| EX Ruby & Sapphire (拡張パック) Trading Card Game Set E16 / J18 |
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| General information | |
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| Cards | English: 109 Japanese: 64 |
| Series | EX Series era |
| Previous Expansion | Skyridge |
| Following Expansion | EX Sandstorm |
| Associated Decks | Ruby![]() Sapphire |
| Released | June 18th, 2003 (English) January 31st, 2003 (Japan) |
EX Ruby & Sapphire is where the Pokémon Trading Card Game changed hands. Released on 18 June 2003, it was the first expansion produced and distributed by Nintendo after Wizards of the Coast lost the licence — and it arrived barely a month after Skyridge, the last set Wizards ever made. For a game that had been in one company’s hands since 1999, that is an abrupt handover.
Nintendo used it to introduce the mechanic that would define the next four years: the Pokémon-ex. These are markedly stronger than ordinary Pokémon — higher HP, harder attacks, and a distinctive holofoil border — but they carry a real cost. Knock one out and your opponent takes two Prize cards instead of one. That single trade-off reshaped deckbuilding: a Pokémon-ex could win you the game, or hand your opponent half of theirs.
It is also the first set built on Generation III, bringing over 40 new Pokémon from Ruby and Sapphire into the card game — Treecko, Torchic and Mudkip among them. At 109 cards in English, it is roughly double the 55-card Japanese ADV Expansion Pack it was adapted from, which had appeared on 31 January 2003.
The e-Reader did not disappear overnight. Cards still carry a Dot Code along the bottom border, though the left border returned to its normal width and the codes now hold only the Pokédex entry — no minigames, no hidden attacks. It reads exactly like what it was: a new owner keeping a feature alive while quietly winding it down. Compare it with Expedition, where the dot code was the entire point of the set.
The next evolution in the Pokémon Trading Card Game.
Pokémon-e TCG: EX Ruby & Sapphire expands the decks previously collected by Pokémon fans, while bringing rookie trainers into an all-new exhilarating world of Pokémon. This new collection contains 109 cards, new characters, brand new Poké-Powers and exciting new gameplay.
There are over 40 brand new Pokémon, such as Treecko, Mudkip, and Torchic. In addition, trainers are able catch the all new Pokémon-ex. These rare characters may be difficult to find but are well worth the search. The Pokémon-ex posses remarkable battle powers that add a new element to every trainer’s deck.
— Original Pokémon TCG promotional copy, 2003
Nintendo Takes the Reins: How the Debut Set Fared
For all its Hoenn newcomers, the real story of EX Ruby & Sapphire sits behind the curtain: it was the first Pokémon set that Nintendo — through its Pokémon USA arm — produced and distributed entirely on its own, and it landed at a genuinely precarious moment. By the middle of 2003 the TCG had cooled a long way from its playground-craze peak, and Wizards of the Coast were suddenly out of the picture. Collector and historian Scott Pratte has gone so far as to say this set “may have saved the Pokémon Trading Card Game.” That is a lot of weight for a 109-card debut to carry.
On the evidence, Nintendo handled the pressure well. The most immediate win was manufacturing quality: packs from this era are famous for spilling out near-flawless cards, and the set’s grading record backs that up, with roughly a third of all submissions coming back gem-mint. Nintendo also used the handover to give the cards a quiet redesign — the character window shifted from gold to silver, a subtle circle motif ran down the lower-left, and the Energy symbols were slimmed and lined up neatly — tweaks that have aged gracefully. Most importantly, they led with a real idea: Pokémon-ex, big-hitting cards that hand your opponent two Prizes if they fall, paired with the new 2-on-2 Double Battle format. It was a bold, high-risk/high-reward hook that handed the game a fresh identity exactly when it needed one.
It wasn’t a flawless first outing. After the sprawling e-Card epics, 109 cards felt a little lean, and the e-Reader dot codes Wizards had leaned into were quietly demoted — scanning a card now surfaced little more than its Pokédex entry, a sign the gimmick was already on its way out. The ex mechanic, thrilling as it was, also lit the fuse on years of escalating power creep. And commercially the set kept a low profile: even as the first-ever Nintendo issue, it drew fairly muted enthusiasm at the time next to the classic Wizards releases, and it has taken the better part of two decades for its historical importance to be properly appreciated.
Taken together, though, it is hard not to read EX Ruby & Sapphire as a confident debut. Nintendo inherited a game at a low ebb, shipped it with excellent production values, freshened up the look, and bet on a mechanic that would anchor the much-loved EX era for the next four years. Under-celebrated in its day, it now looks like exactly the steady hand the TCG needed.
Print Versions & Collectors Info
There is no 1st Edition English printing — Wizards had discontinued the stamp before handing over, and Nintendo never reinstated it. What you will find instead is Reverse Holofoil versions of the cards, continuing the convention Legendary Collection began and Expedition carried onto new cards.
The English set was released across six languages — English, French, German, Italian, Spanish and Portuguese. The Japanese ADV Expansion Pack came in both 1st Edition and Unlimited, and a Korean printing exists in 1st Edition only, which makes it the scarce one for anyone collecting across regions.
Boosters held nine cards — one reverse holo, one rare, two uncommons and five commons — carried over from the e-Card era, across four different wrappers, with 36 packs to a box. Collectors noted a quirk in how packs were assembled: the reverse holo normally sits just before the rare, but when a pack contains a Pokémon-ex the reverse holo appears two cards later instead, which is a reliable tell when riffling a sealed pack. Two theme decks shipped alongside: Ruby, built around Blaziken, and Sapphire, built around Swampert. In Japan this was also the first expansion to launch with pre-constructed Half Decks.
One quirk worth knowing before you chase variants: commons and uncommons exist in multiple versions, distinguished only by the last three characters of the dot code in the lower left. They are not rarer than one another and carry no premium — but they will show up as separate listings, and it is easy to think you have found something unusual when you have not.
The pack wrappers
Four English wrappers shipped with the set — Sceptile, Mightyena, Lairon and Manectric. It is a notably different choice from the Wizards era, which had almost always led with Charizard, Blastoise and Venusaur: here the packaging is given over entirely to Generation III Pokémon, with not a Kanto face among them. The Japanese ADV Expansion Pack wrapper is shown alongside.
Set List with Pictures
| Card Image | No. | Card name | Rarity | Card type |
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1/109 | Aggron | |
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| Card text Flip a coin. If heads, this attack does 10 damage times the number of damage counters on Aggron. |
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2/109 | Beautifly | |
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| Card text As long as Beautifly is in play, do not apply Resistance for all Active Pokémon. |
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3/109 | Blaziken | |
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Card text
Once during your turn (before your attack), you may attach a Fire Energy card from your discard pile to 1 of your Benched Pokémon. This power can’t be used if Blaziken is affected by a Special Condition.
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4/109 | Camerupt | |
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Card text
Choose 1 of your opponent’s Benched Pokémon. This attack does 10 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
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5/109 | Delcatty | |
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Card text
Once during your turn (before your attack), you may discard 1 Energy card from your hand. Then draw up to 3 cards from your deck. This power can’t be used if Delcatty is affected by a Special Condition.
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6/109 | Dustox | |
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Card text
Prevent all effects of attacks, except damage, done to Dustox by the Attacking Pokémon.
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7/109 | Gardevoir | |
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Card text
Once during your turn (before your attack), you may search your deck for a Psychic Energy card and attach it to 1 of your Pokémon. Put 2 damage counters on that Pokémon. Shuffle your deck afterward. This power can’t be used if Gardevoir is affected by a Special Condition.
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8/109 | Hariyama | |
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Card text
Does 20 damage to each Defending Pokémon.
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9/109 | Manectric | |
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Card text
Search your deck for a Lightning Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.
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10/109 | Mightyena | |
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Card text
As long as Mightyena is your Active Pokémon, any damage done to your Pokémon by an opponent’s attack is reduced by 10 (before applying Weakness and Resistance).
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11/109 | Sceptile | |
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Card text
If 1 Energy is attached to Sceptile, the Defending Pokémon is now Asleep. If 2 Energy is attached to Sceptile, the Defending Pokémon is now Poisoned. If 3 Energy is attached to Sceptile, the Defending Pokémon is now Asleep and Poisoned. If 4 or more Energy is attached to Sceptile, the Defending Pokémon is now Asleep, Burned, and Poisoned.
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12/109 | Slaking | |
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Card text
As long as Slaking is your Active Pokémon, your opponent’s Pokémon can’t use any Poké-Powers.
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13/109 | Swampert | |
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Card text
Once during your turn (before your attack), you may attach a Water Energy card from your hand to your Active Pokémon. This power can’t be used if Swampert is affected by a Special Condition.
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14/109 | Wailord | |
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Card text
Wailord does 20 damage to itself.
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15/109 | Blaziken | |
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Card text
The Defending Pokémon can’t retreat until the end of your opponent’s next turn.
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16/109 | Breloom | |
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Card text
Does 40 damage plus 10 more damage for each Fighting Energy attached to Breloom.
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17/109 | Donphan | |
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Card text
If the Defending Pokémon has any damage counters on it, this attack does 20 damage plus 20 more damage.
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18/109 | Nosepass | |
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Card text
If any of your opponent’s Active Pokémon are Evolved Pokémon, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward.
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19/109 | Pelipper | |
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Card text
During your next turn, Spit Up’s base damage is 70 instead of 30, and Swallow’s base damage is 60 instead of 20.
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20/109 | Sceptile | |
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Card text
As often as you like during your turn (before your attack), move a Grass Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can’t be used if Sceptile is affected by a Special Condition.
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21/109 | Seaking | |
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Card text
Choose 1 of your opponent’s Pokémon. This attack does 20 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
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22/109 | Sharpedo | |
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Card text
If Sharpedo is your Active Pokémon and is damaged by an opponent’s attack (even if Sharpedo is Knocked Out), put 2 damage counters on the Attacking Pokémon.
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23/109 | Swampert | |
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Card text
Once during your turn (before your attack), when you attach a Water Energy card from your hand to Swampert, remove 1 damage counter from Swampert.
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24/109 | Weezing | |
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Card text
The Defending Pokémon is now Confused.
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25/109 | Aron | |
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Card text
Flip 2 coins. This attack does 20 damage times the number of heads.
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26/109 | Cascoon | |
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Card text
During your opponent’s turn, if Cascoon would be damaged by an opponent’s attack (after applying Weakness and Resistance), flip a coin. If heads, reduce that damage by 30.
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27/109 | Combusken | |
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Card text
Flip 2 coins. This attack does 40 damage times the number of heads.
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28/109 | Combusken | |
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Card text
When you attach a Fire Energy card from your hand to Combusken, remove all Special Conditions from Combusken.
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29/109 | Delcatty | |
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Card text
Attach 1 Energy card from your discard pile to your Active Pokémon.
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30/109 | Electrike | |
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Card text
Attach a Lightning Energy card from your discard pile to Electrike.
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31/109 | Grovyle | |
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Card text
The Defending Pokémon is now Poisoned.
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32/109 | Grovyle | |
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Card text
When you attach a Grass Energy card from your hand to Grovyle, remove all Special Conditions from Grovyle.
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33/109 | Hariyama | |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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34/109 | Kirlia | |
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Card text
Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon.
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35/109 | Kirlia | |
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Card text
Flip a coin. If heads, each Defending Pokémon is now Confused.
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36/109 | Lairon | |
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Card text
Ram
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37/109 | Lairon | |
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Card text
Does 10 damage to each Benched Pokémon (both yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.)
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38/109 | Linoone | |
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Card text
Search your deck for up to 2 cards and put them into your hand. Shuffle your deck afterward.
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39/109 | Manectric | |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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40/109 | Marshtomp | |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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41/109 | Marshtomp | |
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Card text
When you attach a Water Energy card from your hand to Marshtomp, remove all Special Conditions from Marshtomp.
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42/109 | Mightyena | |
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Card text
Flip a coin. If heads, this attack does 30 damage plus 30 more damage.
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43/109 | Silcoon | |
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Card text
During your opponent’s turn, if Silcoon would be damaged by an opponent’s attack (after applying Weakness and Resistance), flip a coin. If heads, reduce that damage by 30.
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44/109 | Skitty | |
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Card text
Search your deck for 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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45/109 | Slakoth | |
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Card text
Flip a coin. If tails, this attack does nothing.
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46/109 | Swellow | |
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Card text
Once during your turn (before your attack), if Swellow is your Active Pokémon, you may switch 1 of the Defending Pokémon with 1 of your opponent’s Benched Pokémon. Your opponent picks the Benched Pokémon to switch. This power can’t be used if Swellow is affected by a Special Condition.
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47/109 | Vigoroth | |
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Card text
Flip 3 coins. This attack does 20 damage times the number of heads.
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48/109 | Wailmer | |
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Card text
Remove all Special Conditions and 4 damage counters from Wailmer (all if there are less than 4). Wailmer is now Asleep.
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49/109 | Aron | |
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Card text
During your opponent’s next turn, any damage done to Aron by attacks is reduced by 10.
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50/109 | Aron | |
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Card text
Gnaw.
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51/109 | Carvanha | |
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Card text
If Carvanha is your Active Pokémon and is damaged by an opponent’s attack (even if Carvanha is Knocked Out), put 1 damage counter on the Attacking Pokémon.
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52/109 | Electrike | |
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Card text
Headbutt
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53/109 | Electrike | |
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Card text
Flip a coin. If heads, each Defending Pokémon is now Paralyzed.
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54/109 | Koffing | |
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Card text
Koffing does 10 damage to itself.
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55/109 | Goldeen | |
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Card text
Does 10 damage for each damage counter on Goldeen.
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56/109 | Makuhita | |
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Card text
Slap Push.
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57/109 | Makuhita | |
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Card text
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
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58/109 | Makuhita | |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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59/109 | Mudkip | |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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60/109 | Mudkip | |
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Card text
Flip 3 coins. This attack does 10 damage times the number of heads.
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61/109 | Numel | |
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Card text
Flip a coin. If heads, each Defending Pokémon is now Burned.
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62/109 | Phanpy | |
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Card text
Flip a coin. If heads, this attack does 10 damage to each Defending Pokémon, and each Defending Pokémon is now Paralyzed.
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63/109 | Poochyena | |
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Card text
Bite.
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64/109 | Poochyena | |
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Card text
Flip a coin. If heads, choose 1 card from your opponent’s hand without looking and discard it.
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65/109 | Poochyena | |
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Card text
The Defending Pokémon can’t retreat until the end of your opponent’s next turn.
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66/109 | Ralts | |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
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67/109 | Ralts | |
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Card text
The Defending Pokémon is now Asleep.
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68/109 | Ralts | |
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Card text
If Ralts and the Defending Pokémon have a different amount of Energy attached to them, this attack’s base damage is 10 instead of 40.
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69/109 | Shroomish | |
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Card text
The Defending Pokémon is now Asleep.
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70/109 | Skitty | |
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Card text
Attach a basic Energy card from your hand to 1 of your Pokémon.
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71/109 | Skitty | |
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Card text
Flip a coin. If tails, this attack does nothing.
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72/109 | Taillow | |
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Card text
Peck.
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73/109 | Torchic | |
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Card text
Flip a coin. If tails, discard a Fire Energy card attached to Torchic.
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74/109 | Torchic | |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Burned.
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75/109 | Treecko | |
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Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
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76/109 | Treecko | |
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Card text
Tail Slap.
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77/109 | Wingull | |
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Card text
Flip a coin. If tails, this attack does nothing.
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78/109 | Wurmple | |
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Card text
Search your deck for Silcoon and Beautifly, or Cascoon and Dustox cards. Show 1 card or both cards of a pair to your opponent and put them into your hand. Shuffle your deck afterward.
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79/109 | Zigzagoon | |
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Card text
Flip 3 coins. This attack does 10 damage times the number of heads.
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80/109 | Energy Removal 2 | |
T |
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Card text
Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent’s Pokémon and discard it.
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81/109 | Energy Restore | |
T |
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Card text
Flip 3 coins. For each heads, put a Basic Energy card from your discard pile into your hand. If you don’t have that many basic Energy cards in your discard pile, put all of them into your hand.
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82/109 | Energy Switch | |
T |
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Card text
Move a basic Energy card attached to 1 of your Pokémon to another of your Pokémon.
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83/109 | Lady Outing | |
T[Su] |
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Card text
Search your deck for up to 3 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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84/109 | Lum Berry | |
T[Tool] |
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Card text
Attach Lum Berry to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
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85/109 | Oran Berry | |
T[Tool] |
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Card text
At any time between turns, if the Pokémon this card is attached to has at least 2 damage counters on it, remove 2 damage counters from it. Then discard Oran Berry.
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86/109 | Poké Ball | |
T |
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Card text
You may play as many Item cards as you like during your turn (before your attack).
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87/109 | Pokémon Reversal | |
T |
| Card text Choose 1 of your opponent’s Benched Pokémon. Flip a coin. If heads, switch that Pokémon with the Defending Pokémon. |
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88/109 | PokéNav | T | |
| Card text Look at the top 3 cards of your deck, and choose a Basic Pokémon, Evolution card, or Energy card. Show it to your opponent and put it into your hand. Put the 2 other cards back on top of your deck in any order. |
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89/109 | Professor Birch | T[Su] | |
| Card text You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. |
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90/109 | Energy Search | T | |
| Card text Search your deck for a basic Energy card and put it into your hand. Shuffle your deck afterward. |
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91/109 | Potion | T | |
| Card text You may play as many Item cards as you like during your turn (before your attack). |
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92/109 | Switch | T | |
| Card text You may play as many Item cards as you like during your turn (before your attack). |
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93/109 | Darkness Energy | ||
| Card text If the Pokémon Darkness Energy is attached to damages the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon. At the end of every turn, put 1 damage counter on the Pokémon Darkness Energy is attached to, unless it’s Darkness or has Dark in its name. Darkness Energy provides Darkness Energy. (Doesn’t count as a basic Energy card.) |
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94/109 | Metal Energy | ||
| Card text Damage done to the Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn’t Metal, whenever it damages a Pokémon, reduce that damage by 10 (before applying Weakness and Resistance). Metal Energy provides Metal Energy. (Doesn’t count as a basic Energy card.) |
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95/109 | Rainbow Energy | ||
| Card text Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn’t count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, it does 10 damage to that Pokémon. (Don’t apply Weakness and Resistance.) |
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96/109 | Chansey ex | ||
| Card text Remove 2 damage counters (1 if there is only 1) from each of your Pokémon. Remove no damage counters from Chansey ex. |
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97/109 | Electabuzz ex | ||
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Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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98/109 | Hitmonchan ex | ||
| Card text
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
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99/109 | Lapras ex | ||
| Card text Does 10 damage plus 10 more damage for each Energy attached to Lapras ex but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way. |
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100/109 | Magmar ex | ||
| Card text If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing. |
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101/109 | Mewtwo ex | ||
| Card text Attach up to 2 Energy cards from your discard pile to Mewtwo ex. |
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102/109 | Scyther ex | ||
| Card text Flip a coin. If heads, prevent all effects of an attack, including damage, done to Scyther ex during your opponent’s next turn. |
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103/109 | Sneasel ex | ||
| Card text Flip 2 coins. This attack does 10 damage times the number of heads. |
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104/109 | Grass Energy | __ | |
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105/109 | Fighting Energy | __ | |
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106/109 | Water Energy | __ | |
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107/109 | Psychic Energy | __ | |
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108/109 | Fire Energy | __ | |
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109/109 | Lightning Energy | __ | |
For Collectors: Most Valuable Cards
This set carries a status premium that has little to do with scarcity: it is the first Pokémon-ex set, and the first card Nintendo ever printed. Anyone collecting the EX era by origin starts here.
The Generation III holos — Swampert (13), Blaziken (3), Gardevoir (7)
The first cards for a whole generation of Pokémon, and among the best-liked artwork in the set. Swampert in particular is frequently singled out by collectors for its illustration rather than its rarity, which is usually a good sign for a card’s long-term standing.
The Kanto ex cards — Chansey (96), Hitmonchan (98)
A quiet corner of the set worth knowing. Alongside the Hoenn roster, several Kanto Pokémon received ex cards here, and they tend to be priced below the headline names despite being just as much a part of the mechanic’s debut.
Why the whole set matters
EX Ruby & Sapphire is the dividing line between the Wizards era and everything after. It is the first Nintendo set, the first Generation III set, and the first Pokémon-ex set — three separate reasons for a collector to want it, on top of whatever any individual card is worth.
Vintage prices move constantly. Treat any quoted figure as directional and check live sold comps before buying or selling.
Most Powerful Cards (Competitive Play)
The Pokémon-ex is one of the most consequential mechanics the game has ever introduced, and understanding the trade-off is the key to understanding the entire EX era that follows.
The Pokémon-ex trade-off
Higher HP and stronger attacks, in exchange for giving up two Prize cards when knocked out. In a race to six Prizes, losing one Pokémon-ex hands your opponent a third of the game. That made deckbuilding a genuine risk calculation for the first time: run them and win faster, or avoid them and play safer. Nearly every premium mechanic since — EX, GX, V, VMAX — uses the same basic bargain.
Supporter cards, formalised
This era cemented the one Supporter per turn rule, a restriction that shaped Pokémon deckbuilding permanently. Consistency was no longer about how many powerful Trainers you could chain in a turn — it was about choosing the right one.
100% backwards compatible
Worth remembering: Nintendo made a point of the set being fully compatible with everything Wizards had printed. For players, the handover changed the logo on the box and very little else about how the game actually worked.
The rules changed too
Nintendo used the handover to tidy up how games start. Mulligans now let the opponent draw one card rather than two. The opening coin flip moved to after setup, and whoever won it was required to go first — no longer a choice. And that first player could not draw a card at the start of their turn or play a Supporter. Small adjustments individually, but together they cut down the advantage of a lucky opening.
Trivia & Pop Culture
- Released in English on 18 June 2003 — just over a month after Skyridge, the final Wizards of the Coast expansion. The Japanese ADV Expansion Pack had arrived on 31 January 2003.
- It is the first Pokémon TCG expansion produced in-house by Nintendo and the first distributed by Nintendo of America.
- It introduced Pokémon-ex: stronger Pokémon with holofoil borders that surrender two Prize cards when knocked out.
- The English set has 109 cards; the Japanese original had only 55.
- It is the first set based on Generation III, bringing over 40 Hoenn Pokémon into the game including Treecko, Torchic and Mudkip.
- Cards retained the Dot Code strip along the bottom border, but scanning now revealed only the Pokédex entry — the minigames and hidden attacks of the e-Card era were gone.
- The left border, widened in Expedition to fit the dot code, returned to its normal width.
- The artwork window and Evolution box changed from gold to silver, and a row of small circles appeared down the left of the card — the clearest visual tells that you are holding an EX-era card rather than a Wizards one.
- Two theme decks accompanied the set — Ruby (Blaziken) and Sapphire (Swampert), the fully evolved forms of two of the three Hoenn starters.
- A promotional mousepad was given away at the Origins Game Fair 2003 to mark the release.
- A Korean printing exists in 1st Edition only, unlike the Japanese release which came in both editions.
Images & Videos
All 109 cards from EX Ruby & Sapphire in official set order. Click any card to open it full size. The Pokémon-ex sit at the end of the numbering and are easy to spot — they are the ones with holofoil borders running right around the card.

Ruby
Sapphire





























































































































































































































