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| Released (English) | 3 August 2018 |
| Released (Japanese) | 1 June 2018 |
| Cards (English) | 183 (168 + 15 secret rares) |
| Cards (Japanese) | Sky-Splitting Charisma / SM7 (96) + Champion Road / SM6b (66), plus secret rares |
| Series | Sun & Moon (Generation VII) |
| Region focus | Alola |
| Previous expansion | Forbidden Light |
| Following expansion | Dragon Majesty |
| Associated decks | Leaf Charge & Hydro Fury |
| Japanese sets | Sky-Splitting Charisma (SM7) & Champion Road (SM6b) |

“Nature’s Wrath in Full Fury” was the tagline, and Celestial Storm — the seventh Sun & Moon expansion, out in August 2018 — meant it. This is a Rayquaza set through and through: the emerald sky serpent is on the box, on the Elite Trainer Box, and at the centre of both the collector chase and one of the format’s best decks.
It’s also a big warm hit of Hoenn nostalgia. The Lati twins, the three Hoenn starter lines, and a Trainer roster of Steven, Lisia and Tate & Liza give the set a Ruby/Sapphire/Emerald reunion feel, while the Prism Star (◆) mechanic carries on with Jirachi, Latias and Latios specials.
On the shelf it was one of 2018’s most anticipated pulls, almost entirely on the strength of Rayquaza-GX — a card that was genuinely great to open and genuinely great to play. That’s a rare double, and it’s why the set is remembered fondly.
Nature’s Wrath in Full Fury! Watch out for the vortex! It’s a season of furious emerald storms and a sky alive with portents, as Pokémon and creatures from Ultra Space clash. Some ride the storm, and others defy it, with a lineup including Articuno-GX, Blaziken-GX, Scizor-GX, Stakataka-GX, and the amazing Rayquaza-GX, plus new cards featuring Latios, Latias, and Jirachi. Face the winds of change head-on in the Pokémon TCG: Sun & Moon—Celestial Storm expansion!
— Official Pokémon TCG: Sun & Moon—Celestial Storm expansion description
Set Highlights: Rayquaza Rides the Storm
A Hoenn homecoming. Fans nicknamed Celestial Storm “Hoenn Havoc,” and for good reason — it’s soaked in Generation III nostalgia. Rayquaza headlines (the meteor-stopping mascot of Emerald and ORAS’s Delta Episode, which suits a set called Celestial Storm perfectly), backed by the Eon duo Latias and Latios, the Wish Pokémon Jirachi, and Hoenn faces like Tate & Liza. Even the two theme decks were led by Hoenn starters, Sceptile and Swampert.
Three Prism Stars. Celestial Storm carried three diamond-marked Prism Star (◆) cards, all Legendaries: Jirachi ◆ (97/168), Latias ◆ (107/168) and Latios ◆ (108/168) — one-per-deck specials that leaned right into the set’s Hoenn flavour.
Rayquaza-GX, the chase and the deck. The card everyone wanted was Rayquaza-GX (109/168), with its secret Rainbow Rare (177/168) sitting at the very top of the pull list. It wasn’t only a collector’s piece: paired with Vikavolt’s energy acceleration, “Dragon Break” Rayquaza-GX scaled off its attached Grass and Lightning Energy to become a top-tier attacker across the 2018–19 season.
A collector-friendly footnote. Unusually for a big chase card, Rayquaza-GX got a reprint just months later as the headliner of the Battle Arena Deck: Rayquaza-GX vs. Ultra Necrozma-GX — a ready-to-play product that kept the playable copy cheap and accessible even while the rainbow version stayed pricey.
Print Versions & Collectors Info
Boosters held ten cards, and the English set shipped with four wrapper artworks — Rayquaza, Blaziken, Jirachi and Stakataka. A 36-pack booster box topped the range, with a Rayquaza-GX Elite Trainer Box (shown left) as the collector centrepiece and two theme decks: Leaf Charge (a Grass/Lightning Sceptile build) and Hydro Fury (a Water/Fire Swampert build). A Build & Battle Box and a run of Tapu-themed promo blisters rounded out the launch. As a modern set there’s no “1st Edition,” and it remains easy to find sealed or as singles.


Variations between the Japanese and English language releases
Celestial Storm is a proper melting-pot set. Rather than porting a single Japanese pack, the English release — 183 cards strong, out on August 3rd, 2018 — was stitched together from two separate Japanese sets: the main SM7 expansion Sky-Splitting Charisma (蒼空のカリスマ, 96 cards, June 1st, 2018) plus the smaller Champion Road (SM6b, 66 cards) sub-set. Add a run of English secret rares on top and you land at that chunky 183-card total.
Rayquaza-GX headlines in every region, and the Prism Star trio — Latios (◇), Latias (◇) and Jirachi (◇) — carries over the one-per-deck gimmick. Because two Japanese sets were merged into one, the English Celestial Storm ends up noticeably bigger and more varied than either Japanese pack on its own, which is part of what makes it such a deep set to collect.
Set List
The 183-card checklist runs 1–168 for the main set (Full Art GX and Supporters, plus the Prism Star cards, sit within that range), then 169–183 for the secret rares — the nine Rainbow Rare GX and six gold Trainer/Energy cards. Trainer and Energy cards carry no Energy type.
| Card Image | No. | Card name | Rarity | Card type |
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1/168 | Bellsprout | Common | Grass |
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Blot 20 — Heal 10 damage from this Pokémon.
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2/168 | Weepinbell | Uncommon | Grass |
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Growth — Attach up to 2 Grass Energy cards from your hand to this Pokémon.
Double Razor Leaf 30× — Flip 2 coins. This attack does 30 damage for each heads. |
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3/168 | Victreebel | Rare Holo | Grass |
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Ability — Fragrance Trap: Once during your turn (before your attack), you may flip a coin. If heads, switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
Corrosive Acid 80 — Flip a coin. If heads, your opponent’s Active Pokémon is now Burned. |
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4/168 | Scyther | Uncommon | Grass |
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Twin Play — Search your deck for up to 2 Scyther and put them onto your Bench. Then, shuffle your deck.
Agility 20 — Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn. |
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5/168 | Spinarak | Common | Grass |
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Stun Poison — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed and Poisoned.
Pierce 20 |
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6/168 | Ariados | Rare Holo | Grass |
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Reactive Poison 20+ — This attack does 50 more damage for each Special Condition affecting your opponent’s Active Pokémon.
Spider Trap — You may switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. Your opponent’s Active Pokémon is now Asleep and Poisoned. |
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7/168 | Treecko | Common | Grass |
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Sleep Poison — Your opponent’s Active Pokémon is now Asleep and Poisoned.
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8/168 | Treecko | Common | Grass |
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Smack 10
Tail Whap 20 |
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9/168 | Grovyle | Uncommon | Grass |
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Leaf Blade 20+ — Flip a coin. If heads, this attack does 40 more damage.
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10/168 | Sceptile | Rare | Grass |
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Ability — Power of Nature: Prevent all damage done to your Pokémon that have any Grass Energy attached to them by attacks from your opponent’s Ultra Beasts.
Powerful Storm 20× — This attack does 20 damage times the amount of Energy attached to all of your Pokémon. |
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11/168 | Seedot | Common | Grass |
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Hang Down 10
Harden — During your opponent’s next turn, prevent all damage done to this Pokémon by attacks if that damage is 40 or less. |
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12/168 | Seedot | Common | Grass |
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Stampede 30
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13/168 | Nuzleaf | Uncommon | Grass |
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Pound 20
Clear the Room — Your opponent reveals their hand. Choose a Supporter card you find there. Your opponent shuffles that card into their deck. |
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14/168 | Shiftry-GX | Rare Holo GX | Grass |
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Perplex 40 — Your opponent’s Active Pokémon is now Confused.
Extrasensory 90+ — If you have the same number of cards in your hand as your opponent, this attack does 90 more damage. Den of Iniquity-GX — Choose 1 of your opponent’s Pokémon. Your opponent shuffles that Pokémon and all cards attached to it into their deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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15/168 | Surskit | Common | Grass |
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Bubble — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
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16/168 | Masquerain | Uncommon | Grass |
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Surprising Pattern — Discard all Special Energy from each of your opponent’s Pokémon.
Hurricane Wing 40× — Flip 4 coins. This attack does 40 damage for each heads. |
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17/168 | Volbeat | Uncommon | Grass |
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Pheromone Catch 20+ — If your Illumise used Pheromone Signals during your last turn, this attack does 100 more damage.
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18/168 | Illumise | Uncommon | Grass |
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Pheromone Signals 20 — Your opponent’s Active Pokémon is now Confused.
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19/168 | Cacnea | Common | Grass |
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Ability — Poison Payback: If this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Poisoned.
Light Punch 10 |
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20/168 | Cacturne | Uncommon | Grass |
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Ability — Poison Payback: If this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Poisoned.
Feint Attack — This attack does 50 damage to 1 of your opponent’s Pokémon. This damage isn’t affected by Weakness, Resistance, or any other effects on that Pokémon. |
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21/168 | Tropius | Uncommon | Grass |
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Find a Friend — Search your deck for up to 2 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Solar Beam 70 |
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22/168 | Dhelmise | Rare | Grass |
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Giga Drain 30 — Heal from this Pokémon the same amount of damage you did to your opponent’s Active Pokémon.
Powerful Spin 130 — This Pokémon can’t attack during your next turn. |
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23/168 | Slugma | Common | Fire |
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Magma Ring 10 — The Defending Pokémon can’t retreat during your opponent’s next turn.
Flare 20 |
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24/168 | Magcargo | Rare | Fire |
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Ability — Smooth Over: Once during your turn (before your attack), you may search your deck for a card, shuffle your deck, then put that card on top of it.
Combustion 50 |
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25/168 | Torchic | Common | Fire |
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Ember 30 — Discard an Energy from this Pokémon.
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26/168 | Torchic | Common | Fire |
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Peck 10
Live Coal 20 |
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27/168 | Combusken | Uncommon | Fire |
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Double Kick 30× — Flip 2 coins. This attack does 30 damage for each heads.
Flamethrower 80 — Discard an Energy from this Pokémon. |
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28/168 | Blaziken-GX | Rare Holo GX | Fire |
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Slash 60
Explosive Kick 210 — Discard 2 Fire Energy from this Pokémon. Blaze Out-GX — Discard 2 Energy from your opponent’s Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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29/168 | Torkoal | Uncommon | Fire |
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Flaming Honk 30 — Discard the top 4 cards of your deck. If any of those cards are Fire Energy cards, attach them to your Pokémon in any way you like.
Searing Flame 80 — Your opponent’s Active Pokémon is now Burned. |
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30/168 | Oricorio | Uncommon | Water |
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Captivating Salsa — Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. The new Active Pokémon is now Burned and Confused.
Heat Blast 70 |
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31/168 | Articuno-GX | Rare Holo GX | Water |
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Ability — Legendary Ascent: When you play this Pokémon from your hand onto your Bench during your turn, you may switch it with your Active Pokémon. If you do, move any number of Water Energy from your other Pokémon to this Pokémon.
Ice Wing 130 Cold Crush-GX — Discard all Energy from both Active Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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32/168 | Mudkip | Common | Water |
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Water Reserve — Search your deck for up to 3 Water Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
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33/168 | Mudkip | Common | Water |
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Tackle 10
Wave Splash 20 |
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34/168 | Marshtomp | Uncommon | Water |
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Muddy Water 20 — This attack does 20 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Surf 70 |
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35/168 | Swampert | Rare | Water |
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Ability — Power Draw: Once during your turn (before your attack), you may discard a card from your hand. If you do, draw 3 cards.
Hydro Pump 80+ — This attack does 20 more damage times the amount of Water Energy attached to this Pokémon. |
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36/168 | Lotad | Common | Water |
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Surprise 10 — Choose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into their deck.
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37/168 | Lombre | Uncommon | Water |
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Ability — Aqua Lift: If this Pokémon has any Water Energy attached to it, it has no Retreat Cost.
Ambush 20+ — Flip a coin. If heads, this attack does 20 more damage. |
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38/168 | Ludicolo | Rare Holo | Water |
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Ability — Swing Dance: Once during your turn (before your attack), you may draw a card.
Circular Steps 70+ — This attack does 10 more damage for each other Pokémon in play (both yours and your opponent’s). |
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39/168 | Wailmer | Common | Water |
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Wave Swallower 50 — Flip a coin until you get tails. For each heads, heal 50 damage from this Pokémon.
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40/168 | Wailord | Rare | Water |
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Dwindling Wave 200- — This attack does 40 less damage for each damage counter on this Pokémon.
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41/168 | Clamperl | Common | Water |
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Ability — Evolutionary Advantage: If you go second, this Pokémon can evolve during your first turn.
Sparkling Pearl 10 |
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42/168 | Huntail | Uncommon | Water |
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Big Bite 30 — The Defending Pokémon can’t retreat during your opponent’s next turn.
Dangerous Bite 40+ — If your opponent’s Active Pokémon is a Basic Pokémon, this attack does 80 more damage. |
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43/168 | Gorebyss | Uncommon | Water |
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Deflecting Splash 30 — During your opponent’s next turn, prevent all damage done to this Pokémon by attacks from Evolution Pokémon.
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44/168 | Luvdisc | Common | Water |
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Even Game — Search your deck for a number of Basic Pokémon up to the number of your opponent’s Benched Pokémon and put those Pokémon onto your Bench. Then, shuffle your deck.
Water Pulse 20 — Your opponent’s Active Pokémon is now Asleep. |
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45/168 | Regice | Rare | Water |
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Ability — Icy Barrier: As long as this Pokémon is your Active Pokémon, your opponent can’t play any Stadium cards from their hand.
Icy Wind 60 — Your opponent’s Active Pokémon is now Asleep. |
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46/168 | Kyogre | Rare Holo | Water |
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Dual Splash — This attack does 30 damage to 2 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Grand Wave 120 — This Pokémon can’t use Grand Wave during your next turn. |
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47/168 | Voltorb | Common | Lightning |
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Ability — Floating Electrons: If this Pokémon has any Energy attached to it, it has no Retreat Cost.
Thunder Shock 20 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed. |
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48/168 | Electrode-GX | Rare Holo GX | Lightning |
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Ability — Extra Energy Bomb: Once during your turn (before your attack), you may attach 5 Energy cards from your discard pile to your Pokémon, except Pokémon-GX or Pokémon-EX, in any way you like. If you do, this Pokémon is Knocked Out.
Electro Ball 50 Crush and Burn-GX 30+ — Discard any amount of Energy from your Pokémon. This attack does 50 more damage for each card you discarded in this way. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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49/168 | Chinchou | Common | Lightning |
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Pound 10
Spark 10 — This attack does 10 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) |
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50/168 | Lanturn | Uncommon | Lightning |
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Ability — Energy Grounding: When 1 of your Pokémon is Knocked Out by damage from an opponent’s attack, you may move a basic Energy card from that Pokémon to this Pokémon.
Lightning Strike 70+ — You may discard all Lightning Energy from this Pokémon. If you do, this attack does 70 more damage. |
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51/168 | Electrike | Common | Lightning |
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Zap Kick 20
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52/168 | Manectric | Rare | Lightning |
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Ability — Electric Start: If you go second, and if this Pokémon is in your hand when you are setting up to play, you may put it face down as your Active Pokémon or on your Bench.
Double Charge 40 — You may attach up to 2 basic Energy cards from your hand to 1 of your Benched Pokémon. |
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53/168 | Plusle | Uncommon | Lightning |
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Draw for Everybody — Shuffle your hand into your deck. Then, draw a card for each Benched Pokémon (both yours and your opponent’s).
Electro Ball 30 |
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54/168 | Minun | Uncommon | Lightning |
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Ditch and Draw — You may discard any number of cards from your hand. Then, draw cards until you have 5 cards in your hand.
Electro Ball 30 |
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55/168 | Oricorio | Uncommon | Psychic |
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Zappy Pom-Poms — This attack does 30 damage to each Pokémon-GX and Pokémon-EX (both yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.)
Electric Ball 70 |
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56/168 | Mr. Mime-GX | Rare Holo GX | Psychic |
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Ability — Magic Evens: Prevent all damage done to this Pokémon by your opponent’s attacks if that damage is exactly 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240, or 260.
Breakdown — For each card in your opponent’s hand, put 1 damage counter on their Active Pokémon. Life Trick-GX — Heal all damage from this Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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57/168 | Gulpin | Common | Psychic |
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Yawn — Your opponent’s Active Pokémon is now Asleep.
Spit Poison — Your opponent’s Active Pokémon is now Poisoned. |
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58/168 | Swalot | Uncommon | Psychic |
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Amnesia 30 — Choose 1 of your opponent’s Active Pokémon’s attacks. That Pokémon can’t use that attack during your opponent’s next turn.
Swallow Up 40+ — If, before doing damage, your opponent’s Active Pokémon has less remaining HP than this Pokémon, this attack does 80 more damage. |
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59/168 | Spoink | Common | Psychic |
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Bounce — Switch this Pokémon with 1 of your Benched Pokémon.
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60/168 | Grumpig | Rare | Psychic |
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Mirror Step 10+ — If 1 of your opponent’s Pokémon in play has the same name as 1 of your Pokémon in play, this attack does 70 more damage.
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61/168 | Lunatone | Rare Holo | Psychic |
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Ability — Sol Shade: If you have Solrock in play, Fire Pokémon in play (both yours and your opponent’s) have no Abilities, except Pokémon-GX and Pokémon-EX.
Psyshock 10 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed. |
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62/168 | Solrock | Uncommon | Psychic |
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Ability — Sunbeam: The maximum HP of each of your Lunatone in play is 130.
Scorching Light — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed. If tails, your opponent’s Active Pokémon is now Burned. |
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63/168 | Shuppet | Common | Psychic |
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Headbutt 10
Will-O-Wisp 20 |
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64/168 | Shuppet | Common | Psychic |
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Perplex — Your opponent’s Active Pokémon is now Confused.
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65/168 | Banette | Rare | Psychic |
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Ability — Red Eyes: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put a Basic Pokémon from your opponent’s discard pile onto their Bench.
Enemy Show — For each of your opponent’s Pokémon in play, put 1 damage counter on your opponent’s Pokémon in any way you like. |
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66/168 | Banette-GX | Rare Holo GX | Psychic |
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Ability — Shady Move: Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may move 1 damage counter from 1 Pokémon to another Pokémon.
Shadow Chant 30+ — This attack does 10 more damage for each Supporter card in your discard pile. You can’t add more than 100 damage in this way. Tomb Hunt-GX — Put 3 cards from your discard pile into your hand. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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67/168 | Deoxys | Rare Holo | Psychic |
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Psychic 20+ — This attack does 20 more damage times the amount of Energy attached to your opponent’s Active Pokémon.
Power Blast 120 — Discard an Energy from this Pokémon. |
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68/168 | Deoxys | Rare | Psychic |
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Reflect — During your opponent’s next turn, this Pokémon takes 40 less damage from attacks (after applying Weakness and Resistance).
Psychic Corkscrew 80 — This attack’s damage isn’t affected by Resistance. |
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69/168 | Deoxys | Rare | Psychic |
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Teleportation Burst 20 — You may switch this Pokémon with 1 of your Benched Pokémon.
Spear Dive — This attack does 50 damage to 1 of your opponent’s Pokémon. This damage isn’t affected by Weakness or Resistance. |
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70/168 | Lunala | Rare Holo | Psychic |
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Ability — Shadow Shield: If this Pokémon has any Psychic Energy attached to it, it takes 20 less damage from attacks (after applying Weakness and Resistance).
Full Moon Ray 80+ — This attack does 20 more damage times the amount of Energy attached to your opponent’s Active Pokémon. |
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71/168 | Onix | Common | Fighting |
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Screech — During your next turn, the Defending Pokémon takes 20 more damage from attacks (after applying Weakness and Resistance).
Rage 10+ — This attack does 10 more damage for each damage counter on this Pokémon. |
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72/168 | Phanpy | Common | Fighting |
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Tackle 10
Endure — Flip a coin. If heads, if this Pokémon would be Knocked Out by damage from an attack during your opponent’s next turn, it is not Knocked Out, and its remaining HP becomes 10. |
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73/168 | Donphan | Uncommon | Fighting |
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Flail 10× — This attack does 10 damage for each damage counter on this Pokémon.
Rapid Spin 50 — Switch this Pokémon with 1 of your Benched Pokémon. If you do, your opponent switches their Active Pokémon with 1 of their Benched Pokémon. |
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74/168 | Larvitar | Common | Fighting |
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Leer — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Rock Throw 20 |
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75/168 | Pupitar | Uncommon | Fighting |
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Skull Bash 20
Dust Devil — This attack does 20 damage to each non-Fighting Pokémon (both yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) |
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76/168 | Meditite | Common | Fighting |
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Bide — Flip a coin. If heads, if this Pokémon would be Knocked Out by damage from an attack during your opponent’s next turn, it is not Knocked Out, and its remaining HP becomes 10.
Kick 30 |
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77/168 | Medicham | Rare | Fighting |
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Strike of Enlightenment 10+ — If this Pokémon’s remaining HP is 30 or less, this attack does 160 more damage.
Spinning Kick 90 — This Pokémon does 30 damage to itself. |
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78/168 | Baltoy | Common | Fighting |
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Psy Bolt 20 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
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79/168 | Claydol | Rare | Fighting |
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Psy Bolt 20 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Miraculous Spin 40× — This attack does 40 damage for each Steven’s Resolve card in your discard pile. |
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80/168 | Regirock | Rare | Fighting |
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Enhanced Stomp 20+ — If this Pokémon has a Pokémon Tool card attached to it, this attack does 20 more damage.
Hammer Arm 100 — Discard the top card of your opponent’s deck. |
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81/168 | Groudon | Rare Holo | Fighting |
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Wreck 50+ — If there is any Stadium card in play, this attack does 50 more damage. Then, discard that Stadium card.
Ground Slash 130 — Discard an Energy from this Pokémon. |
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82/168 | Palossand-GX | Rare Holo GX | Fighting |
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Eerie Light 60 — Your opponent’s Active Pokémon is now Confused.
Absorb Life 100 — Heal 20 damage from this Pokémon. Sandy Fear-GX 60× — Look at the top 13 cards of your opponent’s deck and discard any number of Pokémon you find there. This attack does 60 damage for each card you discarded in this way. Your opponent shuffles the other cards back into their deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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83/168 | Minior | Uncommon | Fighting |
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Ability — Falling Star: Once during your turn (before your attack), if this Pokémon is in your hand and your Bench isn’t full, you may move your Active Pokémon to your Bench and play this Pokémon as your new Active Pokémon.
Swift 30 — This attack’s damage isn’t affected by Weakness, Resistance, or any other effects on your opponent’s Active Pokémon. |
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84/168 | Alolan Rattata | Common | — |
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Call for the Boss — Search your deck for Alolan Raticate or Alolan Raticate-GX, reveal it, and put it into your hand. Then, shuffle your deck.
Gnaw 20 |
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85/168 | Alolan Raticate-GX | Rare Holo GX | — |
| Card text
Chuck Away 40× — Discard up to 2 cards from your hand. This attack does 40 damage for each card you discarded in this way.
Hyper Fang 150 — Flip a coin. If tails, this attack does nothing. Item Maniac-GX — Search your deck for up to 6 Item cards, reveal them, and put them into your hand. Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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86/168 | Sneasel | Common | — |
| Card text
Fury Swipes 10× — Flip 3 coins. This attack does 10 damage for each heads.
Beat Up 30× — Flip a coin for each Pokémon you have in play. This attack does 30 damage for each heads. |
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87/168 | Tyranitar | Rare Holo | — |
| Card text
Slam 60× — Flip 2 coins. This attack does 60 damage for each heads.
Trample 120 — For each Benched Pokémon (both yours and your opponent’s), flip a coin. If heads, this attack does 60 damage to that Pokémon. This attack’s damage isn’t affected by Weakness or Resistance. |
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88/168 | Sableye | Uncommon | — |
| Card text
Ability — Excavate: Once during your turn (before your attack), you may look at the top card of your deck. You may discard that card.
Disable 10 — Choose 1 of your opponent’s Active Pokémon’s attacks. That Pokémon can’t use that attack during your opponent’s next turn. |
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89/168 | Steelix | Rare Holo | — |
| Card text
Tackle 30
Tail Crush 80+ — Flip a coin. If heads, this attack does 40 more damage. |
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90/168 | Scizor-GX | Rare Holo GX | — |
| Card text
Ability — Danger Perception: If this Pokémon’s remaining HP is 100 or less, its attacks do 80 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
Steel Wing 80 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance). Cross-Cut-GX 100+ — If your opponent’s Active Pokémon is an Evolution Pokémon, this attack does 100 more damage. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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91/168 | Mawile | Uncommon | — |
| Card text
Mining — Search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck. If that card is a Pokémon Tool card, instead of putting it into your hand, you may attach it to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
Bite Off 20+ — If your opponent’s Active Pokémon is a Pokémon-GX or a Pokémon-EX, this attack does 30 more damage (before applying Weakness and Resistance). |
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92/168 | Beldum | Common | — |
| Card text
Ability — Conductive Body: As long as this Pokémon is your Active Pokémon, its Retreat Cost is Colorless less for each Beldum on your Bench.
Ram 10 |
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93/168 | Beldum | Common | — |
| Card text
Single Smash 50 — Flip a coin. If tails, this attack does nothing.
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94/168 | Metang | Uncommon | — |
| Card text
Bullet Punch 20+ — Flip 2 coins. This attack does 20 more damage for each heads.
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95/168 | Metagross | Rare Holo | — |
| Card text
Ability — Extend: As long as this Pokémon is your Active Pokémon, your turn does not end when you play Steven’s Resolve.
Meteor Mash 60 — During your next turn, this Pokémon’s Meteor Mash attack does 60 more damage (before applying Weakness and Resistance). |
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96/168 | Registeel | Rare | — |
| Card text
Ability — Exoskeleton: This Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).
Silver Fist 60+ — If your opponent’s Active Pokémon has an Ability, this attack does 60 more damage. |
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97/168 | Jirachi Prism Star | Rare Holo | — |
| Card text
Ability — Wish Upon a Star: If you took this Pokémon as a face-down Prize card during your turn and your Bench isn’t full, before you put it into your hand, you may put it onto your Bench and take 1 more Prize card.
Perish Dream 10 — This Pokémon is now Asleep. At the end of your opponent’s next turn, the Defending Pokémon will be Knocked Out. ◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead. |
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98/168 | Heatran | Rare Holo | — |
| Card text
Steelworks — Look at the top 4 cards of your deck and attach any number of Metal Energy cards you find there to 1 of your Pokémon. Shuffle the other cards back into your deck.
Steel Tackle 120 — This Pokémon does 30 damage to itself. |
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99/168 | Solgaleo | Rare Holo | — |
| Card text
Ability — Full Metal Body: If this Pokémon has any Metal Energy attached to it, it has no Weakness.
Rising Dash 130 — This attack’s damage isn’t affected by Resistance. |
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100/168 | Celesteela | Rare Holo | — |
| Card text
Moon Raker 160 — If the total of both players’ remaining Prize cards is exactly 6, this attack can be used for Metal.
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101/168 | Kartana | Rare | — |
| Card text
Divine Paper 40+ — If your opponent has exactly 6 Prize cards remaining, this attack does 90 more damage.
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102/168 | Stakataka-GX | Rare Holo GX | — |
| Card text
Ability — Ultra Wall: Your Ultra Beasts take 10 less damage from your opponent’s attacks (after applying Weakness and Resistance).
Gigaton Stomp 120 Assembly-GX 50+ — This attack does 50 more damage for each Prize card you have taken. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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103/168 | Bagon | Common | Dragon |
| Card text
Rock Head 10 — During your opponent’s next turn, this Pokémon takes 10 less damage from attacks (after applying Weakness and Resistance).
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104/168 | Bagon | Common | Dragon |
| Card text
Reckless Charge 40 — This Pokémon does 10 damage to itself.
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105/168 | Shelgon | Uncommon | Dragon |
| Card text
Raging Blade 30+ — If this Pokémon has any damage counters on it, this attack does 50 more damage.
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106/168 | Salamence | Rare Holo | Dragon |
| Card text
Ability — Dragon Wind: If this Pokémon is your Active Pokémon, once during your turn (before your attack), you may switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
Dragon Claw 100 |
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107/168 | Latias Prism Star | Rare Holo | Dragon |
| Card text
Dreamy Mist 30 — Attach a basic Energy card from your discard pile to each of your Basic Benched Dragon Pokémon.
◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead. |
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108/168 | Latios Prism Star | Rare Holo | Dragon |
| Card text
Dragon Fleet 50× — This attack does 50 damage for each of your Evolution Dragon Pokémon in play.
◇ (Prism Star) Rule: You can’t have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead. |
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109/168 | Rayquaza-GX | Rare Holo GX | Colorless |
| Card text
Ability — Stormy Winds: When you play this Pokémon from your hand onto your Bench during your turn, you may discard the top 3 cards of your deck. If you do, attach a basic Energy card from your discard pile to this Pokémon.
Dragon Break 30× — This attack does 30 damage times the amount of basic Grass and basic Lightning Energy attached to your Pokémon. Tempest-GX — Discard your hand and draw 10 cards. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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110/168 | Dunsparce | Uncommon | Colorless |
| Card text
Strike and Run — Search your deck for up to 3 Basic Pokémon and put them onto your Bench. Then, shuffle your deck. If you put any Pokémon onto your Bench in this way, you may switch this Pokémon with 1 of your Benched Pokémon.
Sudden Flash 10 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed. |
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111/168 | Wingull | Common | Colorless |
| Card text
Glide 10
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112/168 | Pelipper | Uncommon | Colorless |
| Card text
Firefighting 30 — Discard a Fire Energy from your opponent’s Active Pokémon.
Water Pulse 80 — Your opponent’s Active Pokémon is now Asleep. |
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113/168 | Slakoth | Common | Colorless |
| Card text
Claw 20 — Flip a coin. If tails, this attack does nothing.
Slack Off — Heal all damage from this Pokémon. It can’t attack during your next turn. |
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114/168 | Vigoroth | Uncommon | Colorless |
| Card text
Fury Swipes 20× — Flip 3 coins. This attack does 20 damage for each heads.
Rage 20+ — This attack does 10 more damage for each damage counter on this Pokémon. |
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115/168 | Slaking | Rare Holo | Colorless |
| Card text
Ability — Lazy: As long as this Pokémon is your Active Pokémon, your opponent’s Pokémon in play have no Abilities, except for Lazy.
Critical Move 160 — Discard an Energy from this Pokémon. It can’t attack during your next turn. |
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116/168 | Whismur | Common | Colorless |
| Card text
Bawl — You can use this attack only if you go second, and only on your first turn. Your opponent can’t play any Trainer cards from their hand during their next turn.
Pound 20 |
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117/168 | Whismur | Common | Colorless |
| Card text
Wail 40 — Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
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118/168 | Loudred | Uncommon | Colorless |
| Card text
Cracking Voice 60 — Your opponent’s Active Pokémon is now Confused.
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119/168 | Exploud | Rare | Colorless |
| Card text
Dangerous Concert 80 — This attack does 30 damage to each of your opponent’s Benched Pokémon that has any damage counters on it. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Heavy Impact 100 |
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120/168 | Skitty | Common | Colorless |
| Card text
Fake Out 10 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
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121/168 | Delcatty | Rare Holo | Colorless |
| Card text
Ability — Search for Friends: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put 2 Supporter cards from your discard pile into your hand.
Cat Kick 40 |
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122/168 | Kecleon | Uncommon | Colorless |
| Card text
Ability — Unit Color 2: As long as this Pokémon has Unit Energy LightningPsychicMetal attached to it, it is a Lightning, Psychic, and Metal Pokémon.
Slash 80 |
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123/168 | Acro Bike | Uncommon | — |
| Card text
Look at the top 2 cards of your deck and put 1 of them into your hand. Discard the other card.
You may play as many Item cards as you like during your turn (before your attack). |
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124/168 | Apricorn Maker | Uncommon | — |
| Card text
Search your deck for up to 2 Item cards that have the word “Ball” in their name, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack). |
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125/168 | Beast Ball | Uncommon | — |
| Card text
Look at your face-down Prize cards. You may reveal an Ultra Beast card you find there, put it into your hand, and put this Beast Ball in its place. (If you don’t reveal an Ultra Beast card, put this card in the discard pile.) Then, shuffle your face-down Prize cards.
You may play as many Item cards as you like during your turn (before your attack). |
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126/168 | Bill s Maintenance | Uncommon | — |
| Card text
Shuffle a card from your hand into your deck. If you do, draw 3 cards.
You may play only 1 Supporter card during your turn (before your attack). |
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127/168 | Copycat | Uncommon | — |
| Card text
Shuffle your hand into your deck. Then, draw a card for each card in your opponent’s hand.
You may play only 1 Supporter card during your turn (before your attack). |
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128/168 | Energy Recycle System | Uncommon | — |
| Card text
Choose 1:
• Put a basic Energy card from your discard pile into your hand. • Shuffle 3 basic Energy cards from your discard pile into your deck. You may play as many Item cards as you like during your turn (before your attack). |
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129/168 | Energy Switch | Uncommon | — |
| Card text
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
You may play as many Item cards as you like during your turn (before your attack). |
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130/168 | Fisherman | Uncommon | — |
| Card text
Put 4 basic Energy cards from your discard pile into your hand.
You may play only 1 Supporter card during your turn (before your attack). |
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131/168 | Friend Ball | Uncommon | — |
| Card text
Search your deck for a Pokémon with the same type as 1 of your opponent’s Pokémon in play, reveal it, and put it into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack). |
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132/168 | Hau | Uncommon | — |
| Card text
Draw 3 cards.
You may play only 1 Supporter card during your turn (before your attack). |
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133/168 | Hiker | Uncommon | — |
| Card text
Look at the top 5 cards of either player’s deck and choose 1 of them. That player shuffles the other cards back into their deck. Then, put the card you chose on top of that deck.
You may play only 1 Supporter card during your turn (before your attack). |
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134/168 | Hustle Belt | Uncommon | — |
| Card text
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
If the Pokémon this card is attached to has 30 HP or less remaining and has any damage counters on it, its attacks do 60 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). You may play as many Item cards as you like during your turn (before your attack). |
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135/168 | Last Chance Potion | Uncommon | — |
| Card text
Heal 120 damage from 1 of your Pokémon that has 30 HP or less remaining.
You may play as many Item cards as you like during your turn (before your attack). |
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136/168 | Life Herb | Uncommon | — |
| Card text
Flip a coin. If heads, heal 60 damage and remove all Special Conditions from 1 of your Pokémon.
You may play as many Item cards as you like during your turn (before your attack). |
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137/168 | Lisia | Uncommon | — |
| Card text
Search your deck for up to 2 ◇ (Prism Star) cards, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack). |
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138/168 | Lure Ball | Uncommon | — |
| Card text
Flip 3 coins. For each heads, put an Evolution Pokémon from your discard pile into your hand.
You may play as many Item cards as you like during your turn (before your attack). |
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139/168 | The Masked Royal | Uncommon | — |
| Card text
Attach a basic Energy card from your hand to one of your Stage 2 Grass, Fire, or Water Pokémon.
You may play only 1 Supporter card during your turn (before your attack). |
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140/168 | Pok Nav | Uncommon | — |
| Card text
Look at the top 3 cards of your deck. You may reveal a Pokémon or Energy card you find there and put it into your hand. Put the other cards back in any order.
You may play as many Item cards as you like during your turn (before your attack). |
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141/168 | Rainbow Brush | Uncommon | — |
| Card text
Choose an Energy card attached to 1 of your Pokémon. Search your deck for a basic Energy card and switch it with that card. Shuffle the first Energy card into your deck.
You may play as many Item cards as you like during your turn (before your attack). |
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142/168 | Rare Candy | Uncommon | — |
| Card text
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card onto the Basic Pokémon to evolve it. You can’t use this card during your first turn or on a Basic Pokémon that was put into play this turn.
You may play as many Item cards as you like during your turn (before your attack). |
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143/168 | Shrine of Punishment | Uncommon | — |
| Card text
Between turns, put 1 damage counter on each Pokémon-GX and Pokémon-EX (both yours and your opponent’s).
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. |
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144/168 | Sky Pillar | Uncommon | — |
| Card text
Prevent all effects of the opponent’s attacks, including damage, done to Benched Pokémon (both yours and your opponent’s).
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. |
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145/168 | Steven s Resolve | Rare Holo | — |
| Card text
Search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck. Your turn ends.
You may play only 1 Supporter card during your turn (before your attack). |
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146/168 | Super Scoop Up | Uncommon | — |
| Card text
Flip a coin. If heads, put 1 of your Pokémon and all cards attached to it into your hand.
You may play as many Item cards as you like during your turn (before your attack). |
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147/168 | Switch | Uncommon | — |
| Card text
Switch your Active Pokémon with 1 of your Benched Pokémon.
You may play as many Item cards as you like during your turn (before your attack). |
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148/168 | Tate Liza | Uncommon | — |
| Card text
Choose 1:
• Shuffle your hand into your deck then draw 5 cards. • Switch your Active Pokémon with 1 of your Benched Pokémon. You may play only 1 Supporter card during your turn (before your attack). |
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149/168 | TV Reporter | Uncommon | — |
| Card text
Draw 3 cards. Then, discard a card from your hand. If you have no cards in your deck, you can’t play this card.
You may play only 1 Supporter card during your turn (before your attack). |
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150/168 | Underground Expedition | Uncommon | — |
| Card text
Look at the bottom 4 cards of your deck and put 2 of them into your hand. Put the other cards back on the bottom of your deck in any order.
You may play only 1 Supporter card during your turn (before your attack). |
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151/168 | Rainbow Energy | Uncommon | Colorless |
| Card text
This card provides Colorless Energy. While in play, this card provides every type of Energy but provides only 1 Energy at a time. When you attach this card from your hand to 1 of your Pokémon, put 1 damage counter on that Pokémon.
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152/168 | Shiftry-GX | Rare Ultra | Grass |
| Card text
Perplex 40 — Your opponent’s Active Pokémon is now Confused.
Extrasensory 90+ — If you have the same number of cards in your hand as your opponent, this attack does 90 more damage. Den of Iniquity-GX — Choose 1 of your opponent’s Pokémon. Your opponent shuffles that Pokémon and all cards attached to it into their deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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153/168 | Blaziken-GX | Rare Ultra | Fire |
| Card text
Slash 60
Explosive Kick 210 — Discard 2 Fire Energy from this Pokémon. Blaze Out-GX — Discard 2 Energy from your opponent’s Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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154/168 | Articuno-GX | Rare Ultra | Water |
| Card text
Ability — Legendary Ascent: When you play this Pokémon from your hand onto your Bench during your turn, you may switch it with your Active Pokémon. If you do, move any number of Water Energy from your other Pokémon to this Pokémon.
Ice Wing 130 Cold Crush-GX — Discard all Energy from both Active Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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155/168 | Electrode-GX | Rare Ultra | Lightning |
| Card text
Ability — Extra Energy Bomb: Once during your turn (before your attack), you may attach 5 Energy cards from your discard pile to your Pokémon, except Pokémon-GX or Pokémon-EX, in any way you like. If you do, this Pokémon is Knocked Out.
Electro Ball 50 Crush and Burn-GX 30+ — Discard any amount of Energy from your Pokémon. This attack does 50 more damage for each card you discarded in this way. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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156/168 | Mr. Mime-GX | Rare Ultra | Psychic |
| Card text
Ability — Magic Evens: Prevent all damage done to this Pokémon by your opponent’s attacks if that damage is exactly 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240, or 260.
Breakdown — For each card in your opponent’s hand, put 1 damage counter on their Active Pokémon. Life Trick-GX — Heal all damage from this Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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157/168 | Banette-GX | Rare Ultra | Psychic |
| Card text
Ability — Shady Move: Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may move 1 damage counter from 1 Pokémon to another Pokémon.
Shadow Chant 30+ — This attack does 10 more damage for each Supporter card in your discard pile. You can’t add more than 100 damage in this way. Tomb Hunt-GX — Put 3 cards from your discard pile into your hand. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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158/168 | Scizor-GX | Rare Ultra | — |
| Card text
Ability — Danger Perception: If this Pokémon’s remaining HP is 100 or less, its attacks do 80 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
Steel Wing 80 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance). Cross-Cut-GX 100+ — If your opponent’s Active Pokémon is an Evolution Pokémon, this attack does 100 more damage. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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159/168 | Stakataka-GX | Rare Ultra | — |
| Card text
Ability — Ultra Wall: Your Ultra Beasts take 10 less damage from your opponent’s attacks (after applying Weakness and Resistance).
Gigaton Stomp 120 Assembly-GX 50+ — This attack does 50 more damage for each Prize card you have taken. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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160/168 | Rayquaza-GX | Rare Ultra | Dragon |
| Card text
Ability — Stormy Winds: When you play this Pokémon from your hand onto your Bench during your turn, you may discard the top 3 cards of your deck. If you do, attach a basic Energy card from your discard pile to this Pokémon.
Dragon Break 30× — This attack does 30 damage times the amount of basic Grass and basic Lightning Energy attached to your Pokémon. Tempest-GX — Discard your hand and draw 10 cards. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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161/168 | Apricorn Maker | Rare Ultra | — |
| Card text
Search your deck for up to 2 Item cards that have the word “Ball” in their name, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack). |
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162/168 | Bill s Maintenance | Rare Ultra | — |
| Card text
Shuffle a card from your hand into your deck. If you do, draw 3 cards.
You may play only 1 Supporter card during your turn (before your attack). |
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163/168 | Copycat | Rare Ultra | — |
| Card text
Shuffle your hand into your deck. Then, draw a card for each card in your opponent’s hand.
You may play only 1 Supporter card during your turn (before your attack). |
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164/168 | Lisia | Rare Ultra | — |
| Card text
Search your deck for up to 2 ◇ (Prism Star) cards, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack). |
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165/168 | Steven s Resolve | Rare Ultra | — |
| Card text
Search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck. Your turn ends.
You may play only 1 Supporter card during your turn (before your attack). |
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166/168 | Tate Liza | Rare Ultra | — |
| Card text
Choose 1:
• Shuffle your hand into your deck then draw 5 cards. • Switch your Active Pokémon with 1 of your Benched Pokémon. You may play only 1 Supporter card during your turn (before your attack). |
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167/168 | TV Reporter | Rare Ultra | — |
| Card text
Draw 3 cards. Then, discard a card from your hand. If you have no cards in your deck, you can’t play this card.
You may play only 1 Supporter card during your turn (before your attack). |
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168/168 | Underground Expedition | Rare Ultra | — |
| Card text
Look at the bottom 4 cards of your deck and put 2 of them into your hand. Put the other cards back on the bottom of your deck in any order.
You may play only 1 Supporter card during your turn (before your attack). |
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169/168 | Shiftry-GX | Rare Secret | Grass |
| Card text
Perplex 40 — Your opponent’s Active Pokémon is now Confused.
Extrasensory 90+ — If you have the same number of cards in your hand as your opponent, this attack does 90 more damage. Den of Iniquity-GX — Choose 1 of your opponent’s Pokémon. Your opponent shuffles that Pokémon and all cards attached to it into their deck. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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170/168 | Blaziken-GX | Rare Secret | Fire |
| Card text
Slash 60
Explosive Kick 210 — Discard 2 Fire Energy from this Pokémon. Blaze Out-GX — Discard 2 Energy from your opponent’s Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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171/168 | Articuno-GX | Rare Secret | Water |
| Card text
Ability — Legendary Ascent: When you play this Pokémon from your hand onto your Bench during your turn, you may switch it with your Active Pokémon. If you do, move any number of Water Energy from your other Pokémon to this Pokémon.
Ice Wing 130 Cold Crush-GX — Discard all Energy from both Active Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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172/168 | Electrode-GX | Rare Secret | Lightning |
| Card text
Ability — Extra Energy Bomb: Once during your turn (before your attack), you may attach 5 Energy cards from your discard pile to your Pokémon, except Pokémon-GX or Pokémon-EX, in any way you like. If you do, this Pokémon is Knocked Out.
Electro Ball 50 Crush and Burn-GX 30+ — Discard any amount of Energy from your Pokémon. This attack does 50 more damage for each card you discarded in this way. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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173/168 | Mr. Mime-GX | Rare Secret | Psychic |
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Ability — Magic Evens: Prevent all damage done to this Pokémon by your opponent’s attacks if that damage is exactly 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240, or 260.
Breakdown — For each card in your opponent’s hand, put 1 damage counter on their Active Pokémon. Life Trick-GX — Heal all damage from this Pokémon. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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174/168 | Banette-GX | Rare Secret | Psychic |
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Ability — Shady Move: Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may move 1 damage counter from 1 Pokémon to another Pokémon.
Shadow Chant 30+ — This attack does 10 more damage for each Supporter card in your discard pile. You can’t add more than 100 damage in this way. Tomb Hunt-GX — Put 3 cards from your discard pile into your hand. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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175/168 | Scizor-GX | Rare Secret | — |
| Card text
Ability — Danger Perception: If this Pokémon’s remaining HP is 100 or less, its attacks do 80 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
Steel Wing 80 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance). Cross-Cut-GX 100+ — If your opponent’s Active Pokémon is an Evolution Pokémon, this attack does 100 more damage. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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176/168 | Stakataka-GX | Rare Secret | — |
| Card text
Ability — Ultra Wall: Your Ultra Beasts take 10 less damage from your opponent’s attacks (after applying Weakness and Resistance).
Gigaton Stomp 120 Assembly-GX 50+ — This attack does 50 more damage for each Prize card you have taken. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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177/168 | Rayquaza-GX | Rare Secret | Dragon |
| Card text
Ability — Stormy Winds: When you play this Pokémon from your hand onto your Bench during your turn, you may discard the top 3 cards of your deck. If you do, attach a basic Energy card from your discard pile to this Pokémon.
Dragon Break 30× — This attack does 30 damage times the amount of basic Grass and basic Lightning Energy attached to your Pokémon. Tempest-GX — Discard your hand and draw 10 cards. (You can’t use more than 1 GX attack in a game.) Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. |
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178/168 | Acro Bike | Rare Secret | — |
| Card text
Look at the top 2 cards of your deck and put 1 of them into your hand. Discard the other card.
You may play as many Item cards as you like during your turn (before your attack). |
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179/168 | Hustle Belt | Rare Secret | — |
| Card text
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
If the Pokémon this card is attached to has 30 HP or less remaining and has any damage counters on it, its attacks do 60 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). You may play as many Item cards as you like during your turn (before your attack). |
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180/168 | Life Herb | Rare Secret | — |
| Card text
Flip a coin. If heads, heal 60 damage and remove all Special Conditions from 1 of your Pokémon.
You may play as many Item cards as you like during your turn (before your attack). |
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181/168 | Pok Nav | Rare Secret | — |
| Card text
Look at the top 3 cards of your deck. You may reveal a Pokémon or Energy card you find there and put it into your hand. Put the other cards back in any order.
You may play as many Item cards as you like during your turn (before your attack). |
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182/168 | Rainbow Brush | Rare Secret | — |
| Card text
Choose an Energy card attached to 1 of your Pokémon. Search your deck for a basic Energy card and switch it with that card. Shuffle the first Energy card into your deck.
You may play as many Item cards as you like during your turn (before your attack). |
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183/168 | Rainbow Energy | Rare Secret | Colorless |
| Card text
This card provides Colorless Energy. While in play, this card provides every type of Energy but provides only 1 Energy at a time. When you attach this card from your hand to 1 of your Pokémon, put 1 damage counter on that Pokémon.
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Other Cards
The Prism Star (◆) cards
Three of the one-per-deck ◆ specials landed here: Jirachi ◆, Latias ◆ and Latios ◆. Latias ◆ in particular — its Dreamy Mist Ability loads basic Energy from the discard onto your Benched Dragons — became a near-mandatory piece of the Rayquaza deck (see below).
A Hoenn reunion
The Full Art Supporter line-up is pure ORAS nostalgia: Lisia, Steven’s Resolve and Tate & Liza, alongside classic utility trainers like TV Reporter and Copycat. For anyone who grew up in the Hoenn era, it’s a lovely binder page.
For Collectors: Most Valuable Cards
Values move constantly, so treat this as a pecking order and check live sold and graded comps for the exact card and variant.
Lisia — Full Art
The set’s standout collector card. The Hoenn Contest idol’s full art is routinely named the most sought-after card in Celestial Storm — a case where a beloved character and a gorgeous illustration beat raw playability to the top of the want-list.
Rayquaza-GX (all finishes)
The marquee Pokémon chase, wanted in every version — regular, Full Art (160) and the emblematic Rainbow Rare (177). As the box legendary, the ETB face and a top-tier tournament card, demand runs deep and durable.
The rest of the chase
Behind Rayquaza and Lisia sit the other Rainbow Rares — Scizor-GX and Blaziken-GX draw the most collector attention — plus the Tate & Liza and Steven’s Resolve full arts. Condition matters hugely on the textured rainbows, so clean high grades stay scarce.
Most Powerful Cards (Competitive Play)
Rayquaza-GX (109/168) — a Dragon Break for the ages
One of the era’s premier attackers. Dragon Break deals 30 damage for every basic Grass and Lightning Energy attached across your whole board — so with the right engine it scaled into one-shot territory alarmingly fast — while Stormy Winds self-accelerated on the Bench and the Tempest-GX attack discarded your hand to draw ten, a built-in reset. Cheap, explosive and consistent.
Latias ◆ (107/168)
The quiet enabler. Latias ◆’s Dreamy Mist spread basic Energy from the discard across your Benched Dragons, giving the Rayquaza deck a second acceleration lever on top of Vikavolt. Small card, big role.
Steven’s Resolve
A powerful setup Supporter: search your deck for any three cards, then end your turn. The end-of-turn cost kept it honest, but for a combo or setup turn it was superb — and very on-theme for the Hoenn Champion.
The canonical build paired Rayquaza-GX with Vikavolt from the Sun & Moon base set, whose Strong Charge Ability fetched exactly the Grass and Lightning Energy that Dragon Break counts. It was a recognised top-tier deck across the 2018–19 season.
Trivia & Pop Culture
The Rayquaza celebration. Between the box art, the Elite Trainer Box, a pack wrapper, a top-tier deck and an iconic rainbow rare, Celestial Storm functioned as a full-on Rayquaza tribute — fitting for the sky-serpent mascot of Pokémon Emerald.
Hoenn, revisited. The Lati twins, the three starter lines and the Steven/Lisia/Tate & Liza trio gave the set a Ruby/Sapphire/Emerald warmth that pulled in returning fans — a recurring, and clearly successful, Sun & Moon-era strategy of leaning on nostalgia.
Art worth framing. Rayquaza-GX’s work came from 5ban Graphics, Latias ◆ from Anesaki Dynamic, and the Lisia full art is regularly singled out as one of the prettiest character cards of the era. The next set, Lost Thunder, would be the biggest of the whole Sun & Moon run.
Images & Videos
A collection of media from Celestial Storm, the Sun & Moon expansion headlined by Rayquaza-GX. Browse the full card gallery below, along with a booster box opening and a top-cards rundown on video.
A booster box opening and a top-cards rundown:
Celestial Storm Booster Box Opening with PrimetimePokemon on YouTube.
Top 10 Celestial Storm Pokemon Cards with Tricky Gym on YouTube.
































































































































































































