| Card Image | No. | Card name | Rarity | Card type |
| 1/168 | Bellsprout | |
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| Card text Blot 20 Heal 10 damage from this Pokemon. |
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2/168 | Weepinbell | |
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| Card text Growth Attach up to 2 Grass Energy cards from your hand to this Pokemon. Double Razor Leaf 30+ |
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3/168 | Victreebel | |
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Fragrance Trap
Once during your turn (before your attack), you may flip a coin. If heads, switch 1 of your opponent’s Benched Pokemon with their Active Pokemon. Corrosive Acid 80 |
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4/168 | Scyther | |
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Twin Play
Search your deck for up to 2 Scyther and put them onto your Bench. Then, shuffle your deck. Agility 20 |
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5/168 | Spinarak | |
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Stun Poison
Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed and Poisoned. Pierce 20 |
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6/168 | Ariados | |
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Reactive Poison 20+
This attack does 50 more damage for each Special Condition affecting your opponent’s Active Pokemon. Spider Trap |
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7/168 | Treecko | |
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Sleep Poison
Your opponent’s Active Pokemon is now Asleep and Poisoned. |
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8/168 | Treecko | |
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Card text
Smack 10
Tail Whap 20 |
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9/168 | Grovyle | |
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Leaf Blade 20+
Flip a coin. If heads, this attack does 40 more damage. |
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10/168 | Sceptile | |
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Card text
Power of Nature
Prevent all damage done to your Pokemon that have any Grass Energy attached to them by attacks from your opponent’s Ultra Beasts. Powerful Storm 20× |
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11/168 | Seedot | |
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Card text
Hang Down 10
Harden
During your opponent’s next turn, prevent all damage done to this Pokemon by attacks if that damage is 40 or less.
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12/168 | Seedot | |
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Card text
Stampede 30
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13/168 | Nuzleaf | |
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Card text
Pound 20
Clear the Room |
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14/168 | Shiftry |
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Perplex 40
Your opponent’s Active Pokemon is now Confused. Extrasensory 90+ Den of Iniquity GX When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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15/168 | Surskit | |
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Card text
Bubble
Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed. |
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16/168 | Masquerain | |
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Card text
Surprising Pattern
Discard all Special Energy from each of your opponent’s Pokemon. Hurricane Wing 40× |
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17/168 | Volbeat | |
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Card text
Pheromone Catch 20+
If your Illumise used Pheromone Signals during your last turn, this attack does 100 more damage. |
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18/168 | Illumise | |
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Pheromone Signals 20
Your opponent’s Active Pokemon is now Confused. |
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19/168 | Cacnea | |
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Card text
Poison Payback
If this Pokemon is your Active Pokemon and is damaged by an opponent’s attack (even if this Pokemon is Knocked Out), the Attacking Pokemon is now Poisoned. Light Punch 10 |
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20/168 | Cacturne | |
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Poison Payback
If this Pokemon is your Active Pokemon and is damaged by an opponent’s attack (even if this Pokemon is Knocked Out), the Attacking Pokemon is now Poisoned. Feint Attack |
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21/168 | Tropius | |
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Card text
Find a Friend
Search your deck for up to 2 Pokemon, reveal them, and put them into your hand. Then, shuffle your deck. Solar Beam 70 |
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22/168 | Dhelmise | |
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Giga Drain 30
Heal from this Pokemon the same amount of damage you did to your opponent’s Active Pokemon. Powerful Spin 130 |
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23/168 | Slugma | |
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Magma Ring 10
The Defending Pokemon can’t retreat during your opponent’s next turn. Flare 20 |
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24/168 | Magcargo | |
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Smooth Over
Once during your turn (before your attack), you may search your deck for a card, shuffle your deck, then put that card on top of it. Combustion 50 |
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25/168 | Torchic | |
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Card text
Ember 30
Discard an Energy from this Pokemon. |
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26/168 | Torchic | |
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Peck 10
Live Coal 20 |
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27/168 | Combusken | |
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Double Kick 30×
Flip 2 coins. This attack does 30 damage for each heads. Flamethrower 80 |
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28/168 | Blaziken |
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Slash 60
Explosive Kick 210 Blaze Out GX When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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29/168 | Torkoal | |
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Flaming Honk 30
Discard the top 4 cards of your deck. If any of those cards are Fire Energy cards, attach them to your Pokemon in any way you like. Searing Flame 80 |
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30/168 | Oricorio | |
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Captivating Salsa
Switch 1 of your opponent’s Benched Pokemon with their Active Pokemon. The new Active Pokemon is now Burned and Confused. Heat Blast 70 |
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31/168 | Articuno |
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Legendary Ascent
When you play this Pokemon from your hand onto your Bench during your turn, you may switch it with your Active Pokemon. If you do, move any number of Water Energy from your other Pokemon to this Pokemon. Ice Wing 130 Cold Crush GX When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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32/168 | Mudkip | |
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Water Reserve
Search your deck for up to 3 Water Energy cards, reveal them, and put them into your hand. Then, shuffle your deck. |
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33/168 | Mudkip | |
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Card text
Tackle 10
Wave Splash 20 |
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34/168 | Marshtomp | |
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Muddy Water 20
This attack does 20 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) Surf 70 |
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35/168 | Swampert | |
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Power Draw
Once during your turn (before your attack), you may discard a card from your hand. If you do, draw 3 cards. Hydro Pump 80+ |
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36/168 | Lotad | |
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Surprise 10
Choose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into their deck. |
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37/168 | Lombre | |
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Aqua Lift
If this Pokemon has any Water Energy attached to it, it has no Retreat Cost. Ambush 20+ |
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38/168 | Ludicolo | |
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Swing Dance
Once during your turn (before your attack), you may draw a card. Circular Steps 70+ |
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39/168 | Wailmer | |
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Wave Swallower 50
Flip a coin until you get tails. For each heads, heal 50 damage from this Pokemon. |
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40/168 | Wailord | |
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Dwindling Wave 200-
This attack does 40 less damage for each damage counter on this Pokemon. |
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41/168 | Clamperl | |
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Card text
Evolutionary Advantage
If you go second, this Pokemon can evolve during your first turn. Sparkling Pearl 10 |
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42/168 | Huntail | |
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Big Bite 30
The Defending Pokemon can’t retreat during your opponent’s next turn. Dangerous Bite 40+ |
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43/168 | Gorebyss | |
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Deflecting Splash 30
During your opponent’s next turn, prevent all damage done to this Pokemon by attacks from Evolution Pokemon. |
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44/168 | Luvdisc | |
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Card text
Even Game
Search your deck for a number of Basic Pokemon up to the number of your opponent’s Benched Pokemon and put those Pokemon onto your Bench. Then, shuffle your deck. Water Pulse 20 |
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45/168 | Regice | |
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Icy Barrier
As long as this Pokemon is your Active Pokemon, your opponent can’t play any Stadium cards from their hand. Icy Wind 60 |
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46/165 | Kyogre | |
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Dual Splash
This attack does 30 damage to 2 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) Grand Wave 120 |
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47/168 | Voltorb | |
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Floating Electrons
If this Pokemon has any Energy attached to it, it has no Retreat Cost. Thunder Shock 20 |
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48/168 | Electrode |
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Extra Energy Bomb
Once during your turn (before your attack), you may attach 5 Energy cards from your discard pile to your Pokemon, except Pokemon-GX or Pokemon-EX, in any way you like. If you do, this Pokemon is Knocked Out. Electro Ball 50 Crush and Burn GX |
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49/168 | Chinchou | |
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Pound 10
Spark 10 |
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50/168 | Lanturn | |
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Energy Grounding
When 1 of your Pokemon is Knocked Out by damage from an opponent’s attack, you may move a basic Energy card from that Pokemon to this Pokemon. Lightning Strike 70+ |
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51/168 | Electrike | |
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Card text
Zap Kick 20
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52/168 | Manectric | |
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Electric Start
If you go second, and if this Pokemon is in your hand when you are setting up to play, you may put it face down as your Active Pokemon or on your Bench. Double Charge 40 |
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53/168 | Plusle | |
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Card text
Draw for Everybody
Shuffle your hand into your deck. Then, draw a card for each Benched Pokemon (both yours and your opponent’s). Electro Ball 30 |
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54/168 | Minun | |
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Ditch and Draw
You may discard any number of cards from your hand. Then, draw cards until you have 5 cards in your hand. Electro Ball 30 |
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55/168 | Oricorio | |
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Zappy Pom-Poms
This attack does 30 damage to each Pokemon-GX and Pokemon-EX (both yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokemon.) Electric Ball 70 |
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56/168 | Mr. Mime |
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Magic Evens
Prevent all damage done to this Pokemon by your opponent’s attacks if that damage is exactly 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240, or 260. Breakdown Life Trick GX |
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57/168 | Gulpin | |
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Card text
Yawn
Your opponent’s Active Pokemon is now Asleep. Spit Poison |
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58/168 | Swalot | |
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Amnesia 30
Choose 1 of your opponent’s Active Pokemon’s attacks. That Pokemon can’t use that attack during your opponent’s next turn. Swallow Up 40+ |
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59/168 | Spoink | |
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Card text
Bounce
Switch this Pokemon with 1 of your Benched Pokemon. |
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60/168 | Grumpig | |
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Mirror Step 10+
If 1 of your opponent’s Pokemon in play has the same name as 1 of your Pokemon in play, this attack does 70 more damage. |
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61/168 | Lunatone | |
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Card text
Sol Shade
If you have Solrock in play, Fire Pokemon in play (both yours and your opponent’s) have no Abilities, except Pokemon-GX and Pokemon-EX. Psyshock 10 |
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62/168 | Solrock | |
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Card text
Sunbeam
The maximum HP of each of your Lunatone in play is 130. Scorching Light |
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63/168 | Shuppet | |
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Headbutt 10
Will-O-Wisp 20 |
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64/168 | Shuppet | |
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Card text
Perplex
Your opponent’s Active Pokemon is now Confused. |
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65/168 | Banette | |
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Card text
Red Eyes
When you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may put a Basic Pokemon from your opponent’s discard pile onto their Bench. Enemy Show |
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66/168 | Banette |
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Card text
Shady Move
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may move 1 damage counter from 1 Pokemon to another Pokemon. Shadow Chant 30+ Tomb Hunt GX |
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67/168 | Deoxys | |
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Card text
Psychic 20+
This attack does 20 more damage times the amount of Energy attached to your opponent’s Active Pokemon. Power Blast 120 |
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68/168 | Deoxys | |
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Reflect
During your opponent’s next turn, this Pokemon takes 40 less damage from attacks (after applying Weakness and Resistance). Psychic Corkscrew 80 |
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69/168 | Deoxys | |
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Teleportation Burst 20
You may switch this Pokemon with 1 of your Benched Pokemon. Spear Dive |
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70/168 | Lunala | |
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Shadow Shield
If this Pokemon has any Psychic Energy attached to it, it takes 20 less damage from attacks (after applying Weakness and Resistance). Full Moon Ray 80+ |
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71/168 | Onix | |
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Card text
Screech
During your next turn, the Defending Pokemon takes 20 more damage from attacks (after applying Weakness and Resistance). Rage 10+ |
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72/168 | Phanpy | |
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Card text
Tackle 10
Endure |
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73/168 | Donphan | |
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Card text
Flail 10×
This attack does 10 damage for each damage counter on this Pokemon. Rapid Spin 50 |
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74/168 | Larvitar | |
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Card text
Leer
Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed. Rock Throw 20 |
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75/168 | Pupitar | |
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Card text
Skull Bash 20
Dust Devil |
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76/168 | Meditite | |
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Card text
Bide
Flip a coin. If heads, if this Pokemon would be Knocked Out by damage from an attack during your opponent’s next turn, it is not Knocked Out, and its remaining HP becomes 10. Kick 30 |
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77/168 | Medicham | |
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Strike of Enlightenment 10+
If this Pokemon’s remaining HP is 30 or less, this attack does 160 more damage. Spinning Kick 90 |
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78/168 | Baltoy | |
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Psy Bolt 20
Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed. |
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79/168 | Claydol | |
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Card text
Psy Bolt 20
Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed. Miraculous Spin 40× |
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80/168 | Regirock | |
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Card text
Enhanced Stomp 20+
If this Pokemon has a Pokemon Tool card attached to it, this attack does 20 more damage. Hammer Arm 100 |
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81/168 | Groudon | |
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Card text
Wreck 50+
If there is any Stadium card in play, this attack does 50 more damage. Then, discard that Stadium card. Ground Slash 130 |
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82/168 | Palossand |
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Eerie Light 60
Your opponent’s Active Pokemon is now Confused. Absorb Life 100 Sandy Fear GX 60× When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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83/168 | Minior | |
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Card text
Falling Star
Once during your turn (before your attack), if this Pokemon is in your hand and your Bench isn’t full, you may move your Active Pokemon to your Bench and play this Pokemon as your new Active Pokemon. Swift 30 |
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84/168 | Alolan Rattata | |
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Card text
Call for the Boss
Search your deck for Alolan Raticate or Alolan Raticate-GX, reveal it, and put it into your hand. Then, shuffle your deck. Gnaw 20 |
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85/168 | Alolan Raticate |
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Card text
Chuck Away 40×
Discard up to 2 cards from your hand. This attack does 40 damage for each card you discarded in this way. Hyper Fang 150 Item Maniac GX |
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86/168 | Sneasel | |
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Fury Swipes 10×
Flip 3 coins. This attack does 10 damage for each heads. Beat Up 30× |
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87/168 | Tyranitar | |
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| Card text Slam 60× Flip 2 coins. This attack does 60 damage for each heads. Trample 120 |
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88/168 | Sableye | ||
| Card text Excavate Once during your turn (before your attack), you may look at the top card of your deck. You may discard that card. Disable 10 |
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89/168 | Steelix | ||
| Card text Tackle 30 Tail Crush 80+ |
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90/168 | Scizor |
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| Card text Danger Perception If this Pokemon’s remaining HP is 100 or less, its attacks do 80 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance). Steel Wing 80 Cross-Cut GX 100+ When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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91/168 | Mawile | ||
| Card text Mining Search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck. If that card is a Pokemon Tool card, instead of putting it into your hand, you may attach it to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it. Bite Off 20+ |
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92/168 | Beldum | ||
| Card text Conductive Body As long as this Pokemon is your Active Pokemon, its Retreat Cost is less for each Beldum on your Bench. Ram 10 |
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93/168 | Beldum | ||
| Card text Single Smash 50 Flip a coin. If tails, this attack does nothing. |
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94/168 | Metang | ||
| Card text Bullet Punch 20+ Flip 2 coins. This attack does 20 more damage for each heads. |
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95/168 | Metagross | ||
| Card text Extend As long as this Pokemon is your Active Pokemon, your turn does not end when you play Steven’s Resolve. Meteor Mash 60 |
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96/168 | Registeel | ||
| Card text Exoskeleton This Pokemon takes 20 less damage from attacks (after applying Weakness and Resistance). Silver Fist 60+ |
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97/168 | Jirachi | ||
| Card text
You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
Ability Wish Upon a Star If you took this Pokemon as a face-down Prize card during your turn and your Bench isn’t full, before you put it into your hand, you may put it onto your Bench and take 1 more Prize card. Perish Dream 10 |
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98/168 | Heatran | ||
| Card text
Steelworks
Look at the top 4 cards of your deck and attach any number of Metal Energy cards you find there to 1 of your Pokemon. Shuffle the other cards back into your deck. Steel Tackle 120 |
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99/168 | Solgaleo | ||
| Card text Full Metal Body If this Pokemon has any Metal Energy attached to it, it has no Weakness. Rising Dash 130 |
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100/168 | Celesteela | ||
| Card text Moon Raker 160 If the total of both players’ remaining Prize cards is exactly 6, this attack can be used for Metal. |
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101/168 | Kartana | ||
| Card text Divine Paper 40+ If your opponent has exactly 6 Prize cards remaining, this attack does 90 more damage. |
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102/168 | Stakataka |
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| Card text Ultra Wall Your Ultra Beasts take 10 less damage from your opponent’s attacks (after applying Weakness and Resistance). Gigaton Stomp 120 Assembly GX |
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103/168 | Bagon | ||
| Card text Rock Head 10 During your opponent’s next turn, this Pokemon takes 10 less damage from attacks (after applying Weakness and Resistance). |
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104/168 | Bagon | ||
| Card text Reckless Charge 40 This Pokemon does 10 damage to itself. |
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105/168 | Shelgon | ||
| Card text Raging Blade 30+ If this Pokemon has any damage counters on it, this attack does 50 more damage. |
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106/168 | Salamence | ||
| Card text Dragon Wind If this Pokemon is your Active Pokemon, once during your turn (before your attack), you may switch 1 of your opponent’s Benched Pokemon with their Active Pokemon. Dragon Claw 100 |
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107/168 | Latias | ||
| Card text You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead. Dreamy Mist 30 |
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108/168 | Latios | ||
| Card text You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead. Dragon Fleet 50× |
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109/168 | Rayquaza |
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| Card text Stormy Winds When you play this Pokemon from your hand onto your Bench during your turn, you may discard the top 3 cards of your deck. If you do, attach a basic Energy card from your discard pile to this Pokemon. Dragon Break 30× Tempest GX |
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110/168 | Dunsparce | ||
| Card text Strike and Run Search your deck for up to 3 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. You may switch Dunsparce with 1 of your Benched Pokemon. Sudden Flash 10 |
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111/168 | Wingull | ||
| Card text Glide 10 |
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112/168 | Pelipper | ||
| Card text Firefighting 30 Discard a Fire Energy from your opponent’s Active Pokemon. Water Pulse 80 |
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113/168 | Slakoth | ||
| Card text Claw 20 Flip a coin. If tails, this attack does nothing. Slack Off |
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114/168 | Vigoroth | ||
| Card text Fury Swipes 20× Flip 3 coins. This attack does 20 damage for each heads. Rage 20+ |
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115/168 | Slaking | ||
| Card text Lazy As long as this Pokemon is your Active Pokemon, your opponent’s Pokemon in play have no Abilities, except for Lazy. Critical Move 160 |
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116/168 | Whismur | ||
| Card text Bawl You can use this attack only if you go second, and only on your first turn. Your opponent can’t play any Trainer cards from their hand during their next turn. Pound 20 |
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117/168 | Whismur | ||
| Card text Wail 40 Your opponent switches their Active Pokemon with 1 of their Benched Pokemon. |
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118/168 | Loudred | ||
| Card text Cracking Voice 60 Your opponent’s Active Pokemon is now Confused. |
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119/168 | Exploud | ||
| Card text Dangerous Concert 80 This attack does 30 damage to each of your opponent’s Benched Pokemon that has any damage counters on it. (Don’t apply Weakness and Resistance for Benched Pokemon.) Heavy Impact 100 |
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120/168 | Skitty | ||
| Card text Fake Out 10 Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed. |
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121/168 | Delcatty | ||
| Card text Search for Friends When you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may put 2 Supporter cards from your discard pile into your hand. Cat Kick 40 |
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122/168 | Kecleon | ||
| Card text As long as this Pokemon has Unit Energy LightningPsychicMetal attached to it, it is a Lightning, Psychic, and Metal Pokemon. Slash 80 |
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123/168 | Acro Bike | I | |
| Card text Look at the top 2 cards of your deck and put 1 of them into your hand. Discard the other card. You may play as many Item cards as you like during your turn (before your attack). |
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124/168 | Apricorn Maker | Su | |
| Card text Search your deck for up to 2 Item cards that have the word “Ball” in their name, reveal them, and put them into your hand. Then, shuffle your deck. You may play only 1 Supporter card during your turn (before your attack). |
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125/168 | Beast Ball | I | |
| Card text Look at your face-down Prize cards. You may reveal an Ultra Beast card you find there, put it into your hand, and put this Beast Ball in its place. (If you don’t reveal an Ultra Beast card, put this card in the discard pile.) Then, shuffle your face-down Prize cards. You may play as many Item cards as you like during your turn (before your attack). |
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126/168 | Bill’s Maintenance | Su | |
| Card text Shuffle a card from your hand into your deck. If you do, draw 3 cards. You may play only 1 Supporter card during your turn (before your attack). |
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127/168 | Copycat | Su | |
| Card text Shuffle your hand into your deck. Then, draw a card for each card in your opponent’s hand. You may play only 1 Supporter card during your turn (before your attack). |
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128/168 | Energy Recycle System | I | |
| Card text Choose 1: Put a basic Energy card from your discard pile into your hand. Shuffle 3 basic Energy cards from your discard pile into your deck. You may play as many Item cards as you like during your turn (before your attack). |
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129/168 | Energy Switch | I | |
| Card text Move a basic Energy from 1 of your Pokemon to another of your Pokemon. You may play as many Item cards as you like during your turn (before your attack). |
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130/168 | Fisherman | Su | |
| Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. Choose 4 basic Energy cards from your discard pile (if there are fewer basic Energy cards than choose, take all of them), show them to your opponent, and put them into your hand. |
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131/168 | Friend Ball | I | |
| Card text Choose 1 of your opponent’s Pokemon. Search your deck for a Baby Pokemon, Basic Pokemon, or Evolution card of the same type (color), show it to your opponent, and put it into your hand. Shuffle your deck afterward. |
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132/168 | Hau | Su | |
| Card text Draw 3 cards. You may play only 1 Supporter card during your turn (before your attack). |
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133/168 | Hiker | Su | |
| Card text Look at the top 5 cards of either player’s deck and choose 1 of them. That player shuffles the other cards back into their deck. Then, put the card you chose on top of that deck. You may play only 1 Supporter card during your turn (before your attack). |
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134/168 | Hustle Belt | I | |
| Card text Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it. If the Pokemon this card is attached to has 30 HP or less remaining and has any damage counters on it, its attacks do 60 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance). You may play as many Item cards as you like during your turn (before your attack). |
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135/168 | Last Chance Potion | I | |
| Card text Heal 120 damage from 1 of your Pokemon that has 30 HP or less remaining. You may play as many Item cards as you like during your turn (before your attack). |
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136/168 | Life Herb | I | |
| Card text Flip a coin. If heads, heal 60 damage and remove all Special Conditions from 1 of your Pokemon. |
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137/168 | Lisia | Su | |
| Card text Search your deck for up to 2 Prism Star (Prism Star) cards, reveal them, and put them into your hand. Then, shuffle your deck. You may play only 1 Supporter card during your turn (before your attack). |
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138/168 | Lure Ball | I | |
| Card text Flip 3 coins. For each heads, put an Evolution Pokemon from your discard pile into your hand. You may play as many Item cards as you like during your turn (before your attack). |
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139/168 | The Masked Royal | Su | |
| Card text
Attach a basic Energy card from your hand to one of your Stage 2 Grass, Fire, or Water Pokemon.
You may play only 1 Supporter card during your turn (before your attack) |
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140/168 | PokeNav | I | |
| Card text Look at the top 3 cards of your deck. You may reveal a Pokemon or an Energy card you find there and put it into your hand. Put the other cards back in any order. You may play as many Item cards as you like during your turn (before your attack). |
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141/168 | Rainbow Brush | I | |
| Card text Choose an Energy card attached to 1 of your Pokemon. Search your deck for a basic Energy card and switch it with that card. Shuffle the first Energy card into your deck. You may play as many Item cards as you like during your turn (before your attack). |
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142/168 | Rare Candy | I | |
| Card text Choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card onto the Basic Pokemon to evolve it. You can’t use this card during your first turn or on a Basic Pokemon that was put into play this turn. You may play as many Item cards as you like during your turn (before your attack). |
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143/168 | Shrine of Punishment | St | |
| Card text Between turns, put 1 damage counter on each Pokemon-GX and Pokemon-EX (both yours and your opponent’s). This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. |
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144/168 | Sky Pillar | St | |
| Card text Prevent all effects of the opponent’s attacks, including damage, done to Benched Pokemon (both yours and your opponent’s). This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. |
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145/168 | Steven’s Resolve | Su | |
| Card text Search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck. Your turn ends. You may play only 1 Supporter card during your turn (before your attack). |
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146/168 | Super Scoop Up | I | |
| Card text Flip a coin. If heads, put 1 of your Pokemon and all cards attached to it into your hand. You may play as many Item cards as you like during your turn (before your attack). |
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147/168 | Switch | I | |
| Card text Switch your Active Pokémon with 1 of your Benched Pokémon. |
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148/168 | Tate & Liza | Su | |
| Card text Choose 1: Shuffle your hand into your deck. Then, draw 5 cards. Switch your Active Pokémon with 1 of your Benched Pokémon. You may play only 1 Supporter card during your turn (before your attack). |
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149/168 | TV Reporter | Su | |
| Card text Draw 3 cards. Then, discard a card from your hand. If you have no cards in your deck, you can’t play this card. You may play only 1 Supporter card during your turn (before your attack). |
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150/168 | Underground Expedition | Su | |
| Card text Look at the bottom 4 cards of your deck and put 2 of them into your hand. Put the other cards back on the bottom of your deck in any order. You may play only 1 Supporter card during your turn (before your attack). |
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151/168 | Rainbow Energy | ||
| Card text Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn’t count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, it does 10 damage to that Pokémon. (Don’t apply Weakness and Resistance.) |
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152/168 | Shiftry |
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| Card text Perplex 40 Your opponent’s Active Pokemon is now Confused. Extrasensory 90+ Den of Iniquity GX |
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153/168 | Blaziken |
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| Card text
Slash 60
Explosive Kick 210 Blaze Out GX |
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154/168 | Articuno |
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| Card text Legendary Ascent When you play this Pokemon from your hand onto your Bench during your turn, you may switch it with your Active Pokemon. If you do, move any number of Water Energy from your other Pokemon to this Pokemon. Ice Wing 130 Cold Crush GX |
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155/168 | Electrode |
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| Card text Extra Energy Bomb Once during your turn (before your attack), you may attach 5 Energy cards from your discard pile to your Pokemon, except Pokemon-GX or Pokemon-EX, in any way you like. If you do, this Pokemon is Knocked Out. Electro Ball 50 Crush and Burn GX |
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156/168 | Mr. Mime |
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| Card text Magic Evens Prevent all damage done to this Pokemon by your opponent’s attacks if that damage is exactly 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240, or 260. Breakdown Life Trick GX |
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157/168 | Banette |
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| Card text Shady Move Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may move 1 damage counter from 1 Pokemon to another Pokemon. Shadow Chant 30+ Tomb Hunt GX |
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158/168 | Scizor |
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| Card text Danger Perception If this Pokemon’s remaining HP is 100 or less, its attacks do 80 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance). Steel Wing 80 Cross-Cut GX 100+ |
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159/168 | Stakataka |
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| Card text Ultra Wall Your Ultra Beasts take 10 less damage from your opponent’s attacks (after applying Weakness and Resistance). Gigaton Stomp 120 Assembly GX |
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160/168 | Rayquaza |
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| Card text Stormy Winds When you play this Pokemon from your hand onto your Bench during your turn, you may discard the top 3 cards of your deck. If you do, attach a basic Energy card from your discard pile to this Pokemon. Dragon Break 30× Tempest GX |
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161/168 | Apricorn Maker | ![]() |
Su |
| Card text Search your deck for up to 2 Item cards that have the word “Ball” in their name, reveal them, and put them into your hand. Then, shuffle your deck. You may play only 1 Supporter card during your turn (before your attack). |
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162/168 | Bill’s Maintenance | ![]() |
Su |
| Card text Shuffle a card from your hand into your deck. If you do, draw 3 cards. You may play only 1 Supporter card during your turn (before your attack). |
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163/168 | Copycat | ![]() |
Su |
| Card text Shuffle your hand into your deck. Then, draw a card for each card in your opponent’s hand. You may play only 1 Supporter card during your turn (before your attack). |
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164/168 | Lisia | ![]() |
Su |
| Card text Search your deck for up to 2 Prism Star (Prism Star) cards, reveal them, and put them into your hand. Then, shuffle your deck. You may play only 1 Supporter card during your turn (before your attack). |
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165/168 | Steven’s Resolve | ![]() |
Su |
| Card text Search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck. Your turn ends. You may play only 1 Supporter card during your turn (before your attack). |
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166/168 | Tate & Liza | ![]() |
Su |
| Card text Choose 1: Shuffle your hand into your deck. Then, draw 5 cards. Switch your Active Pokémon with 1 of your Benched Pokémon. You may play only 1 Supporter card during your turn (before your attack). |
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167/168 | TV Reporter | ![]() |
Su |
| Card text Draw 3 cards. Then, discard a card from your hand. If you have no cards in your deck, you can’t play this card. You may play only 1 Supporter card during your turn (before your attack). |
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168/168 | Underground Expedition | ![]() |
Su |
| Card text Look at the bottom 4 cards of your deck and put 2 of them into your hand. Put the other cards back on the bottom of your deck in any order. You may play only 1 Supporter card during your turn (before your attack). |
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169/168 | Shiftry |
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| Card text Perplex 40 Your opponent’s Active Pokemon is now Confused. Extrasensory 90+ Den of Iniquity GX |
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170/168 | Blaziken |
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| Card text Slash 60 Explosive Kick 210 Blaze Out GX |
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171/168 | Articuno |
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| Card text Legendary Ascent When you play this Pokemon from your hand onto your Bench during your turn, you may switch it with your Active Pokemon. If you do, move any number of Water Energy from your other Pokemon to this Pokemon. Ice Wing 130 Cold Crush GX |
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172/168 | Electrode |
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| Card text Extra Energy Bomb Once during your turn (before your attack), you may attach 5 Energy cards from your discard pile to your Pokemon, except Pokemon-GX or Pokemon-EX, in any way you like. If you do, this Pokemon is Knocked Out. Electro Ball 50 Crush and Burn GX 30+ |
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173/168 | Mr. Mime |
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| Card text Magic Evens Prevent all damage done to this Pokemon by your opponent’s attacks if that damage is exactly 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240, or 260. Breakdown Life Trick GX |
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174/168 | Banette |
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| Card text Shady Move Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may move 1 damage counter from 1 Pokemon to another Pokemon. Shadow Chant 30+ Tomb Hunt GX |
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175/168 | Scizor |
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| Card text Danger Perception If this Pokemon’s remaining HP is 100 or less, its attacks do 80 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance). Steel Wing 80 Cross-Cut GX 100+ |
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176/168 | Stakataka |
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| Card text Ultra Wall Your Ultra Beasts take 10 less damage from your opponent’s attacks (after applying Weakness and Resistance). Gigaton Stomp 120 Assembly GX |
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177/168 | Rayquaza |
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| Card text Stormy Winds When you play this Pokemon from your hand onto your Bench during your turn, you may discard the top 3 cards of your deck. If you do, attach a basic Energy card from your discard pile to this Pokemon. Dragon Break 30× Tempest GX |
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178/168 | Acro Bike | ![]() |
I |
| Card text Look at the top 2 cards of your deck and put 1 of them into your hand. Discard the other card. You may play as many Item cards as you like during your turn (before your attack). |
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179/168 | Hustle Belt | ![]() |
I |
| Card text Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it. If the Pokemon this card is attached to has 30 HP or less remaining and has any damage counters on it, its attacks do 60 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance). You may play as many Item cards as you like during your turn (before your attack). |
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180/168 | Life Herb | ![]() |
I |
| Card text Flip a coin. If heads, heal 60 damage and remove all Special Conditions from 1 of your Pokemon. |
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181/168 | PokeNav | ![]() |
I |
| Card text Look at the top 3 cards of your deck. You may reveal a Pokemon or an Energy card you find there and put it into your hand. Put the other cards back in any order. You may play as many Item cards as you like during your turn (before your attack). |
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182/168 | Rainbow Brush | ![]() |
I |
| Card text Choose an Energy card attached to 1 of your Pokemon. Search your deck for a basic Energy card and switch it with that card. Shuffle the first Energy card into your deck. You may play as many Item cards as you like during your turn (before your attack). |
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183/168 | Rainbow Energy | ![]() |
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| Card text Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn’t count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, it does 10 damage to that Pokémon. (Don’t apply Weakness and Resistance.) |
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