![]() |
|
| Released (English) | 3 November 2017 |
| Released (Japanese) | 15 September 2017 |
| Cards (English) | 124 (111 + 13 secret rares) |
| Cards (Japanese) | 110 — Awakened Heroes (50) + Ultradimensional Beasts (50), plus secret rares |
| Series | Sun & Moon (Generation VII) |
| Region focus | Alola |
| Previous expansion | Shining Legends |
| Following expansion | Ultra Prism |
| Associated decks | Destruction Fang & Clanging Thunder |
| Japanese sets | Awakened Heroes (SM4S) & Ultradimensional Beasts (SM4A) |
Not every set is a blockbuster, and Crimson Invasion — the fourth Sun & Moon expansion, out in November 2017 — is the era’s classic “mini” set: smaller, cheaper, and sandwiched between two heavy hitters in Burning Shadows and Ultra Prism. On paper it’s a modest release. In practice it handed the competitive scene one of its defining decks.
The hook is right there in the name: this is the Ultra Beasts’ invasion of the TCG. The extradimensional creatures from the Sun & Moon games — Buzzwole, Nihilego, Guzzlord and Kartana — arrive as Pokémon-GX for the first time, and Wizards… sorry, The Pokémon Company gave them their own striking red-and-black “UB” card frame to mark them out as alien invaders. It’s a genuinely cool bit of art direction.
Only four Ultra Beast-GX actually landed in the set; three more (Pheromosa, Celesteela and Xurkitree) were locked behind separate Ultra Beast GX Premium Collection boxes, so completionists had to shop around. Alongside them sit Gyarados-GX, Silvally-GX and the Aether-arc trainers Gladion and Lusamine.
Reception was muted for a set you open — thin on pull variety — but its stock among players is high, almost entirely thanks to one buff, mosquito-shaped monster. More on Buzzwole below.
Crimson Chaos Across Alola! The mysterious Ultra Beasts have arrived, invading the Alola region as crimson-tinged Pokémon-GX: Nihilego-GX, Buzzwole-GX, Kartana-GX, and the ravenous Guzzlord-GX! Can Silvally-GX and the other allies of Alola defend the islands—or will the Ultra Beasts take control? Find out when you battle for the prize with the Pokémon TCG: Sun & Moon—Crimson Invasion expansion!
— Official Pokémon TCG: Sun & Moon—Crimson Invasion expansion description
Set Highlights: The Ultra Beasts Invade
A new kind of Pokémon. Crimson Invasion is the set that brought the Ultra Beasts crashing into the TCG. These interdimensional invaders even carried their own printed “Ultra Beast” label on the card art — Nihilego-GX (49/111), Buzzwole-GX (57/111), Guzzlord-GX (63/111) and Kartana-GX (70/111) led the charge. It landed just two weeks before Pokémon Ultra Sun & Ultra Moon reached the 3DS, so the whole expansion played like a trading-card trailer for the games’ Ultra Beast storyline.
Buzzwole breaks the format. One Ultra Beast towered over the rest in competitive play. Buzzwole-GX’s Jet Punch cost a single Fighting Energy for 30 damage — plus another 30 to one of your opponent’s Benched Pokémon — which meant it could pile on pressure as early as turn one, before most decks had even set up. Buzzwole/Lycanroc-GX and Garbodor/Buzzwole became tier-one staples of the 2017–18 season, and plenty of players felt the little bodybuilder was flat-out pushed.
Collector spotlight: the Ultra Beasts-GX Premium Collections. The most memorable products of this window weren’t boosters at all — they were the two Ultra Beasts-GX Premium Collections. One paired Pheromosa-GX with Celesteela-GX; the other, released a little later, paired Buzzwole-GX with Xurkitree-GX. Each box carried two foil Ultra Beast-GX promos, an oversized jumbo card, a playmat and a stack of boosters — a lavish way to own Ultra Beast-GX cards that never appeared in the 111-card set itself. For a lot of collectors, these two boxes are Crimson Invasion.

Print Versions & Collectors Info

Boosters held ten cards, with four wrapper artworks fronted by the set’s Ultra Beasts — Buzzwole, Silvally, Kartana and Guzzlord. The 36-pack booster box came with a nice sweetener for the era: a guaranteed secret-rare-or-better card somewhere in the box. There was a Crimson Invasion Elite Trainer Box, two theme decks (Destruction Fang and Clanging Thunder), and — unusually — two separate Ultra Beast GX Premium Collections that carried the promo Beasts not found in packs.
As a smaller “mini” set it’s generally reckoned to have had a tighter print run than its neighbours, which keeps sealed product a little scarcer. And as with every modern set, there’s no “1st Edition” — that ended in the vintage era.


Variations between the Japanese and English releases
Like the rest of the Sun & Moon run, the English Crimson Invasion wasn’t a straight port of a single Japanese pack. It was merged from Japan’s two paired September 2017 half-sets — Awakened Heroes (覚醒の友者, SM4S) and Ultradimensional Beasts (超次元の暴牼, SM4A), each a roughly 50-card set. The two Japanese halves even carried type restrictions — Awakened Heroes had no Darkness or Fairy Pokémon, and Ultradimensional Beasts had no Fire or Metal — a split the English release dropped when it folded both into a single 111-card set.
Counting its 13 secret rares (112/111–124/111), the English set reaches 124 cards. The main event survived the trip intact: the Ultra Beasts arrived as Pokémon-GX in both regions, with Nihilego-GX, Buzzwole-GX, Guzzlord-GX and Kartana-GX wearing the distinctive red “Ultra Beast” GX styling, joined by Silvally-GX. No individual region-exclusive cards or artwork swaps are documented for the set.
Set List
The 124-card checklist runs 1–111 for the main set (Full Art GX and Supporters are woven into the top of that range), then 112–124 for the secret rares — the eight Rainbow Rare GX and five gold Trainer/Energy cards. Trainer and Energy cards carry no Energy type.
| Card Image | No. | Card name | Rarity | Card type |
![]() |
1/111 | Weedle Grass | Common | Grass |
| Card text
Poison Sting — Your opponent’s Active Pokémon is now Poisoned.
|
||||
![]() |
2/111 | Kakuna | Uncommon | Grass |
| Card text
Multiply — Search your deck for up to 3 Kakuna and put them onto your Bench. Then, shuffle your deck.
|
||||
![]() |
3/111 | Beedrill | Rare | Grass |
| Card text
Sudden Sting 10 — If this Pokémon evolved from Kakuna during this turn, your opponent’s Active Pokémon is now Paralyzed and Poisoned.
Sharp Sting 60 |
||||
![]() |
4/111 | Exeggcute | Common | Grass |
| Card text
Hypnosis — Your opponent’s Active Pokémon is now Asleep.
Ram 10 |
||||
![]() |
5/111 | Cacnea | Common | Grass |
| Card text
Sucker Punch 10+ — If this Pokémon has any Darkness Energy attached to it, this attack does 30 more damage.
|
||||
![]() |
6/111 | Cacturne | Rare | Grass |
| Card text
Spike Rend 30+ — If your opponent’s Active Pokémon already has any damage counters on it, this attack does 60 more damage.
Hunt — Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. This attack does 40 damage to the new Active Pokémon. |
||||
![]() |
7/111 | Karrablast | Common | Grass |
| Card text
Ability — Shell On: Once during your turn (before your attack), you may discard a Shelmet from your hand. If you do, search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.
Peck 30 |
||||
![]() |
8/111 | Shelmet | Common | Grass |
| Card text
Absorb 10 — Heal 10 damage from this Pokémon.
|
||||
![]() |
9/111 | Accelgor | Uncommon | Grass |
| Card text
Recover — Discard an Energy from this Pokémon and heal all damage from it.
Speed Attack 70 |
||||
![]() |
10/111 | Skiddo | Common | Grass |
| Card text
Seed Bomb 20
|
||||
![]() |
11/111 | Gogoat | Rare Holo | Grass |
| Card text
Ability — Sap Sipper: This Pokémon’s attacks do 80 more damage to your opponent’s Grass Pokémon (before applying Weakness and Resistance).
Horn Leech 80 — Heal 20 damage from this Pokémon. |
||||
![]() |
12/111 | Alolan | Rare Holo | Fire |
| Card text
Dance of Flames — For each Energy attached to your opponent’s Pokémon, attach a Fire Energy card from your discard pile to your Pokémon in any way you like.
Burning Bonemerang 70× — Flip 2 coins. This attack does 70 damage for each heads. If either of them is heads, your opponent’s Active Pokémon is now Burned. |
||||
![]() |
13/111 | Numel | Common | Fire |
| Card text
Continuous Headbutt 30× — Flip a coin until you get tails. This attack does 30 damage for each heads.
|
||||
![]() |
14/111 | Camerupt | Rare | Fire |
| Card text
Continuous Headbutt 80× — Flip a coin until you get tails. This attack does 80 damage for each heads.
Searing Flame 120 — Your opponent’s Active Pokémon is now Burned. |
||||
![]() |
15/111 | Staryu | Common | Water |
| Card text
Spinning Attack 10
|
||||
![]() |
16/111 | Starmie | Rare | Water |
| Card text
Ability — Escape: Once during your turn (before your attack), you may shuffle this Pokémon and all cards attached to it into your deck.
Spinning Attack 40 |
||||
![]() |
17/111 | Magikarp | Common | Water |
| Card text
Ability — Submerge: As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent’s).
Waterfall Evolution — Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck. |
||||
![]() |
18/111 | Gyarados-GX | Rare Holo GX | Water |
| Card text
Waterfall 70
Draconic Disaster 100+ — If there is any Stadium card in play, this attack does 100 more damage. Then, discard that Stadium card. Dread Storm-GX — Discard an Energy from each of your opponent’s Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
||||
![]() |
19/111 | Swinub | Common | Water |
| Card text
Gnaw 30
|
||||
![]() |
20/111 | Piloswine | Uncommon | Water |
| Card text
Stampede 20
Rest — This Pokémon is now Asleep. Heal 90 damage from it. |
||||
![]() |
21/111 | Mamoswine | Rare | Water |
| Card text
Double Stomp 60+ — Flip 2 coins. This attack does 30 more damage for each heads.
Forceful Tackle 90+ — You may put up to 9 damage counters on this Pokémon. This attack does 10 more damage for each damage counter you placed in this way. |
||||
![]() |
22/111 | Remoraid | Common | Water |
| Card text
Water Gun 30
|
||||
![]() |
23/111 | Octillery | Rare | Water |
| Card text
Ink Spit — If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.
Special Artillery 40+ — You may discard a Special Energy from this Pokémon. If you do, this attack does 80 more damage. |
||||
![]() |
24/111 | Corphish | Common | Water |
| Card text
Crabhammer 30
|
||||
![]() |
25/111 | Crawdaunt | Rare | Water |
| Card text
Double Claws 80 — Discard 2 Energy from your opponent’s Active Pokémon.
|
||||
![]() |
26/111 | Feebas | Common | Water |
| Card text
Splashing Dodge 10 — Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.
|
||||
![]() |
27/111 | Milotic | Rare Holo | Water |
| Card text
TLC — Shuffle 1 of your opponent’s Benched Pokémon that has any damage counters on it and all cards attached to it into their deck.
Ocean Cyclone 80 — This attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) |
||||
![]() |
28/111 | Regice | Rare Holo | Water |
| Card text
Ability — Iceberg Shield: If you have Regirock in play, prevent all effects of attacks, including damage, done to this Pokémon by your opponent’s Stage 2 Pokémon.
Frost Smash 70 |
||||
![]() |
29/111 | Shellos | Common | Water |
| Card text
Regeneration — Heal 30 damage from this Pokémon.
Mud-Slap 10 |
||||
![]() |
30/111 | Pikachu | Common | Lightning |
| Card text
Pika Draw — Draw a card.
Quick Attack 20+ — Flip a coin. If heads, this attack does 20 more damage. |
||||
![]() |
31/111 | Alolan | Rare Holo | Lightning |
| Card text
Ability — Surge Surfer: If there is any Stadium card in play, this Pokémon has no Retreat Cost.
Psychic 70+ — This attack does 20 more damage times the amount of Energy attached to your opponent’s Active Pokémon. |
||||
![]() |
32/111 | Alolan | Common | Lightning |
| Card text
Defense Curl — Flip a coin. If heads, prevent all damage done to this Pokémon by attacks during your opponent’s next turn.
Tackle 20 |
||||
![]() |
33/111 | Alolan | Uncommon | Lightning |
| Card text
Corkscrew Punch 30
Self-Destruct 100 — This Pokémon does 100 damage to itself. |
||||
![]() |
34/111 | Alolan | — | Lightning |
| Card text
Hammer In 80
Super Electromagnetic Tackle 200 — This Pokémon does 50 damage to itself. Heavy Rock-GX 100 — Your opponent can’t play any cards from their hand during their next turn. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
||||
![]() |
35/111 | Emolga | Uncommon | Lightning |
| Card text
Energy Catch — Put 3 basic Energy cards from your discard pile into your hand.
Volt Switch 30 — Switch this Pokémon with 1 of your Benched Lightning Pokémon. |
||||
![]() |
36/111 | Gastly | Common | Psychic |
| Card text
Ominous Eyes — Put 1 damage counter on 1 of your opponent’s Pokémon.
|
||||
![]() |
37/111 | Haunter | Uncommon | Psychic |
| Card text
Pain Amplifier — Put 2 damage counters on each of your opponent’s Pokémon that has any damage counters on it.
|
||||
![]() |
38/111 | Gengar | Rare Holo | Psychic |
| Card text
Ability — Gnawing Curse: Whenever your opponent attaches an Energy card from their hand to 1 of their Pokémon, put 2 damage counters on that Pokémon.
Fade to Black 70 — Your opponent’s Active Pokémon is now Confused. |
||||
![]() |
39/111 | Misdreavus | Common | Psychic |
| Card text
Confuse Ray — Your opponent’s Active Pokémon is now Confused.
|
||||
![]() |
40/111 | Mismagius | Rare | Psychic |
| Card text
Chaos Wheel 30 — Your opponent can’t play any Pokémon Tool, Special Energy, or Stadium cards from their hand during their next turn.
Dark Arts 20× — This attack does 20 damage for each card in your opponent’s hand. |
||||
![]() |
41/111 | Spoink | Common | Psychic |
| Card text
Splash 10
|
||||
![]() |
42/111 | Grumpig | Uncommon | Psychic |
| Card text
Ability — Own Tempo: This Pokémon can’t be Confused.
Psych Up 60 — During your next turn, this Pokémon’s Psych Up attack does 60 more damage (before applying Weakness and Resistance). |
||||
![]() |
43/111 | Chimecho | Common | Psychic |
| Card text
Bell of Silence 10 — Your opponent can’t play any Pokémon that has an Ability from their hand during their next turn.
|
||||
![]() |
44/111 | Chimecho | Common | Psychic |
| Card text
Astonish — Choose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into their deck.
|
||||
![]() |
45/111 | Gourgeist | Rare | Psychic |
| Card text
Confuse Ray — Your opponent’s Active Pokémon is now Confused.
Pumpkin Bomb 10+ — Before doing damage, you may discard any number of Pokémon Tool cards from your Pokémon. This attack does 40 more damage for each card you discarded in this way. |
||||
![]() |
46/111 | Salandit | Common | Psychic |
| Card text
Singe — Your opponent’s Active Pokémon is now Burned.
|
||||
![]() |
47/111 | Salazzle | Rare Holo | Psychic |
| Card text
Nasty Plot — Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.
Severe Poison — Your opponent’s Active Pokémon is now Poisoned. Put 4 damage counters instead of 1 on that Pokémon between turns. |
||||
![]() |
48/111 | Oranguru | Rare | Psychic |
| Card text
Fixer of the Forest — Put 3 Pokémon Tool cards from your discard pile into your hand.
Zen Headbutt 70 |
||||
![]() |
49/111 | Nihilego-GX | Rare Holo GX | Psychic |
| Card text
Ability — Empty Light: When you play this Pokémon from your hand onto your Bench during your turn, you may leave both Active Pokémon Confused and Poisoned.
Lock Up 120 — The Defending Pokémon can’t retreat during your opponent’s next turn. Symbiont-GX — Add the top 2 cards of your opponent’s deck to their Prize cards. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
||||
![]() |
50/111 | Mankey | Common | Fighting |
| Card text
Three-Step Strike 10× — Flip 3 coins. This attack does 10 damage for each heads.
|
||||
![]() |
51/111 | Primeape | Rare | Fighting |
| Card text
Low Kick 30
Lucha Fight 90 — During your opponent’s next turn, the Defending Pokémon’s attacks do 30 more damage (before applying Weakness and Resistance). |
||||
![]() |
52/111 | Cubone | Common | Fighting |
| Card text
Leer — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Headbutt 20 |
||||
![]() |
53/111 | Regirock | Rare | Fighting |
| Card text
Ability — Rock Peak Growl: Your Registeel’s attacks do 10 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
Tough Swing 110 — This attack’s damage isn’t affected by Resistance. |
||||
![]() |
54/111 | Gastrodon | Uncommon | Fighting |
| Card text
Eerie Fluid 30 — Your opponent’s Active Pokémon is now Confused.
Earthquake 120 — This attack does 10 damage to each of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) |
||||
![]() |
55/111 | Stufful | Common | Fighting |
| Card text
Flop 30
|
||||
![]() |
56/111 | Bewear | Rare Holo | Fighting |
| Card text
Ability — Fluffy: This Pokémon takes 30 less damage from the attacks of your opponent’s non-Fire Pokémon (after applying Weakness and Resistance).
Cross-Cut 60+ — If your opponent’s Active Pokémon is an Evolution Pokémon, this attack does 60 more damage. |
||||
![]() |
57/111 | Buzzwole-GX | Rare Holo GX | Fighting |
| Card text
Jet Punch 30 — This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Knuckle Impact 160 — This Pokémon can’t attack during your next turn. Absorption-GX 40× — This attack does 40 damage for each of your remaining Prize cards. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
||||
![]() |
58/111 | Houndour | Common | — |
| Card text
Rear Kick 10
Darkness Fang 20 |
||||
![]() |
59/111 | Houndoom | Rare | — |
| Card text
Fire Fang 30 — Your opponent’s Active Pokémon is now Burned.
Puncturing Fangs 90 — This attack’s damage isn’t affected by Resistance. |
||||
![]() |
61/111 | Zweilous | Uncommon | — |
| Card text
Headbutt 30
Double Hit 60× — Flip 2 coins. This attack does 60 damage for each heads. |
||||
![]() |
62/111 | Hydreigon | Rare | — |
| Card text
Ability — Weed Out: Once during your turn (before your attack), you may choose 3 of your Benched Pokémon. Then, discard your other Benched Pokémon.
Dark Destruction 120 — You may discard an Energy from this Pokémon. If you do, discard an Energy from your opponent’s Active Pokémon. |
||||
![]() |
63/111 | Guzzlord-GX | Rare Holo GX | — |
| Card text
Eat Sloppily — Discard the top 5 cards of your deck. If any of those cards are Energy cards, attach them to this Pokémon.
Tyrannical Hole 180 Glutton-GX 100 — If your opponent’s Pokémon is Knocked Out by damage from this attack, take 2 more Prize cards. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
||||
![]() |
64/111 | Mawile | Uncommon | — |
| Card text
Call for Family — Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Crunch 30 — Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon. |
||||
![]() |
65/111 | Aron | Common | — |
| Card text
Tackle 10
Metal Claw 30 |
||||
![]() |
66/111 | Lairon | Uncommon | — |
| Card text
Metal Claw 20
Hammer In 80 |
||||
![]() |
67/111 | Aggron | Rare Holo | — |
| Card text
Revenge Cannon 10+ — This attack does 10 more damage for each damage counter on all of your Benched Pokémon.
Buster Swing 120 — This attack’s damage isn’t affected by Resistance. |
||||
![]() |
68/111 | Registeel | Rare | — |
| Card text
Turbo Arm 30 — Attach a basic Energy card from your discard pile to 1 of your Benched Pokémon.
Iron Hand 90 — If Regice is on your Bench, heal 30 damage from this Pokémon. |
||||
![]() |
69/111 | Escavalier | Rare | — |
| Card text
Fury Attack 30× — Flip 3 coins. This attack does 30 damage for each heads.
Iron Tackle 130 — This Pokémon does 30 damage to itself. |
||||
![]() |
70/111 | Kartana-GX | Rare Holo GX | — |
| Card text
Ability — Slice Off: When you play this Pokémon from your hand onto your Bench during your turn, you may discard a Special Energy from 1 of your opponent’s Pokémon.
Gale Blade 70 — You may shuffle this Pokémon and all cards attached to it into your deck. Blade-GX — Take a Prize card. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
||||
![]() |
71/111 | Jigglypuff | Common | Fairy |
| Card text
Rollout 10
Double Slap 20× — Flip 2 coins. This attack does 20 damage for each heads. |
||||
![]() |
72/111 | Wigglytuff | Rare | Fairy |
| Card text
Hypnoblast 30 — Your opponent’s Active Pokémon is now Asleep.
Punishing Slap 60+ — If any of your opponent’s Pokémon have any Darkness Energy attached to them, this attack does 60 more damage. |
||||
![]() |
73/111 | Xerneas | Rare Holo | Fairy |
| Card text
Lead — Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.
Bright Horns 130 — This Pokémon can’t use Bright Horns during your next turn. |
||||
![]() |
74/111 | Alolan | — | Dragon |
| Card text
Tropical Head — This attack does 20 damage times the amount of Energy attached to this Pokémon to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Dragon Hammer 120 — Your opponent’s Active Pokémon is now Confused. Tower-Go-Round-GX 180 — Move any number of Energy from your Pokémon to your other Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
||||
![]() |
75/111 | Jangmo | Common | Dragon |
| Card text
Headbutt 10
Gentle Slap 20 |
||||
![]() |
76/111 | Hakamo | Uncommon | Dragon |
| Card text
Noble Roar — Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
Dragon Claw 40 |
||||
![]() |
77/111 | Kommo | Rare | Dragon |
| Card text
War Cry 30+ — If you have fewer Pokémon in play than your opponent, this attack does 90 more damage.
Clanging Scales 130 — During your opponent’s next turn, this Pokémon takes 30 more damage from attacks (after applying Weakness and Resistance). |
||||
![]() |
78/111 | Miltank | Uncommon | Colorless |
| Card text
Ability — Moomoo Malt: As long as this Pokémon is your Active Pokémon, whenever you attach an Energy card from your hand to 1 of your Pokémon, heal 90 damage from that Pokémon.
Sitdown Splash 60+ — Flip a coin. If heads, this attack does 30 more damage. |
||||
![]() |
79/111 | Swablu | Common | Colorless |
| Card text
Peck 10
|
||||
![]() |
80/111 | Altaria | Rare | Colorless |
| Card text
Draco Melody — Flip a coin. If heads, search your deck for a Dragon Pokémon and put it onto your Bench. Then, shuffle your deck.
Cotton Guard 30 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance). |
||||
![]() |
81/111 | Starly | Common | Colorless |
| Card text
Bug Search — Your opponent reveals their hand.
Flap 20 |
||||
![]() |
82/111 | Staravia | Uncommon | Colorless |
| Card text
Flap 20
Wing Attack 60 |
||||
![]() |
83/111 | Staraptor | Rare | Colorless |
| Card text
Clutch 50 — The Defending Pokémon can’t retreat during your opponent’s next turn.
Sky Hunting 120 — If your opponent’s Pokémon is Knocked Out by the damage from this attack, switch this Pokémon with 1 of your Benched Pokémon. |
||||
![]() |
84/111 | Regigigas | Rare Holo | Colorless |
| Card text
Ability — Seal of Antiquity: This Pokémon can’t attack unless Regirock, Regice, and Registeel are on your Bench.
Giant Stomp 160 — Discard any Stadium card in play. |
||||
![]() |
85/111 | Minccino | Common | Colorless |
| Card text
Tickle 10 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
|
||||
![]() |
86/111 | Cinccino | Uncommon | Colorless |
| Card text
Amazing Plea — Choose 2 cards from your discard pile. Then, ask your opponent if you may put them into your hand. If yes, put those cards into your hand. If no, this attack does 80 damage to your opponent’s Active Pokémon.
|
||||
![]() |
87/111 | Bunnelby | Common | Colorless |
| Card text
Mud Shot 30
|
||||
![]() |
88/111 | Diggersby | Uncommon | Colorless |
| Card text
Dig 60 — Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.
Hammer Arm 90 — Discard the top card of your opponent’s deck. |
||||
![]() |
89/111 | Type | Rare Holo | Colorless |
| Card text
Armor Press 30 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Slashing Claw 70 |
||||
![]() |
90/111 | Deino | — | Colorless |
| Card text
Ability — Gyro Unit: Your Basic Pokémon in play have no Retreat Cost.
Turbo Drive 120 — Attach a basic Energy card from your discard pile to 1 of your Benched Pokémon. Rebel-GX 50× — This attack does 50 damage for each of your opponent’s Benched Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
||||
![]() |
91/111 | Counter | Uncommon | — |
| Card text
You can play this card only if you have more Prize cards remaining than your opponent.
Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. You may play as many Item cards as you like during your turn (before your attack). |
||||
![]() |
92/111 | Dashing | Uncommon | — |
| Card text
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
If the Pokémon this card is attached to discards Energy for its Retreat Cost, put that Energy into your hand instead of the discard pile. You may play as many Item cards as you like during your turn (before your attack). |
||||
![]() |
93/111 | Devoured | Uncommon | — |
| Card text
The attacks of Darkness Pokémon and Dragon Pokémon (both yours and your opponent’s) do 10 more damage to the opponent’s Active Pokémon (before applying Weakness and Resistance).
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. |
||||
![]() |
94/111 | Fighting | Uncommon | — |
| Card text
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The Silvally-GX this card is attached to is a Fighting Pokémon. You may play as many Item cards as you like during your turn (before your attack). |
||||
![]() |
95/111 | Gladion | Uncommon | — |
| Card text
Look at your face-down Prize cards and put 1 of them into your hand. Then, shuffle this Gladion into your remaining Prize cards and put them back face down. If you didn’t play this Gladion from your hand, it does nothing.
You may play only 1 Supporter card during your turn (before your attack). |
||||
![]() |
96/111 | Lusamine | Uncommon | — |
| Card text
Put 2 in any combination of Supporter and Stadium cards from your discard pile into your hand.
You may play only 1 Supporter card during your turn (before your attack). |
||||
![]() |
97/111 | Peeking | Uncommon | — |
| Card text
Your opponent reveals their hand. You may have your opponent count the cards in their hand, shuffle those cards into their deck, then draw that many cards.
You may play as many Item cards as you like during your turn (before your attack). |
||||
![]() |
98/111 | Psychic | Uncommon | — |
| Card text
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The Silvally-GX this card is attached to is a Psychic Pokémon. You may play as many Item cards as you like during your turn (before your attack). |
||||
![]() |
99/111 | Sea | Uncommon | — |
| Card text
Special Conditions are not removed when Pokémon (both yours and your opponent’s) evolve or devolve.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. |
||||
![]() |
100/111 | Counter | Uncommon | Colorless |
| Card text
This card provides Colorless Energy.
If you have more Prize cards remaining than your opponent, and if this card is attached to a Pokémon that isn’t a Pokémon-GX or Pokémon-EX, this card provides every type of Energy but provides only 2 Energy at a time. |
||||
![]() |
101/111 | Gyarados-GX | Rare Ultra | Water |
| Card text
Waterfall 70
Draconic Disaster 100+ — If there is any Stadium card in play, this attack does 100 more damage. Then, discard that Stadium card. Dread Storm-GX — Discard an Energy from each of your opponent’s Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
||||
![]() |
102/111 | Alolan | Rare Ultra | Lightning |
| Card text
Hammer In 80
Super Electromagnetic Tackle 200 — This Pokémon does 50 damage to itself. Heavy Rock-GX 100 — Your opponent can’t play any cards from their hand during their next turn. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
||||
![]() |
103/111 | Nihilego-GX | Rare Ultra | Psychic |
| Card text
Ability — Empty Light: When you play this Pokémon from your hand onto your Bench during your turn, you may leave both Active Pokémon Confused and Poisoned.
Lock Up 120 — The Defending Pokémon can’t retreat during your opponent’s next turn. Symbiont-GX — Add the top 2 cards of your opponent’s deck to their Prize cards. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
||||
![]() |
104/111 | Buzzwole-GX | Rare Ultra | Fighting |
| Card text
Jet Punch 30 — This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Knuckle Impact 160 — This Pokémon can’t attack during your next turn. Absorption-GX 40× — This attack does 40 damage for each of your remaining Prize cards. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
||||
![]() |
105/111 | Guzzlord-GX | Rare Ultra | — |
| Card text
Eat Sloppily — Discard the top 5 cards of your deck. If any of those cards are Energy cards, attach them to this Pokémon.
Tyrannical Hole 180 Glutton-GX 100 — If your opponent’s Pokémon is Knocked Out by damage from this attack, take 2 more Prize cards. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
||||
![]() |
106/111 | Kartana-GX | Rare Ultra | — |
| Card text
Ability — Slice Off: When you play this Pokémon from your hand onto your Bench during your turn, you may discard a Special Energy from 1 of your opponent’s Pokémon.
Gale Blade 70 — You may shuffle this Pokémon and all cards attached to it into your deck. Blade-GX — Take a Prize card. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
||||
![]() |
107/111 | Alolan | Rare Ultra | Dragon |
| Card text
Tropical Head — This attack does 20 damage times the amount of Energy attached to this Pokémon to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Dragon Hammer 120 — Your opponent’s Active Pokémon is now Confused. Tower-Go-Round-GX 180 — Move any number of Energy from your Pokémon to your other Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
||||
![]() |
108/111 | Silvally-GX | Rare Ultra | Colorless |
| Card text
Ability — Gyro Unit: Your Basic Pokémon in play have no Retreat Cost.
Turbo Drive 120 — Attach a basic Energy card from your discard pile to 1 of your Benched Pokémon. Rebel-GX 50× — This attack does 50 damage for each of your opponent’s Benched Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
||||
![]() |
109/111 | Gladion | Rare Ultra | — |
| Card text
Look at your face-down Prize cards and put 1 of them into your hand. Then, shuffle this Gladion into your remaining Prize cards and put them back face down. If you didn’t play this Gladion from your hand, it does nothing.
You may play only 1 Supporter card during your turn (before your attack). |
||||
![]() |
110/111 | Lusamine | Rare Ultra | — |
| Card text
Put 2 in any combination of Supporter and Stadium cards from your discard pile into your hand.
You may play only 1 Supporter card during your turn (before your attack). |
||||
![]() |
111/111 | Olivia | Rare Ultra | — |
| Card text
Search your deck for up to 2 Pokémon-GX, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack). |
||||
![]() |
112/111 | Gyarados-GX | Rare Secret | Water |
| Card text
Waterfall 70
Draconic Disaster 100+ — If there is any Stadium card in play, this attack does 100 more damage. Then, discard that Stadium card. Dread Storm-GX — Discard an Energy from each of your opponent’s Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
||||
![]() |
113/111 | Alolan | Rare Secret | Lightning |
| Card text
Hammer In 80
Super Electromagnetic Tackle 200 — This Pokémon does 50 damage to itself. Heavy Rock-GX 100 — Your opponent can’t play any cards from their hand during their next turn. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
||||
![]() |
114/111 | Nihilego-GX | Rare Secret | Psychic |
| Card text
Ability — Empty Light: When you play this Pokémon from your hand onto your Bench during your turn, you may leave both Active Pokémon Confused and Poisoned.
Lock Up 120 — The Defending Pokémon can’t retreat during your opponent’s next turn. Symbiont-GX — Add the top 2 cards of your opponent’s deck to their Prize cards. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
||||
![]() |
115/111 | Buzzwole-GX | Rare Secret | Fighting |
| Card text
Jet Punch 30 — This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Knuckle Impact 160 — This Pokémon can’t attack during your next turn. Absorption-GX 40× — This attack does 40 damage for each of your remaining Prize cards. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
||||
![]() |
116/111 | Guzzlord-GX | Rare Secret | — |
| Card text
Eat Sloppily — Discard the top 5 cards of your deck. If any of those cards are Energy cards, attach them to this Pokémon.
Tyrannical Hole 180 Glutton-GX 100 — If your opponent’s Pokémon is Knocked Out by damage from this attack, take 2 more Prize cards. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
||||
![]() |
117/111 | Kartana-GX | Rare Secret | — |
| Card text
Ability — Slice Off: When you play this Pokémon from your hand onto your Bench during your turn, you may discard a Special Energy from 1 of your opponent’s Pokémon.
Gale Blade 70 — You may shuffle this Pokémon and all cards attached to it into your deck. Blade-GX — Take a Prize card. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
||||
![]() |
118/111 | Alolan | Rare Secret | Dragon |
| Card text
Tropical Head — This attack does 20 damage times the amount of Energy attached to this Pokémon to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Dragon Hammer 120 — Your opponent’s Active Pokémon is now Confused. Tower-Go-Round-GX 180 — Move any number of Energy from your Pokémon to your other Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
||||
![]() |
119/111 | Silvally-GX | Rare Secret | Colorless |
| Card text
Ability — Gyro Unit: Your Basic Pokémon in play have no Retreat Cost.
Turbo Drive 120 — Attach a basic Energy card from your discard pile to 1 of your Benched Pokémon. Rebel-GX 50× — This attack does 50 damage for each of your opponent’s Benched Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
||||
![]() |
120/111 | Counter | Rare Secret | — |
| Card text
You can play this card only if you have more Prize cards remaining than your opponent.
Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. You may play as many Item cards as you like during your turn (before your attack). |
||||
![]() |
121/111 | Wishful | Rare Secret | — |
| Card text
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
If the Pokémon this card is attached to is your Active Pokémon and is Knocked Out by damage from an opponent’s attack, move up to 3 basic Energy cards from that Pokémon to 1 of your Benched Pokémon. You may play as many Item cards as you like during your turn (before your attack). |
||||
![]() |
122/111 | Counter | Rare Secret | Colorless |
| Card text
This card provides Colorless Energy.
If you have more Prize cards remaining than your opponent, and if this card is attached to a Pokémon that isn’t a Pokémon-GX or Pokémon-EX, this card provides every type of Energy but provides only 2 Energy at a time. |
||||
![]() |
123/111 | Warp | Rare Secret | Colorless |
| Card text
This card provides Colorless Energy.
When you attach this card from your hand to your Active Pokémon, switch that Pokémon with 1 of your Benched Pokémon. |
||||
![]() |
124/111 | Water | Rare Secret | Water |
| Card text
—
|
||||
Other Cards
The Ultra Beasts & their red frame
The four in-set Ultra Beast-GX — Buzzwole (57), Nihilego (49), Guzzlord (63) and Kartana (70) — wear a bespoke red-and-black GX border that instantly reads as “not from around here.” It’s one of the set’s most memorable design touches and a fun sub-collection in its own right.
Gladion & Lusamine (Full Art Supporters)
The Aether Foundation storyline shows up in the trainer line-up. Gladion’s Full Art (109) is the chase — a genuinely useful Supporter (see below) with a popular character behind it — while Lusamine’s Full Art rounds out the pair. A reverse-holo Gladion was also handed out at Regional Championships.
The gold secrets (120–124)
The gold tier is unusually deck-relevant here: Counter Catcher, Counter Energy and Wishful Baton are all comeback-flavoured cards keyed to being behind on Prizes — fitting for a set built around scrappy underdog Beasts — plus gold Warp Energy and a gold Water Energy.
For Collectors: Most Valuable Cards
The premium layer here is the Rainbow Rare GX tier. Values shift constantly, so treat this as a pecking order and check live sold and graded comps for the exact card.
Gyarados-GX — Rainbow Rare (112/111)
Usually cited as the set’s most sought-after card. It rides the eternal Gyarados fan-favourite premium plus the rainbow-rare treatment — a case where collector demand outstrips competitive relevance.
Buzzwole-GX — Rainbow Rare (115/111)
The rare card that’s wanted for both reasons: a beloved rainbow finish and the face of one of the era’s best decks. That dual pull keeps it firmly on want-lists.
Silvally-GX & the rainbow tier (119/111)
Silvally-GX’s rainbow is a striking card, and together with the Nihilego, Guzzlord, Kartana, Alolan Golem and Alolan Exeggutor rainbows it forms the set’s full premium chase. Condition matters hugely on these — the textured foil whitens easily, so clean grades are scarce.
Behind the rainbows, the Gladion Full Art (109) is the trainer collectors and players both wanted.
Most Powerful Cards (Competitive Play)
Buzzwole-GX (57/111) — the reason this set matters
A small set’s giant. Buzzwole-GX packed a whole gameplan into one card: Jet Punch spread 30 to a Benched Pokémon for a single Fighting Energy (cheap early pressure and sniping), Knuckle Impact hit for a huge 160, and the Absorption-GX attack dealt 40 damage for each of your remaining Prizes — up to a monstrous 240 on turn one or two. Loaded with Fighting support like Strong Energy, Diancie ◆ and Choice Band, it hit absurd numbers off almost no investment. It anchored two of the season’s best decks: “Buzzroc” (Buzzwole / Lycanroc-GX), using Lycanroc’s gust to line up knockouts, and Buzzwole / Garbodor, pairing raw damage with Ability lock.
Silvally-GX (90/111)
The ultimate toolbox. Its typing bent to whichever memory disc you attached, it retreated for free, and it slotted into countless decks as flexible glue — the kind of card good players quietly relied on.
Rounding things out, Guzzlord-GX gave stall/mill decks a huge-HP Darkness wall, and Gyarados-GX and Kartana-GX turned up in rogue builds.
Trivia & Pop Culture
Small set, big footprint. Contemporary reviews were lukewarm on Crimson Invasion as a product to rip — one memorably shrugged “Ultra Beasts, I guess” — yet it’s remembered fondly by players because Buzzwole-GX went on to define a chunk of the 2017–18 season. It’s a lovely example of a set punching above its weight.
The invasion, staged. Splitting the Ultra Beasts across the main set and two Premium Collection boxes meant anyone chasing “all of them” had to buy several different products — a merchandising move fans noticed and grumbled about at the time.
A storyline in cardboard. The set leans into the games’ Aether Foundation arc, right down to Full Art Supporters for Gladion and Lusamine, tying the Beast invasion back to the plot of Sun & Moon. The next set, Ultra Prism, would pivot to a very different corner of the lore.
Images & Videos
A collection of media from Crimson Invasion, the Sun & Moon expansion that brought the Ultra Beasts crashing into the Pokemon TCG. Browse the full card gallery below, along with a full set review and a values rundown on video.
A full set review and a values rundown:
Crimson Invasion Complete Set Review with OmniPoke on YouTube.
How Much Are Crimson Invasion Pokemon Cards Worth? with PrimetimePokemon on YouTube.

































































































































