Pokémon mini (Handheld Console & Games)

A Wooper Blue Pokémon mini consolePokémon mini packaging, Wooper Blue
Titles Pokémon mini
ポケモンミニ (Pokémon Mini)
Hardware Handheld games console with interchangeable Game Paks (model MIN-001); built-in rumble motor, shock sensor, infrared port and real-time clock
Developer Nintendo (hardware) · games by Jupiter, Denyusha and Nintendo
Publisher Nintendo · The Pokémon Company (Japan)
Players 1; up to six linked by infrared (larger groups in Pichu Bros. mini)
Genre Handheld games console; its games cover minigames, puzzles, pinball, cards, racing, adventure and a virtual pet
Games 10 (4 in North America, 5 in Europe, all 10 in Japan)
Colours Wooper Blue · Chikorita Green · Smoochum Purple
Screen 96 × 64 pixel monochrome LCD
Size & power 74 × 58 × 23 mm, 70 g with battery and Game Pak · one AAA battery, about 60 hours
Released 16 November 2001 (North America, Pokémon Center New York) · 14 December 2001 (Japan) · 15 March 2002 (Europe)
Last game 14 December 2002 (Pokémon Breeder mini, Japan)
Launch price US$39.95 with Pokémon Party mini (Pokémon Center New York) · 4,800 yen in Japan, with games at 1,200 yen
Re-releases None; emulated in Pokémon Channel (GameCube, 2003)
Rating Games: ESRB E · ACB G
Predecessor None
Successor None
Sales No official figures; sold poorly outside Japan

Overview · Quick Answers · The Hardware · The Ten Games · Pokémon · Regional Variations · Trivia · Legacy · Sales & Reception

Overview

Pokémon Center New York at Rockefeller Center, where the Pokémon mini launchedThe Pokémon mini is the smallest games console Nintendo has ever made with swappable cartridges, and the only one it built purely for Pokémon. It measures 74 × 58 × 23 mm and weighs about 70 g with a battery and a Game Pak inside, small enough to close a hand around. It went on sale in North America on 16 November 2001, the day Pokémon Center New York opened at Rockefeller Center, then in Japan on 14 December 2001 and in Europe on 15 March 2002. There were three colours, each named after a Johto Pokémon (Wooper Blue, Chikorita Green and Smoochum Purple), and Pokémon Party mini came in the box.

There is far more technology inside the toy-like shell than its size suggests. Alongside a 96 × 64 monochrome screen, a +Control Pad and A, B and C buttons, Nintendo fitted a rumble motor, a shock sensor that notices the console being shaken, an infrared port that links up to six systems and a clock that keeps time with the power off, and the whole thing runs for around 60 hours on one AAA battery. Ten games put those extras to work between 2001 and 2002, made by Jupiter, Denyusha and Nintendo itself: party minigames, single-screen pinball, sliding puzzles, card games, a Tetris that doubles as a hunt for all 251 Pokémon, a platform racer starring Pikachu, a rolling puzzle adventure for Togepi and a virtual pet with the brand-new Hoenn starters.

Few players outside Japan saw more than a handful of them. North America got only the four launch games and Europe five, while the rest stayed in Japan, where the line closed with Pokémon Breeder mini on 14 December 2002, a year to the day after the Japanese launch. Narrow distribution, light marketing and games that felt pricey for their size kept sales low, yet the little machine was ahead of its time: it was the first Nintendo handheld with motion sensing built into the console, and it is still the only one with a rumble motor in the console itself.

Its afterlife has been surprisingly lively. Pokémon Channel on the GameCube emulated the console in 2003, complete with cut-down versions of several games, and that official emulator helped hobbyists work out what makes the hardware tick. Fan emulators, homebrew games and demos have followed ever since, keeping a console that few people owned alive among collectors and tinkerers. This page covers the hardware and all ten of its games.

So you thought Game Boy Advance was small?

Nintendo’s petite Pokémon system measures just 74mm x 58mm x 23mm – well under half the size of Game Boy Advance.

— Official description

Quick Answers

The questions people ask most about the Pokémon mini, answered first and explained further down the page.

Can you still play the Pokémon mini in 2026?

Only on original hardware or through emulation. Nintendo has never re-released the console or any of its ten games: none is sold digitally and none is on Nintendo Switch Online. Consoles and cartridges still change hands among collectors, and fan-made emulators such as PokeMini run the games on computers and handheld devices. More →

How many Pokémon mini games are there?

Ten official games were released between November 2001 and December 2002. North America got four: Pokémon Party mini, Pinball mini, Puzzle Collection and Zany Cards. Europe had those four plus Pokémon Tetris, and Japan got all ten, including Japan-only games such as Pokémon Race mini, Togepi’s Great Adventure and Pokémon Breeder mini. More →

Are Pokémon mini games on Nintendo Switch?

No. None of the ten has been ported to Switch or added to Nintendo Switch Online. The only official way to play any of them on later hardware is Pokémon Channel for the GameCube, released in 2003 and 2004, which emulates the console with trimmed-down versions of several games and one exclusive, Snorlax’s Lunch Time. More →

Pokémon Channel English box art
Pokémon Channel on the GameCube emulates the console.

How do you get Mew and Celebi in Pokémon Tetris?

Mew and Celebi are in the game, but they only appear while the Pokémon mini is linked to a special infrared transmitter, and Pokémon Center stores in Japan ran events with these transmitters in 2002. Without one, the best anyone can manage is 249 of the 251 Pokémon in the game’s Pokédex. More →

What does the Pokémon mini’s shock sensor do?

It detects the console being shaken or knocked, so a game can treat movement as a control. You shake the system to throw punches in Hitmonchan’s Boxing, flip pieces in Pokémon Tetris, make Pichu jump in Skateboard Pichu and free Togepi from sinkholes. It made the Pokémon mini the first Nintendo handheld with motion sensing inside the console itself. More →

How much did the Pokémon mini cost?

At Pokémon Center New York the console cost US$39.95 with Pokémon Party mini included, and a bundle that added Pinball mini, Puzzle Collection, Zany Cards and a carry case cost US$81.95. In Japan the console was 4,800 yen and each game 1,200 yen. More →

Can the Pokémon mini link to other Pokémon games?

Not to the main series. Its infrared port connects Pokémon mini systems to one another for multiplayer, ghost races and swapping rankings, and Pokémon Breeder mini can also turn the signals from household remote controls into Pokéblocks. No Pokémon mini game sends Pokémon to a Game Boy, a GameCube or any later game. More →

Why did the Pokémon mini fail?

Sales were poor. In North America it was sold only at Pokémon Center New York and on its website, and elsewhere it was often stocked as a toy rather than a games machine. Marketing was light, the games felt expensive for their size and the Game Boy Advance dominated the market, so no new games appeared after December 2002. More →

The hardware: rumble, shock sensor and infrared

Pokémon mini logo
The Pokémon mini logo.

For a machine that sits in the palm of a hand, the Pokémon mini carries a remarkable amount of hardware. Nintendo gave it features that its bigger handhelds of the day lacked: a rumble motor inside the console, a sensor that feels it being shaken, an infrared port for wireless play and a clock that keeps running when the power is off. Several games are built around these extras, and the motion sensing and built-in rumble still make the console an oddity in Nintendo’s handheld history.

  • 74 mmits longest side
  • 96 × 64pixels on the monochrome screen
  • 6systems linked by infrared
  • 60 hrsof play from one AAA battery
Shock sensorA sensor inside the shell registers the console being shaken or jolted, and games treat that as a control. Hitmonchan’s Boxing and Bellossom’s Dance in Party mini depend on it, a shake flips pieces in Pokémon Tetris and makes Pichu jump in Skateboard Pichu, and Togepi wriggles out of sinkholes the same way. Kirby Tilt ’n’ Tumble had already put a tilt sensor inside a Game Boy Color cartridge, but this was the first Nintendo handheld with motion input built into the console.
Rumble motorA vibration motor in the console gives force feedback with no add-on needed. Elekid’s starting signal in Pikachu’s Rocket Start, Machop’s counter-punches in Hitmonchan’s Boxing and the beat in Bellossom’s Dance all arrive as rumbles. Where Nintendo’s other handhelds have had rumble at all, it has come in cartridges, add-on packs or detachable controllers, so the Pokémon mini is still the only one with the motor in the console body.
Infrared portThe port lets systems talk to one another from up to about a metre apart, and Nintendo advertised multiplayer for up to six players. It carries Battlefield contests, Tetris VS matches and Race mini’s ghost swaps, and it can read other infrared sources too, from TV remote controls in Breeder mini to the Pokémon Center transmitters that unlocked Mew and Celebi.
Real-time clockA battery-backed clock keeps time even when the console is switched off. Party mini and Pichu Bros. mini use it for Celebi’s Clock, with a date display, alarm and stopwatch, and Breeder mini relies on it to run its virtual pet’s day and to ration Pokéblocks to one every three hours.
Screen and soundThe monochrome LCD shows 96 × 64 pixels at around 30 frames per second, a picture Nintendo Life later rated well above the original Game Boy’s. Sound comes from a single square-wave channel with three volume settings.
Processor and memoryAn 8-bit processor from Epson’s S1C88 family runs at 4 MHz, with 4 KB of RAM shared with the display and a 4 KB internal BIOS. Save data lives in a small EEPROM inside the console rather than on each cartridge, divided into a handful of blocks that all the games share.
Game PaksThe cartridges are tiny. The hardware can address up to 2 MB of game data, but every commercial game fits in under 512 KB, and an icon on each Game Pak shows whether it uses the rumble motor or the shock sensor.
Power and sizeOne AAA battery lasts around 60 hours. With a battery and a Game Pak fitted, the console measures 74 × 58 × 23 mm and weighs about 70 g, well under half the size of a Game Boy Advance.

Specifications

Component Specification
Processor 8-bit Epson S1C88-based CPU, 4 MHz
RAM 4 KB, shared with video
BIOS 4 KB internal ROM
Save memory 8 KB EEPROM in the console
Screen 96 × 64 pixel monochrome LCD, about 30 fps
Sound Single-channel square wave, three volume levels
Inputs +Control Pad, A, B, C and power buttons; shock sensor
Extras Rumble motor, infrared port (about 1 m), real-time clock
Cartridge capacity Up to 2 MB addressable; commercial games under 512 KB
Power 1 × AAA battery, about 60 hours
Size and weight 74 × 58 × 23 mm; 70 g with battery and Game Pak
Colours Wooper Blue, Chikorita Green, Smoochum Purple

Three colours

Each colour takes its name from a Johto Pokémon: Wooper Blue, Chikorita Green and Smoochum Purple. The Wooper Blue console and its box are pictured at the top of the page, and these are the other two:

Pokémon mini packaging, Chikorita Green
Chikorita Green.
Pokémon mini packaging, Smoochum Purple
Smoochum Purple.

Controls and linked play

One layout for every gameEvery game shares the same controls: a four-way +Control Pad, A and B buttons, a C button on the top edge and a power button. Many of them mix button presses with shaking the whole console, so the same game might ask for a careful tap on C one moment and a vigorous shake the next.
Linked playMultiplayer normally needs one system and one copy of the game for each player. Party mini’s Battlefield mode and Sneasel’s Fake Out, the Zany Cards games, Tetris VS mode and Race mini’s ghost and ranking swaps all use the link, and Pichu Bros. mini’s Battlefield mode takes even larger groups. Nothing connects to a Game Boy, a GameCube or the main series: the port only talks to other Pokémon mini systems and to outside infrared sources such as remote controls and the Pokémon Center transmitters.

The ten games

Ten games came out for the Pokémon mini in just over a year, from the four launch titles of November 2001 to Pokémon Breeder mini in December 2002. Jupiter made six of them, Denyusha three and Nintendo one, and in Japan every Game Pak cost 1,200 yen. Only the first four reached North America, Europe added just Pokémon Tetris, and the last five never left Japan, so the English names used here for those five are translations rather than official titles.

Game Developer Japan North America Europe
Pokémon Party mini Denyusha 14 December 2001 16 November 2001 15 March 2002
Pokémon Pinball mini Jupiter 14 December 2001 16 November 2001 15 March 2002
Pokémon Puzzle Collection Jupiter 14 December 2001 16 November 2001 15 March 2002
Pokémon Zany Cards Denyusha 14 December 2001 16 November 2001 15 March 2002
Pokémon Tetris Nintendo 21 March 2002 – 2002
Pokémon Puzzle Collection Vol. 2 Jupiter 26 April 2002 – –
Pokémon Race mini Jupiter 19 July 2002 – –
Pichu Bros. mini Denyusha 9 August 2002 – –
Togepi’s Great Adventure Jupiter 18 October 2002 – –
Pokémon Breeder mini Jupiter 14 December 2002 – –

Pokémon Party mini

Pokmon Party mini Japanese box art
The Japanese box.
At a glance
Japanese title ポケモンパーティミニ (Pokémon Pātī Mini)
Released 16 November 2001 (North America) · 14 December 2001 (Japan) · 15 March 2002 (Europe)
Regions North America, Japan, Europe and Australia; packed in with the console at launch
Genre Minigame collection
Developer Denyusha
Rating ESRB E · ACB G

The pack-in game doubles as a tour of what the hardware can do. Denyusha’s six short score-chasing events use the buttons, the rumble motor and the shock sensor in turn, so between them they show off nearly every trick the console knows.

Battlefield mode turns the single-player events into a contest for two to six linked players. The cartridge works as a gadget, too: Celebi’s Clock shows the date and time, sets an alarm and runs a stopwatch, and can be set to start up straight away whenever the console is switched on. Three of the events were later recreated inside Pokémon Channel on the GameCube.

  • Pikachu’s Rocket Start: a sprint that begins on Elekid’s rumble signal, so a quick reaction is everything.
  • Slowking’s Judge: call the tennis balls in or out.
  • Chansey’s Dribble: steer Chansey through a football dribbling run.
  • Bellossom’s Dance: copy the dance moves, jumping with a shake of the console.
  • Hitmonchan’s Boxing: frantic shaking throws punches, until a rumble warns that Machop is about to hit back.
  • Sneasel’s Fake Out: a two-player basketball game of bluffing.
  • PikachuPikachuPikachu’s Rocket Start
  • ElekidElekidRumble starting signal
  • RattataRattata#019
  • EeveeEevee#133
  • SlowkingSlowkingSlowking’s Judge
  • ChanseyChanseyChansey’s Dribble
  • BellossomBellossomBellossom’s Dance
  • HitmonchanHitmonchanHitmonchan’s Boxing
  • MachopMachopBoxing opponent
  • SneaselSneaselSneasel’s Fake Out
  • CelebiCelebiCelebi’s Clock

Pokémon Pinball mini

Pokmon Pinball mini Japanese box art
The Japanese box.
At a glance
Japanese title ポケモンピンボールミニ (Pokémon Pinbōru Mini)
Released 16 November 2001 (North America) · 14 December 2001 (Japan) · 15 March 2002 (Europe)
Regions North America, Japan, Europe and Australia
Genre Pinball puzzle
Developer Jupiter
Stages 90

Don’t expect a full table. Jupiter’s Pinball mini is a run of single-screen trick shots with no flippers at all, and it plays nothing like the Game Boy Color’sPokémon Pinball, which Jupiter had worked on. The ball is launched by a Pokémon acting as the plunger, and each stage asks you to drop a ball into every hole, reach a target score or catch a wandering Pokémon by knocking down its HP, always against the clock. Bumpers, Ditto, breakable blocks, Pichu catchers, water and gravity arrows clutter the screens.

The 70-stage Quest hands out new launchers as you progress, each with its own shot, and four capture stages make a walking Pokémon the target. Finishing Quest adds Poliwag and Wobbuffet to the title screen, and Time Attack and Score Attack add ten stages each, for 90 in all.

  • Diglett: the plunger you start with.
  • Pikachu: joins at level 10 and fires at a random angle.
  • Wobbuffet: joins at level 20 and hits hard but slowly.
  • Clefairy: joins at level 30 and can be aimed with the +Control Pad.
  • Poliwag: joins at level 40 and is quick but weak.
  • DiglettDiglettFirst plunger
  • PikachuPikachuPlunger, level 10
  • WobbuffetWobbuffetPlunger, level 20
  • ClefairyClefairyPlunger, level 30
  • PoliwagPoliwagPlunger, level 40
  • DittoDittoStage obstacle
  • PichuPichuBall catcher

Pokémon Puzzle Collection

Pokmon Puzzle Collection English and Japanese box artPokmon Puzzle Collection English and Japanese box art
The English and Japanese boxes.
At a glance
Japanese title ポケモンパズルコレクション (Pokémon Pazuru Korekushon)
Released 16 November 2001 (North America) · 14 December 2001 (Japan) · 15 March 2002 (Europe)
Regions North America, Japan, Europe and Australia
Genre Puzzle
Developer Jupiter
Puzzles 80, in four modes

Jupiter squeezed 80 puzzles onto one of these tiny cartridges: four types, each with five levels of four stages. Every solved puzzle rewards a Pokémon picture for the Mini Dex, which runs from Bulbasaur to Ho-Oh, and the last of the four puzzle types stays locked until 30 of those pictures have been collected.

  • Motion Puzzle: a sliding-tile picture puzzle in which the Pokémon keeps moving while you put it back together.
  • Shadow Puzzle: arrange the shapes to fill a Pokémon’s silhouette.
  • Rescue Mission: slide the blocks aside to clear a trapped Pokémon’s path to a hole.
  • Power On: slide wire tiles to connect Pikachu to a light bulb; it opens after 30 Mini Dex entries.
  • BulbasaurBulbasaur#001
  • CharmanderCharmander#004
  • SquirtleSquirtle#007
  • PikachuPikachuPower On
  • MewMew#151
  • ChikoritaChikorita#152
  • CyndaquilCyndaquil#155
  • TotodileTotodile#158
  • TogepiTogepi#175
  • Ho-OhHo-Oh#250

Pokémon Zany Cards

Pokmon Zany Cards English and Japanese box artPokmon Zany Cards English and Japanese box art
The English and Japanese boxes.
At a glance
Japanese title ポケモンアニメカード大作戦 (Pokémon Anime Kādo Daisakusen, “Pokémon Anime Card Great Strategy”)
Released 16 November 2001 (North America) · 14 December 2001 (Japan) · 15 March 2002 (Europe)
Regions North America, Japan, Europe and Australia
Genre Card games
Developer Denyusha
Players Up to five in Wild Match and Special Seven; two in Card Duel

Denyusha’s Zany Cards deals out four card games with a Pokémon-themed deck of clubs, diamonds, hearts and spades. Its Japanese name, Pokémon Anime Card Daisakusen, points to the anime cast who turn up in its dialogue, Brock and Ritchie among them, and it is one of the wordiest games on the console.

  • Wild Match: a fishing game in which matching cards from the table, and collecting sets of Pokémon such as the Johto starters or the legendary birds, earns coins.
  • Special Seven: a shedding game in which event cards change the flow: Gengar makes the next player draw three, Jigglypuff skips a turn, and Snorlax or Wobbuffet reverse the order of play.
  • Card Duel: a higher-card battle for two players, played only over infrared.
  • Four Kings: a patience game in the style of Calculation, in which each of the four piles is capped by a Magikarp king.
  • MagikarpMagikarpKing in Four Kings
  • SnorlaxSnorlaxReverses play
  • GengarGengarDraw three
  • JigglypuffJigglypuffSkip a turn
  • WobbuffetWobbuffetReverses play
  • MeowthMeowthEvent card
  • DittoDitto#132
  • PikachuPikachu#025
  • LugiaLugia#249
  • Ho-OhHo-Oh#250

Pokémon Tetris

Pokmon Tetris European and Japanese box artPokmon Tetris European and Japanese box art
The European and Japanese boxes.
At a glance
Japanese title ポケモンショックテトリス (Pokémon Shokku Tetorisu, “Pokémon Shock Tetris”)
Released 21 March 2002 (Japan) · 2002 (Europe)
Regions Japan and Europe; rated by the ESRB but never released in North America
Genre Puzzle
Developer Nintendo
Pokémon 251 (249 without the event)

The only one of the ten games that Nintendo made in-house, Pokémon Tetris turns the puzzle classic into a Pokédex to fill. Its Japanese title, Pokémon Shock Tetris, comes from the shock sensor, and while you stack and clear lines, a Pokémon silhouette waits beside the well for a limited time.

In normal play 249 of the game’s 251 Pokémon can be caught. Mew and Celebi only appeared while the console was linked to infrared transmitters at Pokémon Center events in Japan in 2002, so finishing the Pokédex without one of those events is impossible.

  • Catching: clear four lines at once while a silhouette is showing to catch that Pokémon; a five-line clear guarantees one you haven’t caught yet.
  • Shake to flip: shaking the console turns most pieces through 180 degrees.
  • Modes: Standard, 20 Lines and Pyramid, plus a two-player VS mode over infrared.
  • Difficulty: five settings, the hardest of which add five-block pieces; Hyper and Master open up once 100 and 200 species are registered.
  • MewMewInfrared event only
  • CelebiCelebiInfrared event only
  • JynxJynxOriginal design
  • PikachuPikachu#025

Pokémon Puzzle Collection Vol. 2

Pokmon Puzzle Collection Vol. 2 Japanese box art
The Japanese box.
At a glance
Japanese title ポケモンパズルコレクションVol.2 (Pokémon Pazuru Korekushon Vol. 2)
Released 26 April 2002 (Japan)
Regions Japan only; rated by the ESRB as Pokémon Mini Puzzle Collection Vol. 2 but never released in North America
Genre Puzzle
Developer Jupiter
Puzzles 96, in four modes

Jupiter’s Japan-only sequel keeps two puzzle types from the first collection, with new pictures, and adds two more. Each mode starts with 20 puzzles over five levels, and clearing all 80 opens four bonus puzzles in every mode, for 96 in total. Solved puzzles fill the Mini Dex again, this time with Pokémon ranging from Shellder and Xatu to Steelix and Scizor.

  • Motion Puzzle: back with a fresh set of animated Pokémon pictures to unscramble.
  • Shadow Puzzle: returns as an unlockable after 30 completed puzzles.
  • Pick-Up Puzzle: collect every Poké Ball on the grid, moving only in straight lines and never doubling back.
  • Stretch Puzzle: extend bars by set lengths until every gap in the grid is filled.
A Motion Puzzle picture.
A Motion Puzzle picture.
The pictures keep moving as you solve them.
The pictures keep moving as you solve them.
Each solved puzzle joins the Mini Dex.
Each solved puzzle joins the Mini Dex.
  • ShellderShellder#090
  • XatuXatu#178
  • PolitoedPolitoed#186
  • Mr. MimeMr. Mime#122
  • GengarGengar#094
  • KabutoKabuto#140
  • OmanyteOmanyte#138
  • PupitarPupitar#247
  • MisdreavusMisdreavus#200
  • SteelixSteelix#208
  • ScizorScizor#212
  • StaryuStaryu#120

Pokémon Race mini

Pokmon Race mini Japanese box art
The Japanese box.
At a glance
Japanese title ポケモンレースミニ (Pokémon Rēsu Mini)
Released 19 July 2002 (Japan)
Regions Japan only
Genre Racing platformer
Developer Jupiter
Courses 16, two at each of eight locations

Pokémon Race mini is a side-scrolling platform racer in which Pikachu runs, leaps and climbs through three-lap races against one rival Pokémon at a time. Its 16 courses come in pairs at eight locations from Kanto and Johto, and each rival has a trick suited to its home track. Holding B builds up a charged dash, available once per lap, that can fling Pikachu onto routes it could not otherwise reach. It is a regular pick for the console’s best game in later retrospectives.

  • Grand Prix: four cups of rising difficulty.
  • Challenge: 24 timed stages.
  • Time Attack: chase your best laps.
  • Ditto Battle: race up to five saved ghost runs, and swap ghosts and rankings with friends over infrared.

The eight rivals, each with its own pair of courses:

Rival Home courses Its trick
Pichu Viridian Forest Small enough to squeeze into tight spaces
Sandshrew Mt. Moon Keeps its full speed through sand
Diglett Diglett’s Cave Slips through small passages, but cannot jump at all
Wooper Route 12 Water does not slow it down
Magnemite Power Plant Clings to walls and moves without friction
Chikorita National Park Runs through grass without losing speed
Natu Ruins of Alph Jumps higher than the other racers
Ditto Goldenrod City Climbs walls easily and can transform into Pikachu
  • PikachuPikachuYour racer
  • PichuPichu#172
  • SandshrewSandshrew#027
  • DiglettDiglett#050
  • WooperWooper#194
  • MagnemiteMagnemite#081
  • ChikoritaChikorita#152
  • NatuNatu#177
  • DittoDitto#132

Pichu Bros. mini

Pichu Bros. mini Japanese box art
The Japanese box.
At a glance
Japanese title ピチューブラザーズミニ (Pichū Burazāzu Mini, “Pichu Brothers mini”)
Released 9 August 2002 (Japan)
Regions Japan only
Genre Minigame collection
Developer Denyusha
Minigames 6

Denyusha’s Japan-only follow-up to Party mini stars the Pichu Brothers, the pair who made their debut in the anime short Pikachu & Pichu: a sensible older brother and his impulsive, playful younger sibling, who lead a gang of young Pokémon friends in Big Town. Its six minigames are built around that gang, and several of them lean on the shock sensor. Most events keep a top-three ranking, a Battlefield mode sets score targets for large linked groups, and Celebi’s Clock returns with a stopwatch, this time with Pikachu, Wooper and Celebi animating the time display.

  • Skateboard Pichu: an endless run in which a shake makes Pichu hop over obstacles.
  • Magby: use Magby’s flames to steer a hot-air balloon down onto an island.
  • Hoppip Jump: one well-timed press of the C button launches Hoppip skywards.
  • Teddiursa: shake as fast as you can to help Teddiursa gobble fruit.
  • Smoochum: kiss the Diglett as they pop out of three holes.
  • Cubone: a bone-throwing duel against the computer or a second player.
  • PichuPichuThe Pichu Brothers
  • MagbyMagbyBalloon ride
  • HoppipHoppipHoppip Jump
  • TeddiursaTeddiursaFruit feast
  • SmoochumSmoochumKissing game
  • DiglettDiglettPops up for Smoochum
  • CuboneCuboneBone duel
  • PikachuPikachuClock screen
  • WooperWooperClock screen
  • CelebiCelebiCelebi’s Clock

Togepi’s Great Adventure

Togepis Great Adventure Japanese box art
The Japanese box.
At a glance
Japanese title トゲピーのだいぼうけん (Togepī no Daibōken, “Togepi’s Great Adventure”)
Released 18 October 2002 (Japan)
Regions Japan only
Genre Puzzle action
Developer Jupiter
Towers 3, with 20, 80 and 99 areas

The console’s only real adventure starts when a wild Fearow snatches Togepi and carries it to its nest at the top of a tower. Leaving the nest, Togepi trips and tumbles down the stairs, and you have to roll it all the way to the bottom of this first tower, the 20-area Tower of Origin. No sooner is it out than a Donphan sends it flying onto the summit of the 80-area Tower of Adventure, and after that escape a wild Hypno puts it to sleep with Hypnosis and carries it off to the Tower of Ordeal, the biggest of the three with 99 areas.

Fall into a hole or water and Fearow swoops in to carry Togepi back to the start of the stage. Pokémon such as Diglett, Koffing, Voltorb and Poliwag get in the way, and a boss-like Charizard takes aim at Togepi and can knock it a long way across the floor, undoing careful progress.

  • Momentum controls: Togepi is steered only with the +Control Pad and keeps rolling until it is pushed the opposite way, so every move needs planning.
  • Timed stages: from a couple of seconds to more than two minutes, each with one to five floors to clear.
  • Hazards: holes, water, ice, sticky walls, cracked tiles that give way at speed and sinkholes that take a shake of the console to escape.
  • Switches and tiles: arrow tiles, speed tiles, number switches, checkpoint switches and moving platforms complicate the later stages.
  • TogepiTogepiThe hero
  • FearowFearowTower of Origin
  • DonphanDonphanTower of Adventure
  • HypnoHypnoTower of Ordeal
  • CharizardCharizardBoss-like hazard
  • DiglettDiglett#050
  • JigglypuffJigglypuff#039
  • MarillMarill#183
  • KoffingKoffing#109
  • OmanyteOmanyte#138
  • PichuPichu#172
  • PoliwagPoliwag#060
  • VoltorbVoltorb#100

Pokémon Breeder mini

Pokmon Breeder mini Japanese box art
The Japanese box.
At a glance
Japanese title ポケモンそだてやさんミニ (Pokémon Sodateyasan Mini, “Pokémon Day-Care Man mini”)
Released 14 December 2002 (Japan)
Regions Japan only
Genre Virtual pet
Developer Jupiter
Pokémon to raise Treecko, Torchic or Mudkip

The last Pokémon mini game is a virtual pet with a Hoenn flavour. It came out less than a month afterPokémon Ruby and Sapphirelaunched in Japan, and it is the only game on the console tied to the third generation. After setting the clock and choosing a name, you accept an egg from Professor Birch and hatch it by rubbing it back and forth, revealing Treecko, Torchic or Mudkip. With help from Birch’s daughter May you then raise it in real time: it needs feeding, play and sleep, and switching off the light helps it recover energy faster.

Toys such as a feather, a bubble wand, a piano and a remote-control car, outdoor climbing and rhythm games, and walks that unlock a new toy every kilometre all build up four skills: love, strength, intellect and beauty. Once three of the four have peaked, your Pokémon leaves to join a Trainer, you receive a photo of the new partners together and a fresh egg arrives to start the cycle again. It is a pocket-sized cousin of thePokémon Pikachuvirtual pets.

  • Pokéblocks: five colours, each boosting particular skills; one can be collected every three hours from an infrared signal, and even a TV remote will do.
  • Eighteen Trainers: six for each species, any of whom may become your Pokémon’s new partner.
  • Window visitors: twelve possible visitors for each Pokémon, collected in a gallery.
  • TreeckoTreeckoHoenn Grass starter
  • TorchicTorchicHoenn Fire starter
  • MudkipMudkipHoenn Water starter

Pokémon

Pokémon run through every game on the console, and almost all of them come from the first two generations. Pokémon Tetris has much the biggest roster, all 251 species known at the time, two of them only through an event. Puzzle Collection hides 80 Pokémon pictures for its Mini Dex and its sequel adds another set, while Race mini, Pinball mini and the two minigame collections give individual species abilities of their own. Pokémon Breeder mini is the only game to reach into the third generation, and even the console’s colours are named after Wooper, Chikorita and Smoochum.

Pikachu is the nearest thing the console has to a mascot. It is the runner in every Race mini course, sprints in Party mini’s Rocket Start, serves as one of Pinball mini’s plungers, lights the bulb in Puzzle Collection’s Power On puzzles and helps animate the clock in Pichu Bros. mini. Some of the faces that turn up most:

  • PikachuPikachuRacer, sprinter and plunger
  • CelebiCelebiCelebi’s Clock; Tetris event
  • MewMewTetris event Pokémon
  • WooperWooperWooper Blue; Race mini rival
  • ChikoritaChikoritaChikorita Green; Race mini rival
  • SmoochumSmoochumSmoochum Purple; Pichu Bros. mini
  • PichuPichuPichu Bros. mini; Pinball catcher
  • TogepiTogepiHero of Great Adventure
  • DiglettDiglettPlunger and Race mini rival
  • SnorlaxSnorlaxZany Cards; Snorlax’s Lunch Time
  • TreeckoTreeckoRaised in Breeder mini
  • MagikarpMagikarpKing card in Four Kings

Regional Variations

Japan got the whole Pokémon mini story; everywhere else saw a slice of it:

  • North America stopped at the four launch games and Europe added only Pokémon Tetris. Puzzle Collection Vol. 2, Race mini, Pichu Bros. mini, Togepi’s Great Adventure and Breeder mini were never released outside Japan.
  • In North America the console was at first sold only at Pokémon Center New York. From 19 November 2001, three days after the launch, the PokémonCenter.com online store opened it up to buyers across North America.
  • In Japan the console went on sale through a selected group of retailers, and a cheaper stand-alone version without Pokémon Party mini followed later.
  • Two games changed their names abroad: Pokémon Anime Card Daisakusen became Pokémon Zany Cards, and Pokémon Shock Tetris became plain Pokémon Tetris.
  • In the Japanese version of Pinball mini, pressing A on the title screen makes the ball jump higher.
  • Pokémon Channel’s Japanese edition carries ten Pokémon mini games but the Western editions only six: the cut-down versions of Japan-only games were dropped, and Pikachu’s Rocket Start was added in their place.

Trivia & facts

  • The Pokémon mini is the smallest system with interchangeable cartridges that Nintendo has ever made, and its Game Paks are roughly the size of a 500-yen coin.
  • The ESRB rated two games that never came out in North America: Pokémon Tetris, listed as Pokémon Mini Shock Tetris, and Puzzle Collection Vol. 2, listed as Pokémon Mini Puzzle Collection Vol. 2.
  • Pokémon Tetris was the last game to show Jynx with its original dark skin, before the Pokémon was recoloured.
  • Hidenori Kusaka, the writer of the Pokémon Adventures manga, mentioned in the author’s note of the 13th Japanese volume that he had been playing Pokémon Tetris, and he had good things to say about it.
  • Zany Cards’ English script has a couple of slips: when Brock talks about Nurse Joy she becomes “Ms Joy”, and Ritchie’s name is misspelt “Ricky”.
  • Pokémon Pinball mini English box art
    Pinball mini’s English box.

    Clearing a capture stage in Pokémon Pinball mini plays a remix of the capture jingle fromPokémon Red and Blue.

  • Snorlax’s Lunch Time, the one Pokémon mini game made only for Pokémon Channel, borrows a remix of Snorlax’s theme from Zany Cards for its title music.
  • Pokémon Center New York logo
    Pokémon Center New York.

    Pokémon Center New York launched the console alongside other Grand Opening exclusives, including a Pokémon Center New York edition Game Boy Advance and a pin limited to 3,000 numbered pieces.

  • Pokémon Channel’s official emulator helped hobbyists reverse-engineer the console, and fan emulators have since appeared for PC, the Dreamcast, the Nintendo 3DS and the Analogue Pocket.
  • Homebrew for the Pokémon mini now outnumbers its ten official games, from demoscene showpieces such as SHizZLE to small games including Sonic Arena, PokeSnake and SOKOmini.

Legacy

What came after

  • Pokémon Breeder mini, the last game – 14 December 2002. It closed the ten-game library exactly a year after the Japanese launch
  • Pokémon Channel (Japan) – 18 July 2003. The GameCube game includes an official Pokémon mini emulator with ten mini games
  • Pokémon Channel (North America) – 1 December 2003. The international version, with six Pokémon mini games
  • Pokémon Channel (Europe) – 1 April 2004. The emulated console reaches European players
  • Pokémon Center New York closes – 19 January 2005. The store where the console launched reopened as Nintendo World in May 2005
  • SHizZLE shown at Breakpoint – 2005. A homebrew demo that drew wide attention to how much more the hardware could do

Where to play it today

No new Pokémon mini hardware or games have appeared since December 2002, and as of October 2026 Nintendo has never re-released the console or any of its games: there are no ports, no digital versions and nothing on Nintendo Switch Online. Playing officially means tracking down original consoles and cartridges on the second-hand market, where boxed systems and the Japan-only games fetch collector prices. Pokémon Channel on the GameCube still offers cut-down versions of several games, and fan-made emulators such as PokeMini run the whole library on modern hardware, along with fan translations of the Japan-only titles.

How it was made

Nintendo designed the Pokémon mini as a dedicated Pokémon device, pitched somewhere between a games system and a toy. It is built around an 8-bit Epson S1C88-family processor running at 4 MHz, with 4 KB of RAM shared with the display, and it plays cartridges not much bigger than a coin. The console was unveiled at the European Computer Trade Show in London, held from 2 to 4 September 2001, and launched in North America ahead of Japan, timed to the opening of Pokémon Center New York.

Three studios made the games. Nintendo produced Pokémon Tetris itself; Jupiter, which had worked on Pokémon Pinball for the Game Boy Color and would later make Pokémon Picross, created Pinball mini, both Puzzle Collections, Race mini, Togepi’s Great Adventure and Breeder mini; and Denyusha produced Party mini, Zany Cards and Pichu Bros. mini. In Japan the console and its games were released by The Pokémon Company. A service for rewriting games onto a special ROM cartridge was also planned, but it never went into operation.

The Pokémon mini elsewhere

Pokémon Channel Japanese box art
Pokémon Channel’s Japanese box.
Pokémon ChannelThe 2003 GameCube game includes an official emulation of the Pokémon mini, which Pikachu finds under the bed, and more games can be bought from the Shop ’n Squirtle channel. The Japanese version offers ten games and the international versions six, from Pokémon Pinball Petit and Puzzle Collection Petit to the exclusive Snorlax’s Lunch Time, in which Snorlax has to be fed until it mistakenly tries to eat a Pichu.
The Pichu BrothersAfter their debut in Pikachu & Pichu, the Pichu Brothers became regulars in the anime’s Pikachu shorts. Pichu Bros. mini brings them and friends such as Magby, Teddiursa, Smoochum and Hoppip into a minigame collection, and it and Zany Cards are the only Pokémon mini games built on the anime’s world.
Pokémon Center New YorkThe Rockefeller Center flagship opened on 16 November 2001 with the Pokémon mini among its launch exclusives, selling the console on its own or in a bundle with three extra games and a carry case. For a few days it was the only place in North America to buy one. The store closed on 19 January 2005 and reopened as Nintendo World that May.

Sales & reception

Sales and prices

Neither Nintendo nor The Pokémon Company has ever published sales figures for the Pokémon mini, but it clearly sold poorly in the West. North American buyers could only get it from Pokémon Center New York or its website, where the console cost US$39.95 with Pokémon Party mini, or US$81.95 in a bundle with Pinball mini, Puzzle Collection, Zany Cards and a carry case. No more games followed the four launch titles there, and unsold stock was later heavily discounted and lingered in bargain bins for years. In Japan the console cost 4,800 yen and each game 1,200 yen, and the line lasted exactly a year, from December 2001 to December 2002.

  • US$39.95console with Party mini in New York
  • US$81.95bundle with three more games and a case
  • 10games released in Japan in one year
  • 4games released in North America

What the press said later

Looking back, the press has been fond of the little console. In Nintendo Life’s Hardware Classics feature, Damien McFerran noted that “the Pokémon Mini was marketed as a plaything rather than a console” and called Pokémon Tetris “arguably the console’s best piece of software”, though he had little time for Pinball mini. Mike Diver of VICE reminded readers that this was a proper cartridge console, Nintendo’s smallest ever, and singled out Pokémon Race mini as “one of the true jewels” of its small library.

Retrospectives treat the Pokémon mini as a charming curiosity rather than a lost classic. Nintendo Life found it a robust little system with clever extras such as rumble and shake detection, but argued that poor marketing, toy-shop placement and pricey games left it commercially viable for only about twelve months. Its pick was Pokémon Tetris and its wooden spoon Pinball mini, while VICE preferred Race mini, and Retro Dodo’s 2022 ranking of the best Pokémon mini games put Race mini first and Tetris second. The shared view is that the hardware was more inventive than its small, Japan-heavy library could show, and that the console’s obscurity is now a large part of its appeal to collectors.

Further reading

More Pokémon handhelds, gadgets and spin-offs on the site: