Pokemon TCG: Neo Discovery Set

Neo Discovery
(遺跡をこえて…)
Trading Card Game Set E9 / J8
General information
 Cards  English: 75
 Japanese: 56
 Series  Neo Series
 Previous Expansion  Neo Genesis
 Following Expansion  Neo Revelation
 Associated Decks  Water Brain Wave
 FightingGrass Wallop
 Released  June 1st, 2001 (English)
 July 7th, 2000 (Japan)

Quick menu: Overview / Print Versions & Collector’s Info / Set List / Other Cards / For Collectors / Most Powerful / Trivia / Images & Videos

Neo Discovery booster packNeo Discovery is the second set of the Neo era of the Pokémon Trading Card Game, released in English on 1 June 2001 as an adaptation of Japan’s Crossing the Ruins… (July 2000). It is a wholly Generation II release — every Pokémon is drawn from Gold and Silver’s Johto Pokédex — and it landed in the middle of the Neo run, sitting between Neo Genesis and Neo Revelation.

Its reputation rests on two things. The first is a run of genuinely beautiful holos led by the Eeveelutions: Umbreon (13/75) is one of the most beloved cards of the entire Wizards of the Coast era, with Espeon (1/75) not far behind. The second is the set’s embrace of the Ruins of Alph — the Johto site tied to the Unown — which it leaned into by printing nine different Unown as their own cards, turning the alphabet Pokémon into a mini-collection all of their own. Seventy-five cards deep and issued in both 1st Edition and Unlimited printings, it remains one of the era’s most fondly-remembered releases, largely on the strength of that Umbreon.

Master the Secrets of Neo Discovery™

What is the relationship between Pokémon and the strange glyphs engraved on the stone walls of the ruins? What new Pokémon will you encounter in the world beyond the forest ruins?

— Original Wizards of the Coast promotional copy, 2001

Print Versions & Collectors Info

Neo Discovery shipped with four English booster arts — Umbreon, Scizor, Smeargle and Xatu — and it’s the Umbreon wrapper everyone remembers. In Japan the set arrived as Crossing the Ruins… with its own pack and box art.

English booster packs

Neo Discovery booster pack — Umbreon art (English)Neo Discovery booster pack — Scizor art (English)Neo Discovery booster pack — Smeargle art (English)Neo Discovery booster pack — Xatu art (English)Neo Discovery booster box (English)

Japanese release

Japanese Neo Discovery pack — Crossing the RuinsJapanese Neo Discovery box — Crossing the Ruins

Set List with Pictures

 

Card Image No. Card name Rarity Card type
1 Espeon 1/75 Espeon     Rare Holo Psychic 
Card text

Does 30 damage plus 10 more damage for each Energy card attached to the Defending Pokémon.
2 Forretress 2/75 Forretress  Rare Holo Metal 
Card text

During your opponent’s turn, whenever 1 of your opponent’s Benched Pokémon becomes his or her Active Pokémon, Forretress does 10 damage to it. (Don’t apply Weakness and Resistance.) This power stops working if Forretress is Asleep, Confused, or Paralyzed.
3 Hitmontop 3/75 Hitmontop  Rare Holo Fighting 
Card text
Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to Hitmontop.
4 Houndoom 4/75  Houndoom  Rare Holo Darkness
Card text
Until the end of your next turn, if an attack damages the Defending Pokémon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokémon.
5 Houndour 5/75 Houndour  Rare Holo  Fire
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
6 Kabutops 6/75 Kabutops  Rare Holo  Water
Card text
Flip a number of coins equal to the number of Energy cards attached to Kabutops. This attack does 40 damage times the number of heads. You can’t flip more than 3 coins in this way.
7 Magnemite  7/75 Magnemite  Rare Holo Metal 
Card text
During your next turn, treat any tails flipped when using Magnemite’s Electric Bolt attack on the Defending Pokémon as if they were heads. (Benching or evolving either Pokémon ends this effect.)
8 Politoed 8/75 Politoed  Rare Holo  Water
Card text
Whenever Politoed’s attack damages the Defending Pokémon (after applying Weakness and Resistance), if there are more than 3 Poliwags, Poliwhirls, Poliwraths, and/or Politoeds in play (including your opponent’s), that attack does 40 more damage (no matter how many heads you get). This power stops working while Politoed is Asleep, Confused, or Paralyzed.
9 Poliwrath 9/75 Poliwrath  Rare Holo Fighting 
Card text
Poliwrath does 20 damage to itself.
10 Scizor 10/75     Scizor  Rare Holo Metal 
Card text   
Does damage equal to half the Defending Pokémon’s remaining HP (rounded down to the nearest 10).
11 Smeargle 11/75 Smeargle  Rare Holo Colorless 
Card text
If the Defending Pokémon attacked last turn, and Smeargle was in play during that attack, Smeargle copies that attack except for its Energy costs and anything else required in order to use that attack.
12 Tyranitar  12/75 Tyranitar  Rare Holo Darkness 
Card text
Flip 2 coins. This attack does 30 damage times the number of heads.
13 Umbreon 13/75 Umbreon  Rare Holo  Darkness
Card text
Choose 1 of your opponent’s Pokémon. This attack does 30 damage to that Pokémon. This attack’s damage isn’t affected by Weakness, Resistance, Pokémon Powers, or any other effects on the Defending Pokémon.
14 UnownA 14/75 Unown A   Rare Holo Psychic 
Card text
Whenever 1 of your Pokémon with Unown in its name uses its Hidden Power attack, that attack does 10 more damage for each damage counter on Unown [A]. If you have more than 1 Unown [A] in play, use only 1 [Anger] for each attack.
15 Ursaring 15/75 Ursaring  Rare Holo Colorless 
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does nothing (not even damage).
16 Wobbuffet 16/75 Wobbuffet  Rare Holo Psychic 
Card text
If an attack damages Wobbuffet during your opponent’s next turn (even if Wobbuffet is Knocked Out), flip a coin. If heads, Wobbuffet attacks the Defending Pokémon for an equal amount of damage.
17 Yanma  17/75      Yanma  Rare Holo  Grass
Card text
Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance. Then, if your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon.
18 Beedrill 18/75 Beedrill  Rare Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned. Your opponent now puts 3 damage counters on it instead of 1 after each player’s turn (even if it was already Poisoned).
19 Butterfree  19/75 Butterfree   Rare Grass 
Card text
Flip a coin. If heads, the Defending Pokémon is now either Asleep, Confused, Paralyzed, or Poisoned (your choice).
20 Espeon  20/75 Espeon      Rare Psychic 
Card text
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
21 Forretress  21/75 Forretress  Rare Metal 
Card text
During your opponent’s turn, whenever 1 of your opponent’s Benched Pokémon becomes his or her Active Pokémon, Forretress does 10 damage to it. (Don’t apply Weakness and Resistance.) This power stops working if Forretress is Asleep, Confused, or Paralyzed.
22 Hitmontop  22/75     Hitmontop  Rare Fighting 
Card text
Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to Hitmontop.
23 Houndoom 23/75 Houndoom  Rare  Darkness
Card text
Until the end of your next turn, if an attack damages the Defending Pokémon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokémon.
24 Houndour 24/75 Houndour  Rare  Fire
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
25 Kabutops  25/75 Kabutops  Rare  Water
Card text
Flip a number of coins equal to the number of Energy cards attached to Kabutops. This attack does 40 damage times the number of heads. You can’t flip more than 3 coins in this way
26 Magnemite  26/75 Magnemite  Rare  Metal
Card text
During your next turn, treat any tails flipped when using Magnemite’s Electric Bolt attack on the Defending Pokémon as if they were heads. (Benching or evolving either Pokémon ends this effect.)
27 Politoed 27/75 Politoed   Rare Water 
Card text
Whenever Politoed’s attack damages the Defending Pokémon (after applying Weakness and Resistance), if there are more than 3 Poliwags, Poliwhirls, Poliwraths, and/or Politoeds in play (including your opponent’s), that attack does 40 more damage (no matter how many heads you get). This power stops working while Politoed is Asleep, Confused, or Paralyzed.
28 Poliwrath  28/75 Poliwrath  Rare  Fighting
Card text
Poliwrath does 20 damage to itself.
29 Scizor  29/75 Scizor  Rare  Metal
Card text
Does damage equal to half the Defending Pokémon’s remaining HP (rounded down to the nearest 10).
30 Smeargle 30/75 Smeargle  Rare Colorless 
Card text
If the Defending Pokémon attacked last turn, and Smeargle was in play during that attack, Smeargle copies that attack except for its Energy costs and anything else required in order to use that attack.
31 Tyranitar  31/75 Tyranitar  Rare Darkness 
Card text
Flip 2 coins. This attack does 30 damage times the number of heads.
32 Umbreon  32/75 Umbreon  Rare  Darkness
Card text
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
33 UnownA 33/75 Unown A  Rare  Psychic
Card text
Whenever 1 of your Pokémon with Unown in its name uses its Hidden Power attack, that attack does 10 more damage for each damage counter on Unown [A]. If you have more than 1 Unown [A] in play, use only 1 [Anger] for each attack.
34 Ursaring  34/75 Ursaring  Rare Colorless 
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does nothing (not even damage)
35 Wobbuffet 35/75     Wobbuffet  Rare  Psychic
Card text
If an attack damages Wobbuffet during your opponent’s next turn (even if Wobbuffet is Knocked Out), flip a coin. If heads, Wobbuffet attacks the Defending Pokémon for an equal amount of damage.
36 Yanma 36/75     Yanma      Rare Grass 
Card text
Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Pokémon. Don’t apply Weakness and Resistance. Then, if your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon.
37 Corsola  37/75 Corsola  Uncommon  Water
Card text
Discard 1 Water Energy card attached to Corsola or this attack does nothing. Remove all damage counters from Corsola.
38 Eevee 38/75 Eevee  Uncommon Colorless 
Card text
Whenever you attach an Energy card to Eevee, flip a coin. If heads, search your deck for a card that evolves from Eevee that is the same type as the Energy card you attached to Eevee. Attach that card to Eevee. This counts as evolving Eevee. Shuffle your deck afterward. This power can’t be used if Eevee is Asleep, Confused, or Paralyzed.
39 Houndour 39/75     Houndour  Uncommon  Darkness
Card text
Before doing damage, discard all Trainer cards attached to the Defending Pokémon (before they affect the damage).
40 Igglybuff  40/75 Igglybuff  Uncommon  Colorless
Card text
Once during your turn (before your attack), choose 1 of your opponent’s Benched Pokémon that has a Pokémon Power. That power stops working until the end of this turn. This effect ends if that Pokémon leaves the Bench.
41 Kakuna  41/75     Kakuna  Uncommon Grass 
Card text
During your opponent’s next turn, whenever your opponent’s attack damages Kakuna (even if Kakuna is Knocked Out), your opponent’s Active Pokémon is now Poisoned and Kakuna does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
42 Metapod  42/75 Metapod  Uncommon Grass 
Card text
During your opponent’s next turn, whenever 20 or less damage is done to Metapod (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen).
43 Omastar 43/75     Omastar  Uncommon Fighting 
Card text
Flip a coin. If heads, this attack does 10 damage plus 20 more damage and the Defending Pokémon is now Paralyzed. If tails, this attack does 10 damage.
44 Poliwhirl  44/75 Poliwhirl  Uncommon  Grass
Card text
Put 3 damage counters on Poliwhirl. If this doesn’t Knock Out Poliwhirl, search your deck for up to 2 Basic Energy cards and attach them to Poliwhirl. Shuffle your deck afterward.
45 Pupitar 45/75 Pupitar  Uncommon Water 
Card text
Does 10 damage to each non-Fighting Pokémon in play. Don’t apply Weakness and Resistance.
46 Scyther 46/75 Scyther  Uncommon Grass
Card text
Flip 4 coins. This attack does 10 damage plus 10 more damage if exactly 1 is heads, or 20 more damage if exactly 2 are heads, or 40 more damage if exactly 3 are heads, or 80 more damage if all 4 are heads
47 UnownD  47/75 Unown D  Uncommon  Psychic
Card text
Whenever a Darkness Pokémon damages 1 of your Pokémon, reduce that damage by 30 (after applying Weakness and Resistance). This power stops working if you have more than 1 Unown [D] in play. (This power works even if Unown [D] is Asleep, Confused, or Paralyzed.)
48 UnownF  48/75 Unown F  Uncommon Psychic 
Card text
Once during your turn (before your attack), if you have Unown [F], Unown [I], Unown [N], and Unown [D] on your Bench, you may search your deck for a Trainer card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.
50 UnownM  49/75     Unown M  Uncommon Psychic 
Card text
Whenever a Metal Pokémon damages 1 of your Pokémon, reduce that damage by 30 (after applying Weakness and Resistance). This power stops working if you have more than 1 Unown [M] in play. (This power works even if Unown [M] is Asleep, Confused, or Paralyzed.)
50 UnownN 50/75 Unown N  Uncommon  Psychic
Card text
Whenever a Colorless Pokémon damages 1 of your Pokémon, reduce that damage by 30 (after applying Weakness and Resistance). This power stops working if you have more than 1 Unown [N] in play. (This power works even if Unown [N] is Asleep, Confused, or Paralyzed.)
51 UnownU  51/75 Unown U  Uncommon Psychic 
Card text
Once during your turn (before your attack), if you have Unown [U], Unown [N], Unown [D], and Unown [O] on your Bench, you may return your Active Pokémon and all cards attached to it to your hand.
52 Xatu 52/75 Xatu  Uncommon  Psychic
Card text
Flip a coin. If heads, choose 1 Energy card attached to the Defending Pokémon and 1 of your opponent’s Benched Pokémon. Attach that Energy card to that Pokémon.
53 Caterpie 53/75 Caterpie  Common Grass 
Card text
Caterpie does 10 damage to itself.
54 Dunsparce  54/75 Dunsparce  Common  Colorless
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
55 Hoppip  55/75     Hoppip  Common  Grass
Card text
Rolling Tackle
56 Kabuto 56/75 Kabuto  Common Water 
Card text
Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a card named Kabuto and put it on your Bench. Shuffle your deck afterward. Treat the new Kabuto as a Basic Pokémon. This power can’t be used if Kabuto is Asleep, Confused, or Paralyzed (or if your Bench is full).
57 Larvitar  57/75 Larvitar  Common  Fighting
Card text
Bite
58 Mareep 58/75     Mareep  Common Lightning 
Card text
Flip a coin. If tails, Mareep does 10 damage to itself.
59 Natu  59/75 Natu  Common  Psychic
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
60 Omanyte  60/75 Omanyte  Common Fighting 
Card text
Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a card that evolves from Mysterious Fossil and put it on your Bench. Shuffle your deck afterward. Treat that card as a Basic Pokémon. This power can’t be used if Omanyte is Asleep, Confused, or Paralyzed (or if your Bench is full).
61 Pineco 61/75 Pineco  Common Grass 
Card text
Flip a coin. If heads, Pineco does 40 damage to itself and 10 damage to each Pokémon on each player’s Bench. (Don’t apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If tails, this attack does nothing (not even damage).
62 Poliwag  62/75 Poliwag  Common Water 
Card text
The Defending Pokémon is now Asleep.
63 Sentret  63/75 Sentret  Common Colorless 
Card text
Look at your opponent’s hand.
64 Spinarak  64/75 Spinarak  Common Grass 
Card text  
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
65 Teddiursa  65/75 Teddiursa  Common Colorless 
Card text
Remove all damage counters from Teddiursa. Teddiursa is now Asleep.
66 Tyrogue  66/75 Tyrogue  Common Fighting
Card text
Flip a coin. If tails, this attack does nothing.
67 UnownE  67/75 Unown E  Common Psychic 
Card text
When you play Unown [E] from your hand, your opponent may shuffle his or her hand into his or her deck and then draw 4 cards. Either way, you may shuffle your hand into your deck and draw 4 cards.
68 UnownI  68/75     Unown I  Common  Psychic
Card text
When you play Unown [I] from your hand, you may search your deck for a card with Unown in its name and put it onto your Bench. Shuffle your deck afterward. You can’t use this power if your Bench is full.
69 UnownO 69/75 Unown O  Common Psychic 
Card text
Once during you turn (before your attack), you may look at 5 cards from the top of your opponent’s deck and put them back in the same order.
70 Weedle 70/75 Weedle  Common Grass 
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, this attack does nothing (not even damage).
71 Wooper  71/75 Wooper  Common Water 
Card text
If an attack would do damage to Wooper during your opponent’s next turn, your opponent flips a coin. If tails, prevent all damage to Wooper from that attack. (Any other effects of that attack happen.)
72 FossilEgg 72/75 Fossil Egg  Uncommon T
Card text
Flip a coin. If heads, search your deck for a card that evolves from Mysterious Fossil and put it onto your Bench or put a card that evolves from Mysterious Fossil from your hand onto your Bench. Either way, treat the new card as a Basic Pokémon. If you searched your deck, shuffle it. (You can’t play this card if your Bench is full.)
73 HyperDevolutionSpray 73/75 Hyper Devolution Spray  Uncommon T
Card text
Choose 1 of your evolved Pokémon. Take the highest Stage Evolution card from that Pokémon and put it into your hand. (You can’t evolve a Pokémon the turn you devolve it.)
74 RuinWall  74/75 Ruin Wall  Uncommon  T
Card text
Search your deck for a card with Unown in its name and put it onto your Bench. Shuffle your deck afterward. (You can’t play this card if your Bench is full.)
75 EnergyArk  75/75     Energy Ark  Uncommon T
Card text
Flip 2 coins. For each heads, search your deck for a Basic Energy card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.

Other Cards

Two things set Neo Discovery apart from the cards you’d actually pull for a deck: its Unown obsession and its Ruins of Alph flavour.

Neo Discovery Unown 14/75

The Unown collection

Leaning hard into the Ruins of Alph from Gold and Silver, the set printed nine different Unown — the letters A, D, F, M, N, U, E, I and O — each as its own card. They didn’t spell anything in particular, but they turned Unown into a mini set-within-a-set that collectors still enjoy chasing.

Neo Discovery Fossil Egg 72/75

Ruins of Alph trainers

The archaeological theme carried into the Trainer line-up too, with cards like Fossil Egg (72/75), Hyper Devolution Spray (73/75), Ruin Wall (74/75) and Energy Ark (75/75) rounding out the set.

For Collectors: Most Valuable Cards

Neo Discovery’s value story is, more than anything, an Eeveelution story — and one card carries the whole set.

Neo Discovery Umbreon 13/75

Umbreon (13/75)

The crown jewel. Umbreon’s moonlit holo is one of the most adored cards of the entire Wizards era, and it is the single card that keeps Neo Discovery on collectors’ radars two decades on. First Edition copies in high grade are the set’s blue-chip chase.

Neo Discovery Espeon 1/75

Espeon (1/75)

The other half of the pair, and fittingly card number one. Espeon’s sunlit artwork is every bit as loved as Umbreon’s, and the two are almost always chased together.

Neo Discovery Tyranitar 12/75

Tyranitar (12/75)

Johto’s pseudo-legendary in its first English holo. A big, popular Pokémon whose collector demand runs well ahead of anything it ever managed in competitive play.

Neo Discovery Scizor 10/75

Scizor (10/75)

One of the cleaner-looking holos in the set and a long-standing Gen II fan favourite — a steady mid-tier chase.

Neo Discovery Houndoom 4/75

Houndoom (4/75)

The Dark/Fire hound’s debut holo, and a quiet favourite for type collectors completing their Johto runs.

Most Powerful Cards (Competitive Play)

Neo Discovery is remembered for its artwork rather than its tournament results, but a handful of cards still earned table time in the Neo-on format.

Neo Discovery Umbreon 13/75

Umbreon (13/75)

Beyond its collector status, Umbreon’s Faint Attack dealt a flat 30 damage with Weakness and Resistance ignored — cheap, dependable chip damage that made it a splashable tech.

Neo Discovery Scizor 10/75

Scizor (10/75)

A durable attacker with a handy Pokémon Power, Scizor was the closest thing the set had to a genuine deck centrepiece.

Neo Discovery Tyranitar 12/75

Tyranitar (12/75)

Slow to build but hard-hitting once online, Tyranitar was the era’s archetypal big Stage-2 payoff for players who could power it up.

Trivia & Pop Culture

  • Second in the Neo line: Neo Discovery launched in English on 1 June 2001, adapting Japan’s “Crossing the Ruins…” (July 2000). It sits between Neo Genesis and Neo Revelation in the Johto-era Neo run.
  • Umbreon’s legend: card 13/75 has grown into one of the most iconic non-secret holos of the entire WOTC era — the card most people picture when they think of this set.
  • Gen II to the core: every Pokémon is drawn from Gold and Silver’s Johto Pokédex, doubling down on the region’s lore and its mysterious Unown.
  • 1st Edition vs Unlimited: like its neighbours, Neo Discovery came in a stamped 1st Edition print and a later Unlimited run, with 1st Edition holos carrying the premium.
  • 75 from 56: the English set expanded on Japan’s 56-card release, with non-holo versions of the holo rares filling out the numbering.

Images & Videos

A collection of media relating to the Pokémon TCG Neo Discovery set — the full card gallery alongside its booster and box art, plus a couple of pack openings for the set.

  • Neo Discovery Espeon (1/75)
  • Neo Discovery Forretress (2/75)
  • Neo Discovery Hitmontop (3/75)
  • Neo Discovery Houndoom (4/75)
  • Neo Discovery Houndour (5/75)
  • Neo Discovery Kabutops (6/75)
  • Neo Discovery Magnemite (7/75)
  • Neo Discovery Politoed (8/75)
  • Neo Discovery Poliwrath (9/75)
  • Neo Discovery Scizor (10/75)
  • Neo Discovery Smeargle (11/75)
  • Neo Discovery Tyranitar (12/75)
  • Neo Discovery Umbreon (13/75)
  • Neo Discovery Unown A (14/75)
  • Neo Discovery Ursaring (15/75)
  • Neo Discovery Wobbuffet (16/75)
  • Neo Discovery Yanma (17/75)
  • Neo Discovery Beedrill (18/75)
  • Neo Discovery Butterfree (19/75)
  • Neo Discovery Espeon (20/75)
  • Neo Discovery Forretress (21/75)
  • Neo Discovery Hitmontop (22/75)
  • Neo Discovery Houndoom (23/75)
  • Neo Discovery Houndour (24/75)
  • Neo Discovery Kabutops (25/75)
  • Neo Discovery Magnemite (26/75)
  • Neo Discovery Politoed (27/75)
  • Neo Discovery Poliwrath (28/75)
  • Neo Discovery Scizor (29/75)
  • Neo Discovery Smeargle (30/75)
  • Neo Discovery Tyranitar (31/75)
  • Neo Discovery Umbreon (32/75)
  • Neo Discovery Unown A (33/75)
  • Neo Discovery Ursaring (34/75)
  • Neo Discovery Wobbuffet (35/75)
  • Neo Discovery Yanma (36/75)
  • Neo Discovery Corsola (37/75)
  • Neo Discovery Eevee (38/75)
  • Neo Discovery Houndour (39/75)
  • Neo Discovery Igglybuff (40/75)
  • Neo Discovery Kakuna (41/75)
  • Neo Discovery Metapod (42/75)
  • Neo Discovery Omastar (43/75)
  • Neo Discovery Poliwhirl (44/75)
  • Neo Discovery Pupitar (45/75)
  • Neo Discovery Scyther (46/75)
  • Neo Discovery Unown D (47/75)
  • Neo Discovery Unown F (48/75)
  • Neo Discovery Unown M (50/75)
  • Neo Discovery Unown U (51/75)
  • Neo Discovery Xatu (52/75)
  • Neo Discovery Caterpie (53/75)
  • Neo Discovery Dunsparce (54/75)
  • Neo Discovery Hoppip (55/75)
  • Neo Discovery Kabuto (56/75)
  • Neo Discovery Larvitar (57/75)
  • Neo Discovery Mareep (58/75)
  • Neo Discovery Natu (59/75)
  • Neo Discovery Omanyte (60/75)
  • Neo Discovery Pineco (61/75)
  • Neo Discovery Poliwag (62/75)
  • Neo Discovery Sentret (63/75)
  • Neo Discovery Spinarak (64/75)
  • Neo Discovery Teddiursa (65/75)
  • Neo Discovery Tyrogue (66/75)
  • Neo Discovery Unown E (67/75)
  • Neo Discovery Unown I (68/75)
  • Neo Discovery Unown O (69/75)
  • Neo Discovery Weedle (70/75)
  • Neo Discovery Wooper (71/75)
  • Neo Discovery Fossil Egg (72/75)
  • Neo Discovery Hyper Devolution Spray (73/75)
  • Neo Discovery Ruin Wall (74/75)
  • Neo Discovery Energy Ark (75/75)
  • Neo Discovery Booster pack — Umbreon art
  • Neo Discovery Booster pack — Scizor art
  • Neo Discovery Booster pack — Smeargle art
  • Neo Discovery Booster pack — Xatu art
  • Neo Discovery Booster box (English)
  • Neo Discovery Japanese pack — Crossing the Ruins
  • Neo Discovery Japanese box — Crossing the Ruins

Opening a sealed Neo Discovery booster box.

A look at the Japanese Crossing the Ruins… packs.