Pokemon TCG: Sun & Moon – Unified Minds Set

Released (English) 2 August 2019
Released (Japanese) 31 May 2019
Cards (English) 258 (236 + 22 secret rares)
Cards (Japanese) Miracle Twin / SM11 (115), plus cards from GG End (SM11b) & Sky Legend (SM10b)
Series Sun & Moon (Generation VII)
Region focus Alola
Previous expansion Unbroken Bonds
Following expansion Hidden Fates
Associated decks Soaring Storm & Laser Focus
Japanese sets Miracle Twin (SM11), with GG End (SM11b) & Sky Legend (SM10b)

Quick menu: Overview / Set Highlights / English version vs. Japanese Variations / Set List / Most Valuable Cards / Most Powerful Cards / Images & Videos

Unified Minds booster box

Unified Minds is the set that went big and then went bigger. Released in August 2019, SM11 packs a staggering 236 cards into the numbered set (258 with secret rares), making it one of the largest English expansions ever printed — a genuine ocean of cards stitched together from three separate Japanese sets.

At the centre of it all sits one of the most important cards of the whole era: Mewtwo & Mew-GX. Its Perfection ability lets it copy the attacks of any Tag Team or GX Pokémon in your discard pile, turning a single card into a universal toolbox that could play whatever the situation demanded. It reshaped deckbuilding for its entire Standard lifespan.

Around it, Unified Minds delivered a franchise-record eight Tag Team Pokémon-GX — Rowlet & Alolan Exeggutor, Espeon & Deoxys, Umbreon & Darkrai, Garchomp & Giratina and more — plus format staples like Reset Stamp (a comeback button that survived multiple rotations) and Cherish Ball.

Reception was strong. Between the enormous card pool, the eight Tag Teams, a deep secret-rare lineup and a metagame-defining headliner, Unified Minds is remembered as one of the richest and most enduring sets of the Sun & Moon run.

Great Minds Work in Unity! To stay on top, your team must work as one! New TAG TEAM Pokémon-GX battle in flawless harmony in the Pokémon TCG: Sun & Moon—Unified Minds expansion, including Mewtwo & Mew-GX, Rowlet & Alolan Exeggutor-GX, Espeon & Deoxys-GX, Garchomp & Giratina-GX, Umbreon & Darkrai-GX, and more!

— Official Pokémon TCG: Sun & Moon—Unified Minds expansion description

Set Highlights: One Card, Every Attack

The biggest set yet — again. Unified Minds pushed the ceiling higher still: 236 cards in the main set, and 258 with its secret rares, made it the largest English expansion the TCG had released to that point. Eight Tag Team Pokémon-GX headlined, from Rowlet & Alolan Exeggutor-GX (1/236) to Garchomp & Giratina-GX (146/236).

Mewtwo & Mew-GX and “Perfection.” The set’s defining card was Mewtwo & Mew-GX (71/236). Its Perfection Ability let it use the attacks — including the GX attacks — of any Pokémon-GX or Pokémon-EX on your Bench or in your discard pile. In practice that turned one 270-HP attacker into a toolbox that could throw whatever punch the matchup needed, and the “Perfection” (or “Box”) deck became one of the most powerful and flexible archetypes of the 2019–2020 season.

New staples in the box. Two other cards from this set enjoyed a long shelf life. Reset Stamp gave every deck a way to shrink your opponent’s hand to just a few cards late in the game — a comeback tool that stuck around as a format staple — while Tag Switch helped shuffle Energy between the era’s big Tag Teams.

A collector’s marathon. All that generosity came at a cost: at 258 cards, Unified Minds was a genuinely daunting master set to complete, and its long run of secret rares (the Mewtwo & Mew-GX rainbow at 242/236 chief among them) kept the pull-rate conversation very much alive.

Mewtwo & Mew-GX 71/236
Mewtwo & Mew-GX · 71/236
Rowlet & Alolan Exeggutor-GX 1/236
Rowlet & Alolan Exeggutor-GX · 1/236
Garchomp & Giratina-GX 146/236
Garchomp & Giratina-GX · 146/236
Reset Stamp 206/236
Reset Stamp · 206/236
Tag Switch 209/236
Tag Switch · 209/236

Variations between the Japanese and English language releases

Unified Minds is the biggest set of the entire Sun & Moon era, and it earned that title by pulling from three separate Japanese releases at once. The core was Miracle Twin (SM11, 115 cards), which arrived in Japan on May 31st, 2019, topped up with cards from the GG End (SM11b) and Sky Legend (SM10b) sub-sets. Rolled together for the West on August 2nd, 2019, that became a colossal 258 cards (236 numbered plus 22 secret rares).

The name says it all: the headline card is Mewtwo & Mew-GX, a TAG TEAM whose attack could copy the GX attack of almost any Pokémon-GX in your discard pile — one of the most flexible cards of the whole era. With three Japanese sets feeding into it, Unified Minds is a genuinely deep, sprawling set to collect.

The four English Unified Minds booster wrappers, alongside the Japanese Miracle Twin (SM11) pack at the heart of the release:

Unified Minds Mewtwo Mew booster packUnified Minds Espeon Deoxys booster packUnified Minds Umbreon Darkrai booster packUnified Minds Garchomp Giratina booster packJapanese Miracle Twin (SM11) booster pack

Set List

All 258 cards in Unified Minds, with card text. Secret rares (#237–258) are listed at the end.

Card Image No. Card name Rarity Card type
1 Rowlet & Alolan Exeggutor-GX 1/236 Rowlet & Alolan Exeggutor-GX Rare Holo GX Grass
Card text

Super Growth — Search your deck for a card that evolves from 1 of your Grass Pokémon and put it onto that Pokémon to evolve it. If that Pokémon is now a Stage 1 Pokémon, search your deck for a Stage 2 Pokémon that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck.
Calming Hurricane 150 — Heal 30 damage from this Pokémon.
Tropical Hour-GX 200 — If this Pokémon has at least 3 extra Energy attached to it (in addition to this attack’s cost), your opponent shuffles all Energy from all of their Pokémon into their deck. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
2 Yanma 2/236 Yanma Common Grass
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Tackle 10
Cutting Wind 20
3 Yanmega 3/236 Yanmega Uncommon Grass
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Tackle 50
Air Slash 100 — Discard an Energy from this Pokémon.
4 Celebi 4/236 Celebi Rare Holo Grass
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Time Spiral — Devolve 1 of your opponent’s evolved Pokémon by removing the highest Stage Evolution card from it. Your opponent shuffles that card into their deck.
Mind Bend 20 — Your opponent’s Active Pokémon is now Confused.
5 Shroomish 5/236 Shroomish Common Grass
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Poison Powder — Your opponent’s Active Pokémon is now Poisoned.
6 Sewaddle 6/236 Sewaddle Common Grass
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Multiply — Search your deck for up to 2 Sewaddle and put them onto your Bench. Then, shuffle your deck.
Gnaw 10
7 Sewaddle 7/236 Sewaddle Common Grass
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Ability — Swaddling Leaves: This Pokémon takes 10 less damage from attacks (after applying Weakness and Resistance).
Surprise Attack 20 — Flip a coin. If tails, this attack does nothing.
8 Swadloon 8/236 Swadloon Uncommon Grass
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Ability — Swaddling Leaves: This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Bug Bite 10
9 Leavanny 9/236 Leavanny Rare Grass
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Ability — Blanket Weaver: Your Grass Pokémon take 40 less damage from your opponent’s attacks (after applying Weakness and Resistance). You can’t apply more than 1 Blanket Weaver Ability at a time.
Razor Leaf 70
10 Dwebble 10/236 Dwebble Common Grass
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Dig Claws 10
11 Crustle 11/236 Crustle Rare Grass
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Ability — Shell Armor: This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Fury Cutter 50+ — Flip 3 coins. If 1 of them is heads, this attack does 40 more damage. If 2 of them are heads, this attack does 80 more damage. If all of them are heads, this attack does 150 more damage.
12 Karrablast 12/236 Karrablast Common Grass
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Take Down 20 — This Pokémon does 10 damage to itself.
13 Foongus 13/236 Foongus Common Grass
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Spore — Your opponent’s Active Pokémon is now Asleep.
14 Amoonguss 14/236 Amoonguss Rare Grass
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Ability — Bursting Spores: Whenever you play a Pokémon that has the Spore attack from your hand during your turn, you may leave your opponent’s Active Pokémon Asleep and Poisoned.
Venoshock 20+ — If your opponent’s Active Pokémon is Poisoned, this attack does 70 more damage.
15 Fomantis 15/236 Fomantis Common Grass
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Sweet Scent — Heal 30 damage from 1 of your Pokémon.
Leafage 10
16 Lurantis 16/236 Lurantis Uncommon Grass
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Petal Blizzard — This attack does 10 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Sol Slice 50+ — If this Pokémon has any Fire Energy attached to it, this attack does 50 more damage.
17 Bounsweet 17/236 Bounsweet Common Grass
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Splash 10
Spinning Attack 20
18 Steenee 18/236 Steenee Uncommon Grass
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Double Slap 30× — Flip 2 coins. This attack does 30 damage for each heads.
Leaf Step 60
19 Tsareena 19/236 Tsareena Rare Holo Grass
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Ability — Queenly Reward: Once during your turn (before your attack), you may attach a Grass Energy card from your discard pile to your Active Pokémon.
High Jump Kick 90
20 Dhelmise 20/236 Dhelmise Uncommon Grass
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Sea Creeper Net — Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
Spinning Attack 40
21 Magmar 21/236 Magmar Common Fire
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Smoke Bomb 10 — If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack doesn’t happen.
22 Magmortar 22/236 Magmortar Rare Fire
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Smoke Bomb 50 — If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack doesn’t happen.
Flamethrower 120 — Discard an Energy from this Pokémon.
23 Numel 23/236 Numel Common Fire
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Tackle 10
Flamethrower 80 — Discard an Energy from this Pokémon.
24 Camerupt 24/236 Camerupt Rare Fire
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Tackle 50
Strong Flare 150 — Discard 2 Energy from this Pokémon.
25 Heatran-GX 25/236 Heatran-GX Rare Holo GX Fire
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Ability — Burning Road: Once during your turn, when this Pokémon moves from your Bench to become your Active Pokémon, you may move any number of Fire Energy from your other Pokémon to it.
Steaming Stomp 130
Hot Burn-GX 50× — This attack does 50 damage times the amount of Fire Energy attached to this Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
26 Victini 26/236 Victini Rare Holo Fire
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Victory Sign — Search your deck for up to 2 basic Energy cards of different types and attach them to your Pokémon in any way you like. Then, shuffle your deck.
Flare 20
27 Litwick 27/236 Litwick Common Fire
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Find a Friend — Search your deck for a Fire Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
28 Litwick 28/236 Litwick Common Fire
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Find a Friend — Search your deck for a Fire Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
29 Lampent 29/236 Lampent Uncommon Fire
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Fireworks 40 — Discard an Energy from this Pokémon.
30 Chandelure 30/236 Chandelure Rare Holo Fire
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Spirit Burner 10+ — Discard the top 5 cards of your deck. This attack does 60 more damage for each Pokémon you discarded in this way. Then, put any number of Fire Pokémon you discarded in this way onto your Bench.
31 Fletchinder 31/236 Fletchinder Common Fire
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Flame Charge 20 — Search your deck for a Fire Energy card and attach it to this Pokémon. Then, shuffle your deck.
32 Talonflame 32/236 Talonflame Rare Fire
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Heat Wave 40 — Your opponent’s Active Pokémon is now Burned.
Flare Raid 100 — Discard an Energy from this Pokémon. This attack does 50 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
33 Salandit 33/236 Salandit Common Fire
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Live Coal 10
34 Salazzle 34/236 Salazzle Rare Fire
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Fire Claws 70
35 Slowpoke & Psyduck-GX 35/236 Slowpoke & Psyduck-GX Rare Holo GX Water
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Ditch and Splash 40× — Discard any number of Supporter cards from your hand. This attack does 40 damage for each card you discarded in this way.
Thrilling Times-GX 10+ — Flip a coin. If heads, this attack does 100 more damage. If this Pokémon has at least 6 extra Water Energy attached to it (in addition to this attack’s cost), flip 10 coins instead, and this attack does 100 more damage for each heads. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
36 Lapras 36/236 Lapras Uncommon Water
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Ability — Mermaid’s Call: Once during your turn (before your attack), you may put a Misty’s Favor card from your discard pile into your hand.
Surf 90
37 Snorunt 37/236 Snorunt Common Water
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Icicle 20
38 Froslass 38/236 Froslass Rare Holo Water
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Spiteful Sigh 20× — Put up to 7 damage counters on this Pokémon. This attack does 20 damage for each damage counter you placed in this way.
Icy Wind 40 — Your opponent’s Active Pokémon is now Asleep.
39 Finneon 39/236 Finneon Common Water
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Gust 10
40 Lumineon 40/236 Lumineon Uncommon Water
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Neon Trickery 50 — You may move an Energy from your opponent’s Active Pokémon to 1 of their Benched Pokémon.
41 Snover 41/236 Snover Common Water
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Powder Snow 10 — Your opponent’s Active Pokémon is now Asleep.
42 Abomasnow 42/236 Abomasnow Rare Water
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Quick Freeze 70 — If your opponent’s Active Pokémon has any Water Energy attached to it, it is now Paralyzed.
Wild Tackle 140 — This Pokémon does 20 damage to itself.
43 Basculin 43/236 Basculin Uncommon Water
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Swarming Bites — This attack does 20 damage for each Basculin you have in play to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Tackle 20
44 Tirtouga 44/236 Tirtouga Uncommon Water
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Shell Attack 20
Boulder Crush 60
45 Carracosta 45/236 Carracosta Uncommon Water
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Ability — Ancient Custom: Pokémon Tool cards attached to your opponent’s Pokémon have no effect.
Aqua Impact 80+ — This attack does 20 more damage for each Colorless in your opponent’s Active Pokémon’s Retreat Cost.
46 Cryogonal 46/236 Cryogonal Common Water
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Frozen Lock 10 — Your opponent can’t play any Item cards from their hand during their next turn.
47 Keldeo-GX 47/236 Keldeo-GX Rare Holo GX Water
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Ability — Pure Heart: Prevent all effects of attacks, including damage, done to this Pokémon by your opponent’s Pokémon-GX or Pokémon-EX.
Sonic Edge 110 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.
Resolute Blade-GX 50× — This attack does 50 damage for each of your opponent’s Benched Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
48 Dewpider 48/236 Dewpider Common Water
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Rain Splash 10
Bite 20
49 Araquanid 49/236 Araquanid Rare Water
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Tangle Drag — Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
Sticky Web 80 — During your opponent’s next turn, the Defending Pokémon’s attacks cost Colorless more, and its Retreat Cost is Colorless more.
50 Wimpod 50/236 Wimpod Common Water
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Sand Attack 10 — If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack doesn’t happen.
51 Golisopod 51/236 Golisopod Rare Holo Water
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Ability — Emergency Exit: If this Pokémon has 2 or fewer Energy attached to it, it has no Retreat Cost.
First Impression 120+ — If this Pokémon was on the Bench and became your Active Pokémon this turn, this attack does 60 more damage.
52 Pyukumuku 52/236 Pyukumuku Uncommon Water
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Collect — Draw a card.
Rain Splash 30
53 Tapu Fini 53/236 Tapu Fini Rare Water
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Razor Fin 20
Nature Wave 100 — If your opponent has any Ultra Beasts in play, this attack can be used for Colorless.
54 Raichu & Alolan Raichu-GX 54/236 Raichu & Alolan Raichu-GX Rare Holo GX Lightning
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Tandem Shock 80+ — If this Pokémon was on the Bench and became your Active Pokémon this turn, this attack does 80 more damage, and your opponent’s Active Pokémon is now Paralyzed.
Lightning Ride-GX 150+ — Switch this Pokémon with 1 of your Benched Pokémon. If this Pokémon has at least 2 extra Lightning Energy attached to it (in addition to this attack’s cost), this attack does 100 more damage. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
55 Pikachu 55/236 Pikachu Common Lightning
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Meal Time — Flip a coin until you get tails. For each heads, draw a card.
Gnaw 20
56 Pikachu 56/236 Pikachu Common Lightning
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Tail Whap 10
Electric Ball 50
57 Alolan Raichu 57/236 Alolan Raichu Rare Holo Lightning
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Electro Rain — Discard any amount of Lightning Energy from this Pokémon. Then, for each Energy you discarded in this way, choose 1 of your opponent’s Pokémon and do 30 damage to it. (You can choose the same Pokémon more than once.) This damage isn’t affected by Weakness or Resistance.
Electric Ball 90
58 Magnemite 58/236 Magnemite Common Lightning
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Supersonic — Your opponent’s Active Pokémon is now Confused.
59 Magneton 59/236 Magneton Uncommon Lightning
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Lightning Ball 20
Tri Attack 40× — Flip 3 coins. This attack does 40 damage for each heads.
60 Magnezone 60/236 Magnezone Rare Holo Lightning
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Ability — Double Type: As long as this Pokémon is in play, it is Lightning and Metal type.
Magnetic Bolt 120 — Put a Trainer card from your discard pile into your hand.
61 Joltik 61/236 Joltik Common Lightning
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Jolt — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
62 Galvantula 62/236 Galvantula Rare Lightning
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Live Wire — This attack does 50 damage to 1 of your opponent’s Pokémon. Also apply Weakness and Resistance for Benched Pokémon.
63 Tynamo 63/236 Tynamo Common Lightning
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Wild River — Switch this Pokémon with 1 of your Benched Pokémon.
64 Tynamo 64/236 Tynamo Common Lightning
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Generate Electricity — Search your deck for a Lightning Energy card and attach it to this Pokémon. Then, shuffle your deck.
65 Eelektrik 65/236 Eelektrik Uncommon Lightning
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Overspark 30× — Discard all Lightning Energy from this Pokémon. This attack does 30 damage for each card you discarded in this way.
66 Eelektross 66/236 Eelektross Rare Holo Lightning
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Ability — Electric Swamp: Once during your turn (before your attack), if this Pokémon is in your hand and you have at least 4 Lightning Energy cards in play, you may play this Pokémon onto your Bench. If you do, move any number of Lightning Energy from your other Pokémon to this Pokémon.
Hover Over 130 — The Defending Pokémon can’t retreat during your opponent’s next turn.
67 Stunfisk 67/236 Stunfisk Common Lightning
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Trap Bolt 30+ — If, before doing damage, your opponent’s Active Pokémon has more remaining HP than this Pokémon, this attack does 30 more damage.
68 Thundurus 68/236 Thundurus Uncommon Lightning
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Thunderous Gale 20+ — If Tornadus is on your Bench, this attack does 50 more damage.
Raging Thunder 120 — This attack does 40 damage to 1 of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
69 Tapu Koko 69/236 Tapu Koko Rare Holo Lightning
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Electro Ball 30
Nature Dive 100+ — If your opponent’s Active Pokémon is an Ultra Beast, this attack does 100 more damage, and discard 2 Energy from this Pokémon.
70 Xurkitree 70/236 Xurkitree Rare Lightning
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Three Mirrors 30+ — If your opponent has exactly 3 Prize cards remaining, this attack does 90 more damage.
Signal Beam 50 — Your opponent’s Active Pokémon is now Confused.
71 Mewtwo & Mew-GX 71/236 Mewtwo & Mew-GX Rare Holo GX Psychic
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Ability — Perfection: This Pokémon can use the attacks of any Pokémon-GX or Pokémon-EX on your Bench or in your discard pile. (You still need the necessary Energy to use each attack.)
Miraculous Duo-GX 200 — If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), heal all damage from all of your Pokémon. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
72 Espeon & Deoxys-GX 72/236 Espeon & Deoxys-GX Rare Holo GX Psychic
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Psychic Club 10+ — This attack does 30 more damage for each of your Benched Psychic Pokémon.
Cross Division-GX — Put 10 damage counters on your opponent’s Pokémon in any way you like. If this Pokémon has at least 3 extra Energy attached to it (in addition to this attack’s cost), put 20 damage counters on them instead. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
73 Exeggcute 73/236 Exeggcute Common Psychic
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Leech Seed 10 — Heal 10 damage from this Pokémon.
74 Exeggutor 74/236 Exeggutor Rare Psychic
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Mind Bend 30 — Your opponent’s Active Pokémon is now Confused.
Full Clean 180 — Discard your hand.
75 Alolan Marowak 75/236 Alolan Marowak Rare Psychic
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Spirit Smash — Discard the top card of your opponent’s deck. If the card you discarded is a Pokémon, this attack does damage equal to that Pokémon’s HP to your opponent’s Active Pokémon.
Bone Beatdown 60
76 Jynx 76/236 Jynx Uncommon Psychic
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Ability — Ominous Posture: Once during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another of your Pokémon.
Attract Smack 30 — Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
77 Wynaut 77/236 Wynaut Uncommon Psychic
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Ability — Peppy Pick: Once during your turn (before your attack), you may flip a coin. If heads, choose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into their deck. If you use this Ability, your turn ends.
78 Latios-GX 78/236 Latios-GX Rare Holo GX Psychic
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Ability — Power Bind: If you have 4 or fewer Pokémon in play, this Pokémon can’t attack.
Tag Purge 120 — During your opponent’s next turn, prevent all damage done to this Pokémon by attacks from TAG TEAM Pokémon.
Clear Vision-GX — For the rest of this game, your opponent can’t use any GX attacks. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
79 Jirachi-GX 79/236 Jirachi-GX Rare Holo GX Psychic
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Ability — Psychic Zone: Don’t apply Psychic Weakness when Pokémon (both yours and your opponent’s) take damage from attacks.
Star Search — Search your deck for an Energy card and attach it to 1 of your Psychic Pokémon. Then, shuffle your deck.
Star Shield-GX 100 — Prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
80 Drifloon 80/236 Drifloon Common Psychic
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Ram 10
81 Drifblim 81/236 Drifblim Rare Psychic
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Ability — Tag Transport: Once during your turn (before your attack), you may switch your Active TAG TEAM Pokémon with 1 of your Benched Pokémon.
Spinning Attack 70
82 Skorupi 82/236 Skorupi Common Psychic
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Knock Off — Discard a random card from your opponent’s hand.
Bug Bite 40
83 Uxie 83/236 Uxie Rare Holo Psychic
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Ability — Secret Territory: If you have Mesprit and Azelf in play, apply Weakness for each Pokémon (both yours and your opponent’s) as ×4 instead.
Psyshot 30
84 Mesprit 84/236 Mesprit Uncommon Psychic
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First Contact — Search your deck for up to 3 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
Mumble 20
85 Azelf 85/236 Azelf Uncommon Psychic
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Psypower — Put 3 damage counters on your opponent’s Pokémon in any way you like.
86 Giratina 86/236 Giratina Rare Holo Psychic
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Ability — Dimension Breach: When you play this Pokémon from your hand onto your Bench during your turn, you may discard a Special Energy from your opponent’s Active Pokémon.
Fade to Black 70 — Your opponent’s Active Pokémon is now Confused.
87 Cresselia 87/236 Cresselia Uncommon Psychic
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Aurora Gain 60 — Heal 30 damage from this Pokémon.
Luminous Blade 130 — Discard a Psychic Energy from this Pokémon.
88 Munna 88/236 Munna Common Psychic
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Future Sight — Look at the top 4 cards of either player’s deck and put them back in any order.
89 Musharna 89/236 Musharna Uncommon Psychic
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Rest Well — Both Active Pokémon are now Asleep. During your next turn, this Pokémon’s attacks do 100 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
Zen Headbutt 50
90 Elgyem 90/236 Elgyem Uncommon Psychic
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Psybeam 10 — Your opponent’s Active Pokémon is now Confused.
91 Beheeyem 91/236 Beheeyem Rare Psychic
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Psypunch 20
Mysterious Noise 90 — Shuffle this Pokémon and all cards attached to it into your deck. Your opponent can’t play any Item cards from their hand during their next turn.
92 Honedge 92/236 Honedge Common Psychic
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Lucky Find — Search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck.
Pierce 20
93 Honedge 93/236 Honedge Common Psychic
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Slashing Cutter 10 — This attack’s damage isn’t affected by Weakness or Resistance.
94 Doublade 94/236 Doublade Uncommon Psychic
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Slashing Cutter 30 — This attack’s damage isn’t affected by Weakness or Resistance.
95 Aegislash 95/236 Aegislash Rare Holo Psychic
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Ability — Durable Blade: If this Pokémon is Knocked Out by damage from an opponent’s attack, put it into your hand instead of the discard pile. (Discard all cards attached to it.)
Trash Slash 10× — This attack does 10 damage for each Item card in your discard pile. You can’t do more than 130 damage in this way.
96 Mareanie 96/236 Mareanie Common Psychic
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Peck 10
97 Toxapex 97/236 Toxapex Rare Psychic
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Spike Shot 70
98 Salandit 98/236 Salandit Common Psychic
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Suffocating Gas 10
Gnaw 30
99 Salazzle 99/236 Salazzle Rare Psychic
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Smack 40
Slashing Claw 90
100 Cosmog 100/236 Cosmog Common Psychic
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Splash 10
101 Necrozma 101/236 Necrozma Rare Psychic
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Barrier Attack 30 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Special Laser 100+ — If this Pokémon has any Special Energy attached to it, this attack does 60 more damage.
102 Poipole 102/236 Poipole Common Psychic
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Belt 10
Last Scene 50+ — If each player has exactly 1 Prize card remaining, this attack does 130 more damage.
103 Onix 103/236 Onix Common Fighting
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Bedrock Press 20 — During your opponent’s next turn, this Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).
104 Steelix 104/236 Steelix Rare Fighting
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Ground Stream 20 — Attach 2 Fighting Energy cards from your discard pile to this Pokémon.
Gigaton Shake 220 — During your next turn, your Pokémon can’t attack. (This includes Pokémon that come into play on that turn.)
105 Cubone 105/236 Cubone Common Fighting
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Growl — During your opponent’s next turn, the Defending Pokémon’s attacks do 20 less damage (before applying Weakness and Resistance).
Bonemerang 20× — Flip 2 coins. This attack does 20 damage for each heads.
106 Aerodactyl-GX 106/236 Aerodactyl-GX Rare Holo GX Fighting
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Ability — Primal Winds: As long as this Pokémon is your Active Pokémon, your opponent’s Basic Pokémon’s attacks cost Colorless more.
Boulder Crush 120
Wild Dive-GX 50× — This attack does 50 damage times the amount of Energy attached to your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
107 Heracross 107/236 Heracross Uncommon Fighting
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Turn the Tables — If 1 of your opponent’s Pokémon used a GX attack during their last turn, your opponent shuffles their Active Pokémon and all cards attached to it into their deck.
Tackle 70
108 Breloom 108/236 Breloom Uncommon Fighting
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Spore — Your opponent’s Active Pokémon is now Asleep.
Pre-Dawn Strike 30+ — If your opponent’s Active Pokémon is Asleep, this attack does 90 more damage.
109 Meditite 109/236 Meditite Common Fighting
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Spirited Headbutt 40 — This Pokémon can’t use Spirited Headbutt during your next turn.
110 Medicham 110/236 Medicham Rare Fighting
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Pure Power — Put 4 damage counters on your opponent’s Pokémon in any way you like.
Master Strike 60+ — If this Pokémon has a Karate Belt card attached to it, this attack does 60 more damage.
111 Relicanth 111/236 Relicanth Uncommon Fighting
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Deep Sea Boring — Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
Water Pulse 30 — Your opponent’s Active Pokémon is now Asleep.
112 Gible 112/236 Gible Common Fighting
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Stampede 10
Headbutt Bounce 30
113 Gabite 113/236 Gabite Uncommon Fighting
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Corkscrew Punch 20
Sharp Scythe 40
114 Garchomp 114/236 Garchomp Rare Holo Fighting
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Ability — Avenging Aura: If you have more Prize cards remaining than your opponent, this Pokémon’s attacks do 80 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
Over Slice 80+ — You may discard an Energy from this Pokémon. If you do, this attack does 40 more damage.
115 Riolu 115/236 Riolu Common Fighting
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Kick 20
116 Riolu 116/236 Riolu Common Fighting
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Kick 20
117 Lucario 117/236 Lucario Rare Fighting
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Ability — Tag Coach: Your TAG TEAM Pokémon take 20 less damage from your opponent’s attacks (after applying Weakness and Resistance).
Mach Cross 90
118 Drilbur 118/236 Drilbur Common Fighting
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Dig Claws 20
119 Excadrill 119/236 Excadrill Rare Fighting
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Rototiller — Shuffle 4 cards from your discard pile into your deck.
Slash 90
120 Archen 120/236 Archen Uncommon Fighting
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Endeavor 20+ — Flip 2 coins. This attack does 20 more damage for each heads.
121 Archeops 121/236 Archeops Rare Fighting
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U-turn 40 — Switch this Pokémon with 1 of your Benched Pokémon.
Hyper Beam 80 — Discard an Energy from your opponent’s Active Pokémon.
122 Terrakion 122/236 Terrakion Rare Holo Fighting
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Cavern Counter 50+ — If all of your Benched Pokémon have at least 1 damage counter on them, this attack does 150 more damage.
Boulder Crush 110
123 Meloetta 123/236 Meloetta Rare Fighting
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Tag Cheer — Attach an Energy card from your hand to 1 of your TAG TEAM Pokémon.
Shooting Star Pirouette 30+ — Flip a coin until you get tails. This attack does 30 more damage for each heads.
124 Zygarde 124/236 Zygarde Rare Fighting
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Ability — Cellular Companions: As long as this Pokémon is on your Bench, your Zygarde’s and Zygarde-GX’s attacks do 20 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
Boost Fang 20 — Attach a Fighting Energy card from your discard pile to 1 of your Benched Pokémon.
125 Umbreon & Darkrai-GX 125/236 Umbreon & Darkrai-GX Rare Holo GX Darkness
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Black Lance 150 — This attack does 60 damage to 1 of your opponent’s Benched Pokémon-GX or Benched Pokémon-EX. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Dark Moon-GX — Your opponent can’t play any Trainer cards from their hand during their next turn. If this Pokémon has at least 5 extra Darkness Energy attached to it (in addition to this attack’s cost), your opponent’s Active Pokémon is Knocked Out. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
126 Mega Sableye & Tyranitar-GX 126/236 Mega Sableye & Tyranitar-GX Rare Holo GX Darkness
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Greedy Crush 210 — If your opponent’s Pokémon-GX or Pokémon-EX is Knocked Out by damage from this attack, take 1 more Prize card.
Gigafall-GX 250 — If this Pokémon has at least 5 extra Energy attached to it (in addition to this attack’s cost), discard the top 15 cards of your opponent’s deck. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
127 Alolan Grimer 127/236 Alolan Grimer Common Darkness
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Collect — Draw 2 cards.
Sludge Bomb 30
128 Murkrow 128/236 Murkrow Common Darkness
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Astonish — Choose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into their deck.
129 Murkrow 129/236 Murkrow Common Darkness
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Peck 10
130 Honchkrow 130/236 Honchkrow Rare Darkness
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Sharpshooting — This attack does 30 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Dark Cutter 60
131 Sneasel 131/236 Sneasel Common Darkness
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Slash 30
132 Weavile-GX 132/236 Weavile-GX Rare Holo GX Darkness
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Ability — Shadow Connection: As often as you like during your turn (before your attack), you may move a basic Darkness Energy from 1 of your Pokémon to another of your Pokémon.
Claw Slash 130
Nocturnal Maneuvers-GX — Search your deck for any number of Basic Pokémon and put them onto your Bench. Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
133 Sableye 133/236 Sableye Uncommon Darkness
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Mirror Gem 10 — During your opponent’s next turn, if this Pokémon is damaged by an attack (even if it is Knocked Out), put 8 damage counters on the Attacking Pokémon.
134 Drapion 134/236 Drapion Rare Darkness
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Cross Poison 50× — Flip 4 coins. This attack does 50 damage for each heads. If at least 2 of them are heads, your opponent’s Active Pokémon is now Poisoned.
Slicing Blade 120
135 Purrloin 135/236 Purrloin Common Darkness
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Cleaning Up — Discard a Pokémon Tool card from 1 of your opponent’s Pokémon.
136 Liepard 136/236 Liepard Rare Darkness
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Scratch 40
Shadow Scratch 90 — If the Defending Pokémon is a Basic Pokémon, it can’t attack during your opponent’s next turn.
137 Scraggy 137/236 Scraggy Common Darkness
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Swagger — Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.
Whap Down 50
138 Scrafty 138/236 Scrafty Rare Darkness
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Turf Raid 20+ — This attack does 20 more damage for each of your remaining Prize cards.
Headbang 70
139 Yveltal 139/236 Yveltal Rare Holo Darkness
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Blow Through 20+ — If there is any Stadium card in play, this attack does 20 more damage.
Shadow Impact 120 — Put 3 damage counters on 1 of your Pokémon.
140 Hoopa 140/236 Hoopa Rare Holo Darkness
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Evil Admonition 10+ — This attack does 20 more damage for each of your opponent’s Pokémon that has an Ability.
Mind Shock 80 — This attack’s damage isn’t affected by Weakness or Resistance.
141 Mawile-GX 141/236 Mawile-GX Rare Holo GX Metal
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Ability — Captivating Wink: When you play this Pokémon from your hand onto your Bench during your turn, you may have your opponent reveal their hand and put any number of Basic Pokémon you find there onto their Bench.
Wily Bite 10+ — This attack does 30 more damage for each of your opponent’s Benched Pokémon.
Big Eater-GX — Your opponent reveals their hand. Discard all Supporter cards you find there. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
142 Escavalier 142/236 Escavalier Rare Metal
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Discerning Spear 80 — If your opponent’s Active Pokémon has no damage counters on it before this attack does damage, this attack does nothing.
Iron Lance 90
143 Cottonee 143/236 Cottonee Common Fairy
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Dust Gathering — Draw a card.
144 Whimsicott 144/236 Whimsicott Rare Fairy
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Ability — Prowl: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for a card and put it into your hand. Then, shuffle your deck.
Gust 40
145 Dedenne 145/236 Dedenne Uncommon Fairy
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Return 20 — You may draw cards until you have 6 cards in your hand.
146 Garchomp & Giratina-GX 146/236 Garchomp & Giratina-GX Rare Holo GX Dragon
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Linear Attack — This attack does 40 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Calamitous Slash 160+ — If your opponent’s Active Pokémon already has any damage counters on it, this attack does 80 more damage.
GG End-GX — Discard 1 of your opponent’s Pokémon and all cards attached to it. If this Pokémon has at least 3 extra Fighting Energy attached to it (in addition to this attack’s cost), discard 2 of your opponent’s Pokémon instead. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
147 Dratini 147/236 Dratini Common Dragon
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Agility 10 — Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.
148 Dratini 148/236 Dratini Common Dragon
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Ability — Aqua Lift: If this Pokémon has any Water Energy attached to it, it has no Retreat Cost.
Jump On 10+ — Flip a coin. If heads, this attack does 30 more damage.
149 Dragonair 149/236 Dragonair Uncommon Dragon
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Twister 30 — Flip 2 coins. For each heads, discard an Energy from your opponent’s Active Pokémon. If both of them are tails, this attack does nothing.
150 Dragonair 150/236 Dragonair Uncommon Dragon
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Tail Whap 20
Destructive Whirlpool 70 — Discard an Energy from your opponent’s Active Pokémon.
151 Dragonite 151/236 Dragonite Rare Dragon
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Ability — Hurricane Charge: Once during your turn (before your attack), you may attach a Water Energy card, a Lightning Energy card, or 1 of each from your hand to your Pokémon in any way you like.
Dragon Impact 170 — Discard 3 Energy from this Pokémon.
152 Dragonite-GX 152/236 Dragonite-GX Rare Holo GX Dragon
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Dragon Claw 130
Sky Judgment 270 — Discard 3 Energy from this Pokémon.
Mach Delivery-GX — You may discard any number of cards from your hand until you have 9 or fewer. Draw cards until you have 10 cards in your hand. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
153 Latias 153/236 Latias Rare Dragon
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Energy Arrow 20× — This attack does 20 damage times the amount of Energy attached to 1 of your opponent’s Pokémon to that Pokémon. This damage isn’t affected by Weakness or Resistance.
Speed Wing 100
154 Axew 154/236 Axew Common Dragon
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Ability — Unnerve: Whenever your opponent plays an Item or Supporter card from their hand, prevent all effects of that card done to this Pokémon.
Gnaw 20
155 Fraxure 155/236 Fraxure Uncommon Dragon
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Guard Press 30 — During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
Guillotine 70
156 Haxorus 156/236 Haxorus Rare Holo Dragon
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Ability — Grind Up: Once during your turn (before your attack), you may discard any Stadium card in play. If you do, attach up to 3 in any combination of Fire and Metal Energy cards from your hand to this Pokémon.
Powerful Axe 10+ — This attack does 40 more damage times the amount of basic Energy attached to this Pokémon.
157 Druddigon 157/236 Druddigon Common Dragon
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Drag Off — Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon. This attack does 30 damage to the new Active Pokémon.
Dragon Tail 100× — Flip 2 coins. This attack does 100 damage for each heads.
158 Noibat 158/236 Noibat Common Dragon
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Air Slash 50 — Discard an Energy from this Pokémon.
159 Noivern 159/236 Noivern Rare Dragon
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Boomburst — This attack does 20 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Dragon Pulse 120 — Discard the top card of your deck.
160 Naganadel-GX 160/236 Naganadel-GX Rare Holo GX Dragon
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Ability — Ultra Conversion: Once during your turn (before your attack), you may discard an Ultra Beast card from your hand. If you do, draw 3 cards.
Venom Shot — Discard 2 Energy from this Pokémon. This attack does 170 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Injection-GX — Add a card from your opponent’s discard pile to their Prize cards face down. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
161 Lickitung 161/236 Lickitung Common Colorless
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Heavy Draw — Draw a card for each of your Pokémon in play that has a Retreat Cost of exactly 4.
Tongue Slap 40
162 Lickilicky 162/236 Lickilicky Rare Colorless
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Rollout 40
Licks Go Crazy 90 — Discard a random card from your opponent’s hand, discard the top card of your opponent’s deck, and discard an Energy from your opponent’s Active Pokémon.
163 Kangaskhan 163/236 Kangaskhan Rare Holo Colorless
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Double Draw — Draw 2 cards.
Tag Impact 50× — This attack does 50 damage for each of your TAG TEAM Pokémon in play.
164 Tauros 164/236 Tauros Uncommon Colorless
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Call for Family — Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
Berserker Tackle 60 — This Pokémon does 10 damage to itself.
165 Hoothoot 165/236 Hoothoot Common Colorless
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Air Slash 30 — Discard an Energy from this Pokémon.
166 Noctowl 166/236 Noctowl Uncommon Colorless
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Blindside — This attack does 60 damage to 1 of your opponent’s Pokémon that has any damage counters on it. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Slashing Claw 60
167 Slakoth 167/236 Slakoth Common Colorless
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Lazy Howl — During your opponent’s next turn, if they attach an Energy card from their hand to the Defending Pokémon, their turn ends.
Hang Down 20
168 Slakoth 168/236 Slakoth Common Colorless
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Scratch 30
Boundless Power 60 — This Pokémon can’t attack during your next turn.
169 Vigoroth 169/236 Vigoroth Uncommon Colorless
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Roar — Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
Slash 70
170 Slaking 170/236 Slaking Rare Holo Colorless
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Ability — Counterattack: If this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if this Pokémon is Knocked Out), put 4 damage counters on the Attacking Pokémon.
Dynamic Swing 100+ — You may do 100 more damage. If you do, during your opponent’s next turn, this Pokémon takes 100 more damage from attacks (after applying Weakness and Resistance).
171 Bidoof 171/236 Bidoof Common Colorless
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Tackle 10
Hyper Fang 60 — Flip a coin. If tails, this attack does nothing.
172 Bibarel 172/236 Bibarel Uncommon Colorless
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Ability — Unaware: Prevent all effects of your opponent’s attacks, except damage, done to this Pokémon.
Amnesia 60 — Choose 1 of your opponent’s Active Pokémon’s attacks. That Pokémon can’t use that attack during your opponent’s next turn.
173 Munchlax 173/236 Munchlax Uncommon Colorless
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Ability — Snack Search: Once during your turn (before your attack), you may flip a coin. If heads, put a card from your discard pile on top of your deck. If you use this Ability, your turn ends.
174 Pidove 174/236 Pidove Common Colorless
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Glide 10
Flap 20
175 Tranquill 175/236 Tranquill Uncommon Colorless
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Glide 20
Air Slash 40 — Discard an Energy from this Pokémon.
176 Unfezant 176/236 Unfezant Rare Colorless
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Gust 40
Downburst 90 — You may have each player shuffle all cards attached to their Active Pokémon into their deck.
177 Audino 177/236 Audino Uncommon Colorless
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Ability — Hearing: Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may draw a card.
Drain Slap 30 — Heal 30 damage from this Pokémon.
178 Tornadus 178/236 Tornadus Uncommon Colorless
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Knuckle Punch 20
Thunderous Tornado 80 — If Thundurus is on your Bench, this attack does 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
179 Fletchling 179/236 Fletchling Common Colorless
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Flap 10
180 Yungoos 180/236 Yungoos Common Colorless
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Cavernous Chomp 30
181 Gumshoos 181/236 Gumshoos Rare Colorless
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Alert Headbutt 90 — If your opponent’s Active Pokémon is a Pokémon-GX or Pokémon-EX, this attack’s base damage is 30.
182 Oranguru 182/236 Oranguru Uncommon Colorless
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Sage’s Riddle — Put a Pokémon from your hand face down in front of you. Your opponent guesses the type of that Pokémon, and then you reveal it. If your opponent guessed right, they draw 4 cards. If they guessed wrong, you draw 4 cards. Return the Pokémon to your hand.
Gentle Slap 80
183 Type: Null 183/236 Type: Null Uncommon Colorless
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Smash Kick 20
Quick Blow 30+ — Flip a coin. If heads, this attack does 30 more damage.
184 Silvally 184/236 Silvally Rare Holo Colorless
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Avenging Heart 30+ — This attack does 50 more damage for each Prize card your opponent took on their last turn.
Air Slash 120 — Discard an Energy from this Pokémon.
185 Komala 185/236 Komala Uncommon Colorless
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Ability — Drowsing: If this Pokémon remains Asleep between turns, put 6 damage counters on your opponent’s Active Pokémon.
Snooze — This Pokémon is now Asleep.
186 Blaine's Quiz Show 186/236 Blaine’s Quiz Show Uncommon Supporter
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Put a Pokémon from your hand face down in front of you and tell your opponent the name of an attack it has. Your opponent guesses the name of that Pokémon, and then you reveal it. If your opponent guessed right, they draw 4 cards. If they guessed wrong, you draw 4 cards. Return the Pokémon to your hand.
You may play only 1 Supporter card during your turn (before your attack).
187 Blizzard Town 187/236 Blizzard Town Uncommon Stadium
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Pokémon with 40 HP or less remaining (both yours and your opponent’s) can’t attack.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
188 Blue's Tactics 188/236 Blue’s Tactics Uncommon Supporter
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At the end of this turn, draw cards until you have 8 cards in your hand.
You may play only 1 Supporter card during your turn (before your attack).
189 Bug Catcher 189/236 Bug Catcher Uncommon Supporter
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Draw 2 cards. Flip a coin. If heads, draw 2 more cards.
You may play only 1 Supporter card during your turn (before your attack).
190 Channeler 190/236 Channeler Uncommon Supporter
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Remove all effects of attacks on you and each of your Pokémon.
You may play only 1 Supporter card during your turn (before your attack).
191 Cherish Ball 191/236 Cherish Ball Uncommon Item
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Search your deck for a Pokémon-GX, reveal it, and put it into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
192 Coach Trainer 192/236 Coach Trainer Uncommon Supporter
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Draw 2 cards. If your Active Pokémon is a TAG TEAM Pokémon, draw 2 more cards.
You may play only 1 Supporter card during your turn (before your attack).
193 Dark City 193/236 Dark City Uncommon Stadium
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Basic Darkness Pokémon in play (both yours and your opponent’s) have no Retreat Cost.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
194 Ear-Ringing Bell 194/236 Ear-Ringing Bell Uncommon Pokémon Tool
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Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
If the Pokémon this card is attached to is your Active Pokémon and is damaged by an opponent’s attack (even if that Pokémon is Knocked Out), the Attacking Pokémon is now Confused.
You may play as many Item cards as you like during your turn (before your attack).
195 Flyinium Z: Air Slash 195/236 Flyinium Z: Air Slash Uncommon Pokémon Tool
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Speeding Skystrike-GX 180 — Prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn. (You can’t use more than 1 GX attack in a game.)
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
If the Pokémon this card is attached to has the Air Slash attack, it can use the GX attack on this card. (You still need the necessary Energy to use this attack.)
You may play as many Item cards as you like during your turn (before your attack).
196 Giant Bomb 196/236 Giant Bomb Uncommon Pokémon Tool
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Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
If this card is attached to 1 of your Pokémon, discard it at the end of your opponent’s turn.
If the Pokémon this card is attached to is your Active Pokémon and takes 180 or more damage from an opponent’s attack (even if this Pokémon is Knocked Out), put 10 damage counters on the Attacking Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
197 Giant Hearth 197/236 Giant Hearth Uncommon Stadium
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Once during each player’s turn, that player may discard a card from their hand. If they do, that player searches their deck for up to 2 Fire Energy cards, reveals them, and puts them into their hand. Then, that player shuffles their deck.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
198 Great Potion 198/236 Great Potion Uncommon Item
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Heal 50 damage from your Active Pokémon-GX.
You may play as many Item cards as you like during your turn (before your attack).
199 Grimsley 199/236 Grimsley Uncommon Supporter
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Move up to 3 damage counters from 1 of your opponent’s Pokémon to another of their Pokémon.
You may play only 1 Supporter card during your turn (before your attack).
200 Hapu 200/236 Hapu Uncommon Supporter
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Look at the top 6 cards of your deck and put 2 of them into your hand. Discard the other cards.
You may play only 1 Supporter card during your turn (before your attack).
201 Karate Belt 201/236 Karate Belt Uncommon Pokémon Tool
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Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
If you have more Prize cards remaining than your opponent, the attacks of the Pokémon this card is attached to cost Fighting less.
You may play as many Item cards as you like during your turn (before your attack).
202 Misty's Favor 202/236 Misty’s Favor Uncommon Supporter
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Search your deck for up to 3 Supporter cards, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack).
203 Normalium Z: Tackle 203/236 Normalium Z: Tackle Uncommon Pokémon Tool
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Barreling Blitz-GX 200+ — Flip a coin until you get tails. This attack does 40 more damage for each heads. (You can’t use more than 1 GX attack in a game.)
Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
If the Pokémon this card is attached to has the Tackle attack, it can use the GX attack on this card. (You still need the necessary Energy to use this attack.)
You may play as many Item cards as you like during your turn (before your attack).
204 Poké Maniac 204/236 Poké Maniac Uncommon Supporter
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Search your deck for up to 3 Pokémon that have a Retreat Cost of exactly 4, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack).
205 Pokémon Research Lab 205/236 Pokémon Research Lab Uncommon Stadium
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Once during each player’s turn, that player may search their deck for up to 2 Pokémon that evolve from Unidentified Fossil, put those Pokémon onto their Bench, and shuffle their deck. If a player searches their deck in this way, their turn ends.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
206 Reset Stamp 206/236 Reset Stamp Uncommon Item
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Your opponent shuffles their hand into their deck and draws a card for each of their remaining Prize cards.
You may play as many Item cards as you like during your turn (before your attack).
207 Slumbering Forest 207/236 Slumbering Forest Uncommon Stadium
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If a Pokémon is Asleep, its owner flips 2 coins instead of 1 for that Special Condition between turns. If either of them is tails, that Pokémon is still Asleep.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
208 Stadium Nav 208/236 Stadium Nav Uncommon Item
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Flip 2 coins. For each heads, search your deck for a Stadium card, reveal it, and put it into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
209 Tag Switch 209/236 Tag Switch Uncommon Item
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Move up to 2 Energy from 1 of your TAG TEAM Pokémon to another of your Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
210 Unidentified Fossil 210/236 Unidentified Fossil Uncommon Item
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Play this card as if it were a 60-HP Colorless Basic Pokémon. At any time during your turn (before your attack), you may discard this card from play.
This card can’t retreat.
You may play as many Item cards as you like during your turn (before your attack).
211 U-Turn Board 211/236 U-Turn Board Uncommon Pokémon Tool
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Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The Retreat Cost of the Pokémon this card is attached to is Colorless less.
If this card is discarded from play, put it into your hand instead of the discard pile.
You may play as many Item cards as you like during your turn (before your attack).
212 Recycle Energy 212/236 Recycle Energy Uncommon Special Energy
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This card provides Colorless Energy.
If this card is discarded from play, put it into your hand instead of the discard pile.
213 Weakness Guard Energy 213/236 Weakness Guard Energy Uncommon Special Energy
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This card provides Colorless Energy.
The Pokémon this card is attached to has no Weakness.
214 Rowlet & Alolan Exeggutor-GX 214/236 Rowlet & Alolan Exeggutor-GX Rare Ultra Grass
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Super Growth — Search your deck for a card that evolves from 1 of your Grass Pokémon and put it onto that Pokémon to evolve it. If that Pokémon is now a Stage 1 Pokémon, search your deck for a Stage 2 Pokémon that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck.
Calming Hurricane 150 — Heal 30 damage from this Pokémon.
Tropical Hour-GX 200 — If this Pokémon has at least 3 extra Energy attached to it (in addition to this attack’s cost), your opponent shuffles all Energy from all of their Pokémon into their deck. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
215 Rowlet & Alolan Exeggutor-GX 215/236 Rowlet & Alolan Exeggutor-GX Rare Ultra Grass
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Super Growth — Search your deck for a card that evolves from 1 of your Grass Pokémon and put it onto that Pokémon to evolve it. If that Pokémon is now a Stage 1 Pokémon, search your deck for a Stage 2 Pokémon that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck.
Calming Hurricane 150 — Heal 30 damage from this Pokémon.
Tropical Hour-GX 200 — If this Pokémon has at least 3 extra Energy attached to it (in addition to this attack’s cost), your opponent shuffles all Energy from all of their Pokémon into their deck. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
216 Heatran-GX 216/236 Heatran-GX Rare Ultra Fire
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Ability — Burning Road: Once during your turn, when this Pokémon moves from your Bench to become your Active Pokémon, you may move any number of Fire Energy from your other Pokémon to it.
Steaming Stomp 130
Hot Burn-GX 50× — This attack does 50 damage times the amount of Fire Energy attached to this Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
217 Slowpoke & Psyduck-GX 217/236 Slowpoke & Psyduck-GX Rare Ultra Water
Card text

Ditch and Splash 40× — Discard any number of Supporter cards from your hand. This attack does 40 damage for each card you discarded in this way.
Thrilling Times-GX 10+ — Flip a coin. If heads, this attack does 100 more damage. If this Pokémon has at least 6 extra Water Energy attached to it (in addition to this attack’s cost), flip 10 coins instead, and this attack does 100 more damage for each heads. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
218 Slowpoke & Psyduck-GX 218/236 Slowpoke & Psyduck-GX Rare Ultra Water
Card text

Ditch and Splash 40× — Discard any number of Supporter cards from your hand. This attack does 40 damage for each card you discarded in this way.
Thrilling Times-GX 10+ — Flip a coin. If heads, this attack does 100 more damage. If this Pokémon has at least 6 extra Water Energy attached to it (in addition to this attack’s cost), flip 10 coins instead, and this attack does 100 more damage for each heads. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
219 Keldeo-GX 219/236 Keldeo-GX Rare Ultra Water
Card text

Ability — Pure Heart: Prevent all effects of attacks, including damage, done to this Pokémon by your opponent’s Pokémon-GX or Pokémon-EX.
Sonic Edge 110 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.
Resolute Blade-GX 50× — This attack does 50 damage for each of your opponent’s Benched Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
220 Raichu & Alolan Raichu-GX 220/236 Raichu & Alolan Raichu-GX Rare Ultra Lightning
Card text

Tandem Shock 80+ — If this Pokémon was on the Bench and became your Active Pokémon this turn, this attack does 80 more damage, and your opponent’s Active Pokémon is now Paralyzed.
Lightning Ride-GX 150+ — Switch this Pokémon with 1 of your Benched Pokémon. If this Pokémon has at least 2 extra Lightning Energy attached to it (in addition to this attack’s cost), this attack does 100 more damage. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
221 Raichu & Alolan Raichu-GX 221/236 Raichu & Alolan Raichu-GX Rare Ultra Lightning
Card text

Tandem Shock 80+ — If this Pokémon was on the Bench and became your Active Pokémon this turn, this attack does 80 more damage, and your opponent’s Active Pokémon is now Paralyzed.
Lightning Ride-GX 150+ — Switch this Pokémon with 1 of your Benched Pokémon. If this Pokémon has at least 2 extra Lightning Energy attached to it (in addition to this attack’s cost), this attack does 100 more damage. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
222 Mewtwo & Mew-GX 222/236 Mewtwo & Mew-GX Rare Ultra Psychic
Card text

Ability — Perfection: This Pokémon can use the attacks of any Pokémon-GX or Pokémon-EX on your Bench or in your discard pile. (You still need the necessary Energy to use each attack.)
Miraculous Duo-GX 200 — If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), heal all damage from all of your Pokémon. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
223 Latios-GX 223/236 Latios-GX Rare Ultra Psychic
Card text

Ability — Power Bind: If you have 4 or fewer Pokémon in play, this Pokémon can’t attack.
Tag Purge 120 — During your opponent’s next turn, prevent all damage done to this Pokémon by attacks from TAG TEAM Pokémon.
Clear Vision-GX — For the rest of this game, your opponent can’t use any GX attacks. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
224 Aerodactyl-GX 224/236 Aerodactyl-GX Rare Ultra Fighting
Card text

Ability — Primal Winds: As long as this Pokémon is your Active Pokémon, your opponent’s Basic Pokémon’s attacks cost Colorless more.
Boulder Crush 120
Wild Dive-GX 50× — This attack does 50 damage times the amount of Energy attached to your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
225 Mega Sableye & Tyranitar-GX 225/236 Mega Sableye & Tyranitar-GX Rare Ultra Darkness
Card text

Greedy Crush 210 — If your opponent’s Pokémon-GX or Pokémon-EX is Knocked Out by damage from this attack, take 1 more Prize card.
Gigafall-GX 250 — If this Pokémon has at least 5 extra Energy attached to it (in addition to this attack’s cost), discard the top 15 cards of your opponent’s deck. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
226 Mega Sableye & Tyranitar-GX 226/236 Mega Sableye & Tyranitar-GX Rare Ultra Darkness
Card text

Greedy Crush 210 — If your opponent’s Pokémon-GX or Pokémon-EX is Knocked Out by damage from this attack, take 1 more Prize card.
Gigafall-GX 250 — If this Pokémon has at least 5 extra Energy attached to it (in addition to this attack’s cost), discard the top 15 cards of your opponent’s deck. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
227 Mawile-GX 227/236 Mawile-GX Rare Ultra Metal
Card text

Ability — Captivating Wink: When you play this Pokémon from your hand onto your Bench during your turn, you may have your opponent reveal their hand and put any number of Basic Pokémon you find there onto their Bench.
Wily Bite 10+ — This attack does 30 more damage for each of your opponent’s Benched Pokémon.
Big Eater-GX — Your opponent reveals their hand. Discard all Supporter cards you find there. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
228 Garchomp & Giratina-GX 228/236 Garchomp & Giratina-GX Rare Ultra Dragon
Card text

Linear Attack — This attack does 40 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Calamitous Slash 160+ — If your opponent’s Active Pokémon already has any damage counters on it, this attack does 80 more damage.
GG End-GX — Discard 1 of your opponent’s Pokémon and all cards attached to it. If this Pokémon has at least 3 extra Fighting Energy attached to it (in addition to this attack’s cost), discard 2 of your opponent’s Pokémon instead. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
229 Dragonite-GX 229/236 Dragonite-GX Rare Ultra Dragon
Card text

Dragon Claw 130
Sky Judgment 270 — Discard 3 Energy from this Pokémon.
Mach Delivery-GX — You may discard any number of cards from your hand until you have 9 or fewer. Draw cards until you have 10 cards in your hand. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
230 Naganadel-GX 230/236 Naganadel-GX Rare Ultra Dragon
Card text

Ability — Ultra Conversion: Once during your turn (before your attack), you may discard an Ultra Beast card from your hand. If you do, draw 3 cards.
Venom Shot — Discard 2 Energy from this Pokémon. This attack does 170 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Injection-GX — Add a card from your opponent’s discard pile to their Prize cards face down. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
231 Blue's Tactics 231/236 Blue’s Tactics Rare Ultra Supporter
Card text

At the end of this turn, draw cards until you have 8 cards in your hand.
You may play only 1 Supporter card during your turn (before your attack).
232 Channeler 232/236 Channeler Rare Ultra Supporter
Card text

Remove all effects of attacks on you and each of your Pokémon.
You may play only 1 Supporter card during your turn (before your attack).
233 Coach Trainer 233/236 Coach Trainer Rare Ultra Supporter
Card text

Draw 2 cards. If your Active Pokémon is a TAG TEAM Pokémon, draw 2 more cards.
You may play only 1 Supporter card during your turn (before your attack).
234 Grimsley 234/236 Grimsley Rare Ultra Supporter
Card text

Move up to 3 damage counters from 1 of your opponent’s Pokémon to another of their Pokémon.
You may play only 1 Supporter card during your turn (before your attack).
235 Misty's Favor 235/236 Misty’s Favor Rare Ultra Supporter
Card text

Search your deck for up to 3 Supporter cards, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack).
236 Poké Maniac 236/236 Poké Maniac Rare Ultra Supporter
Card text

Search your deck for up to 3 Pokémon that have a Retreat Cost of exactly 4, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack).
237 Rowlet & Alolan Exeggutor-GX 237/236 Rowlet & Alolan Exeggutor-GX Rare Rainbow Grass
Card text

Super Growth — Search your deck for a card that evolves from 1 of your Grass Pokémon and put it onto that Pokémon to evolve it. If that Pokémon is now a Stage 1 Pokémon, search your deck for a Stage 2 Pokémon that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck.
Calming Hurricane 150 — Heal 30 damage from this Pokémon.
Tropical Hour-GX 200 — If this Pokémon has at least 3 extra Energy attached to it (in addition to this attack’s cost), your opponent shuffles all Energy from all of their Pokémon into their deck. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
238 Heatran-GX 238/236 Heatran-GX Rare Rainbow Fire
Card text

Ability — Burning Road: Once during your turn, when this Pokémon moves from your Bench to become your Active Pokémon, you may move any number of Fire Energy from your other Pokémon to it.
Steaming Stomp 130
Hot Burn-GX 50× — This attack does 50 damage times the amount of Fire Energy attached to this Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
239 Slowpoke & Psyduck-GX 239/236 Slowpoke & Psyduck-GX Rare Rainbow Water
Card text

Ditch and Splash 40× — Discard any number of Supporter cards from your hand. This attack does 40 damage for each card you discarded in this way.
Thrilling Times-GX 10+ — Flip a coin. If heads, this attack does 100 more damage. If this Pokémon has at least 6 extra Water Energy attached to it (in addition to this attack’s cost), flip 10 coins instead, and this attack does 100 more damage for each heads. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
240 Keldeo-GX 240/236 Keldeo-GX Rare Rainbow Water
Card text

Ability — Pure Heart: Prevent all effects of attacks, including damage, done to this Pokémon by your opponent’s Pokémon-GX or Pokémon-EX.
Sonic Edge 110 — This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.
Resolute Blade-GX 50× — This attack does 50 damage for each of your opponent’s Benched Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
241 Raichu & Alolan Raichu-GX 241/236 Raichu & Alolan Raichu-GX Rare Rainbow Lightning
Card text

Tandem Shock 80+ — If this Pokémon was on the Bench and became your Active Pokémon this turn, this attack does 80 more damage, and your opponent’s Active Pokémon is now Paralyzed.
Lightning Ride-GX 150+ — Switch this Pokémon with 1 of your Benched Pokémon. If this Pokémon has at least 2 extra Lightning Energy attached to it (in addition to this attack’s cost), this attack does 100 more damage. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
242 Mewtwo & Mew-GX 242/236 Mewtwo & Mew-GX Rare Rainbow Psychic
Card text

Ability — Perfection: This Pokémon can use the attacks of any Pokémon-GX or Pokémon-EX on your Bench or in your discard pile. (You still need the necessary Energy to use each attack.)
Miraculous Duo-GX 200 — If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack’s cost), heal all damage from all of your Pokémon. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
243 Latios-GX 243/236 Latios-GX Rare Rainbow Psychic
Card text

Ability — Power Bind: If you have 4 or fewer Pokémon in play, this Pokémon can’t attack.
Tag Purge 120 — During your opponent’s next turn, prevent all damage done to this Pokémon by attacks from TAG TEAM Pokémon.
Clear Vision-GX — For the rest of this game, your opponent can’t use any GX attacks. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
244 Aerodactyl-GX 244/236 Aerodactyl-GX Rare Rainbow Fighting
Card text

Ability — Primal Winds: As long as this Pokémon is your Active Pokémon, your opponent’s Basic Pokémon’s attacks cost Colorless more.
Boulder Crush 120
Wild Dive-GX 50× — This attack does 50 damage times the amount of Energy attached to your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
245 Mega Sableye & Tyranitar-GX 245/236 Mega Sableye & Tyranitar-GX Rare Rainbow Darkness
Card text

Greedy Crush 210 — If your opponent’s Pokémon-GX or Pokémon-EX is Knocked Out by damage from this attack, take 1 more Prize card.
Gigafall-GX 250 — If this Pokémon has at least 5 extra Energy attached to it (in addition to this attack’s cost), discard the top 15 cards of your opponent’s deck. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
246 Mawile-GX 246/236 Mawile-GX Rare Rainbow Metal
Card text

Ability — Captivating Wink: When you play this Pokémon from your hand onto your Bench during your turn, you may have your opponent reveal their hand and put any number of Basic Pokémon you find there onto their Bench.
Wily Bite 10+ — This attack does 30 more damage for each of your opponent’s Benched Pokémon.
Big Eater-GX — Your opponent reveals their hand. Discard all Supporter cards you find there. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
247 Garchomp & Giratina-GX 247/236 Garchomp & Giratina-GX Rare Rainbow Dragon
Card text

Linear Attack — This attack does 40 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Calamitous Slash 160+ — If your opponent’s Active Pokémon already has any damage counters on it, this attack does 80 more damage.
GG End-GX — Discard 1 of your opponent’s Pokémon and all cards attached to it. If this Pokémon has at least 3 extra Fighting Energy attached to it (in addition to this attack’s cost), discard 2 of your opponent’s Pokémon instead. (You can’t use more than 1 GX attack in a game.)
TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
248 Dragonite-GX 248/236 Dragonite-GX Rare Rainbow Dragon
Card text

Dragon Claw 130
Sky Judgment 270 — Discard 3 Energy from this Pokémon.
Mach Delivery-GX — You may discard any number of cards from your hand until you have 9 or fewer. Draw cards until you have 10 cards in your hand. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
249 Naganadel-GX 249/236 Naganadel-GX Rare Rainbow Dragon
Card text

Ability — Ultra Conversion: Once during your turn (before your attack), you may discard an Ultra Beast card from your hand. If you do, draw 3 cards.
Venom Shot — Discard 2 Energy from this Pokémon. This attack does 170 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Injection-GX — Add a card from your opponent’s discard pile to their Prize cards face down. (You can’t use more than 1 GX attack in a game.)
Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
250 Cherish Ball 250/236 Cherish Ball Rare Secret Item
Card text

Search your deck for a Pokémon-GX, reveal it, and put it into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
251 Giant Bomb 251/236 Giant Bomb Rare Secret Pokémon Tool
Card text

Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
If this card is attached to 1 of your Pokémon, discard it at the end of your opponent’s turn.
If the Pokémon this card is attached to is your Active Pokémon and takes 180 or more damage from an opponent’s attack (even if this Pokémon is Knocked Out), put 10 damage counters on the Attacking Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
252 Karate Belt 252/236 Karate Belt Rare Secret Pokémon Tool
Card text

Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
If you have more Prize cards remaining than your opponent, the attacks of the Pokémon this card is attached to cost Fighting less.
You may play as many Item cards as you like during your turn (before your attack).
253 Reset Stamp 253/236 Reset Stamp Rare Secret Item
Card text

Your opponent shuffles their hand into their deck and draws a card for each of their remaining Prize cards.
You may play as many Item cards as you like during your turn (before your attack).
254 Tag Switch 254/236 Tag Switch Rare Secret Item
Card text

Move up to 2 Energy from 1 of your TAG TEAM Pokémon to another of your Pokémon.
You may play as many Item cards as you like during your turn (before your attack).
255 U-Turn Board 255/236 U-Turn Board Rare Secret Pokémon Tool
Card text

Attach a Pokémon Tool to 1 of your Pokémon that doesn’t already have a Pokémon Tool attached to it.
The Retreat Cost of the Pokémon this card is attached to is Colorless less.
If this card is discarded from play, put it into your hand instead of the discard pile.
You may play as many Item cards as you like during your turn (before your attack).
256 Viridian Forest 256/236 Viridian Forest Rare Secret Stadium
Card text

Once during each player’s turn, that player may discard a card from their hand. If they do, that player searches their deck for a basic Energy card, reveals it, and puts it into their hand. Then, that player shuffles their deck.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
257 Recycle Energy 257/236 Recycle Energy Rare Secret Special Energy
Card text

This card provides Colorless Energy.
If this card is discarded from play, put it into your hand instead of the discard pile.
258 Weakness Guard Energy 258/236 Weakness Guard Energy Rare Secret Special Energy
Card text

This card provides Colorless Energy.
The Pokémon this card is attached to has no Weakness.

For Collectors: Most Valuable Cards

Mewtwo & Mew-GX

Mewtwo & Mew-GX — #71/236

The flagship chase and the card that names the whole archetype. Between the Full Art (222) and Rainbow Rare (242), it’s the pull everyone wanted — and one of the best cards of the era to boot.

Garchomp & Giratina-GX

Garchomp & Giratina-GX — #146/236

A fearsome Dragon Tag Team with striking artwork — a collector favourite among the set’s eight pairings.

Umbreon & Darkrai-GX

Umbreon & Darkrai-GX — #125/236

Two beloved dark-types on one card, with gorgeous full-art and rainbow versions that fly off collectors’ want-lists.

Rowlet & Alolan Exeggutor-GX

Rowlet & Alolan Exeggutor-GX — #1/236

Card #1 and one of the more charming (and lanky) Tag Teams — a fun, popular pull that also saw a bit of Grass-deck play.

Most Powerful Cards (Competitive Play)

Mewtwo & Mew-GX

Mewtwo & Mew-GX — #71/236

The defining toolbox of the format. Its Perfection ability copies any Tag Team/GX attack in your discard, letting one card answer almost any situation. It warped deckbuilding for its whole run.

Reset Stamp

Reset Stamp — #206/236

A comeback Item that shuffles the opponent’s hand down to a few cards when you’re behind on Prizes. It became a multi-year Standard staple and changed how the game handled comebacks.

Cherish Ball

Cherish Ball — #191/236

A consistency Item that searches out any Tag Team or GX Pokémon — a backbone of GX-based decks throughout the era (and a gold Secret Rare at 250).

Trivia & Pop Culture

  • One of the biggest ever. At 236 base cards, Unified Minds is among the largest English expansions the TCG has ever printed.
  • Three sets in one. The English release is a composite of three Japanese sets — Miracle Twin, GG End and Sky Legend — which is how it got so enormous.
  • Eight Tag Teams. It featured eight Tag Team Pokémon-GX, the most in any single Sun & Moon-era set to that point.
  • A toolbox for the ages. Mewtwo & Mew-GX’s copy-any-attack design made it one of the most influential cards of the format’s history.

Images & Videos

A collection of media from Unified Minds, the largest Sun & Moon expansion at 236 cards and a TAG TEAM showcase headlined by Mewtwo & Mew-GX. Browse the full card gallery below, plus opening and gameplay videos.

1 Rowlet & Alolan Exeggutor-GX2 Yanma3 Yanmega4 Celebi5 Shroomish6 Sewaddle7 Sewaddle8 Swadloon9 Leavanny10 Dwebble11 Crustle12 Karrablast13 Foongus14 Amoonguss15 Fomantis16 Lurantis17 Bounsweet18 Steenee19 Tsareena20 Dhelmise21 Magmar22 Magmortar23 Numel24 Camerupt25 Heatran-GX26 Victini27 Litwick28 Litwick29 Lampent30 Chandelure31 Fletchinder32 Talonflame33 Salandit34 Salazzle35 Slowpoke & Psyduck-GX36 Lapras37 Snorunt38 Froslass39 Finneon40 Lumineon41 Snover42 Abomasnow43 Basculin44 Tirtouga45 Carracosta46 Cryogonal47 Keldeo-GX48 Dewpider49 Araquanid50 Wimpod51 Golisopod52 Pyukumuku53 Tapu Fini54 Raichu & Alolan Raichu-GX55 Pikachu56 Pikachu57 Alolan Raichu58 Magnemite59 Magneton60 Magnezone61 Joltik62 Galvantula63 Tynamo64 Tynamo65 Eelektrik66 Eelektross67 Stunfisk68 Thundurus69 Tapu Koko70 Xurkitree71 Mewtwo & Mew-GX72 Espeon & Deoxys-GX73 Exeggcute74 Exeggutor75 Alolan Marowak76 Jynx77 Wynaut78 Latios-GX79 Jirachi-GX80 Drifloon81 Drifblim82 Skorupi83 Uxie84 Mesprit85 Azelf86 Giratina87 Cresselia88 Munna89 Musharna90 Elgyem91 Beheeyem92 Honedge93 Honedge94 Doublade95 Aegislash96 Mareanie97 Toxapex98 Salandit99 Salazzle100 Cosmog101 Necrozma102 Poipole103 Onix104 Steelix105 Cubone106 Aerodactyl-GX107 Heracross108 Breloom109 Meditite110 Medicham111 Relicanth112 Gible113 Gabite114 Garchomp115 Riolu116 Riolu117 Lucario118 Drilbur119 Excadrill120 Archen121 Archeops122 Terrakion123 Meloetta124 Zygarde125 Umbreon & Darkrai-GX126 Mega Sableye & Tyranitar-GX127 Alolan Grimer128 Murkrow129 Murkrow130 Honchkrow131 Sneasel132 Weavile-GX133 Sableye134 Drapion135 Purrloin136 Liepard137 Scraggy138 Scrafty139 Yveltal140 Hoopa141 Mawile-GX142 Escavalier143 Cottonee144 Whimsicott145 Dedenne146 Garchomp & Giratina-GX147 Dratini148 Dratini149 Dragonair150 Dragonair151 Dragonite152 Dragonite-GX153 Latias154 Axew155 Fraxure156 Haxorus157 Druddigon158 Noibat159 Noivern160 Naganadel-GX161 Lickitung162 Lickilicky163 Kangaskhan164 Tauros165 Hoothoot166 Noctowl167 Slakoth168 Slakoth169 Vigoroth170 Slaking171 Bidoof172 Bibarel173 Munchlax174 Pidove175 Tranquill176 Unfezant177 Audino178 Tornadus179 Fletchling180 Yungoos181 Gumshoos182 Oranguru183 Type: Null184 Silvally185 Komala186 Blaine's Quiz Show187 Blizzard Town188 Blue's Tactics189 Bug Catcher190 Channeler191 Cherish Ball192 Coach Trainer193 Dark City194 Ear-Ringing Bell195 Flyinium Z: Air Slash196 Giant Bomb197 Giant Hearth198 Great Potion199 Grimsley200 Hapu201 Karate Belt202 Misty's Favor203 Normalium Z: Tackle204 Poké Maniac205 Pokémon Research Lab206 Reset Stamp207 Slumbering Forest208 Stadium Nav209 Tag Switch210 Unidentified Fossil211 U-Turn Board212 Recycle Energy213 Weakness Guard Energy214 Rowlet & Alolan Exeggutor-GX215 Rowlet & Alolan Exeggutor-GX216 Heatran-GX217 Slowpoke & Psyduck-GX218 Slowpoke & Psyduck-GX219 Keldeo-GX220 Raichu & Alolan Raichu-GX221 Raichu & Alolan Raichu-GX222 Mewtwo & Mew-GX223 Latios-GX224 Aerodactyl-GX225 Mega Sableye & Tyranitar-GX226 Mega Sableye & Tyranitar-GX227 Mawile-GX228 Garchomp & Giratina-GX229 Dragonite-GX230 Naganadel-GX231 Blue's Tactics232 Channeler233 Coach Trainer234 Grimsley235 Misty's Favor236 Poké Maniac237 Rowlet & Alolan Exeggutor-GX238 Heatran-GX239 Slowpoke & Psyduck-GX240 Keldeo-GX241 Raichu & Alolan Raichu-GX242 Mewtwo & Mew-GX243 Latios-GX244 Aerodactyl-GX245 Mega Sableye & Tyranitar-GX246 Mawile-GX247 Garchomp & Giratina-GX248 Dragonite-GX249 Naganadel-GX250 Cherish Ball251 Giant Bomb252 Karate Belt253 Reset Stamp254 Tag Switch255 U-Turn Board256 Viridian Forest257 Recycle Energy258 Weakness Guard Energy

The Unified Minds booster box:

Unified Minds booster box

Two takes on the set — a booster box break and a full set review:

Unified Minds booster box opening with Crane’s Collectibles.

OmniPoke’s complete Unified Minds set review.