Pokemon TCG: Legendary Collection Set

Legendary Collection
Trading Card Game Set E12
General information
Cards English: 110
Japan: N/A
Series Original Series Re-Print
Previous Expansion Neo Destiny
Following Expansion Expedition Base Set
Associated Decks Electric Turmoil
FireFighting Lava
Released May 24th, 2002 (English)

Quick menu: Overview / Print Versions / Set List / For Collectors / Most Powerful / Trivia / Images & Videos

Pokemon TCG Legendary Collection sealed booster boxLegendary Collection arrived in 2002 and did something no Pokémon set had done before: it made a reprint set genuinely desirable. Its 110 cards are drawn entirely from Base Set, Jungle, Fossil and Team Rocket — not one card in it is new.

Wizards of the Coast had tried this once already and it had not gone well. Base Set 2 in 2000 was a straight repackaging that collectors read as filler, and its reputation was poor enough that when this set arrived two years later it was pointedly not called Base Set 3. What changed was not the contents but the format — and one idea in particular.

Legendary Collection introduced the Reverse Holofoil: a card printed with holographic foil across its entire face except the artwork window, the exact inverse of a traditional holo. The foil here carries a distinctive fireworks pattern that has never been reused in any other Pokémon set, which is a large part of why these cards remain so recognisable. Every card in the set exists in both a normal and a reverse-holo version, which meant that for the first time a common could be a chase card. It is difficult to overstate how completely this caught on — reverse holos have appeared in essentially every Pokémon set released since, and the idea has been borrowed across the trading card industry.

The irony is neat. Base Set 2 failed because a reprint set offered collectors nothing to chase. Legendary Collection reprinted much the same cards and solved that problem with a printing technique — and in doing so became one of the most sought-after sets of the entire Wizards era.

They’re big. They’re bad.

They’re your all-time favorite Pokémon from the Pokémon® Blue and Pokémon Red Game Boy® games, back in action in the all-new Pokémon: Legendary Collection™ card set. Charizard, Blastoise, Venusaur, and many more of the most powerful Pokémon ever are on the prowl again.

And if that isn’t exciting enough, special foil versions of each Pokémon in the Pokémon: Legendary Collection expansion can be found in random boosters.

— Original Wizards of the Coast promotional copy, 2002

Print Versions & Collectors Info

Legendary Collection was never printed in 1st Edition. Like Base Set 2 before it, it exists in a single Unlimited print run — so unlike the earlier expansions, edition is not a variable here at all.

What matters instead is finish. Every card in the set comes in two versions: a standard print, and a Reverse Holofoil print with foil across the whole card face apart from the artwork window. Each 11-card pack contained one reverse holo, one rare, three uncommons and six commons, with a standard holo appearing roughly once every three packs. A guaranteed reverse holo in every pack sounds generous until you consider that the set runs to 110 cards — and that a reverse holo of any given card is far scarcer than its ordinary version.

There is a practical warning here. Because reverse holos have foil across the card body, they show wear far more readily than standard prints — surface scratching, print lines and edge whitening are all more visible. High-grade reverse holos from this set are correspondingly hard to find, which is a large part of why they command what they do.

The four pack wrappers

Legendary Collection shipped in four booster wrappers, and unlike the Gym sets — where each wrapper belonged to a single Gym Leader — these are grouped by theme: Mewtwo alone, the three Kanto starters together, the Eeveelutions, and the legendary birds. It is a neat reflection of what the set actually is. There were no new cards to advertise, so the packaging sold the roster instead — these are the Pokémon people already loved, gathered in one place.

The wrapper had no bearing on the contents. Every pack contained a guaranteed Reverse Holofoil, and each sealed box also carried an oversized Box Topper card.

  • Pokemon TCG Legendary Collection booster pack, Mewtwo artwork
  • Pokemon TCG Legendary Collection booster pack, Kanto starters artwork
  • Pokemon TCG Legendary Collection booster pack, Eeveelutions artwork
  • Pokemon TCG Legendary Collection booster pack, Legendary birds artwork

Set List with Pictures

Card Image No. Card name Rarity Card type
1 Alakazam 1/110 Alakazam Rare Holo Psychic
Card text
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don’t Knock Out that Pokémon. This power can’t be used if Alakazam is Asleep, Confused, or Paralyzed.
2 Articuno 2/110 Articuno Rare Holo Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
3 Charizard 3/110 Charizard Rare Holo Fire
Card text
As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can’t be used if Charizard is Asleep, Confused, or Paralyzed.
4 DarkBlastoise 4/110 Dark Blastoise Rare Holo Water
Card text
Does 30 damage plus 20 more damage for each Water Energy attached to Dark Blastoise but not used to pay for this attack. You can’t add more than 40 damage in this way.
5 DarkDragonite 5/110 Dark Dragonite Rare Holo Colorless
Card text
When you play Dark Dragonite from your hand, search your deck for up to 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.
6 DarkPersian 6/110 Dark Persian Rare Holo Colorless
Card text
Flip a coin. If heads, choose 1 of your opponent’s Benched Pokémon and switch it with the Defending Pokémon. This attack can’t be used if your opponent has no Benched Pokémon.
7 DarkRaichu 7/110 Dark Raichu Rare Holo Lightning
Card text
Flip a coin. If heads, flip another coin. If the second coin is heads, this attack does 20 damage to each of your opponent’s Benched Pokémon. If the second coin is tails, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
8 DarkSlowbro 8/110 Dark Slowbro Rare Holo Psychic
Card text
When you play Dark Slowbro from your hand, choose up to 3 Basic Pokémon and/or Evolution cards from your discard pile and put them into your hand.
9 DarkVaporeon 9/110 Dark Vaporeon Rare Holo Water
Card text
If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.
10 Flareon 10/110 Flareon Rare Holo Fire
Card text
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
11 Gyarados 11/110 Gengar Rare Holo Psychic
Card text
Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent’s Pokémon to another (even if it would Knock Out the other Pokémon). This power can’t be used if Gengar is Asleep, Confused, or Paralyzed.
12 Hitmonlee 12/110 Gyarados Rare Holo Water
Card text
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.)
13 Hitmonlee 13/110 Hitmonlee Rare Holo Fighting
Card text
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.)
14 Jolteon 14/110 Jolteon Rare Holo Lightning
Card text
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
15 Machamp 15/110 Machamp Rare Holo Fighting
Card text
Whenever your opponent’s attack damages Machamp (even if Machamp is Knocked Out), this power does 10 damage to the attacking Pokémon. (Don’t apply Weakness and Resistance.) This power can’t be used if Machamp is already Asleep, Confused, or Paralyzed when your opponent attacks.
16 Muk 16/110 Muk Rare Holo Grass
Card text
Ignore all Pokémon Powers other than Toxic Gases. This power stops working while Muk is Asleep, Confused, or Paralyzed.
17 Ninetales 17/110 Ninetales Rare Holo Fire
Card text
If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon.
18 Venusaur 18/110 Venusaur Rare Holo Grass
Card text
As often as you like during your turn (before your attack), you may take 1 Grass Energy card attached to 1 of your Pokémon and attach it to a different one. This power can’t be used if Venusaur is Asleep, Confused, or Paralyzed.
19 Zapdos 19/110 Zapdos Rare Holo Lightning
Card text
Flip a coin. If tails, Zapdos does 30 damage to itself.
20 Beedrill 20/110 Beedrill Rare Grass
Card text
Flip 2 coins. This attack does 30 damage times the number of heads.
21 Butterfree 21/110 Butterfree Rare Grass
Card text
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
22 Electrode 22/110 Electrode Rare Lightning
Card text
If the Defending Pokémon isn’t Colorless, this attack does 10 damage to each Benched Pokémon of the same type as the Defending Pokémon (including your own).
23 Exeggutor 23/110 Exeggutor Rare Grass
Card text
Switch Exeggutor with 1 of your Benched Pokémon.
24 Golem 24/110 Golem Rare Fighting
Card text
Does 20 damage to each Pokémon on each player’s Bench. (Don’t apply Weakness and Resistance for Benched Pokémon.) Golem does 100 damage to itself.
25 Hypno 25/110 Hypno Rare Psychic
Card text
Look at up to 3 cards from the top of either player’s deck and rearrange them as you like.
26 Jynx 26/110 Jynx Rare Psychic
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
27 Kabutops 27/110 Kabutops Rare Fighting
Card text
Remove a number of damage counters from Kabutops equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them.
28 Magneton 28/110 Magneton Rare Lightning
Card text
Don’t apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
29 Mewtwo 29/110 Mewtwo Rare Psychic
Card text
Flip a coin. If heads, choose a basic Energy card attached to 1 of your opponent’s Pokémon and attach it to another of your opponent’s Pokémon of your choice.
30 Moltres 30/110 Moltres Rare Fire
Card text
You may discard any number of Fire Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent’s deck.
31 Nidoking 31/110 Nidoking Rare Grass
Card text
Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Nidoking does 10 damage to itself.
32 Nidoqueen 32/110 Nidoqueen Rare Grass
Card text
Does 20 damage plus 20 more damage for each Nidoking you have in play.
33 Pidgeot 33/110 Pidgeot Rare Colorless
Card text
Unless this attack Knocks Out the Defending Pokémon, return the Defending Pokémon and all cards attached to it to your opponent’s hand.
34 Pidgeotto 34/110 Pidgeotto Rare Colorless
Card text
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
35 Rhydon 35/110 Rhydon Rare Fighting
Card text
Rhydon does 20 damage to itself. If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon. Switch the Pokémon even if Rhydon is knocked out.)
36 Arcanine 36/110 Arcanine Uncommon Fire
Card text
Discard 1 Fire Energy card attached to Arcanine in order to use this attack.
37 Charmeleon 37/110 Charmeleon Uncommon Fire
Card text
Discard 1 Fire Energy card attached to Charmeleon in order to use this attack.
38 DarkDragonair 38/110 Dark Dragonair Uncommon Colorless
Card text
Once during your turn (before your attack), you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can’t be used if Dark Dragonair is Asleep, Confused, or Paralyzed.
39 DarkWartortle 39/110 Dark Wartortle Uncommon Water
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
40 Dewdong 40/110 Dewgong Uncommon Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
41 Dodrio 41/110 Dodrio Uncommon Colorless
Card text
As long as Dodrio is Benched, pay less to retreat your Active Pokémon.
42 Fearow 42/110 Fearow Uncommon Colorless
Card text
Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to Fearow.
43 Golduck 43/110 Golduck Uncommon Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
44 Graveler 44/110 Graveler Uncommon Fighting
Card text
During your opponent’s next turn, whenever 30 or less damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
45 Growlithe 45/110 Growlithe Uncommon Fire
Card text
Flare
46 Haunter 46/110 Haunter Uncommon Psychic
Card text
Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep, Confused, or Paralyzed.
47 Ivysaur 47/110 Ivysaur Uncommon Grass
Card text
The Defending Pokémon is now Poisoned.
48 Kabuto 48/110 Kabuto Uncommon Fighting
Card text
Whenever an attack (even your own) does damage to Kabuto (after applying Weakness and Resistance), that attack only does half the damage to Kabuto (rounded down to the nearest 10). (Any other effects of attacks still happen.) This power stops working while Kabuto is Asleep, Confused, or Paralyzed.
49 Kadabra 49/110 Kadabra Uncommon Psychic
Card text
Discard 1 Psychic Energy card attached to Kadabra in order to use this attack. Remove all damage counters from Kadabra.
50 Kakuna 50/110 Kakuna Uncommon Grass
Card text
Flip a coin. If heads, prevent all damage done to Kakuna during your opponent’s next turn. (Any other effects of attacks still happen.)
51 Machoke 51/110 Machoke Uncommon Fighting
Card text
Does 50 damage minus 10 damage for each damage counter on Machoke.
52 Magikarp 52/110 Magikarp Uncommon Water
Card text
Does 10 damage times the number of damage counters on Magikarp.
53 Meowth 53/110 Meowth Uncommon Colorless
Card text
Flip a coin. If heads, draw a card.
54 Metapod 54/110 Metapod Uncommon Grass
Card text
Flip a coin. If heads, prevent all damage done to Metapod during your opponent’s next turn. (Any other effects of attacks still happen.)
55 Nidorina 55/110 Nidorina Uncommon Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
56 Nidorino 56/110 Nidorino Uncommon Grass
Card text
Flip 2 coins. This attack does 30 damage times the number of heads.
57 Omanyte 57/110 Omanyte Uncommon Water
Card text
Your opponent plays with his or her hand face up. This power stops working while Omanyte is Asleep, Confused, or Paralyzed.
58 Omastar 58/110 Omastar Uncommon Water
Card text
Does 20 damage plus 10 more damage for each Water Energy attached to Omastar but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way.
59 Primeape 59/110 Primeape Uncommon Fighting
Card text
Flip 3 coins. This attack does 20 damage times the number of heads.
60 Rapidash 60/110 Rapidash Uncommon Fire
Card text
Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage.
61 Raticate 61/110 Raticate Uncommon Colorless
Card text
Does damage to the Defending Pokémon equal to half the Defending Pokémon’s remaining HP (rounded up to the nearest 10).
62 Sandslash 62/110 Sandslash Uncommon Fighting
Card text
Flip 3 coins. This attack does 20 damage times the number of heads.
63 Seadra 63/110 Seadra Uncommon Water
Card text
Does 20 damage plus 10 more damage for each Water Energy attached to Seadra but not used to pay for this attack’s Energy cost. You can’t add more than 20 damage in this way.
64 Snorlax 64/110 Snorlax Uncommon Colorless
Card text
Snorlax can’t become Asleep, Confused, Paralyzed, or Poisoned. This power can’t be used if Snorlax is already Asleep, Confused, or Paralyzed.
65 Tauros 65/110 Tauros Uncommon Colorless
Card text
Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage.
66 Tentacruel 66/110 Tentacruel Uncommon Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
67 Abra 67/110 Abra Common Psychic
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
68 Bulbasaur 68/110 Bulbasaur Common Grass
Card text
Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur.
69 Caterpie 69/110 Caterpie Common Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed
70 Charmander 70/110 Charmander Common Fire
Card text
Discard 1 Fire Energy card attached to Charmander in order to use this attack.
71 Doduo 71/110 Doduo Common Colorless
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
72 Dratini 72/110 Dratini Common Colorless
Card text
Pound
73 Drowzee 73/110 Drowzee Common Psychic
Card text
Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokémon is now Asleep; if tails, your Active Pokémon is now Asleep. The power can’t be used if Drowzee is Asleep, Confused, or Paralyzed.
74 Drowzee 74/110 Eevee Common Colorless
Card text
Flip a coin. If heads, the Defending Pokémon can’t attack Eevee during your opponent’s next turn. (Benching either Pokémon ends this effect.)
75 Exeggcute 75/110 Exeggcute Common Grass
Card text
The Defending Pokémon is now Asleep.
76 Gastly 76/110 Gastly Common Psychic
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
77 Geodude 77/110 Geodude Common Fighting
Card text
Flip a coin until you get tails. This attack does 10 damage times the number of heads.
78 Grimer 78/110 Grimer Common Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
79 Machop 79/110 Machop Common Fighting
Card text
Punch
80 Magnemite 80/110 Magnemite Common Lightning
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
81 Mankey 81/110 Mankey Common Fighting
Card text
Shuffle your opponent’s deck.
82 Nidoran 82/110 Nidoran♀ Common Grass
Card text
Flip 3 coins. This attack does 10 damage times the number of heads.
83 Nidoran 83/110 Nidoran♂ Common Grass
Card text
Flip a coin. If tails, this attack does nothing.
84 Onix 84/110 Onix Common Fighting
Card text
During your opponent’s next turn, whenever 30 or less damage is done to Onix (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
85 Pidgey 85/110 Pidgey Common Colorless
Card text
If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
86 Pikachu 86/110 Pikachu Common Lightning
Card text
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don’t apply Weakness and Resistance for Benched Pokémon.)
87 Ponyta 87/110 Ponyta Common Fire
Card text
Smash Kick
88 Psyduck 88/110 Psyduck Common Water
Card text
Draw a card.
89 Rattata 89/110 Rattata Common Colorless
Card text
Bite
90 Rhyhorn 90/110 Rhyhorn Common Fighting
Card text
Flip a coin. If heads, the Defending Pokémon can’t attack Rhyhorn during your opponent’s next turn. (Benching either Pokémon ends this effect.)
91 Sandshrew 91/110 Sandshrew Common Fighting
Card text
If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.
92 Seel 92/110 Seel Common Water
Card text
Headbutt
93 Slowpoke 93/110 Slowpoke Common Psychic
Card text
Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can’t be used if Slowpoke has no damage counters on it.
94 Spearow 94/110 Spearow Common Colorless
Card text
If Spearow was attacked last turn, do the final result of that attack on Spearow to the Defending Pokémon.
95 Squirtle 95/110 Squirtle Common Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
96 Tentacool 96/110 Tentacool Common Water
Card text
At any time during your turn (before your attack), you may return Tentacool to your hand. (Discard all cards attached to Tentacool.) This power can’t be used the turn you put Tentacool into play or if Tentacool is Asleep, Confused, or Paralyzed.
97 Voltorb 97/110 Voltorb Common Lightning
Card text

Tackle
98 Vulpix 98/110 Vulpix Common Fire
Card text

Flip a coin. If heads, the Defending Pokémon is now Confused.
99 Weedle 99/110 Weedle Common Grass
Card text
Flip a coin. If heads, the Defending Pokémon is now Poisoned.
100 FullHeal Energy 100/110 Full Heal Energy Uncommon ColorlessE
Card text
If you play this card from your hand, the Pokémon you attach it to is no longer Asleep, Confused, Paralyzed or Poisoned. Full Heal Energy provides Colorless Energy. (Doesn’t count as a basic Energy card.)
101 Potion Energy 101/110 Potion Energy Uncommon ColorlessE
Card text
If you play this card from your hand, remove 1 damage counter from the Pokémon you attached it to, if it has any.
Potion Energy provides Colorless Energy. (Doesn’t count as a basic Energy card.)
102 Pok monBreeder 102/110 Pokémon Breeder Rare T
Card text
Put a Stage 2 Evolution card from your hand on the matching Basic Pokémon. You can only play this card when you would be allowed to evolve that Pokémon anyway.
103 Pok monTrader 103/110 Pokémon Trader Rare T
Card text
Trade 1 of the Basic Pokémon or Evolution cards in your hand for 1 of the Basic Pokémon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward.
104 ScoopUp 104/110 Scoop Up Rare T
Card text
Choose 1 of your Pokémon in play and return its Basic Pokémon card to your hand. (Discard all cards attached to that card.)
105 Thebossesway 105/110 The Boss’s Way Uncommon T
Card text
Search your deck for an Evolution card with Dark in its name. Show it to your opponent and put it into your hand. Shuffle your deck afterward.
106 Challenge 106/110 Challenge! Uncommon T
Card text
Ask your opponent if he or she accepts your challenge. If your opponent declines (or if both Benches are full), draw 2 cards. If your opponent accepts, each of you searches your decks for any number of Basic Pokémon cards and puts them face down onto your Benches. (A player can’t do this if his or her Bench is full.) When you both have finished, shuffle your decks and turn those cards face up.
107 EnergyRetrieval 107/110 Energy Retrieval Uncommon T
Card text
Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile.
108 Bill 108/110 Bill Uncommon T
Card text
Draw 2 cards.
109 MysteriousFossil 109/110 Mysterious Fossil Uncommon T
Card text

Play Mysterious Fossil as if it were a Basic Pokémon. While in play, Mysterious Fossil counts as a Pokémon (instead of a Trainer card). Mysterious Fossil has no attacks, can’t retreat, and can’t be Asleep, Confused, Paralyzed, or Poisoned. If Mysterious Fossil is Knocked Out, it doesn’t count as a Knocked Out Pokémon. (Discard it anyway.) At any time during your turn before your attack, you may discard Mysterious Fossil from play.
110 Potion 110/110 Potion Uncommon T
Card text
Remove up to 2 damage counters from 1 of your Pokémon.

For Collectors: Most Valuable Cards

Legendary Collection breaks the usual pattern. On most vintage sets the value sits in the holo rares. Here, some of the most expensive cards are reverse-holo commons — cards that were worthless in 2002 and are worth hundreds today.

Venusaur (18/110)Dark Blastoise (4/110)

Venusaur (18/110) and Dark Blastoise (4/110)

Charizard’s big holo companions in the set. Legendary Collection carries a standard Venusaur (18/110), but there’s no plain Blastoise in it at all — its slot is taken by Dark Blastoise (4/110), the Team Rocket version. Both come in standard and reverse-holo finishes, and assembling the set’s Kanto heavyweights in holo is a genuinely difficult build.

Why grading matters more here than usual

Reverse holofoil covers the card body, so every scratch, print line and whitened edge is visible in a way it simply is not on a standard print. That makes high-grade examples disproportionately scarce. If you are buying ungraded, inspect the foil surface under angled light before committing.

Vintage prices move constantly. Treat any quoted figure as directional and check live sold comps before buying or selling.

Charizard Box Topper

Box Toppers — another first

Legendary Collection also introduced the Box Topper: a single oversized card packed inside each sealed booster box as an incentive to buy a whole box rather than loose packs. These first Box Toppers were oversized reverse-holographic versions of a card from the set, measuring 126.5 × 90.0 mm against a regular card’s 87.0 × 63.0 mm. Exactly four were produced — Charizard (S1), Dark Blastoise (S2), Dark Raichu (S3) and Mewtwo (S4) — one per sealed box. The idea ran through the EX era, stopped after EX Holon Phantoms, and returned nearly twenty years later in specially marked boxes for Journey Together.

Most Powerful Cards (Competitive Play)

Legendary Collection contains no new cards, so like Base Set 2 it introduced no new strategies. Its competitive relevance is entirely about legality and supply — but unlike Base Set 2, that mattered a great deal.

Bringing the classics back into format

By 2002 the original expansions had long rotated out of Modified play. Legendary Collection reprinted their cards with current copyright dates, which brought a swathe of Base, Jungle, Fossil and Team Rocket staples back into legal circulation for players who had never owned them the first time.

Bill (108/110)

The Trainer engine, again

Professor Oak, Bill, Energy Removal, Gust of Wind and the rest of the consistency package returned in print. As in 2000, this sustained the format’s existing power level rather than changing it — but it made the format playable for a new intake of players.

Reverse holos in play

Worth a note for anyone building a period-accurate deck: reverse holos are fully tournament legal and always have been. The finish is cosmetic. Plenty of players in 2002 ran them purely because they looked better across the table.

Trivia & Pop Culture

  • Released on 24 May 2002, near the end of the Wizards of the Coast era. Its 110 cards are drawn from Base Set, Jungle, Fossil and Team Rocket, with nothing original in the set.
  • It introduced the Reverse Holofoil — foil across the whole card except the artwork window. The idea has featured in essentially every Pokémon expansion since.
  • It is widely understood to have been named Legendary Collection rather than Base Set 3 specifically to avoid association with Base Set 2, whose reputation as filler had damaged the idea of a reprint set.
  • The gambit worked. Base Set 2 is remembered as the unloved reprint; Legendary Collection is one of the most collected sets of the era — the same idea, executed differently.
  • There was no 1st Edition print run, so every copy in existence is Unlimited.
  • Like Base Set 2 before it, Legendary Collection was a Western exclusive and was never released in Japan — unusual for a game where every set normally originates there.
  • It also introduced the Box Topper — an oversized reverse-holo card packed in every sealed booster box, a practice that carried on through the EX era.
  • Because nobody protected commons in 2002, reverse-holo commons from this set are now scarcer in high grade than many holo rares — an inversion of the usual vintage hierarchy.

Images & Videos

All 110 cards from Legendary Collection in official set order. Click any card to open it full size. Remember that every card here also exists in a Reverse Holofoil finish — the images below show the standard prints.

  • Pokemon TCG Legendary Collection Alakazam card
  • Pokemon TCG Legendary Collection Articuno card
  • Pokemon TCG Legendary Collection Charizard card
  • Pokemon TCG Legendary Collection Dark Blastoise card
  • Pokemon TCG Legendary Collection Dark Dragonite card
  • Pokemon TCG Legendary Collection Dark Persian card
  • Pokemon TCG Legendary Collection Dark Raichu card
  • Pokemon TCG Legendary Collection Dark Slowbro card
  • Pokemon TCG Legendary Collection Dark Vaporeon card
  • Pokemon TCG Legendary Collection Flareon card
  • Pokemon TCG Legendary Collection Gyarados card
  • Pokemon TCG Legendary Collection Hitmonlee card
  • Pokemon TCG Legendary Collection Hitmonlee card
  • Pokemon TCG Legendary Collection Jolteon card
  • Pokemon TCG Legendary Collection Machamp card
  • Pokemon TCG Legendary Collection Muk card
  • Pokemon TCG Legendary Collection Ninetales card
  • Pokemon TCG Legendary Collection Venusaur card
  • Pokemon TCG Legendary Collection Zapdos card
  • Pokemon TCG Legendary Collection Beedrill card
  • Pokemon TCG Legendary Collection Butterfree card
  • Pokemon TCG Legendary Collection Electrode card
  • Pokemon TCG Legendary Collection Exeggutor card
  • Pokemon TCG Legendary Collection Golem card
  • Pokemon TCG Legendary Collection Hypno card
  • Pokemon TCG Legendary Collection Jynx card
  • Pokemon TCG Legendary Collection Kabutops card
  • Pokemon TCG Legendary Collection Magneton card
  • Pokemon TCG Legendary Collection Mewtwo card
  • Pokemon TCG Legendary Collection Moltres card
  • Pokemon TCG Legendary Collection Nidoking card
  • Pokemon TCG Legendary Collection Nidoqueen card
  • Pokemon TCG Legendary Collection Pidgeot card
  • Pokemon TCG Legendary Collection Pidgeotto card
  • Pokemon TCG Legendary Collection Rhydon card
  • Pokemon TCG Legendary Collection Arcanine card
  • Pokemon TCG Legendary Collection Charmeleon card
  • Pokemon TCG Legendary Collection Dark Dragonair card
  • Pokemon TCG Legendary Collection Dark Wartortle card
  • Pokemon TCG Legendary Collection Dewdong card
  • Pokemon TCG Legendary Collection Dodrio card
  • Pokemon TCG Legendary Collection Fearow card
  • Pokemon TCG Legendary Collection Golduck card
  • Pokemon TCG Legendary Collection Graveler card
  • Pokemon TCG Legendary Collection Growlithe card
  • Pokemon TCG Legendary Collection Haunter card
  • Pokemon TCG Legendary Collection Ivysaur card
  • Pokemon TCG Legendary Collection Kabuto card
  • Pokemon TCG Legendary Collection Kadabra card
  • Pokemon TCG Legendary Collection Kakuna card
  • Pokemon TCG Legendary Collection Machoke card
  • Pokemon TCG Legendary Collection Magikarp card
  • Pokemon TCG Legendary Collection Meowth card
  • Pokemon TCG Legendary Collection Metapod card
  • Pokemon TCG Legendary Collection Nidorina card
  • Pokemon TCG Legendary Collection Nidorino card
  • Pokemon TCG Legendary Collection Omanyte card
  • Pokemon TCG Legendary Collection Omastar card
  • Pokemon TCG Legendary Collection Primeape card
  • Pokemon TCG Legendary Collection Rapidash card
  • Pokemon TCG Legendary Collection Raticate card
  • Pokemon TCG Legendary Collection Sandslash card
  • Pokemon TCG Legendary Collection Seadra card
  • Pokemon TCG Legendary Collection Snorlax card
  • Pokemon TCG Legendary Collection Tauros card
  • Pokemon TCG Legendary Collection Tentacruel card
  • Pokemon TCG Legendary Collection Abra card
  • Pokemon TCG Legendary Collection Bulbasaur card
  • Pokemon TCG Legendary Collection Caterpie card
  • Pokemon TCG Legendary Collection Charmander card
  • Pokemon TCG Legendary Collection Doduo card
  • Pokemon TCG Legendary Collection Dratini card
  • Pokemon TCG Legendary Collection Drowzee card
  • Pokemon TCG Legendary Collection Drowzee card
  • Pokemon TCG Legendary Collection Exeggcute card
  • Pokemon TCG Legendary Collection Gastly card
  • Pokemon TCG Legendary Collection Geodude card
  • Pokemon TCG Legendary Collection Grimer card
  • Pokemon TCG Legendary Collection Machop card
  • Pokemon TCG Legendary Collection Magnemite card
  • Pokemon TCG Legendary Collection Mankey card
  • Pokemon TCG Legendary Collection Nidoran card
  • Pokemon TCG Legendary Collection Nidoran card
  • Pokemon TCG Legendary Collection Onix card
  • Pokemon TCG Legendary Collection Pidgey card
  • Pokemon TCG Legendary Collection Pikachu card
  • Pokemon TCG Legendary Collection Ponyta card
  • Pokemon TCG Legendary Collection Psyduck card
  • Pokemon TCG Legendary Collection Rattata card
  • Pokemon TCG Legendary Collection Rhyhorn card
  • Pokemon TCG Legendary Collection Sandshrew card
  • Pokemon TCG Legendary Collection Seel card
  • Pokemon TCG Legendary Collection Slowpoke card
  • Pokemon TCG Legendary Collection Spearow card
  • Pokemon TCG Legendary Collection Squirtle card
  • Pokemon TCG Legendary Collection Tentacool card
  • Pokemon TCG Legendary Collection Voltorb card
  • Pokemon TCG Legendary Collection Vulpix card
  • Pokemon TCG Legendary Collection Weedle card
  • Pokemon TCG Legendary Collection Full Heal Energy card
  • Pokemon TCG Legendary Collection Potion Energy card
  • Pokemon TCG Legendary Collection Pok mon Breeder card
  • Pokemon TCG Legendary Collection Pok mon Trader card
  • Pokemon TCG Legendary Collection Scoop Up card
  • Pokemon TCG Legendary Collection Thebossesway card
  • Pokemon TCG Legendary Collection Challenge card
  • Pokemon TCG Legendary Collection Energy Retrieval card
  • Pokemon TCG Legendary Collection Bill card
  • Pokemon TCG Legendary Collection Mysterious Fossil card
  • Pokemon TCG Legendary Collection Potion card

A sealed Legendary Collection booster box opened pack by pack, with PokeRev on YouTube
A complete PSA 10 Legendary Collection reverse holo set, with Gem Mint Pokemon on YouTube