Pokemon TCG: XY Primal Clash Set

XY Primal Clash Set
ガイアボルケーノ・タイダルストーム
Trading Card Game Set E63 / J59
General information
 Cards  English: 164
 Japanese: 160
 Series  XY Series
 Primary Focus  Pokemon Omega Ruby
 & Alpha Sapphire Games
 Previous Expansion  XY Phantom Forces
 Following Expansion  XY Roaring Skies
 Associated Decks  Fire Ocean’s Core
 FightingElectric Earth’s Pulse
 Released  February 4th, 2015 (English)
 December 13th, 2014 (Japan)

Overview | Primal Reversion | Ancient Traits | Archie’s & Maxie’s | Megas & EX | Stadiums & Tools | Products | Set List | Most Valuable | Most Powerful | Trivia | Videos & Gallery

Overview

XY Primal Clash Groudon booster pack

Pokémon TCG: XY—Primal Clash launched on February 4, 2015 as the fifth XY expansion and one of the largest of the era — 160 cards in the main set plus four Secret Rares (164 in total). Tied to Pokémon Omega Ruby & Alpha Sapphire, it brought the Hoenn legends Groudon and Kyogre to the front in their colossal Primal forms. The English release was built from two Japanese sets at once: ガイアボルケーノ (Gaia Volcano) and タイダルストーム (Tidal Storm), both released December 13, 2014.

Primal Clash is remembered for introducing Primal Reversion, debuting the eye-catching Ancient Trait mechanic, and unleashing two of the most notorious combo Supporters ever printed — Archie’s Ace in the Hole and Maxie’s Hidden Ball Trick. Two theme decks, Earth’s Pulse (Fighting/Lightning) and Ocean’s Core (Water/Fire), anchored the launch alongside a pair of Primal-themed Elite Trainer Boxes.

The ground splits and the seas rise. Ancient power returns as Groudon and Kyogre undergo Primal Reversion, Ancient Traits rewrite the rules, and a wave of Hoenn Pokémon crashes into the XY era — Primal Clash is the set where the past comes roaring back.

Primal Reversion: Ancient Power Returns

Primal Clash’s headline mechanic is Primal Reversion — the TCG’s take on Groudon and Kyogre’s ancient transformations. Like Mega Evolution, a Primal Pokémon evolves from its basic Pokémon-EX and (without help) evolving ends your turn, but the payoff is enormous: 240-HP monsters with game-warping attacks and their own Ancient Traits.

Primal Groudon-EX (#86)

Primal Groudon-EX (#86)

A Fighting-type wall with 240 HP, the Ancient Trait Ω Barrier (it ignores the effects of your opponent’s Trainer cards), and the attack Gaia Volcano — named after its Japanese set. It hits harder when a Stadium is in play, then smashes that Stadium off the board.

Primal Kyogre-EX (#55)

Primal Kyogre-EX (#55)

The Water counterpart, also 240 HP, with the Ancient Trait α Growth (attach two Energy at once) and the attack Tidal Storm — again matching its Japanese set — which snipes 30 onto each of your opponent’s Benched Pokémon-EX.

Groudon & Kyogre Spirit Links (#131 / #132)

Groudon & Kyogre Spirit Links (#131 / #132)

As with Mega decks, the matching Spirit Link Tools let Groudon-EX (#85) and Kyogre-EX (#54) Primal Revert without ending your turn — the key that made Primal decks tournament-viable.

Ancient Traits

Primal Clash debuted Ancient Traits — permanent, printed abilities marked with Greek-letter symbols and set against distinctive three-quarter-length artwork. Unlike Abilities, they can’t be shut off. Ω Barrier shrugs off opposing Trainer effects, α Growth doubles Energy attachment, Δ Evolution lets a Pokémon evolve the turn it comes into play, and θ Stop ignores the effects of opposing Abilities. The mechanic gave dozens of otherwise ordinary Pokémon a sharp competitive edge and became a defining flavour of the ORAS-era sets.

Archie’s & Maxie’s: The Combo Supporters

No cards define Primal Clash’s competitive legacy more than its two “ball” Supporters. Each can be played only when it is the very last card in your hand — and each drops a fully-evolved Stage 2 Pokémon straight from your discard pile onto your Bench, skipping the entire evolution line.

Archie’s Ace in the Hole (#124)

Archie’s Ace in the Hole (#124)

Puts a Stage 2 Water Pokémon into play from the discard. It powered the infamous “Archie’s Blastoise” deck, dropping a Blastoise turn one to fuel huge Water attackers instantly — one of the most explosive combos of its time.

Maxie’s Hidden Ball Trick (#133)

Maxie’s Hidden Ball Trick (#133)

The Fighting-side mirror: it puts a Stage 2 Fighting Pokémon onto the Bench from the discard, enabling the same kind of turn-one blowout for Fighting archetypes. Together the pair spawned a whole family of “hand-empty” combo decks.

Mega Evolutions & Other Pokémon-EX

Beyond the Primals, Primal Clash is stacked with Pokémon-EX and two Mega Evolutions:

M Gardevoir-EX (#106)

M Gardevoir-EX (#106)

A Fairy-type Mega whose damage scales with the Energy on the field — a popular, collectible attacker that anchored Fairy decks.

M Aggron-EX (#94)

M Aggron-EX (#94)

A Metal-type bruiser famous for near-invulnerability builds; paired with damage-reduction tech it became a frustrating “can’t-be-touched” wall.

Wailord-EX (#38)

Wailord-EX (#38)

At a colossal 250 HP, Wailord-EX headlined the notorious “Wailord stall” deck — a control shell built to run the opponent out of cards rather than knock anything out.

Camerupt-EX (#29)

Camerupt-EX (#29)

A Fire-type spread attacker with disruptive Energy-burn potential.

Trevenant-EX (#19)

Trevenant-EX (#19)

A Ghost/Grass attacker that complemented the item-lock Trevenant decks of the era.

Stadiums & Tools

Primal Clash also delivered format-shaping Trainer tech:

Rough Seas (#137)

Rough Seas (#137)

A Stadium that heals 30 damage from each player’s Water and Lightning Pokémon between turns — a staple in countless Water and Lightning decks for years.

Shrine of Memories (#139)

Shrine of Memories (#139)

A Stadium that lets your evolved Pokémon use the attacks of their previous forms — quietly enabling several clever attack-toolbox lines.

Weakness Policy (#142)

Weakness Policy (#142)

A Pokémon Tool that cancels Weakness on the Pokémon it’s attached to — crucial tech that let big EX attackers survive their worst matchups.

Products & Print Versions

Primal Clash shipped across the full product line. Booster packs came in four artworks — Groudon, Kyogre, Gardevoir and Aggron — and two theme decks, Earth’s Pulse and Ocean’s Core, offered ready-to-play starts. Two collector-favourite Elite Trainer Boxes — Primal Groudon and Primal Kyogre — headlined the range, alongside blisters, tins and portfolios.

Groudon booster packKyogre booster packGardevoir booster packAggron booster packEarth’s Pulse theme deckOcean’s Core theme deckPrimal Groudon Elite Trainer BoxPrimal Kyogre Elite Trainer BoxDitto blister packRhyperior blister packPrimal Clash sell sheetElite Trainer Box sell sheet

Complete Set List

All 160 cards in the English Primal Clash set (Secret Rares #161–164 follow the main numbering). Click any card to view it full size.

Card Image No. Card name Rarity Card type
1 Weedle 1/160 Weedle  Common Grass 
Card text
Multiply
Search your deck for Weedle and put it onto your Bench. Shuffle your deck afterward.
2 Kakuna 2/160 Kakuna  Uncommon Grass 
Card text
Bug Bite    20
3 Beedrill 3/160 Beedrill  Rare Grass 
Card text
Allergic Shock
During your next turn, if the Defending Pokemon is damaged by an attack, it is Knocked Out.

Twineedle    50
Flip 2 coins. This attack does 50 damage times the number of heads.

4 Tangela 4/160 Tangela  Common Grass
Card text
Absorb    20
Heal 20 damage from this Pokemon.

Vine Whip    30

5 Tangrowth 5/160 Tangrowth  Rare  Grass
Card text
Mega Drain     50
Heal 20 damage from this Pokemon.

Grass Knot     80+
This attack does 10 more damage for each   in your opponent’s Active Pokemon’s Retreat Cost.

6 Treecko 6/160 Treecko  Common  Grass
Card text
  Quick Attack    10+
Flip a coin. If heads, this attack does 10 more damage.
7 Grovyle  7/160 Grovyle  Uncommon Grass 
Card text
 Pound    20

Agility    40
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn.

8 Sceptile 8/160 Sceptile  Rare  Grass
Card text
Nurture and Heal
Once during your turn (before your attack), you may attach a Grass Energy card from your hand to 1 of your Pokemon. If you do, heal 30 damage from that Pokemon.

Jungle Edge    70

9 Sceptile 9/160 Sceptile  Rare Holo Grass 
Card text
Barrier
Whenever your opponent plays a Trainer card (excluding Pokemon Tools and Stadium cards), prevent all effects of that card done to this Pokemon.

Leaf Blade    30+
Flip a coin. If heads, this attack does 30 more damage.

Power Poison    120
Discard 1 Energy attached to this Pokemon. Your opponent’s Active Pokemon is now Poisoned.

10 Lotad 10/160 Lotad  Common Grass 
Card text
Beat    20
11 Lombre 11/160 Lombre  Uncommon Grass 
Card text
Hook    20

Beat    30

12 Ludicolo  12/160 Ludicolo  Rare Holo Grass 
Card text
Captivating Rhythm
Once during your turn (before your attack), you may flip a coin. If heads, switch 1 of your opponent’s Benched Pokemon with his or her Active Pokemon.

Solar Ray    80
Heal 20 damage from each of your Pokemon.

13 Surskit 13/160 Surskit  Common  Grass
Card text
Stampede    10
14 Masquerain 14/160 Masquerain  Uncommon Grass 
Card text
Spiral Gyration
Your opponent’s Active Pokemon is now Confused. Switch this Pokemon with 1 of your Benched Pokemon.

Air Slash    50
Discard an Energy attached to this Pokemon.

15 Shroomish 15/160 Shroomish  Common Grass
Card text
   Spore
Your opponent’s Active Pokemon is now Asleep.
16 Breloom 16/160 Breloom  Rare Grass
Card text
Dynamic Punch    40+
Flip a coin. If heads, this attack does 20 more damage and your opponent’s Active Pokemon is now Confused.

Mega Kick    80

17 Volbeat  17/160 Volbeat  Common  Grass
Card text
Acrobatics    10+
Flip 2 coins. This attack does 20 more damage for each heads.

Pester    30+
If your opponent’s Active Pokemon is affected by a Special Condition, this attack does 30 more damage.

18 Illumise 18/160 Illumise  Common Grass
Card text
Helping Hand
Search your deck for a basic Energy card and attach it to 1 of your Benched Pokemon. Shuffle your deck afterward.

Twirling Sign     10
Your opponent’s Active Pokemon is now Confused.

19 TrevenantEX  19/160 Trevenant   Grass
Card text
Dark Forest     20
The Defending Pokemon can’t retreat during your opponent’s next turn.

Wood Blast    50+
This attack does 20 more damage for each Grass Energy attached to this Pokemon.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

20 Vulpix  20/160 Vulpix  Common Fire 
Card text
Roar
Your opponent switches his or her Active Pokemon with 1 of his or her Benched Pokemon.

Gnaw    10

21 Ninetales  21/160 Ninetales  Rare Fire 
Card text
Barrier Shrine
Each player can’t play any Stadium cards from his or her hand.

Flickering Flames    70
Your opponent’s Active Pokemon is now Asleep.

22 Slugma  22/160 Slugma  Common Fire 
Card text
Grass Fire
Discard a Grass Energy attached to your opponent’s Active Pokemon.

Ram     30

23 Magcargo 23/160 Magcargo  Uncommon  Fire
Card text
Flame Burst    20
This attack does 20 damage to 2 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Flamethrower    90
Discard an Energy attached to this Pokemon.

24 Magcargo 24/160 Magcargo  Rare  Fire
Card text
  Barrier
Whenever your opponent plays a Trainer card (excluding Pokemon Tools and Stadium cards), prevent all effects of that card done to this Pokemon.

Ram    30

Indomitable Blaze    60+
If your opponent’s Active Pokemon is a Pokemon-EX, this attack does 60 more damage.

25 Torchic  25/160 Torchic  Common  Fire
Card text
Ember    20
Flip a coin. If tails, discard a Fire Energy attached to this Pokemon.
26 Torchic  26/160 Torchic  Uncommon  Fire
Card text
This Pokemon may attack twice a turn. (If the first attack Knocks Out your opponent’s Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.)

Flare Bonus
Discard a Fire Energy card from your hand. If you do, draw 2 cards.

Claw     20
Flip a coin. If tails, this attack does nothing.

27 Combusken 27/160  Combusken  Uncommon Fire 
Card text
Quick Attack    20+
Flip a coin. If heads, this attack does 20 more damage.

Spiral Kick    30

28 Blaziken  28/160 Blaziken  Rare Holo  Fire
Card text
Spreading Flames
Attach 3 Fire Energy cards from your discard pile to your Pokemon in any way you like.

Heat Blow    100
Discard an Energy attached to this Pokemon.

29 CameruptEX  29/160 Camerupt    Fire
Card text
Tumbling Attack    30+
Flip a coin. If heads, this attack does 30 more damage.

Explosive Jet    50
Discard as many Fire Energy attached to your Pokemon as you like. This attack does 50 damage times the number of Energy cards you discarded.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

30 Horsea 30/160 Horsea  Common Water
Card text
Bubble
Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.
31 Seadra  31/160 Seadra  Uncommon Water
Card text
Knockout Needle    10+
Flip 2 coins. If both of them are heads, this attack does 40 more damage.

Water Gun    30

32 Staryu  32/160 Staryu  Common  Water
Card text
Lunge    20
Flip a coin. If tails, this attack does nothing.
33 Mudkip 33/160 Mudkip  Common  Water
Card text
Tackle    10

Mud-Slap     20

34 Marshtomp  34/160 Marshtomp  Uncommon Water 
Card text
Mud-Slap    30

Endeavor     40+
Flip 2 coins. This attack does 20 more damage for each heads.

35 Swampert 35/160 Swampert  Rare  Water
Card text
Water Arrow
This attack does 60 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Waterfall    120

36 Swampert 36/160    Swampert  Rare Holo Water 
Card text
α Growth
When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards.
   
Diving Search
Once during your turn (before your attack), you may search your deck for a card. Shuffle your deck, then put that card on top of it.

Hydro Pump    40+
This attack does 30 more damage for each Water Energy attached to this Pokemon.

37 Ludicolo  37/160 Ludicolo  Rare  Water
Card text
α Recovery
When this Pokemon is healed, double the amount healed.

Astonish    30
Choose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into his or her deck.

Splash Dance    60
During your next turn, this Pokemon’s Splash Dance attack does 60 more damage (before applying Weakness and Resistance).

38 WailordEX 38/160 Wailord   Water 
Card text
Water Veil
Whenever you attach an Energy card from your hand to this Pokemon, remove all Special Conditions from it.

High Breaching    120
This Pokemon is now Asleep.

When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

39 Barboach 39/160 Barboach  Common  Water
Card text
Rain Splash    30
40 Whiscash  40/160 Whiscash  Uncommon  Water
Card text
Amnesia    20
Choose 1 of your opponent’s Active Pokemon’s attacks. That Pokemon can’t use that attack during your opponent’s next turn.

Rising Lunge    60+
Flip a coin. If heads, this attack does 30 more damage.

41 Whiscash  41/160 Whiscash  Rare Water 
Card text
α Growth
When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards.

Water Gun    40

Earthquake    120
This attack does 20 damage to each of your Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

42 Corphish  42/160 Corphish  Common Water 
Card text
Vice Grip    10

Knock Off   
Discard a random card from your opponent’s hand.

43 Feebas 43/160 Feebas  Common Water 
Card text
Float On     10
Flip a coin. If tails, this Pokemon does 10 damage to itself.
44 Milotic  44/160 Milotic  Rare Holo  Water
Card text
Sparkling Ripples
When you play this Pokemon from your hand to evolve 1 of your Pokemon, you may put a card from your discard pile into your hand.

Aqua Swirl    60
You may have your opponent switch his or her Active Pokemon with 1 of his or her Benched Pokemon.

45 Spheal 45/160 Spheal  Common Water 
Card text   
Ball Roll    30
Flip a coin until you get tails. This attack does 30 damage times the number of heads.
46 Spheal 46/160 Spheal  Common Water 
Card text
Ice Ball    20
47 Sealeo  47/160 Sealeo  Uncommon  Water
Card text
Freezing Headbut    30
Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Aurora Beam    50

48 Walrein  48/160 Walrein  Rare Water 
Card text
Knock Over    50
You may discard any Stadium card in play.

Frozen Splash     70+
If your opponent’s Active Pokemon is a Fighting Pokemon, this attack does 70 more damage.

49 Clamperl  49/160 Clamperl  Common Water 
Card text
Shell Protection
During your opponent’s next turn, if this Pokemon would be damaged by an attack, prevent that attack’s damage done to this Pokemon if that damage is 50 or less.
50 Huntail 50/160 Huntail  Rare Holo  Water
Card text
Powerful Storm    20
This attack does 20 damage times the amount of Energy attached to all of your Pokemon.

Crunch     70
Flip a coin. If heads, discard an Energy attached to your opponent’s Active Pokemon.

51 Gorebyss  51/160 Gorebyss  Uncommon Water 
Card text
Captivate
Switch 1 of your opponent’s Benched Pokemon with his or her Active Pokemon.

Psychic    30+
This attack does 10 more damage for each Energy attached to your opponent’s Active Pokemon.

52 Gorebyss 52/160 Gorebyss  Rare  Water
Card text
α Growth
When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards.

Psy Bolt    30
Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

53 Kyogre 53/160 Kyogre  Rare Water
Card text
Spring Tides    30
Flip a coin until you get tails. This attack does 30 damage times the number of heads.

Ocean Cyclone    80
This attack does 10 damage to each of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

54 KyogreEX  54/160 Kyogre    Water
Card text
Water Pulse    30
Your opponent’s Active Pokemon is now Asleep.

Giant Whirlpool    140
Return 2 Water Energy attached to this Pokemon to your hand.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

55 Primal KyogreEX  55/160 Primal Kyogre    Water
Card text
When 1 of your Pokemon becomes Primal Kyogre-EX, your turn ends.
α Growth
When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards.

Tidal Storm    150
Move 2 Energy from this Pokemon to 1 of your Benched Pokemon. This attack does 30 damage to each of your opponent’s Benched Pokemon-EX. (Don’t apply Weakness and Resistance for Benched Pokemon.)
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

56 Manaphy 56/160 Manaphy  Rare Holo Water
Card text 
Deep Sea Swirl
Shuffle your hand into your deck. Then, draw 6 cards.

Life Saver   
Put 2 Water Pokemon from your discard pile into your hand.

57 Chinchou  57/160 Chinchou  Common Lightning 
Card text
Wave Splash    20
58 Lanturn 58/160 Lanturn  Uncommon Lightning 
Card text
Dive    40
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn.

Take Down     80
This Pokemon does 20 damage to itself.

59 Electrike  59/160 Electrike  Common  Lightning
Card text
Charge
Search your deck for a Lightning Energy card and attach it to this Pokemon. Shuffle your deck afterward.

Bite     20

60 Electrike  60/160     Electrike  Uncommon Lightning 
Card text
Barrier
Whenever your opponent plays a Trainer card (excluding Pokemon Tools and Stadium cards), prevent all effects of that card done to this Pokemon.

Thunder Fang    10
Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

61 Manectric 61/160 Manectric  Rare Holo Lightning 
Card text
Lightning Turn     30
Switch this Pokemon with 1 of your Benched Pokemon.

Electric Shock    70
Discard all Lightning Energy attached to this Pokemon. Your opponent’s Active Pokemon is now Paralyzed.

62 Tynamo  62/160 Tynamo  Common Lightning 
Card text
Water Splash    10+
Flip a coin. If heads, this attack does 10 more damage.
63 Eelektrik  63/160 Eelektrik  Uncommon Lightning 
Card text
Gnaw    20

Buzz Flip     30
Flip 4 coins. This attack does 30 damage times the number of heads.

64 Eelektrik  64/160 Eelektrik  Rare Lightning 
Card text  
α Recovery
When this Pokemon is healed, double the amount healed.

Thrash    50+
Flip a coin. If heads, this attack does 20 more damage. If tails, this Pokemon does 20 damage to itself.

65 Eelektross  65/160 Eelektross  Rare Holo Lightning 
Card text
Energy Connect
As often as you like during your turn (before your attack), you may move a basic Energy attached to 1 of your Benched Pokemon to your Active Pokemon.

Electricannon    80+
You may discard all Lightning Energy attached to this Pokemon. If you do, this attack does 50 more damage.

66 Nidoran    66/160 Nidoran♀  Common Psychic 
Card text
Scratch     10

Bite     20

67 Nidorina  67/160 Nidorina  Uncommon Psychic 
Card text
Scratch    20

Strength    60

68 Nidoqueen  68/160 Nidoqueen  Uncommon  Psychic
Card text
Double Kick    40
Flip 2 coins. This attack does 40 damage times the number of heads.

Poison Fang    60
Your opponent’s Active Pokemon is now Poisoned. Put 2 damage counters instead of 1 on that Pokemon between turns.

69 Nidoqueen 69/160 Nidoqueen  Rare Psychic 
Card text
This Pokemon may attack twice a turn. (If the first attack Knocks Out your opponent’s Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.)

Poison Jab     30
Your opponent’s Active Pokemon is now Poisoned.

Dynamite Punch    70
This Pokemon does 20 damage to itself. Don’t apply Weakness to this damage.

70 Tentacool 70/160 Tentacool  Common Psychic 
Card text
Lost in the Waves    10
Return this Pokemon and all cards attached to it to your hand.
71 Tentacool  71/160 Tentacool  Uncommon Psychic 
Card text
α Recovery
When this Pokemon is healed, double the amount healed.

Psyshot    20

72 Tentacruel 72/160 Tentacruel  Rare Psychic 
Card text
Dancing Tentacles
Your opponent’s Active Pokemon is now Confused and Poisoned.

Stick and Absorb    30
Heal 30 damage from this Pokemon. The Defending Pokemon can’t retreat during your opponent’s next turn.

73 Starmie 73/160     Starmie  Rare Psychic 
Card text
Synchro Star    10+
If this Pokemon and your opponent’s Active Pokemon have the same amount of Energy attached to them, this attack does 60 more damage.
74 Rhyhorn  74/160 Rhyhorn  Common  Fighting
Card text
Take Down     40
This Pokemon does 10 damage to itself.
75 Rhydon  75/160 Rhydon  Uncommon Fighting 
Card text
Take Down     50
This Pokemon does 10 damage to itself.

Horn Drill    70

76 Rhyperior 76/160     Rhyperior  Rare Fighting 
Card text
Rock Shower
Flip 3 coins. This attack does 20 damage times the number of heads to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Stone Edge    80+
Flip a coin. If heads, this attack does 40 more damage.

77 Rhyperior  77/160 Rhyperior  Rare Holo Fighting 
Card text
Barrier
Whenever your opponent plays a Trainer card (excluding Pokemon Tools and Stadium cards), prevent all effects of that card done to this Pokemon.
Ability
   
Rock Wall
     
Any damage done to your Pokemon by your opponent’s attack is reduced by 10 (after applying Weakness and Resistance).
FightingFightingColorlessColorless

Hammer Arm    100
Discard the top card of your opponent’s deck.

78 Nosepass  78/160 Nosepass  Common  Fighting
Card text
Stiffen
During your opponent’s next turn, any damage done to this Pokemon by attacks is reduced by 40 (after applying Weakness and Resistance).

Ram     40

79 Meditite 79/160 Meditite  Common  Fighting
Card text 
Smack    20
80 Medicham  80/160 Medicham  Rare Holo  Fighting
Card text
Pure Power
Put 4 damage counters on your opponent’s Pokemon in any way you like.

Windmill Kick    60
Your opponent’s Active Pokemon is now Confused.

81 Medicham  81/160 Medicham  Rare Fighting 
Card text
Barrage
This Pokemon may attack twice a turn. (If the first attack Knocks Out your opponent’s Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.)

Calm Mind
Heal 30 damage from this Pokemon.

Yoga Kick     30
This attack’s damage isn’t affected by Weakness or Resistance.

82 Trapinch  82/160 Trapinch  Common  Fighting
Card text 
Gnaw    10

Mud-Slap     20

83 Solrock 83/160 Solrock  Common  Fighting
Card text
Solar Generator
Search your deck for up to 2 Special Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward.

Knock Away    20+
Flip a coin. If heads, this attack does 20 more damage.

84 Groudon  84/160 Groudon  Common  Fighting
Card text
Rock Smash    20+
Flip a coin. If heads, this attack does 20 more damage.

Break Ground    100
This attack does 10 damage to each of your Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

85 GroudonEX  85/160 Groudon    Fighting
Card text
Rip Claw    30
Flip a coin. If heads, discard an Energy attached to your opponent’s Active Pokemon.

Massive Rend    130
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

86 Primal GroudonEX  86/160 Primal Groudon   Fighting 
Card text
When 1 of your Pokemon becomes Primal Groudon-EX, your turn ends.

Barrier
Whenever your opponent plays a Trainer card (excluding Pokemon Tools and Stadium cards), prevent all effects of that card done to this Pokemon.

Gaia Volcano    100+
If there is any Stadium card in play, this attack does 100 more damage. Discard that Stadium card.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

87 Hippopotas  87/160 Hippopotas  Common Fighting 
Card text
Tackle    20

Rolling Tackle    50

88 Hippowdon 88/160 Hippowdon Rare Holo Fighting
Card text
Resistance Desert    60
During your opponent’s next turn, prevent all effects of attacks, including damage, done to this Pokemon by Pokemon-EX.

Double-Edge    100
This Pokemon does 20 damage to itself.

89 Drilbur 89/160 Drilbur Common Fighting
Card text
Fury Swipes    10
Flip 3 coins. This attack does 10 damage times the number of heads.
90 Diggersby 90/160 Diggersby Rare Fighting
Card text
Ear Dig
Flip a coin until you get tails. For each heads, discard the top card of your opponent’s deck.

Hammer In    70

91 SharpedoEX 91/160 Sharpedo Darkness
Card text
Hunt
Switch 1 of your opponent’s Benched Pokemon with his or her Active Pokemon. This attack does 30 damage to the new Active Pokemon.

Jagged Fang    100
Discard an Energy attached to this Pokemon. Then, discard an Energy attached to your opponent’s Active Pokemon.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

92 Crawdaunt 92/160 Crawdaunt Rare Holo Darkness
Card text
Unruly Claw
When you play this Pokemon from your hand to evolve 1 of your Pokemon, you may discard an Energy attached to your opponent’s Active Pokemon.

Crabhammer    60

93 AggronEX 93/160     Aggron Metal
Card text
Steel Headbutt    50+
Flip a coin. If heads, this attack does 30 more damage.

Raging Hammer    60+
This attack does 10 more damage for each damage counter on this Pokemon.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

94 MegaAggronEX 94/160 Mega Aggron Metal
Card text
When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends.

Megaton Slam    120+
You may flip a coin. If heads, this attack does 120 more damage. If tails, this attack does 20 damage to each of your Benched Pokemon. (Don’t apply Weakness and Resistance to Benched Pokemon.)
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

95 Probopass 95/160 Probopass Rare Metal
Card text
Triple Smash    30
Flip 3 coins. This attack does 30 damage times the number of heads.

Reinforced Nose    50+
If this Pokemon has a Pokemon Tool card attached to it, this attack does 50 more damage.

96 Excadrill 96/160 Excadrill Rare Metal
Card text
Drill Run    20
Flip a coin. If heads, discard an Energy attached to your opponent’s Active Pokemon.

Straight Claw    60+
You may discard an Energy attached to this Pokemon. If you do, this attack does 30 more damage.

97 Excadrill 97/160 Excadrill Rare Holo Metal
Card text

Barrage
This Pokemon may attack twice a turn. (If the first attack Knocks Out your opponent’s Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.)

Dredge
Search your deck for 2 Energy cards and attach them to this Pokemon. Shuffle your deck afterward.

Mach Claw    50
This attack’s damage isn’t affected by Resistance.

98 Honedge 98/160     Honedge Common Metal
Card text

Metal Sound
Your opponent’s Active Pokemon is now Confused.
99 Doublade 99/160 Doublade Uncommon Metal
Card text
False Swipe
Flip a coin. If heads, put damage counters on your opponent’s Active Pokemon until its remaining HP is 10.

Slash    60

100 Aegislash 100/160 Aegislash Rare Holo Metal
Card text
Miracle Guard
Each of your Pokemon has no Weakness.

Protect Charge    80
During your opponent’s next turn, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).

101 Mr.Mime 101/160 Mr. Mime Uncommon Fairy
Card text
Trick
Move a Pokemon Tool card attached to 1 of either player’s Pokemon to another of that player’s Pokemon that doesn’t already have a Pokemon Tool attached to it. If there is no Pokemon to move the Pokemon Tool card to, this attack does nothing.

Lock Up    30
The Defending Pokemon can’t retreat during your opponent’s next turn.

102 Marill 102/160 Marill Common Fairy
Card text
Tackle    10

Rollout     20

103 Azumarill 103/160 Azumarill Rare Fairy
Card text
Bubble Beam    30
Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Superpower    60+
You may do 30 more damage. If you do, this Pokemon does 30 damage to itself.

104 Azumarill 104/160 Azumarill Rare Holo Fairy
Card text
α Recovery
When this Pokemon is healed, double the amount healed.

Tail Rap    30
Flip 2 coins. This attack does 30 damage times the number of heads.

Dwindling Wave     100-
This attack does 100 damage minus 10 damage for each damage counter on this Pokemon.

105 GardevoirEX 105/160 Gardevoir Fairy
Card text
Life Leap    20
Heal from this Pokemon the same amount of damage you did to your opponent’s Active Pokemon.

Shining Wind    100
During your opponent’s next turn, this Pokemon has no Weakness.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

106 MegaGardevoirEX 106/160 Mega Gardevoir Fairy
Card text
When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends.

Brilliant Arrow    30
This attack does 30 damage times the amount of Fairy Energy attached to all of your Pokemon.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

107 Kingdra 107/160 Kingdra Rare Dragon
Card text
Shred     30
This attack’s damage isn’t affected by any effects on your opponent’s Active Pokemon.

Twister     70
Flip 2 coins. For each heads, discard an Energy attached to your opponent’s Active Pokemon. If both of them are tails, this attack does nothing.

108 Kingdra 108/160 Kingdra Rare Holo Dragon
Card text
α Growth
When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards.

Gather Strength
Search your deck for up to 4 basic Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward.

Dragon Blast    150
Discard a Water and a Lightning Energy attached to this Pokemon.

109 Vibrava 109/160 Vibrava Uncommon Dragon
Card text
Sand Attack     20
If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.

Super Vibration    60

110 Flygon 110/160 Flygon Rare Holo Dragon
Card text
Sand Flap
Once during your turn (before your attack), you may choose either player. That player shuffles his or her hand into his or her deck and draws 4 cards.

Sand Tomb    80
The Defending Pokemon can’t retreat during your opponent’s next turn.

111 Zigzagoon 111/160 Zigzagoon Common Colorless
Card text
Sand Attack
If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.

Headbutt    20

112 Linoone 112/160 Linoone Uncommon Colorless
Card text
Fury Swipes    30
Flip 3 coins. This attack does 30 damage times the number of heads.

Dash Attack
This attack does 30 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

113 Skitty 113/160 Skitty Common Colorless
Card text
Charm
During your opponent’s next turn, any damage done by attacks from the Defending Pokemon is reduced by 20 (before applying Weakness and Resistance).

Tail Smack    20

114 Delcatty 114/160 Delcatty Rare Colorless
Card text
Replace
Move as many Energy attached to your Pokemon to your other Pokemon in any way you like.

Play Rough    30+
Flip a coin. If heads, this attack does 30 more damage.

115 Spinda 115/160 Spinda Common Colorless
Card text
Staggering Steps
Flip a coin. If heads, your opponent’s Active Pokemon is now Confused. If tails, this Pokemon is now Confused.

Uproar
This attack does 10 damage to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

116 Bidoof 116/160 Bidoof Common Colorless
Card text
Gnaw    10

Scrunch
Flip a coin. If heads, prevent all damage done to this Pokemon by attacks during your opponent’s next turn.

117 Bidoof 117/160 Bidoof Uncommon Colorless
Card text
α Recovery
When this Pokemon is healed, double the amount healed.

Drench     20+
If this Pokemon has any Water Energy attached to it, this attack does 20 more damage.

118 Bibarel 118/160 Bibarel Uncommon Colorless
Card text
Yawn
Your opponent’s Active Pokemon is now Asleep.

Continuous Headbutt    80
Flip a coin until you get tails. This attack does 80 damage times the number of heads.

119 Bouffalant 119/160 Bouffalant Uncommon Colorless
Card text
Sap Sipper
This Pokemon’s attacks do 40 more damage to your opponent’s Grass Pokemon (before applying Weakness and Resistance).

Derail    80
Discard a Special Energy attached to your opponent’s Active Pokemon.

120 Bunnelby 120/160 Bunnelby Common Colorless
Card text
Trip Over     10+
Flip a coin. If heads, this attack does 30 more damage.
121 Bunnelby 121/160 Bunnelby Uncommon Colorless
Card text
Barrage
This Pokemon may attack twice a turn. (If the first attack Knocks Out your opponent’s Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.)

Burrow
Discard the top card of your opponent’s deck.

Rototiller
Shuffle a card from your discard pile into your deck.

122 Acro Bike 122/160 Acro Bike Uncommon I
Card text
Look at the top 2 cards of your deck and put 1 of them into your hand. Discard the other card.
You may play as many Item cards as you like during your turn (before your attack).
123 Aggron Spirit Link 123/160 Aggron Spirit Link Uncommon I
Card text
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.
Your turn does not end if the Pokemon this card is attached to becomes M Aggron-EX.
You may play as many Item cards as you like during your turn (before your attack).
124 Archie s Ace in the Hole 124/160 Archie’s Ace in the Hole Uncommon Su
Card text
You can play this card only when it is the last card in your hand.

Put a Water Pokemon from your discard pile onto your Bench. Then, draw 5 cards.
You may play only 1 Supporter card during your turn (before your attack).

125 Dive Ball 125/160 Dive Ball Uncommon I
Card text
Search your deck for a Water Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).
126 Energy Retrieval 126/160 Energy Retrieval Uncommon I
Card text
Put 2 basic Energy cards from your discard pile into your hand.
You may play as many Item cards as you like during your turn (before your attack).
127 Escape RopE 127/160 Escape Rope Uncommon I
Card text
Each player switches their Active Pokemon with 1 of their Benched Pokemon. Your opponent switches first. (If a player does not have a Benched Pokemon, that player doesn’t switch Pokemon.)
You may play as many Item cards as you like during your turn (before your attack).
128 Exp. Share 128/160 Exp. Share Uncommon I
Card text
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.
When your Active Pokemon is Knocked Out by damage from an opponent’s attack, you may move 1 basic Energy card that was attached to that Pokemon to the Pokemon this card is attached to.
You may play as many Item cards as you like during your turn (before your attack).
129 Fresh Water Set 129/160  Fresh Water Set Uncommon I
Card text
Heal 20 damage from each of your Pokemon.
You may play as many Item cards as you like during your turn (before your attack).
130 Gardevoir Spirit Link 130/160 Gardevoir Spirit Link Uncommon I
Card text
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.
Your turn does not end if the Pokemon this card is attached to becomes M Gardevoir-EX.
You may play as many Item cards as you like during your turn (before your attack).
131 Groudon Spirit Link 131/160 Groudon Spirit Link Uncommon I
Card text
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.
Your turn does not end if the Pokemon this card is attached to becomes Primal Groudon-EX.
You may play as many Item cards as you like during your turn (before your attack).
132 Kyogre Spirit LinK 132/160  Kyogre Spirit Link Uncommon I
Card text
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.
Your turn does not end if the Pokemon this card is attached to becomes Primal Kyogre-EX.
You may play as many Item cards as you like during your turn (before your attack).
133 Maxie s Hidden Ball Trick 133/160 Maxie’s Hidden Ball Trick Uncommon Su
Card text
You can play this card only when it is the last card in your hand.

Put a Fighting Pokemon from your discard pile onto your Bench. Then, draw 5 cards.
You may play only 1 Supporter card during your turn (before your attack).

134 Professor Birch s 134/160 Professor Birch’s Observations Uncommon Su
Card text
Shuffle your hand into your deck and flip a coin. If heads, draw 7 cards. If tails, draw 4 cards.
You may play only 1 Supporter card during your turn (before your attack).
135 Rare Candy 135/160 Rare Candy Uncommon I
Card text
Choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card onto the Basic Pokemon to evolve it. You can’t use this card during your first turn or on a Basic Pokemon that was put into play this turn.
You may play as many Item cards as you like during your turn (before your attack)
136 Repeat Ball 136/160 Repeat Ball Uncommon I
Card text
Search your deck for a Pokemon with the same name as 1 of your Pokemon in play, reveal it, and put it into your hand. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).
137 Rough Seas 137/160 Rough Seas Uncommon St
Card text
Once during each player’s turn, that player may heal 30 damage from each of his or her Water Pokemon and Lightning Pokemon.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
138 Scorched Earth 138/160 Scorched Earth Uncommon St
Card text
Once during each player’s turn, that player may discard a Fire or Fighting Energy card from his or her hand. If that player does so, he or she draws 2 cards.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
139 Shrine of Memories 139/160 Shrine of Memories Uncommon St
Card text
Each player’s evolved Pokemon can use any attack from its previous Evolutions. (That player still needs the necessary Energy to use each attack.)
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
140 Silent Lab 140/160 Silent Lab Uncommon St
Card text
Each Basic Pokemon in play, in each player’s hand, and in each player’s discard pile has no Abilities.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
141 Teammates 141/160 Teammates Uncommon Su
Card text
You can play this card only if 1 of your Pokemon was Knocked Out during your opponent’s last turn.

Search your deck for up to 2 cards and put them into your hand. Shuffle your deck afterward.
You may play only 1 Supporter card during your turn (before your attack).

142 Weakness Policy 142/160 Weakness Policy Uncommon I
Card text
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.
The Pokemon this card is attached to has no Weakness.
You may play as many Item cards as you like during your turn (before your attack).
143 Shield Energy 143/160 Shield Energy Uncommon MetalE
Card text
This card can only be attached to Metal Pokemon. This card provides Metal Energy only while this card is attached to a Metal Pokemon.

The attacks of your opponent’s Pokemon do 10 less damage to the Metal Pokemon this card is attached to (before applying Weakness and Resistance).

(If this card is attached to anything other than a Metal Pokemon, discard this card.)

144 Wonder Energy 144/160 Wonder Energy Uncommon MetalE
Card text
This card can only be attached to Fairy Pokemon. This card provides Fairy Energy only while this card is attached to a Fairy Pokemon.

Prevent all effects of your opponent’s attacks, except damage, done to the Fairy Pokemon that this card is attached to. (Existing effects are not removed.)

(If this card is attached to anything other than a Fairy Pokemon, discard this card.)

145 TrevenantEX 145/160 Trevenant Rare Ultra Grass
Card text
Dark Forest    20
The Defending Pokemon can’t retreat during your opponent’s next turn.

Wood Blast    50+
This attack does 20 more damage for each Grass Energy attached to this Pokemon.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

146 CameruptEX 146/160 Camerupt Rare Ultra Fire
Card text
Tumbling Attack    30+
Flip a coin. If heads, this attack does 30 more damage.

Explosive Jet    50
Discard as many Fire Energy attached to your Pokemon as you like. This attack does 50 damage times the number of Energy cards you discarded.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

147 WailordEX 147/160 Wailord Rare Ultra Water
Card text
Water Veil
Whenever you attach an Energy card from your hand to this Pokemon, remove all Special Conditions from it.

High Breaching    120
This Pokemon is now Asleep.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

148 KyogreEX 148/160 Kyogre Rare Ultra Water
Card text
Water Pulse    30
Your opponent’s Active Pokemon is now Asleep.

Giant Whirlpool    140
Return 2 Water Energy attached to this Pokemon to your hand.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

149 Primal KyogreEX 149/160 Primal Kyogre Rare Ultra Water
Card text
When 1 of your Pokemon becomes Primal Kyogre-EX, your turn ends.
α Growth
When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards.

Tidal Storm    150
Move 2 Energy from this Pokemon to 1 of your Benched Pokemon. This attack does 30 damage to each of your opponent’s Benched Pokemon-EX. (Don’t apply Weakness and Resistance for Benched Pokemon.)
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

150 GroudonEX 150/160 Groudon Rare Ultra Fighting
Card text
Rip Claw    30
Flip a coin. If heads, discard an Energy attached to your opponent’s Active Pokemon.

Massive Rend    130
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

151 Primal GroudonEX 151/160 Primal Groudon Rare Ultra Fighting
Card text
When 1 of your Pokemon becomes Primal Groudon-EX, your turn ends.

Barrier
Whenever your opponent plays a Trainer card (excluding Pokemon Tools and Stadium cards), prevent all effects of that card done to this Pokemon.

Gaia Volcano    100+
If there is any Stadium card in play, this attack does 100 more damage. Discard that Stadium card.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

152 SharpedoEX 152/160 Sharpedo Rare Ultra Darkness
Card text
Hunt
Switch 1 of your opponent’s Benched Pokemon with his or her Active Pokemon. This attack does 30 damage to the new Active Pokemon.

Jagged Fang    100
Discard an Energy attached to this Pokemon. Then, discard an Energy attached to your opponent’s Active Pokemon.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

153 AggronEX 153/160 Aggron Rare Ultra Metal
Card text
Steel Headbutt     50+
Flip a coin. If heads, this attack does 30 more damage.

Raging Hammer    60+
This attack does 10 more damage for each damage counter on this Pokemon.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

154 MegaAggronEX 154/160 Mega Aggron Rare Ultra Metal
Card text
When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends.

Megaton Slam    120+
You may flip a coin. If heads, this attack does 120 more damage. If tails, this attack does 20 damage to each of your Benched Pokemon. (Don’t apply Weakness and Resistance to Benched Pokemon.)
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

155 GardevoirEX 155/160 Gardevoir Rare Ultra Fairy
Card text
Life Leap    20
Heal from this Pokemon the same amount of damage you did to your opponent’s Active Pokemon.

Shining Wind    100
During your opponent’s next turn, this Pokemon has no Weakness.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

156 MegaGardevoirEX 156/160 Mega Gardevoir Rare Ultra Fairy
Card text
When 1 of your Pokemon becomes a Mega Evolution Pokemon, your turn ends.

Brilliant Arrow    30
This attack does 30 damage times the amount of Fairy Energy attached to all of your Pokemon.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

157 Archie s Ace in the Hole 157/160 Archie’s Ace in the Hole Rare Ultra Su
Card text
You can play this card only when it is the last card in your hand.

Put a Water Pokemon from your discard pile onto your Bench. Then, draw 5 cards.
You may play only 1 Supporter card during your turn (before your attack).

158 Maxie s Hidden Ball Trick 158/160 Maxie’s Hidden Ball Trick Rare Ultra Su
Card text
You can play this card only when it is the last card in your hand.

Put a Fighting Pokemon from your discard pile onto your Bench. Then, draw 5 cards.
You may play only 1 Supporter card during your turn (before your attack).

159 Professor Birch s  Observations 159/160 Professor Birch’s Observations Rare Ultra Su
Card text
Shuffle your hand into your deck and flip a coin. If heads, draw 7 cards. If tails, draw 4 cards.
You may play only 1 Supporter card during your turn (before your attack).
160 Teammates 160/160 Teammates Rare Ultra Su
Card text
You can play this card only if 1 of your Pokemon was Knocked Out during your opponent’s last turn.

Search your deck for up to 2 cards and put them into your hand. Shuffle your deck afterward.
You may play only 1 Supporter card during your turn (before your attack).

161 Dive Ball 161/160 Dive Ball Rare Secret I
Card text
Search your deck for a Water Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).
162 Enhanced Hammer 162/160 Enhanced Hammer Rare Secret I
Card text
Discard a Special Energy from 1 of your opponent’s Pokemon.
You may play as many Item cards as you like during your turn (before your attack).
163 Switch 163/160 Switch Rare Secret I
Card text
Switch your Active Pokemon with 1 of your Benched Pokemon.
You may play as many Item cards as you like during your turn (before your attack).
164 Weakness Policy 164/160 Weakness Policy Rare Secret I
Card text
Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.
The Pokemon this card is attached to has no Weakness.
You may play as many Item cards as you like during your turn (before your attack).

For Collectors: Most Valuable Cards

Primal Clash is a collector-rich set led by its Full Art Primals. Values below reflect near-mint singles and move with the market.

Primal Groudon-EX — Full Art (#151)

Primal Groudon-EX — Full Art (#151)

The set’s crown jewel and consistently its most valuable card — a dramatic full-bleed portrait of Groudon’s Primal form that collectors chase above everything else in the set.

Primal Kyogre-EX — Full Art (#149)

Primal Kyogre-EX — Full Art (#149)

Its oceanic counterpart, prized for vibrant artwork with pink accents that nod to Kyogre’s shiny palette. A close second in value.

Kyogre-EX — Full Art (#148)

Kyogre-EX — Full Art (#148)

The basic Kyogre’s Full Art is a fan favourite in its own right, often out-valuing many of the set’s Megas.

Groudon-EX — Full Art (#150)

Groudon-EX — Full Art (#150)

A striking battle pose that has appreciated steadily thanks to Groudon’s enduring popularity.

Teammates — Full Art (#160)

Teammates — Full Art (#160)

The most valuable Trainer in the set — this Supporter Full Art trades near the top of the list, alongside the Full Art Archie’s Ace in the Hole (#157) and Maxie’s Hidden Ball Trick (#158).

M Gardevoir-EX — Full Art (#156)

M Gardevoir-EX — Full Art (#156)

Gardevoir’s popularity keeps this Fairy Mega Full Art on a steady upward trajectory.

Switch — Secret Rare (#163)

Switch — Secret Rare (#163)

One of four gold-bordered Item Secret Rares (with Dive Ball, Enhanced Hammer and Weakness Policy). Its floating-Poké Ball art makes this humble Switch a surprisingly sought-after chase card.

Most Powerful Cards (Competitive Play)

Primal Clash reshaped competitive Pokémon on two fronts — degenerate turn-one combos and enormous Primal attackers.

Archie’s Ace in the Hole (#124)

Archie’s Ace in the Hole (#124)

The engine of Archie’s Blastoise — arguably the most explosive deck of the 2015 season, capable of a fully powered board on turn one.

Maxie’s Hidden Ball Trick (#133)

Maxie’s Hidden Ball Trick (#133)

Its Fighting-side twin enabled a whole family of turn-one combo decks and remained an Expanded staple for years.

Primal Kyogre-EX (#55)

Primal Kyogre-EX (#55)

With α Growth accelerating Energy and Tidal Storm sniping Benched EXs, Primal Kyogre anchored a premier Water archetype (often via Archie’s).

Wailord-EX (#38)

Wailord-EX (#38)

The 250-HP heart of “Wailord stall,” a pure control/deck-out deck that could grind opponents out without ever taking a Prize — infamous for glacially slow games.

Rough Seas (#137)

Rough Seas (#137)

Between-turn healing that quietly propped up Water and Lightning decks across the entire XY–Sun & Moon Expanded era.

Trivia & Points of Interest

  • Attacks named after the sets. Primal Groudon-EX’s attack is Gaia Volcano and Primal Kyogre-EX’s is Tidal Storm — the exact English names of the two Japanese sets, ガイアボルケーノ and タイダルストーム, that were merged to build Primal Clash.
  • Two sets in one. Unusually, the English Primal Clash was assembled from two simultaneous Japanese releases rather than one, which is why it’s so large (160 main cards).
  • Ancient Traits debut. The set introduced the Ancient Trait mechanic — printed, always-on effects with Greek-letter symbols and distinctive three-quarter artwork.
  • Primal, not Mega. Groudon and Kyogre undergo Primal Reversion rather than Mega Evolution, but mechanically they behave like Megas — right down to needing a Spirit Link to evolve without ending the turn.
  • Combo infamy. Archie’s Ace in the Hole and Maxie’s Hidden Ball Trick let Stage 2 Pokémon leap straight from the discard onto the Bench, spawning some of the fastest combo decks the game had ever seen.
  • Two Elite Trainer Boxes. Primal Clash shipped with a pair of ETBs — one themed to Primal Groudon, one to Primal Kyogre.

Japanese Sets, Videos & Gallery

In Japan, Primal Clash’s cards came from two sets released the same day (December 13, 2014): ガイアボルケーノ (Gaia Volcano) and タイダルストーム (Tidal Storm). Below is the Japanese packaging, the full 160-card gallery (click any card to view it full size), and a selection of videos.

Japanese Gaia Volcano boxGaia Volcano booster packJapanese Tidal Storm boxTidal Storm booster pack
WeedleKakunaBeedrillTangelaTangrowthTreeckoGrovyleSceptileSceptileLotadLombreLudicoloSurskitMasquerainShroomishBreloomVolbeatIllumiseTrevenantVulpixNinetalesSlugmaMagcargoMagcargoTorchicTorchicCombuskenBlazikenCameruptHorseaSeadraStaryuMudkipMarshtompSwampertSwampertLudicoloWailordBarboachWhiscashWhiscashCorphishFeebasMiloticSphealSphealSealeoWalreinClamperlHuntailGorebyssGorebyssKyogreKyogrePrimal KyogreManaphyChinchouLanturnElectrikeElectrikeManectricTynamoEelektrikEelektrikEelektrossNidoran♀NidorinaNidoqueenNidoqueenTentacoolTentacoolTentacruelStarmieRhyhornRhydonRhyperiorRhyperiorNosepassMedititeMedichamMedichamTrapinchSolrockGroudonGroudonPrimal GroudonHippopotasHippowdonDrilburDiggersbySharpedoCrawdauntAggronMega AggronProbopassExcadrillExcadrillHonedgeDoubladeAegislashMr. MimeMarillAzumarillAzumarillGardevoirMega GardevoirKingdraKingdraVibravaFlygonZigzagoonLinooneSkittyDelcattySpindaBidoofBidoofBibarelBouffalantBunnelbyBunnelbyAcro BikeAggron Spirit LinkArchie's Ace in the HoleDive BallEnergy RetrievalEscape RopeExp. ShareFresh Water SetGardevoir Spirit LinkGroudon Spirit LinkKyogre Spirit LinkMaxie's Hidden Ball TrickProfessor Birch's ObservationsRare CandyRepeat BallRough SeasScorched EarthShrine of MemoriesSilent LabTeammatesWeakness PolicyShield EnergyWonder EnergyTrevenantCameruptWailordKyogrePrimal KyogreGroudonPrimal GroudonSharpedoAggronMega AggronGardevoirMega GardevoirArchie's Ace in the HoleMaxie's Hidden Ball TrickProfessor Birch's ObservationsTeammatesDive BallEnhanced HammerSwitchWeakness Policy