Pokemon TCG: EX Ruby & Sapphire

EX Ruby & Sapphire
(拡張パック)
Trading Card Game Set E16 / J18
General information
Cards English: 109
Japanese: 64
Series EX Series era
Previous Expansion Skyridge
Following Expansion EX Sandstorm
Associated Decks Fighting Ruby
WaterGrass Sapphire
Released June 18th, 2003 (English)
January 31st, 2003 (Japan)

Quick menu: Overview / Nintendo’s Debut / Print Versions / Set List / For Collectors / Most Powerful / Trivia / Images & Videos


Pokemon TCG EX Ruby and Sapphire booster pack, Sceptile artwork

EX Ruby & Sapphire is where the Pokémon Trading Card Game changed hands. Released on 18 June 2003, it was the first expansion produced and distributed by Nintendo after Wizards of the Coast lost the licence — and it arrived barely a month after Skyridge, the last set Wizards ever made. For a game that had been in one company’s hands since 1999, that is an abrupt handover.

Nintendo used it to introduce the mechanic that would define the next four years: the Pokémon-ex. These are markedly stronger than ordinary Pokémon — higher HP, harder attacks, and a distinctive holofoil border — but they carry a real cost. Knock one out and your opponent takes two Prize cards instead of one. That single trade-off reshaped deckbuilding: a Pokémon-ex could win you the game, or hand your opponent half of theirs.

It is also the first set built on Generation III, bringing over 40 new Pokémon from Ruby and Sapphire into the card game — Treecko, Torchic and Mudkip among them. At 109 cards in English, it is roughly double the 55-card Japanese ADV Expansion Pack it was adapted from, which had appeared on 31 January 2003.

The e-Reader did not disappear overnight. Cards still carry a Dot Code along the bottom border, though the left border returned to its normal width and the codes now hold only the Pokédex entry — no minigames, no hidden attacks. It reads exactly like what it was: a new owner keeping a feature alive while quietly winding it down. Compare it with Expedition, where the dot code was the entire point of the set.

The next evolution in the Pokémon Trading Card Game.

Pokémon-e TCG: EX Ruby & Sapphire expands the decks previously collected by Pokémon fans, while bringing rookie trainers into an all-new exhilarating world of Pokémon. This new collection contains 109 cards, new characters, brand new Poké-Powers and exciting new gameplay.

There are over 40 brand new Pokémon, such as Treecko, Mudkip, and Torchic. In addition, trainers are able catch the all new Pokémon-ex. These rare characters may be difficult to find but are well worth the search. The Pokémon-ex posses remarkable battle powers that add a new element to every trainer’s deck.

— Original Pokémon TCG promotional copy, 2003

Nintendo Takes the Reins: How the Debut Set Fared

For all its Hoenn newcomers, the real story of EX Ruby & Sapphire sits behind the curtain: it was the first Pokémon set that Nintendo — through its Pokémon USA arm — produced and distributed entirely on its own, and it landed at a genuinely precarious moment. By the middle of 2003 the TCG had cooled a long way from its playground-craze peak, and Wizards of the Coast were suddenly out of the picture. Collector and historian Scott Pratte has gone so far as to say this set “may have saved the Pokémon Trading Card Game.” That is a lot of weight for a 109-card debut to carry.

On the evidence, Nintendo handled the pressure well. The most immediate win was manufacturing quality: packs from this era are famous for spilling out near-flawless cards, and the set’s grading record backs that up, with roughly a third of all submissions coming back gem-mint. Nintendo also used the handover to give the cards a quiet redesign — the character window shifted from gold to silver, a subtle circle motif ran down the lower-left, and the Energy symbols were slimmed and lined up neatly — tweaks that have aged gracefully. Most importantly, they led with a real idea: Pokémon-ex, big-hitting cards that hand your opponent two Prizes if they fall, paired with the new 2-on-2 Double Battle format. It was a bold, high-risk/high-reward hook that handed the game a fresh identity exactly when it needed one.

It wasn’t a flawless first outing. After the sprawling e-Card epics, 109 cards felt a little lean, and the e-Reader dot codes Wizards had leaned into were quietly demoted — scanning a card now surfaced little more than its Pokédex entry, a sign the gimmick was already on its way out. The ex mechanic, thrilling as it was, also lit the fuse on years of escalating power creep. And commercially the set kept a low profile: even as the first-ever Nintendo issue, it drew fairly muted enthusiasm at the time next to the classic Wizards releases, and it has taken the better part of two decades for its historical importance to be properly appreciated.

Taken together, though, it is hard not to read EX Ruby & Sapphire as a confident debut. Nintendo inherited a game at a low ebb, shipped it with excellent production values, freshened up the look, and bet on a mechanic that would anchor the much-loved EX era for the next four years. Under-celebrated in its day, it now looks like exactly the steady hand the TCG needed.

Print Versions & Collectors Info

There is no 1st Edition English printing — Wizards had discontinued the stamp before handing over, and Nintendo never reinstated it. What you will find instead is Reverse Holofoil versions of the cards, continuing the convention Legendary Collection began and Expedition carried onto new cards.

The English set was released across six languages — English, French, German, Italian, Spanish and Portuguese. The Japanese ADV Expansion Pack came in both 1st Edition and Unlimited, and a Korean printing exists in 1st Edition only, which makes it the scarce one for anyone collecting across regions.

Boosters held nine cards — one reverse holo, one rare, two uncommons and five commons — carried over from the e-Card era, across four different wrappers, with 36 packs to a box. Collectors noted a quirk in how packs were assembled: the reverse holo normally sits just before the rare, but when a pack contains a Pokémon-ex the reverse holo appears two cards later instead, which is a reliable tell when riffling a sealed pack. Two theme decks shipped alongside: Ruby, built around Blaziken, and Sapphire, built around Swampert. In Japan this was also the first expansion to launch with pre-constructed Half Decks.

One quirk worth knowing before you chase variants: commons and uncommons exist in multiple versions, distinguished only by the last three characters of the dot code in the lower left. They are not rarer than one another and carry no premium — but they will show up as separate listings, and it is easy to think you have found something unusual when you have not.

The pack wrappers

Four English wrappers shipped with the set — Sceptile, Mightyena, Lairon and Manectric. It is a notably different choice from the Wizards era, which had almost always led with Charizard, Blastoise and Venusaur: here the packaging is given over entirely to Generation III Pokémon, with not a Kanto face among them. The Japanese ADV Expansion Pack wrapper is shown alongside.

  • Pokemon TCG EX Ruby and Sapphire booster pack, Sceptile
  • Pokemon TCG EX Ruby and Sapphire booster pack, Mightyena
  • Pokemon TCG EX Ruby and Sapphire booster pack, Lairon
  • Pokemon TCG EX Ruby and Sapphire booster pack, Manectric
  • Pokemon TCG EX Ruby and Sapphire booster pack, Japanese — ADV Expansion Pack

Set List with Pictures

Card Image No. Card name Rarity Card type
1 Aggron 1/109 Aggron Rare Holo Metal
Card text
Flip a coin. If heads, this attack does 10 damage times the number of damage counters on Aggron.
2 Beautifly 2/109 Beautifly Rare Holo Grass
Card text
As long as Beautifly is in play, do not apply Resistance for all Active Pokémon.
3 Blaziken 3/109 Blaziken Rare Holo Fire
Card text
Once during your turn (before your attack), you may attach a Fire Energy card from your discard pile to 1 of your Benched Pokémon. This power can’t be used if Blaziken is affected by a Special Condition.
4 Camerupt 4/109 Camerupt Rare Holo Fire
Card text
Choose 1 of your opponent’s Benched Pokémon. This attack does 10 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
5 Delcatty 5/109 Delcatty Rare Holo Colorless
Card text
Once during your turn (before your attack), you may discard 1 Energy card from your hand. Then draw up to 3 cards from your deck. This power can’t be used if Delcatty is affected by a Special Condition.
6 Dustox 6/109 Dustox Rare Holo Grass
Card text
Prevent all effects of attacks, except damage, done to Dustox by the Attacking Pokémon.
7 Gardevoir 7/109 Gardevoir Rare Holo Psychic
Card text
Once during your turn (before your attack), you may search your deck for a Psychic Energy card and attach it to 1 of your Pokémon. Put 2 damage counters on that Pokémon. Shuffle your deck afterward. This power can’t be used if Gardevoir is affected by a Special Condition.
8 Hariyama 8/109 Hariyama Rare Holo Fighting
Card text
Does 20 damage to each Defending Pokémon.
9 Manectric 9/109 Manectric Rare Holo Lightning
Card text
Search your deck for a Lightning Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.
10 Manectric 10/109 Mightyena Rare Holo Darkness
Card text
As long as Mightyena is your Active Pokémon, any damage done to your Pokémon by an opponent’s attack is reduced by 10 (before applying Weakness and Resistance).
11 Sceptile 11/109 Sceptile Rare Holo Grass
Card text
If 1 Energy is attached to Sceptile, the Defending Pokémon is now Asleep. If 2 Energy is attached to Sceptile, the Defending Pokémon is now Poisoned. If 3 Energy is attached to Sceptile, the Defending Pokémon is now Asleep and Poisoned. If 4 or more Energy is attached to Sceptile, the Defending Pokémon is now Asleep, Burned, and Poisoned.
12 Slaking 12/109 Slaking Rare Holo Colorless
Card text
As long as Slaking is your Active Pokémon, your opponent’s Pokémon can’t use any Poké-Powers.
13 Swampert 13/109 Swampert Rare Holo Water
Card text
Once during your turn (before your attack), you may attach a Water Energy card from your hand to your Active Pokémon. This power can’t be used if Swampert is affected by a Special Condition.
14 Wailord 14/109 Wailord Rare Holo Water
Card text
Wailord does 20 damage to itself.
15 Blaziken 15/109 Blaziken Rare Fire
Card text
The Defending Pokémon can’t retreat until the end of your opponent’s next turn.
16 Breloom 16/109 Breloom Rare Grass
Card text
Does 40 damage plus 10 more damage for each Fighting Energy attached to Breloom.
17 Donphan 17/109 Donphan Rare Fighting
Card text
If the Defending Pokémon has any damage counters on it, this attack does 20 damage plus 20 more damage.
18 Nosepass 18/109 Nosepass Rare Fighting
Card text
If any of your opponent’s Active Pokémon are Evolved Pokémon, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward.
19 Pelipper 19/109 Pelipper Rare Water
Card text
During your next turn, Spit Up’s base damage is 70 instead of 30, and Swallow’s base damage is 60 instead of 20.
20 Sceptile 20/109 Sceptile Rare Grass
Card text
As often as you like during your turn (before your attack), move a Grass Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can’t be used if Sceptile is affected by a Special Condition.
21 Seaking 21/109 Seaking Rare Water
Card text
Choose 1 of your opponent’s Pokémon. This attack does 20 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
22 Sharpedo 22/109 Sharpedo Rare Water
Card text
If Sharpedo is your Active Pokémon and is damaged by an opponent’s attack (even if Sharpedo is Knocked Out), put 2 damage counters on the Attacking Pokémon.
23 Swampert 23/109 Swampert Rare Water
Card text
Once during your turn (before your attack), when you attach a Water Energy card from your hand to Swampert, remove 1 damage counter from Swampert.
24 Weezing 24/109 Weezing Rare Grass
Card text
The Defending Pokémon is now Confused.
25 Aron 25/109 Aron Uncommon Metal
Card text
Flip 2 coins. This attack does 20 damage times the number of heads.
26 Cascoon 26/109 Cascoon Uncommon Grass
Card text
During your opponent’s turn, if Cascoon would be damaged by an opponent’s attack (after applying Weakness and Resistance), flip a coin. If heads, reduce that damage by 30.
27 Combusken 27/109 Combusken Uncommon Fire
Card text
Flip 2 coins. This attack does 40 damage times the number of heads.
28 Combusken 28/109 Combusken Uncommon Fire
Card text
When you attach a Fire Energy card from your hand to Combusken, remove all Special Conditions from Combusken.
29 Delcatty 29/109 Delcatty Uncommon Water
Card text
Attach 1 Energy card from your discard pile to your Active Pokémon.
30 Electrike 30/109 Electrike Uncommon Lightning
Card text
Attach a Lightning Energy card from your discard pile to Electrike.
31 Grovyle 31/109 Grovyle Uncommon Grass
Card text
The Defending Pokémon is now Poisoned.
32 Grovyle 32/109 Grovyle Uncommon Grass
Card text
When you attach a Grass Energy card from your hand to Grovyle, remove all Special Conditions from Grovyle.
33 Hariyama 33/109 Hariyama Uncommon Fighting
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
34 Kirlia 34/109 Kirlia Uncommon Psychic
Card text
Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon.
35 Kirlia 35/109 Kirlia Uncommon Psychic
Card text
Flip a coin. If heads, each Defending Pokémon is now Confused.
36 Lairon 36/109 Lairon Uncommon Metal
Card text
Ram
37 Lairon 37/109 Lairon Uncommon Metal
Card text
Does 10 damage to each Benched Pokémon (both yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.)
38 Linoone 38/109 Linoone Uncommon Colorless
Card text
Search your deck for up to 2 cards and put them into your hand. Shuffle your deck afterward.
39 Manectric 39/109 Manectric Uncommon Lightning
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
40 Marshtomp 40/109 Marshtomp Uncommon Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
41 Marshtomp 41/109 Marshtomp Uncommon Water
Card text
When you attach a Water Energy card from your hand to Marshtomp, remove all Special Conditions from Marshtomp.
42 Mightyena 42/109 Mightyena Uncommon Darkness
Card text
Flip a coin. If heads, this attack does 30 damage plus 30 more damage.
43 Silcoon 43/109 Silcoon Uncommon Grass
Card text
During your opponent’s turn, if Silcoon would be damaged by an opponent’s attack (after applying Weakness and Resistance), flip a coin. If heads, reduce that damage by 30.
44 Skitty 44/109 Skitty Uncommon Colorless
Card text
Search your deck for 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
45 Slakoth 45/109 Slakoth Uncommon Colorless
Card text
Flip a coin. If tails, this attack does nothing.
46 Swellow 46/109 Swellow Uncommon Colorless
Card text
Once during your turn (before your attack), if Swellow is your Active Pokémon, you may switch 1 of the Defending Pokémon with 1 of your opponent’s Benched Pokémon. Your opponent picks the Benched Pokémon to switch. This power can’t be used if Swellow is affected by a Special Condition.
47 Vigoroth 47/109 Vigoroth Uncommon Colorless
Card text
Flip 3 coins. This attack does 20 damage times the number of heads.
48 Wailmer 48/109 Wailmer Uncommon Water
Card text
Remove all Special Conditions and 4 damage counters from Wailmer (all if there are less than 4). Wailmer is now Asleep.
49 Aron 49/109 Aron Common Metal
Card text
During your opponent’s next turn, any damage done to Aron by attacks is reduced by 10.
50 Aron 50/109 Aron Common Metal
Card text
Gnaw.
51 Carvanha 51/109 Carvanha Common Water
Card text
If Carvanha is your Active Pokémon and is damaged by an opponent’s attack (even if Carvanha is Knocked Out), put 1 damage counter on the Attacking Pokémon.
52 Electrike 52/109 Electrike Common Lightning
Card text
Headbutt
53 Electrike 53/109 Electrike Common Lightning
Card text
Flip a coin. If heads, each Defending Pokémon is now Paralyzed.
54 Koffing 54/109 Koffing Common Grass
Card text
Koffing does 10 damage to itself.
55 Goldeen 55/109 Goldeen Common Water
Card text
Does 10 damage for each damage counter on Goldeen.
56 Makuhita 56/109 Makuhita Common Fighting
Card text
Slap Push.
57 Makuhita 57/109 Makuhita Common Fighting
Card text
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
58 Makuhita 58/109 Makuhita Common Fighting
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
59 Mudkip 59/109 Mudkip Common Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
60 Mudkip 60/109 Mudkip Common Water
Card text
Flip 3 coins. This attack does 10 damage times the number of heads.
61 Numel 61/109 Numel Common Fire
Card text
Flip a coin. If heads, each Defending Pokémon is now Burned.
62 Phanpy 62/109 Phanpy Common Fighting
Card text
Flip a coin. If heads, this attack does 10 damage to each Defending Pokémon, and each Defending Pokémon is now Paralyzed.
63 Poochyena 63/109 Poochyena Common Darkness
Card text
Bite.
64 Poochyena 64/109 Poochyena Common Darkness
Card text
Flip a coin. If heads, choose 1 card from your opponent’s hand without looking and discard it.
65 Poochyena 65/109 Poochyena Common Darkness
Card text
The Defending Pokémon can’t retreat until the end of your opponent’s next turn.
66 Ralts 66/109 Ralts Common Psychic
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
67 Ralts 67/109 Ralts Common Psychic
Card text
The Defending Pokémon is now Asleep.
68 Ralts 68/109 Ralts Common Psychic
Card text
If Ralts and the Defending Pokémon have a different amount of Energy attached to them, this attack’s base damage is 10 instead of 40.
69 Shroomish 69/109 Shroomish Common Grass
Card text
The Defending Pokémon is now Asleep.
70 Skitty 70/109 Skitty Common Colorless
Card text
Attach a basic Energy card from your hand to 1 of your Pokémon.
71 Skitty 71/109 Skitty Common Colorless
Card text
Flip a coin. If tails, this attack does nothing.
72 Taillow 72/109 Taillow Common Colorless
Card text
Peck.
73 Torchic 73/109 Torchic Common Fire
Card text
Flip a coin. If tails, discard a Fire Energy card attached to Torchic.
74 Torchic 74/109 Torchic Common Fire
Card text
Flip a coin. If heads, the Defending Pokémon is now Burned.
75 Treecko 75/109 Treecko Common Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
76 Treecko 76/109 Treecko Common Grass
Card text
Tail Slap.
77 Wingull 77/109 Wingull Common Water
Card text
Flip a coin. If tails, this attack does nothing.
78 Wurmple 78/109 Wurmple Common Grass
Card text
Search your deck for Silcoon and Beautifly, or Cascoon and Dustox cards. Show 1 card or both cards of a pair to your opponent and put them into your hand. Shuffle your deck afterward.
79 Zigzagoon 79/109 Zigzagoon Common Colorless
Card text
Flip 3 coins. This attack does 10 damage times the number of heads.
80 Energy 80/109 Energy Removal 2 Uncommon T
Card text
Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent’s Pokémon and discard it.
81 Energy 81/109 Energy Restore Uncommon T
Card text
Flip 3 coins. For each heads, put a Basic Energy card from your discard pile into your hand. If you don’t have that many basic Energy cards in your discard pile, put all of them into your hand.
82 Energy 82/109 Energy Switch Uncommon T
Card text
Move a basic Energy card attached to 1 of your Pokémon to another of your Pokémon.
83 Lady 83/109 Lady Outing Uncommon T[Su]
Card text
Search your deck for up to 3 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
84 Lum 84/109 Lum Berry Uncommon T[Tool]
Card text
Attach Lum Berry to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
85 Oran 85/109 Oran Berry Uncommon T[Tool]
Card text
At any time between turns, if the Pokémon this card is attached to has at least 2 damage counters on it, remove 2 damage counters from it. Then discard Oran Berry.
86 Pok 86/109 Poké Ball Uncommon T
Card text
You may play as many Item cards as you like during your turn (before your attack).
87 Pok 87/109 Pokémon Reversal Uncommon T
Card text
Choose 1 of your opponent’s Benched Pokémon. Flip a coin. If heads, switch that Pokémon with the Defending Pokémon.
88 Pok Nav 88/109 PokéNav Uncommon T
Card text
Look at the top 3 cards of your deck, and choose a Basic Pokémon, Evolution card, or Energy card. Show it to your opponent and put it into your hand. Put the 2 other cards back on top of your deck in any order.
89 Professor 89/109 Professor Birch Uncommon T[Su]
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
90 Energy 90/109 Energy Search Common T
Card text
Search your deck for a basic Energy card and put it into your hand. Shuffle your deck afterward.
91 Potion 91/109 Potion Common T
Card text
You may play as many Item cards as you like during your turn (before your attack).
92 Switch 92/109 Switch Common T
Card text
You may play as many Item cards as you like during your turn (before your attack).
93 Darkness 93/109 Darkness Energy Rare DarknessE
Card text
If the Pokémon Darkness Energy is attached to damages the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon. At the end of every turn, put 1 damage counter on the Pokémon Darkness Energy is attached to, unless it’s Darkness or has Dark in its name.
Darkness Energy provides Darkness Energy. (Doesn’t count as a basic Energy card.)
94 Metal 94/109 Metal Energy Rare MetalE
Card text
Damage done to the Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn’t Metal, whenever it damages a Pokémon, reduce that damage by 10 (before applying Weakness and Resistance).
Metal Energy provides Metal Energy. (Doesn’t count as a basic Energy card.)
95 Rainbow 95/109 Rainbow Energy Rare E
Card text
Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn’t count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, it does 10 damage to that Pokémon. (Don’t apply Weakness and Resistance.)
96 Chansey 96/109 Chansey ex Colorless
Card text
Remove 2 damage counters (1 if there is only 1) from each of your Pokémon. Remove no damage counters from Chansey ex.
97 Electabuzz 97/109 Electabuzz ex Lightning
Card text

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
98 Hitmonchan 98/109 Hitmonchan ex Fighting
Card text

Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
99 Lapras 99/109 Lapras ex Water
Card text
Does 10 damage plus 10 more damage for each Energy attached to Lapras ex but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way.
100 Magmar 100/109 Magmar ex Fire
Card text
If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.
101 Mewtwo 101/109 Mewtwo ex Psychic
Card text
Attach up to 2 Energy cards from your discard pile to Mewtwo ex.
102 Scyther 102/109 Scyther ex Grass
Card text
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Scyther ex during your opponent’s next turn.
103 Sneasel 103/109 Sneasel ex Darkness
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
104 Grass 104/109 Grass Energy __ GrassE
105 Fighting 105/109 Fighting Energy __ FireE
106 Water 106/109 Water Energy __ WaterE
107 Psychic 107/109 Psychic Energy __ PsychicE
108 Fire 108/109 Fire Energy __ FireE
109 Lightning 109/109 Lightning Energy __ LightningE

For Collectors: Most Valuable Cards

This set carries a status premium that has little to do with scarcity: it is the first Pokémon-ex set, and the first card Nintendo ever printed. Anyone collecting the EX era by origin starts here.

Mewtwo ex

Mewtwo ex (101/109)

The most sought-after card in the set. Mewtwo’s standing as the original powerhouse legendary, combined with the debut of the Pokémon-ex mechanic, makes this the card people want from EX Ruby & Sapphire. High-grade copies are the set’s blue-chip target.

Scyther exScyther ex

Scyther ex (102/109) and Lapras ex (99/109)

The other two Pokémon-ex that consistently lead the set. Both are Kanto Pokémon given the new treatment — which is part of the appeal, since the mechanic debuted on familiar faces rather than the Hoenn newcomers.

The Generation III holos — Swampert (13), Blaziken (3), Gardevoir (7)

The first cards for a whole generation of Pokémon, and among the best-liked artwork in the set. Swampert in particular is frequently singled out by collectors for its illustration rather than its rarity, which is usually a good sign for a card’s long-term standing.

The Kanto ex cards — Chansey (96), Hitmonchan (98)

A quiet corner of the set worth knowing. Alongside the Hoenn roster, several Kanto Pokémon received ex cards here, and they tend to be priced below the headline names despite being just as much a part of the mechanic’s debut.

Why the whole set matters

EX Ruby & Sapphire is the dividing line between the Wizards era and everything after. It is the first Nintendo set, the first Generation III set, and the first Pokémon-ex set — three separate reasons for a collector to want it, on top of whatever any individual card is worth.

Vintage prices move constantly. Treat any quoted figure as directional and check live sold comps before buying or selling.

Most Powerful Cards (Competitive Play)

The Pokémon-ex is one of the most consequential mechanics the game has ever introduced, and understanding the trade-off is the key to understanding the entire EX era that follows.

The Pokémon-ex trade-off

Higher HP and stronger attacks, in exchange for giving up two Prize cards when knocked out. In a race to six Prizes, losing one Pokémon-ex hands your opponent a third of the game. That made deckbuilding a genuine risk calculation for the first time: run them and win faster, or avoid them and play safer. Nearly every premium mechanic since — EX, GX, V, VMAX — uses the same basic bargain.

Mewtwo ex

Mewtwo ex (101/109)

The strongest of the debut Pokémon-ex and the one that defined what the mechanic could do in play. If you want to understand why players accepted the two-Prize penalty, this is the card that explains it.

Supporter cards, formalised

This era cemented the one Supporter per turn rule, a restriction that shaped Pokémon deckbuilding permanently. Consistency was no longer about how many powerful Trainers you could chain in a turn — it was about choosing the right one.

100% backwards compatible

Worth remembering: Nintendo made a point of the set being fully compatible with everything Wizards had printed. For players, the handover changed the logo on the box and very little else about how the game actually worked.

The rules changed too

Nintendo used the handover to tidy up how games start. Mulligans now let the opponent draw one card rather than two. The opening coin flip moved to after setup, and whoever won it was required to go first — no longer a choice. And that first player could not draw a card at the start of their turn or play a Supporter. Small adjustments individually, but together they cut down the advantage of a lucky opening.

Trivia & Pop Culture

  • Released in English on 18 June 2003 — just over a month after Skyridge, the final Wizards of the Coast expansion. The Japanese ADV Expansion Pack had arrived on 31 January 2003.
  • It is the first Pokémon TCG expansion produced in-house by Nintendo and the first distributed by Nintendo of America.
  • It introduced Pokémon-ex: stronger Pokémon with holofoil borders that surrender two Prize cards when knocked out.
  • The English set has 109 cards; the Japanese original had only 55.
  • It is the first set based on Generation III, bringing over 40 Hoenn Pokémon into the game including Treecko, Torchic and Mudkip.
  • Cards retained the Dot Code strip along the bottom border, but scanning now revealed only the Pokédex entry — the minigames and hidden attacks of the e-Card era were gone.
  • The left border, widened in Expedition to fit the dot code, returned to its normal width.
  • The artwork window and Evolution box changed from gold to silver, and a row of small circles appeared down the left of the card — the clearest visual tells that you are holding an EX-era card rather than a Wizards one.
  • Two theme decks accompanied the set — Ruby (Blaziken) and Sapphire (Swampert), the fully evolved forms of two of the three Hoenn starters.
  • A promotional mousepad was given away at the Origins Game Fair 2003 to mark the release.
  • A Korean printing exists in 1st Edition only, unlike the Japanese release which came in both editions.

Images & Videos

All 109 cards from EX Ruby & Sapphire in official set order. Click any card to open it full size. The Pokémon-ex sit at the end of the numbering and are easy to spot — they are the ones with holofoil borders running right around the card.

  • Pokemon TCG EX Ruby and Sapphire Aggron card
  • Pokemon TCG EX Ruby and Sapphire Beautifly card
  • Pokemon TCG EX Ruby and Sapphire Blaziken card
  • Pokemon TCG EX Ruby and Sapphire Camerupt card
  • Pokemon TCG EX Ruby and Sapphire Delcatty card
  • Pokemon TCG EX Ruby and Sapphire Dustox card
  • Pokemon TCG EX Ruby and Sapphire Gardevoir card
  • Pokemon TCG EX Ruby and Sapphire Hariyama card
  • Pokemon TCG EX Ruby and Sapphire Manectric card
  • Pokemon TCG EX Ruby and Sapphire Manectric card
  • Pokemon TCG EX Ruby and Sapphire Sceptile card
  • Pokemon TCG EX Ruby and Sapphire Slaking card
  • Pokemon TCG EX Ruby and Sapphire Swampert card
  • Pokemon TCG EX Ruby and Sapphire Wailord card
  • Pokemon TCG EX Ruby and Sapphire Blaziken card
  • Pokemon TCG EX Ruby and Sapphire Breloom card
  • Pokemon TCG EX Ruby and Sapphire Donphan card
  • Pokemon TCG EX Ruby and Sapphire Nosepass card
  • Pokemon TCG EX Ruby and Sapphire Pelipper card
  • Pokemon TCG EX Ruby and Sapphire Sceptile card
  • Pokemon TCG EX Ruby and Sapphire Seaking card
  • Pokemon TCG EX Ruby and Sapphire Sharpedo card
  • Pokemon TCG EX Ruby and Sapphire Swampert card
  • Pokemon TCG EX Ruby and Sapphire Weezing card
  • Pokemon TCG EX Ruby and Sapphire Aron card
  • Pokemon TCG EX Ruby and Sapphire Cascoon card
  • Pokemon TCG EX Ruby and Sapphire Combusken card
  • Pokemon TCG EX Ruby and Sapphire Combusken card
  • Pokemon TCG EX Ruby and Sapphire Delcatty card
  • Pokemon TCG EX Ruby and Sapphire Electrike card
  • Pokemon TCG EX Ruby and Sapphire Grovyle card
  • Pokemon TCG EX Ruby and Sapphire Grovyle card
  • Pokemon TCG EX Ruby and Sapphire Hariyama card
  • Pokemon TCG EX Ruby and Sapphire Kirlia card
  • Pokemon TCG EX Ruby and Sapphire Kirlia card
  • Pokemon TCG EX Ruby and Sapphire Lairon card
  • Pokemon TCG EX Ruby and Sapphire Lairon card
  • Pokemon TCG EX Ruby and Sapphire Linoone card
  • Pokemon TCG EX Ruby and Sapphire Manectric card
  • Pokemon TCG EX Ruby and Sapphire Marshtomp card
  • Pokemon TCG EX Ruby and Sapphire Marshtomp card
  • Pokemon TCG EX Ruby and Sapphire Mightyena card
  • Pokemon TCG EX Ruby and Sapphire Silcoon card
  • Pokemon TCG EX Ruby and Sapphire Skitty card
  • Pokemon TCG EX Ruby and Sapphire Slakoth card
  • Pokemon TCG EX Ruby and Sapphire Swellow card
  • Pokemon TCG EX Ruby and Sapphire Vigoroth card
  • Pokemon TCG EX Ruby and Sapphire Wailmer card
  • Pokemon TCG EX Ruby and Sapphire Aron card
  • Pokemon TCG EX Ruby and Sapphire Aron card
  • Pokemon TCG EX Ruby and Sapphire Carvanha card
  • Pokemon TCG EX Ruby and Sapphire Electrike card
  • Pokemon TCG EX Ruby and Sapphire Electrike card
  • Pokemon TCG EX Ruby and Sapphire Koffing card
  • Pokemon TCG EX Ruby and Sapphire Goldeen card
  • Pokemon TCG EX Ruby and Sapphire Makuhita card
  • Pokemon TCG EX Ruby and Sapphire Makuhita card
  • Pokemon TCG EX Ruby and Sapphire Makuhita card
  • Pokemon TCG EX Ruby and Sapphire Mudkip card
  • Pokemon TCG EX Ruby and Sapphire Mudkip card
  • Pokemon TCG EX Ruby and Sapphire Numel card
  • Pokemon TCG EX Ruby and Sapphire Phanpy card
  • Pokemon TCG EX Ruby and Sapphire Poochyena card
  • Pokemon TCG EX Ruby and Sapphire Poochyena card
  • Pokemon TCG EX Ruby and Sapphire Poochyena card
  • Pokemon TCG EX Ruby and Sapphire Ralts card
  • Pokemon TCG EX Ruby and Sapphire Ralts card
  • Pokemon TCG EX Ruby and Sapphire Ralts card
  • Pokemon TCG EX Ruby and Sapphire Shroomish card
  • Pokemon TCG EX Ruby and Sapphire Skitty card
  • Pokemon TCG EX Ruby and Sapphire Skitty card
  • Pokemon TCG EX Ruby and Sapphire Taillow card
  • Pokemon TCG EX Ruby and Sapphire Torchic card
  • Pokemon TCG EX Ruby and Sapphire Torchic card
  • Pokemon TCG EX Ruby and Sapphire Treecko card
  • Pokemon TCG EX Ruby and Sapphire Treecko card
  • Pokemon TCG EX Ruby and Sapphire Wingull card
  • Pokemon TCG EX Ruby and Sapphire Wurmple card
  • Pokemon TCG EX Ruby and Sapphire Zigzagoon card
  • Pokemon TCG EX Ruby and Sapphire Energy card
  • Pokemon TCG EX Ruby and Sapphire Energy card
  • Pokemon TCG EX Ruby and Sapphire Energy card
  • Pokemon TCG EX Ruby and Sapphire Lady card
  • Pokemon TCG EX Ruby and Sapphire Lum card
  • Pokemon TCG EX Ruby and Sapphire Oran card
  • Pokemon TCG EX Ruby and Sapphire Pok card
  • Pokemon TCG EX Ruby and Sapphire Pok card
  • Pokemon TCG EX Ruby and Sapphire Pok Nav card
  • Pokemon TCG EX Ruby and Sapphire Professor card
  • Pokemon TCG EX Ruby and Sapphire Energy card
  • Pokemon TCG EX Ruby and Sapphire Potion card
  • Pokemon TCG EX Ruby and Sapphire Switch card
  • Pokemon TCG EX Ruby and Sapphire Darkness card
  • Pokemon TCG EX Ruby and Sapphire Metal card
  • Pokemon TCG EX Ruby and Sapphire Rainbow card
  • Pokemon TCG EX Ruby and Sapphire Chansey card
  • Pokemon TCG EX Ruby and Sapphire Electabuzz card
  • Pokemon TCG EX Ruby and Sapphire Hitmonchan card
  • Pokemon TCG EX Ruby and Sapphire Lapras card
  • Pokemon TCG EX Ruby and Sapphire Magmar card
  • Pokemon TCG EX Ruby and Sapphire Mewtwo card
  • Pokemon TCG EX Ruby and Sapphire Scyther card
  • Pokemon TCG EX Ruby and Sapphire Sneasel card
  • Pokemon TCG EX Ruby and Sapphire Grass card
  • Pokemon TCG EX Ruby and Sapphire Fighting card
  • Pokemon TCG EX Ruby and Sapphire Water card
  • Pokemon TCG EX Ruby and Sapphire Psychic card
  • Pokemon TCG EX Ruby and Sapphire Fire card
  • Pokemon TCG EX Ruby and Sapphire Lightning card

A full breakdown of the EX Ruby & Sapphire set with PrimetimePokemon on YouTube
A sealed EX Ruby & Sapphire booster box — the first ex box ever made — opened by PokeRev on YouTube