| Card Image |
No. |
Card name |
Rarity |
Card type |
 |
1/202 |
Celebi V |
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| Card text
Find a Friend — Search your deck for up to 2 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck. Line Force 50+ — This attack does 20 more damage for each of your Benched Pokémon.
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2/202 |
Roselia |
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| Card text
Absorb 10 — Heal 10 damage from this Pokémon.
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3/202 |
Roselia |
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| Card text
Sweet Scent — Heal 30 damage from 1 of your Pokémon. Sting 20
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4/202 |
Roserade |
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| Card text
Paralyze Poison 30 — Your opponent’s Active Pokémon is now Poisoned. Flip a coin. If heads, your opponent’s Active Pokémon is also Paralyzed. Mega Drain 90 — Heal 30 damage from this Pokémon.
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5/202 |
Cottonee |
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| Card text
Attach 10
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6/202 |
Whimsicott |
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| Card text
Cotton Ride — Flip a coin. If heads, your opponent shuffles their Active Pokémon and all attached cards into their deck. Leaf Step 50
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7/202 |
Maractus |
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| Card text
Zzzt 20 Powerful Needles 60× — Flip a coin for each Energy attached to this Pokémon. This attack does 60 damage for each heads.
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8/202 |
Durant |
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| Card text
Bite Together 30+ — If Durant is on your Bench, this attack does 60 more damage.
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9/202 |
Dhelmise V |
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| Card text
Anchor Anger 30+ — If any of your Grass Pokémon were Knocked Out by damage from an opponent’s attack during their last turn, this attack does 90 more damage. Giga Hammer 200 — During your next turn, this Pokémon can’t use Giga Hammer.
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10/202 |
Grookey |
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| Card text
Fury Swipes 10× — Flip 3 coins. This attack does 10 damage for each heads.
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11/202 |
Grookey |
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| Card text
Scratch 10 Beat 20
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12/202 |
Thwackey |
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| Card text
Taunt — Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. Double Hit 60× — Flip 2 coins. This attack does 60 damage for each heads.
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13/202 |
Thwackey |
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| Card text
Beat 30 Ambush 50+ — Flip a coin. If heads, this attack does 30 more damage.
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14/202 |
Rillaboom |
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| Card text
Ability — Voltage Beat: Once during your turn, you may search your deck for up to 2 Grass Energy cards and attach them to 1 of your Pokémon. Then, shuffle your deck. Hammer In 140
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15/202 |
Rillaboom |
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| Card text
Drum Roll 90 — This attack also does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Drum Beating 180 — During your next turn, this Pokémon can’t use Drum Beating.
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16/202 |
Blipbug |
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| Card text
Gnaw 20
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17/202 |
Blipbug |
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| Card text
Call for Family — Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
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18/202 |
Dottler |
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| Card text
Reflect — During your opponent’s next turn, this Pokémon takes 40 less damage from attacks (after applying Weakness and Resistance). Ram 30
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19/202 |
Orbeetle |
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| Card text
Ability — Bug’s Radar: Once during your turn, you may look at the top 3 cards of your opponent’s deck and put them back in any order. Brainwave 90+ — This attack does 30 more damage for each Psychic Energy attached to this Pokémon.
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20/202 |
Gossifleur |
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| Card text
Call for Family — Search your deck for up to 3 Basic Pokémon and put them onto your Bench. Then, shuffle your deck. Razor Leaf 10
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21/202 |
Eldegoss |
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| Card text
Blessing of Fluff — Search your deck for up to 3 Grass Energy cards and attach them to your Benched Pokémon in any way you like. Then, shuffle your deck. Leafage 30
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22/202 |
Vulpix |
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| Card text
Flare 20
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23/202 |
Ninetales |
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| Card text
Flame Cloak 30 — Attach a Fire Energy card from your discard pile to this Pokémon. Fire Mane 70
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24/202 |
Torkoal V |
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| Card text
Combustion Pillar 90+ — Discard the top card of your deck. If that card is a Fire Energy card, this attack does 90 more damage. Steam Crush 120 — Discard 2 Energy from your opponent’s Active Pokémon.
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25/202 |
Victini V |
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| Card text
Spreading Flames — Attach up to 3 Fire Energy cards from your discard pile to your Pokémon in any way you like. Energy Burst 30× — This attack does 30 damage for each Energy attached to both Active Pokémon.
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26/202 |
Heatmor |
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| Card text
Searing Flame 10 — Your opponent’s Active Pokémon is now Burned. Fire Claws 50
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27/202 |
Salandit |
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| Card text
Smog — Your opponent’s Active Pokémon is now Poisoned.
|
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28/202 |
Salazzle |
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| Card text
Searing Flame 20 — Your opponent’s Active Pokémon is now Burned. Bright Flame 120 — Discard 2 Energy from this Pokémon.
|
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29/202 |
Turtonator |
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| Card text
Tackle 30 Fire Spin 150 — Discard 2 Energy from this Pokémon.
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30/202 |
Scorbunny |
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| Card text
Ember 30 — Discard an Energy from this Pokémon.
|
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31/202 |
Scorbunny |
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| Card text
Tackle 10 Flare 20
|
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32/202 |
Raboot |
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| Card text
Flame Charge 20 — Search your deck for a Fire Energy card and attach it to this Pokémon. Then, shuffle your deck. Magnum Kick 70
|
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33/202 |
Raboot |
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| Card text
Kick 20 Heat Blast 50
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34/202 |
Cinderace |
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| Card text
Ability — Libero: Once during your turn, when this Pokémon moves from your Bench to the Active Spot, you may attach up to 2 Fire Energy cards from your discard pile to it. Flare Striker 190 — Discard 2 Energy from this Pokémon.
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35/202 |
Cinderace |
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| Card text
Pyro Ball 50 — Your opponent’s Active Pokémon is now Burned. Burning Kick 160 — Discard all Energy from this Pokémon.
|
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36/202 |
Cinderace |
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| Card text
Flame Cloak 40 — Attach a Fire Energy card from your discard pile to this Pokémon. Bright Flame 160 — Flip a coin. If tails, discard 2 Energy from this Pokémon.
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37/202 |
Sizzlipede |
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| Card text
Bite 10 Combustion 50
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38/202 |
Sizzlipede |
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| Card text
Relentless Flames 40× — Flip a coin until you get tails. This attack does 40 damage for each heads.
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39/202 |
Centiskorch |
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| Card text
Hundred Foot Flames — For each Fire Energy attached to this Pokémon, discard the top card of your opponent’s deck. Searing Flame 110 — Your opponent’s Active Pokémon is now Burned.
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40/202 |
Shellder |
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| Card text
Water Splash 20+ — Flip a coin. If heads, this attack does 20 more damage.
|
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41/202 |
Cloyster |
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| Card text
Shell Grab 30 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed. Tidal Wave 100
|
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42/202 |
Krabby |
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| Card text
Aqua Shower — This attack does 10 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Vise Grip 30
|
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43/202 |
Krabby |
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| Card text
Super Slice 120 — Flip 2 coins. If either of them is tails, this attack does nothing.
|
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44/202 |
Kingler |
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| Card text
Heavy Pincers 40 — Discard the top card of your opponent’s deck. Claw Rend 90+ — If your opponent’s Active Pokémon already has any damage counters on it, this attack does 60 more damage.
|
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45/202 |
Goldeen |
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| Card text
Horn Attack 10
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46/202 |
Goldeen |
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| Card text
Collect — Draw a card. Waterfall 20
|
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47/202 |
Seaking |
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| Card text
Ripping Horn — Flip 3 coins. For each heads, discard an Energy from your opponent’s Active Pokémon. Pierce 50
|
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48/202 |
Lapras |
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| Card text
Aqua Wash 70 — You may put 2 Energy attached to your opponent’s Active Pokémon into their hand.
|
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49/202 |
Lapras V |
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| Card text
Body Surf — Attach a Water Energy card from your hand to this Pokémon. If you do, switch it with 1 of your Benched Pokémon. Ocean Loop 210 — Put 2 Water Energy attached to this Pokémon into your hand.
|
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50/202 |
Lapras VMAX |
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| Card text
G-Max Pump 90+ — This attack does 30 more damage for each Water Energy attached to this Pokémon.
|
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51/202 |
Qwilfish |
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| Card text
Ability — Poison Point: If this Pokémon is in the Active Spot and is damaged by an opponent’s attack (even if it is Knocked Out), the Attacking Pokémon is now Poisoned. Venoshock 10+ — If your opponent’s Active Pokémon is Poisoned, this attack does 60 more damage.
|
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52/202 |
Mantine |
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| Card text
Water Reserve — Search your deck for up to 3 Water Energy cards, reveal them, and put them into your hand. Then, shuffle your deck. Wave Splash 60
|
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53/202 |
Keldeo V |
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| Card text
Wave Splash 40 Secret Sword 50+ — This attack does 30 more damage for each Water Energy attached to this Pokémon.
|
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54/202 |
Sobble |
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| Card text
Water Gun 20
|
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55/202 |
Sobble |
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| Card text
Pound 10 Water Gun 20
|
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56/202 |
Drizzile |
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| Card text
Ability — Shady Dealings: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck. Water Drip 30
|
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57/202 |
Drizzile |
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| Card text
Rain Splash 30 Wave Splash 40
|
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58/202 |
Inteleon |
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| Card text
Ability — Shady Dealings: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for up to 2 Trainer cards, reveal them, and put them into your hand. Then, shuffle your deck. Aqua Bullet 120 — This attack also does 20 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
|
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59/202 |
Inteleon |
 |
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| Card text
Silent Shot 40 — Discard a random card from your opponent’s hand. Hydro Snipe 100 — You may put an Energy attached to your opponent’s Active Pokémon into their hand.
|
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60/202 |
Chewtle |
 |
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| Card text
Bite 30 Water Gun 50
|
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61/202 |
Drednaw |
 |
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| Card text
Vise Bite 60+ — This attack does 30 more damage for each Colorless in your opponent’s Active Pokémon’s Retreat Cost. Jaw Lock 130 — During your opponent’s next turn, the Defending Pokémon can’t retreat.
|
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62/202 |
Cramorant |
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| Card text
Water Arrow — This attack does 20 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Water Gun 50
|
 |
63/202 |
Snom |
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| Card text
Ram 10
|
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64/202 |
Frosmoth |
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| Card text
Ability — Ice Dance: As often as you like during your turn, you may attach a Water Energy card from your hand to 1 of your Benched Water Pokémon. Aurora Beam 30
|
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65/202 |
Pikachu |
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| Card text
Charge — Search your deck for a Lightning Energy card and attach it to this Pokémon. Then, shuffle your deck. Electro Ball 20
|
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66/202 |
Raichu |
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| Card text
Pain-Full Punch 40 Mach Bolt 120
|
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67/202 |
Chinchou |
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| Card text
Gentle Slap 30
|
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68/202 |
Chinchou |
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| Card text
Luring Glow — Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. Lightning Ball 20
|
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69/202 |
Lanturn |
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| Card text
Ram 30 Strobe Shock 90 — Your opponent reveals their hand. If you find any Energy cards there, your opponent’s Active Pokémon is now Paralyzed.
|
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70/202 |
Joltik |
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| Card text
Flop 10
|
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71/202 |
Galvantula |
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| Card text
Volt Wave 60 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
|
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72/202 |
Tapu Koko V |
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| Card text
Spike Draw 20 — Draw 2 cards. Thunderous Bolt 200 — During your next turn, this Pokémon can’t attack.
|
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73/202 |
Yamper |
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| Card text
Roar — Your opponent switches their Active Pokémon with 1 of their Benched Pokémon. Static Shock 10
|
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74/202 |
Yamper |
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| Card text
Bite 10 Zap Kick 20
|
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75/202 |
Boltund |
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| Card text
Big Bite 50 — During your opponent’s next turn, the Defending Pokémon can’t retreat. Fighting Fangs 90+ — If your opponent’s Active Pokémon is a Pokémon V or Pokémon-GX, this attack does 90 more damage.
|
 |
76/202 |
Boltund |
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| Card text
Bite 50 Electrodash 160 — During your next turn, this Pokémon can’t attack.
|
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77/202 |
Pincurchin |
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| Card text
Shocking Needles 30× — Flip 4 coins. This attack does 30 damage for each heads. If at least 2 of them are heads, your opponent’s Active Pokémon is now Paralyzed.
|
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78/202 |
Morpeko |
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| Card text
Attack the Wound 10+ — If your opponent’s Active Pokémon already has any damage counters on it, this attack does 50 more damage.
|
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79/202 |
Morpeko V |
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| Card text
Spark 20 — This attack also does 20 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Electro Wheel 150 — Discard an Energy from this Pokémon. If you do, switch it with 1 of your Benched Pokémon.
|
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80/202 |
Morpeko VMAX |
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| Card text
Max Discharge 180 — This attack also does 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
|
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81/202 |
Galarian Ponyta |
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| Card text
Psy Bolt 10 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
|
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82/202 |
Galarian Rapidash |
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| Card text
Ability — Pastel Veil: Your Pokémon recover from all Special Conditions and can’t be affected by any Special Conditions. Psychic 30+ — This attack does 30 more damage for each Energy attached to your opponent’s Active Pokémon.
|
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83/202 |
Gastly |
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| Card text
Fade Out 20 — Put this Pokémon and all attached cards into your hand.
|
 |
84/202 |
Haunter |
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| Card text
Nightmare 20 — Your opponent’s Active Pokémon is now Asleep. Spooky Shot 40
|
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85/202 |
Gengar |
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| Card text
Ability — Life Shaker: As often as you like during your turn, you may move 1 damage counter from 1 of your Psychic Pokémon to another of your Psychic Pokémon. Hypnoblast 90 — Your opponent’s Active Pokémon is now Asleep.
|
 |
86/202 |
Wobbuffet V |
 |
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| Card text
Gritty Comeback — Switch all damage counters on this Pokémon with those on your opponent’s Active Pokémon. Shadow Bind 70 — During your opponent’s next turn, the Defending Pokémon can’t retreat.
|
 |
87/202 |
Munna |
 |
 |
| Card text
Moonlight — Heal 30 damage from this Pokémon. Psychic Sphere 30
|
 |
88/202 |
Musharna |
 |
 |
| Card text
Sleepy Pulse — Your opponent’s Active Pokémon is now Asleep. During Pokémon Checkup, your opponent flips 2 coins instead of 1. If either of them is tails, that Pokémon is still Asleep. Super Hypnoblast 10+ — If your opponent’s Active Pokémon is Asleep, this attack does 120 more damage.
|
 |
89/202 |
Sinistea |
 |
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| Card text
Teatime — Each player draws 2 cards.
|
 |
90/202 |
Polteageist |
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| Card text
Teatime — Each player draws 2 cards. Poltergeist 50× — Your opponent reveals their hand. This attack does 50 damage for each Trainer card you find there.
|
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91/202 |
Indeedee V |
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| Card text
Ability — Watch Over: Once during your turn, you may heal 20 damage from your Active Pokémon. Psychic 10+ — This attack does 60 more damage for each Energy attached to your opponent’s Active Pokémon.
|
 |
92/202 |
Diglett |
 |
 |
| Card text
Scratch 10
|
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93/202 |
Dugtrio |
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| Card text
Mud Bomb 60
|
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94/202 |
Hitmonlee |
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| Card text
Low Sweep 40 Coordinated Strike 80+ — If Hitmonchan is on your Bench, this attack does 80 more damage.
|
 |
95/202 |
Hitmonchan |
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| Card text
Coordinated Beatdown 20+ — If Hitmonlee is on your Bench, this attack does 20 more damage. Mach Cross 60
|
 |
96/202 |
Rhyhorn |
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| Card text
Horn Attack 10 Hammer In 30
|
 |
97/202 |
Rhyhorn |
 |
 |
| Card text
Stomp Off — Discard the top 2 cards of your opponent’s deck. Land Crush 70
|
 |
98/202 |
Rhydon |
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| Card text
Horn Drill 50 Rock Slide 100 — This attack also does 10 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
|
 |
99/202 |
Rhyperior |
 |
 |
| Card text
Rock Tumble 90 — This attack’s damage isn’t affected by Resistance. Bedrock Shake 120 — This attack also does 60 damage to each Benched Pokémon that has any damage counters on it (both yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.)
|
 |
100/202 |
Sudowoodo |
 |
 |
| Card text
Double Draw — Draw 2 cards. Flail 10× — This attack does 10 damage for each damage counter on this Pokémon.
|
 |
101/202 |
Baltoy |
 |
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| Card text
Beam 10 Sand Spray 30
|
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102/202 |
Baltoy |
 |
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| Card text
Spinning Attack 20
|
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103/202 |
Claydol |
 |
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| Card text
Psybeam 30 — Your opponent’s Active Pokémon is now Confused. Explosion 200 — This Pokémon also does 120 damage to itself.
|
 |
104/202 |
Regirock V |
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| Card text
Raging Hammer 30+ — This attack does 10 more damage for each damage counter on this Pokémon. Rocky Tackle 190 — This Pokémon also does 30 damage to itself.
|
 |
105/202 |
Mudbray |
 |
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| Card text
Stampede 10 Rear Kick 30
|
 |
106/202 |
Mudsdale |
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| Card text
Double Impact 120× — Flip 2 coins. This attack does 120 damage for each heads.
|
 |
107/202 |
Silicobra |
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| Card text
Sand Attack — During your opponent’s next turn, if the Defending Pokémon tries to attack, your opponent flips a coin. If tails, that attack doesn’t happen.
|
 |
108/202 |
Silicobra |
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| Card text
Headbutt 10 Tail Whap 20
|
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109/202 |
Sandaconda |
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| Card text
Coil 10 — During your next turn, this Pokémon’s attacks do 120 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). Skull Bash 100
|
 |
110/202 |
Sandaconda |
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| Card text
Ability — Sand Sac: This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance). Power Press 60+ — If this Pokémon has at least 1 extra Fighting Energy attached (in addition to this attack’s cost), this attack does 70 more damage.
|
 |
111/202 |
Clobbopus |
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| Card text
Bind 20 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
|
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112/202 |
Clobbopus |
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| Card text
Punch 50
|
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113/202 |
Grapploct |
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| Card text
Octolock — Until this Grapploct leaves the Active Spot, the Defending Pokémon’s attacks cost ColorlessColorless more, and the Defending Pokémon can’t retreat. This effect can’t be applied more than once. Tough Swing 130 — This attack’s damage isn’t affected by Resistance.
|
 |
114/202 |
Stonjourner |
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| Card text
Wild Tackle 70 — This Pokémon also does 10 damage to itself.
|
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115/202 |
Stonjourner V |
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| Card text
Guard Press 40 — During your opponent’s next turn, this Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance). Mega Kick 150
|
 |
116/202 |
Stonjourner VMAX |
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| Card text
Stone Gift — Attach a Fighting Energy card from your hand to 1 of your Pokémon. If you do, heal 120 damage from that Pokémon. Max Rockfall 200
|
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117/202 |
Galarian Zigzagoon |
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| Card text
Ability — Headbutt Tantrum: When you play this Pokémon from your hand onto your Bench during your turn, you may put 1 damage counter on 1 of your opponent’s Pokémon. Surprise Attack 30 — Flip a coin. If tails, this attack does nothing.
|
 |
118/202 |
Galarian Linoone |
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| Card text
Night Slash 20 — Switch this Pokémon with 1 of your Benched Pokémon. Hammer In 70
|
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119/202 |
Galarian Obstagoon |
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| Card text
Ability — Untamed Shout: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put 3 damage counters on 1 of your opponent’s Pokémon. Obstruct 90 — During your opponent’s next turn, prevent all damage done to this Pokémon by attacks from Basic Pokémon.
|
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120/202 |
Sableye V |
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| Card text
Lode Search — Put a Trainer card from your discard pile into your hand. Crazy Claws 10+ — This attack does 60 more damage for each damage counter on your opponent’s Active Pokémon.
|
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121/202 |
Skorupi |
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| Card text
Poison Sting — Your opponent’s Active Pokémon is now Poisoned. Slashing Claw 50
|
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122/202 |
Drapion |
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| Card text
Hard Press 80 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed. Toxic Strike 130 — Your opponent’s Active Pokémon is now Poisoned.
|
 |
123/202 |
Croagunk |
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| Card text
Stampede 10 Lunge Out 30
|
 |
124/202 |
Toxicroak |
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| Card text
Ability — More Poison: Put 2 more damage counters on your opponent’s Poisoned Pokémon during Pokémon Checkup. Poison Claws 70 — Flip a coin. If heads, your opponent’s Active Pokémon is now Poisoned.
|
 |
125/202 |
Nickit |
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| Card text
Instigate — Your opponent shuffles their hand and puts it on the bottom of their deck. If they put any cards on the bottom of their deck in this way, they draw 3 cards.
|
 |
126/202 |
Thievul |
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 |
| Card text
Thief 20 — Your opponent reveals their hand. Choose a card you find there and put it on the bottom of their deck. Darkness Fang 90
|
 |
127/202 |
Galarian Meowth |
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| Card text
Hone Claws — During your next turn, this Pokémon’s Slash attack does 60 more damage (before applying Weakness and Resistance). Slash 30
|
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128/202 |
Galarian Perrserker |
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| Card text
Ability — Steely Spirit: Your Metal Pokémon’s attacks do 20 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). Metal Claw 70
|
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129/202 |
Mawile |
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 |
| Card text
Find a Friend — Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck. Crunch 40 — Discard an Energy from your opponent’s Active Pokémon.
|
 |
130/202 |
Ferroseed |
 |
 |
| Card text
Rollout 10
|
 |
131/202 |
Ferrothorn |
 |
 |
| Card text
Triple Smash 30× — Flip 3 coins. This attack does 30 damage for each heads. Energy Slap 100 — You may move all Energy from this Pokémon to 1 of your Benched Pokémon.
|
 |
132/202 |
Galarian Stunfisk |
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| Card text
Ability — Snap Trap: If this Pokémon is in the Active Spot and is damaged by an opponent’s attack (even if it is Knocked Out), discard an Energy from the Attacking Pokémon. Damage Rush 30+ — Flip a coin until you get tails. This attack does 30 more damage for each heads.
|
 |
133/202 |
Pawniard |
 |
 |
| Card text
Cut Up 10 Metal Claw 20
|
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134/202 |
Bisharp |
 |
 |
| Card text
Charge Order 30+ — This attack does 30 more damage for each of your Benched Pawniard. Slicing Blade 60
|
 |
135/202 |
Corviknight |
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Peck 50 Iron Wings 130 — You may discard 2 Energy from this Pokémon. If you do, during your opponent’s next turn, this Pokémon takes 100 less damage from attacks (after applying Weakness and Resistance).
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136/202 |
Cufant |
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Stomp 20+ — Flip a coin. If heads, this attack does 20 more damage.
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137/202 |
Copperajah |
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Dig Drain 60 — Heal 30 damage from this Pokémon. Muscular Nose 220 — If this Pokémon has 8 or more damage counters on it, this attack does nothing.
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138/202 |
Zacian V |
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Ability — Intrepid Sword: Once during your turn, you may look at the top 3 cards of your deck and attach any number of Metal Energy cards you find there to this Pokémon. Put the other cards into your hand. If you use this Ability, your turn ends. Brave Blade 230 — During your next turn, this Pokémon can’t attack.
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139/202 |
Zamazenta V |
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Ability — Dauntless Shield: Prevent all damage done to this Pokémon by attacks from your opponent’s Pokémon VMAX. Assault Tackle 130 — Discard a Special Energy from your opponent’s Active Pokémon.
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140/202 |
Snorlax |
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Rolling Tackle 80 Heavy Impact 130
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141/202 |
Snorlax V |
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Swallow 60 — Heal from this Pokémon the same amount of damage you did to your opponent’s Active Pokémon. Falling Down 170 — This Pokémon is now Asleep.
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142/202 |
Snorlax VMAX |
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G-Max Fall 60+ — This attack does 30 more damage for each of your Benched Pokémon.
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143/202 |
Hoothoot |
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Send Back — Your opponent switches their Active Pokémon with 1 of their Benched Pokémon. Wing Attack 20
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144/202 |
Noctowl |
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Wing Attack 40 Carry Off — Choose 1 of your opponent’s Benched Pokémon. They shuffle that Pokémon and all attached cards into their deck. Then, shuffle this Pokémon and all attached cards into your deck.
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145/202 |
Minccino |
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Glance — Look at the top card of your opponent’s deck. Tail Slap 20× — Flip 2 coins. This attack does 20 damage for each heads.
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146/202 |
Minccino |
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Tail Whap 30
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147/202 |
Cinccino |
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Ability — Make Do: You must discard a card from your hand in order to use this Ability. Once during your turn, you may draw 2 cards. Energy Assist 40 — Attach a basic Energy card from your discard pile to 1 of your Benched Pokémon.
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148/202 |
Oranguru |
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Ability — Primate Wisdom: Once during your turn, you may switch a card from your hand with the top card of your deck. Whap Down 70
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149/202 |
Drampa |
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Dragon Pulse 80 — Discard the top 2 cards of your deck.
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150/202 |
Rookidee |
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Flap 10 Glide 30
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151/202 |
Corvisquire |
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Pluck 20 — Before doing damage, discard all Pokémon Tools from your opponent’s Active Pokémon. Drill Peck 50
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152/202 |
Wooloo |
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Expand 30 — During your opponent’s next turn, this Pokémon takes 10 less damage from attacks (after applying Weakness and Resistance).
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153/202 |
Wooloo |
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Tackle 10 Headbutt 50
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154/202 |
Dubwool |
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Cotton Guard 30 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance). Double-Edge 120 — This Pokémon also does 30 damage to itself.
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155/202 |
Cramorant V |
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Beak Catch — Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck. Spit Shot — Discard all Energy from this Pokémon. This attack does 160 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
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156/202 |
Air Balloon |
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The Retreat Cost of the Pokémon this card is attached to is ColorlessColorless less.
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157/202 |
Bede |
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Attach a basic Energy card from your hand to 1 of your Benched Pokémon.
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158/202 |
Big Charm |
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The Pokémon this card is attached to gets +30 HP.
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159/202 |
Crushing Hammer |
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Flip a coin. If heads, discard an Energy from 1 of your opponent’s Pokémon.
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160/202 |
Energy Retrieval |
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Put up to 2 basic Energy cards from your discard pile into your hand.
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161/202 |
Energy Search |
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Search your deck for a basic Energy card, reveal it, and put it into your hand. Then, shuffle your deck.
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162/202 |
Energy Switch |
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Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
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163/202 |
Evolution Incense |
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Search your deck for an Evolution Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
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164/202 |
Great Ball |
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Look at the top 7 cards of your deck. You may reveal a Pokémon you find there and put it into your hand. Shuffle the other cards back into your deck.
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165/202 |
Hop |
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Draw 3 cards.
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166/202 |
Hyper Potion |
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Heal 120 damage from 1 of your Pokémon that has at least 2 Energy attached. If you healed any damage in this way, discard 2 Energy from it.
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167/202 |
Lucky Egg |
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If the Pokémon this card is attached to is Knocked Out by damage from an opponent’s attack, draw cards until you have 7 cards in your hand.
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168/202 |
Lum Berry |
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At the end of each turn, if the Pokémon this card is attached to is affected by any Special Conditions, it recovers from all of them, and discard this card.
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169/202 |
Marnie |
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Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, you draw 5 cards, and your opponent draws 4 cards.
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170/202 |
Metal Saucer |
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Attach a Metal Energy card from your discard pile to 1 of your Benched Metal Pokémon.
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171/202 |
Ordinary Rod |
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Choose 1 or both: • Shuffle up to 2 Pokémon from your discard pile into your deck. • Shuffle up to 2 basic Energy cards from your discard pile into your deck.
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172/202 |
Pal Pad |
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Shuffle up to 2 Supporter cards from your discard pile into your deck.
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173/202 |
Poké Kid |
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Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
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174/202 |
Pokégear 3.0 |
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Look at the top 7 cards of your deck. You may reveal a Supporter card you find there and put it into your hand. Shuffle the other cards back into your deck.
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175/202 |
Pokémon Catcher |
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Flip a coin. If heads, switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
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176/202 |
Pokémon Center Lady |
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Heal 60 damage from 1 of your Pokémon, and it recovers from all Special Conditions.
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177/202 |
Potion |
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Heal 30 damage from 1 of your Pokémon.
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178/202 |
Professor’s Research (Professor Magnolia) |
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Discard your hand and draw 7 cards.
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179/202 |
Quick Ball |
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You can play this card only if you discard another card from your hand. Search your deck for a Basic Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
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180/202 |
Rare Candy |
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Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card onto the Basic Pokémon to evolve it, skipping the Stage 1. You can’t use this card during your first turn or on a Basic Pokémon that was put into play this turn.
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181/202 |
Rotom Bike |
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Draw cards until you have 6 cards in your hand. Your turn ends.
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182/202 |
Sitrus Berry |
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At the end of each turn, if the Pokémon this card is attached to has 3 or more damage counters on it, heal 30 damage from it and discard this card.
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183/202 |
Switch |
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Switch your Active Pokémon with 1 of your Benched Pokémon.
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184/202 |
Team Yell Grunt |
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Put an Energy attached to 1 of your opponent’s Pokémon into their hand.
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185/202 |
Vitality Band |
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The attacks of the Pokémon this card is attached to do 10 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
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186/202 |
Aurora Energy |
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You can attach this card to 1 of your Pokémon only if you discard another card from your hand. As long as this card is attached to a Pokémon, it provides every type of Energy but provides only 1 Energy at a time.
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187/202 |
Dhelmise V |
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Anchor Anger 30+ — If any of your Grass Pokémon were Knocked Out by damage from an opponent’s attack during their last turn, this attack does 90 more damage. Giga Hammer 200 — During your next turn, this Pokémon can’t use Giga Hammer.
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188/202 |
Torkoal V |
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Combustion Pillar 90+ — Discard the top card of your deck. If that card is a Fire Energy card, this attack does 90 more damage. Steam Crush 120 — Discard 2 Energy from your opponent’s Active Pokémon.
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189/202 |
Lapras V |
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Body Surf — Attach a Water Energy card from your hand to this Pokémon. If you do, switch it with 1 of your Benched Pokémon. Ocean Loop 210 — Put 2 Water Energy attached to this Pokémon into your hand.
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190/202 |
Morpeko V |
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Spark 20 — This attack also does 20 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Electro Wheel 150 — Discard an Energy from this Pokémon. If you do, switch it with 1 of your Benched Pokémon.
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191/202 |
Wobbuffet V |
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Gritty Comeback — Switch all damage counters on this Pokémon with those on your opponent’s Active Pokémon. Shadow Bind 70 — During your opponent’s next turn, the Defending Pokémon can’t retreat.
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192/202 |
Indeedee V |
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Ability — Watch Over: Once during your turn, you may heal 20 damage from your Active Pokémon. Psychic 10+ — This attack does 60 more damage for each Energy attached to your opponent’s Active Pokémon.
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193/202 |
Stonjourner V |
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Guard Press 40 — During your opponent’s next turn, this Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance). Mega Kick 150
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194/202 |
Sableye V |
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Lode Search — Put a Trainer card from your discard pile into your hand. Crazy Claws 10+ — This attack does 60 more damage for each damage counter on your opponent’s Active Pokémon.
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195/202 |
Zacian V |
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Ability — Intrepid Sword: Once during your turn, you may look at the top 3 cards of your deck and attach any number of Metal Energy cards you find there to this Pokémon. Put the other cards into your hand. If you use this Ability, your turn ends. Brave Blade 230 — During your next turn, this Pokémon can’t attack.
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196/202 |
Zamazenta V |
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Ability — Dauntless Shield: Prevent all damage done to this Pokémon by attacks from your opponent’s Pokémon VMAX. Assault Tackle 130 — Discard a Special Energy from your opponent’s Active Pokémon.
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197/202 |
Snorlax V |
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Swallow 60 — Heal from this Pokémon the same amount of damage you did to your opponent’s Active Pokémon. Falling Down 170 — This Pokémon is now Asleep.
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198/202 |
Cramorant V |
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Beak Catch — Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck. Spit Shot — Discard all Energy from this Pokémon. This attack does 160 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
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199/202 |
Bede |
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Attach a basic Energy card from your hand to 1 of your Benched Pokémon.
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200/202 |
Marnie |
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T |
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Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, you draw 5 cards, and your opponent draws 4 cards.
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201/202 |
Professor’s Research (Professor Magnolia) |
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T |
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Discard your hand and draw 7 cards.
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202/202 |
Team Yell Grunt |
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T |
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Put an Energy attached to 1 of your opponent’s Pokémon into their hand.
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203/202 |
Lapras VMAX |
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G-Max Pump 90+ — This attack does 30 more damage for each Water Energy attached to this Pokémon.
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204/202 |
Morpeko VMAX |
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Max Discharge 180 — This attack also does 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
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205/202 |
Stonjourner VMAX |
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Stone Gift — Attach a Fighting Energy card from your hand to 1 of your Pokémon. If you do, heal 120 damage from that Pokémon. Max Rockfall 200
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206/202 |
Snorlax VMAX |
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G-Max Fall 60+ — This attack does 30 more damage for each of your Benched Pokémon.
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207/202 |
Bede |
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T |
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Attach a basic Energy card from your hand to 1 of your Benched Pokémon.
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208/202 |
Marnie |
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T |
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Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, you draw 5 cards, and your opponent draws 4 cards.
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209/202 |
Professor’s Research (Professor Magnolia) |
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T |
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Discard your hand and draw 7 cards.
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210/202 |
Team Yell Grunt |
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T |
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Put an Energy attached to 1 of your opponent’s Pokémon into their hand.
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211/202 |
Zacian V |
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Ability — Intrepid Sword: Once during your turn, you may look at the top 3 cards of your deck and attach any number of Metal Energy cards you find there to this Pokémon. Put the other cards into your hand. If you use this Ability, your turn ends. Brave Blade 230 — During your next turn, this Pokémon can’t attack.
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212/202 |
Zamazenta V |
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Ability — Dauntless Shield: Prevent all damage done to this Pokémon by attacks from your opponent’s Pokémon VMAX. Assault Tackle 130 — Discard a Special Energy from your opponent’s Active Pokémon.
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213/202 |
Air Balloon |
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T |
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The Retreat Cost of the Pokémon this card is attached to is ColorlessColorless less.
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214/202 |
Metal Saucer |
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T |
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Attach a Metal Energy card from your discard pile to 1 of your Benched Metal Pokémon.
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215/202 |
Ordinary Rod |
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T |
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Choose 1 or both: • Shuffle up to 2 Pokémon from your discard pile into your deck. • Shuffle up to 2 basic Energy cards from your discard pile into your deck.
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216/202 |
Quick Ball |
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T |
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You can play this card only if you discard another card from your hand. Search your deck for a Basic Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
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