Pokémon Gold, Silver & Crystal: Attacks & Abilities (Every Move)

Here is a chart about every ability and attack in the games of Pokémon Gold, Silver and Crystal: all 251 moves of the first two generations with their type, power, accuracy, PP, the types they are super-effective against, what they do and how Pokémon learn them. In these games a move’s type decides whether it uses Attack or Special Attack: Normal, Fighting, Flying, Poison, Ground, Rock, Bug, Ghost and Steel moves are physical, everything else is special.

Move Type Power Accuracy PP Super-effective against Effect Learned by
Absorb Grass 20 100% 20 Water, Ground, Rock Your Pokémon absorbs HP from the opponent equal to ½ the attack damage Level
Acid Poison 40 100% 30 Grass, Bug Deals damage and may decrease opponent Defense temporarily Level
Acid Armor Poison – – 40 — Increases your Pokémon Defense temporarily (2 levels) Level
Aeroblast Flying 100 95% 5 Grass, Bug, Fighting The most powerful flying-type move Level
Agility Psychic – – 30 — Increases your Pokémon Speed temporarily (2 levels) Level
Amnesia Psychic – – 20 — Increases your Pokémon Special Defense power temporarily (2 levels) Level
Ancient Power Rock 60 100% 5 — 10% chance all abilites will rise one level Level
Attract Normal – 100% 15 — 50% chance of preventing opponent of opposite sex from attacking TM 45
Aurora Beam Ice 65 100% 20 Grass, Ground, Flying, Dragon Deals damage and may freeze opponent and/or decrease its Attack power temporarily (10%; 1 level) Level
Barrage Normal 15 85% 20 — Your Pokémon attacks 2 to 5 times in a row Level
Barrier Psychic – – 30 — Increases your Pokémon Defense temporarily (Two levels) Level
Baton Pass Normal – – 40 — Lets you switch Pokémon during battle Level
Beat Up Dark 10 100% 10 Psychic, Ghost Attack opponent the number of times equal to number of healthy Pokémon Level
Belly Drum Normal – – 10 — Attack power go to maximum, but lowers HP by 1/2 Level
Bide Normal – 100% 10 — Your Pokémon loses 2 to 3 turns, then hits opponent for twice the damage received Level
Bind Normal 15 75% 20 — Your Pokémon attacks 2 to 5 times in a row Level
Bite Dark 60 100% 25 Psychic, Ghost Deals damage and a 10% chance to scare opponent Level
Blizzard Ice 120 70% 5 Grass, Ground, Flying, Rock, Dragon Deals damage and a 30% chance to freeze opponent TM 14
Body Slam Normal 85 100% 15 — Deals damage and 30% chance to Paralyze opponent Level
Bone Club Ground 65 85% 20 Fire, Electric, Poison, Rock Deals damage and 10% chance to scare opponent Level
Bone Rush Ground 25 80% 10 — Attacks 2 to 5 times in a row in one turn Level
Bonemerang Ground 50 90% 10 Fire, Electric, Poison, Rock Your Pokémon attacks twice Level
Bubble Water 20 100% 30 Fire, Ground, Rock Deals damage and 10% chance to decrease opponent Speed temporarily by one level Level
Bubblebeam Water 65 100% 20 Fire, Ground, Rock Deals damage and 10% chance to decrease opponent Speed temporarily by one level Level
Charm Normal – 100% 20 — Lowers opponent’s attack by two levels Level
Clamp Water 35 75% 10 Fire, Ground, Rock Your Pokémon attacks 2 to 5 times in a row Level
Comet Punch Normal 18 85% 15 — Your Pokémon attacks 2 to 5 times in a row Level
Confuse Ray Ghost – 100% 10 — Confuses opponent Level
Confusion Psychic 50 100% 25 Fighting, Poison Deals damage and 10% chance to confuse opponent Level
Constrict Normal 10 100% 35 — Deals damage and 10% chance to decrease an enemy Speed by one level Level
Conversion Normal – – 30 — Your Pokémon switches its type to match the opponent type Level
Conversion 2 Normal – 100% 30 — Your Pokémon switches its type to your opponent’s weak point Level
Cotton Spore Grass – 85% 40 — Lowers opponent’s speed by two levels Level
Counter Fighting – 100% 20 — Hits opponent for twice the damage received (works against physical attacks only) Level
Crabhammer Water 90 85% 10 Fire, Ground, Rock Has a good chance for a critical hit Level
Cross Chip Fighting 100 80% 5 Normal, Dark, Ice, Steel, Rock Good chance for Critical Hit Level
Crunch Dark 80 100% 5 Psychic, Ghost Lowers opponent’s special Defense power (20% chance; 1 level) Level
Curse Ghost – – 10 Psychic, Ghost If a Ghost type uses it, HP is lowered by 1/2 and opponent’s HP drops each turn TM 03
Cut Normal 50 95% 30 — Can use during or outside battle HM 01
Defense Curl Normal – – 40 — Increases your Pokémon Defense temporarily (1 level) TM 40
Destiny Bond Ghost – – 5 — If Pokémon that uses this faints, opponent also faints
Detect Fighting – – 5 — Dispells attacks for one turn, but success rate falls if used continuously TM 43
Dig Ground 60 100% 10 Fire, Electric, Poison, Rock Your Pokémon digs into the ground on the 1st turn, then attacks on the 2nd turn/escape from caves TM 28
Disable Normal – 55% 20 — Disables your opponent’s ability that was used in the previous turn Level
Dizzy Punch Normal 70 100% 10 — 20% chance of confusing opponent Level
Double Kick Fighting 30 100% 30 Normal, Ice, Rock Your Pokémon attacks twice Level
Double Team Normal – – 15 — Increases your Pokémon chances of evading attacks (1 level) TM 32
Double-Edge Normal 120 100% 15 — Your Pokémon receives ¼ the damage the opponent receives Level
Doubleslap Normal 15 85% 10 — Attack 2-5 times in a row in one turn Level
Dragon Rage Dragon – 100% 10 — Hits for 40 points of damage Level
Dragonbreath Dragon 60 100% 20 Dragon 30% chance of paralyzing opponent TM 24
Dream Eater Psychic 100 100% 15 Fighting, Poison While your opponent Sleeps, your Pokémon absorbs its HP TM 42
Drill Peck Flying 80 100% 20 Grass, Fighting, Bug Normal Attack Level
Dynamicpunch Fighting 100 50% 5 — Opponent will be confused if attack hits TM 01
Earthquake Ground 100 100% 10 Fire, Electric, Poison, Rock Not effective on Flying-type Pokémon TM 26
Egg Bomb Normal 100 75% 10 — Normal Attack Level
Ember Fire 40 100% 25 Grass, Ice, Bug Deals damage and may burn opponent Level
Encore Normal – 100% 5 — Causes opponent to use a move it used most recently 2-6 times Level
Endure Normal – – 10 — You will be left with one HP (success rate drops if used continuously) TM 20
Explosion Normal 250 100% 5 — Deals major damage, but makes your Pokémon faint Level
Extreme Speed Normal 80 100% 5 — Strikes first Level
Faint Attack Dark 60 – 20 Psychic, Ghost Attack will always hit Level
False Swipe Normal 40 100% 40 — Always leaves opponent with 1 HP Level
Fire Blast Fire 120 85% 5 Grass, Ice, Bug Deals damage and 10% chance to burn opponent TM 38
Fire Punch Fire 75 100% 15 Grass, Ice, Bug Deals damage and 10% chance to burn opponent TM 48
Fire Spin Fire 15 70% 15 Grass, Ice, Bug Your Pokémon attacks 2 to 5 times in a row/Opponent can’t escape Level
Fissure Ground – 30% 5 — If successful, defeats opponent in one attack (not effective on Flying-types) Level
Flail Normal – 100% 15 — Lower remaining HP, more damage caused to opponent Level
Flame Wheel Fire 60 100% 25 Grass, Ice, Bug Ice is melted if opponent is frozen, 10% chance of burning opponent Level
Flamethrower Fire 95 100% 15 Grass, Ice, Bug Deals damage and 10% chance to burn opponent Level
Flash Normal – 70% 20 — May be used during or outside battle; in battle causes enemy accuracy to fall HM 05
Fly Flying 70 95% 15 Grass, Ice, Bug Your Pokémon flies on 1st turn, then attacks on 2nd turn; may be used during or outside battle HM 02
Focus Energy Normal – – 30 — Raises chances for a critical hit Level
Foresight Normal – 100% 40 — Evasion rate to normal, Normal- and Fighting- types hit Ghost-types Level
Frustration Normal – 100% 20 — Power of attack increases based on friendlyness to its trainer TM 21
Fury Attack Normal 15 85% 20 — Your Pokémon attacks 2 to 5 times in a row Level
Fury Cutter Bug 10 95% 20 Grass, Psychic, Dark Attack doubles every time until it misses TM 49
Fury Swipes Normal 18 80% 15 — Your Pokémon attacks 2 to 5 times in a row Level
Future Sight Psychic 80 90% 15 Fighting, Poison Attacks opponent after 2 turns Level
Giga Drain Grass 60 100% 5 Water, Ground, Rock Restores HP equal to half of the damage caused to opponent TM 19
Glare Normal – 75% 30 — Paralyzes opponent Level
Growl Normal – 100% 40 — Decreases opponent Attack power temporarily (one level) Level
Growth Grass – – 40 — Increases your Pokémon Special Attack temporarily (one level) Level
Guillotine Normal – 30% 5 — If successful, defeats opponent in one attack Level
Gust Flying 40 100% 35 Grass, Fighting, Bug Normal Attack Level
Harden Normal – – 30 — Increases your Pokémon Defense temporarily (one level) Level
Haze Ice – – 30 — Cancels all effects on both Pokémon Level
Head Butt Normal 70 100% 15 — Deals damage and 30% chance to scare opponent / shakes trees TM 02
Heal Bell Normal – – 5 — Cures all your Pokémon of bad conditions Level
Hi Jump Kick Fighting 85 95% 20 Normal, Ice, Rock If your Pokémon misses, it receives 1/8 the damage the attack would have dealt Level
Hidden Power Normal – 100% 15 — Varies depending on the Pokémon that uses it TM 10
Horn Attack Normal 65 100% 25 — Normal Attack Level
Horn Drill Normal – 30% 5 — If successful, defeats opponent in one attack Level
Hydro Pump Water 120 80% 5 Fire, Ground, Rock The most powerful water type move Level
Hyper Beam Normal 150 90% 5 — Your Pokémon loses one turn, but attacks with a powerful strike TM 15
Hyper Fang Normal 80 90% 15 — Deals damage and 10% chance to scare opponent Level
Hypnosis Psychic – 60% 20 — Puts opponent to Sleep Level
Ice Beam Ice 95 100% 10 Grass, Ground, Flying, Rock, Dragon Deals damage and 10% chance to freeze opponent Level
Ice Punch Ice 75 100% 15 Grass, Ground, Flying, Rock, Dragon Deals damage and 10% chance to freeze opponent TM 33
Icy Wind Ice 55 95% 15 Grass, Ground, Flying, Rock, Dragon If it hits it lowers opponent’s speed by one level TM 16
Iron Tail Steel 100 75% 15 Ice, Rock 30% chance to lower opponent’s defense by one level TM 23
Jump Kick Fighting 70 95% 25 Normal, Ice, Rock, Dark, Steel If your Pokémon misses, it receives 1/8 the damage the attack would have dealt Level
Karate Chop Fighting 50 100% 25 Normal, Ice, Rock, Dark, Steel Has a good chance for a critical hit Level
Kinesis Psychic – 80% 15 — Decreases opponent’s Accuracy temporarily (one level) Level
Leech Life Bug 20 100% 15 Grass, Poison, Psychic, Dark Your Pokémon absorbs some of opponent’s HP Level
Leech Seed Grass – 90% 10 Water, Ground, Rock Your Pokémon absorbs some of opponent’s HP every turn Level
Leer Normal – 100% 30 — Decreases opponent’s Defense temporarily (one level) Level
Lick Ghost 20 100% 30 Ghost, Psychic Deals damage and 30% chance to Paralyze opponent Level
Light Screen Psychic – – 30 — Cuts the damage received from Special Attacks by 50% for 5 turns Level
Lock-on Normal – 100% 5 — Attack on next turn will always hit Level
Lovely Kiss Normal – 75% 15 — Puts opponent to Sleep Level
Low Kick Fighting 50 90% 20 Normal, Ice, Rock, Dark, Steel Deals damage and 30% chance to scare opponent Level
Mach Punch Fighting 40 100% 30 Normal, Rock, Ice, Dark, Steel Always strike first Level
Magnitude Ground – 100% 30 Rock, Electric, Fire, Poison, Steel Changes power to 10, 30, 50, 70, 90, 110 or 150 Level
Mean Look Normal – 100% 5 — Opponent cannot escape while the Pokémon that used it is in battle Level
Meditate Psychic – – 40 — Increases your Pokémon’s Attack power temporarily (one level) Level
Mega Drain Grass 40 100% 10 Water, Ground, Rock Your Pokémon absorbs HP from the opponent equal to 1/2 the attack damage Level
Mega Kick Normal 120 75% 5 — Normal Attack Level
Mega Punch Normal 80 85% 20 — Normal Attack Level
Mega Horn Bug 120 85% 10 Grass, Psychic, Dark Normal Attack Level
Metal Claw Steel 50 95% 35 Ice, Rock 10% chance of raising your attack power by one level Level
Metronome Normal – – 10 — TM’s used at random Level
Milk Drink Normal – – 10 — Restores half of HP/splits 1/5 of HP among your other Pokémon Level
Mimic Normal – 100% 10 — Your Pokémon mimics its opponent’s last attack Level
Mind Reader Normal – 100% 5 — Next attack will always hit Level
Minimize Normal – – 20 — Increases your Pokémon’s chances of evading an attack Level
Mirror Coat Psychic – 100% 20 — Your attack will be second, double opponent’s special attack power and shoot it back Level
Mirror Move Flying – – 20 — Your Pokémon mimics its opponent’s last attack Level
Mist Ice – – 30 — Defends against Special Attacks designed to decrease your Pokémon’s abilities Level
Moon Light Normal – – 5 — Restores HP/effect depends on the time of day Level
Morning Sun Normal – – 5 — Restores HP/effect depends on the time of day Level
Mud-Slap Ground 20 100% 10 Fire, Electric, Rock, Steel, Poison Lowers opponent’s accuracy by one level TM 31
Night Shade Ghost – 100% 15 — Damage dealt is equal to your Pokémon’s experience level Level
Nightmare Ghost – 100% 15 — Gives opponents nightmare when they are asleep TM 50
Octazooka Water 65 85% 10 Fire, Ground, Rock 50% chance of lowering opponent’s accuracy be one level Level
Outrage Dragon 90 100% 15 Dragon Attacks 2-3 turns, become confused once effect wears off Level
Pain Split Normal – 100% 20 — Combines your HP with opponent’s HP and splits them between you Level
Pay Day Normal 40 100% 20 — After a battle receive money equal to (your level) x (number of attacks) x 2 Level
Peck Flying 35 100% 35 Grass, Fighting, Bug Normal Attack Level
Perish Song Normal – – 5 — Both will faint after 3 turns, substitution cancels the effect Level
Petal Dance Grass 70 100% 20 Water, Ground, Rock Deals damage, but confuses your Pokémon Level
Pin Missile Bug 14 85% 20 Grass, Poison, Psychic, Dark Your Pokémon attacks 2 to 5 times in a row Level
Poison Gas Poison – 55% 40 — Poisons opponent Level
Poison Sting Poison 15 100% 35 Grass Deals damage and 30% chance of Poisoning opponent Level
Poison Powder Poison – 75% 35 — Poisons opponent Level
Pound Normal 40 100% 35 — Normal Attack Level
Powder Snow Ice 40 100% 25 Grass, Ground, Flying, Dragon 10% chance of freezing an opponent Level
Present Normal – 90% 15 — May cause damage of 40, 80, 120 or may restore opponent’s HP by 80 Level
Protect Normal – – 10 — Ward off opponent’s attack for one turn, success rate falls if used continuously TM 17
Psybeam Psychic 65 100% 20 Fighting, Poison Deals damage and 10% chance to confuse opponent Level
Psych Up Normal – – 10 — The helpful attacks your opponent uses can also help you TM 09
Psychic Psychic 90 100% 10 Fighting, Poison Deals damage and 10% chance of decreasing opponent’s Special Defense power temporarily (one level) TM 29
Psywave Psychic – 80% 15 — Damage dealt is equal 1 to 1.5 times your Pokémon’s experience level Level
Pursuit Dark 40 100% 20 Psychic, Ghost Double damage to Pokémon if withdrawn while attack is in effect Level
Quick Attack Normal 40 100% 30 — Your Pokémon attacks first Level
Rage Normal 20 100% 20 — As your Pokémon takes damage, its Attack power increases until the battle is over Level
Rain Dance Water – – 5 — Raises Water moves power for five turns TM 18
Rapid Spin Normal 20 100% 40 — Escape from attacks multiple turns Level
Razor Leaf Grass 55 95% 25 Water, Ground, Rock Has a good chance for a critical hit Level
Razor Wind Normal 80 75% 10 — Your Pokémon builds power on the 1st turn, then attacks on the 2nd turn Level
Recover Normal – – 20 — Restores half of your Pokémon’s maximum number of HP Level
Reflect Psychic – – 20 — Cuts the damage received from physical attacks by 50% for 5 turns Level
Rest Psychic – – 10 — If successful, your Pokémon recovers all its HP, then loses 2 turns TM 44
Return Normal – 100% 20 — Power of attack increases with level of attachment of Pokémon to you TM 27
Reversal Fighting – 100% 15 — The lower your remaining HP, the more damage it causes Level
Roar Normal – 100% 20 — Ends battle with wild Pokémon, forces substitution in trainer battle Level
Rock Slide Rock 75 90% 10 Fire, Ice, Flying, Bug 30% chance of making an opponent back off Level
Rock Smash Fighting 20 100% 15 Normal, Ice, Rock, Dark 50% chance of lowering opponent’s defense by 1 level / break rocks TM 08
Rock Throw Rock 50 90% 15 Fire, Ice, Flying, Bug Normal Attack Level
Rolling Kick Fighting 60 85% 15 Normal, Ice, Rock, Dark Deals damage and 30% chance to scare opponent Level
Rollout Rock 30 90% 20 Fire, Ice, Flying, Bug Attacks continuously for 5 turns with increasing damage / ends if attack misses TM 04
Sacred Fire Fire 100 95% 5 Grass, Ice, Bug, Steel Deals damage and 50% chance of burning opponent Level
Safeguard Normal – – 25 — Prevents stat changing moves from effecting your pokémon for five turns Level
Sand Storm Rock – – 10 Fire, Ice, Flying, Bug Causes damage to both Pokémon, inless their types are Rock, Steel, or Ground types TM 37
Sand-Attack Ground – 100% 15 — Decreases opponent’s Accuracy temporarily (one level) Level
Scary Face Normal – 90% 10 — Lowers opponents speed by 2 levels Level
Scratch Normal 40 100% 35 — Normal Attack Level
Screech Normal – 85% 40 — Decreases opponent’s Defense temporarily (2 levels) Level
Seismic Toss Fighting – 100% 20 — Damage dealt is equal to your Pokémon’s experience level Level
Self Destruct Normal 200 100% 5 — Deals damage, but causes your Pokémon to faint Level
Shadow Ball Ghost 80 100% 15 — 20% chance of lowering an opponent’s special defense by one level TM 30
Sharpen Normal – – 30 — Increases your Pokémon’s Attack power temporarily (one level) Level
Sing Normal – 55% 15 — Puts opponent to Sleep Level
Sketch Normal – – 1 — Replaces itself with the opponent’s last attack, which remains after battle Level
Skull Bash Normal 100 100% 15 — Your Pokémon withdraws its head on the 1st turn, then attacks on the 2nd turn, defense increases by one level Level
Sky Attack Flying 140 90% 5 Grass, Fighting, Bug Your Pokémon builds energy on the 1st turn, then attacks on the 2nd turn, good chance for a critical hit Level
Slam Normal 80 75% 20 — Normal Attack Level
Slash Normal 70 100% 20 — Has a good chance for a critical hit Level
Sleep Powder Grass – 75% 15 — Puts opponent to Sleep Level
Sleep Talk Normal – – 10 — Attack randomly while sleeping TM 35
Sludge Poison 65 100% 20 Grass, Bug Deals damage and 30% chance of poisoning opponent Level
Sludge Bomb Poison 90 100% 10 Grass, Bug Deals damage and 30% chance of poisoning opponent TM 36
Smog Poison 20 70% 20 Grass, Bug Deals damage and 40% chance of poisoning opponent Level
Smokescreen Normal – 100% 20 — Decreases opponent’s Accuracy temporarily (1 level) Level
Snore Normal 40 100% 15 — Deals damage only when asleep, 30% chance of making opponent back off TM 13
Softboiled Normal – 100% 10 — Restores half of your Pokémon’s maximum number of HP, gives 1/5 of Chansey’s HP to another of your pokémon Level
Solar Beam Grass 120 100% 10 Water, Ground, Rock Your Pokémon builds energy on the 1st turn, then attacks on the 2nd turn TM 22
Sonicboom Normal – 90% 20 — Deals 20 points of damage Level
Spark Electric 65 100% 20 Water, Flying Deals damage and 30% chance of paralyzing opponent Level
Spider Web Bug – 100% 10 — Prevents escape / prevents substitutions in trainer battles Level
Spike Cannon Normal 20 100% 15 — Your Pokémon attacks 2 to 5 times in a row Level
Spikes Ground – – 20 — Each time opponent changes pokémon, damage is caused Level
Spite Ghost – 100% 10 — Lowers PP of last attack by opponent by 2-5 Level
Splash Normal – – 40 — No effect Level
Spore Grass – 100% 15 — Puts opponent to Sleep Level
Steel Wing Steel 70 90% 25 Ice, Rock Has a 10% chance of raising your defense TM 47
Stomp Normal 65 100% 20 — Deals damage and has a 30% chance to scare opponent Level
Strength Normal 80 100% 15 — Can be used during battle as a normal-type attack or outside battle to move rocks HM 04
String Shot Bug – 95% 40 — Decreases opponent’s Speed temporarily by 1 level Level
Struggle Normal 50 100% – — Can be used when all PP is gone, but your Pokémon receives 1/4 the damage dealt –
Stun Spore Grass – 75% 30 — Paralyzes opponent Level
Submission Fighting 80 80% 25 Normal, Ice, Rock, Dark, Steel Your Pokémon receives 1/4 the damage the opponent receives Level
Substitute Normal – – 10 — Your Pokémon creates clones of itself, which then fight automatically and uses 1/4 of max HP Level
Sunny Day Fire – – 5 — Power of Fire-type attacks increases for 5 turns TM 11
Super Fang Normal – 90% 10 — Cuts opponent’s HP in half Level
Supersonic Normal – 55% 20 — Confuses opponent Level
Surf Water 95 100% 15 Fire, Ground, Rock Can be used during battle as a water-type attack or outside battle to move across water HM 03
Swagger Normal – 90% 15 — Confuses opponent and raises its attack power 2 levels TM 34
Sweet Kiss Normal – 75% 10 — Confuses opponent Level
Sweet Scent Normal – 100% 20 — Increases your Pokémon’s accuracy by 1 level and makes wild Pokémon appear outside battle TM 12
Swift Normal 60 – 20 — Can attack opponent while the opponent is underground, attack always hits TM 39
Swords Dance Normal – – 30 — Increases your Pokémon’s Attack power temporarily by 2 levels Level
Synthesis Grass – – 5 — Restores HP depending on time of day Level
Tackle Normal 35 95% 35 — Normal Attack Level
Tail Whip Normal – 100% 30 — Decreases opponent’s Defense temporarily by 1 level Level
Take Down Normal 90 85% 20 — Your Pokémon receives 1/4 the damage the opponent receives Level
Teleport Psychic – – 20 — Ends the battle automatically (doesn’t work in duels against trainers), transports you to last pokémon center outside battle Level
Thief Dark 40 100% 10 Psychic, Ghost Steals wild pokémon’s items or normal attack if no item is held TM 46
Thrash Normal 90 100% 20 — Deals damage but Confuses your Pokémon Level
Thunder Electric 120 70% 10 Water, Flying Deals damage and has a 30% chance to Paralyze opponent TM 25
Thunder Wave Electric – 100% 20 — Paralyzes opponent Level
Thunderbolt Electric 95 100% 15 Water, Flying Deals damage and has a 10% chance to Paralyze opponent Level
Thunderpunch Electric 75 100% 15 Water, Flying Deals damage and has a 10% chance to Paralyze opponent TM 41
Thundershock Electric 40 100% 30 Water, Flying Deals damage and has a 10% chance to Paralyze opponent Level
Toxic Poison – 85% 10 Grass Poisons opponent (damage dealt increases with each turn) TM 06
Transform Normal – – 10 — Transforms your Pokémon into a copy of its opponent, all PP at 5 Level
Tri Attack Normal 80 100% 10 — Has a 20% chance of either freezing, burning or paralyzing an opponent Level
Triple Kick Fighting 10 90% 10 Normal, Ice, Rock, Dark, Steel Attacks three times in a row, increasing damage each time Level
Twineedle Bug 25 100% 20 Grass, Poison, Psychic, Dark Your Pokémon attacks twice, attack has a 20% chance of Poisoning opponent Level
Twister Dragon 40 100% 20 — Attacks and has a 20% chance of scareing an opponent Level
Vicegrip Normal 55 100% 30 — Normal Attack Level
Vine Whip Grass 35 100% 10 Water, Ground, Rock Normal Grass-type attack Level
Vital Throw Fighting 70 100% 10 Normal, Ice, Rock, Dark, Steel Attack turn will always be 2nd but a sure hit Level
Water Gun Water 40 100% 25 Fire, Ground, Rock Normal Water-type attack Level
Waterfall Water 80 100% 15 Fire, Ground, Rock Normal Water-type attack, can climb up waterfalls outside battle HM 07
Whirlpool Water 15 70% 15 Fire, Ground, Rock Prevents escape, attack goes on for 2-5 turns, can cross over whirlpools outside battle HM 06
Whirlwind Normal – 100% 20 — Ends the battle automatically with wild pokémon, forces substitution in Trainer battles Level
Wing Attack Flying 60 100% 35 Grass, Fighting, Bug Normal Flying-type attack Level
Withdraw Water – – 40 — Increases your Pokémon’s Defense temporarily by 1 level Level
Wrap Normal 15 85% 20 — Your Pokémon attacks 2 to 5 times in a row Level
Zap Cannon Electric 100 50% 5 Water, Flying If it hits, the opponent will always be paralyzed TM 07