Pokemon TCG: Sun & Moon – Unbroken Bonds Set

Released (English) 3 May 2019
Released (Japanese) 1 March 2019
Cards (English) 234 (214 + 20 secret rares)
Cards (Japanese) 116 — Double Blaze (SM10)
Series Sun & Moon (Generation VII)
Region focus Alola
Previous expansion Detective Pikachu
Following expansion Unified Minds
Associated decks Lightning Loop & Battle Mind
Japanese sets Double Blaze (SM10)

Quick menu: Overview / Set Highlights / English version vs. Japanese Variations / Set List / Most Valuable Cards / Most Powerful Cards / Images & Videos

Unbroken Bonds booster box

If Team Up introduced the TAG TEAM mechanic, Unbroken Bonds is where it truly caught fire — literally. Released in May 2019, this enormous 214-card set (234 with secret rares) delivered the single most important deck of the year and a bench of support cards that would outlive the set by a mile.

That headline deck is Reshiram & Charizard-GX — “ReshiZard” — a Fire Tag Team that, fuelled by Welder, could land turn-two knockouts on almost anything. It became one of the defining archetypes of the entire Sun & Moon era and kept winning well into the next block.

Underneath the fireworks, Unbroken Bonds quietly restocked the game’s toolbox. Dedenne-GX gave every deck a draw-refresh button; Green’s Exploration handed low-ability decks a two-for-one tutor; and a strong class of Tag Teams (Gardevoir & Sylveon-GX, Greninja & Zoroark-GX, Marshadow & Machamp-GX) rounded out the roster. It also brought Melmetal into the TCG, tying into the Meltan craze from Pokémon GO.

Reception was excellent. It’s remembered as one of the strongest, highest-value sets of the era — deep for deckbuilders, generous to collectors with a 20-card secret-rare lineup, and home to a genuine all-time-great archetype.

Bonds Tempered in Battle! When you have a partner you can count on, nothing can stop you! The TAG TEAM Pokémon-GX in the Pokémon TCG: Sun & Moon—Unbroken Bonds expansion show the colossal power of teamwork, including Reshiram & Charizard-GX, the Ultra Beasts Pheromosa & Buzzwole-GX, and Gardevoir & Sylveon-GX—plus, Lucario teams up with the newly discovered Melmetal! With trust and practice, these Pokémon can tackle just about anything, so check out the amazing Pokémon pairings in the Sun & Moon—Unbroken Bonds expansion!

— Official Pokémon TCG: Sun & Moon—Unbroken Bonds expansion description

Set Highlights: ReshiZard Lights the Fuse

A stacked Tag Team roster. Unbroken Bonds matched Lost Thunder’s giant 214-card main set and packed it with seven Tag Team Pokémon-GX. The headliner was Reshiram & Charizard-GX (20/214) — “ReshiZard” — but it shared the roster with Pheromosa & Buzzwole-GX (1/214), Greninja & Zoroark-GX (107/214), Lucario & Melmetal-GX (120/214) and Gardevoir & Sylveon-GX (130/214), among others.

The card that built a deck: Welder. The set’s most important card wasn’t a GX at all. Welder (189/214) let you attach two Fire Energy from your hand and draw three cards — acceleration and card draw stapled onto a single Supporter. Bolted onto Reshiram & Charizard-GX, it created the defining deck of the 2019–2020 season: fast, explosive and everywhere. Green’s Exploration (175/214) handed decks running no Ability Pokémon a powerful three-Trainer search — another build-around born in this set.

Fire everywhere. ReshiZard-Welder was so consistent and so dominant that plenty of players felt it defined — some would say oppressed — competitive play for the better part of a year. The Reshiram & Charizard-GX rainbow rare (217/214) became the era’s must-have chase to match.

Another giant set. At 234 cards counting its secret rares, Unbroken Bonds was yet another marathon for master-set collectors — the second enormous Sun & Moon expansion in a row, and a sign of just how big the sets had grown by 2019.

Reshiram & Charizard-GX 20/214
Reshiram & Charizard-GX · 20/214
Pheromosa & Buzzwole-GX 1/214
Pheromosa & Buzzwole-GX · 1/214
Greninja & Zoroark-GX 107/214
Greninja & Zoroark-GX · 107/214
Lucario & Melmetal-GX 120/214
Lucario & Melmetal-GX · 120/214
Gardevoir & Sylveon-GX 130/214
Gardevoir & Sylveon-GX · 130/214
Welder 189/214
Welder · 189/214

Variations between the Japanese and English language releases

Unbroken Bonds carried on the TAG TEAM craze and did it at enormous scale. Japan’s version, Double Blaze (SM10), arrived on March 1st, 2019 with 116 cards, and the English set followed on May 3rd, 2019, nearly doubling in size to 234 cards (214 numbered plus 20 secret rares) — one of the biggest expansions of the whole era.

The card everyone chased is Reshiram & Charizard-GX — ‘ReshiZard’ — which headlines in both regions and went on to define a huge chunk of the 2019 competitive season. It’s joined by TAG TEAMs like Muk & Alolan Muk-GX, Marshadow & Machamp-GX and Blastoise & Piplup-GX. As usual, the bigger English count comes from the extra secret rares and full-art alternates stacked on top of the leaner Japanese release.

The four English Unbroken Bonds booster wrappers, alongside the Japanese Double Blaze (SM10) pack they were drawn from:

Unbroken Bonds Charizard Reshiram booster packUnbroken Bonds Gardevoir Sylveon booster packUnbroken Bonds Machamp Marshadow booster packUnbroken Bonds Lucario Melmetal booster packJapanese Double Blaze (SM10) booster pack

Set List

All 234 cards in Unbroken Bonds, with card text. Secret rares (#215–234) are listed at the end.

Card Image No. Card name Rarity Card type
1 Pheromosa & Buzzwole-GX 1/214 Pheromosa & Buzzwole-GX Rare Holo GX Grass
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Jet Punch 30 — This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Elegant Sole 190 — During your next turn, this Pokémon’s Elegant Sole attack’s base damage is 60.
Beast Game-GX 50 — If your opponent’s Pokémon is Knocked Out by damage from this attack, take 1 more Prize card. If this Pokémon has at least 7 extra Energy attached to it (in addition to this attack’s cost), take 3 more Prize cards instead. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
2 Caterpie 2/214 Caterpie Common Grass
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Ability — Pupate: Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.
Hook 10
3 Metapod 3/214 Metapod Uncommon Grass
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Ability — Emerge: Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.
Bug Bite 30
4 Butterfree 4/214 Butterfree Rare Grass
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Triple Charge — Search your deck for up to 3 basic Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.
Solar Beam 70
5 Oddish 5/214 Oddish Common Grass
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Stun Spore — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Seed Bomb 20
6 Oddish 6/214 Oddish Common Grass
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Hook 10
7 Gloom 7/214 Gloom Uncommon Grass
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Ability — Irresistible Aroma: Once during your turn (before your attack), if your opponent’s Bench isn’t full, you may flip a coin. If heads, your opponent reveals their hand. Put a Basic Pokémon you find there onto their Bench.
Drool 30
8 Vileplume 8/214 Vileplume Rare Holo Grass
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Ability — Varied Pollen: Once during your turn (before your attack), you may flip a coin. If heads, choose Asleep, Burned, Confused, or Poisoned. Your opponent’s Active Pokémon is now affected by that Special Condition.
Giant Bloom 90 — Heal 30 damage from this Pokémon.
9 Venonat 9/214 Venonat Common Grass
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Radar Eyes — Look at the top 7 cards of your deck and put 1 of them into your hand. Shuffle the other cards back into your deck.
Flop 20
10 Venonat 10/214 Venonat Common Grass
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Psybeam 10 — Your opponent’s Active Pokémon is now Confused.
11 Venomoth 11/214 Venomoth Rare Grass
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Assassin Flight — You can use this attack only if your opponent’s Active Pokémon is affected by a Special Condition. This attack does 90 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Poison Powder 30 — Your opponent’s Active Pokémon is now Poisoned.
12 Venomoth-GX 12/214 Venomoth-GX Rare Holo GX Grass
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Shinobi Mastery 110+ — If you played Koga’s Trap from your hand during this turn, this attack does 90 more damage. If you played Janine from your hand during this turn, prevent all damage done to this Pokémon by attacks from Basic Pokémon during your opponent’s next turn.
Ten-Card Return-GX 60 — Shuffle your hand into your deck. Then, draw 10 cards. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
13 Bellsprout 13/214 Bellsprout Common Grass
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Razor Leaf 20
14 Weepinbell 14/214 Weepinbell Uncommon Grass
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Burning Venom — Your opponent’s Active Pokémon is now Burned and Poisoned.
Ram 30
15 Victreebel 15/214 Victreebel Rare Grass
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Reactive Poison 10+ — This attack does 60 more damage for each Special Condition affecting your opponent’s Active Pokémon.
Gastro Acid 90 — The Defending Pokémon has no Abilities until the end of your next turn.
16 Tangela 16/214 Tangela Common Grass
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Tangle Drag — Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
Gentle Slap 30
17 Tangrowth 17/214 Tangrowth Rare Grass
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Bind Down 30 — The Defending Pokémon can’t retreat during your opponent’s next turn.
Chlorowhip 90 — If this Pokémon has at least 2 Grass Energy attached to it, heal 60 damage from this Pokémon.
18 Grubbin 18/214 Grubbin Common Grass
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Electrical Signal — Search your deck for up to 2 Lightning Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Corkscrew Punch 30
19 Kartana 19/214 Kartana Rare Holo Grass
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Big Cut 10+ — If you have exactly 4 Prize cards remaining, this attack does 120 more damage.
False Swipe — Flip a coin. If heads, put damage counters on your opponent’s Active Pokémon until its remaining HP is 10.
20 Reshiram & Charizard-GX 20/214 Reshiram & Charizard-GX Rare Holo GX Fire
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Outrage 30+ — This attack does 10 more damage for each damage counter on this Pokémon.
Flare Strike 230 — This Pokémon can’t use Flare Strike during your next turn.
Double Blaze-GX 200+ — If this Pokémon has at least 3 extra Fire Energy attached to it (in addition to this attack’s cost), this attack does 100 more damage, and this attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
21 Growlithe 21/214 Growlithe Common Fire
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Live Coal 10
Combustion 30
22 Arcanine 22/214 Arcanine Rare Holo Fire
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Grand Flame 120 — Attach 2 Fire Energy cards from your discard pile to 1 of your Benched Pokémon.
Heat Tackle 190 — This Pokémon does 50 damage to itself.
23 Darumaka 23/214 Darumaka Common Fire
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Flame Charge 10 — Search your deck for a Fire Energy card and attach it to this Pokémon. Then, shuffle your deck.
Flop 20
24 Darmanitan 24/214 Darmanitan Rare Fire
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Find Wildfire — Search your deck for up to 3 Fire Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Flare Blitz 110 — Discard all Fire Energy from this Pokémon.
25 Volcanion 25/214 Volcanion Rare Holo Fire
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Flare Starter — Search your deck for a Fire Energy card and attach it to 1 of your Pokémon. If you go second and it’s your first turn, instead search for up to 3 Fire Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.
High-Heat Blast 50+ — If you have at least 4 Fire Energy in play, this attack does 60 more damage.
26 Litten 26/214 Litten Common Fire
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Singe — Your opponent’s Active Pokémon is now Burned.
27 Litten 27/214 Litten Common Fire
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Caturday — Draw a card. If you do, this Pokémon is now Asleep.
Big Bite 60 — The Defending Pokémon can’t retreat during your opponent’s next turn.
28 Torracat 28/214 Torracat Uncommon Fire
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Fire Fang 20 — Your opponent’s Active Pokémon is now Burned.
29 Incineroar 29/214 Incineroar Rare Fire
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Ability — Strong Cheer: Your Pokémon’s attacks do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance). You can’t apply more than 1 Strong Cheer Ability at a time.
Flamethrower 90 — Discard an Energy from this Pokémon.
30 Salandit 30/214 Salandit Common Fire
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Grass Fire 10 — Discard a Grass Energy from your opponent’s Active Pokémon.
31 Salazzle 31/214 Salazzle Rare Fire
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Ability — Roast Reveal: Once during your turn (before your attack), you may discard a Fire Energy card from your hand. If you do, draw 3 cards.
Combustion 60
32 Blacephalon 32/214 Blacephalon Rare Fire
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Blazer 10+ — Turn 1 of your face-down Prize cards face up. If it’s a Fire Energy card, this attack does 50 more damage. (That Prize card remains face up for the rest of the game.)
Fireball Circus 50× — Discard any number of Fire Energy cards from your hand. This attack does 50 damage for each card you discarded in this way.
33 Squirtle 33/214 Squirtle Common Water
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Bubble 10 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
34 Wartortle 34/214 Wartortle Uncommon Water
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Ability — Solid Shell: This Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).
Aqua Slash 60 — This Pokémon can’t attack during your next turn.
35 Blastoise-GX 35/214 Blastoise-GX Rare Holo GX Water
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Ability — Solid Shell: This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Rocket Splash 60× — Shuffle any amount of Water Energy from your Pokémon into your deck. This attack does 60 damage for each card you shuffled into your deck in this way.
Giant Geyser-GX — Attach any number of Water Energy cards from your hand to your Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
36 Poliwag 36/214 Poliwag Common Water
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Ability — Round ‘n’ Round: You can use this Ability only if you go second. Once during your first turn (before your attack), you may leave your opponent’s Active Pokémon Confused.
Watering 10
37 Poliwag 37/214 Poliwag Common Water
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Call for Family — Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
38 Poliwhirl 38/214 Poliwhirl Uncommon Water
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Bubble 20 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Knuckle Punch 40
39 Poliwrath 39/214 Poliwrath Rare Water
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Knuckle Punch 50
Swirly Rush 90+ — If Poliwag and Poliwhirl are on your Bench, this attack does 90 more damage.
40 Tentacool 40/214 Tentacool Common Water
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Bubble Jutsu 10+ — If you played Janine from your hand during this turn, this attack does 50 more damage.
41 Tentacruel 41/214 Tentacruel Uncommon Water
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Wicked Tentacles — Move an Energy from 1 of your opponent’s Pokémon to another of their Pokémon. If you do, put 3 damage counters on the Pokémon you moved the Energy to.
Wrap 60 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
42 Slowpoke 42/214 Slowpoke Common Water
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Growl — During your opponent’s next turn, the Defending Pokémon’s attacks do 20 less damage (before applying Weakness and Resistance).
Tail Whap 20
43 Slowbro 43/214 Slowbro Rare Holo Water
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Yawn — Your opponent’s Active Pokémon is now Asleep.
Three Strikes 100× — Flip 3 coins. This attack does 100 damage for each heads. If all of them are tails, you lose this game.
44 Seel 44/214 Seel Common Water
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Horn Attack 30
45 Dewgong 45/214 Dewgong Rare Water
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Tail Whap 60
Dual Blizzard — Discard 2 Energy from this Pokémon. This attack does 60 damage to 2 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
46 Krabby 46/214 Krabby Common Water
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Stampede 10
Vice Grip 20
47 Kingler 47/214 Kingler Rare Water
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Bubble Beam 80 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Massive Rend 130
48 Goldeen 48/214 Goldeen Common Water
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Elegant Swim 10 — Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.
49 Seaking 49/214 Seaking Rare Water
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Enhanced Horn 30× — Flip 2 coins. This attack does 30 damage for each heads. If this Pokémon has a Pokémon Tool card attached to it, flip 6 coins instead.
50 Kyurem 50/214 Kyurem Rare Holo Water
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Call Forth Cold — Search your deck for a Water Energy card and attach it to this Pokémon. Then, shuffle your deck.
Hail Prison 110 — Discard 2 Water Energy from this Pokémon. Your opponent’s Active Pokémon is now Paralyzed.
51 Froakie 51/214 Froakie Common Water
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Quick Attack 10+ — Flip a coin. If heads, this attack does 20 more damage.
52 Frogadier 52/214 Frogadier Uncommon Water
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Afterimage Strike 20 — If any damage is done to this Pokémon by attacks during your opponent’s next turn, flip a coin. If heads, prevent that damage.
53 Pyukumuku 53/214 Pyukumuku Uncommon Water
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Call for Family — Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Surprise Fist 60+ — You and your opponent play Rock-Paper-Scissors. If you win, this attack does 60 more damage.
54 Pikachu 54/214 Pikachu Common Lightning
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Pika Ball 30
55 Raichu 55/214 Raichu Rare Lightning
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Never Give Up — You can use this attack only if you have at least 3 more Prize cards remaining than your opponent. Attach all Lightning Energy cards from your discard pile to your Pokémon in any way you like.
Head Bolt 110
56 Stunfisk 56/214 Stunfisk Rare Lightning
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Raging Thunder 30 — This attack does 10 damage to 1 of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Electric Trap 30× — This attack does 30 damage for each of your Pokémon that has any damage counters on it.
57 Dedenne-GX 57/214 Dedenne-GX Rare Holo GX Lightning
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Ability — Dedechange: When you play this Pokémon from your hand onto your Bench during your turn, you may discard your hand and draw 6 cards. You can’t use more than 1 Dedechange Ability each turn.
Static Shock 50
Tingly Return-GX 50 — Your opponent’s Active Pokémon is now Paralyzed. Put this Pokémon and all cards attached to it into your hand. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
58 Charjabug 58/214 Charjabug Uncommon Lightning
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Ability — Battery: Once during your turn (before your attack), you may attach this card from your hand to 1 of your Vikavolt or Vikavolt-GX as a Special Energy card. This card provides 2 Lightning Energy only while it’s attached to a Pokémon.
Pierce 60
59 Vikavolt 59/214 Vikavolt Rare Holo Lightning
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Ability — Stealthy Body: If there is any Stadium card in play, this Pokémon has no Weakness.
Electricannon 120+ — You may discard all Lightning Energy from this Pokémon. If you do, this attack does 100 more damage.
60 Zeraora 60/214 Zeraora Rare Lightning
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Crushing Claw 20 — Discard a Special Energy from your opponent’s Active Pokémon.
Discharge 50× — Discard all Lightning Energy from this Pokémon. This attack does 50 damage for each card you discarded in this way.
61 Muk & Alolan Muk-GX 61/214 Muk & Alolan Muk-GX Rare Holo GX Psychic
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Severe Poison — Your opponent’s Active Pokémon is now Poisoned. Put 8 damage counters instead of 1 on that Pokémon between turns.
Poison Absorption 120 — If your opponent’s Active Pokémon is Poisoned, heal 100 damage from this Pokémon.
Nasty Goo Mix-GX — Your opponent’s Active Pokémon is now Paralyzed and Poisoned. If this Pokémon has at least 4 extra Energy attached to it (in addition to this attack’s cost), put 15 damage counters instead of 1 on that Pokémon between turns. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
62 Ekans 62/214 Ekans Common Psychic
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Glare — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Tail Smack 20
63 Arbok 63/214 Arbok Rare Psychic
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Wrap 30 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Heavy Choke 50+ — If this Pokémon used Wrap during your last turn, this attack does 120 more damage.
64 Zubat 64/214 Zubat Common Psychic
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Bite 10
Venoshock 20+ — If your opponent’s Active Pokémon is Poisoned, this attack does 50 more damage.
65 Golbat 65/214 Golbat Uncommon Psychic
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Bite 20
Leech Life 40 — Heal from this Pokémon the same amount of damage you did to your opponent’s Active Pokémon.
66 Crobat 66/214 Crobat Rare Holo Psychic
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Ability — Sound Veil: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may prevent all effects of your opponent’s attacks, including damage, done to this Pokémon until the end of your opponent’s next turn.
Severe Poison 60 — Your opponent’s Active Pokémon is now Poisoned. Put 4 damage counters instead of 1 on that Pokémon between turns.
67 Gastly 67/214 Gastly Common Psychic
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Ability — Swelling Spite: When this Pokémon is Knocked Out, search your deck for up to 2 Haunter and put them onto your Bench. Then, shuffle your deck.
Will-O-Wisp 20
68 Gastly 68/214 Gastly Common Psychic
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Smog — Your opponent’s Active Pokémon is now Poisoned.
69 Haunter 69/214 Haunter Uncommon Psychic
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Sinister Fog — Your opponent’s Active Pokémon is now Poisoned. Put 1 damage counter on each of your opponent’s Benched Pokémon.
70 Gengar 70/214 Gengar Rare Psychic
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Ability — Shadow Pain: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put 6 damage counters on your opponent’s Pokémon-GX and Pokémon-EX in any way you like.
Twilight Poison 70 — Your opponent’s Active Pokémon is now Asleep and Poisoned.
71 Drowzee 71/214 Drowzee Common Psychic
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Hypnosis — Your opponent’s Active Pokémon is now Asleep.
Psypunch 30
72 Hypno 72/214 Hypno Rare Psychic
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Ability — Hypnotic Pendulum: When your opponent’s Active Pokémon is Knocked Out, flip a coin. If heads, choose which of your opponent’s Benched Pokémon becomes their new Active Pokémon.
Stir the Brain 30+ — This attack does 10 more damage for each card in your opponent’s hand.
73 Koffing 73/214 Koffing Common Psychic
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Foul Odor — Both Active Pokémon are now Confused.
74 Weezing 74/214 Weezing Rare Psychic
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Ability — Detention Gas: As long as this Pokémon is your Active Pokémon, put 1 damage counter on each of your opponent’s Basic Pokémon between turns.
Splattering Sludge 40 — This attack does 20 damage to each of your opponent’s Benched Pokémon that has any damage counters on it. (Don’t apply Weakness and Resistance for Benched Pokémon.)
75 Mewtwo 75/214 Mewtwo Rare Psychic
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Ability — Mind Report: When you play this Pokémon from your hand onto your Bench during your turn, you may put a Supporter card from your discard pile on top of your deck.
Psyshock 70 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.
76 Mew 76/214 Mew Rare Holo Psychic
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Ability — Bench Barrier: Prevent all damage done to your Benched Pokémon by your opponent’s attacks.
Psypower — Put 3 damage counters on your opponent’s Pokémon in any way you like.
77 Misdreavus 77/214 Misdreavus Common Psychic
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Ominous Eyes — Put 1 damage counter on 1 of your opponent’s Pokémon.
78 Mismagius 78/214 Mismagius Rare Psychic
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Ability — Mysterious Message: Once during your turn (before your attack), you may draw cards until you have 7 cards in your hand. If you drew any cards in this way, this Pokémon is Knocked Out.
Hypnoblast 70 — Your opponent’s Active Pokémon is now Asleep.
79 Espurr 79/214 Espurr Common Psychic
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Caturday — Draw a card. If you do, this Pokémon is now Asleep.
Ear Kinesis — This attack does 20 damage to 1 of your opponent’s Benched Pokémon for each damage counter on that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
80 Meowstic 80/214 Meowstic Rare Psychic
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Caturday — Draw 3 cards. If you do, this Pokémon is now Asleep.
Perplexing Eyes 70 — The Defending Pokémon’s Weakness is now Psychic until the end of your next turn. (The amount of Weakness doesn’t change.)
81 Marshadow 81/214 Marshadow Rare Holo Psychic
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Ability — Resetting Hole: Once during your turn (before your attack), if this Pokémon is on your Bench, you may discard any Stadium card in play. If you do, discard this Pokémon and all cards attached to it.
Red Knuckles 10+ — If your opponent’s Active Pokémon is an Ultra Beast, this attack does 60 more damage.
82 Marshadow & Machamp-GX 82/214 Marshadow & Machamp-GX Rare Holo GX Fighting
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Revenge 30+ — If any of your Pokémon were Knocked Out by damage from an opponent’s attack during their last turn, this attack does 90 more damage.
Hundred-Blows Impact 160
Acme of Heroism-GX 200 — If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), and if it would be Knocked Out by damage from an opponent’s attack during their next turn, it is not Knocked Out, and its remaining HP becomes 10. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
83 Sandshrew 83/214 Sandshrew Common Fighting
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Collect — Draw a card.
Rolling Tackle 30
84 Sandslash 84/214 Sandslash Rare Fighting
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Continuous Scratch 30× — Flip 4 coins. This attack does 30 damage for each heads.
Sand Tomb 90 — The Defending Pokémon can’t retreat during your opponent’s next turn.
85 Diglett 85/214 Diglett Common Fighting
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Ability — Underground Work: If you discard this Pokémon with the effect of Giovanni’s Exile, discard the top card of your opponent’s deck.
Hook 10
86 Dugtrio 86/214 Dugtrio Rare Fighting
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Home Ground 30+ — If you have any Stadium card in play, this attack does 60 more damage.
87 Geodude 87/214 Geodude Common Fighting
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Defense Curl — Flip a coin. If heads, prevent all damage done to this Pokémon by attacks during your opponent’s next turn.
Rock Throw 40
88 Graveler 88/214 Graveler Uncommon Fighting
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Rolling Rocks 50
Double-Edge 90 — This Pokémon does 30 damage to itself.
89 Golem 89/214 Golem Rare Holo Fighting
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Steamroller 100 — This attack’s damage isn’t affected by Resistance.
Heavy Slam 180- — This attack does 20 less damage for each Colorless in your opponent’s Active Pokémon’s Retreat Cost.
90 Cubone 90/214 Cubone Common Fighting
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Focus Energy — During your next turn, this Pokémon’s Beat attack’s base damage is 80.
Beat 10
91 Marowak 91/214 Marowak Rare Fighting
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Bone Rush 50× — Flip a coin until you get tails. This attack does 50 damage for each heads.
Assault Boom 70+ — If your opponent’s Active Pokémon has a Pokémon Tool card attached to it, this attack does 70 more damage.
92 Rhyhorn 92/214 Rhyhorn Common Fighting
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Push Down 20 — Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
93 Rhyhorn 93/214 Rhyhorn Common Fighting
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Horn Attack 30
Boulder Crush 80
94 Rhydon 94/214 Rhydon Uncommon Fighting
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Dirty Work — Discard the top card of your opponent’s deck. If you played Giovanni’s Exile from your hand during this turn, discard the top 5 cards instead.
Horn Attack 90
95 Rhyperior 95/214 Rhyperior Rare Fighting
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Hefty Cannon 90 — If the Defending Pokémon is a Basic Pokémon, it can’t attack during your opponent’s next turn.
Break Ground 160 — This attack does 20 damage to each of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
96 Wooper 96/214 Wooper Common Fighting
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Mud Bomb 30
97 Quagsire 97/214 Quagsire Rare Fighting
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Water Gun 20
Surf 120
98 Gligar 98/214 Gligar Common Fighting
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Ability — Free Flight: If this Pokémon has no Energy attached to it, it has no Retreat Cost.
Shinobi Strike 30+ — If you played Janine from your hand during this turn, this attack does 90 more damage.
99 Gliscor 99/214 Gliscor Uncommon Fighting
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Collect — Draw 3 cards.
Poison Jab 70 — Your opponent’s Active Pokémon is now Poisoned.
100 Tyrogue 100/214 Tyrogue Uncommon Fighting
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Ability — Bratty Kick: Once during your turn (before your attack), you may flip a coin. If heads, put 3 damage counters on 1 of your opponent’s Pokémon. If you use this Ability, your turn ends.
101 Hitmontop 101/214 Hitmontop Uncommon Fighting
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Finishing Combo — You can use this attack only if your Hitmonlee used Special Combo during your last turn. This attack does 60 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Spinning Attack 50
102 Riolu 102/214 Riolu Common Fighting
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Feint 10 — This attack’s damage isn’t affected by Resistance.
103 Landorus 103/214 Landorus Rare Holo Fighting
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Linear Attack — This attack does 30 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Power Cyclone 60 — Move an Energy from this Pokémon to 1 of your Benched Pokémon.
104 Crabrawler 104/214 Crabrawler Common Fighting
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Corkscrew Punch 20
Knuckle Blast 30+ — If you have more Prize cards remaining than your opponent, this attack does 60 more damage.
105 Crabominable 105/214 Crabominable Rare Fighting
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Fight Alone 30+ — If you have fewer Pokémon in play than your opponent, this attack does 50 more damage for each Pokémon fewer you have in play.
Magnum Punch 80
106 Stakataka 106/214 Stakataka Rare Holo Fighting
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Ability — Wall of Stone: If your opponent has 3 or fewer Prize cards remaining, this Pokémon’s maximum HP is 200.
Top Down 110 — Flip a coin until you get tails. For each heads, discard the top card of your opponent’s deck.
107 Greninja & Zoroark-GX 107/214 Greninja & Zoroark-GX Rare Holo GX Darkness
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Dark Pulse 30+ — This attack does 30 more damage times the amount of Darkness Energy attached to all of your Pokémon.
Dark Union-GX — Put 2 in any combination of Darkness Pokémon-GX and Darkness Pokémon-EX from your discard pile onto your Bench. If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), attach 2 Energy cards from your discard pile to each Pokémon that you put onto your Bench in this way. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
108 Murkrow 108/214 Murkrow Common Darkness
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Astonish — Choose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into their deck.
109 Honchkrow-GX 109/214 Honchkrow-GX Rare Holo GX Darkness
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Ability — Ruler of the Night: As long as this Pokémon is your Active Pokémon, your opponent can’t play any Pokémon Tool, Special Energy, or Stadium cards from their hand.
Feather Storm 90 — This attack does 30 damage to 2 of your opponent’s Benched Pokémon-GX and Pokémon-EX. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Unfair-GX — Your opponent reveals their hand. Discard 2 cards from it. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
110 Carvanha 110/214 Carvanha Common Darkness
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Gnaw 10
111 Sharpedo 111/214 Sharpedo Rare Darkness
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Ability — Greedy Evolution: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may look at the top 6 cards of your deck and attach any number of Darkness Energy cards you find there to this Pokémon. Shuffle the other cards back into your deck.
Bad Fangs 60+ — This attack does 20 more damage times the amount of Darkness Energy attached to this Pokémon.
112 Spiritomb 112/214 Spiritomb Rare Holo Darkness
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Ability — Building Spite: Once during your turn (before your attack), you may put 1 damage counter on this Pokémon.
Anguish Cry 10+ — This attack does 30 more damage for each damage counter on this Pokémon.
113 Sandile 113/214 Sandile Common Darkness
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Ability — Intimidating Fang: As long as this Pokémon is your Active Pokémon, your opponent’s Active Pokémon’s attacks do 20 less damage (before applying Weakness and Resistance).
Gnaw 10
114 Sandile 114/214 Sandile Common Darkness
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Grandiose Fangs 30 — If your opponent’s Pokémon is Knocked Out by damage from this attack, this Pokémon’s attacks do 120 more damage to your opponent’s Active Pokémon during your next turn (before applying Weakness and Resistance).
115 Krokorok 115/214 Krokorok Uncommon Darkness
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Bite 20
Corner 50 — The Defending Pokémon can’t retreat during your opponent’s next turn.
116 Krookodile 116/214 Krookodile Rare Darkness
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Chomp Chomp Panic 50× — This attack does 50 damage for each Colorless in your opponent’s Active Pokémon’s Retreat Cost.
Crunch 100 — Discard an Energy from your opponent’s Active Pokémon.
117 Greninja 117/214 Greninja Rare Holo Darkness
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Bring Down — The Pokémon that has the least HP remaining, except for this Pokémon, is Knocked Out. (If multiple Pokémon are tied, choose one.)
Mist Slash 70 — This attack’s damage isn’t affected by Weakness, Resistance, or any other effects on your opponent’s Active Pokémon.
118 Inkay 118/214 Inkay Common Darkness
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Perplex — Your opponent’s Active Pokémon is now Confused.
119 Malamar 119/214 Malamar Rare Holo Darkness
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Hypnotic Reign — Your opponent reveals their hand. You may discard a Pokémon you find there and use one of that Pokémon’s non-GX attacks as this attack.
Dark Pressure 80 — Discard the top card of your opponent’s deck.
120 Lucario & Melmetal-GX 120/214 Lucario & Melmetal-GX Rare Holo GX Metal
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Steel Fist 50 — Search your deck for a Metal Energy card and attach it to this Pokémon. Then, shuffle your deck.
Heavy Impact 150
Full Metal Wall-GX — For the rest of this game, your Metal Pokémon take 30 less damage from your opponent’s attacks (after applying Weakness and Resistance). If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), discard all Energy from your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
121 Alolan Diglett 121/214 Alolan Diglett Common Metal
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Ram 10
122 Alolan Dugtrio 122/214 Alolan Dugtrio Rare Metal
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Ability — Hair Wall: Your Metal Pokémon take 10 less damage from your opponent’s attacks (after applying Weakness and Resistance).
Hammer In 40
123 Aron 123/214 Aron Common Metal
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Rigidify — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Metal Claw 20
124 Lairon 124/214 Lairon Uncommon Metal
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Rigidify — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Headbutt 70
125 Aggron 125/214 Aggron Rare Metal
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Extra-Tight Press 80 — During your opponent’s next turn, if this Pokémon is damaged by an attack (even if this Pokémon is Knocked Out), put 8 damage counters on the Attacking Pokémon.
Giga Impact 160 — This Pokémon can’t attack during your next turn.
126 Lucario 126/214 Lucario Rare Holo Metal
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Low Sweep 40
Rush Up 60+ — If you attached a Pokémon Tool card from your hand to this Pokémon during this turn, this attack does 70 more damage.
127 Genesect 127/214 Genesect Rare Metal
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Ability — Fast-Flight Configuration: If your opponent has any Pokémon-GX or Pokémon-EX in play, this Pokémon has no Retreat Cost.
Splitting Beam 30 — This attack does 30 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
128 Meltan 128/214 Meltan Common Metal
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Steel Melt 10+ — If your opponent’s Active Pokémon is a Metal Pokémon, this attack does 40 more damage.
129 Melmetal 129/214 Melmetal Rare Holo Metal
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Ability — Metal Eater: Once during your turn (before your attack), you may discard a Metal Pokémon from your hand. If you do, heal 100 damage from this Pokémon.
Heavy Impact 130
130 Gardevoir & Sylveon-GX 130/214 Gardevoir & Sylveon-GX Rare Holo GX Fairy
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Fairy Song — Search your deck for up to 2 Fairy Energy cards and attach them to your Benched Pokémon in any way you like. Then, shuffle your deck.
Kaleidostorm 150 — Move any number of Energy from your Pokémon to your other Pokémon in any way you like.
Magical Miracle-GX 200 — If this Pokémon has at least 3 extra Fairy Energy attached to it (in addition to this attack’s cost), your opponent shuffles their hand into their deck. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
131 Cleffa 131/214 Cleffa Uncommon Fairy
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Ability — Excitable Draw: Once during your turn (before your attack), you may flip a coin. If heads, shuffle your hand into your deck and then draw 6 cards. If you use this Ability, your turn ends.
132 Clefairy 132/214 Clefairy Common Fairy
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Double Slap 10× — Flip 2 coins. This attack does 10 damage for each heads.
133 Clefable 133/214 Clefable Rare Fairy
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Moon-Watching Dance 10+ — This attack does 30 more damage for each of your Pokémon that has any Fairy Energy attached to it.
134 Jigglypuff 134/214 Jigglypuff Common Fairy
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Ball Roll 20× — Flip a coin until you get tails. This attack does 20 damage for each heads.
135 Wigglytuff 135/214 Wigglytuff Rare Fairy
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Orb Polish — Put 3 Energy cards from your discard pile into your hand.
Sleepy Ball 80 — Your opponent’s Active Pokémon is now Asleep.
136 Togepi 136/214 Togepi Common Fairy
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Daunt 10 — During your opponent’s next turn, the Defending Pokémon’s attacks do 30 less damage (before applying Weakness and Resistance).
137 Togetic 137/214 Togetic Uncommon Fairy
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Energy Present — Attach an Energy card from your hand to 1 of your Benched Pokémon.
Magical Shot 30
138 Togekiss 138/214 Togekiss Rare Holo Fairy
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Ability — Fairy Feast: Once during your turn (before your attack), you may heal 30 damage from each of your Fairy Pokémon.
Magical Shot 70
139 Cottonee 139/214 Cottonee Common Fairy
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Expand 10 — During your opponent’s next turn, this Pokémon takes 10 less damage from attacks (after applying Weakness and Resistance).
140 Whimsicott-GX 140/214 Whimsicott-GX Rare Holo GX Fairy
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Ability — Fluffy Cotton: If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.
Energy Blow 10+ — This attack does 30 more damage times the amount of Energy attached to this Pokémon.
Toy Box-GX — Search your deck for up to 5 cards and put them into your hand. Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
141 Spritzee 141/214 Spritzee Common Fairy
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Nap — Heal 20 damage from this Pokémon.
Fairy Wind 10
142 Aromatisse 142/214 Aromatisse Rare Fairy
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Pungent Aroma — Flip 2 coins. If either of them is heads, your opponent reveals their hand. For each heads, choose a card you find there. Your opponent shuffles those cards into their deck.
Miraculous Cologne 30 — Flip a coin. If heads, choose a Special Condition. Your opponent’s Active Pokémon is now affected by that Special Condition.
143 Rattata 143/214 Rattata Common Colorless
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Gnaw 30
144 Raticate 144/214 Raticate Uncommon Colorless
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Escaping Incisors 70 — If your opponent’s Active Pokémon is an Evolution Pokémon, switch this Pokémon with 1 of your Benched Pokémon.
145 Spearow 145/214 Spearow Common Colorless
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Glide 10
Speed Dive 20
146 Fearow 146/214 Fearow Uncommon Colorless
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Drill Run Double 70 — Flip a coin. If heads, discard 2 Energy from your opponent’s Active Pokémon.
147 Meowth 147/214 Meowth Common Colorless
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Caturday — Draw 2 cards. If you do, this Pokémon is now Asleep.
Tail Whap 30
148 Persian 148/214 Persian Rare Colorless
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Ability — Gathering of Cats: Ignore all Energy in the attack costs of each of your Pokémon in play that has the Caturday attack.
Claw Slash 90
149 Persian-GX 149/214 Persian-GX Rare Holo GX Colorless
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Ability — Cat Walk: Once during your turn (before your attack), if 1 of your Pokémon-GX or Pokémon-EX was Knocked Out during your opponent’s last turn, you may search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck. You can’t use more than 1 Cat Walk Ability each turn.
Vengeance 10+ — This attack does 20 more damage for each Pokémon in your discard pile. You can’t add more than 180 damage in this way.
Slash Back-GX 150 — Switch this Pokémon with 1 of your Benched Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
150 Doduo 150/214 Doduo Common Colorless
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Peck 10
Double Peck 20× — Flip 2 coins. This attack does 20 damage for each heads.
151 Dodrio 151/214 Dodrio Uncommon Colorless
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Tri Attack 60× — Flip 3 coins. This attack does 60 damage for each heads.
Accelerating Stab 90 — This Pokémon can’t use Accelerating Stab during your next turn.
152 Lickitung 152/214 Lickitung Common Colorless
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Lick 30 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
153 Lickilicky 153/214 Lickilicky Rare Colorless
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Eat Up 40 — Before doing damage, discard all Pokémon Tool cards from your opponent’s Active Pokémon. If you discarded a Pokémon Tool card in this way, heal all damage from this Pokémon.
Tonguenado 60× — Flip 4 coins. This attack does 60 damage for each heads.
154 Porygon 154/214 Porygon Common Colorless
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Digicharge — Flip 3 coins. For each heads, search your deck for an Energy card, reveal it, and put it into your hand. Then, shuffle your deck.
Sharp Point 10
155 Porygon 155/214 Porygon Common Colorless
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Quick Draw — Draw a card.
Ram 20
156 Porygon2 156/214 Porygon2 Uncommon Colorless
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Double Draw — Draw 2 cards.
Spinning Attack 30
157 Porygon-Z 157/214 Porygon-Z Rare Holo Colorless
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Ability — Crazy Code: As often as you like during your turn (before your attack), you may attach a Special Energy card from your hand to 1 of your Pokémon.
Tantrum 120 — This Pokémon is now Confused.
158 Snorlax 158/214 Snorlax Rare Holo Colorless
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Ability — Lazy Eating: Between turns, heal 10 damage from this Pokémon.
Big Counter 60+ — If your opponent’s Active Pokémon is a TAG TEAM, this attack does 120 more damage.
159 Glameow 159/214 Glameow Common Colorless
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Caturday — Draw a card. If you do, this Pokémon is now Asleep.
Boing Boing Tail — This attack does 60 damage to 1 of your opponent’s Pokémon-GX or Pokémon-EX. (Don’t apply Weakness and Resistance for Benched Pokémon.)
160 Purugly 160/214 Purugly Rare Colorless
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Stray Cat Dash 30 — Discard a random card from your opponent’s hand. If this Pokémon evolved from Glameow during this turn, discard 2 cards instead of 1.
Lunge Out 80
161 Happiny 161/214 Happiny Uncommon Colorless
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Ability — Playhouse Heal: Once during your turn (before your attack), you may flip a coin. If heads, heal 60 damage from 1 of your Pokémon. If you use this Ability, your turn ends.
162 Chatot 162/214 Chatot Uncommon Colorless
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Mimic — Shuffle your hand into your deck. Then, draw a card for each card in your opponent’s hand.
Tone-Deaf 10 — Your opponent’s Active Pokémon is now Confused.
163 Celesteela-GX 163/214 Celesteela-GX Rare Holo GX Colorless
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Ability — Force Canceler: As long as this Pokémon is your Active Pokémon, prevent all effects of your opponent’s GX attacks, including damage, done to your Pokémon.
Power Cyclone 110 — Move an Energy from this Pokémon to 1 of your Benched Pokémon.
Discovery-GX — Count your Prize cards and put them into your hand. Then, take that many cards from the top of your deck and put them face down as your Prize cards. If you don’t have that many cards in your deck, this attack does nothing. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
164 Beast Bringer 164/214 Beast Bringer Uncommon Pokémon Tool
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Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
If you have exactly 6 Prize cards remaining, and if your opponent’s Active Pokémon-GX or Pokémon-EX is Knocked Out by damage from an attack of the Ultra Beast this card is attached to, take 1 more Prize card.
You may play as many Item cards as you like during your turn (before your attack).
165 Chip-Chip Ice Axe 165/214 Chip-Chip Ice Axe Uncommon Item
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Look at the top 3 cards of your opponent’s deck and choose 1 of them. Your opponent shuffles the other cards back into their deck. Then, put the card you chose on top of their deck.
You may play as many Item cards as you like during your turn (before your attack).
166 Devolution Spray Z 166/214 Devolution Spray Z Uncommon Item
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Devolve 1 of your evolved Pokémon by shuffling any number of Evolution cards on it into your deck. (That Pokémon can’t evolve this turn.)
You may play as many Item cards as you like during your turn (before your attack).
167 Dusk Stone 167/214 Dusk Stone Uncommon Item
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Search your deck for a Mismagius, Honchkrow, Chandelure, or Aegislash, including Pokémon-GX, that evolves from 1 of your Pokémon in play, and put it onto that Pokémon to evolve it. Then, shuffle your deck. You can use this card during your first turn or on a Pokémon that was put into play this turn.
You may play as many Item cards as you like during your turn (before your attack).
168 Dust Island 168/214 Dust Island Uncommon Stadium
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Whenever either player switches their Poisoned Active Pokémon with 1 of their Benched Pokémon with the effect of a Trainer card, the new Active Pokémon is now affected by that Special Condition.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
169 Electromagnetic Radar 169/214 Electromagnetic Radar Uncommon Item
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You can play this card only if you discard 2 other cards from your hand.
Search your deck for up to 2 in any combination of Lightning Pokémon-GX and Lightning Pokémon-EX, reveal them, and put them into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
170 Energy Spinner 170/214 Energy Spinner Uncommon Item
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Search your deck for a basic Energy card, reveal it, and put it into your hand. If you go second and it’s your first turn, search for up to 3 basic Energy cards instead of 1. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
171 Fairy Charm Ability 171/214 Fairy Charm Ability Uncommon Pokémon Tool
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Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
Prevent all damage done to the Fairy Pokémon this card is attached to by attacks from your opponent’s Pokémon-GX and Pokémon-EX that have Abilities.
You may play as many Item cards as you like during your turn (before your attack).
172 Fairy Charm Lightning 172/214 Fairy Charm Lightning Uncommon Pokémon Tool
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Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
Prevent all damage done to the Fairy Pokémon this card is attached to by attacks from your opponent’s Lightning Pokémon-GX and Lightning Pokémon-EX.
You may play as many Item cards as you like during your turn (before your attack).
173 Fire Crystal 173/214 Fire Crystal Uncommon Item
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Put 3 Fire Energy cards from your discard pile into your hand.
You may play as many Item cards as you like during your turn (before your attack).
174 Giovanni's Exile 174/214 Giovanni’s Exile Uncommon Supporter
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Discard up to 2 of your Benched Pokémon that have no damage counters on them and all cards attached to them.
You may play only 1 Supporter card during your turn (before your attack).
175 Green's Exploration 175/214 Green’s Exploration Uncommon Supporter
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You can play this card only if you have no Pokémon with Abilities in play.
Search your deck for up to 2 Trainer cards, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack).
176 Janine 176/214 Janine Uncommon Supporter
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Look at the top 4 cards of your deck and put 2 of them into your hand. Shuffle the other cards back into your deck.
You may play only 1 Supporter card during your turn (before your attack).
177 Koga's Trap 177/214 Koga’s Trap Uncommon Supporter
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Your opponent’s Active Pokémon is now Confused and Poisoned.
You may play only 1 Supporter card during your turn (before your attack).
178 Lt. Surge's Strategy 178/214 Lt. Surge’s Strategy Uncommon Supporter
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You can play this card only if you have more Prize cards remaining than your opponent.
During this turn, you can play 3 Supporter cards (including this card).
You may play only 1 Supporter card during your turn (before your attack).
179 Martial Arts Dojo 179/214 Martial Arts Dojo Uncommon Stadium
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The attacks of non-Ultra Beast Pokémon that have any basic Fighting Energy attached to them (both yours and your opponent’s) do 10 more damage to the opponent’s Active Pokémon (before applying Weakness and Resistance). If the attacking player has more Prize cards remaining than their opponent, those attacks do 40 more damage instead.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
180 Metal Core Barrier 180/214 Metal Core Barrier Uncommon Pokémon Tool
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Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
If this card is attached to 1 of your Pokémon, discard it at the end of your opponent’s turn.
The Metal Pokémon this card is attached to takes 70 less damage from your opponent’s attacks (after applying Weakness and Resistance).
You may play as many Item cards as you like during your turn (before your attack).
181 Molayne 181/214 Molayne Uncommon Supporter
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You can play this card only if you discard 2 Metal Energy cards from your hand.
Shuffle a Trainer card from your discard pile into your deck.
You may play only 1 Supporter card during your turn (before your attack).
182 Pokégear 3.0 182/214 Pokégear 3.0 Uncommon Item
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Look at the top 7 cards of your deck. You may reveal a Supporter card you find there and put it into your hand. Shuffle the other cards back into your deck.
You may play as many Item cards as you like during your turn (before your attack).
183 Power Plant 183/214 Power Plant Uncommon Stadium
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Pokémon-GX and Pokémon-EX in play (both yours and your opponent’s) have no Abilities.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
184 Red's Challenge 184/214 Red’s Challenge Rare Holo Supporter
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You can play this card only if you discard 2 other cards from your hand.
Search your deck for a card and put it into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack).
185 Samson Oak 185/214 Samson Oak Uncommon Supporter
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Draw 2 cards. If both Active Pokémon are the same type, draw 2 more cards.
You may play only 1 Supporter card during your turn (before your attack).
186 Stealthy Hood 186/214 Stealthy Hood Uncommon Pokémon Tool
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Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
Prevent all effects of your opponent’s Abilities done to the Pokémon this card is attached to. Remove any such existing effects.
You may play as many Item cards as you like during your turn (before your attack).
187 Surprise Box 187/214 Surprise Box Uncommon Item
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Put a card from your opponent’s discard pile into their hand.
You may play as many Item cards as you like during your turn (before your attack).
188 Ultra Forest Kartenvoy 188/214 Ultra Forest Kartenvoy Uncommon Supporter
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During this turn, damage from your Ultra Beasts’ attacks isn’t affected by any effects on your opponent’s Active Pokémon.
You may play only 1 Supporter card during your turn (before your attack).
189 Welder 189/214 Welder Uncommon Supporter
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Attach up to 2 Fire Energy cards from your hand to 1 of your Pokémon. If you do, draw 3 cards.
You may play only 1 Supporter card during your turn (before your attack).
190 Triple Acceleration Energy 190/214 Triple Acceleration Energy Uncommon Special Energy
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This card can only be attached to Evolution Pokémon. If this card is attached to 1 of your Pokémon, discard it at the end of the turn.
This card provides ColorlessColorlessColorless Energy only while it is attached to an Evolution Pokémon.
If this card is attached to anything other than an Evolution Pokémon, discard this card.
191 Pheromosa & Buzzwole-GX 191/214 Pheromosa & Buzzwole-GX Rare Ultra Grass
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Jet Punch 30 — This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Elegant Sole 190 — During your next turn, this Pokémon’s Elegant Sole attack’s base damage is 60.
Beast Game-GX 50 — If your opponent’s Pokémon is Knocked Out by damage from this attack, take 1 more Prize card. If this Pokémon has at least 7 extra Energy attached to it (in addition to this attack’s cost), take 3 more Prize cards instead. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
192 Pheromosa & Buzzwole-GX 192/214 Pheromosa & Buzzwole-GX Rare Ultra Grass
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Jet Punch 30 — This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Elegant Sole 190 — During your next turn, this Pokémon’s Elegant Sole attack’s base damage is 60.
Beast Game-GX 50 — If your opponent’s Pokémon is Knocked Out by damage from this attack, take 1 more Prize card. If this Pokémon has at least 7 extra Energy attached to it (in addition to this attack’s cost), take 3 more Prize cards instead. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
193 Venomoth-GX 193/214 Venomoth-GX Rare Ultra Grass
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Shinobi Mastery 110+ — If you played Koga’s Trap from your hand during this turn, this attack does 90 more damage. If you played Janine from your hand during this turn, prevent all damage done to this Pokémon by attacks from Basic Pokémon during your opponent’s next turn.
Ten-Card Return-GX 60 — Shuffle your hand into your deck. Then, draw 10 cards. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
194 Reshiram & Charizard-GX 194/214 Reshiram & Charizard-GX Rare Ultra Fire
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Outrage 30+ — This attack does 10 more damage for each damage counter on this Pokémon.
Flare Strike 230 — This Pokémon can’t use Flare Strike during your next turn.
Double Blaze-GX 200+ — If this Pokémon has at least 3 extra Fire Energy attached to it (in addition to this attack’s cost), this attack does 100 more damage, and this attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
195 Dedenne-GX 195/214 Dedenne-GX Rare Ultra Lightning
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Ability — Dedechange: When you play this Pokémon from your hand onto your Bench during your turn, you may discard your hand and draw 6 cards. You can’t use more than 1 Dedechange Ability each turn.
Static Shock 50
Tingly Return-GX 50 — Your opponent’s Active Pokémon is now Paralyzed. Put this Pokémon and all cards attached to it into your hand. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
196 Muk & Alolan Muk-GX 196/214 Muk & Alolan Muk-GX Rare Ultra Psychic
Card text

Severe Poison — Your opponent’s Active Pokémon is now Poisoned. Put 8 damage counters instead of 1 on that Pokémon between turns.
Poison Absorption 120 — If your opponent’s Active Pokémon is Poisoned, heal 100 damage from this Pokémon.
Nasty Goo Mix-GX — Your opponent’s Active Pokémon is now Paralyzed and Poisoned. If this Pokémon has at least 4 extra Energy attached to it (in addition to this attack’s cost), put 15 damage counters instead of 1 on that Pokémon between turns. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
197 Muk & Alolan Muk-GX 197/214 Muk & Alolan Muk-GX Rare Ultra Psychic
Card text

Severe Poison — Your opponent’s Active Pokémon is now Poisoned. Put 8 damage counters instead of 1 on that Pokémon between turns.
Poison Absorption 120 — If your opponent’s Active Pokémon is Poisoned, heal 100 damage from this Pokémon.
Nasty Goo Mix-GX — Your opponent’s Active Pokémon is now Paralyzed and Poisoned. If this Pokémon has at least 4 extra Energy attached to it (in addition to this attack’s cost), put 15 damage counters instead of 1 on that Pokémon between turns. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
198 Marshadow & Machamp-GX 198/214 Marshadow & Machamp-GX Rare Ultra Fighting
Card text

Revenge 30+ — If any of your Pokémon were Knocked Out by damage from an opponent’s attack during their last turn, this attack does 90 more damage.
Hundred-Blows Impact 160
Acme of Heroism-GX 200 — If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), and if it would be Knocked Out by damage from an opponent’s attack during their next turn, it is not Knocked Out, and its remaining HP becomes 10. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
199 Marshadow & Machamp-GX 199/214 Marshadow & Machamp-GX Rare Ultra Fighting
Card text

Revenge 30+ — If any of your Pokémon were Knocked Out by damage from an opponent’s attack during their last turn, this attack does 90 more damage.
Hundred-Blows Impact 160
Acme of Heroism-GX 200 — If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), and if it would be Knocked Out by damage from an opponent’s attack during their next turn, it is not Knocked Out, and its remaining HP becomes 10. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
200 Greninja & Zoroark-GX 200/214 Greninja & Zoroark-GX Rare Ultra Darkness
Card text

Dark Pulse 30+ — This attack does 30 more damage times the amount of Darkness Energy attached to all of your Pokémon.
Dark Union-GX — Put 2 in any combination of Darkness Pokémon-GX and Darkness Pokémon-EX from your discard pile onto your Bench. If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), attach 2 Energy cards from your discard pile to each Pokémon that you put onto your Bench in this way. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
201 Greninja & Zoroark-GX 201/214 Greninja & Zoroark-GX Rare Ultra Darkness
Card text

Dark Pulse 30+ — This attack does 30 more damage times the amount of Darkness Energy attached to all of your Pokémon.
Dark Union-GX — Put 2 in any combination of Darkness Pokémon-GX and Darkness Pokémon-EX from your discard pile onto your Bench. If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), attach 2 Energy cards from your discard pile to each Pokémon that you put onto your Bench in this way. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
202 Honchkrow-GX 202/214 Honchkrow-GX Rare Ultra Darkness
Card text

Ability — Ruler of the Night: As long as this Pokémon is your Active Pokémon, your opponent can’t play any Pokémon Tool, Special Energy, or Stadium cards from their hand.
Feather Storm 90 — This attack does 30 damage to 2 of your opponent’s Benched Pokémon-GX and Pokémon-EX. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Unfair-GX — Your opponent reveals their hand. Discard 2 cards from it. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
203 Lucario & Melmetal-GX 203/214 Lucario & Melmetal-GX Rare Ultra Metal
Card text

Steel Fist 50 — Search your deck for a Metal Energy card and attach it to this Pokémon. Then, shuffle your deck.
Heavy Impact 150
Full Metal Wall-GX — For the rest of this game, your Metal Pokémon take 30 less damage from your opponent’s attacks (after applying Weakness and Resistance). If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), discard all Energy from your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
204 Gardevoir & Sylveon-GX 204/214 Gardevoir & Sylveon-GX Rare Ultra Fairy
Card text

Fairy Song — Search your deck for up to 2 Fairy Energy cards and attach them to your Benched Pokémon in any way you like. Then, shuffle your deck.
Kaleidostorm 150 — Move any number of Energy from your Pokémon to your other Pokémon in any way you like.
Magical Miracle-GX 200 — If this Pokémon has at least 3 extra Fairy Energy attached to it (in addition to this attack’s cost), your opponent shuffles their hand into their deck. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
205 Gardevoir & Sylveon-GX 205/214 Gardevoir & Sylveon-GX Rare Ultra Fairy
Card text

Fairy Song — Search your deck for up to 2 Fairy Energy cards and attach them to your Benched Pokémon in any way you like. Then, shuffle your deck.
Kaleidostorm 150 — Move any number of Energy from your Pokémon to your other Pokémon in any way you like.
Magical Miracle-GX 200 — If this Pokémon has at least 3 extra Fairy Energy attached to it (in addition to this attack’s cost), your opponent shuffles their hand into their deck. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
206 Whimsicott-GX 206/214 Whimsicott-GX Rare Ultra Fairy
Card text

Ability — Fluffy Cotton: If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.
Energy Blow 10+ — This attack does 30 more damage times the amount of Energy attached to this Pokémon.
Toy Box-GX — Search your deck for up to 5 cards and put them into your hand. Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
207 Persian-GX 207/214 Persian-GX Rare Ultra Colorless
Card text

Ability — Cat Walk: Once during your turn (before your attack), if 1 of your Pokémon-GX or Pokémon-EX was Knocked Out during your opponent’s last turn, you may search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck. You can’t use more than 1 Cat Walk Ability each turn.
Vengeance 10+ — This attack does 20 more damage for each Pokémon in your discard pile. You can’t add more than 180 damage in this way.
Slash Back-GX 150 — Switch this Pokémon with 1 of your Benched Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
208 Celesteela-GX 208/214 Celesteela-GX Rare Ultra Colorless
Card text

Ability — Force Canceler: As long as this Pokémon is your Active Pokémon, prevent all effects of your opponent’s GX attacks, including damage, done to your Pokémon.
Power Cyclone 110 — Move an Energy from this Pokémon to 1 of your Benched Pokémon.
Discovery-GX — Count your Prize cards and put them into your hand. Then, take that many cards from the top of your deck and put them face down as your Prize cards. If you don’t have that many cards in your deck, this attack does nothing. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
209 Green's Exploration 209/214 Green’s Exploration Rare Ultra Supporter
Card text

You can play this card only if you have no Pokémon with Abilities in play.
Search your deck for up to 2 Trainer cards, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack).
210 Janine 210/214 Janine Rare Ultra Supporter
Card text

Look at the top 4 cards of your deck and put 2 of them into your hand. Shuffle the other cards back into your deck.
You may play only 1 Supporter card during your turn (before your attack).
211 Koga's Trap 211/214 Koga’s Trap Rare Ultra Supporter
Card text

Your opponent’s Active Pokémon is now Confused and Poisoned.
You may play only 1 Supporter card during your turn (before your attack).
212 Molayne 212/214 Molayne Rare Ultra Supporter
Card text

You can play this card only if you discard 2 Metal Energy cards from your hand.
Shuffle a Trainer card from your discard pile into your deck.
You may play only 1 Supporter card during your turn (before your attack).
213 Red's Challenge 213/214 Red’s Challenge Rare Ultra Supporter
Card text

You can play this card only if you discard 2 other cards from your hand.
Search your deck for a card and put it into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack).
214 Welder 214/214 Welder Rare Ultra Supporter
Card text

Attach up to 2 Fire Energy cards from your hand to 1 of your Pokémon. If you do, draw 3 cards.
You may play only 1 Supporter card during your turn (before your attack).
215 Pheromosa & Buzzwole-GX 215/214 Pheromosa & Buzzwole-GX Rare Rainbow Grass
Card text

Jet Punch 30 — This attack does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Elegant Sole 190 — During your next turn, this Pokémon’s Elegant Sole attack’s base damage is 60.
Beast Game-GX 50 — If your opponent’s Pokémon is Knocked Out by damage from this attack, take 1 more Prize card. If this Pokémon has at least 7 extra Energy attached to it (in addition to this attack’s cost), take 3 more Prize cards instead. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
216 Venomoth-GX 216/214 Venomoth-GX Rare Rainbow Grass
Card text

Shinobi Mastery 110+ — If you played Koga’s Trap from your hand during this turn, this attack does 90 more damage. If you played Janine from your hand during this turn, prevent all damage done to this Pokémon by attacks from Basic Pokémon during your opponent’s next turn.
Ten-Card Return-GX 60 — Shuffle your hand into your deck. Then, draw 10 cards. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
217 Reshiram & Charizard-GX 217/214 Reshiram & Charizard-GX Rare Rainbow Fire
Card text

Outrage 30+ — This attack does 10 more damage for each damage counter on this Pokémon.
Flare Strike 230 — This Pokémon can’t use Flare Strike during your next turn.
Double Blaze-GX 200+ — If this Pokémon has at least 3 extra Fire Energy attached to it (in addition to this attack’s cost), this attack does 100 more damage, and this attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
218 Blastoise-GX 218/214 Blastoise-GX Rare Rainbow Water
Card text

Ability — Solid Shell: This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Rocket Splash 60× — Shuffle any amount of Water Energy from your Pokémon into your deck. This attack does 60 damage for each card you shuffled into your deck in this way.
Giant Geyser-GX — Attach any number of Water Energy cards from your hand to your Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
219 Dedenne-GX 219/214 Dedenne-GX Rare Rainbow Lightning
Card text

Ability — Dedechange: When you play this Pokémon from your hand onto your Bench during your turn, you may discard your hand and draw 6 cards. You can’t use more than 1 Dedechange Ability each turn.
Static Shock 50
Tingly Return-GX 50 — Your opponent’s Active Pokémon is now Paralyzed. Put this Pokémon and all cards attached to it into your hand. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
220 Muk & Alolan Muk-GX 220/214 Muk & Alolan Muk-GX Rare Rainbow Psychic
Card text

Severe Poison — Your opponent’s Active Pokémon is now Poisoned. Put 8 damage counters instead of 1 on that Pokémon between turns.
Poison Absorption 120 — If your opponent’s Active Pokémon is Poisoned, heal 100 damage from this Pokémon.
Nasty Goo Mix-GX — Your opponent’s Active Pokémon is now Paralyzed and Poisoned. If this Pokémon has at least 4 extra Energy attached to it (in addition to this attack’s cost), put 15 damage counters instead of 1 on that Pokémon between turns. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
221 Marshadow & Machamp-GX 221/214 Marshadow & Machamp-GX Rare Rainbow Fighting
Card text

Revenge 30+ — If any of your Pokémon were Knocked Out by damage from an opponent’s attack during their last turn, this attack does 90 more damage.
Hundred-Blows Impact 160
Acme of Heroism-GX 200 — If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), and if it would be Knocked Out by damage from an opponent’s attack during their next turn, it is not Knocked Out, and its remaining HP becomes 10. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
222 Greninja & Zoroark-GX 222/214 Greninja & Zoroark-GX Rare Rainbow Darkness
Card text

Dark Pulse 30+ — This attack does 30 more damage times the amount of Darkness Energy attached to all of your Pokémon.
Dark Union-GX — Put 2 in any combination of Darkness Pokémon-GX and Darkness Pokémon-EX from your discard pile onto your Bench. If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), attach 2 Energy cards from your discard pile to each Pokémon that you put onto your Bench in this way. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
223 Honchkrow-GX 223/214 Honchkrow-GX Rare Rainbow Darkness
Card text

Ability — Ruler of the Night: As long as this Pokémon is your Active Pokémon, your opponent can’t play any Pokémon Tool, Special Energy, or Stadium cards from their hand.
Feather Storm 90 — This attack does 30 damage to 2 of your opponent’s Benched Pokémon-GX and Pokémon-EX. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Unfair-GX — Your opponent reveals their hand. Discard 2 cards from it. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
224 Lucario & Melmetal-GX 224/214 Lucario & Melmetal-GX Rare Rainbow Metal
Card text

Steel Fist 50 — Search your deck for a Metal Energy card and attach it to this Pokémon. Then, shuffle your deck.
Heavy Impact 150
Full Metal Wall-GX — For the rest of this game, your Metal Pokémon take 30 less damage from your opponent’s attacks (after applying Weakness and Resistance). If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), discard all Energy from your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
225 Gardevoir & Sylveon-GX 225/214 Gardevoir & Sylveon-GX Rare Rainbow Fairy
Card text

Fairy Song — Search your deck for up to 2 Fairy Energy cards and attach them to your Benched Pokémon in any way you like. Then, shuffle your deck.
Kaleidostorm 150 — Move any number of Energy from your Pokémon to your other Pokémon in any way you like.
Magical Miracle-GX 200 — If this Pokémon has at least 3 extra Fairy Energy attached to it (in addition to this attack’s cost), your opponent shuffles their hand into their deck. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
226 Whimsicott-GX 226/214 Whimsicott-GX Rare Rainbow Fairy
Card text

Ability — Fluffy Cotton: If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.
Energy Blow 10+ — This attack does 30 more damage times the amount of Energy attached to this Pokémon.
Toy Box-GX — Search your deck for up to 5 cards and put them into your hand. Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
227 Persian-GX 227/214 Persian-GX Rare Rainbow Colorless
Card text

Ability — Cat Walk: Once during your turn (before your attack), if 1 of your Pokémon-GX or Pokémon-EX was Knocked Out during your opponent’s last turn, you may search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck. You can’t use more than 1 Cat Walk Ability each turn.
Vengeance 10+ — This attack does 20 more damage for each Pokémon in your discard pile. You can’t add more than 180 damage in this way.
Slash Back-GX 150 — Switch this Pokémon with 1 of your Benched Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
228 Celesteela-GX 228/214 Celesteela-GX Rare Rainbow Colorless
Card text

Ability — Force Canceler: As long as this Pokémon is your Active Pokémon, prevent all effects of your opponent’s GX attacks, including damage, done to your Pokémon.
Power Cyclone 110 — Move an Energy from this Pokémon to 1 of your Benched Pokémon.
Discovery-GX — Count your Prize cards and put them into your hand. Then, take that many cards from the top of your deck and put them face down as your Prize cards. If you don’t have that many cards in your deck, this attack does nothing. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
229 Beast Bringer 229/214 Beast Bringer Rare Secret Pokémon Tool
Card text

Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
If you have exactly 6 Prize cards remaining, and if your opponent’s Active Pokémon-GX or Pokémon-EX is Knocked Out by damage from an attack of the Ultra Beast this card is attached to, take 1 more Prize card.
You may play as many Item cards as you like during your turn (before your attack).
230 Electromagnetic Radar 230/214 Electromagnetic Radar Rare Secret Item
Card text

You can play this card only if you discard 2 other cards from your hand.
Search your deck for up to 2 in any combination of Lightning Pokémon-GX and Lightning Pokémon-EX, reveal them, and put them into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
231 Fire Crystal 231/214 Fire Crystal Rare Secret Item
Card text

Put 3 Fire Energy cards from your discard pile into your hand.
You may play as many Item cards as you like during your turn (before your attack).
232 Metal Core Barrier 232/214 Metal Core Barrier Rare Secret Pokémon Tool
Card text

Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
If this card is attached to 1 of your Pokémon, discard it at the end of your opponent’s turn.
The Metal Pokémon this card is attached to takes 70 less damage from your opponent’s attacks (after applying Weakness and Resistance).
You may play as many Item cards as you like during your turn (before your attack).
233 Pokégear 3.0 233/214 Pokégear 3.0 Rare Secret Item
Card text

Look at the top 7 cards of your deck. You may reveal a Supporter card you find there and put it into your hand. Shuffle the other cards back into your deck.
You may play as many Item cards as you like during your turn (before your attack).
234 Triple Acceleration Energy 234/214 Triple Acceleration Energy Rare Secret Special Energy
Card text

This card can only be attached to Evolution Pokémon. If this card is attached to 1 of your Pokémon, discard it at the end of the turn.
This card provides ColorlessColorlessColorless Energy only while it is attached to an Evolution Pokémon.
If this card is attached to anything other than an Evolution Pokémon, discard this card.

For Collectors: Most Valuable Cards

Reshiram & Charizard-GX

Reshiram & Charizard-GX — #20/214

“ReshiZard” — the marquee chase and the face of the whole set. Its Rainbow Rare (217) is one of the era’s most iconic pulls, and the card behind one of its best decks.

Gardevoir & Sylveon-GX

Gardevoir & Sylveon-GX — #130/214

An elegant Fairy Tag Team and a collector favourite, with a gorgeous full-art and rainbow treatment.

Greninja & Zoroark-GX

Greninja & Zoroark-GX — #107/214

Two fan-favourite dark-and-water rogues on one card — a slick, popular Tag Team both to play and to own.

Green’s Exploration

Green’s Exploration (Full Art) — #209/214

One of the standout secret rares — a beautiful full-art trainer that also happened to be a competitive staple.

Most Powerful Cards (Competitive Play)

Reshiram & Charizard-GX

Reshiram & Charizard-GX — #20/214

The defining deck of 2019. Huge HP plus Welder-fuelled turn-two OHKOs made ReshiZard a tournament terror that dominated events for the better part of a year.

Green’s Exploration

Green’s Exploration — #209/214

“Two Skyla in one.” A Trainer-tutor engine that instantly became a staple in any ability-light deck — consistency in a single card.

Dedenne-GX

Dedenne-GX — #57/214

A Shaymin-EX-style hand refresh (discard your hand, draw six) that slotted into nearly every deck in the format. Pure, splashable consistency.

Trivia & Pop Culture

  • One of the biggest SM sets. At 234 cards it was, at release, among the largest single Sun & Moon expansions.
  • Melmetal’s TCG arrival. The set brought the Meltan/Melmetal line into the game — a nod to the Pokémon GO and Let’s Go craze — on the Lucario & Melmetal-GX pack art.
  • Four pack arts. English packs shipped with four different booster artworks: ReshiZard, Marshadow & Machamp, Gardevoir & Sylveon, and Lucario & Melmetal.
  • Staples that outlived the set. Green’s Exploration and Dedenne-GX became format-defining support cards that kept seeing play long after Unbroken Bonds left the shelves.

Images & Videos

A collection of media from Unbroken Bonds, one of the largest Sun & Moon expansions and a TAG TEAM powerhouse headlined by Reshiram & Charizard-GX. Browse the full card gallery below, plus opening and gameplay videos.

1 Pheromosa & Buzzwole-GX2 Caterpie3 Metapod4 Butterfree5 Oddish6 Oddish7 Gloom8 Vileplume9 Venonat10 Venonat11 Venomoth12 Venomoth-GX13 Bellsprout14 Weepinbell15 Victreebel16 Tangela17 Tangrowth18 Grubbin19 Kartana20 Reshiram & Charizard-GX21 Growlithe22 Arcanine23 Darumaka24 Darmanitan25 Volcanion26 Litten27 Litten28 Torracat29 Incineroar30 Salandit31 Salazzle32 Blacephalon33 Squirtle34 Wartortle35 Blastoise-GX36 Poliwag37 Poliwag38 Poliwhirl39 Poliwrath40 Tentacool41 Tentacruel42 Slowpoke43 Slowbro44 Seel45 Dewgong46 Krabby47 Kingler48 Goldeen49 Seaking50 Kyurem51 Froakie52 Frogadier53 Pyukumuku54 Pikachu55 Raichu56 Stunfisk57 Dedenne-GX58 Charjabug59 Vikavolt60 Zeraora61 Muk & Alolan Muk-GX62 Ekans63 Arbok64 Zubat65 Golbat66 Crobat67 Gastly68 Gastly69 Haunter70 Gengar71 Drowzee72 Hypno73 Koffing74 Weezing75 Mewtwo76 Mew77 Misdreavus78 Mismagius79 Espurr80 Meowstic81 Marshadow82 Marshadow & Machamp-GX83 Sandshrew84 Sandslash85 Diglett86 Dugtrio87 Geodude88 Graveler89 Golem90 Cubone91 Marowak92 Rhyhorn93 Rhyhorn94 Rhydon95 Rhyperior96 Wooper97 Quagsire98 Gligar99 Gliscor100 Tyrogue101 Hitmontop102 Riolu103 Landorus104 Crabrawler105 Crabominable106 Stakataka107 Greninja & Zoroark-GX108 Murkrow109 Honchkrow-GX110 Carvanha111 Sharpedo112 Spiritomb113 Sandile114 Sandile115 Krokorok116 Krookodile117 Greninja118 Inkay119 Malamar120 Lucario & Melmetal-GX121 Alolan Diglett122 Alolan Dugtrio123 Aron124 Lairon125 Aggron126 Lucario127 Genesect128 Meltan129 Melmetal130 Gardevoir & Sylveon-GX131 Cleffa132 Clefairy133 Clefable134 Jigglypuff135 Wigglytuff136 Togepi137 Togetic138 Togekiss139 Cottonee140 Whimsicott-GX141 Spritzee142 Aromatisse143 Rattata144 Raticate145 Spearow146 Fearow147 Meowth148 Persian149 Persian-GX150 Doduo151 Dodrio152 Lickitung153 Lickilicky154 Porygon155 Porygon156 Porygon2157 Porygon-Z158 Snorlax159 Glameow160 Purugly161 Happiny162 Chatot163 Celesteela-GX164 Beast Bringer165 Chip-Chip Ice Axe166 Devolution Spray Z167 Dusk Stone168 Dust Island169 Electromagnetic Radar170 Energy Spinner171 Fairy Charm Ability172 Fairy Charm Lightning173 Fire Crystal174 Giovanni's Exile175 Green's Exploration176 Janine177 Koga's Trap178 Lt. Surge's Strategy179 Martial Arts Dojo180 Metal Core Barrier181 Molayne182 Pokégear 3.0183 Power Plant184 Red's Challenge185 Samson Oak186 Stealthy Hood187 Surprise Box188 Ultra Forest Kartenvoy189 Welder190 Triple Acceleration Energy191 Pheromosa & Buzzwole-GX192 Pheromosa & Buzzwole-GX193 Venomoth-GX194 Reshiram & Charizard-GX195 Dedenne-GX196 Muk & Alolan Muk-GX197 Muk & Alolan Muk-GX198 Marshadow & Machamp-GX199 Marshadow & Machamp-GX200 Greninja & Zoroark-GX201 Greninja & Zoroark-GX202 Honchkrow-GX203 Lucario & Melmetal-GX204 Gardevoir & Sylveon-GX205 Gardevoir & Sylveon-GX206 Whimsicott-GX207 Persian-GX208 Celesteela-GX209 Green's Exploration210 Janine211 Koga's Trap212 Molayne213 Red's Challenge214 Welder215 Pheromosa & Buzzwole-GX216 Venomoth-GX217 Reshiram & Charizard-GX218 Blastoise-GX219 Dedenne-GX220 Muk & Alolan Muk-GX221 Marshadow & Machamp-GX222 Greninja & Zoroark-GX223 Honchkrow-GX224 Lucario & Melmetal-GX225 Gardevoir & Sylveon-GX226 Whimsicott-GX227 Persian-GX228 Celesteela-GX229 Beast Bringer230 Electromagnetic Radar231 Fire Crystal232 Metal Core Barrier233 Pokégear 3.0234 Triple Acceleration Energy

The Unbroken Bonds booster box:

Unbroken Bonds booster box

Two takes on the set — a booster box break and a full set review:

Unbroken Bonds booster box opening with maxmoefoePokemon.

PrimetimePokemon’s Unbroken Bonds set review.