Turtonator | Rare | Fire |
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Flame Cloak 30 — Attach a Fire Energy card from your discard pile to this Pokémon.
Heat Blast 70 |
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27/147 | Alolan | Common | Water |
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Powder Snow — Flip a coin. If heads, your opponent’s Active Pokémon is now Asleep.
Icy Snow 30 |
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28/147 | Alolan | Rare | Water |
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Ability — Luminous Barrier: Prevent all effects of attacks, including damage, done to this Pokémon by your opponent’s Pokémon-GX or Pokémon-EX.
Aurora Beam 80 |
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29/147 | Horsea | Common | Water |
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Water Arrow — This attack does 10 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
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30/147 | Seadra | Uncommon | Water |
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Water Arrow — This attack does 30 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
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31/147 | Kingdra | Rare Holo | Water |
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Brine — This attack does 90 damage to 1 of your opponent’s Pokémon that has any damage counters on it. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Tornado Shot 90 — Discard a Water Energy from this Pokémon. This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) |
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32/147 | Magikarp | Common | Water |
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Splashing Dodge 10 — Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.
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33/147 | Gyarados | Rare Holo | Water |
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Venting Anger 50× — This attack does 50 damage for each Magikarp in your discard pile.
Splash Burn 160 — This attack does 30 damage to each of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) |
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34/147 | Marill | Common | Water |
| Card text
Bubble — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Rollout 20 |
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35/147 | Azumarill | Rare | Water |
| Card text
Ability — Thick Fat: This Pokémon takes 30 less damage from the attacks of your opponent’s Fire or Water Pokémon (after applying Weakness and Resistance).
Waterfall 80 |
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36/147 | Panpour | Common | Water |
| Card text
Water Gun 10
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37/147 | Simipour | Uncommon | Water |
| Card text
Scratch 30
Aqua Reflect 50 — Move a Water Energy from this Pokémon to 1 of your Benched Pokémon. |
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38/147 | Bruxish | Rare | Water |
| Card text
Gnash Teeth — Your opponent’s Active Pokémon is now Confused.
Synchronoise 60 — This attack does 20 damage to each of your opponent’s Benched Pokémon that shares a type with your opponent’s Active Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) |
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39/147 | Tapu | — | Water |
| Card text
Aqua Ring 20 — You may switch this Pokémon with 1 of your Benched Pokémon.
Hydro Shot — Discard 2 Water Energy from this Pokémon. This attack does 120 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Tapu Storm-GX — Shuffle your opponent’s Active Pokémon and all cards attached to it into their deck. If your opponent has no Benched Pokémon, this attack does nothing. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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40/147 | Pikachu | Common | Lightning |
| Card text
Tail Whap 10
Thunder Shock 20 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed. |
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41/147 | Raichu | Rare Holo | Lightning |
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Ability — Evoshock: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may leave your opponent’s Active Pokémon Paralyzed.
Volt Tackle 130 — This Pokémon does 30 damage to itself. |
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42/147 | Electabuzz | Uncommon | Lightning |
| Card text
Punch 20
Thunder Shock 40 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed. |
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43/147 | Electivire | Rare | Lightning |
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Thunder Punch 60+ — Flip a coin. If heads, this attack does 60 more damage. If tails, this Pokémon does 20 damage to itself.
Giga Impact 170 — This Pokémon can’t attack during your next turn. |
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44/147 | Tynamo | Common | Lightning |
| Card text
Aqua Shock 10+ — If your opponent’s Active Pokémon has any Water Energy attached to it, this attack does 30 more damage.
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45/147 | Eelektrik | Uncommon | Lightning |
| Card text
Small Appetite 50 — If your opponent’s Active Pokémon’s maximum HP is 100 or more, this attack does nothing.
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46/147 | Eelektross | Rare | Lightning |
| Card text
Dark Clamp 50 — The Defending Pokémon can’t retreat during your opponent’s next turn.
Vacuum Bolt 80+ — You may do 80 more damage. If you do, this attack does 80 damage to 1 of your Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) |
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47/147 | Togedemaru | Common | Lightning |
| Card text
Rollout 20
Electrosmash 40+ — Flip a coin. If heads, this attack does 20 more damage. |
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48/147 | Slowking | Rare | Psychic |
| Card text
Drift Ashore — Search your deck for a card and put it into your hand. Then, shuffle your deck.
Unarmed 110 — If you have no cards in your hand, ignore all Energy in this attack’s cost. |
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49/147 | Wobbuffet | Uncommon | Psychic |
| Card text
Shadowy Knot 50× — This attack does 50 damage for each Colorless in your opponent’s Active Pokémon’s Retreat Cost.
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50/147 | Seviper | Uncommon | Psychic |
| Card text
Ability — More Poison: Put 1 more damage counter on your opponent’s Poisoned Pokémon between turns.
Venomous Fang 30 — Your opponent’s Active Pokémon is now Poisoned. |
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51/147 | Duskull | Common | Psychic |
| Card text
Dark Guidance — Put a Basic Pokémon from your discard pile onto your Bench.
Spooky Shot 20 |
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52/147 | Dusclops | Uncommon | Psychic |
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Night Roam — Put 1 damage counter on each Pokémon (both yours and your opponent’s).
Ambush 30+ — Flip a coin. If heads, this attack does 30 more damage. |
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53/147 | Dusknoir | Rare Holo | Psychic |
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Ability — Dark Invitation: Once during your turn (before your attack), you may have your opponent reveal their hand. Put a Basic Pokémon you find there onto your opponent’s Bench, and put 3 damage counters on that Pokémon.
Mind Jack 30+ — This attack does 30 more damage for each of your opponent’s Benched Pokémon. |
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54/147 | Croagunk | Common | Psychic |
| Card text
Corkscrew Punch 10
Frog Hop 20+ — Flip a coin. If heads, this attack does 20 more damage. |
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55/147 | Toxicroak | Rare | Psychic |
| Card text
Poison Jab 30 — Your opponent’s Active Pokémon is now Poisoned.
Poison Boost 80+ — If this Pokémon is Poisoned, this attack does 80 more damage. Then, remove that Special Condition from this Pokémon. |
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56/147 | Venipede | Common | Psychic |
| Card text
Bug Bite 10
Venoshock 20+ — If your opponent’s Active Pokémon is Poisoned, this attack does 40 more damage. |
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57/147 | Whirlipede | Uncommon | Psychic |
| Card text
Spin Turn 30 — Switch this Pokémon with 1 of your Benched Pokémon.
Rollout 60 |
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58/147 | Scolipede | Rare | Psychic |
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Poison Horn 80 — Your opponent’s Active Pokémon is now Poisoned.
Steamroller 140 — This attack’s damage isn’t affected by Resistance. |
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59/147 | Espurr | Common | Psychic |
| Card text
Perplexing Eyes — The Defending Pokémon’s Weakness is now Psychic until the end of your next turn. (The amount of Weakness doesn’t change.)
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60/147 | Meowstic | Rare | Psychic |
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Allure — Draw 3 cards.
Hand Kinesis 10× — This attack does 10 damage for each card in your hand. |
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61/147 | Sandygast | Common | Psychic |
| Card text
Absorb Life 10 — Heal 10 damage from this Pokémon.
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62/147 | Palossand | Rare Holo | Psychic |
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Sand Tomb 80 — The Defending Pokémon can’t retreat during your opponent’s next turn.
Dust Storm 100 — Discard all cards from both Active Pokémon. |
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63/147 | Necrozma-GX | Rare Holo GX | Psychic |
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Ability — Light’s End: Prevent all damage done to this Pokémon by attacks from Colorless Pokémon.
Prismatic Burst 10+ — Discard all Psychic Energy from this Pokémon. This attack does 60 more damage for each card you discarded in this way. Black Ray-GX — This attack does 100 damage to each of your opponent’s Pokémon-GX and Pokémon-EX. This damage isn’t affected by Weakness or Resistance. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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64/147 | Machamp-GX | Rare Holo GX | Fighting |
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Cross-Cut 60+ — If your opponent’s Active Pokémon is an Evolution Pokémon, this attack does 60 more damage.
Bedrock Breaker 130 — Discard any Stadium card in play. Muscle Punch-GX 180 — This attack’s damage isn’t affected by Resistance. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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65/147 | Rhyhorn | Common | Fighting |
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Lunge Out 20
Horn Drill 60 |
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66/147 | Rhydon | Uncommon | Fighting |
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Rock Tumble 80 — This attack’s damage isn’t affected by Resistance.
Megahorn 120 — Flip a coin. If tails, this attack does nothing. |
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67/147 | Rhyperior | Rare Holo | Fighting |
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Ability — Toppling Wind: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may discard the top 3 cards of your opponent’s deck.
Rock Wrecker 170 — This attack’s damage isn’t affected by Weakness or Resistance. This Pokémon can’t attack during your next turn. |
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68/147 | Lunatone | Uncommon | Fighting |
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Ability — Heal Block: If you have Solrock in play, Pokémon (both yours and your opponent’s) can’t be healed.
Lunar Blast 30 |
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69/147 | Solrock | Uncommon | Fighting |
| Card text
Double Draw — Draw 2 cards.
Solar Heat 20+ — If there is any Stadium card in play, this attack does 20 more damage. |
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70/147 | Riolu | Common | Fighting |
| Card text
Punch 10
Low Kick 30 |
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71/147 | Lucario | Rare Holo | Fighting |
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Ability — Stance: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may prevent all effects of your opponent’s attacks, including damage, done to this Pokémon until the end of your opponent’s next turn.
Submarine Blow 120 |
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72/147 | Sawk | Common | Fighting |
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Quick Guard — Prevent all damage done to this Pokémon by attacks from Basic Pokémon during your opponent’s next turn. This Pokémon can’t use Quick Guard during your next turn.
Brick Break 40 — This attack’s damage isn’t affected by Resistance or any effects on your opponent’s Active Pokémon. |
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73/147 | Crabrawler | Common | Fighting |
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Light Punch 40
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74/147 | Crabominable | Rare | Fighting |
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Gutsy Hammer 80 — This Pokémon does 10 damage to itself for each damage counter on it.
Double Stomp 80+ — Flip 2 coins. This attack does 40 more damage for each heads. |
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75/147 | Lycanroc | Rare Holo | Fighting |
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Dangerous Claws 30+ — If your opponent’s Active Pokémon is a Basic Pokémon, this attack does 30 more damage.
Corner 90 — The Defending Pokémon can’t retreat during your opponent’s next turn. |
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76/147 | Lycanroc | Rare | Fighting |
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Rock Throw 30
Accelerock 100 |
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77/147 | Mudbray | Common | Fighting |
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Stomp 20+ — Flip a coin. If heads, this attack does 20 more damage.
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78/147 | Mudsdale | Rare | Fighting |
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Kick Away 60 — Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
Vigorous Dash 130 — This Pokémon does 30 damage to itself. This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) |
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79/147 | Passimian | Rare | Fighting |
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Punch 30
Intentional Grounding 90 — Discard a Pokémon Tool card from your hand. If you don’t, this attack does nothing. |
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80/147 | Marshadow-GX | Rare Holo GX | Fighting |
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Ability — Shadow Hunt: This Pokémon can use the attacks of any Basic Pokémon in your discard pile. (You still need the necessary Energy to use each attack.)
Beatdown 120 Peerless Hundred Blows-GX 50× — This attack does 50 damage times the amount of basic Energy attached to this Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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81/147 | Alolan | Common | — |
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Focus Energy — During your next turn, this Pokémon’s Bite attack’s base damage is 60.
Bite 10 |
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82/147 | Alolan | Rare | — |
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Enhanced Fang 10+ — If this Pokémon has a Pokémon Tool card attached to it, this attack does 50 more damage.
Hyper Fang 60 — Flip a coin. If tails, this attack does nothing. |
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83/147 | Alolan | Common | — |
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Division — Search your deck for Alolan Grimer and put it onto your Bench. Then, shuffle your deck.
Slippery Sludge — Your opponent’s Active Pokémon is now Confused. |
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84/147 | Alolan | — | — |
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Chemical Breath 10+ — This attack does 70 more damage for each Special Condition affecting your opponent’s Active Pokémon.
Crunch 120 — Discard an Energy from your opponent’s Active Pokémon. Tri Hazard-GX — Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. The new Active Pokémon is now Burned, Paralyzed, and Poisoned. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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85/147 | Sneasel | Common | — |
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Hone Claws — During your next turn, this Pokémon’s Slash attack’s base damage is 80.
Slash 20 |
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86/147 | Weavile | Rare | — |
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Rule of Evil — This attack does 60 damage to each Pokémon that has an Ability (both yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.)
Slash 70 |
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87/147 | Darkrai | Rare Holo | — |
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Hypnoblast 30 — Your opponent’s Active Pokémon is now Asleep.
Dark Raid 80+ — If your opponent has already used their GX attack, this attack does 80 more damage. |
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88/147 | Darkrai-GX | Rare Holo GX | — |
| Card text
Ability — Restoration: Once during your turn (before your attack), if this Pokémon is in your discard pile, you may put it onto your Bench. Then, attach a Darkness Energy card from your discard pile to this Pokémon.
Dark Cleave 130 — This attack’s damage isn’t affected by Resistance. Dead End-GX — If your opponent’s Active Pokémon is affected by a Special Condition, that Pokémon is Knocked Out. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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89/147 | Inkay | Common | — |
| Card text
Constrict — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Tackle 20 |
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90/147 | Malamar | Rare | — |
| Card text
Psybeam 20 — Your opponent’s Active Pokémon is now Confused.
Energy Slosh 70 — You may move all Energy attached to this Pokémon to 1 of your Benched Pokémon. |
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91/147 | Ralts | Common | Fairy |
| Card text
Draining Kiss 10 — Heal 10 damage from this Pokémon.
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92/147 | Kirlia | Uncommon | Fairy |
| Card text
Smack 20
Magical Shot 30 |
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93/147 | Gardevoir-GX | Rare Holo GX | Fairy |
| Card text
Ability — Secret Spring: Once during your turn (before your attack), you may attach a Fairy Energy card from your hand to 1 of your Pokémon.
Infinite Force 30× — This attack does 30 damage times the amount of Energy attached to both Active Pokémon. Twilight-GX — Shuffle 10 cards from your discard pile into your deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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94/147 | Diancie | Rare Holo | Fairy |
| Card text
Sparkling Wish — Search your deck for a card that evolves from 1 of your Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck.
Diamond Storm 30 — Heal 30 damage from each of your Fairy Pokémon. |
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95/147 | Cutiefly | Common | Fairy |
| Card text
Fairy Wind 10
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96/147 | Ribombee | Uncommon | Fairy |
| Card text
Ability — Honey Gather: Once during your turn (before your attack), you may search your deck for up to 2 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Pollen Shot 20 |
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97/147 | Morelull | Common | Fairy |
| Card text
Ram 10
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98/147 | Shiinotic | Rare | Fairy |
| Card text
Strength Sap 30 — Heal from this Pokémon 30 damage times the amount of Energy attached to your opponent’s Active Pokémon.
Sleep Pulse 60 — Your opponent’s Active Pokémon is now Asleep. |
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99/147 | Noivern-GX | Rare Holo GX | Dragon |
| Card text
Distort 50 — Your opponent can’t play any Item cards from their hand during their next turn.
Sonic Volume 120 — Your opponent can’t play any Special Energy cards from their hand during their next turn. Boomburst-GX — This attack does 50 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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100/147 | Zygarde | Rare Holo | Dragon |
| Card text
Land Crush 80
Core Enforcer 150 — Discard a Darkness Energy and a Fairy Energy attached to this Pokémon. |
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101/147 | Meowth | Common | Colorless |
| Card text
Fake Out 10 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
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102/147 | Persian | Rare | Colorless |
| Card text
Screech — During your next turn, the Defending Pokémon takes 60 more damage from attacks (after applying Weakness and Resistance).
Slash 40 |
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103/147 | Porygon | Common | Colorless |
| Card text
Code Check — Look at 1 of your opponent’s face-down Prize cards.
Beam 10 |
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104/147 | Porygon2 | Uncommon | Colorless |
| Card text
Calculate — Look at the top 6 cards of your deck and put them back in any order.
Beam 40 |
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105/147 | Porygon | Rare Holo | Colorless |
| Card text
Ability — Initialize: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may devolve each of your opponent’s evolved Pokémon by putting the highest Stage Evolution card on it into your opponent’s hand.
Zap Cannon 80 — This Pokémon can’t use Zap Cannon during your next turn. |
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106/147 | Hoothoot | Common | Colorless |
| Card text
See Through — Your opponent reveals their hand.
Peck 20 |
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107/147 | Noctowl | Uncommon | Colorless |
| Card text
Hypnoblast 30 — Your opponent’s Active Pokémon is now Asleep.
Night Raid 70 — Your opponent reveals their hand. Discard a Pokémon from it. |
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108/147 | Bouffalant | Uncommon | Colorless |
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Bouffant Head 30 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Knock Over 80 — You may discard any Stadium card in play. |
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109/147 | Noibat | Common | Colorless |
| Card text
Agility 10 — Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.
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110/147 | Stufful | Common | Colorless |
| Card text
Baby-Doll Eyes — The Defending Pokémon can’t retreat during your opponent’s next turn.
Tackle 20 |
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111/147 | Bewear | Rare | Colorless |
| Card text
Mix-Up — Flip a coin. If heads, discard the top 3 cards of your opponent’s deck.
Tantrum 120 — This Pokémon is now Confused. |
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112/147 | Acerola | Uncommon | — |
| Card text
Put 1 of your Pokémon that has any damage counters on it and all cards attached to it into your hand.
You may play only 1 Supporter card during your turn (before your attack). |
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113/147 | Bodybuilding | Uncommon | — |
| Card text
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The Stage 1 Pokémon this card is attached to gets +40 HP. You may play as many Item cards as you like during your turn (before your attack). |
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114/147 | Escape | Uncommon | — |
| Card text
Each player switches their Active Pokémon with 1 of their Benched Pokémon. Your opponent switches first. (If a player does not have a Benched Pokémon, that player doesn’t switch Pokémon.)
You may play as many Item cards as you like during your turn (before your attack). |
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115/147 | Guzma | Uncommon | — |
| Card text
Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. If you do, switch your Active Pokémon with 1 of your Benched Pokémon.
You may play only 1 Supporter card during your turn (before your attack). |
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116/147 | Kiawe | Uncommon | — |
| Card text
Search your deck for up to 4 Fire Energy cards and attach them to 1 of your Pokémon. Then, shuffle your deck. Your turn ends.
You may play only 1 Supporter card during your turn (before your attack). |
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117/147 | Lana | Uncommon | — |
| Card text
Heal 50 damage from each of your Pokémon that has any Water Energy attached to it.
You may play only 1 Supporter card during your turn (before your attack). |
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118/147 | Mount | Uncommon | — |
| Card text
The Retreat Cost of each Basic Pokémon in play (both yours and your opponent’s) is Colorless more.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. |
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119/147 | Olivia | Uncommon | — |
| Card text
Search your deck for up to 2 Pokémon-GX, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack). |
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120/147 | Plumeria | Uncommon | — |
| Card text
Discard 2 cards from your hand. If you do, discard an Energy from 1 of your opponent’s Pokémon.
You may play only 1 Supporter card during your turn (before your attack). |
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121/147 | Po Town | Uncommon | — |
| Card text
Whenever any player plays a Pokémon from their hand to evolve 1 of their Pokémon, put 3 damage counters on that Pokémon.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. |
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122/147 | Rotom | Uncommon | — |
| Card text
Look at the top 4 cards of your deck and put them back in any order or shuffle them into your deck.
You may play as many Item cards as you like during your turn (before your attack). |
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123/147 | Sophocles | Uncommon | — |
| Card text
Discard 2 cards from your hand. If you do, draw 4 cards.
You may play only 1 Supporter card during your turn (before your attack). |
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124/147 | Super | Uncommon | — |
| Card text
Flip a coin. If heads, put 1 of your Pokémon and all cards attached to it into your hand.
You may play as many Item cards as you like during your turn (before your attack). |
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125/147 | Tormenting | Uncommon | — |
| Card text
Choose a random card from your opponent’s hand. Your opponent reveals that card. If it’s a Supporter card, discard it.
You may play as many Item cards as you like during your turn (before your attack). |
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126/147 | Weakness | Uncommon | — |
| Card text
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The Pokémon this card is attached to has no Weakness. You may play as many Item cards as you like during your turn (before your attack). |
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127/147 | Wicke | Uncommon | — |
| Card text
Each player counts the cards in their hand, shuffles those cards into their deck, then draws that many cards.
You may play only 1 Supporter card during your turn (before your attack). |
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128/147 | Wishful | Uncommon | — |
| Card text
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
If the Pokémon this card is attached to is your Active Pokémon and is Knocked Out by damage from an opponent’s attack, move up to 3 basic Energy cards from that Pokémon to 1 of your Benched Pokémon. You may play as many Item cards as you like during your turn (before your attack). |
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129/147 | Golisopod-GX | Rare Ultra | Grass |
| Card text
First Impression 30+ — If this Pokémon was on the Bench and became your Active Pokémon this turn, this attack does 90 more damage.
Armor Press 100 — During your opponent’s next turn, this Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance). Crossing Cut-GX 150 — Switch this Pokémon with 1 of your Benched Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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131/147 | Ho Oh-GX | Rare Ultra | Fire |
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Sacred Fire — This attack does 50 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Phoenix Burn 180 — This Pokémon can’t use Phoenix Burn during your next turn. Eternal Flame-GX — Put 3 in any combination of Fire Pokémon-GX or Fire Pokémon-EX from your discard pile onto your Bench. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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132/147 | Salazzle-GX | Rare Ultra | Fire |
| Card text
Diabolical Claws 50× — This attack does 50 damage for each Prize card you have taken.
Heat Blast 110 Queen’s Haze-GX — Discard all Energy from your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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133/147 | Tapu | Rare Ultra | Water |
| Card text
Aqua Ring 20 — You may switch this Pokémon with 1 of your Benched Pokémon.
Hydro Shot — Discard 2 Water Energy from this Pokémon. This attack does 120 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness or Resistance for Benched Pokémon.) Tapu Storm-GX — Shuffle your opponent’s Active Pokémon and all cards attached to it into their deck. If your opponent has no Benched Pokémon, this attack does nothing. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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134/147 | Necrozma-GX | Rare Ultra | Psychic |
| Card text
Ability — Light’s End: Prevent all damage done to this Pokémon by attacks from Colorless Pokémon.
Prismatic Burst 10+ — Discard all Psychic Energy from this Pokémon. This attack does 60 more damage for each card you discarded in this way. Black Ray-GX — This attack does 100 damage to each of your opponent’s Pokémon-GX and Pokémon-EX. This damage isn’t affected by Weakness or Resistance. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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135/147 | Machamp-GX | Rare Ultra | Fighting |
| Card text
Cross-Cut 60+ — If your opponent’s Active Pokémon is an Evolution Pokémon, this attack does 60 more damage.
Bedrock Breaker 130 — Discard any Stadium card in play. Muscle Punch-GX 180 — This attack’s damage isn’t affected by Resistance. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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136/147 | Lycanroc-GX | Rare Ultra | Fighting |
| Card text
Crunch 30 — Discard an Energy from your opponent’s Active Pokémon.
Accelerock 120 Lycanfang-GX 200 — Discard 2 Energy from this Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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137/147 | Marshadow-GX | Rare Ultra | Fighting |
| Card text
Ability — Shadow Hunt: This Pokémon can use the attacks of Basic Pokémon in your discard pile. (You still need the necessary Energy to use each attack.)
Beatdown 120 Peerless Hundred Blows-GX 50× — This attack does 50 damage times the amount of basic Energy attached to this Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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138/147 | Alolan | Rare Ultra | — |
| Card text
Chemical Breath 10+ — This attack does 70 more damage for each Special Condition affecting your opponent’s Active Pokémon.
Crunch 120 — Discard an Energy attached to your opponent’s Active Pokémon. Tri Hazard-GX — Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. The new Active Pokémon is now Burned, Paralyzed, and Poisoned. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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139/147 | Darkrai-GX | Rare Ultra | — |
| Card text
Ability — Restoration: Once during your turn (before your attack), if this Pokémon is in your discard pile, you may put it onto your Bench. Then, attach a Darkness Energy card from your discard pile to this Pokémon.
Dark Cleave 130 — This attack’s damage isn’t affected by Resistance. Dead End-GX — If your opponent’s Active Pokémon is affected by a Special Condition, that Pokémon is Knocked Out. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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140/147 | Gardevoir-GX | Rare Ultra | Fairy |
| Card text
Ability — Secret Spring: Once during your turn (before your attack), you may attach a Fairy Energy card from your hand to 1 of your Pokémon.
Infinite Force 30× — This attack does 30 damage times the amount of Energy attached to both Active Pokémon. Twilight-GX — Shuffle 10 cards from your discard pile into your deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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141/147 | Noivern-GX | Rare Ultra | Dragon |
| Card text
Distort 50 — Your opponent can’t play any Item cards from their hand during their next turn.
Sonic Volume 120 — Your opponent can’t play any Special Energy cards from their hand during their next turn. Boomburst-GX — This attack does 50 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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142/147 | Acerola | Rare Ultra | — |
| Card text
Put 1 of your Pokémon that has any damage counters on it and all cards attached to it into your hand.
You may play only 1 Supporter card during your turn (before your attack). |
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143/147 | Guzma | Rare Ultra | — |
| Card text
Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. If you do, switch your Active Pokémon with 1 of your Benched Pokémon.
You may play only 1 Supporter card during your turn (before your attack). |
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144/147 | Kiawe | Rare Ultra | — |
| Card text
Search your deck for up to 4 Fire Energy cards and attach them to 1 of your Pokémon. Then, shuffle your deck. Your turn ends.
You may play only 1 Supporter card during your turn (before your attack). |
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145/147 | Plumeria | Rare Ultra | — |
| Card text
Discard 2 cards from your hand. If you do, discard an Energy attached to 1 of your opponent’s Pokémon.
You may play only 1 Supporter card during your turn (before your attack). |
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146/147 | Sophocles | Rare Ultra | — |
| Card text
Discard 2 cards from your hand. If you do, draw 4 cards.
You may play only 1 Supporter card during your turn (before your attack). |
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147/147 | Wicke | Rare Ultra | — |
| Card text
Each player counts the cards in their hand, shuffles those cards into their deck, then draws that many cards.
You may play only 1 Supporter card during your turn (before your attack). |
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148/147 | Golisopod-GX | Rare Secret | Grass |
| Card text
First Impression 30+ — If this Pokémon was on the Bench and became your Active Pokémon this turn, this attack does 90 more damage.
Armor Press 100 — During your opponent’s next turn, this Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance). Crossing Cut-GX 150 — Switch this Pokémon with 1 of your Benched Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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149/147 | Tapu | Rare Secret | Grass |
| Card text
Horn Attack 30
Nature’s Judgment 120+ — You may discard all Energy from this Pokémon. If you do, this attack does 60 more damage. Tapu Wilderness-GX 150 — Heal all damage from this Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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150/147 | Charizard-GX | Rare Secret | Fire |
| Card text
Wing Attack 70
Crimson Storm 300 — Discard 3 Fire Energy from this Pokémon. Raging Out-GX — Discard the top 10 cards of your opponent’s deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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151/147 | Salazzle-GX | Rare Secret | Fire |
| Card text
Diabolical Claws 50× — This attack does 50 damage for each Prize card you have taken.
Heat Blast 110 Queen’s Haze-GX — Discard all Energy from your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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152/147 | Tapu | Rare Secret | Water |
| Card text
Aqua Ring 20 — You may switch this Pokémon with 1 of your Benched Pokémon.
Hydro Shot — Discard 2 Water Energy from this Pokémon. This attack does 120 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness or Resistance for Benched Pokémon.) Tapu Storm-GX — Shuffle your opponent’s Active Pokémon and all cards attached to it into their deck. If your opponent has no Benched Pokémon, this attack does nothing. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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153/147 | Necrozma-GX | Rare Secret | Psychic |
| Card text
Ability — Light’s End: Prevent all damage done to this Pokémon by attacks from Colorless Pokémon.
Prismatic Burst 10+ — Discard all Psychic Energy from this Pokémon. This attack does 60 more damage for each card you discarded in this way. Black Ray-GX — This attack does 100 damage to each of your opponent’s Pokémon-GX and Pokémon-EX. This damage isn’t affected by Weakness or Resistance. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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154/147 | Machamp-GX | Rare Secret | Fighting |
| Card text
Cross-Cut 60+ — If your opponent’s Active Pokémon is an Evolution Pokémon, this attack does 60 more damage.
Bedrock Breaker 130 — Discard any Stadium card in play. Muscle Punch-GX 180 — This attack’s damage isn’t affected by Resistance. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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155/147 | Lycanroc-GX | Rare Secret | Fighting |
| Card text
Crunch 30 — Discard an Energy from your opponent’s Active Pokémon.
Accelerock 120 Lycanfang-GX 200 — Discard 2 Energy from this Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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156/147 | Marshadow-GX | Rare Secret | Fighting |
| Card text
Ability — Shadow Hunt: This Pokémon can use the attacks of Basic Pokémon in your discard pile. (You still need the necessary Energy to use each attack.)
Beatdown 120 Peerless Hundred Blows-GX 50× — This attack does 50 damage times the number of basic Energy attached to this Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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157/147 | Alolan | Rare Secret | — |
| Card text
Chemical Breath 10+ — This attack does 70 more damage for each Special Condition affecting your opponent’s Active Pokémon.
Crunch 120 — Discard an Energy attached to your opponent’s Active Pokémon. Tri Hazard-GX — Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. The new Active Pokémon is now Burned, Paralyzed, and Poisoned. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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158/147 | Darkrai-GX | Rare Secret | — |
| Card text
Ability — Restoration: Once during your turn (before your attack), if this Pokémon is in your discard pile, you may put it onto your Bench. Then, attach a Darkness Energy card from your discard pile to this Pokémon.
Dark Cleave 130 — This attack’s damage isn’t affected by Resistance. Dead End-GX — If your opponent’s Active Pokémon is affected by a Special Condition, that Pokémon is Knocked Out. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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159/147 | Gardevoir-GX | Rare Secret | Fairy |
| Card text
Ability — Secret Spring: Once during your turn (before your attack), you may attach a Fairy Energy card from your hand to 1 of your Pokémon.
Infinite Force 30× — This attack does 30 damage times the amount of Energy attached to both Active Pokémon. Twilight-GX — Shuffle 10 cards from your discard pile into your deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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160/147 | Noivern-GX | Rare Secret | Dragon |
| Card text
Distort 50 — Your opponent can’t play any Item cards from their hand during their next turn.
Sonic Volume 120 — Your opponent can’t play any Special Energy cards from their hand during their next turn. Boomburst-GX — This attack does 50 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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161/147 | Bodybuilding | Rare Secret | — |
| Card text
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The Stage 1 Pokémon this card is attached to gets +40 HP. You may play as many Item cards as you like during your turn (before your attack). |
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162/147 | Choice | Rare Secret | — |
| Card text
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The attacks of the Pokémon this card is attached to do 30 more damage to your opponent’s Active Pokémon-GX or Active Pokémon-EX (before applying Weakness and Resistance). You may play as many Item cards as you like during your turn (before your attack). |
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163/147 | Escape | Rare Secret | — |
| Card text
Each player switches their Active Pokémon with 1 of their Benched Pokémon. Your opponent switches first. (If a player does not have a Benched Pokémon, that player doesn’t switch Pokémon.)
You may play as many Item cards as you like during your turn (before your attack). |
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164/147 | Multi | Rare Secret | — |
| Card text
Move an Energy from 1 of your Benched Pokémon to your Active Pokémon.
You may play as many Item cards as you like during your turn (before your attack). |
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165/147 | Rescue | Rare Secret | — |
| Card text
Choose 1:
• Put a Pokémon from your discard pile into your hand. • Shuffle 3 Pokémon from your discard pile into your deck. You may play as many Item cards as you like during your turn (before your attack). |
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166/147 | Super | Rare Secret | — |
| Card text
Flip a coin. If heads, put 1 of your Pokémon and all cards attached to it into your hand.
You may play as many Item cards as you like during your turn (before your attack). |
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167/147 | Fire | Rare Secret | Fire |
| Card text
—
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168/147 | Darkness | Rare Secret | — |
| Card text
—
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169/147 | Fairy | Rare Secret | Fairy |
| Card text
—
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Other Cards
A good chunk of Burning Shadows-era cards sit outside the numbered set:
Promos. The set’s window brought the tin-exclusive Ho-Oh-GX (SM57) and Necrozma-GX (SM58) from the Mysterious Powers tins, alongside blister and prerelease SM Black Star Promos — Jangmo-o (SM40), Komala (SM41), Cosmog (SM42), Alolan Meowth (SM43), Seviper (SM46), Crabominable (SM47), Zygarde (SM48) and Bewear (SM49). These are “SMxx” cards, not part of the /147 set.
Theme-deck cards. The two theme decks, Rock Steady (Fighting/Psychic) and Luminous Frost (Water/Fire), were built largely from reprints rather than new cards.
Japanese-only cards. As a superset of the two Japanese sets plus the “Facing a New Trial” subset, the English release doesn’t map one-to-one onto the Japanese numbering, and some Japanese prints reached the West only later.
For Collectors: Most Valuable Cards
This is a short list with one very tall entry. Values move constantly, so check live sold and graded comps — and when you do, be specific about which Charizard you mean, because there are three.
Charizard-GX — Rainbow Rare (150/147)
The crown jewel, and one of the most iconic chase cards of the entire Sun & Moon era. Demand runs on the eternal Charizard premium rather than playability, and clean high-grade copies command a serious premium over the Full Art (135/147) and standard (20/147) versions. If you remember one card from this set, it’s this one.
Gardevoir-GX — Rainbow Rare (159/147)
The set’s other big chase, and unusual in that it’s wanted for both reasons — a beloved Pokémon and the best competitive card in the set. That dual demand keeps it near the top of want-lists.
The mid-tier chases
Behind the two headliners sit a strong bench: Ho-Oh-GX, Golisopod-GX, Marshadow-GX (156/147 rainbow), Darkrai-GX and Machamp-GX rainbows, plus the Guzma Full Art (143/147) as the trainer everyone wanted. Condition is everything on the rainbow and full-art cards — the textured foil scratches and whitens easily, so clean high grades are scarce.
Most Powerful Cards (Competitive Play)
Gardevoir-GX (93/147) — the set’s engine
Widely rated the best card in the set and the anchor of a top-tier, tournament-winning deck through 2017–18. Its Secret Spring Ability attached a Fairy Energy from hand to any Pokémon once per turn — and stacked with a manual attach, that’s two Energy a turn. Infinite Force then dealt 30× the total Energy on both Active Pokémon, snowballing into one-shot range, while the Twilight-GX attack shuffled ten cards from the discard back into the deck for long-game staying power. Built with Diantha to recycle its Energy, it was a consistent, high-ceiling monster.
Guzma (115/147) — the card that rewired the format
Arguably the most important card in the set long-term. Guzma gusts one of the opponent’s Benched Pokémon into the Active spot and switches your own Active to the Bench — two effects, one Supporter. That combination made it a near-universal, almost-every-deck staple for years, superseding Lysandre and defining how attackers were picked off and repositioned across the whole era.
Golisopod-GX (17/147)
First Impression hit for a huge 120 damage on the turn after Golisopod-GX entered the Active spot — for a single Energy. Marry that to Guzma’s free switch and you had a devastating hit-and-run loop that powered the Golisopod / Zoroark-GX decks of the era.
Rounding out the competitive picture: Ho-Oh-GX gave Fire decks a Bench-loading GX attack, and the Choice Band and Rescue Stretcher reprints were quiet glue cards that stuck around for seasons.
Trivia & Pop Culture
The Charizard effect. It’s hard to separate Burning Shadows’ legacy from one card. The Charizard-GX Rainbow Rare became a modern grail, and the set’s enduring popularity — and the steady climb of its sealed product — rides almost entirely on that orange dragon. It’s one of the most-opened Sun & Moon sets for exactly that reason.
A set that scored twice. Plenty of sets please collectors or players; Burning Shadows did both. Charizard for the binder, Gardevoir-GX and Guzma for the deck box — a genuinely rare double.
Naming footnote. Fans have long enjoyed that Charizard-GX’s big attack is called “Crimson Storm” and its GX attack “Raging Out” — the Crimson landing here, one set before the actual Crimson Invasion. A small thing, but the kind of detail set nerds love.
Where Guardians Rising made the era click competitively, Burning Shadows made it a phenomenon at the pack-opening table.
Images & Videos
A collection of media from Burning Shadows, the Sun & Moon set best remembered for its Charizard-GX. Browse the full card gallery below, along with booster and box art and a selection of opening and gameplay videos.


A full set review and a values rundown:
Burning Shadows Complete Set Review with OmniPoke on YouTube.
How Much Are Burning Shadows Pokemon Cards Worth? with PrimetimePokemon on YouTube.












































































































































































