Pokemon TCG: EX Team Magma vs. Team Aqua Set

EX Team Magma vs. Team Aqua
(マグマVSアクア ふたつの野望)
Trading Card Game Set E19 / J21
General information
 Cards  English: 97
 Japanese: 89
 Series  EX Series
 Region Focus  Hoenn
 Previous Expansion  EX Dragon
 Following Expansion  EX Hidden Legends
 Associated Decks  Fighting Team Magma
 WaterElectric Team Aqua
 Released  March 15th, 2004 (English)
 October 24th, 2003 (Japanese)

Quick menu: Overview / Pick a Side / Print Versions / Set List / Other Cards / For Collectors / Most Powerful / Trivia / Images & Videos

EX Team Magma vs Team Aqua booster packEX Team Magma vs. Team Aqua is the fourth expansion of the EX Series, released on March 15th, 2004 and known in Japan as Magma VS Aqua: Two Ambitions. It is one of the most distinctive sets Pokémon has ever printed: a 97-card release built entirely around Hoenn’s two rival villain teams, where nearly every Pokémon wears a faction badge and you, in effect, get to choose whose side you’re on.

Only the second villain-themed set in the game’s history — after the original Team Rocket back in 2000 — it splits its roster almost down the middle: 35 Team Magma cards face off against 36 Team Aqua cards, each side with its own look, its own leader and its own legendary mascot. Team Magma fields Team Magma’s Groudon; Team Aqua answers with Team Aqua’s Kyogre.

Quietly, it was also an important set mechanically: EX Team Magma vs. Team Aqua introduced dual-type Pokémon to the TCG for the first time, an idea that would echo through the game for years. Its neutral chase cards are the seven Pokémon-ex — the legendary beasts Entei, Raikou and Suicune, plus the Hoenn starters Blaziken, Sceptile and Swampert, and Cradily — capped by two secret rares, a box-topper Absol and a wishing-star Jirachi.

Two faction theme decks shipped alongside it, Team Magma (Fire/Fighting) and Team Aqua (Water/Lightning). Odd, experimental and unlike anything before or since, it has become a cult favourite — and it holds one last little place in history that we’ll come to below.

Lead your Team to victory!

Choose Team Magma or Team Aqua, command their Pokémon, and battle for control of the Hoenn region.

— Original Pokémon USA promotional copy, 2004

Pick a Side: Team Magma vs. Team Aqua

Team Magma logoVSTeam Aqua logo

Most Pokémon sets ask you to catch ’em all. This one asks you to choose a side. Nearly every Pokémon in EX Team Magma vs. Team Aqua is badged to one of the two Hoenn villain teams — you don’t just play a Sharpedo, you play Team Aqua’s Sharpedo — and the set is built so that Magma and Aqua feel like two opposing armies packed into the same booster box.

The designers leaned all the way in. The two factions even look different at a glance: Team Magma’s Pokémon carry curvy, flame-like lines around the artwork window, while Team Aqua’s have a ring of bubbles, and each card wears its team designation in the top-left corner with the faction’s insignia tucked into the attack box. Under the hood these were “owner’s Pokémon,” a callback to the Team Rocket era, and they came with their own supporting cast of team-specific Trainers, Tools and even Energy.

Naturally, each side gets a commander. Maxie leads Team Magma and Archie leads Team Aqua, printed as mirror-image Supporter cards that reach into your deck for your faction’s Pokémon. With the roster split a near-perfect 35 to 36, the whole set plays like a tug-of-war — and picking Magma or Aqua is half the fun of collecting it.

Print Versions & Collectors Info

Boosters came in four artwork variants — Sharpedo, Houndoom, Walrein and Aggron — each holding nine cards, split between the two teams. Two faction theme decks, Team Magma and Team Aqua, let you jump straight into the rivalry.

English booster packs

EX Team Magma vs Team Aqua Sharpedo packEX Team Magma vs Team Aqua Houndoom packEX Team Magma vs Team Aqua Walrein packEX Team Magma vs Team Aqua Aggron pack

Set List with Pictures

 

Card Image No. Card name Rarity Card type
1 Team Aqua s Cacturne 1/95 Team Aqua’s Cacturne  Rare Holo Grass

Darkness 
Card text
You may discard a Darkness Energy card attached to Team Aqua’s Cacturne. If you do, the Defending Pokémon is now Paralyzed.
2 Team Aqua s Crawdaunt 2/95 Team Aqua’s Crawdaunt  Rare Holo Water

Darkness 
Card text
Before doing damage, you may choose 1 of your opponent’s Benched Pokémon that has Team Magma in its name and switch it with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch.
3 Team Aqua s Kyogre 3/95 Team Aqua’s Kyogre  Rare Holo Water

Darkness 
Card text
As long as the number of Pokémon in play (both yours and your opponent’s) that has Team Aqua in its name is 3 or less, Team Aqua’s Kyogre can’t attack.
4 Team Aqua s Manectric 4/95 Team Aqua’s Manectric  Rare Holo Lightning
Darkness
Card text
As long as the number of Pokémon in play (both yours and your opponent’s) that has Team Aqua in its name is 3 or less, Team Aqua’s Kyogre can’t attack.
5 Team Aqua s Sharpedo 5/95     Team Aqua’s Sharpedo  Rare Holo
 Water
Darkness
Card text
Team Aqua’s Sharpedo can’t attack during your next turn.
6 Team Aqua s Walrein 6/95 Team Aqua’s Walrein  Rare Holo  Water
Darkness
Card text
You may return any number of basic Water Energy cards attached to all of your Pokémon to your hand. If you do, this attack does 50 damage plus 10 more damage for each Energy you returned.
7 Team Magma s Aggron  7/95 Team Magma’s Aggron  Rare Holo Fighting
Darkness 
Card text
You may discard any number of basic Energy cards attached to Team Magma’s Aggron. If you do, this attack does 50 damage plus 20 more damage for each basic Energy card you discarded.
8 Team Magma s Claydol 8/95 Team Magma’s Claydol  Rare Holo  Psychic
Darkness
Card text
Once during your turn (before your attack), you may move an Energy card attached to your Pokémon with Team Magma in its name to another of your Pokémon. This power can’t be used if Team Magma’s Claydol is affected by a Special Condition.
9 Team Magma s Groudon 9/95 Team Magma’s Groudon  Rare Holo Fighting
Darkness 
Card text
As long as the number of Pokémon in play (both yours and your opponent’s) that has Team Magma in its name is 3 or less, Team Magma’s Groudon can’t attack.
10 Team Magma s Houndoom 10/95     Team Magma’s Houndoom  Rare Holo Fire
Darkness 
Card text   
Discard the top 5 cards from your deck. This attack does 30 damage times the number of Fire and Fighting basic Energy cards discarded in this way.
11 Team Magma s Rhydon 11/95 Team Magma’s Rhydon  Rare Holo Fighting
Darkness 
Card text
If the Defending Pokémon has Team Aqua in its name, the Defending Pokémon is now Confused.
12 Team Magma s Torkoal  12/95 Team Magma’s Torkoal  Rare Holo Fire
Darkness 
Card text
Discard a Fire Energy attached to Team Magma’s Torkoal, and your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
13 RaichuLightning 13/95 Raichu     Lightning  Rare  Lightning
Card text
Flip a coin. If heads, this attack does 40 damage plus 40 more damage and discard all Lightning Energy cards attached to Raichu.
14 Team Aqua s Crawdaunt 14/95 Team Aqua’s Crawdaunt  Rare Water 
Card text
If the Defending Pokémon is Poisoned, this attack does 20 damage plus 20 more damage.
15 Team Aqua s Mightyena 15/95 Team Aqua’s Mightyena  Rare Darkness
Card text
   If the Defending Pokémon is Pokémon-ex, the Defending Pokémon is now Confused.
16 Team Aqua s Sealeo 16/95 Team Aqua’s Sealeo  Rare Water 
Card text
At the end of your opponent’s next turn, the Defending Pokémon is now Asleep.
17 Team Aqua s Seviper  17/95 Team Aqua’s Seviper  Rare  Grass
Card text
Search your deck for a Grass Basic Pokémon or Basic Pokémon with Team Aqua in its name and put it onto your Bench. Shuffle your deck afterward.
18 Team Aqua s Sharpedo 18/95 Team Aqua’s Sharpedo  Rare Water
Card text
At the end of your opponent’s next turn, the Defending Pokémon is now Poisoned.
19 Team Magma s Camerupt  19/95 Team Magma’s Camerupt  Rare Fire
Card text
You may move a Fire Energy card attached to Team Magma’s Camerupt to 1 of your Benched Pokémon.
20 Team Magma s Lairon  20/95 Team Magma’s Lairon  Rare Fighting
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
21 Team Magma s Mightyena  21/95 Team Magma’s Mightyena  Rare Darkness 
Card text
If the Defending Pokémon is Pokémon-ex, this attack does 40 damage plus 40 more damage.
22 Team Magma s Rhydon  22/95 Team Magma’s Rhydon  Rare Fighting
Card text
If the Defending Pokémon already has at least 2 damage counters on it, this attack does 20 damage plus 20 more damage.
23 Team Magma s Zangoose 23/95 Team Magma’s Zangoose  Rare  Colorless
Card text
Search your deck for a Colorless Basic Pokémon or Basic Pokémon with Team Magma in its name and put it onto your Bench. Shuffle your deck
24 Team Aqua s Cacnea 24/95 Team Aqua’s Cacnea  Uncommon  Grass
Darkness
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
25 Team Aqua s Carvanha  25/95 Team Aqua’s Carvanha  Uncommon  Water
Card text
At the end of your opponent’s next turn, the Defending Pokémon is now Poisoned.
26 Team Aqua s Corphish  26/95 Team Aqua’s Corphish  Uncommon  Water
Card text
Discard a basic Energy card attached to Team Aqua’s Corphish or this attack does nothing. The Defending Pokémon is now Poisoned.
27 Team Aqua s Electrike 27/95 Team Aqua’s Electrike  Uncommon Lightning
Card text
Discard a basic Energy card attached to Team Aqua’s Corphish or this attack does nothing. The Defending Pokémon is now Poisoned.
28 Team Aqua s Lanturn  28/95 Team Aqua’s Lanturn  Uncommon  Lightning
Card text
Once during your turn (before your attack), you may attach a basic Energy card from your hand to Team Aqua’s Lanturn. Put 2 damage counters on Team Aqua’s Lanturn. This power can’t be used if Team Aqua’s Lanturn is affected by a Special Condition.
29 Team Aqua s Manectric  29/95 Team Aqua’s Manectric  Uncommon  Lightning
Card text
If the Defending Pokémon has Team Magma in its name, the Defending Pokémon is now Confused.
30 Team Aqua s Mightyena 30/95 Team Aqua’s Mightyena  Uncommon Darkness 
Card text
Search your deck for Pokémon that has Team Aqua in its name, show up to 3 of them to your opponent, and put them into your hand. Shuffle your deck afterward.
31 Team Aqua s Sealeo  31/95 Team Aqua’s Sealeo  Uncommon Water
Card text
You may discard any Stadium card in play.
32 Team Magma s Baltoy  32/95 Team Magma’s Baltoy  Uncommon  Psychic
Card text
Flip 2 coins. For each heads, choose 1 of you opponent’s Pokémon and put 1 damage counter on that Pokémon.
33 Team Magma s Claydol 33/95 Team Magma’s Claydol  Uncommon  Fighting
Card text
Put 2 damage counters on your opponent’s Pokémon in any way you like.
34 Team Magma s Houndoom  34/95 Team Magma’s Houndoom  Uncommon Fire 
Card text
If the Defending Pokémon has Team Aqua in its name, the Defending Pokémon is now Burned.
35 Team Magma s Houndour 35/95 Team Magma’s Houndour  Uncommon  Fire
Card text
Flip a coin. If heads, the Defending Pokémon is now Burned.
36 Team Magma s Lairon 36/95 Team Magma’s Lairon    Uncommon Fighting 
Card text
If the Defending Pokémon already has any damage counters on it, the Defending Pokémon is now Confused.
37 Team Magma s Mightyena  37/95 Team Magma’s Mightyena  Uncommon  Darkness
Card text
Once during your turn (before your attack), if Team Magma’s Mightyena is your Active Pokémon, you may search your deck for a Pokémon with Team Magma in its name, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can’t be used if Team Magma’s Mightyena is affected by a Special Condition.
38 Team Magma s Rhyhorn 38/95 Team Magma’s Rhyhorn  Uncommon Fighting
Card text
Does 10 damage to each Defending Pokémon.
39 BulbasaurGrass 39/95 Bulbasaur  Common  Grass
Card text
Attach a Grass Energy card from your hand to Bulbasaur.
40 CuboneFightingCommon  40/95 Cubone  Common  Fighting
Card text
Flip a coin. If tails, this attack does nothing.
41  JigglypuffColorless  41/95 Jigglypuff  Common Colorless
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
42 MeowthColorless  42/95 Meowth  Common Colorless
Card text
Before doing damage, discard all Trainer cards attached to the Defending Pokémon (before they affect the damage).
43 PikachuLightning 43/95 Pikachu  Common Lightning 
Card text
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Pikachu during your opponent’s next turn.
44 PsyduckWater  44/95 Psyduck  Common  Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
45 SlowpokePsychic 45/95 Slowpoke  Common Psychic 
Card text
Choose 1 of the Defending Pokémon’s attacks. That Pokémon can’t use that attack during your opponent’s next turn.
46 SquirtleWater 46/95 Squirtle  Common Water 
Card text
As long as Squirtle has any Energy cards attached to it, damage done to Squirtle by an opponent’s attack is reduced by 10 (after applying Weakness and Resistance).
47 Team Aqua s Carvanha  47/95 Team Aqua’s Carvanha  Common  Water
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
48 Team Aqua s Carvanha  48/95 Team Aqua’s Carvanha  Common Water 
Card text
Wave Splash.
49 Team Aqua s Chinchou  49/95 Team Aqua’s Chinchou  Common Lightning 
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
50 Team Aqua s Corphish 50/95 Team Aqua’s Corphish  Common  Water
Card text
The Defending Pokémon is now Poisoned.
51 Team Aqua s Corphish  51/95 Team Aqua’s Corphish  Common Water 
Card text
At the end of your opponent’s next turn, the Defending Pokémon is now Poisoned.
52 Team Aqua s Electrike 52/95 Team Aqua’s Electrike  Common  Lightning
Card text
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
53 Team Aqua s Electrike 53/95 Team Aqua’s Electrike  Common Lightning 
Card text
Attach an Energy card from your hand to Team Aqua’s Electrike.
54 Team Aqua s Poochyena  54/95 Team Aqua’s Poochyena  Common  Darkness
Card text
Flip 2 coins. This attack does 10 damage times the number of heads.
55 Team Aqua s Poochyena  55/95 Team Aqua’s Poochyena  Common  Darkness
Card text
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
56 Team Aqua s Spheal 56/95 Team Aqua’s Spheal  Common Water
Card text
The Defending Pokémon is now Asleep.
57 Team Aqua s Spheal  57/95 Team Aqua’s Spheal  Common Water
Card text
At the end of your opponent’s next turn, the Defending Pokémon is now Asleep.
58 Team Magma s Aron 58/95 Team Magma’s Aron  Common Fighting 
Card text
Mud Slap.
59 Team Magma s Aron  59/95 Team Magma’s Aron  Common  Fighting
Card text
Choose 1 of your opponent’s Pokémon. This attack does 10 damage to that Pokémon. This attack’s damage isn’t affected by Weakness or Resistance.
60 Team Magma s Baltoy  60/95     Team Magma’s Baltoy  Common Fighting 
Card text
Flip 2 coins. This attack does 20 damage times the number of heads.
61 Team Magma s Baltoy 61/95 Team Magma’s Baltoy  Common Fighting 
Card text
Put 1 damage counter on 1 of your opponent’s Pokémon.
62 Team Magma s Houndour  62/95 Team Magma’s Houndour  Common Fire
Card text
The Defending Pokémon is now Burned.
63 Team Magma s Houndour  63/95 Team Magma’s Houndour  Common Fire
Card text
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
64 Team Magma s Numel  64/95 Team Magma’s Numel  Common Fire 
Card text
Collect.
65 Team Magma s Poochyena  65/95 Team Magma’s Poochyena  Common Darkness 
Card text
Flip a coin. If heads, this attack does 10 damage to the Defending Pokémon. If tails, the Defending Pokémon is now Paralyzed
66 Team Magma s Poochyena  66/95 Team Magma’s Poochyena  Common Darkness 
Card text
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
67 Team Magma s Rhyhorn  67/95 Team Magma’s Rhyhorn  Common Fighting
Card text
If the Defending Pokémon already has at least 2 damage counters on it, this attack does 10 damage plus 20 more damage.
68 Team Magma s Rhyhorn  68/95 Team Magma’s Rhyhorn  Common  Fighting
Card text
You may discard any Stadium card in play.
69 Team Aqua Schemer 69/95 Team Aqua Schemer  Common T[Su]
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
70 Team Magma Schemer 70/95 Team Magma Schemer  Common T[Su] 
Card text
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
71 ArchieT Su  71/95     Archie  Uncommon T[Su] 
Card text
Search your deck for a Pokémon with Team Aqua in its name and put it onto your Bench. Shuffle your deck afterward. Treat the new Benched Pokémon as a Basic Pokémon. If it is a Stage 2 Pokémon, put 2 damage counters on that Pokémon.
72 Dual BallT 72/95 Dual Ball  Uncommon T
Card text
Flip 2 coins. For each heads, search your deck for a Basic Pokémon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
73 Maxie 73/95 Maxie  Uncommon T[Su] 
Card text
Search your hand or discard pile for a Pokémon with Team Magma in its name and put it onto your Bench. Treat the new Benched Pokémon as a Basic Pokémon. If it is a Stage 2 Pokémon, put 2 damage counters on that Pokémon.
74 Strength  74/95 Strength Charm  Uncommon  T[Tool]
Card text
Whenever an attack from the Pokémon that Strength Charm is attached to does damage (after applying Weakness and Resistance), the attack does 10 more damage. At the end of your turn in which this happens, discard Strength Charm.
75 Team AquaBall  75/95 Team Aqua Ball  Uncommon T
Card text
Flip a coin. If heads, search your deck for a Pokémon that has Team Aqua in its name, show it to your opponent, and put it into your hand. If tails, search your deck for a Basic Pokémon that has Team Aqua in its name, show it to your opponent and put it into your hand. Shuffle your deck afterward.
76 Team Aqua Belt 76/95 Team Aqua Belt  Uncommon T[Tool]
Card text
At any time between turns, if the Pokémon Team Aqua Belt is attached to is your Active Pokémon, search your deck for a card that evolves from that Pokémon and put it on that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward, then discard Team Aqua Belt.
77 Team Aqua Conspirator  77/95 Team Aqua Conspirator  Uncommon T[Su] 
Card text
Search your deck for up to 2 in any combination of Basic Pokémon with Team Aqua in its name and basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
78 Team Aqua Hideout  78/95 Team Aqua Hideout  Uncommon  T[St]
Card text
Each Pokémon that does not have Team Aqua in its name pays   more to retreat.
79 Team Aqua Technical Machine 01 79/95 Team Aqua Technical Machine 01  Uncommon  T[TM]
Card text 
Choose 1 Special Condition. The Defending Pokémon is now affected by that Special Condition.
80 Team Magma Ball  80/95 Team Magma Ball  Uncommon  T
Card text
Flip a coin. If heads, search your deck for a Pokémon that has Team Magma in its name, show it to your opponent, and put it into your hand. If tails, search your deck for a Basic Pokémon that has Team Magma in its name, show it to your opponent and put it into your hand. Shuffle your deck afterward.
81 Team Magma Belt  81/95 Team Magma Belt  Uncommon T[Tool]
Card text
At any time between turns, if the Pokémon Team Magma Belt is attached to is your Active Pokémon, search your deck for a card that evolves from that Pokémon and put it on that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward, then discard Team Magma Belt.
82 Team Magma Conspirator  82/95 Team Magma Conspirator  Uncommon  T[Su]
Card text
Search your deck for up to 2 in any combination of Basic Pokémon with Team Magma in its name and basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
83 Team Magma Hideout 83/95 Team Magma Hideout  Uncommon  T[St]
Card text
Whenever any player plays a Basic Pokémon that doesn’t have Team Magma in its name from his or her hand, that player puts 1 damage counter on that Pokémon.
84 Team Magma Technical Machine  84/95 Team Magma Technical Machine 01  Uncommon  T[TM]
Card text
Choose an Energy card attached to the Defending Pokémon and put that card at the bottom of your opponent’s deck.
85 Warp Point  85/95 Warp Point  Uncommon  T
Card text
Your opponent switches 1 of his or her Defending Pokémon with 1 of his or her Benched Pokémon, if any. You switch 1 of your Active Pokémon with 1 of your Benched Pokémon, if any.
86 Aqua Energy  86/95 Aqua Energy  Uncommon WaterE
Card text
Aqua Energy can only be attached to a Pokémon with Team Aqua in its name. Aqua Energy provides Water and Darkness Energy but provides 2 Energy at a time. (Doesn’t count as a basic Energy card when not in play and has no other effect than providing Energy.) At the end of your turn, discard Aqua Energy.
87 Magma Energy  87/95 Magma Energy  Uncommon Fighting
Card text
Magma Energy can only be attached to a Pokémon with Team Magma in its name. Magma Energy provides Fighting and Darkness Energy but provides 2 Energy at a time. (Doesn’t count as a basic Energy card when not in play and has no other effect than providing Energy.) At the end of your turn, discard Magma Energy.
88 Double Rainbow Energy 88/95 Double Rainbow Rare E
Card text
Double Rainbow Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Has no effect other than providing Energy.) Damage done to your opponent’s Pokémon by the Pokémon Double Rainbow Energy is attached to is reduced by 10 (before applying Weakness and Resistance). When the Pokémon Double Rainbow Energy is attached to is no longer an Evolved Pokémon, discard Double Rainbow Energy.
89 Blaziken ex 89/95 Blaziken ex Fire
Card text
Flip a coin. If heads, this attack does 30 damage plus 20 more damage. If tails, this attack does 30 damage and the Defending Pokémon is now Burned.
90 Cradily ex 90/95 Cradily ex Grass
Card text
As long as Cradily ex is your Active Pokémon, your opponent can’t play a Pokémon from his or her hand to evolve his or her Active Pokémon.
91 Entei exFire 91/95 Entei ex Fire
Card text
Flip a coin. If heads, the Defending Pokémon is now Burned.
92 Raikou ex 92/95 Raikou ex Lightning
Card text
Flip a coin. If heads, the Defending Pokémon is now Confused.
93 Sceptile ex 93/95 Sceptile ex Grass
Card text
The Defending Pokémon is now Poisoned. The Defending Pokémon can’t retreat until the end of your opponent’s next turn.
94 Suicune ex 94/95 Suicune ex Water
Card text
Choose 1 of your opponent’s Benched Pokémon. This attack does 10 damage to that Pokémon. You may move an Energy card attached to that Pokémon to another of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
95 Swampert ex 95/95 Swampert ex Fighting
Card text
Does 20 damage plus 20 more damage for each basic Energy attached to Swampert ex but not used to pay for this attack’s Energy cost. You can’t add more than 80 damage in this way.
96 AbsolDarkness 96/95 Absol Rare Holo Darkness
Card text
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
97 Jirachi 97/95 Jirachi Rare Holo Psychic
Card text

This attack’s damage isn’t affected by Weakness, Resistance, Poké-Powers, Poké-Bodies or any other effects on the Defending Pokémon.

Other Cards

The team theme runs right through the Trainer line-up. Each faction gets its own leader as a Supporter card — and they are perfect mirror images of one another.

Maxie (73/95)

Maxie (73/95)

The Team Magma commander. His Supporter effect digs a “Team Magma” Pokémon out of your hand or discard and drops it onto your Bench — a tailor-made engine for a mono-Magma deck.

Archie (71/95)

Archie (71/95)

Team Aqua’s answer to Maxie, working exactly the same way for “Team Aqua” Pokémon. Between the two leaders, the set practically builds your faction deck for you.

For Collectors: Most Valuable Cards

The set’s prizes split into two camps: the neutral Pokémon-ex (led by the legendary beasts) and the two secret rares that cap the checklist.

Suicune ex (94/95)

Suicune ex (94/95)

The most sought-after card in the set. The northern beast’s elegant holo and disruptive attack make it the pick of the legendary-dog trio.

Absol (96/95)

Absol (96/95)

A secret rare and guaranteed box-topper — the dark disaster Pokémon in a striking full-holo treatment that collectors chase to this day.

Jirachi (97/95)

Jirachi (97/95)

The set’s other secret rare, the wishing-star mythical — a small card with an outsized reputation among completists.

Blaziken ex (89/95)

Blaziken ex (89/95)

The Hoenn fire-fighter as an ex — a fan-favourite starter and one of the set’s most popular non-secret pulls.

Entei ex (91/95)

Entei ex (91/95)

The volcano beast rounds out the legendary-dog ex trio alongside Raikou and Suicune.

Raikou ex (92/95)

Raikou ex (92/95)

The thunder beast — a gorgeous electric holo and a staple of any EX-era legendary-dog collection.

Team Magma’s Groudon (9/95)

Team Magma’s Groudon (9/95)

Not an ex, but a faction mascot: the continent Pokémon leading the Magma charge, and one of the set’s signature holo rares.

Team Aqua’s Kyogre (3/95)

Team Aqua’s Kyogre (3/95)

Aqua’s answering legend — the sea-basin Pokémon and the mirror to Groudon at the heart of the rivalry.

Most Powerful Cards (Competitive Play)

Faction flavour aside, the neutral ex cards gave the format some genuinely strong tools.

Suicune ex (94/95)

Suicune ex (94/95)

More than a pretty face: its attack snipes a Benched Pokémon and shuffles your opponent’s Energy around, quietly wrecking their setup while it chips away.

Swampert ex (95/95)

Swampert ex (95/95)

A heavy hitter that scales with the extra Energy you pile on — load it up and it swings for a huge chunk in a single turn.

Blaziken ex (89/95)

Blaziken ex (89/95)

A flexible fire attacker with a coin-flip burst of extra damage or a Burn — aggressive and awkward to race.

Raikou ex (92/95)

Raikou ex (92/95)

Fast, Confusion-dealing pressure that fit the tempo decks of the era — a reliable electric beatstick.

Trivia

  • It is only the second villain-themed set in Pokémon TCG history, following the original Team Rocket set of 2000.
  • The set introduced dual-type Pokémon to the TCG — cards belonging to two types at once — for the very first time.
  • It was the last English set to carry the e-Reader Dot-Code strip, quietly closing the book on the e-Reader era.
  • The roster is split almost evenly — 35 Team Magma cards to 36 Team Aqua — and the two factions even have different artwork frames (flame-like lines for Magma, bubbles for Aqua).
  • Each team has a leader Supporter: Maxie for Magma and Archie for Aqua, printed as mirror-image cards.
  • Its Japanese title, Magma VS Aqua: Two Ambitions, frames the whole set as a clash of rival dreams for Hoenn.
  • Two secret rares close the checklist: a box-topper Absol (96/95) and the mythical Jirachi (97/95).

Images & Videos

  • EX Team Magma vs Team Aqua booster (Sharpedo)
  • EX Team Magma vs Team Aqua booster (Houndoom)
  • EX Team Magma vs Team Aqua booster (Walrein)
  • EX Team Magma vs Team Aqua booster (Aggron)
  • Team Magma theme deck
  • Team Aqua theme deck
  • 1 Team Aqua s Cacturne
  • 2 Team Aqua s Crawdaunt
  • 3 Team Aqua s Kyogre
  • 4 Team Aqua s Manectric
  • 5 Team Aqua s Sharpedo
  • 6 Team Aqua s Walrein
  • 7 Team Magma s Aggron
  • 8 Team Magma s Claydol
  • 9 Team Magma s Groudon
  • 10 Team Magma s Houndoom
  • 11 Team Magma s Rhydon
  • 12 Team Magma s Torkoal
  • 13 RaichuLightning
  • 14 Team Aqua s Crawdaunt
  • 15 Team Aqua s Mightyena
  • 16 Team Aqua s Sealeo
  • 17 Team Aqua s Seviper
  • 18 Team Aqua s Sharpedo
  • 19 Team Magma s Camerupt
  • 20 Team Magma s Lairon
  • 21 Team Magma s Mightyena
  • 22 Team Magma s Rhydon
  • 23 Team Magma s Zangoose
  • 24 Team Aqua s Cacnea
  • 25 Team Aqua s Carvanha
  • 26 Team Aqua s Corphish
  • 27 Team Aqua s Electrike
  • 28 Team Aqua s Lanturn
  • 29 Team Aqua s Manectric
  • 30 Team Aqua s Mightyena
  • 31 Team Aqua s Sealeo
  • 32 Team Magma s Baltoy
  • 33 Team Magma s Claydol
  • 34 Team Magma s Houndoom
  • 35 Team Magma s Houndour
  • 36 Team Magma s Lairon
  • 37 Team Magma s Mightyena
  • 38 Team Magma s Rhyhorn
  • 39 BulbasaurGrass
  • 40 CuboneFightingCommon
  • 41  JigglypuffColorless
  • 42 MeowthColorless
  • 43 PikachuLightning
  • 44 PsyduckWater
  • 45 SlowpokePsychic
  • 46 SquirtleWater
  • 47 Team Aqua s Carvanha
  • 48 Team Aqua s Carvanha
  • 49 Team Aqua s Chinchou
  • 50 Team Aqua s Corphish
  • 51 Team Aqua s Corphish
  • 52 Team Aqua s Electrike
  • 53 Team Aqua s Electrike
  • 54 Team Aqua s Poochyena
  • 55 Team Aqua s Poochyena
  • 56 Team Aqua s Spheal
  • 57 Team Aqua s Spheal
  • 58 Team Magma s Aron
  • 59 Team Magma s Aron
  • 60 Team Magma s Baltoy
  • 61 Team Magma s Baltoy
  • 62 Team Magma s Houndour
  • 63 Team Magma s Houndour
  • 64 Team Magma s Numel
  • 65 Team Magma s Poochyena
  • 66 Team Magma s Poochyena
  • 67 Team Magma s Rhyhorn
  • 68 Team Magma s Rhyhorn
  • 69 Team Aqua Schemer
  • 70 Team Magma Schemer
  • 71 ArchieT Su
  • 72 Dual BallT
  • 73 Maxie
  • 74 Strength
  • 75 Team AquaBall
  • 76 Team Aqua Belt
  • 77 Team Aqua Conspirator
  • 78 Team Aqua Hideout
  • 79 Team Aqua Technical Machine 01
  • 80 Team Magma Ball
  • 81 Team Magma Belt
  • 82 Team Magma Conspirator
  • 83 Team Magma Hideout
  • 84 Team Magma Technical Machine
  • 85 Warp Point
  • 86 Aqua Energy
  • 87 Magma Energy
  • 88 Double Rainbow Energy
  • 89 Blaziken ex
  • 90 Cradily ex
  • 91 Entei exFire
  • 92 Raikou ex
  • 93 Sceptile ex
  • 94 Suicune ex
  • 95 Swampert ex
  • 96 AbsolDarkness
  • 97 Jirachi

A vintage EX Team Magma vs. Team Aqua box opening — a good look at both factions’ cards.

Opening more vintage packs from the set — Magma or Aqua, which will you pull?