Pokemon TCG: Sun & Moon – Cosmic Eclipse Set

Released (English) 1 November 2019
Released (Japanese) 6 September 2019
Cards (English) 271 (236 + 35 secret rares)
Cards (Japanese) 117 — Alter Genesis (SM12)
Series Sun & Moon (Generation VII)
Region focus Alola
Previous expansion Hidden Fates
Following expansion Sword & Shield Base Set (next era)
Associated decks Towering Heights & Unseen Depths
Japanese sets Alter Genesis (SM12)

Quick menu: Overview / Set Highlights / Print Versions / English version vs. Japanese Variations / Set List / Most Valuable Cards / Most Powerful Cards / Images & Videos

Cosmic Eclipse booster box

Every era needs a grand finale, and Cosmic Eclipse is the Sun & Moon TCG going out with the biggest set it had ever made. Released in November 2019, SM12 topped out at 271 cards — the largest English Pokémon expansion produced to that point — and used every one of them to send the era off in style.

The headline is Arceus & Dialga & Palkia-GX — “ADP” — the first-ever three-Pokémon Tag Team. Its Altered Creation-GX attack buffed your damage for the rest of the game (and could steal an extra Prize), and it went on to define competitive Pokémon well into the Sword & Shield era. Few finale cards have ever been this important.

Cosmic Eclipse also debuted TAG TEAM Supporters — pairs of famous human Trainers on a single card, like Cynthia & Caitlin and Red & Green — giving the set a run of gorgeous character-art secret rares that collectors adore. Alongside them sit more classic Tag Teams (Charizard & Braixen, Blastoise & Piplup, Solgaleo & Lunala) and the cuddly triple Togepi & Cleffa & Igglybuff-GX.

Reception was fittingly celebratory. Between its record size, the metagame-defining ADP, and a stacked secret-rare lineup, Cosmic Eclipse is remembered as a genuine grand finale — a huge, generous, collector-and-competitor-pleasing send-off for one of the game’s best-loved eras.

A Supreme Connection of Stars and Pokémon! At the apex of the Sun & Moon Series, the Pokémon TCG: Sun & Moon—Cosmic Eclipse expansion boosts the connection of Pokémon and Trainers, and it launches TAG TEAM combinations to new levels! Charizard & Braixen-GX, Venusaur & Snivy-GX, Blastoise & Piplup-GX, and Solgaleo & Lunala-GX, along with the triple TAG TEAM of Arceus & Dialga & Palkia-GX, are ready to take on all comers!

— Official Pokémon TCG: Sun & Moon—Cosmic Eclipse expansion description

Set Highlights: The GX Era Signs Off

The grand finale. Cosmic Eclipse was the twelfth and final Sun & Moon expansion — the send-off for both Pokémon-GX and the Tag Team GX cards that had defined three years of the game. It went out big: 236 cards in the main set plus a whopping 35 secret rares made it the largest English expansion the TCG had ever printed.

Three legends on one card. The headline was a genuine first — Arceus & Dialga & Palkia-GX (156/236), the first-ever three-Pokémon Tag Team GX. It had company: Togepi & Cleffa & Igglybuff-GX (143/236) squeezed three baby Pokémon onto a single card. The rainbow “ADP” (258/236) sat right at the top of a very long chase list.

ADP takes over. Arceus & Dialga & Palkia-GX didn’t just look impressive — it cracked the game open. Its Altered Creation GX attack boosted your damage for the rest of the match and, with an extra Water Energy attached, let you take an extra Prize card on knockouts. That single once-per-game move made ADP the backbone of the dominant deck heading into the 2020 season (most famously ADP/Zacian), and it’s remembered as one of the most oppressive cards of its whole era.

A big, divisive send-off. Reception was a real mix. Some players loved the enormous, everything-and-the-kitchen-sink final set and the emotional close to the GX era; others groaned at the record card count (good luck completing the master set) and at ADP bending the competitive game around its extra-Prize trick. Either way, it was a fitting, oversized full stop on the Sun & Moon years.

Arceus & Dialga & Palkia-GX 156/236
Arceus & Dialga & Palkia-GX · 156/236
Togepi & Cleffa & Igglybuff-GX 143/236
Togepi & Cleffa & Igglybuff-GX · 143/236
Reshiram & Zekrom-GX 157/236
Reshiram & Zekrom-GX · 157/236
Naganadel & Guzzlord-GX 158/236
Naganadel & Guzzlord-GX · 158/236
Solgaleo & Lunala-GX 75/236
Solgaleo & Lunala-GX · 75/236
Charizard & Braixen-GX 22/236
Charizard & Braixen-GX · 22/236

Print Versions & Collectors Info

Cosmic Eclipse closed out the Sun & Moon era in style, and unlike some of the era’s specials it was a full retail expansion — booster boxes, Elite Trainer Boxes, blisters and premium collections all included. The English release ran to a huge 271 cards (236 numbered plus 35 secret rares).

How it compares to Japan and Korea. Japan’s version was Alter Genesis (SM12, 117 cards), released September 6th, 2019. As with the rest of the era, the English set is far larger, its count swollen by a deep run of secret rares and full-art alternates. Korea released the same expansion as Alter Genesis (얼터제네시스), a Korean-language edition that shares the Japanese pack artwork.

The English set came in four booster artworks — Arceus/Dialga/Palkia, Solgaleo/Lunala, Blastoise/Piplup and Cleffa/Igglybuff/Togepi — shown here alongside the Japanese Alter Genesis pack:

Cosmic Eclipse Arceus Dialga Palkia booster packCosmic Eclipse Solgaleo Lunala booster packCosmic Eclipse Blastoise Piplup booster packCosmic Eclipse Cleffa Igglybuff Togepi booster packJapanese Alter Genesis (SM12) booster pack

Variations between the Japanese and English language releases

Alter Genesis box — オルタージェネシス (SM12)
Japan · Alter Genesis · SM12
SM12 booster pack — オルタージェネシス
SM12 booster pack

Cosmic Eclipse is the grand finale of the Sun & Moon era — and its biggest set. Japan’s version, Alter Genesis (SM12, 117 cards), arrived on September 6th, 2019, and the English release closed out the era on November 1st, 2019 at a massive 271 cards (236 numbered plus 35 secret rares).

Fittingly for a send-off, it went bigger than ever on TAG TEAM: the headline card is Arceus & Dialga & Palkia-GX, the first TAG TEAM to put three Legendary Pokémon on a single card. As with the rest of the era, the English set’s inflated count comes from a deep run of secret rares and full-art alternates layered on top of the leaner Japanese release.

Set List

All 271 cards in Cosmic Eclipse, with card text. Secret rares (#237–271) are listed at the end.

Card Image No. Card name Rarity Card type
1 Venusaur & Snivy-GX 1/236 Venusaur & Snivy-GX Rare Holo GX Grass
Card text

Ability — Shining Vine: Once during your turn, if this Pokémon is your Active Pokémon, when you attach a Grass Energy card from your hand to it, you may switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
Forest Dump 160
Solar Plant-GX — This attack does 50 damage to each of your opponent’s Pokémon. If this Pokémon has at least 2 extra Energy attached to it (in addition to this attack’s cost), heal all damage from all of your Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
2 Oddish 2/236 Oddish Common Grass
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Sweet Scent — Heal 30 damage from 1 of your Pokémon.
3 Gloom 3/236 Gloom Uncommon Grass
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Sleep Powder 20 — Your opponent’s Active Pokémon is now Asleep.
4 Vileplume-GX 4/236 Vileplume-GX Rare Holo GX Grass
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Ability — Fragrant Flower Garden: Once during your turn (before your attack), you may heal 30 damage from each of your Pokémon.
Massive Bloom 180- — This attack does 10 less damage for each damage counter on this Pokémon.
Allergic Explosion-GX 50 — Your opponent’s Active Pokémon is now Burned, Paralyzed, and Poisoned. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
5 Tangela 5/236 Tangela Common Grass
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Toxic — Your opponent’s Active Pokémon is now Poisoned. Put 2 damage counters instead of 1 on that Pokémon between turns.
6 Tangrowth 6/236 Tangrowth Uncommon Grass
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Grass Knot 10+ — This attack does 30 more damage for each Colorless in your opponent’s Active Pokémon’s Retreat Cost.
Slam 80× — Flip 2 coins. This attack does 80 damage for each heads.
7 Sunkern 7/236 Sunkern Common Grass
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Leech Seed 10 — Heal 10 damage from this Pokémon.
8 Sunflora 8/236 Sunflora Rare Grass
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Solar Power — During your next turn, ignore all Energy in the attack costs of Grass Pokémon and Fire Pokémon. (This includes Pokémon that come into play on that turn.)
Solar Beam 80
9 Heracross 9/236 Heracross Uncommon Grass
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Lunge Out 20
Riled Horn 50+ — If your opponent has any TAG TEAM Pokémon in play, this attack does 70 more damage.
10 Lileep 10/236 Lileep Uncommon Grass
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Confuse Ray — Your opponent’s Active Pokémon is now Confused.
Seed Bomb 60
11 Cradily 11/236 Cradily Rare Grass
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Ability — Swaying Strangle: Your opponent’s Pokémon that are affected by Special Conditions can’t retreat.
Poison Tentacles 110 — Your opponent’s Active Pokémon is now Poisoned.
12 Tropius 12/236 Tropius Uncommon Grass
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Synthesis — Search your deck for a Grass Energy card and attach it to 1 of your Pokémon. Then, shuffle your deck.
Leaf Drain 50 — Heal 30 damage from this Pokémon.
13 Kricketot 13/236 Kricketot Common Grass
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Collect — Draw a card.
Bug Bite 10
14 Kricketune 14/236 Kricketune Uncommon Grass
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Improvisational Performance 30+ — If you have exactly 1 card in your hand, this attack does 100 more damage. If you have exactly 3 cards in your hand, your opponent’s Active Pokémon is now Confused. If you have exactly 6 cards in your hand, this attack does 30 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
15 Deerling 15/236 Deerling Common Grass
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Tackle 20
16 Sawsbuck 16/236 Sawsbuck Rare Holo Grass
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Ability — Seasonal Blessings: Once during your turn (before your attack), you may draw a card.
Bounce 60 — You may switch this Pokémon with 1 of your Benched Pokémon.
17 Rowlet 17/236 Rowlet Common Grass
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Hide and Seek — Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.
Tackle 30
18 Rowlet 18/236 Rowlet Common Grass
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Skill Dive — This attack does 10 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
19 Dartrix 19/236 Dartrix Uncommon Grass
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Leafage 20
Wing Flick 30 — Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
20 Decidueye 20/236 Decidueye Rare Holo Grass
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Skill Dive — This attack does 40 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Tracking Shot 80 — This attack does 80 damage to 1 of your opponent’s Benched Pokémon that has any damage counters on it. (Don’t apply Weakness and Resistance for Benched Pokémon.)
21 Buzzwole 21/236 Buzzwole Rare Holo Grass
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Ability — Beast Boost: This Pokémon’s attacks do 20 more damage to your opponent’s Active Pokémon for each Prize card you have taken (before applying Weakness and Resistance).
Touchdown 60 — Heal 30 damage from this Pokémon.
22 Charizard & Braixen-GX 22/236 Charizard & Braixen-GX Rare Holo GX Fire
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Brilliant Flare 180 — You may search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck.
Crimson Flame Pillar-GX — Attach 5 basic Energy cards from your discard pile to your Pokémon in any way you like. If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), your opponent’s Active Pokémon is now Burned and Confused. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
23 Ponyta 23/236 Ponyta Common Fire
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Minor Errand-Running — Search your deck for up to 2 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Flare 10
24 Rapidash 24/236 Rapidash Uncommon Fire
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Overrun 30 — This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Flame Tail 60
25 Flareon 25/236 Flareon Uncommon Fire
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Ability — Power Cheer: The attacks of your Pokémon-GX in play that evolve from Eevee do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). You can’t apply more than 1 Power Cheer Ability at a time.
Flamethrower 90 — Discard an Energy from this Pokémon.
26 Slugma 26/236 Slugma Common Fire
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Singe — Your opponent’s Active Pokémon is now Burned.
27 Magcargo 27/236 Magcargo Rare Fire
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Stomp Off — Discard the top 2 cards of your opponent’s deck.
Flamethrower 80 — Discard an Energy from this Pokémon.
28 Entei 28/236 Entei Rare Fire
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Rally Back 30+ — If any of your Pokémon were Knocked Out by damage from an opponent’s attack during their last turn, this attack does 90 more damage.
Fire Mane 100
29 Torkoal 29/236 Torkoal Uncommon Fire
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Fire Fling — Put 4 Fire Energy cards from your discard pile into your hand.
Kindle 100 — Discard an Energy from this Pokémon. If you do, discard an Energy from your opponent’s Active Pokémon.
30 Victini 30/236 Victini Rare Holo Fire
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Ability — Victory Heal: Once during your turn (before your attack), you may heal 20 damage from 1 of your Benched Pokémon.
Combustion 30
31 Tepig 31/236 Tepig Common Fire
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Live Coal 10
Rollout 40
32 Pignite 32/236 Pignite Uncommon Fire
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Tackle 30
Heat Crash 60
33 Emboar 33/236 Emboar Rare Fire
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Ability — Explosive Fire Dance: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may look at the top 8 cards of your deck and attach any number of basic Energy cards you find there to your Pokémon in any way you like. Shuffle the other cards back into your deck.
Heat Blast 160
34 Larvesta 34/236 Larvesta Uncommon Fire
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Ram 10
Combustion 50
35 Volcarona-GX 35/236 Volcarona-GX Rare Holo GX Fire
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Ability — Flaming Shot: Once during your turn (before your attack), you may discard a Fire Energy card from your hand. If you do, put 2 damage counters on 1 of your opponent’s Pokémon.
Backfire 160 — Put 2 Fire Energy attached to this Pokémon into your hand.
Massive Heat Wave-GX — Discard an Energy from each of your opponent’s Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
36 Litleo 36/236 Litleo Common Fire
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Tackle 10
Flame Tail 20
37 Pyroar 37/236 Pyroar Uncommon Fire
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Swirling Inferno 70 — Discard all Pokémon Tool cards and Special Energy from each of your opponent’s Pokémon.
Heat Blast 140
38 Blastoise & Piplup-GX 38/236 Blastoise & Piplup-GX Rare Holo GX Water
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Splash Maker 150 — You may attach up to 3 Water Energy cards from your hand to your Pokémon in any way you like. If you do, heal 50 damage from those Pokémon for each card you attached to them in this way.
Bubble Launcher-GX 100+ — Your opponent’s Active Pokémon is now Paralyzed. If this Pokémon has at least 3 extra Water Energy attached to it (in addition to this attack’s cost), this attack does 150 more damage. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
39 Alolan Vulpix 39/236 Alolan Vulpix Common Water
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Ability — Snowed In: As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent’s).
Gnaw 10
40 Psyduck 40/236 Psyduck Common Water
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Scratch 10
Confusion Wave 20 — Both Active Pokémon are now Confused.
41 Golduck 41/236 Golduck Uncommon Water
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Scratch 30
Energy Loop 80 — Put an Energy attached to this Pokémon into your hand.
42 Vaporeon 42/236 Vaporeon Uncommon Water
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Ability — Vitality Cheer: Your Pokémon-GX in play that evolve from Eevee get +60 HP. You can’t apply more than 1 Vitality Cheer Ability at a time.
Refreshing Rain 60 — Heal 30 damage from each of your Pokémon.
43 Sneasel 43/236 Sneasel Common Water
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Agility 10 — Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.
44 Weavile 44/236 Weavile Rare Water
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Nasty Plot — Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.
Slashing Claw 110
45 Wailmer 45/236 Wailmer Common Water
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Wave Splash 30
46 Wailord 46/236 Wailord Rare Water
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Heavy Impact 90
Hydro Splash 140
47 Snorunt 47/236 Snorunt Common Water
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Continuous Headbutt 20× — Flip a coin until you get tails. This attack does 20 damage for each heads.
48 Glalie 48/236 Glalie Rare Water
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Ice Fang 30 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed, and discard an Energy from that Pokémon.
Frosty Typhoon 120 — This Pokémon can’t use Frosty Typhoon during your next turn.
49 Spheal 49/236 Spheal Common Water
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Rollout 10
Icy Snow 20
50 Spheal 50/236 Spheal Common Water
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Body Slam 30 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
51 Sealeo 51/236 Sealeo Uncommon Water
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Rollout 20
Ice Ball 90
52 Walrein 52/236 Walrein Rare Water
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Cold Snap 60 — Your opponent can’t play any Trainer cards from their hand during their next turn. If 1 of your Pokémon used Cold Snap during your last turn, this attack can’t be used.
Blizzard 120 — This attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
53 Kyogre 53/236 Kyogre Rare Water
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High Water — Attach 2 Water Energy cards from your discard pile to 1 of your Pokémon.
Swirling Waves 130 — Discard an Energy from this Pokémon.
54 Piplup 54/236 Piplup Common Water
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Bubble Hold 80 — If the Defending Pokémon is a Basic Pokémon, it can’t attack during your opponent’s next turn.
55 Prinplup 55/236 Prinplup Uncommon Water
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Water Drip 20
Direct Dive — Discard all Energy from this Pokémon. This attack does 100 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
56 Empoleon 56/236 Empoleon Rare Water
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Recall — Choose an attack from 1 of this Pokémon’s previous Evolutions and use it as this attack.
Aquafall 130 — Discard all Energy from this Pokémon.
57 Phione 57/236 Phione Rare Water
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Ability — Whirlpool Suction: Once during your turn (before your attack), if this Pokémon is on your Bench, you may have your opponent switch their Active Pokémon with 1 of their Benched Pokémon. If you do, discard all cards attached to this Pokémon and put it on the bottom of your deck.
Rain Splash 10
58 Tympole 58/236 Tympole Common Water
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Flail Around 10× — Flip 3 coins. This attack does 10 damage for each heads.
59 Ducklett 59/236 Ducklett Common Water
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Aerial Ace 10+ — Flip a coin. If heads, this attack does 30 more damage.
60 Swanna 60/236 Swanna Rare Water
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Tailwind — Attach an Energy card from your hand to 1 of your Pokémon.
Air Slash 70 — Discard an Energy from this Pokémon.
61 Black Kyurem 61/236 Black Kyurem Rare Holo Water
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Frozen Wings 30 — Discard a Special Energy from your opponent’s Active Pokémon.
Dazzling Blizzard 100+ — If you have any Stadium card in play, this attack does 100 more damage.
62 Wishiwashi 62/236 Wishiwashi Rare Holo Water
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Ability — Scatter: At the end of your opponent’s turn, if this Pokémon has any damage counters on it, flip a coin. If tails, shuffle this Pokémon and all cards attached to it into your deck.
Hydro Splash 130
63 Wishiwashi-GX 63/236 Wishiwashi-GX Rare Holo GX Water
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School Storm 20× — This attack does 20 damage for each of your Wishiwashi and Wishiwashi-GX in play.
Massive Catch-GX — Look at the top 12 cards of your deck and put any number of Basic Pokémon you find there onto your Bench. Shuffle the other cards back into your deck. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
64 Dewpider 64/236 Dewpider Common Water
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Ram 20
Wave Splash 40
65 Araquanid 65/236 Araquanid Uncommon Water
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Headstrike 40
Liquidation 80 — During your next turn, the Defending Pokémon takes 60 more damage from attacks (after applying Weakness and Resistance).
66 Pikachu 66/236 Pikachu Common Lightning
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Nuzzle — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Volt Tackle 70 — This Pokémon does 10 damage to itself.
67 Raichu 67/236 Raichu Rare Lightning
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Nuzzle — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Powerful Spark 20× — This attack does 20 damage times the amount of Lightning Energy attached to all of your Pokémon.
68 Magnemite 68/236 Magnemite Common Lightning
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Mirror Shot 10 — If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack doesn’t happen.
69 Magneton 69/236 Magneton Rare Holo Lightning
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Ability — Call Signal: Once during your turn (before your attack), you may search your deck for up to 3 Supporter cards, reveal them, and put them into your hand. Then, shuffle your deck. If you searched your deck in this way, this Pokémon is Knocked Out.
Magnetic Blast 50
70 Jolteon 70/236 Jolteon Uncommon Lightning
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Ability — Speed Cheer: The attacks of your Pokémon-GX in play that evolve from Eevee cost Colorless less. You can’t apply more than 1 Speed Cheer Ability at a time.
Head Bolt 70
71 Chinchou 71/236 Chinchou Common Lightning
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Scout — Your opponent reveals their hand.
Razor Fin 10
72 Lanturn 72/236 Lanturn Rare Lightning
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Ability — Blinking Lights: As often as you like during your turn (before your attack), you may look at the top card of your opponent’s deck.
Swirling Flow 50 — You may have your opponent shuffle their deck.
73 Togedemaru 73/236 Togedemaru Uncommon Lightning
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Call for Family — Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Random Spark — This attack does 20 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
74 Togedemaru 74/236 Togedemaru Common Lightning
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Thunder Shock 30 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
75 Solgaleo & Lunala-GX 75/236 Solgaleo & Lunala-GX Rare Holo GX Psychic
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Cosmic Burn 230 — This Pokémon can’t use Cosmic Burn during your next turn.
Light of the Protector-GX 200 — If you played Lillie’s Full Force from your hand during this turn, prevent all effects of attacks, including damage, done to each of your Pokémon during your opponent’s next turn. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
76 Koffing 76/236 Koffing Common Psychic
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Ability — Blow-Away Bomb: Once during your turn, when you discard this Pokémon with the effect of Roxie, you may put 1 damage counter on each of your opponent’s Pokémon. (Place damage counters after the effect of Roxie.)
Poison Gas 10 — Your opponent’s Active Pokémon is now Poisoned.
77 Weezing 77/236 Weezing Rare Psychic
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Ability — Blow-Away Bomb: Once during your turn, when you discard this Pokémon with the effect of Roxie, you may put 1 damage counter on each of your opponent’s Pokémon. (Place damage counters after the effect of Roxie.)
Balloon Burst 90 — Discard this Pokémon and all cards attached to it.
78 Natu 78/236 Natu Common Psychic
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Future Sight — Look at the top 4 cards of either player’s deck and put them back in any order.
79 Xatu 79/236 Xatu Rare Psychic
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Creepy Wind — Your opponent’s Active Pokémon is now Confused.
Life Drain — Flip a coin. If heads, put damage counters on your opponent’s Active Pokémon until its remaining HP is 10.
80 Ralts 80/236 Ralts Common Psychic
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Teleport — Switch this Pokémon with 1 of your Benched Pokémon.
Ram 10
81 Kirlia 81/236 Kirlia Uncommon Psychic
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Hypnosis — Your opponent’s Active Pokémon is now Asleep.
Spiral Kick 20
82 Gallade 82/236 Gallade Rare Holo Psychic
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Ability — Double Type: As long as this Pokémon is in play, it is Psychic and Fighting type.
Power Cyclone 120 — Move an Energy from this Pokémon to 1 of your Benched Pokémon.
83 Duskull 83/236 Duskull Common Psychic
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Ability — Spiritborne Evolution: Once during your turn (before your attack), you may discard 3 cards from your hand. If you do, search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.
Ominous Eyes — Put 2 damage counters on 1 of your opponent’s Pokémon.
84 Dusclops 84/236 Dusclops Uncommon Psychic
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Disable 20 — Choose 1 of your opponent’s Active Pokémon’s attacks. That Pokémon can’t use that attack during your opponent’s next turn.
85 Dusknoir 85/236 Dusknoir Rare Holo Psychic
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Ability — Grim Marking: If this Pokémon is your Active Pokémon and is Knocked Out by damage from an opponent’s attack, put 4 damage counters on your opponent’s Pokémon in any way you like.
Psych Up 60 — During your next turn, this Pokémon’s Psych Up attack does 60 more damage (before applying Weakness and Resistance).
86 Rotom 86/236 Rotom Uncommon Psychic
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Cycle Draw — Discard a card from your hand. If you do, draw 2 cards.
Energy Assist — Attach 2 basic Energy cards from your discard pile to your Benched Pokémon in any way you like.
87 Woobat 87/236 Woobat Common Psychic
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Nasal Suction — The Defending Pokémon can’t retreat during your opponent’s next turn.
Air Cutter 30 — Flip a coin. If tails, this attack does nothing.
88 Swoobat 88/236 Swoobat Rare Psychic
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Supersonic — Your opponent’s Active Pokémon is now Confused.
Charming Stamp — Your opponent chooses 1 of their own Pokémon. This attack does 90 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
89 Golett 89/236 Golett Common Psychic
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Return 10 — You may draw cards until you have 5 cards in your hand.
90 Golurk 90/236 Golurk Rare Psychic
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Rock Tumble 40 — This attack’s damage isn’t affected by Resistance.
Fist of Antiquity 160 — If you have any Supporter cards in your discard pile, this attack does nothing.
91 Skrelp 91/236 Skrelp Common Psychic
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Poison Breath — Your opponent’s Active Pokémon is now Poisoned.
92 Dragalge 92/236 Dragalge Rare Psychic
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Poison Cultivation — If your opponent’s Active Pokémon is Poisoned, put 10 damage counters instead of 1 on that Pokémon between turns.
Sharp Fin 40
93 Phantump 93/236 Phantump Common Psychic
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Mumble 10
Spooky Shot 20
94 Trevenant 94/236 Trevenant Rare Psychic
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Perplexing Forest 20 — You may have your opponent switch their Active Pokémon with 1 of their Benched Pokémon.
Shadow Impact 120 — Put 4 damage counters on 1 of your Pokémon.
95 Oricorio-GX 95/236 Oricorio-GX Rare Holo GX Psychic
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Ability — Dance of Tribute: Once during your turn (before your attack), if any of your Pokémon were Knocked Out during your opponent’s last turn, you may draw 3 cards. You can’t use more than 1 Dance of Tribute Ability each turn.
Razor Wing 80
Strafe-GX 100 — Switch this Pokémon with 1 of your Benched Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
96 Mimikyu 96/236 Mimikyu Uncommon Psychic
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Impersonation — Discard a Supporter card from your hand. If you do, use the effect of that card as the effect of this attack.
Mischievous Hands — Choose 2 of your opponent’s Pokémon and put 2 damage counters on each of them.
97 Mimikyu 97/236 Mimikyu Rare Psychic
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Ability — Shadow Box: Pokémon-GX that have any damage counters on them (both yours and your opponent’s) have no Abilities.
Tail Trickery 20 — Flip a coin. If heads, your opponent’s Active Pokémon is now Confused.
98 Dhelmise 98/236 Dhelmise Uncommon Psychic
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Seaweed Grab — Put a Trainer card from your discard pile into your hand.
Buster Swing 100 — This attack’s damage isn’t affected by Resistance.
99 Cosmog 99/236 Cosmog Common Psychic
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Ascension — Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.
100 Cosmog 100/236 Cosmog Common Psychic
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Ability — Unaware: Prevent all effects of your opponent’s attacks, except damage, done to this Pokémon.
Surprise Attack 10 — Flip a coin. If tails, this attack does nothing.
101 Cosmoem 101/236 Cosmoem Uncommon Psychic
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Stiffen — During your opponent’s next turn, this Pokémon takes 40 less damage from attacks (after applying Weakness and Resistance).
102 Lunala 102/236 Lunala Rare Holo Psychic
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Ability — Blessing of the Moone: Once during your turn (before your attack), if you have Solgaleo in play, you may search your deck for up to 2 Energy cards and attach them to your Solgaleo or Lunala in any way you like. Then, shuffle your deck.
Lunar Blast 130
103 Marshadow 103/236 Marshadow Rare Psychic
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Shadow Imitation — Choose 1 of your opponent’s Active Pokémon’s non-GX attacks and use it as this attack.
104 Blacephalon 104/236 Blacephalon Rare Holo Psychic
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Fireworks Bomb — Put 4 damage counters on your opponent’s Pokémon in any way you like. If your opponent has exactly 3 Prize cards remaining, put 12 damage counters on them instead.
105 Onix 105/236 Onix Common Fighting
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Dig Deep — Put an Energy card from your discard pile into your hand.
Tail Smash 100 — Flip a coin. If tails, this attack does nothing.
106 Nosepass 106/236 Nosepass Common Fighting
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Draw Toward — Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
Zap Cannon 50 — This Pokémon can’t use Zap Cannon during your next turn.
107 Trapinch 107/236 Trapinch Common Fighting
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Nest Building — Search your deck for a Stadium card, reveal it, and put it into your hand. Then, shuffle your deck.
Sand Spray 10
108 Trapinch 108/236 Trapinch Common Fighting
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Dig 30 — Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.
109 Vibrava 109/236 Vibrava Uncommon Fighting
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Ability — Obnoxious Whirring: Whenever your opponent plays a Supporter card from their hand, prevent all effects of that card done to this Pokémon.
Flap 40
110 Flygon-GX 110/236 Flygon-GX Rare Holo GX Fighting
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Ability — Dusty Defense: As long as this Pokémon is your Active Pokémon, all of your Pokémon take 30 less damage from your opponent’s attacks (after applying Weakness and Resistance).
Desert Hurricane 120+ — If there is any Stadium card in play, this attack does 120 more damage. Then, discard that Stadium card.
Sonic Edge-GX 220 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
111 Anorith 111/236 Anorith Uncommon Fighting
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Bug Bite 40
Claw Slash 80
112 Armaldo 112/236 Armaldo Rare Fighting
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Ancient Blast 20+ — This attack does 50 more damage for each Unidentified Fossil card in your discard pile.
Mach Claw 100 — This attack’s damage isn’t affected by Resistance.
113 Groudon 113/236 Groudon Rare Fighting
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Drought — Attach up to 2 Fighting Energy cards from your hand to 1 of your Pokémon.
Trembling Ground 130 — This Pokémon can’t use Trembling Ground during your next turn.
114 Drilbur 114/236 Drilbur Common Fighting
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Rototiller — Shuffle a card from your discard pile into your deck.
Mud-Slap 10
115 Excadrill 115/236 Excadrill Rare Holo Fighting
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Eleventh Hour Tackle 30+ — If there are 3 or fewer cards in your deck, this attack does 150 more damage.
Drill Bazooka 120 — Discard the top 4 cards of your deck.
116 Palpitoad 116/236 Palpitoad Common Fighting
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Mini Earthquake 60 — This attack does 10 damage to each of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
117 Seismitoad 117/236 Seismitoad Rare Fighting
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Ability — Bulldoze: Once during your turn (before your attack), you may search your deck for a card, shuffle your deck, then put that card on top of it.
Tremulous Fist 80+ — This attack does 30 more damage for each of your Benched Pokémon that has any damage counters on it.
118 Throh 118/236 Throh Uncommon Fighting
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Reverse Shoulder Throw 30+ — If your Benched Pokémon have any damage counters on them, this attack does 90 more damage.
119 Pancham 119/236 Pancham Common Fighting
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Punch 10
120 Pangoro 120/236 Pangoro Uncommon Fighting
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Light Punch 40
Magnum Punch 90
121 Crabrawler 121/236 Crabrawler Common Fighting
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Jab 10
Confront 30
122 Crabominable 122/236 Crabominable Rare Fighting
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Ability — Solid Shell: This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Freezing Punch 80+ — If this Pokémon has any Water Energy attached to it, this attack does 80 more damage.
123 Rockruff 123/236 Rockruff Common Fighting
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Roar — Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
Rock Throw 40
124 Lycanroc 124/236 Lycanroc Rare Holo Fighting
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Ability — Boiling Blood: If your opponent has any Pokémon-GX or Pokémon-EX in play, this Pokémon’s attacks cost ColorlessColorlessColorless less.
Voltage Claw 60+ — If your opponent’s Active Pokémon has any Special Energy attached to it, this attack does 70 more damage.
125 Passimian 125/236 Passimian Common Fighting
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Spike Draw 20 — Draw 2 cards.
Seismic Toss 70
126 Sandygast 126/236 Sandygast Common Fighting
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Astonish 10 — Choose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into their deck.
Hook 20
127 Palossand 127/236 Palossand Rare Fighting
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Guard Press 80 — During your opponent’s next turn, this Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).
Earthquake 150 — This attack does 20 damage to each of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
128 Alolan Meowth 128/236 Alolan Meowth Common Darkness
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Swagger — Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.
Hook 20
129 Alolan Persian-GX 129/236 Alolan Persian-GX Rare Holo GX Darkness
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Ability — Smug Face: Prevent all effects of attacks, including damage, done to this Pokémon by your opponent’s TAG TEAM Pokémon and Ultra Beasts, and by your opponent’s Pokémon that have any Special Energy attached to them.
Claw Slash 120
Stalking Claws-GX — This attack does 120 damage to 1 of your opponent’s Pokémon. This damage isn’t affected by Weakness, Resistance, or any other effects on that Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
130 Alolan Grimer 130/236 Alolan Grimer Common Darkness
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Melt 10
Nasty Goo 20 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
131 Alolan Muk 131/236 Alolan Muk Rare Darkness
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Panic Poison 20 — Your opponent’s Active Pokémon is now Burned, Confused, and Poisoned.
Sludge Bomb 110
132 Carvanha 132/236 Carvanha Common Darkness
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Agility 10 — Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.
133 Absol 133/236 Absol Uncommon Darkness
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Ominous News — Discard a Special Energy from 1 of your opponent’s Pokémon.
Dirty Throw 70 — Discard a card from your hand. If you can’t discard a card, this attack does nothing.
134 Pawniard 134/236 Pawniard Common Darkness
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Bag Slash — Your opponent reveals their hand. Discard an Item card you find there.
Sting 20
135 Bisharp 135/236 Bisharp Uncommon Darkness
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Corner 30 — The Defending Pokémon can’t retreat during your opponent’s next turn.
Slashing Strike 80 — This Pokémon can’t use Slashing Strike during your next turn.
136 Guzzlord 136/236 Guzzlord Rare Holo Darkness
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Mountain Munch — Discard the top card of your opponent’s deck.
Red Banquet 120 — If your opponent’s Pokémon is Knocked Out by damage from this attack, take 1 more Prize card.
137 Alolan Sandshrew 137/236 Alolan Sandshrew Common Metal
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Run Around — Switch this Pokémon with 1 of your Benched Pokémon.
Metal Claw 20
138 Alolan Sandslash 138/236 Alolan Sandslash Rare Metal
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Curve Strike 30 — Flip a coin. If heads, prevent all damage done to this Pokémon by attacks during your opponent’s next turn.
Reinforced Needle 60+ — If this Pokémon has a Pokémon Tool card attached to it, this attack does 60 more damage.
139 Steelix 139/236 Steelix Rare Holo Metal
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Thumping Fall 50× — Discard any number of Pokémon with a Retreat Cost of exactly 4 from your hand. This attack does 50 damage for each card you discarded in this way.
Iron Tail 100× — Flip a coin until you get tails. This attack does 100 damage for each heads.
140 Mawile 140/236 Mawile Uncommon Metal
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Dual Calling — Search your deck for up to 2 TAG TEAM cards, reveal them, and put them into your hand. Then, shuffle your deck.
Dark Clamp 20 — The Defending Pokémon can’t retreat during your opponent’s next turn.
141 Probopass 141/236 Probopass Uncommon Metal
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Hard Press 60 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Triple Nose 80+ — Flip 3 coins. This attack does 40 more damage for each heads.
142 Solgaleo 142/236 Solgaleo Rare Holo Metal
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Ability — Armor of the Sunne: If you have Lunala in play, your Solgaleo and Lunala take 50 less damage from your opponent’s attacks (after applying Weakness and Resistance). You can’t apply more than 1 Armor of the Sunne Ability at a time.
Sol Fangs 180 — Discard 2 Energy from this Pokémon.
143 Togepi & Cleffa & Igglybuff-GX 143/236 Togepi & Cleffa & Igglybuff-GX Rare Holo GX Fairy
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Rolling Panic 120+ — Flip a coin until you get tails. This attack does 30 more damage for each heads.
Supreme Puff-GX — Take another turn after this one. (Skip the between-turns step.) If this Pokémon has at least 14 extra Fairy Energy attached to it (in addition to this attack’s cost), your opponent shuffles all of their Benched Pokémon and all cards attached to them into their deck. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
144 Clefairy 144/236 Clefairy Uncommon Fairy
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Doll Swap 60 — Put this Pokémon and all cards attached to it into your hand. If you do, you may play Lillie’s Poké Doll from your hand as your new Active Pokémon.
145 Alolan Ninetales 145/236 Alolan Ninetales Rare Holo Fairy
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Rubbish Blizzard 10× — This attack does 10 damage for each Pokémon Tool card in your discard pile.
146 Azurill 146/236 Azurill Common Fairy
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Ability — Growing Up: Once during your turn (before your attack), you may flip a coin. If heads, attach a basic Energy card from your discard pile to your Active Pokémon. If you use this Ability, your turn ends.
147 Cottonee 147/236 Cottonee Common Fairy
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Lost March 20× — This attack does 20 damage for each of your Pokémon, except p (Prism Star) Pokémon, in the Lost Zone.
148 Whimsicott 148/236 Whimsicott Rare Fairy
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Sneaky Pocket — Put a card from your hand in the Lost Zone. If you do, draw 3 cards.
Lost March 20× — This attack does 20 damage for each of your Pokémon, except p (Prism Star) Pokémon, in the Lost Zone.
149 Flabébé 149/236 Flabébé Common Fairy
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Floral Invitation — Search your deck for up to 2 Fairy Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
150 Flabébé 150/236 Flabébé Common Fairy
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Petal Blizzard — This attack does 10 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
151 Floette 151/236 Floette Uncommon Fairy
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Ability — Flower Picking: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may choose 2 random cards from your opponent’s hand. Your opponent reveals those cards and shuffles them into their deck.
Magical Shot 30
152 Florges 152/236 Florges Rare Holo Fairy
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Ability — Flower Picking: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may choose 2 random cards from your opponent’s hand. Your opponent reveals those cards and shuffles them into their deck.
Petal Dance 60× — Flip 3 coins. This attack does 60 damage for each heads. This Pokémon is now Confused.
153 Swirlix 153/236 Swirlix Common Fairy
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Cotton Guard 10 — During your opponent’s next turn, this Pokémon takes 10 less damage from attacks (after applying Weakness and Resistance).
154 Slurpuff 154/236 Slurpuff Rare Fairy
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Olfactory Enchantment — Your opponent’s Active Pokémon is now Confused.
Sweet Panic 110 — If your opponent’s Active Pokémon isn’t Confused, this attack does nothing.
155 Sylveon 155/236 Sylveon Rare Fairy
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Moonblast 30 — During your opponent’s next turn, the Defending Pokémon’s attacks do 30 less damage (before applying Weakness and Resistance).
Beloved Pulse 80+ — If you played a TAG TEAM Supporter card from your hand during this turn, this attack does 80 more damage.
156 Arceus & Dialga & Palkia-GX 156/236 Arceus & Dialga & Palkia-GX Rare Holo GX Dragon
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Ultimate Ray 150 — Search your deck for up to 3 basic Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.
Altered Creation-GX — For the rest of this game, your Pokémon’s attacks do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). If this Pokémon has at least 1 extra Water Energy attached to it (in addition to this attack’s cost), when your opponent’s Active Pokémon is Knocked Out by damage from those attacks, take 1 more Prize card. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
157 Reshiram & Zekrom-GX 157/236 Reshiram & Zekrom-GX Rare Holo GX Dragon
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Fabled Flarebolts 90× — Discard up to 3 in any combination of basic Fire and basic Lightning Energy cards from your Benched Pokémon. This attack does 90 damage for each card you discarded in this way.
Cross Break-GX — This attack does 170 damage to 1 of your opponent’s Benched Pokémon. If you played N’s Resolve from your hand during this turn, this attack also does 170 damage to 1 of your opponent’s other Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
158 Naganadel & Guzzlord-GX 158/236 Naganadel & Guzzlord-GX Rare Holo GX Dragon
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Ability — Violent Appetite: Once during your turn (before your attack), you may discard a Pokémon from your hand. If you do, heal 60 damage from this Pokémon.
Jet Pierce 180
Chaotic Order-GX — Turn all of your Prize cards face up. (Those Prize cards remain face up for the rest of the game.) If this Pokémon has at least 1 extra Psychic Energy and 1 extra Darkness Energy attached to it (in addition to this attack’s cost), take 2 Prize cards. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
159 Drampa 159/236 Drampa Rare Dragon
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Dragon Claw 20
Dragon Arcana 70+ — If this Pokémon has 2 or more different types of basic Energy attached to it, this attack does 70 more damage.
160 Jangmo-o 160/236 Jangmo-o Common Dragon
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Raging Claws 20+ — This attack does 10 more damage for each damage counter on this Pokémon.
161 Jangmo-o 161/236 Jangmo-o Common Dragon
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Gnaw 10
Dragon Headbutt 50
162 Hakamo-o 162/236 Hakamo-o Uncommon Dragon
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Ability — Fighter’s Roar: If your opponent’s Active Pokémon is a Pokémon-GX or Pokémon-EX, this Pokémon can evolve during the turn you play it.
Dragonslice 30
163 Kommo-o 163/236 Kommo-o Rare Holo Dragon
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Shout of Power 60 — Attach a basic Energy card from your discard pile to 1 of your Benched Pokémon.
Scaly Uppercut 90+ — You may discard a Pokémon Tool card from this Pokémon. If you do, this attack does 90 more damage.
164 Ultra Necrozma 164/236 Ultra Necrozma Rare Holo Dragon
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Ability — Ultra Burst: This Pokémon can’t attack unless your opponent has 2 or fewer Prize cards remaining.
Luster of Downfall 170 — Discard an Energy from your opponent’s Active Pokémon.
165 Mega Lopunny & Jigglypuff-GX 165/236 Mega Lopunny & Jigglypuff-GX Rare Holo GX Colorless
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Jumping Balloon 60+ — This attack does 60 more damage for each of your opponent’s Pokémon-GX and Pokémon-EX in play.
Puffy Smashers-GX — Your opponent’s Active Pokémon is now Asleep. If this Pokémon has at least 4 extra Energy attached to it (in addition to this attack’s cost), this attack does 200 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
166 Eevee 166/236 Eevee Common Colorless
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Lead — Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.
Bite 20
167 Eevee 167/236 Eevee Common Colorless
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Follow My Tail — Search your deck for any number of Eevee and Eevee-GX and put them onto your Bench. Then, shuffle your deck.
Tackle 10
168 Igglybuff 168/236 Igglybuff Uncommon Colorless
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Ability — Sleepy Voice: Once during your turn (before your attack), you may flip a coin. If heads, your opponent’s Active Pokémon is now Asleep. If you use this Ability, your turn ends.
169 Aipom 169/236 Aipom Common Colorless
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Ability — Scampering Tail: Once during your turn (before your attack), you may put the top card of your opponent’s deck on the bottom of their deck without looking at it.
Tail Smack 20
170 Ambipom 170/236 Ambipom Uncommon Colorless
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Nice-Nice Catch — Draw 2 cards.
Bye-Bye Throw 60× — Discard up to 2 cards from your hand. This attack does 60 damage for each card you discarded in this way.
171 Teddiursa 171/236 Teddiursa Common Colorless
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Scratch 10
Slash 20
172 Ursaring 172/236 Ursaring Rare Colorless
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Hammer In 50
Heavy Hold 120 — The Defending Pokémon can’t attack during your opponent’s next turn.
173 Zangoose 173/236 Zangoose Uncommon Colorless
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Corkscrew Punch 10
Brutal Edge 20+ — This attack does 10 more damage for each damage counter on your opponent’s Active Pokémon.
174 Lillipup 174/236 Lillipup Common Colorless
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Baby-Doll Eyes — The Defending Pokémon can’t retreat during your opponent’s next turn.
Tackle 40
175 Herdier 175/236 Herdier Uncommon Colorless
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Work Up — During your next turn, this Pokémon’s attacks do 60 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
Headbutt Bounce 60
176 Stoutland 176/236 Stoutland Rare Holo Colorless
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Ability — Arf Arf Bark: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may discard an Energy from your opponent’s Active Pokémon. If this Pokémon is your Active Pokémon and is Knocked Out by damage from an opponent’s attack, you may discard an Energy from your opponent’s Active Pokémon.
Overrun 110 — This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
177 Rufflet 177/236 Rufflet Common Colorless
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Fury Attack 10× — Flip 3 coins. This attack does 10 damage for each heads.
178 Braviary 178/236 Braviary Rare Colorless
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Clutch 30 — The Defending Pokémon can’t retreat during your opponent’s next turn.
Aero Fall 140 — Discard 2 Energy from this Pokémon.
179 Helioptile 179/236 Helioptile Common Colorless
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Tail Whip — Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn.
Rear Kick 30
180 Heliolisk 180/236 Heliolisk Rare Colorless
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Parabolic Counter 30+ — If your opponent has any Lightning Pokémon in play, this attack does 90 more damage.
Zap Kick 80
181 Stufful 181/236 Stufful Common Colorless
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Continuous Tumble 10+ — Flip a coin until you get tails. This attack does 30 more damage for each heads.
182 Bewear 182/236 Bewear Rare Colorless
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Ability — Carry and Run: As long as this Pokémon is on your Bench, your Active Pokémon’s Retreat Cost is ColorlessColorless less.
Lariat 120 — Flip a coin. If tails, this attack does nothing.
183 Type: Null 183/236 Type: Null Uncommon Colorless
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Air Slash 50 — Discard an Energy from this Pokémon.
184 Silvally-GX 184/236 Silvally-GX Rare Holo GX Colorless
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Ability — Disk Reload: Once during your turn (before your attack), you may draw cards until you have 5 cards in your hand.
Brave Buddies 50+ — If you played a Supporter card from your hand during this turn, this attack does 70 more damage.
Silver Knight-GX — If your opponent’s Active Pokémon is an Ultra Beast, it is Knocked Out. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
185 Beastite 185/236 Beastite Uncommon Pokémon Tool
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Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The attacks of the Ultra Beast this card is attached to do 10 more damage to your opponent’s Active Pokémon for each Prize card you have taken (before applying Weakness and Resistance).
You may play as many Item cards as you like during your turn (before your attack).
186 Bellelba & Brycen-Man 186/236 Bellelba & Brycen-Man Uncommon Supporter TAG TEAM
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Discard 3 cards from the top of each player’s deck.
When you play this card, you may discard 3 other cards from your hand. If you do, each player discards their Benched Pokémon until they have 3 Benched Pokémon. Your opponent discards first.
You may play only 1 Supporter card during your turn (before your attack).
187 Chaotic Swell 187/236 Chaotic Swell Uncommon Stadium
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Whenever either player plays a Stadium card from their hand, discard that Stadium card after discarding this one. (The new Stadium card has no effect.)
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
188 Clay 188/236 Clay Uncommon Supporter
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Discard the top 7 cards of your deck. If any of those cards are Item cards, put them into your hand.
You may play only 1 Supporter card during your turn (before your attack).
189 Cynthia & Caitlin 189/236 Cynthia & Caitlin Uncommon Supporter TAG TEAM
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Put a Supporter card from your discard pile into your hand. You can’t choose Cynthia & Caitlin or a card you discarded with the effect of this card.
When you play this card, you may discard another card from your hand. If you do, draw 3 cards.
You may play only 1 Supporter card during your turn (before your attack).
190 Dragonium Z: Dragon Claw 190/236 Dragonium Z: Dragon Claw Uncommon Pokémon Tool
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Destructive Drake-GX 80× — Discard all basic Energy from this Pokémon. This attack does 80 damage for each card you discarded in this way. (You can’t use more than 1 GX attack in a game.)
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
If the Pokémon this card is attached to has the Dragon Claw attack, it can use the GX attack on this card. (You still need the necessary Energy to use this attack.)
You may play as many Item cards as you like during your turn (before your attack).
191 Erika 191/236 Erika Uncommon Supporter
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Each player may draw up to 3 cards. You draw first.
You may play only 1 Supporter card during your turn (before your attack).
192 Great Catcher 192/236 Great Catcher Uncommon Item
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You can play this card only if you discard 2 other cards from your hand.
Switch 1 of your opponent’s Benched Pokémon-GX or Pokémon-EX with their Active Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
193 Guzma & Hala 193/236 Guzma & Hala Uncommon Supporter TAG TEAM
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Search your deck for a Stadium card, reveal it, and put it into your hand. Then, shuffle your deck.
When you play this card, you may discard 2 other cards from your hand. If you do, you may also search for a Pokémon Tool card and a Special Energy card in this way.
You may play only 1 Supporter card during your turn (before your attack).
194 Island Challenge Amulet 194/236 Island Challenge Amulet Uncommon Pokémon Tool
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Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The Pokémon-GX or Pokémon-EX this card is attached to gets -100 HP, and when it is Knocked Out by damage from an opponent’s attack, that player takes 1 fewer Prize card.
You may play as many Item cards as you like during your turn (before your attack).
195 Lana's Fishing Rod 195/236 Lana’s Fishing Rod Uncommon Item
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Shuffle a Pokémon and a Pokémon Tool card from your discard pile into your deck.
You may play as many Item cards as you like during your turn (before your attack).
196 Lillie's Full Force 196/236 Lillie’s Full Force Uncommon Supporter
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Draw 4 cards.
At the end of this turn, if you have 3 or more cards in your hand, shuffle cards from your hand into your deck until you have 2 cards in your hand.
You may play only 1 Supporter card during your turn (before your attack).
197 Lillie's Poké Doll 197/236 Lillie’s Poké Doll Uncommon Item
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Play this card as if it were a 30-HP Colorless Basic Pokémon. At any time during your turn (before your attack), if this Pokémon is your Active Pokémon, you may discard all cards from it and put it on the bottom of your deck.
This card can’t retreat. If this card is Knocked Out, your opponent can’t take any Prize cards for it.
You may play as many Item cards as you like during your turn (before your attack).
198 Mallow & Lana 198/236 Mallow & Lana Uncommon Supporter TAG TEAM
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Switch your Active Pokémon with 1 of your Benched Pokémon.
When you play this card, you may discard 2 other cards from your hand. If you do, heal 120 damage from the Pokémon you moved to your Bench.
You may play only 1 Supporter card during your turn (before your attack).
199 Misty & Lorelei 199/236 Misty & Lorelei Uncommon Supporter TAG TEAM
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Search your deck for up to 3 Water Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
When you play this card, you may discard 5 other cards from your hand. If you do, during this turn, your Water Pokémon can use their GX attacks even if you have used your GX attack.
You may play only 1 Supporter card during your turn (before your attack).
200 N's Resolve 200/236 N’s Resolve Uncommon Supporter
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Discard the top 6 cards of your deck. If any of those cards are basic Energy cards, attach them to 1 of your Benched Dragon Pokémon.
You may play only 1 Supporter card during your turn (before your attack).
201 Professor Oak's Setup 201/236 Professor Oak’s Setup Uncommon Supporter
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Search your deck for up to 3 Basic Pokémon of different types and put them onto your Bench. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack).
202 Red & Blue 202/236 Red & Blue Uncommon Supporter TAG TEAM
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Search your deck for a Pokémon-GX that evolves from 1 of your Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck. (You can’t use this card during your first turn or on a Pokémon that was put into play this turn.)
When you play this card, you may discard 2 other cards from your hand. If you do, search your deck for up to 2 basic Energy cards and attach them to the Pokémon you evolved in this way.
You may play only 1 Supporter card during your turn (before your attack).
203 Roller Skater 203/236 Roller Skater Uncommon Supporter
Card text

Discard a card from your hand. If you do, draw 2 cards. If you discarded an Energy card in this way, draw 2 more cards.
You may play only 1 Supporter card during your turn (before your attack).
204 Rosa 204/236 Rosa Rare Holo Supporter
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You can play this card only if 1 of your Pokémon was Knocked Out during your opponent’s last turn.
Search your deck for a Pokémon, a Trainer card, and a basic Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack).
205 Roxie 205/236 Roxie Uncommon Supporter
Card text

Discard up to 2 Pokémon that aren’t Pokémon-GX or Pokémon-EX from your hand. Draw 3 cards for each card you discarded in this way.
You may play only 1 Supporter card during your turn (before your attack).
206 Tag Call 206/236 Tag Call Uncommon Item
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Search your deck for up to 2 TAG TEAM cards, reveal them, and put them into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
207 Unidentified Fossil 207/236 Unidentified Fossil Uncommon Item
Card text

Play this card as if it were a 60-HP Colorless Basic Pokémon. At any time during your turn (before your attack), you may discard this card from play.
This card can’t retreat.
You may play as many Item cards as you like during your turn (before your attack).
208 Will 208/236 Will Uncommon Supporter
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The next time you flip any number of coins for the effect of an attack, Ability, or Trainer card this turn, choose heads or tails for the first coin flip.
You may play only 1 Supporter card during your turn (before your attack).
209 Draw Energy 209/236 Draw Energy Uncommon Special Energy
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This card provides Colorless Energy.
When you attach this card from your hand to a Pokémon, draw a card.
210 Venusaur & Snivy-GX 210/236 Venusaur & Snivy-GX Rare Ultra Grass
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Ability — Shining Vine: Once during your turn, if this Pokémon is your Active Pokémon, when you attach a Grass Energy card from your hand to it, you may switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
Forest Dump 160
Solar Plant-GX — This attack does 50 damage to each of your opponent’s Pokémon. If this Pokémon has at least 2 extra Energy attached to it (in addition to this attack’s cost), heal all damage from all of your Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
211 Vileplume-GX 211/236 Vileplume-GX Rare Ultra Grass
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Ability — Fragrant Flower Garden: Once during your turn (before your attack), you may heal 30 damage from each of your Pokémon.
Massive Bloom 180- — This attack does 10 less damage for each damage counter on this Pokémon.
Allergic Explosion-GX 50 — Your opponent’s Active Pokémon is now Burned, Paralyzed, and Poisoned. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
212 Charizard & Braixen-GX 212/236 Charizard & Braixen-GX Rare Ultra Fire
Card text

Brilliant Flare 180 — You may search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck.
Crimson Flame Pillar-GX — Attach 5 basic Energy cards from your discard pile to your Pokémon in any way you like. If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), your opponent’s Active Pokémon is now Burned and Confused. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
213 Volcarona-GX 213/236 Volcarona-GX Rare Ultra Fire
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Ability — Flaming Shot: Once during your turn (before your attack), you may discard a Fire Energy card from your hand. If you do, put 2 damage counters on 1 of your opponent’s Pokémon.
Backfire 160 — Put 2 Fire Energy attached to this Pokémon into your hand.
Massive Heat Wave-GX — Discard an Energy from each of your opponent’s Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
214 Blastoise & Piplup-GX 214/236 Blastoise & Piplup-GX Rare Ultra Water
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Splash Maker 150 — You may attach up to 3 Water Energy cards from your hand to your Pokémon in any way you like. If you do, heal 50 damage from those Pokémon for each card you attached to them in this way.
Bubble Launcher-GX 100+ — Your opponent’s Active Pokémon is now Paralyzed. If this Pokémon has at least 3 extra Water Energy attached to it (in addition to this attack’s cost), this attack does 150 more damage. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
215 Blastoise & Piplup-GX 215/236 Blastoise & Piplup-GX Rare Ultra Water
Card text

Splash Maker 150 — You may attach up to 3 Water Energy cards from your hand to your Pokémon in any way you like. If you do, heal 50 damage from those Pokémon for each card you attached to them in this way.
Bubble Launcher-GX 100+ — Your opponent’s Active Pokémon is now Paralyzed. If this Pokémon has at least 3 extra Water Energy attached to it (in addition to this attack’s cost), this attack does 150 more damage. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
216 Solgaleo & Lunala-GX 216/236 Solgaleo & Lunala-GX Rare Ultra Psychic
Card text

Cosmic Burn 230 — This Pokémon can’t use Cosmic Burn during your next turn.
Light of the Protector-GX 200 — If you played Lillie’s Full Force from your hand during this turn, prevent all effects of attacks, including damage, done to each of your Pokémon during your opponent’s next turn. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
217 Oricorio-GX 217/236 Oricorio-GX Rare Ultra Psychic
Card text

Ability — Dance of Tribute: Once during your turn (before your attack), if any of your Pokémon were Knocked Out during your opponent’s last turn, you may draw 3 cards. You can’t use more than 1 Dance of Tribute Ability each turn.
Razor Wing 80
Strafe-GX 100 — Switch this Pokémon with 1 of your Benched Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
218 Flygon-GX 218/236 Flygon-GX Rare Ultra Fighting
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Ability — Dusty Defense: As long as this Pokémon is your Active Pokémon, all of your Pokémon take 30 less damage from your opponent’s attacks (after applying Weakness and Resistance).
Desert Hurricane 120+ — If there is any Stadium card in play, this attack does 120 more damage. Then, discard that Stadium card.
Sonic Edge-GX 220 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
219 Alolan Persian-GX 219/236 Alolan Persian-GX Rare Ultra Darkness
Card text

Ability — Smug Face: Prevent all effects of attacks, including damage, done to this Pokémon by your opponent’s TAG TEAM Pokémon and Ultra Beasts, and by your opponent’s Pokémon that have any Special Energy attached to them.
Claw Slash 120
Stalking Claws-GX — This attack does 120 damage to 1 of your opponent’s Pokémon. This damage isn’t affected by Weakness, Resistance, or any other effects on that Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
220 Arceus & Dialga & Palkia-GX 220/236 Arceus & Dialga & Palkia-GX Rare Ultra Dragon
Card text

Ultimate Ray 150 — Search your deck for up to 3 basic Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.
Altered Creation-GX — For the rest of this game, your Pokémon’s attacks do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). If this Pokémon has at least 1 extra Water Energy attached to it (in addition to this attack’s cost), when your opponent’s Active Pokémon is Knocked Out by damage from those attacks, take 1 more Prize card. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
221 Arceus & Dialga & Palkia-GX 221/236 Arceus & Dialga & Palkia-GX Rare Ultra Dragon
Card text

Ultimate Ray 150 — Search your deck for up to 3 basic Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.
Altered Creation-GX — For the rest of this game, your Pokémon’s attacks do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). If this Pokémon has at least 1 extra Water Energy attached to it (in addition to this attack’s cost), when your opponent’s Active Pokémon is Knocked Out by damage from those attacks, take 1 more Prize card. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
222 Reshiram & Zekrom-GX 222/236 Reshiram & Zekrom-GX Rare Ultra Dragon
Card text

Fabled Flarebolts 90× — Discard up to 3 in any combination of basic Fire and basic Lightning Energy cards from your Benched Pokémon. This attack does 90 damage for each card you discarded in this way.
Cross Break-GX — This attack does 170 damage to 1 of your opponent’s Benched Pokémon. If you played N’s Resolve from your hand during this turn, this attack also does 170 damage to 1 of your opponent’s other Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
223 Naganadel & Guzzlord-GX 223/236 Naganadel & Guzzlord-GX Rare Ultra Dragon
Card text

Ability — Violent Appetite: Once during your turn (before your attack), you may discard a Pokémon from your hand. If you do, heal 60 damage from this Pokémon.
Jet Pierce 180
Chaotic Order-GX — Turn all of your Prize cards face up. (Those Prize cards remain face up for the rest of the game.) If this Pokémon has at least 1 extra Psychic Energy and 1 extra Darkness Energy attached to it (in addition to this attack’s cost), take 2 Prize cards. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
224 Naganadel & Guzzlord-GX 224/236 Naganadel & Guzzlord-GX Rare Ultra Dragon
Card text

Ability — Violent Appetite: Once during your turn (before your attack), you may discard a Pokémon from your hand. If you do, heal 60 damage from this Pokémon.
Jet Pierce 180
Chaotic Order-GX — Turn all of your Prize cards face up. (Those Prize cards remain face up for the rest of the game.) If this Pokémon has at least 1 extra Psychic Energy and 1 extra Darkness Energy attached to it (in addition to this attack’s cost), take 2 Prize cards. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
225 Mega Lopunny & Jigglypuff-GX 225/236 Mega Lopunny & Jigglypuff-GX Rare Ultra Colorless
Card text

Jumping Balloon 60+ — This attack does 60 more damage for each of your opponent’s Pokémon-GX and Pokémon-EX in play.
Puffy Smashers-GX — Your opponent’s Active Pokémon is now Asleep. If this Pokémon has at least 4 extra Energy attached to it (in addition to this attack’s cost), this attack does 200 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
226 Mega Lopunny & Jigglypuff-GX 226/236 Mega Lopunny & Jigglypuff-GX Rare Ultra Colorless
Card text

Jumping Balloon 60+ — This attack does 60 more damage for each of your opponent’s Pokémon-GX and Pokémon-EX in play.
Puffy Smashers-GX — Your opponent’s Active Pokémon is now Asleep. If this Pokémon has at least 4 extra Energy attached to it (in addition to this attack’s cost), this attack does 200 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
227 Silvally-GX 227/236 Silvally-GX Rare Ultra Colorless
Card text

Ability — Disk Reload: Once during your turn (before your attack), you may draw cards until you have 5 cards in your hand.
Brave Buddies 50+ — If you played a Supporter card from your hand during this turn, this attack does 70 more damage.
Silver Knight-GX — If your opponent’s Active Pokémon is an Ultra Beast, it is Knocked Out. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
228 Cynthia & Caitlin 228/236 Cynthia & Caitlin Rare Ultra Supporter TAG TEAM
Card text

Put a Supporter card from your discard pile into your hand. You can’t choose Cynthia & Caitlin or a card you discarded with the effect of this card.
When you play this card, you may discard another card from your hand. If you do, draw 3 cards.
You may play only 1 Supporter card during your turn (before your attack).
229 Guzma & Hala 229/236 Guzma & Hala Rare Ultra Supporter TAG TEAM
Card text

Search your deck for a Stadium card, reveal it, and put it into your hand. Then, shuffle your deck.
When you play this card, you may discard 2 other cards from your hand. If you do, you may also search for a Pokémon Tool card and a Special Energy card in this way.
You may play only 1 Supporter card during your turn (before your attack).
230 Lillie's Full Force 230/236 Lillie’s Full Force Rare Ultra Supporter
Card text

Draw 4 cards.
At the end of this turn, if you have 3 or more cards in your hand, shuffle cards from your hand into your deck until you have 2 cards in your hand.
You may play only 1 Supporter card during your turn (before your attack).
231 Mallow & Lana 231/236 Mallow & Lana Rare Ultra Supporter TAG TEAM
Card text

Switch your Active Pokémon with 1 of your Benched Pokémon.
When you play this card, you may discard 2 other cards from your hand. If you do, heal 120 damage from the Pokémon you moved to your Bench.
You may play only 1 Supporter card during your turn (before your attack).
232 N's Resolve 232/236 N’s Resolve Rare Ultra Supporter
Card text

Discard the top 6 cards of your deck. If any of those cards are basic Energy cards, attach them to 1 of your Benched Dragon Pokémon.
You may play only 1 Supporter card during your turn (before your attack).
233 Professor Oak's Setup 233/236 Professor Oak’s Setup Rare Ultra Supporter
Card text

Search your deck for up to 3 Basic Pokémon of different types and put them onto your Bench. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack).
234 Red & Blue 234/236 Red & Blue Rare Ultra Supporter TAG TEAM
Card text

Search your deck for a Pokémon-GX that evolves from 1 of your Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck. (You can’t use this card during your first turn or on a Pokémon that was put into play this turn.)
When you play this card, you may discard 2 other cards from your hand. If you do, search your deck for up to 2 basic Energy cards and attach them to the Pokémon you evolved in this way.
You may play only 1 Supporter card during your turn (before your attack).
235 Roller Skater 235/236 Roller Skater Rare Ultra Supporter
Card text

Discard a card from your hand. If you do, draw 2 cards. If you discarded an Energy card in this way, draw 2 more cards.
You may play only 1 Supporter card during your turn (before your attack).
236 Rosa 236/236 Rosa Rare Ultra Supporter
Card text

You can play this card only if 1 of your Pokémon was Knocked Out during your opponent’s last turn.
Search your deck for a Pokémon, a Trainer card, and a basic Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack).
237 Torkoal 237/236 Torkoal Rare Secret Fire
Card text

Fire Fling — Put 4 Fire Energy cards from your discard pile into your hand.
Kindle 100 — Discard an Energy from this Pokémon. If you do, discard an Energy from your opponent’s Active Pokémon.
238 Weavile 238/236 Weavile Rare Secret Water
Card text

Nasty Plot — Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.
Slashing Claw 110
239 Piplup 239/236 Piplup Rare Secret Water
Card text

Bubble Hold 80 — If the Defending Pokémon is a Basic Pokémon, it can’t attack during your opponent’s next turn.
240 Wishiwashi 240/236 Wishiwashi Rare Secret Water
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Ability — Scatter: At the end of your opponent’s turn, if this Pokémon has any damage counters on it, flip a coin. If tails, shuffle this Pokémon and all cards attached to it into your deck.
Hydro Splash 130
241 Pikachu 241/236 Pikachu Rare Secret Lightning
Card text

Nuzzle — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Volt Tackle 70 — This Pokémon does 10 damage to itself.
242 Magnemite 242/236 Magnemite Rare Secret Lightning
Card text

Mirror Shot 10 — If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack doesn’t happen.
243 Koffing 243/236 Koffing Rare Secret Psychic
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Ability — Blow-Away Bomb: Once during your turn, when you discard this Pokémon with the effect of Roxie, you may put 1 damage counter on each of your opponent’s Pokémon. (Place damage counters after the effect of Roxie.)
Poison Gas 10 — Your opponent’s Active Pokémon is now Poisoned.
244 Gallade 244/236 Gallade Rare Secret Psychic
Card text

Ability — Double Type: As long as this Pokémon is in play, it is Psychic and Fighting type.
Power Cyclone 120 — Move an Energy from this Pokémon to 1 of your Benched Pokémon.
245 Mimikyu 245/236 Mimikyu Rare Secret Psychic
Card text

Impersonation — Discard a Supporter card from your hand. If you do, use the effect of that card as the effect of this attack.
Mischievous Hands — Choose 2 of your opponent’s Pokémon and put 2 damage counters on each of them.
246 Excadrill 246/236 Excadrill Rare Secret Fighting
Card text

Eleventh Hour Tackle 30+ — If there are 3 or fewer cards in your deck, this attack does 150 more damage.
Drill Bazooka 120 — Discard the top 4 cards of your deck.
247 Steelix 247/236 Steelix Rare Secret Metal
Card text

Thumping Fall 50× — Discard any number of Pokémon with a Retreat Cost of exactly 4 from your hand. This attack does 50 damage for each card you discarded in this way.
Iron Tail 100× — Flip a coin until you get tails. This attack does 100 damage for each heads.
248 Stoutland 248/236 Stoutland Rare Secret Colorless
Card text

Ability — Arf Arf Bark: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may discard an Energy from your opponent’s Active Pokémon. If this Pokémon is your Active Pokémon and is Knocked Out by damage from an opponent’s attack, you may discard an Energy from your opponent’s Active Pokémon.
Overrun 110 — This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
249 Venusaur & Snivy-GX 249/236 Venusaur & Snivy-GX Rare Rainbow Grass
Card text

Ability — Shining Vine: Once during your turn, if this Pokémon is your Active Pokémon, when you attach a Grass Energy card from your hand to it, you may switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
Forest Dump 160
Solar Plant-GX — This attack does 50 damage to each of your opponent’s Pokémon. If this Pokémon has at least 2 extra Energy attached to it (in addition to this attack’s cost), heal all damage from all of your Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
250 Vileplume-GX 250/236 Vileplume-GX Rare Rainbow Grass
Card text

Ability — Fragrant Flower Garden: Once during your turn (before your attack), you may heal 30 damage from each of your Pokémon.
Massive Bloom 180- — This attack does 10 less damage for each damage counter on this Pokémon.
Allergic Explosion-GX 50 — Your opponent’s Active Pokémon is now Burned, Paralyzed, and Poisoned. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
251 Charizard & Braixen-GX 251/236 Charizard & Braixen-GX Rare Rainbow Fire
Card text

Brilliant Flare 180 — You may search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck.
Crimson Flame Pillar-GX — Attach 5 basic Energy cards from your discard pile to your Pokémon in any way you like. If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), your opponent’s Active Pokémon is now Burned and Confused. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
252 Volcarona-GX 252/236 Volcarona-GX Rare Rainbow Fire
Card text

Ability — Flaming Shot: Once during your turn (before your attack), you may discard a Fire Energy card from your hand. If you do, put 2 damage counters on 1 of your opponent’s Pokémon.
Backfire 160 — Put 2 Fire Energy attached to this Pokémon into your hand.
Massive Heat Wave-GX — Discard an Energy from each of your opponent’s Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
253 Blastoise & Piplup-GX 253/236 Blastoise & Piplup-GX Rare Rainbow Water
Card text

Splash Maker 150 — You may attach up to 3 Water Energy cards from your hand to your Pokémon in any way you like. If you do, heal 50 damage from those Pokémon for each card you attached to them in this way.
Bubble Launcher-GX 100+ — Your opponent’s Active Pokémon is now Paralyzed. If this Pokémon has at least 3 extra Water Energy attached to it (in addition to this attack’s cost), this attack does 150 more damage. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
254 Solgaleo & Lunala-GX 254/236 Solgaleo & Lunala-GX Rare Rainbow Psychic
Card text

Cosmic Burn 230 — This Pokémon can’t use Cosmic Burn during your next turn.
Light of the Protector-GX 200 — If you played Lillie’s Full Force from your hand during this turn, prevent all effects of attacks, including damage, done to each of your Pokémon during your opponent’s next turn. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
255 Oricorio-GX 255/236 Oricorio-GX Rare Rainbow Psychic
Card text

Ability — Dance of Tribute: Once during your turn (before your attack), if any of your Pokémon were Knocked Out during your opponent’s last turn, you may draw 3 cards. You can’t use more than 1 Dance of Tribute Ability each turn.
Razor Wing 80
Strafe-GX 100 — Switch this Pokémon with 1 of your Benched Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
256 Flygon-GX 256/236 Flygon-GX Rare Rainbow Fighting
Card text

Ability — Dusty Defense: As long as this Pokémon is your Active Pokémon, all of your Pokémon take 30 less damage from your opponent’s attacks (after applying Weakness and Resistance).
Desert Hurricane 120+ — If there is any Stadium card in play, this attack does 120 more damage. Then, discard that Stadium card.
Sonic Edge-GX 220 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
257 Alolan Persian-GX 257/236 Alolan Persian-GX Rare Rainbow Darkness
Card text

Ability — Smug Face: Prevent all effects of attacks, including damage, done to this Pokémon by your opponent’s TAG TEAM Pokémon and Ultra Beasts, and by your opponent’s Pokémon that have any Special Energy attached to them.
Claw Slash 120
Stalking Claws-GX — This attack does 120 damage to 1 of your opponent’s Pokémon. This damage isn’t affected by Weakness, Resistance, or any other effects on that Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
258 Arceus & Dialga & Palkia-GX 258/236 Arceus & Dialga & Palkia-GX Rare Rainbow Dragon
Card text

Ultimate Ray 150 — Search your deck for up to 3 basic Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.
Altered Creation-GX — For the rest of this game, your Pokémon’s attacks do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). If this Pokémon has at least 1 extra Water Energy attached to it (in addition to this attack’s cost), when your opponent’s Active Pokémon is Knocked Out by damage from those attacks, take 1 more Prize card. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
259 Reshiram & Zekrom-GX 259/236 Reshiram & Zekrom-GX Rare Rainbow Dragon
Card text

Fabled Flarebolts 90× — Discard up to 3 in any combination of basic Fire and basic Lightning Energy cards from your Benched Pokémon. This attack does 90 damage for each card you discarded in this way.
Cross Break-GX — This attack does 170 damage to 1 of your opponent’s Benched Pokémon. If you played N’s Resolve from your hand during this turn, this attack also does 170 damage to 1 of your opponent’s other Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
260 Naganadel & Guzzlord-GX 260/236 Naganadel & Guzzlord-GX Rare Rainbow Dragon
Card text

Ability — Violent Appetite: Once during your turn (before your attack), you may discard a Pokémon from your hand. If you do, heal 60 damage from this Pokémon.
Jet Pierce 180
Chaotic Order-GX — Turn all of your Prize cards face up. (Those Prize cards remain face up for the rest of the game.) If this Pokémon has at least 1 extra Psychic Energy and 1 extra Darkness Energy attached to it (in addition to this attack’s cost), take 2 Prize cards. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
261 Mega Lopunny & Jigglypuff-GX 261/236 Mega Lopunny & Jigglypuff-GX Rare Rainbow Colorless
Card text

Jumping Balloon 60+ — This attack does 60 more damage for each of your opponent’s Pokémon-GX and Pokémon-EX in play.
Puffy Smashers-GX — Your opponent’s Active Pokémon is now Asleep. If this Pokémon has at least 4 extra Energy attached to it (in addition to this attack’s cost), this attack does 200 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
262 Silvally-GX 262/236 Silvally-GX Rare Rainbow Colorless
Card text

Ability — Disk Reload: Once during your turn (before your attack), you may draw cards until you have 5 cards in your hand.
Brave Buddies 50+ — If you played a Supporter card from your hand during this turn, this attack does 70 more damage.
Silver Knight-GX — If your opponent’s Active Pokémon is an Ultra Beast, it is Knocked Out. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
263 Giant Hearth 263/236 Giant Hearth Rare Secret Stadium
Card text

Once during each player’s turn, that player may discard a card from their hand. If they do, that player searches their deck for up to 2 Fire Energy cards, reveals them, and puts them into their hand. Then, that player shuffles their deck.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
264 Great Catcher 264/236 Great Catcher Rare Secret Item
Card text

You can play this card only if you discard 2 other cards from your hand.
Switch 1 of your opponent’s Benched Pokémon-GX or Pokémon-EX with their Active Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
265 Island Challenge Amulet 265/236 Island Challenge Amulet Rare Secret Pokémon Tool
Card text

Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The Pokémon-GX or Pokémon-EX this card is attached to gets -100 HP, and when it is Knocked Out by damage from an opponent’s attack, that player takes 1 fewer Prize card.
You may play as many Item cards as you like during your turn (before your attack).
266 Lana's Fishing Rod 266/236 Lana’s Fishing Rod Rare Secret Item
Card text

Shuffle a Pokémon and a Pokémon Tool card from your discard pile into your deck.
You may play as many Item cards as you like during your turn (before your attack).
267 Lillie's Poké Doll 267/236 Lillie’s Poké Doll Rare Secret Item
Card text

Play this card as if it were a 30-HP Colorless Basic Pokémon. At any time during your turn (before your attack), if this Pokémon is your Active Pokémon, you may discard all cards from it and put it on the bottom of your deck.
This card can’t retreat. If this card is Knocked Out, your opponent can’t take any Prize cards for it.
You may play as many Item cards as you like during your turn (before your attack).
268 Martial Arts Dojo 268/236 Martial Arts Dojo Rare Secret Stadium
Card text

The attacks of non-Ultra Beast Pokémon that have any basic Fighting Energy attached to them (both yours and your opponent’s) do 10 more damage to the opponent’s Active Pokémon (before applying Weakness and Resistance). If the attacking player has more Prize cards remaining than their opponent, those attacks do 40 more damage instead.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
269 Power Plant 269/236 Power Plant Rare Secret Stadium
Card text

Pokémon-GX and Pokémon-EX in play (both yours and your opponent’s) have no Abilities.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
270 Tag Call 270/236 Tag Call Rare Secret Item
Card text

Search your deck for up to 2 TAG TEAM cards, reveal them, and put them into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
271 Draw Energy 271/236 Draw Energy Rare Secret Special Energy
Card text

This card provides Colorless Energy.
When you attach this card from your hand to a Pokémon, draw a card.

For Collectors: Most Valuable Cards

Arceus & Dialga & Palkia-GX

Arceus & Dialga & Palkia-GX — #156/236

“ADP” — the marquee chase and the first three-Pokémon Tag Team. With a Full Art (220), a special-illustration Full Art (221) and a Rainbow Rare (258), it’s the card the whole set is built around.

Togepi & Cleffa & Igglybuff-GX

Togepi & Cleffa & Igglybuff-GX — #143/236

The other triple Tag Team — impossibly cute and hugely collectible, with a sought-after alternate art that flies off want-lists.

Cynthia & Caitlin

TAG TEAM Supporters — Cynthia & Caitlin and friends

Cosmic Eclipse’s signature novelty: two famous Trainers on one Supporter card, given lavish Full Art and Rainbow treatments. The character-art secret rares are a highlight of the entire era.

Naganadel & Guzzlord-GX

Naganadel & Guzzlord-GX — #158/236

“GuzzNag” — a genuinely strong Darkness Tag Team that saw real tournament play, with a coveted secret-rare version (223).

Most Powerful Cards (Competitive Play)

Arceus & Dialga & Palkia-GX

Arceus & Dialga & Palkia-GX — #156/236

The defining card of its time. Altered Creation-GX gives +30 damage for the rest of the game (plus an extra Prize with a Water Energy), while Ultimate Ray ramps three Energy from your deck. ADP anchored one of the best decks well into the next era.

Cynthia & Caitlin

Cynthia & Caitlin — #189/236

A TAG TEAM Supporter offering draw plus Supporter recovery — a consistency staple that helped glue the format’s best decks together.

Tag Call

Tag Call — #206/236

An Item that searches out any two TAG TEAM cards at once — the search engine that made ADP and other Tag Team decks reliable.

Trivia & Pop Culture

  • The grand finale. Cosmic Eclipse was the final expansion of the Sun & Moon Series — the last set before the Sword & Shield era began.
  • Triple Tag Teams. It debuted the first three-Pokémon Tag Team-GX cards: Arceus & Dialga & Palkia-GX and Togepi & Cleffa & Igglybuff-GX.
  • Trainers team up. TAG TEAM Supporters — two iconic human Trainers on one card — made their debut here, a first for the game.
  • Biggest of its day. At around 271 cards it was the largest English Pokémon TCG set ever produced up to that point.

Images & Videos

A collection of media from Cosmic Eclipse, the grand finale of the Sun & Moon era and its biggest set — headlined by the three-Pokémon TAG TEAM Arceus & Dialga & Palkia-GX. Browse the full card gallery below, plus opening and gameplay videos.

1 Venusaur & Snivy-GX2 Oddish3 Gloom4 Vileplume-GX5 Tangela6 Tangrowth7 Sunkern8 Sunflora9 Heracross10 Lileep11 Cradily12 Tropius13 Kricketot14 Kricketune15 Deerling16 Sawsbuck17 Rowlet18 Rowlet19 Dartrix20 Decidueye21 Buzzwole22 Charizard & Braixen-GX23 Ponyta24 Rapidash25 Flareon26 Slugma27 Magcargo28 Entei29 Torkoal30 Victini31 Tepig32 Pignite33 Emboar34 Larvesta35 Volcarona-GX36 Litleo37 Pyroar38 Blastoise & Piplup-GX39 Alolan Vulpix40 Psyduck41 Golduck42 Vaporeon43 Sneasel44 Weavile45 Wailmer46 Wailord47 Snorunt48 Glalie49 Spheal50 Spheal51 Sealeo52 Walrein53 Kyogre54 Piplup55 Prinplup56 Empoleon57 Phione58 Tympole59 Ducklett60 Swanna61 Black Kyurem62 Wishiwashi63 Wishiwashi-GX64 Dewpider65 Araquanid66 Pikachu67 Raichu68 Magnemite69 Magneton70 Jolteon71 Chinchou72 Lanturn73 Togedemaru74 Togedemaru75 Solgaleo & Lunala-GX76 Koffing77 Weezing78 Natu79 Xatu80 Ralts81 Kirlia82 Gallade83 Duskull84 Dusclops85 Dusknoir86 Rotom87 Woobat88 Swoobat89 Golett90 Golurk91 Skrelp92 Dragalge93 Phantump94 Trevenant95 Oricorio-GX96 Mimikyu97 Mimikyu98 Dhelmise99 Cosmog100 Cosmog101 Cosmoem102 Lunala103 Marshadow104 Blacephalon105 Onix106 Nosepass107 Trapinch108 Trapinch109 Vibrava110 Flygon-GX111 Anorith112 Armaldo113 Groudon114 Drilbur115 Excadrill116 Palpitoad117 Seismitoad118 Throh119 Pancham120 Pangoro121 Crabrawler122 Crabominable123 Rockruff124 Lycanroc125 Passimian126 Sandygast127 Palossand128 Alolan Meowth129 Alolan Persian-GX130 Alolan Grimer131 Alolan Muk132 Carvanha133 Absol134 Pawniard135 Bisharp136 Guzzlord137 Alolan Sandshrew138 Alolan Sandslash139 Steelix140 Mawile141 Probopass142 Solgaleo143 Togepi & Cleffa & Igglybuff-GX144 Clefairy145 Alolan Ninetales146 Azurill147 Cottonee148 Whimsicott149 Flabébé150 Flabébé151 Floette152 Florges153 Swirlix154 Slurpuff155 Sylveon156 Arceus & Dialga & Palkia-GX157 Reshiram & Zekrom-GX158 Naganadel & Guzzlord-GX159 Drampa160 Jangmo-o161 Jangmo-o162 Hakamo-o163 Kommo-o164 Ultra Necrozma165 Mega Lopunny & Jigglypuff-GX166 Eevee167 Eevee168 Igglybuff169 Aipom170 Ambipom171 Teddiursa172 Ursaring173 Zangoose174 Lillipup175 Herdier176 Stoutland177 Rufflet178 Braviary179 Helioptile180 Heliolisk181 Stufful182 Bewear183 Type: Null184 Silvally-GX185 Beastite186 Bellelba & Brycen-Man187 Chaotic Swell188 Clay189 Cynthia & Caitlin190 Dragonium Z: Dragon Claw191 Erika192 Great Catcher193 Guzma & Hala194 Island Challenge Amulet195 Lana's Fishing Rod196 Lillie's Full Force197 Lillie's Poké Doll198 Mallow & Lana199 Misty & Lorelei200 N's Resolve201 Professor Oak's Setup202 Red & Blue203 Roller Skater204 Rosa205 Roxie206 Tag Call207 Unidentified Fossil208 Will209 Draw Energy210 Venusaur & Snivy-GX211 Vileplume-GX212 Charizard & Braixen-GX213 Volcarona-GX214 Blastoise & Piplup-GX215 Blastoise & Piplup-GX216 Solgaleo & Lunala-GX217 Oricorio-GX218 Flygon-GX219 Alolan Persian-GX220 Arceus & Dialga & Palkia-GX221 Arceus & Dialga & Palkia-GX222 Reshiram & Zekrom-GX223 Naganadel & Guzzlord-GX224 Naganadel & Guzzlord-GX225 Mega Lopunny & Jigglypuff-GX226 Mega Lopunny & Jigglypuff-GX227 Silvally-GX228 Cynthia & Caitlin229 Guzma & Hala230 Lillie's Full Force231 Mallow & Lana232 N's Resolve233 Professor Oak's Setup234 Red & Blue235 Roller Skater236 Rosa237 Torkoal238 Weavile239 Piplup240 Wishiwashi241 Pikachu242 Magnemite243 Koffing244 Gallade245 Mimikyu246 Excadrill247 Steelix248 Stoutland249 Venusaur & Snivy-GX250 Vileplume-GX251 Charizard & Braixen-GX252 Volcarona-GX253 Blastoise & Piplup-GX254 Solgaleo & Lunala-GX255 Oricorio-GX256 Flygon-GX257 Alolan Persian-GX258 Arceus & Dialga & Palkia-GX259 Reshiram & Zekrom-GX260 Naganadel & Guzzlord-GX261 Mega Lopunny & Jigglypuff-GX262 Silvally-GX263 Giant Hearth264 Great Catcher265 Island Challenge Amulet266 Lana's Fishing Rod267 Lillie's Poké Doll268 Martial Arts Dojo269 Power Plant270 Tag Call271 Draw Energy

The Cosmic Eclipse booster box:

Cosmic Eclipse booster box

Two takes on the set — a booster box break and a full set review:

Cosmic Eclipse booster box opening with Randolph Pokemon.

OmniPoke’s complete Cosmic Eclipse set review.