| Card Image |
No. |
Card name |
Rarity |
Card type |
 |
1/189 |
Butterfree V |
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| Card text
Dizzying Poison — Your opponent’s Active Pokémon is now Confused and Poisoned. Blasting Wind 130
|
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2/189 |
Butterfree VMAX |
 |
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| Card text
G-Max Toxbreeze 150 — Your opponent’s Active Pokémon is now Confused and Poisoned.
|
 |
3/189 |
Paras |
 |
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| Card text
Scratch 20
|
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4/189 |
Parasect |
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| Card text
Mushroom Tackle 30 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed. Solar Beam 110
|
 |
5/189 |
Carnivine |
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| Card text
Return 20 — You may draw cards until you have 5 cards in your hand. Giga Drain 40 — Heal from this Pokémon the same amount of damage you did to your opponent’s Active Pokémon.
|
 |
6/189 |
Pansage |
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| Card text
Seed Bomb 10 Bite 20
|
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7/189 |
Simisage |
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| Card text
Seed Bomb 30 Giga Impact 110 — During your next turn, this Pokémon can’t attack.
|
 |
8/189 |
Karrablast |
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| Card text
Continuous Headbutt 20× — Flip a coin until you get tails. This attack does 20 damage for each heads.
|
 |
9/189 |
Shelmet |
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| Card text
Spray Fluid 10
|
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10/189 |
Accelgor |
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| Card text
Jet Headbutt 70
|
 |
11/189 |
Rowlet |
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| Card text
Ability — Sky Circus: If you played Bird Keeper from your hand during this turn, ignore all Energy in this Pokémon’s attack costs. Wind Shard — This attack does 60 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
|
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12/189 |
Dartrix |
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| Card text
Razor Leaf 40
|
 |
13/189 |
Decidueye |
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| Card text
Ability — Deep Forest Camo: Prevent all damage done to this Pokémon by attacks from your opponent’s Pokémon V and Pokémon-GX. Splitting Arrow 90 — This attack also does 20 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
|
 |
14/189 |
Bounsweet |
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| Card text
Synthesis — Search your deck for a Grass Energy card and attach it to 1 of your Pokémon. Then, shuffle your deck. Flop 20
|
 |
15/189 |
Steenee |
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| Card text
Captivate — Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. Smack 40
|
 |
16/189 |
Tsareena |
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| Card text
Power Whip — This attack does 20 damage to 1 of your opponent’s Pokémon for each Energy attached to this Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Time Out Kick 100 — You may put an Energy attached to your opponent’s Active Pokémon into their hand.
|
 |
17/189 |
Wimpod |
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| Card text
Gnaw and Run 10 — Switch this Pokémon with 1 of your Benched Pokémon.
|
 |
18/189 |
Golisopod |
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| Card text
Hard Times Slash 30+ — This attack does 50 more damage for each of your opponent’s Pokémon V and Pokémon-GX in play. Smash Turn 70 — Switch this Pokémon with 1 of your Benched Pokémon.
|
 |
19/189 |
Charizard V |
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| Card text
Claw Slash 80 Fire Spin 220 — Discard 2 Energy from this Pokémon.
|
 |
20/189 |
Charizard VMAX |
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| Card text
Claw Slash 100 G-Max Wildfire 300 — Discard 2 Energy from this Pokémon.
|
 |
21/189 |
Houndoom V |
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| Card text
Searing Flame 20 — Your opponent’s Active Pokémon is now Burned. Vengeful Flame 100+ — If your Benched Fire Pokémon have any damage counters on them, this attack does 100 more damage.
|
 |
22/189 |
Torchic |
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| Card text
Call for Family — Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck. Live Coal 10
|
 |
23/189 |
Combusken |
 |
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| Card text
Smash Kick 20 Heat Beak 40 — Your opponent’s Active Pokémon is now Burned.
|
 |
24/189 |
Blaziken |
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| Card text
Ability — Double Type: As long as this Pokémon is in play, it is Fire and Fighting type. Turbo Drive 130 — Attach a basic Energy card from your discard pile to 1 of your Benched Pokémon.
|
 |
25/189 |
Heatran |
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| Card text
Fire Fang 30 — Your opponent’s Active Pokémon is now Burned. Raging Flare 80+ — This attack does 10 more damage for each damage counter on this Pokémon.
|
 |
26/189 |
Pansear |
 |
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| Card text
Live Coal 10 Bite 20
|
 |
27/189 |
Simisear |
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| Card text
Flare 30 Giga Impact 110 — During your next turn, this Pokémon can’t attack.
|
 |
28/189 |
Galarian Darmanitan |
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| Card text
Headbutt 40 Frozen Heat 110+ — You may discard all Water Energy from this Pokémon. If you do, this attack does 60 more damage.
|
 |
29/189 |
Larvesta |
 |
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| Card text
Singe — Your opponent’s Active Pokémon is now Burned.
|
 |
30/189 |
Volcarona |
 |
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| Card text
Cauterize 80 — If your opponent’s Active Pokémon has no damage counters on it before this attack does damage, this attack does nothing. Fire Wing 110
|
 |
31/189 |
Fletchinder |
 |
 |
| Card text
Searing Flame 20 — Your opponent’s Active Pokémon is now Burned.
|
 |
32/189 |
Talonflame |
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| Card text
Ability — Scorching Feathers: If this Pokémon is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Burned. Mach Flight 120 — During your opponent’s next turn, the Defending Pokémon can’t retreat.
|
 |
33/189 |
Centiskorch V |
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 |
| Card text
Radiating Heat 20 — You may discard an Energy from this Pokémon. If you do, discard an Energy from your opponent’s Active Pokémon. Burning Train 180
|
 |
34/189 |
Centiskorch VMAX |
 |
 |
| Card text
G-Max Centiferno 40+ — This attack does 40 more damage for each Fire Energy attached to this Pokémon. If you did any damage with this attack, you may attach a Fire Energy card from your discard pile to this Pokémon.
|
 |
35/189 |
Galarian Mr. Mime |
 |
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| Card text
Reflect — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance). Icy Snow 30
|
 |
36/189 |
Galarian Mr. Rime |
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 |
| Card text
Ability — Shuffle Dance: Once during your turn, you may switch 1 of your opponent’s face-down Prize cards with the top card of their deck. (The cards stay face down.) Mad Party 20× — This attack does 20 damage for each Pokémon in your discard pile that has the Mad Party attack.
|
 |
37/189 |
Suicune |
 |
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| Card text
Wave Splash 20 Aurora Loop 130 — Put 2 Water Energy attached to this Pokémon into your hand.
|
 |
38/189 |
Feebas |
 |
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| Card text
Nap — Heal 20 damage from this Pokémon.
|
 |
39/189 |
Milotic |
 |
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| Card text
Ability — Bright Heal: Once during your turn, you may heal 20 damage from each of your Pokémon. Surf 80
|
 |
40/189 |
Relicanth |
 |
 |
| Card text
Fossil Search — Search your deck for up to 2 Rare Fossil cards and put them onto your Bench. Then, shuffle your deck. Surf 40
|
 |
41/189 |
Panpour |
 |
 |
| Card text
Water Gun 10 Bite 20
|
 |
42/189 |
Simipour |
 |
 |
| Card text
Water Gun 30 Giga Impact 110 — During your next turn, this Pokémon can’t attack.
|
 |
43/189 |
Galarian Darumaka |
 |
 |
| Card text
Tackle 10 Headbutt 20
|
 |
44/189 |
Galarian Darmanitan |
 |
 |
| Card text
Blizzard 80 — This attack also does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Crushing Headbutt 170 — During your next turn, this Pokémon can’t use Crushing Headbutt.
|
 |
45/189 |
Vanillite |
 |
 |
| Card text
Ice Over 10 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
|
 |
46/189 |
Vanillish |
 |
 |
| Card text
Freezing Headbutt 30 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
|
 |
47/189 |
Vanilluxe |
 |
 |
| Card text
Ability — Bitter Cold: Once during your turn, if this Pokémon is in the Active Spot, you may flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed. Frost Smash 90
|
 |
48/189 |
Cubchoo |
 |
 |
| Card text
Chop 10 Icicle 30
|
 |
49/189 |
Beartic |
 |
 |
| Card text
Slash 40 Frozen Slice 150 — This Pokémon also does 50 damage to itself.
|
 |
50/189 |
Wishiwashi |
 |
 |
| Card text
Deep Sea Swirl — Shuffle your hand into your deck. Then, draw 8 cards. Wave Splash 20
|
 |
51/189 |
Mareanie |
 |
 |
| Card text
Regeneration — Heal 30 damage from this Pokémon. Poison Tentacles 20 — Your opponent’s Active Pokémon is now Poisoned.
|
 |
52/189 |
Toxapex |
 |
 |
| Card text
Recover — Discard an Energy from this Pokémon and heal all damage from it. Poisonous Whip 80 — Your opponent’s Active Pokémon is now Poisoned.
|
 |
53/189 |
Dracovish |
 |
 |
| Card text
Ability — Primal Law: As long as this Pokémon is in the Active Spot, your opponent can’t play any Pokémon from their hand to evolve their Pokémon. Hammer In 120
|
 |
54/189 |
Arctovish |
 |
 |
| Card text
Hard Face 90 — During your opponent’s next turn, this Pokémon takes 60 less damage from attacks (after applying Weakness and Resistance). Cold Breath 130 — Your opponent’s Active Pokémon is now Asleep.
|
 |
55/189 |
Mareep |
 |
 |
| Card text
Static Shock 20
|
 |
56/189 |
Flaaffy |
 |
 |
| Card text
Static Shock 40
|
 |
57/189 |
Ampharos |
 |
 |
| Card text
Dazzle Blast 50 — Your opponent’s Active Pokémon is now Confused. Electric Ball 130
|
 |
58/189 |
Electrike |
 |
 |
| Card text
Thunderbolt 50 — Discard all Energy from this Pokémon.
|
 |
59/189 |
Manectric |
 |
 |
| Card text
Strafe 30 — You may switch this Pokémon with 1 of your Benched Pokémon. Flash Impact 150 — This attack also does 30 damage to 1 of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
|
 |
60/189 |
Vikavolt V |
 |
 |
| Card text
Paralyzing Bolt 50 — During your opponent’s next turn, they can’t play any Item cards from their hand. Super Zap Cannon 190 — Discard 2 Energy from this Pokémon.
|
 |
61/189 |
Tapu Koko |
 |
 |
| Card text
Allure — Draw 2 cards. Electric Ball 110
|
 |
62/189 |
Toxel |
 |
 |
| Card text
Slap 10 Static Shock 20
|
 |
63/189 |
Toxtricity |
 |
 |
| Card text
Risk Taker — Flip a coin. If heads, discard the top 5 cards of your opponent’s deck. If tails, discard the top 5 cards of your deck. Thunder Jolt 160 — This Pokémon also does 30 damage to itself.
|
 |
64/189 |
Pincurchin |
 |
 |
| Card text
Double Draw — Draw 2 cards. Zing Zap 50 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
|
 |
65/189 |
Dracozolt |
 |
 |
| Card text
Amping Up 30 — During your next turn, this Pokémon’s Amping Up attack does 90 more damage (before applying Weakness and Resistance). Giga Impact 200 — During your next turn, this Pokémon can’t attack.
|
 |
66/189 |
Arctozolt |
 |
 |
| Card text
Ability — Biting Whirlpool: Whenever your opponent attaches an Energy card from their hand to 1 of their Pokémon, put 2 damage counters on that Pokémon. Electro Ball 70
|
 |
67/189 |
Jigglypuff |
 |
 |
| Card text
Mumble 10 Moon Kick 20
|
 |
68/189 |
Wigglytuff |
 |
 |
| Card text
Sleep Pulse 30 — Your opponent’s Active Pokémon is now Asleep. Double Smash 90× — Flip 2 coins. This attack does 90 damage for each heads.
|
 |
69/189 |
Mew V |
 |
 |
| Card text
X Ball 30× — This attack does 30 damage for each Energy attached to both Active Pokémon.
|
 |
70/189 |
Snubbull |
 |
 |
| Card text
Sharp Fang 30
|
 |
71/189 |
Granbull |
 |
 |
| Card text
Jaw Lock 50 — During your opponent’s next turn, the Defending Pokémon can’t retreat. Headbutt Bounce 130
|
 |
72/189 |
Lunatone |
 |
 |
| Card text
Future Sight — Look at the top 4 cards of either player’s deck and put them back in any order. Psychic 20+ — This attack does 20 more damage for each Energy attached to your opponent’s Active Pokémon.
|
 |
73/189 |
Gothita |
 |
 |
| Card text
Fortunate Eye — Look at the top 5 cards of your opponent’s deck and put them back in any order. Gentle Slap 30
|
 |
74/189 |
Gothorita |
 |
 |
| Card text
Whiny Voice — Choose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into their deck. Double Spin 30× — Flip 2 coins. This attack does 30 damage for each heads.
|
 |
75/189 |
Gothitelle |
 |
 |
| Card text
Mind Bend 40 — Your opponent’s Active Pokémon is now Confused. Bend 90 — Choose 2 random cards from your opponent’s hand. Your opponent reveals those cards and shuffles them into their deck.
|
 |
76/189 |
Golett |
 |
 |
| Card text
Rollout 30 Hammer In 50
|
 |
77/189 |
Golurk |
 |
 |
| Card text
Dynamic Chop 80 Golurk Hammer 180
|
 |
78/189 |
Dedenne |
 |
 |
| Card text
Mad Party 20× — This attack does 20 damage for each Pokémon in your discard pile that has the Mad Party attack.
|
 |
79/189 |
Morelull |
 |
 |
| Card text
Spore — Your opponent’s Active Pokémon is now Asleep. Flop 20
|
 |
80/189 |
Shiinotic |
 |
 |
| Card text
Flickering Light 30 — Flip a coin. If heads, during your opponent’s next turn, the Defending Pokémon can’t attack. Fear the Forest 60+ — If Glimwood Tangle is in play, this attack does 60 more damage.
|
 |
81/189 |
Mimikyu |
 |
 |
| Card text
Ability — Heal Jamming: Your opponent’s Benched Pokémon can’t be healed. Claw Slash 30
|
 |
82/189 |
Sinistea |
 |
 |
| Card text
Furtive Drop — Put 2 damage counters on your opponent’s Active Pokémon.
|
 |
83/189 |
Polteageist |
 |
 |
| Card text
Ability — Tea Break: You must discard a Pokémon that has the Mad Party attack from your hand in order to use this Ability. Once during your turn, you may draw 2 cards. Mad Party 20× — This attack does 20 damage for each Pokémon in your discard pile that has the Mad Party attack.
|
 |
84/189 |
Diglett |
 |
 |
| Card text
Scratch 20
|
 |
85/189 |
Dugtrio |
 |
 |
| Card text
Dig 30 — Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon. Mud Bomb 70
|
 |
86/189 |
Larvitar |
 |
 |
| Card text
Sand Spray 10 Pierce 20
|
 |
87/189 |
Pupitar |
 |
 |
| Card text
Sand Spray 20 Rocket Evolution 40 — Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.
|
 |
88/189 |
Tyranitar |
 |
 |
| Card text
Bedrock Breaker 120 — Discard a Stadium in play. Mountain Swing 250 — Discard the top 5 cards of your deck.
|
 |
89/189 |
Trapinch |
 |
 |
| Card text
Land’s Pulse 10+ — If a Stadium is in play, this attack does 10 more damage.
|
 |
90/189 |
Vibrava |
 |
 |
| Card text
Sand Pulse 20 — This attack also does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
|
 |
91/189 |
Flygon |
 |
 |
| Card text
Ability — Labyrinth of Sand: As long as this Pokémon is in the Active Spot, your opponent’s Active Pokémon can’t retreat. Desert Geyser 130 — If your opponent has a Stadium in play, discard it. If you discarded a Stadium in this way, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.
|
 |
92/189 |
Solrock |
 |
 |
| Card text
Ability — Resistance Shade: If you have Lunatone in play, your opponent’s Pokémon in play have no Resistance. Rock Throw 30
|
 |
93/189 |
Hippopotas |
 |
 |
| Card text
Tackle 10 Double Stomp 70+ — Flip 2 coins. This attack does 30 more damage for each heads.
|
 |
94/189 |
Hippowdon |
 |
 |
| Card text
Triple Smash 80× — Flip 3 coins. This attack does 80 damage for each heads. Land Crush 150
|
 |
95/189 |
Rhyperior V |
 |
 |
| Card text
Drill Run 80 — Discard an Energy from your opponent’s Active Pokémon. Heavy Rock Artillery 210 — During your next turn, this Pokémon can’t use Heavy Rock Artillery.
|
 |
96/189 |
Diggersby |
 |
 |
| Card text
Hammer In 90 Land Crush 140
|
 |
97/189 |
Passimian |
 |
 |
| Card text
Call for Family — Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck. Rock Hurl 70 — This attack’s damage isn’t affected by Resistance.
|
 |
98/189 |
Galarian Sirfetch’d |
 |
 |
| Card text
Pierce 40 Meteor Assault 180 — This Pokémon can’t use Meteor Assault again until it leaves the Active Spot.
|
 |
99/189 |
Galarian Slowbro V |
 |
 |
| Card text
Ability — Rapid-Fire Poison: Once during your turn, if this Pokémon is in the Active Spot, you may make your opponent’s Active Pokémon Poisoned. Tripping Shot 130 — During your opponent’s next turn, the Defending Pokémon can’t retreat.
|
 |
100/189 |
Grimer |
 |
 |
| Card text
Stomp Off — Discard the top card of your opponent’s deck. Sludge Whirlpool 50
|
 |
101/189 |
Muk |
 |
 |
| Card text
Triple Poison — Your opponent’s Active Pokémon is now Poisoned. During Pokémon Checkup, put 3 damage counters on that Pokémon instead of 1. Sludge Whirlpool 120
|
 |
102/189 |
Spinarak |
 |
 |
| Card text
Hang Down 10 Sting 20
|
 |
103/189 |
Ariados |
 |
 |
| Card text
Ability — Spider Net: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may switch 1 of your opponent’s Benched Evolution Pokémon with their Active Pokémon. Poison Sting 30 — Your opponent’s Active Pokémon is now Poisoned.
|
 |
104/189 |
Crobat V |
 |
 |
| Card text
Ability — Dark Asset: When you play this Pokémon from your hand onto your Bench during your turn, you may draw cards until you have 6 cards in your hand. You can’t use more than 1 Dark Asset Ability each turn. Venomous Fang 70 — Your opponent’s Active Pokémon is now Poisoned.
|
 |
105/189 |
Darkrai |
 |
 |
| Card text
Ability — Darkness Guard: If this Pokémon has any Darkness Energy attached, it takes 20 less damage from attacks (after applying Weakness and Resistance). Vortex of Darkness 60+ — This attack does 20 more damage for each Darkness Energy attached to this Pokémon.
|
 |
106/189 |
Purrloin |
 |
 |
| Card text
Dig Claws 10 Fake Out 20 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
|
 |
107/189 |
Liepard |
 |
 |
| Card text
Ability — Limber: This Pokémon can’t be Paralyzed. Slashing Claw 90
|
 |
108/189 |
Deino |
 |
 |
| Card text
Ram 10
|
 |
109/189 |
Zweilous |
 |
 |
| Card text
Corkscrew Punch 30 Darkness Fang 70
|
 |
110/189 |
Hydreigon |
 |
 |
| Card text
Ability — Dark Squall: As often as you like during your turn, you may attach a Darkness Energy card from your hand to 1 of your Pokémon. Pitch-Black Fangs 130
|
 |
111/189 |
Hoopa |
 |
 |
| Card text
Assault Gate 90 — If this Pokémon didn’t move from the Bench to the Active Spot this turn, this attack does nothing. This attack’s damage isn’t affected by Weakness.
|
 |
112/189 |
Nickit |
 |
 |
| Card text
Tail Whip — Flip a coin. If heads, during your opponent’s next turn, the Defending Pokémon can’t attack.
|
 |
113/189 |
Thievul |
 |
 |
| Card text
Nasty Plot — Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck. Sharp Fang 70
|
 |
114/189 |
Grimmsnarl V |
 |
 |
| Card text
Bite 40 Spiky Knuckle 200 — Put 2 Darkness Energy attached to this Pokémon into your hand.
|
 |
115/189 |
Grimmsnarl VMAX |
 |
 |
| Card text
G-Max Drill 170+ — This attack does 50 more damage for each extra Darkness Energy attached to this Pokémon (in addition to this attack’s cost). You can’t add more than 100 damage in this way.
|
 |
116/189 |
Eternatus V |
 |
 |
| Card text
Power Accelerator 30 — You may attach a Darkness Energy card from your hand to 1 of your Benched Pokémon. Dynamax Cannon 120+ — If your opponent’s Active Pokémon is a Pokémon VMAX, this attack does 120 more damage.
|
 |
117/189 |
Eternatus VMAX |
 |
 |
| Card text
Ability — Eternal Zone: If all of your Pokémon in play are Darkness type, you can have up to 8 Pokémon on your Bench, and you can’t put non-Darkness Pokémon into play. (If this Ability stops working, discard Pokémon from your Bench until you have 5.) Dread End 30× — This attack does 30 damage for each of your Darkness Pokémon in play.
|
 |
118/189 |
Scizor V |
 |
 |
| Card text
Hack Off 30 — Discard a Pokémon Tool and a Special Energy from your opponent’s Active Pokémon. Slashing Claw 140
|
 |
119/189 |
Scizor VMAX |
 |
 |
| Card text
Hard Scissors 90 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance). Max Steelspike 190
|
 |
120/189 |
Skarmory |
 |
 |
| Card text
Metal Arms 10+ — If this Pokémon has a Pokémon Tool attached, this attack does 40 more damage. Cutting Wind 80
|
 |
121/189 |
Aron |
 |
 |
| Card text
Ram 10 Headbutt 20
|
 |
122/189 |
Lairon |
 |
 |
| Card text
Knock Away 30+ — Flip a coin. If heads, this attack does 30 more damage. Lunge Out 50
|
 |
123/189 |
Aggron |
 |
 |
| Card text
Ability — Sturdy: If this Pokémon has full HP and would be Knocked Out by damage from an attack, it is not Knocked Out, and its remaining HP becomes 10. Gigaton Stomp 160
|
 |
124/189 |
Escavalier |
 |
 |
| Card text
Fury Cutter 10+ — Flip 3 coins. If 1 of them is heads, this attack does 20 more damage. If 2 of them are heads, this attack does 70 more damage. If all of them are heads, this attack does 140 more damage. Seashell Attack 60
|
 |
125/189 |
Klink |
 |
 |
| Card text
Call for Backup — Search your deck for a Metal Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
|
 |
126/189 |
Klang |
 |
 |
| Card text
Call for Backup — Search your deck for a Metal Pokémon, reveal it, and put it into your hand. Then, shuffle your deck. Spinning Attack 60
|
 |
127/189 |
Klinklang |
 |
 |
| Card text
Beam 60 Clockwork 200 — If you don’t have Klink and Klang on your Bench, this attack does nothing.
|
 |
128/189 |
Galarian Stunfisk V |
 |
 |
| Card text
Ability — Metal Skin: This Pokémon gets +20 HP for each Metal Energy attached to it. Trapping Bite 60 — During your opponent’s next turn, if this Pokémon is damaged by an attack (even if it is Knocked Out), put 12 damage counters on the Attacking Pokémon.
|
 |
129/189 |
Meltan |
 |
 |
| Card text
Headbutt 10 Beam 20
|
 |
130/189 |
Melmetal |
 |
 |
| Card text
Energy Link 30 — Attach an Energy card from your discard pile to this Pokémon. Heavy Impact 130
|
 |
131/189 |
Cufant |
 |
 |
| Card text
Strength 60
|
 |
132/189 |
Copperajah |
 |
 |
| Card text
Ability — Antibacterial Skin: This Pokémon can’t be affected by any Special Conditions. Vengeful Stomp 120+ — If your Benched Pokémon have any damage counters on them, this attack does 120 more damage.
|
 |
133/189 |
Kangaskhan |
 |
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| Card text
Rally Back 30+ — If any of your Pokémon were Knocked Out by damage from an attack from your opponent’s Pokémon during their last turn, this attack does 90 more damage. Hammer In 100
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134/189 |
Tauros |
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Horn Attack 60
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135/189 |
Sentret |
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Call for Family — Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
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136/189 |
Furret |
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Feelin’ Fine — Draw 3 cards. Tail Smash 90 — Flip a coin. If tails, this attack does nothing.
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137/189 |
Dunsparce |
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Ability — Final Dig: If this Pokémon is Knocked Out by damage from an attack from your opponent’s Pokémon, discard the top 2 cards of your opponent’s deck. Ram 20
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138/189 |
Teddiursa |
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Baby-Doll Eyes — During your opponent’s next turn, the Defending Pokémon can’t retreat. Dig Claws 20
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139/189 |
Ursaring |
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Hammer Arm 70 — Discard the top card of your opponent’s deck. Claw Slash 120
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140/189 |
Lugia |
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Gust 30 Energy Loop 120 — Put an Energy attached to this Pokémon into your hand.
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141/189 |
Skitty |
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Drawup Power — Search your deck for an Energy card, reveal it, and put it into your hand. Then, shuffle your deck. Cat Kick 20
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142/189 |
Delcatty |
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Captivating Tail — Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. The new Active Pokémon is now Confused. Moon Impact 90
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143/189 |
Salamence V |
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Swoop Across — This attack does 30 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Heavy Storm 160
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144/189 |
Salamence VMAX |
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Sonic Double — This attack does 40 damage to 2 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Max Wings 240 — During your next turn, this Pokémon can’t use Max Wings.
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145/189 |
Starly |
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Ability — Sky Circus: If you played Bird Keeper from your hand during this turn, ignore all Energy in this Pokémon’s attack costs. Keen Eye — Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.
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146/189 |
Staravia |
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Ambush 20+ — Flip a coin. If heads, this attack does 20 more damage. Wing Attack 40
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147/189 |
Staraptor |
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Hurricane Blender 70 — Move any amount of Energy from your Pokémon to your other Pokémon in any way you like. Brave Bird 170 — This Pokémon also does 30 damage to itself.
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148/189 |
Ducklett |
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Flap 20
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149/189 |
Swanna |
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Ability — Sky Circus: If you played Bird Keeper from your hand during this turn, ignore all Energy in this Pokémon’s attack costs. Feather Slice 70+ — You may discard a card from your hand. If you do, this attack does 70 more damage.
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150/189 |
Bunnelby |
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Mad Party 20× — This attack does 20 damage for each Pokémon in your discard pile that has the Mad Party attack.
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151/189 |
Fletchling |
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Tackle 20
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152/189 |
Skwovet |
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Whimsy Tackle 40 — Flip a coin. If tails, this attack does nothing.
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153/189 |
Greedent |
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Scrape Off 20 — Before doing damage, discard all Pokémon Tools from your opponent’s Active Pokémon. Smack and Run 100 — Put this Pokémon and all attached cards into your hand.
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154/189 |
Rookidee |
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Pluck 10 — Before doing damage, discard all Pokémon Tools from your opponent’s Active Pokémon.
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155/189 |
Corvisquire |
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Peck 30 Fury Attack 40× — Flip 3 coins. This attack does 40 damage for each heads.
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156/189 |
Corviknight |
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Ability — Flying Taxi: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put 1 of your Pokémon, except any Corviknight, and all attached cards into your hand. Blasting Wind 120
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157/189 |
Big Parasol |
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As long as the Pokémon this card is attached to is in the Active Spot, prevent all effects of attacks from your opponent’s Pokémon done to all of your Pokémon. (Existing effects are not removed. Damage is not an effect.)
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158/189 |
Billowing Smoke |
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If the Pokémon this card is attached to is Knocked Out by damage from an attack from your opponent’s Pokémon, that player discards any Prize cards they would take for that Knock Out instead of putting those cards into their hand.
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159/189 |
Bird Keeper |
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Switch your Active Pokémon with 1 of your Benched Pokémon. If you do, draw 3 cards.
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160/189 |
Cape of Toughness |
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The Basic Pokémon this card is attached to gets +50 HP, except Pokémon-GX.
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161/189 |
Familiar Bell |
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Search your deck for a Pokémon with the same name as a Pokémon in your discard pile, reveal it, and put it into your hand. Then, shuffle your deck.
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162/189 |
Glimwood Tangle |
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Once during each player’s turn, after that player flips any coins for an attack, they may ignore all results of those coin flips and begin flipping those coins again.
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163/189 |
Kabu |
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Shuffle your hand into your deck. Then, draw 4 cards. If your Active Pokémon is your only Pokémon in play, draw 8 cards instead.
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164/189 |
Old PC |
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Flip 2 coins. If both are heads, put a card from your discard pile into your hand.
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165/189 |
Piers |
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Search your deck for an Energy card and a Darkness Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
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166/189 |
Pokémon Breeder’s Nurturing |
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Choose up to 2 of your Pokémon in play. For each of those Pokémon, search your deck for a card that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck. You can’t use this card during your first turn or on a Pokémon that was put into play this turn.
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167/189 |
Rare Fossil |
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Play this card as if it were a 70-HP Basic Colorless Pokémon. At any time during your turn, you may discard this card from play. This card can’t be affected by any Special Conditions, and it can’t retreat.
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168/189 |
Rose |
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Attach up to 2 basic Energy cards from your discard pile to 1 of your Pokémon VMAX. If you attached any Energy cards in this way, discard your hand.
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169/189 |
Rose Tower |
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Once during each player’s turn, that player may draw cards until they have 3 cards in their hand.
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170/189 |
Spikemuth |
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Whenever a player’s Active Pokémon moves to the Bench during their turn, put 2 damage counters on that Pokémon.
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171/189 |
Struggle Gloves |
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If the Pokémon this card is attached to has Weakness to your opponent’s Active Pokémon’s type, its attacks do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
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172/189 |
Turbo Patch |
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Flip a coin. If heads, attach a basic Energy card from your discard pile to 1 of your Basic Pokémon that isn’t a Pokémon-GX.
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173/189 |
Yell Horn |
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Both Active Pokémon are now Confused.
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174/189 |
Heat Fire Energy |
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As long as this card is attached to a Pokémon, it provides Fire Energy. The Fire Pokémon this card is attached to gets +20 HP.
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175/189 |
Hiding Darkness Energy |
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As long as this card is attached to a Pokémon, it provides Darkness Energy. The Darkness Pokémon this card is attached to has no Retreat Cost.
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176/189 |
Powerful Colorless Energy |
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As long as this card is attached to a Pokémon, it provides Colorless Energy. The attacks of the Colorless Pokémon this card is attached to do 20 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
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177/189 |
Butterfree V |
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Dizzying Poison — Your opponent’s Active Pokémon is now Confused and Poisoned. Blasting Wind 130
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178/189 |
Houndoom V |
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Searing Flame 20 — Your opponent’s Active Pokémon is now Burned. Vengeful Flame 100+ — If your Benched Fire Pokémon have any damage counters on them, this attack does 100 more damage.
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179/189 |
Centiskorch V |
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Radiating Heat 20 — You may discard an Energy from this Pokémon. If you do, discard an Energy from your opponent’s Active Pokémon. Burning Train 180
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180/189 |
Vikavolt V |
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Paralyzing Bolt 50 — During your opponent’s next turn, they can’t play any Item cards from their hand. Super Zap Cannon 190 — Discard 2 Energy from this Pokémon.
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181/189 |
Rhyperior V |
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Drill Run 80 — Discard an Energy from your opponent’s Active Pokémon. Heavy Rock Artillery 210 — During your next turn, this Pokémon can’t use Heavy Rock Artillery.
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182/189 |
Crobat V |
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Ability — Dark Asset: When you play this Pokémon from your hand onto your Bench during your turn, you may draw cards until you have 6 cards in your hand. You can’t use more than 1 Dark Asset Ability each turn. Venomous Fang 70 — Your opponent’s Active Pokémon is now Poisoned.
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183/189 |
Scizor V |
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Hack Off 30 — Discard a Pokémon Tool and a Special Energy from your opponent’s Active Pokémon. Slashing Claw 140
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184/189 |
Galarian Stunfisk V |
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Ability — Metal Skin: This Pokémon gets +20 HP for each Metal Energy attached to it. Trapping Bite 60 — During your opponent’s next turn, if this Pokémon is damaged by an attack (even if it is Knocked Out), put 12 damage counters on the Attacking Pokémon.
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185/189 |
Salamence V |
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Swoop Across — This attack does 30 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Heavy Storm 160
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186/189 |
Kabu |
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Shuffle your hand into your deck. Then, draw 4 cards. If your Active Pokémon is your only Pokémon in play, draw 8 cards instead.
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187/189 |
Piers |
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Search your deck for an Energy card and a Darkness Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
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188/189 |
Pokémon Breeder’s Nurturing |
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Choose up to 2 of your Pokémon in play. For each of those Pokémon, search your deck for a card that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck. You can’t use this card during your first turn or on a Pokémon that was put into play this turn.
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189/189 |
Rose |
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Attach up to 2 basic Energy cards from your discard pile to 1 of your Pokémon VMAX. If you attached any Energy cards in this way, discard your hand.
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190/189 |
Butterfree VMAX |
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G-Max Toxbreeze 150 — Your opponent’s Active Pokémon is now Confused and Poisoned.
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191/189 |
Centiskorch VMAX |
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G-Max Centiferno 40+ — This attack does 40 more damage for each Fire Energy attached to this Pokémon. If you did any damage with this attack, you may attach a Fire Energy card from your discard pile to this Pokémon.
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192/189 |
Eternatus VMAX |
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Ability — Eternal Zone: If all of your Pokémon in play are Darkness type, you can have up to 8 Pokémon on your Bench, and you can’t put non-Darkness Pokémon into play. (If this Ability stops working, discard Pokémon from your Bench until you have 5.) Dread End 30× — This attack does 30 damage for each of your Darkness Pokémon in play.
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193/189 |
Scizor VMAX |
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Hard Scissors 90 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance). Max Steelspike 190
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194/189 |
Salamence VMAX |
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Sonic Double — This attack does 40 damage to 2 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) Max Wings 240 — During your next turn, this Pokémon can’t use Max Wings.
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195/189 |
Pokémon Breeder’s Nurturing |
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Choose up to 2 of your Pokémon in play. For each of those Pokémon, search your deck for a card that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck. You can’t use this card during your first turn or on a Pokémon that was put into play this turn.
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196/189 |
Rose |
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Attach up to 2 basic Energy cards from your discard pile to 1 of your Pokémon VMAX. If you attached any Energy cards in this way, discard your hand.
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197/189 |
Rillaboom |
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Ability — Voltage Beat: Once during your turn, you may search your deck for up to 2 Grass Energy cards and attach them to 1 of your Pokémon. Then, shuffle your deck. Hammer In 140
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198/189 |
Coalossal |
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Ability — Tar Generator: Once during your turn, you may attach a Fire Energy card, a Fighting Energy card, or 1 of each from your discard pile to your Pokémon in any way you like. Flaming Avalanche 130
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199/189 |
Big Parasol |
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As long as the Pokémon this card is attached to is in the Active Spot, prevent all effects of attacks from your opponent’s Pokémon done to all of your Pokémon. (Existing effects are not removed. Damage is not an effect.)
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200/189 |
Turbo Patch |
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Flip a coin. If heads, attach a basic Energy card from your discard pile to 1 of your Basic Pokémon that isn’t a Pokémon-GX.
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201/189 |
Capture Energy |
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As long as this card is attached to a Pokémon, it provides Colorless Energy. When you attach this card from your hand to a Pokémon, search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
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