Pokemon Play It! (PC)

Pokémon Play It! box art (Version 1, English)Pokémon Play It! Version 2 box art (English)
Titles Pokémon Play It!
Pokémon Play It! Version 2 (revised edition, 2000) · Pokémon: Speel Het (Dutch edition, as named in its voice-overs)
Platform Windows 95 & Windows 98 PCs (CD-ROM)
Developer Fluid Entertainment
Publisher Wizards of the Coast
Players 1 (against the computer)
Genre Digital card game · interactive tutorial
Distribution Free inside Pokémon TCG products, never sold separately: the 2-Player CD-ROM Starter Set (Version 1) and the Thunderstorm / Tempest Gift Boxes (Version 2)
Decks 4 Half Decks of 30 cards (Version 1) · 7 Theme Decks of 60 cards plus 3 Half Decks (Version 2)
Lessons & levels 10 lessons (Version 1) · 15-level Play ladder (Version 2)
Card sets Base Set and Jungle (Version 1) · adds Fossil and Team Rocket (Version 2)
Released 1999 (Europe) · February 2000 (North America) · Version 2: 2000 (North America and Europe) · not released in Japan
Requirements Windows 95/98, Pentium 133, 16 MB RAM, 4x CD-ROM drive, 16-bit colour at 800×600
Successor Pokémon Play It! Version 2 (2000); the next official computer version of the card game wasPokémon Trading Card Game Online (2011)
Sales No figures: both discs were bundled, never sold on their own

Overview · Quick Answers · Story & Characters · Versions, Bundles & Decks · Gameplay · Julie’s Matches · Pokémon · Regional Variations · Glitches · Trivia · Legacy · Sales & Reviews · Media

Overview

Pokémon Play It! title screenPokémon Play It! is a Windows CD-ROM that puts the Pokémon Trading Card Game on screen and teaches it from scratch. It was made by the Californian studio Fluid Entertainment and published by Wizards of the Coast, which ran the card game outside Asia at the time, and it was never sold as a game in its own right: the disc was a free extra in the 2-Player CD-ROM Starter Set, which reached North America in February 2000 after the game’s 1999 debut in Europe. A revised disc, Pokémon Play It! Version 2, followed in 2000 inside the Thunderstorm Gift Box in North America and the Tempest Gift Box elsewhere.

Both discs are hosted by Julie, a chatty, fully voiced card player who is at once your teacher and your only opponent. The original has ten narrated lessons, a Play mode that pits one of four 30-card Half Decks of Base Set and Jungle cards against Julie in a three-Prize match, and an Extras menu of quizzes, printable certificates, wallpapers and Pokémon League material. Version 2 turns the lessons into a fifteen-level ladder, adds seven full 60-card decks that bring in Fossil and Team Rocket cards, and gains Collect and Build modes for cataloguing a real collection and planning decks.

Play It! was Wizards of the Coast’s own way of turning fans of the anime and the Game Boy games into card players, and in North America it reached the shops a few weeks before the Game Boy Color’s Pokémon Trading Card Game. Its Fighting and Water decks are the very decks sold in the box beside the disc, and the certificates from its exams could be traded for points at the Pokémon League. Short, buggy and largely forgotten, it is still the first official version of the card game for PCs, more than a decade before Pokémon Trading Card Game Online took up the idea.

Every Pokémon Trainer has to start somewhere. And this CD-ROM is the easiest way for you to learn the Pokémon trading card game. Learn it well and practice hard enough, and you’ll become a Pokémon Master Trainer – maybe even the number-one Master Trainer in the world!

If you’ve played Pokémon Game Boy or watched the animated TV series, you’ll be surprised to discover how much you already know about the Pokémon trading card game. Even if you’re new to the world of Pokémon, you’ll have lots of fun learning – and playing – this adventure-filled trading card game.

So pop this disc into your computer… and get started training right now!

  • Learn all about the Pokémon trading card game
  • Play the game!
  • Use the deckbuilder guide to build your own decks.
  • Print playmats, counters and more!

— Official description (Version 2 box)

Quick Answers

The questions people ask about Pokémon Play It!, answered first and explained further down the page.

Was Pokémon Play It! sold on its own?

No. Both versions were free extras packed with physical card products. Version 1 came in the 2-Player CD-ROM Starter Set with two 30-card half decks, and Version 2 came in the Thunderstorm Gift Box (the Tempest Gift Box outside North America) with a 60-card Theme Deck, booster packs and a metal Pikachu coin. There is nothing to buy inside the game either. More →

Back of the 2-Player CD-ROM Starter Set box
The back of the 2-Player CD-ROM Starter Set, home of the first disc.

Can you still play Pokémon Play It! in 2026?

Only with an original CD-ROM, as neither disc has ever been re-released or sold as a download. The game was built for Windows 95 and 98: Version 2 installs on 32-bit Windows XP if its setup program is run in Windows 95/98 compatibility mode, but it refuses Windows NT 4.0 and 2000 and crashes frequently on Windows 7 and 10. More →

Is Pokémon Play It! on Switch, Mac or mobile?

No. Both versions exist only as Windows CD-ROMs, and there was never a Mac, console or phone edition. For an official way to play the card game digitally today, look to Pokémon Trading Card Game Live, which The Pokémon Company runs on computers and mobile devices. More →

How do you unlock the Fire and Xtra decks in Version 1?

Only the Fighting and Water Half Decks are open at first. Type the word “fire” on the main menu and the hidden Fire and Xtra decks appear, both built around Fire-type Pokémon such as Charmander, Growlithe and Ponyta. Whichever of the three non-Fighting decks you pick, Julie answers with her Fighting Deck. More →

What is the difference between Play It! and Version 2?

Version 2 swaps the free-standing Play mode for a fifteen-level ladder of guided tutorials and challenges, adds seven full 60-card decks with Fossil and Team Rocket cards, and introduces Collect and Build modes. It also allows benching during setup from its tenth level, fixes Magmar’s Flamethrower and can mute Julie’s remarks. More →

The Machop stage in Pokémon Play It! Version 2
The Machop stage, first rung of Version 2’s ladder.

How many opponents are there?

Just one. Julie, the game’s host, teaches every lesson and plays every match on both discs. In Version 1 her deck depends on yours; in Version 2 each tutorial and challenge level gives her a set deck, and in the Advanced Challenge she picks one of the Theme Decks at random, never yours and never Royalty. More →

Which cards are in the game?

Version 1’s four Half Decks use Base Set and Jungle cards and 16 different Pokémon, from Machop and Seel to Arcanine and Magmar. Version 2 adds Fossil and Team Rocket, and its seven 60-card decks feature around 50 species, with cards such as Dark Charizard, Zapdos, Gyarados and Nidoqueen. More →

Is there a sequel to Pokémon Play It!?

Pokémon Play It! Version 2, released in 2000, is the only follow-up, and Wizards of the Coast made no more Play It! discs before the card game passed to Pokémon USA in 2003. The idea of an official computer version returned in 2011 with Pokémon Trading Card Game Online, and its successor, Pokémon Trading Card Game Live, carries it on today. More →

Story & characters

Play It! has no plot as such, only a framing story told by its host. After the Wizards of the Coast, Fluid Entertainment and Pokémon Trading Card Game logos, Julie greets you as a fellow Pokémon Trainer and promises that together you will become the greatest Pokémon Masters the world has ever seen. As she speaks, her hand glows and a tiny Earth rises from it, spins in space and turns into a Poké Ball; then the scene cuts to two boys playing the card game at a table, one of them throwing his arms up in triumph. You then choose or create a username and join her.

Julie fills in her own story as the lessons go on, from the friends she has in the Pokémon world to her favourite cards. In Version 2 the framing becomes a ladder: she coaches you through the tutorial stages, then, once the opening tutorial battles are over, stops helping and plays to win, and you have to beat her at each level to climb towards the Advanced Challenge.

Characters

Julie, host of Pokémon Play It!

Julie

Julie narrates every lesson and plays every match on both discs, talking straight to you throughout. Water is her favourite card type and Poliwrath her favourite Pokémon, as she lets slip in the lesson on Energy cards. Her running commentary covers every move you make, which is why Version 2 adds an option to switch her remarks off.

Three more names from the Pokémon world turn up in Julie’s chatter, though none of them appears on screen:

  • Professor Oak: Julie explains in the lesson on the playing field that she was in the middle of a game with Oak before he had to dash off, which is why she is free to take you on. His signature is on both Academy Entrance Exam certificates, giving the printouts an official air.
  • Bill: In the lesson What’s a Trainer card?, Julie holds up the Bill card, which lets you draw two cards, and explains that it is named after her friend Bill, a Trainer too.
  • Ash Ketchum: Julie mentions the anime’s hero in passing, a nod to the TV series that brought many of the disc’s young players to the hobby. The box text plays the same card, telling viewers of the show that they already know more about the card game than they think.

Versions, bundles & decks

Neither version of Play It! was ever sold by itself. Each disc was a bonus inside a physical card product and was built around the cards in that box: Version 1 came with the 2-Player CD-ROM Starter Set and its Fighting and Water half decks, while Version 2 arrived in the Thunderstorm and Tempest Gift Boxes and swapped the half decks for seven full Theme Decks. Between them the two discs hold eleven decks and cards from Base Set, Jungle, Fossil and Team Rocket.

The boxes that carried the discs

2-Player CD-ROM Starter Set box
The 2-Player CD-ROM Starter Set.
Version 1: the 2-Player CD-ROM Starter SetThe original disc came in the 2-Player CD-ROM Starter Set, a Base Set 2 product that went on sale in North America in February 2000. Alongside the CD-ROM it held two 30-card half decks, Fighting and Water, a bonus holofoil Machamp, a rulebook, damage counters, a Pikachu coin, a card list and a playmat. The game’s Fighting and Water decks match the boxed ones card for card, so you could practise on screen with exactly the cards in front of you.
Thunderstorm Gift Box
The Thunderstorm Gift Box.
Version 2: the Thunderstorm Gift BoxVersion 2 was packed into the Thunderstorm Gift Box, released in North America in 2000 between the Gym Heroes and Gym Challenge expansions. With the disc came the 60-card Thunderstorm Theme Deck, three booster packs, a metal Pikachu coin, a playmat, a felt deck bag and a sheet of deck-tuning tips.
Tempest Gift Box
The Tempest Gift Box.
Version 2: the Tempest Gift BoxOutside North America the same package was sold as the Tempest Gift Box, with the same extras and the same Version 2 disc. Only the deck differs: Tempest leans on Colorless Flying Pokémon such as Spearow, Fearow and Pidgey, and leaves out the Team Rocket and Gym Heroes cards found in Thunderstorm.

Every deck on the two discs

Version 1 has four 30-card Half Decks, each with 14 basic Energy cards. Only Fighting and Water are open at first; type “fire” on the main menu and the Fire and Xtra decks appear. Version 2 adds seven 60-card Theme Decks, each running 24 to 28 basic Energy and drawing on Base Set, Jungle, Fossil and Team Rocket, with Dark Charizard, Dark Persian and Dark Raticate among the Team Rocket arrivals. Three of the Half Decks return in its Basic Challenges.

Deck Disc Cards Type Key Pokémon Notes
Fighting Version 1 (and a Version 2 Basic Challenge) 30 Fighting Machop, Machoke, Diglett Available from the start; matches the boxed Fighting half deck
Water Version 1 (and a Version 2 Basic Challenge) 30 Water Goldeen, Seaking, Staryu, Seel Available from the start; matches the boxed Water half deck
Fire Version 1 (and a Version 2 Basic Challenge) 30 Fire Charmander, Charmeleon, Ponyta Unlocked by typing “fire” on the main menu
Xtra Version 1 30 Fire Growlithe, Arcanine, Magmar Unlocked with Fire; never used by Julie; on no Version 2 level
Electric Zap Version 2 60 Lightning Pikachu, Electabuzz, Zapdos Base Set Zapdos, with Team Rocket’s Voltorb and Dark Raticate
Flame On Version 2 60 Fire Dark Charizard, Arcanine, Magmar 28 Fire Energy, the most of any deck
Hit’Em Hard Version 2 60 Fighting Hitmonchan, Machoke, Dark Persian Includes Professor Oak
Poisonpowder Version 2 60 Grass Gloom, Pinsir, Tangela, Koffing Team Rocket’s Oddish, Ekans and Grimer
Psychic Dream Version 2 60 Psychic / Colorless Wigglytuff, Dragonair, Jynx Mixes Psychic and Colorless Pokémon; includes Scoop Up
Royalty Version 2 60 Grass Nidoqueen, Nidorino, Weepinbell Player-only; Julie never selects it
Wet and Wild Version 2 60 Water Gyarados, Lapras, Golduck Includes Professor Oak and Fossil cards
The Royalty DeckRoyalty is built around both Nidoran lines up to Nidoqueen, with Bellsprout, Weepinbell, Tangela and Pinsir alongside and Pokémon Breeder to hurry evolution along. You can take it into the Advanced Challenge yourself, but a programming oversight leaves it out of Julie’s choices, so the computer never plays it.
The Xtra DeckThe Xtra Deck mixes Growlithe, Arcanine, Charmander, Ponyta, Magmar and Dratini. Julie never uses it on the original disc, always answering it with her Fighting Deck, it appears on no level of Version 2, and its lone Magmar is the card behind the Flamethrower bug.

From lessons to a ladder

The Help menu in Pokémon Play It! Version 2
Version 2’s Help menu.
What changed in Version 2Version 1 teaches through ten Learn lessons and then lets you loose in Play. Version 2 moves the first battle and the setup lesson into its Play menu as the first two levels, turns the retreat lesson into the Hitmonchan stage, drops the lessons on evolution and advanced rules, and keeps the remaining five topics in a smaller Help menu.
Pokémon Play It! Version 2
Bundled with 2-Player CD-ROM Starter Set Thunderstorm Gift Box (North America) or Tempest Gift Box (elsewhere)
Released 1999 (Europe), February 2000 (North America) 2000
Main menu Learn, Play, Extras Play, Help, Extras, Collect, Build
Teaching 10 Learn lessons 15-level Play ladder, plus 5 Help topics
Decks 4 Half Decks of 30 cards 7 Theme Decks of 60 cards, plus 3 Half Decks
Card sets Base Set, Jungle Base Set, Jungle, Fossil, Team Rocket
Benching during setup Never allowed Allowed from level 10, the Jigglypuff stage
Magmar’s Flamethrower Discards no Energy Discards Energy as printed
Julie’s commentary Always on Can be switched off
Collector tools None Collect (card album and checklist) and Build (deck builder)

Gameplay & modes

Matches are played with the mouse on a virtual playmat: the Active Pokémon sits in the Arena, damage counters are worth 10 HP apiece and coin flips are animated. Every Pokémon has its own cry when it is played into the Arena or evolved, some original to the games and others lifted from the anime, and Julie keeps up a running commentary on the action.

At the start Julie asks you to create or choose a username. Version 1 then opens on a three-way main menu: Learn holds the lessons, Play starts a real match and Extras gathers the quizzes and bonus material, with Julie suggesting newcomers try Learn first. Version 2 rebuilds the disc around a fifteen-level Play menu, moves the lessons to a smaller Help menu, keeps Extras and adds two collector’s tools, Collect and Build.

Version 1: Learn and Play

The Learn menu in Pokémon Play It!
Version 1’s Learn menu.
LearnThe Learn menu holds ten narrated lessons. Julie works through real cards: you click on parts of a Diglett card to hear about HP, Weakness, Resistance and Retreat Cost, then drag Dugtrio on top of it to evolve it. Short quizzes follow, with two tries per question before Julie points to the right answer.

The ten lessons, in menu order:

  1. The first battle
  2. What’s a Pokémon?
  3. What’s an Energy card?
  4. What’s a Trainer card?
  5. Card review
  6. The playing field
  7. How do I start a game?
  8. How do I retreat my Pokémon?
  9. How do I evolve my Pokémon?
  10. Advanced rules
The first battle: Machop against Julies Staryu.
The first battle: Machop against Julie’s Staryu.
The first battle at its finish.
The first battle at its finish.
Taking apart a Diglett card.
Taking apart a Diglett card.
Evolving Diglett into Dugtrio.
Evolving Diglett into Dugtrio.
The Beedrill quiz.
The Beedrill quiz.
The end of How do I start a game?
The end of How do I start a game?
PlayPlay is a full match against Julie with whichever of the four Half Decks you have opened, and she picks a deck of her own in reply. All the cards come from Base Set and Jungle, the first to take three Prize cards wins (Julie explains that the full game uses six), and you can have as many rematches as you like.

Version 2: the ladder, Collect and Build

Fifteen levelsVersion 2’s Play menu is a fifteen-level ladder: five Basic stages, three Basic Challenges, six Advanced stages and a final Advanced Challenge. Every level without ‘Challenge’ in its name is a guided tutorial with pre-built, unshuffled decks, a single Prize card and coin flips that usually land a set way, and each one introduces a mechanic such as retreating, Special Conditions or Pokémon Powers. Levels open one at a time, a defeat means replaying the same level, and anything already cleared can be revisited.
CollectCollect is a digital album for logging the cards you own in real life, so you can see at a glance which ones you still need; Pokémon cries play on the Collection screen too. A printable checklist makes it a handy companion for trading sessions away from the computer.
BuildBuild is a deck-building tutor and editor. It explains the basics of putting a deck together, then lets you assemble and save decks of your own, and once a deck is finished it will print a list of the cards you need to build it from a real collection. The box sells it as a deckbuilder guide, and alongside it Version 2 can print playmats and damage counters and carries a PDF rulebook, so the disc doubles as an accessory kit for the physical game.

Extras: exams, certificates and wallpapers

The 20-point Academy Entrance Exam certificate
The 20-point certificate from the second exam.
The Academy Entrance ExamExtras holds the Pokémon Academy Entrance Exam, ten questions about the card game and Pokémon in general. A perfect score unlocks a printable certificate signed by Professor Oak, a desktop wallpaper and a second, harder exam; ace that and you earn a second certificate and three more wallpapers.
TopDeck, the League and printablesThe rest of the Extras menu is a window on Wizards of the Coast’s wider Pokémon business. Two special issues of TopDeck, the company’s own magazine, are on the disc, one packed with tips for the card game and the other devoted to the Pokémon League, along with a promotional video for the League and printable pages for making Pokémon-themed coins, playmats and other accessories.

The four wallpapers show Pikachu, Gengar and Snorlax round a Poké Ball, a Jungle design with Scyther, Vileplume and Wigglytuff, Aerodactyl bursting out of a Fossil box, and a red Mewtwo design.

Pikachu, Gengar and Snorlax wallpaper
The first exam’s wallpaper.
Wallpaper from the second exam
Second exam wallpaper (1 of 3).
Wallpaper from the second exam
Second exam wallpaper (2 of 3).
Wallpaper from the second exam
Second exam wallpaper (3 of 3).

Julie’s matches

Julie is the only opponent on either disc. On the original she simply answers your choice of deck; Version 2 gives her a fixed deck on every tutorial and challenge level, and only the final Advanced Challenge leaves her choice to chance.

Version 1: Play mode

Your deck Julie’s reply
Fighting (Machop, Machoke, Diglett, Doduo, Meowth) Water: Goldeen, Seaking, Staryu, Seel and Dratini, with Poké Ball, Bill, Gust of Wind and 14 Water Energy
Water (Goldeen, Seaking, Staryu, Seel, Dratini) Fighting: the Machop line with Diglett, Doduo and Meowth, backed by Energy Removal, Pokédex and Switch
Fire (hidden at first) Fighting
Xtra (hidden at first) Fighting

Version 2: the Play ladder

The named tutorial stages and every challenge on the ladder:

Level Julie plays You play What it teaches
Level 1: Machop stage A lone Staryu with Water Energy Machop and six Fighting Energy Attacking: Staryu uses Slap twice before Machop’s Low Kick knocks it out, and the single Prize card is a Machoke
Level 2: Seel stage Goldeen Seel, Wartortle and Water Energy Setting up a game, then a one-Prize match: Seel’s Headbutt beats Goldeen’s Horn Attack in four hits, but dawdle for three turns and Julie wins. The Prize card is Squirtle
Level 4: Hitmonchan stage Preset tutorial deck Preset tutorial deck When and how to pay a Retreat Cost to swap a damaged Active Pokémon for one on the Bench
Level 10: Jigglypuff stage Preset tutorial deck Preset tutorial deck Julie announces a new rule: Pokémon may now go on the Bench before play starts
Basic Challenge Water Half Deck Fighting Half Deck The original disc’s main pairing, and the two decks sold in the 2-Player CD-ROM Starter Set
Basic Challenge Fighting Half Deck Water Half Deck The same decks with the sides swapped, so you pilot Goldeen, Staryu and Seel against the Machop line
Basic Challenge Fighting Half Deck Fire Half Deck The original’s hidden Fire Deck, with Charmander, Charmeleon, Ponyta and Growlithe, joins the ladder
Final level: Advanced Challenge A random Theme Deck: Electric Zap, Flame On, Hit’Em Hard, Poisonpowder, Psychic Dream or Wet and Wild, never the same as yours Any of the seven Theme Decks, Royalty included Full 60-card play with no help from Julie
The Machop stage after your first turn.
The Machop stage after your first turn.
The Machop stage at the finish.
The Machop stage at the finish.
The Seel stages setup tutorial.
The Seel stage’s setup tutorial.
Knocking out Julies Goldeen.
Knocking out Julie’s Goldeen.

Pokémon & cards

There is nothing to catch in Play It!: its Pokémon are the cards of the day, each with its own cry. Version 1’s four Half Decks use 16 species, all on Base Set and Jungle cards, and the lessons add a few more, such as Dugtrio, Beedrill, Bulbasaur and Ivysaur. Version 2 widens the pool to Fossil and Team Rocket, and its seven Theme Decks bring around 50 species into play, Dark Pokémon among them.

The Half Deck Pokémon

All 16 Pokémon in Version 1’s Half Decks, with the deck each one belongs to:

  • MachopMachopFighting
  • MachokeMachokeFighting
  • DiglettDiglettFighting
  • DoduoDoduoFighting
  • MeowthMeowthFighting
  • GoldeenGoldeenWater
  • SeakingSeakingWater
  • StaryuStaryuWater
  • SeelSeelWater
  • DratiniDratiniWater & Xtra
  • CharmanderCharmanderFire & Xtra
  • CharmeleonCharmeleonFire
  • PonytaPonytaFire & Xtra
  • GrowlitheGrowlitheFire & Xtra
  • ArcanineArcanineXtra
  • MagmarMagmarXtra

The Theme Deck Pokémon

One headline Pokémon from each of Version 2’s seven Theme Decks:

  • ZapdosZapdosElectric Zap
  • CharizardCharizardFlame On · as Dark Charizard
  • HitmonchanHitmonchanHit’Em Hard
  • GloomGloomPoisonpowder
  • WigglytuffWigglytuffPsychic Dream
  • NidoqueenNidoqueenRoyalty
  • GyaradosGyaradosWet and Wild

Pokémon of note

A few more Pokémon with a part to play beyond their cards:

  • PoliwrathPoliwrathJulie’s favourite Pokémon
  • PikachuPikachuJulie’s Active Pokémon in the setup lesson
  • DugtrioDugtrioEvolved onto Diglett in the lessons
  • BeedrillBeedrillStar of the HP quiz
  • JigglypuffJigglypuffLevel 10, where benching at setup begins
  • TaurosTaurosBehind the crash bug
  • MachampMachampThe Starter Set’s bonus holo card
  • VaporeonVaporeonMisspelt in a Version 2 exam

Regional Variations

Play It! was a Western product from start to finish, and the differences between editions lie mostly in what came in the box:

  • Version 1 came out in Europe in 1999, before its North American release in the 2-Player CD-ROM Starter Set in February 2000.
  • The Thunderstorm (North America) and Tempest (elsewhere) Gift Boxes carry the same Version 2 disc and extras but different Theme Decks, and the printings differ too: Tempest’s Base Set cards are Base Set 2 prints, while Thunderstorm uses original Base Set cards.
  • A Dutch edition of Version 2 is fully dubbed and built around Dutch cards. Its logo keeps the Pokémon Play It! name, its menu drops Version 2, and its voice-overs call the game Pokémon: Speel Het.
  • The Team Rocket expansion was never printed in Dutch, so the Dutch Collect mode leaves that set out.
  • Neither version was released in Japan or South Korea.
Dutch box art of Pokémon Play It!
The Dutch edition’s box.
Main menu of the Dutch edition
The Dutch main menu, without Version 2.
Collect mode in the Dutch edition
Dutch Collect mode, with no Team Rocket set.

Glitches, exploits and oddities

A Flamethrower that costs nothing, a Tauros that can bring down the whole computer and a couple of rule slips:

Magmar’s Flamethrower

Magmar, Base Set card 36
Magmar, Base Set 36.

Base Set Magmar’s Flamethrower should make you discard an Energy card attached to Magmar. On the original disc it discards nothing, so the Xtra Deck’s Magmar can fire off its strongest attack turn after turn without ever paying for it, a real edge in a three-Prize match. Version 2 fixes it, and Flame On’s three Magmar discard Energy as printed.

No benching during setup

The printed rules let both players put Basic Pokémon on the Bench during setup, but Version 1 does not, so you have to wait for your first turn to bench anything and are left more exposed in the opening turns than the rules intend. Version 2 keeps the restriction for its first nine levels and only lifts it at the tenth, the Jigglypuff stage, where Julie presents it as a new rule.

The Tauros crash

The best-known bug in the Play It! games involves Tauros, from the Jungle expansion: if its card turns up in your deck or the computer’s, the game can shut down or freeze the whole computer. Tauros is in none of the original’s four Half Decks, but three of Version 2’s Theme Decks carry it: Electric Zap, Flame On and Hit’Em Hard.

A misplaced quiz hint

In Version 1’s What’s a Pokémon? lesson, the three-question Beedrill quiz asks where a card shows its HP. Answer wrongly and the hint highlights the Pokémon’s type in the top right-hand corner instead; Version 2 points to the HP correctly. The same lesson can also make Julie vanish, leaving an empty grey space on screen while her voice carries on.

Trivia & facts

  • Play It! is the first Pokémon game to mention Ash Ketchum: Julie refers to him, although he never appears.
  • Julie calls herself a Pokémon Trainer, yet she never trains a Pokémon; the card table is where she does her battling.
  • Both discs open their teaching with the same battle: your Machop against Julie’s lone Staryu, settled by Low Kick.
  • In Version 1’s first battle your hand includes a stray Grass Energy, which simply bounces back to your hand if you try to attach it to Machop. Version 2 deals you six Fighting Energy instead.
  • Version 1’s setup lesson deals you an Impostor Professor Oak card alongside Bulbasaur and Ivysaur, while Julie starts with Pikachu as her Active Pokémon.
  • The Bill card is one of the commonest on either disc: it is in three of the four original Half Decks and in all seven Version 2 Theme Decks.
  • Flame On carries 28 Fire Energy, more basic Energy than any other deck in either version.
  • Both Academy Entrance Exam certificates carry Professor Oak’s signature, and on both discs the 20-point certificate prints “20points” without a space.
  • An Academy Entrance Exam certificate from Version 2
    A Version 2 exam certificate.

    One of Version 2’s certificates misspells “named” as “nemed”.

  • Exam question with Vaporeon spelt Vaporean
    The question with ‘Vaporean’.

    One Version 2 exam question reads: “Adores circular objects. Wanders the streets on a nightly basis to look for dropped loose change.” The answer is Meowth, and one of the wrong options, Vaporeon, is spelt “Vaporean”.

Legacy

What came after

  • Pokémon Play It! released in Europe – 1999. The first official PC version of the Pokémon Trading Card Game
  • North American release in the 2-Player CD-ROM Starter Set – February 2000. A Base Set 2 product with Fighting and Water half decks and a holo Machamp
  • Pokémon Trading Card Game reaches North America – April 2000. The Game Boy Color version of the card game follows the Play It! Starter Set into North American shops by a few weeks
  • Pokémon Play It! Version 2 in the Thunderstorm Gift Box – 2000, between the Gym Heroes (August) and Gym Challenge (October) expansions. Adds the fifteen-level ladder, seven 60-card decks and Collect and Build modes
  • Version 2 in the Tempest Gift Box – 2000. The European counterpart of the Thunderstorm box, with a different Theme Deck
  • Dutch-dubbed edition of Version 2 – early 2000s. Voiced as Pokémon: Speel Het and built around Dutch cards, without the Team Rocket set
  • Pokémon USA takes over the card game from Wizards of the Coast – 2003. Ends Wizards’ run of Pokémon products, leaving Version 2 as the last Play It! disc
  • Pokémon Trading Card Game Online launches – 2011. The next official computer version of the card game, run by The Pokémon Company International
  • Pokémon Trading Card Game Live succeeds the Online game – 2023. The current official way to play the card game digitally

Where to play it today

As of October 2026 the only way to play either disc is with an original CD-ROM, picked up second-hand or inside a sealed Starter Set or Gift Box; neither version has ever been sold as a download, and there is no Mac edition. The discs were built for Windows 95 and 98. Version 2 will install on 32-bit Windows XP once its setup program is set to Windows 95/98 compatibility mode, but it refuses Windows NT 4.0 and 2000 and crashes often on Windows 7 and 10. For an official way to play the card game on a screen today, the place to go is Pokémon TCG Live.

How it was made

Play It! was developed by Fluid Entertainment, a Californian studio that made licensed PC and Mac games for companies such as Hasbro, Disney, Mattel, The Learning Company and Berkeley Systems, on licences from Pokémon to Harry Potter and The Powerpuff Girls. Wizards of the Coast, which ran the Pokémon Trading Card Game outside Asia and had been bought by Hasbro in 1999, published it as a teaching aid for its starter products, and the disc opens with the Wizards of the Coast, Fluid Entertainment and Pokémon TCG logos.

Around 30 people are credited, in roles that include Julie’s character design, cards and effects, audio design and voice talent. The game’s sound runs on the Miles Sound System, and it asks for no more than a Pentium 133 with 16 MB of RAM, a 4x CD-ROM drive and a 16-bit display at 800×600 under Windows 95 or 98.

Play It! and the real card game

Machamp, Base Set card 8
Machamp, Base Set 8.
The holofoil MachampThe 2-Player CD-ROM Starter Set’s bonus card was a holofoil Machamp, Base Set card 8. Machamp was not reprinted in Base Set 2, so the box carries a 1st Edition Base Set print instead.
Contents of the Thunderstorm Gift Box
Everything in the Thunderstorm Gift Box.
The Thunderstorm ZapdosThe Thunderstorm Theme Deck in Version 2’s North American gift box carried a Cosmos holofoil version of Fossil’s Zapdos that came in no other product, which makes complete boxes sought after by collectors today.
The 10-point Academy Entrance Exam certificate from Version 1
Version 1’s 10-point certificate.
Pokémon League certificatesThe exam certificates were made for Wizards of the Coast’s Pokémon League, the weekly organised-play sessions held in shops. Printed out and handed in, they were worth 10 or 20 points in a player’s Trainer’s Badge Book, tying the computer game directly to the real-world league.

Sales & reviews

Sales & distribution

Neither disc was ever sold by itself, so there are no sales figures to quote: every copy went out free inside a Pokémon TCG product, Version 1 in the 2-Player CD-ROM Starter Set and Version 2 in the Thunderstorm and Tempest Gift Boxes, and no shipment numbers for those boxes are known. The discs were there to sell the card game, not the other way round.

  • Freeinside card products, never sold alone
  • 2discs: Play It! and Version 2
  • 11decks across the two versions
  • 15levels on Version 2’s Play ladder

Review scores

As a free extra rather than a boxed game, Play It! went all but unnoticed by the games press of 1999 and 2000, and the fullest verdict comes from a player writing years later. A 2007 reader review of Version 2 on HonestGamers called it “the most accurate simulation of the Pokemon Trading Card game” and found its look “soft and encouraging”.

HonestGamersbodo_parkour · July 2007 · Version 2

The same review rated Version 2 ahead of both the original disc and the Game Boy Color game as a copy of the real thing, praising cards that look just like their printed versions, short but well-made attack animations and a run of more than ten unlockable battles, and it valued the printable checklist, the deck builder that saves your decks and the PDF rulebook. Against that, both discs have well-known rough edges: setup rules that forbid benching, the Magmar and Tauros bugs, a Royalty Deck the computer never touches and frequent crashes on modern versions of Windows.

Media & artwork

Further reading

More card games and PC games on the site: