Pokemon Rumble Rush (iOS & Android)

Pokémon Rumble Rush logoPokémon Scramble SP logo (Japan)
Titles Pokémon Rumble Rush
ポケモンスクランブルSP (Pokémon Sukuranburu SP)
Working title: Pokéland (ポケランド)
Platforms Android (Google Play) · iOS (App Store) – free download, always online; Android 4.4 or later, iOS 9 or later
Developer Ambrella (level design support from Sarugakucho)
Publisher The Pokémon Company (The Pokémon Company International outside Japan)
Director Yoshihiro Hatta
Producers Yuichi Arita (development) · Takato Utsunomiya and Kazunori Sugiura (general) · Tsunekazu Ishihara (executive)
Music Miki Obata (sound)
Players 1 (online event rankings)
Genre Action RPG / beat ’em up
Business model Free-to-start, with in-app purchases (Poké Diamonds)
Seas 23, across 25 events from May 2019 to July 2020, plus a tutorial area
Coin Rush 20 ranks, from Trainee (300 CP) to Premier President (9,500 CP)
Released 15 May 2019 (Android, Australia) · 22 May 2019 (Android, worldwide) · 23 July 2019 (iOS, worldwide)
Alpha tests As Pokéland (Android, Japan): 31 May – 9 June 2017 · 17–27 October 2017
Service ended 22 July 2020, 10:59 JST (announced 15 April 2020)
Rating ESRB E · PEGI 7 · ACB PG · 7+ in South Korea
Predecessor Pokémon Rumble World (Nintendo 3DS, 2015)
Successor None yet – the latest Rumble game as of 2026
Sales No download or revenue figures published

Overview · Quick Answers · Story · The Seas & Events · Gameplay · Super Boss Rush & Coin Rush · Pokémon · Updates · Regional Variations · Glitches · Videos · Trivia · Legacy · Sales & Reviews · Media

Overview

Pokémon Rumble Rush key artPokémon Rumble Rush was a free-to-start action game for Android and iOS, developed by Ambrella and published by The Pokémon Company. Known in Japan as Pokémon Scramble SP, it was the fifth game in the Rumble series, following Pokémon Rumble on WiiWare, Pokémon Rumble Blast on the Nintendo 3DS, Pokémon Rumble U on the Wii U and Pokémon Rumble World on the 3DS eShop, and it was the first of them to appear on hardware not made by Nintendo.

Its road to release was an unusual one. The project first appeared as Pokéland, a working title tested only in two Japanese Android alpha tests in 2017, and then went quiet for almost two years. It resurfaced without warning on 15 May 2019, when The Pokémon Company International announced Pokémon Rumble Rush and put it live on Google Play in Australia on the same day. The worldwide Android release followed on 22 May 2019 and the iOS version on 23 July 2019.

As in the earlier Rumble games, every Pokémon is a wind-up toy. Represented by their Mii, players send a toy Pokémon along short stages that it walks through by itself: a tap of the screen makes it attack, and beaten wild Pokémon can join the collection. Stages end in Boss fights, and each Sea is capped by a ladder of timed Super Boss battles against ever-higher Combat Power targets. Bosses drop ore, which is refined in real time into power gears and summon gears, and the Seas themselves changed with every event, usually every two weeks, alongside Coin Rush, daily stages and, from March 2020, a Battle Royale mode.

Rumble Rush is remembered mostly as a curiosity: the only Rumble game made for smartphones and one of the shortest-lived Pokémon apps. Critics found it charming but thin and grind-heavy, it never climbed far up the grossing charts, and on 15 April 2020 The Pokémon Company announced its closure. The servers went offline on 22 July 2020, just over a year after the global launch, and the Rumble series has had no new entry since.

A world full of uncharted islands!

Aided by strong Pokémon and a spirit of discovery, journey through uncharted islands that have many Pokémon!

Enjoy fast-paced gameplay on the go
It’s easy to control your Pokémon with one hand. Clear stages by controlling your Pokémon as it moves forward. If you see enemy Pokémon, you can attack by just tapping the screen. Tap to engage in exciting gameplay action!

The islands and seas explored during your adventures change every two weeks
You may find unfamiliar and stronger Pokémon on new islands. So, journey through various islands and seas and collect more and more Pokémon!

Upgrade Pokémon of your choice
You’ll sometimes receive ore when you clear a stage. Refine ore to get power gears that you can use to make your Pokémon stronger. You may even be able to refine ore into a summon gear that calls forth a Pokémon to use a powerful move. Use power gears and summon gears to help your favorite Pokémon do well!

Test your strength using the Pokémon you’ve collected
Occasionally, you can earn rewards by working your way through the Super Boss Rush. You’ll need many different types of strong Pokémon to win each Super Boss Rush. Harness the power of the Pokémon you’ve collected from various islands and seas to defeat the powerful Super Bosses.

— Official description

Quick Answers

The questions people ask about Pokémon Rumble Rush, answered first and explained further down the page.

Can you still play Pokémon Rumble Rush in 2026?

No. Rumble Rush needed a permanent internet connection, and its servers closed on 22 July 2020 at 10:59 Japan time (01:59 UTC). The app can no longer be downloaded from Google Play or the App Store, it never had an offline mode, and no re-release or data transfer was offered, so even copies still installed on a phone cannot be played. More →

Pokémon Rumble Rush promotional artwork
Toy Pokémon in the game’s promotional art.

Was Pokémon Rumble Rush free, and was it pay-to-win?

It was free to download and play. Poké Diamonds, the premium currency, cost from $0.99 for 100 to $24.99 for 2,500 and mostly bought faster ore refining, extra Guide Feathers and more storage. Daily challenges and event rankings also paid out Diamonds, so money mainly bought time and convenience, although a few bundles came with a gear. More →

Is Pokémon Rumble Rush on Nintendo Switch?

No. Rumble Rush came out only on Android phones and tablets and on iPhone and iPad, and it never reached Switch or any other console. It was the only Rumble game made for smartphones; the four before it appeared on WiiWare, Nintendo 3DS and Wii U, and none of those has been re-released on Switch either. More →

How did the Seas work in Pokémon Rumble Rush?

Islands were grouped into Seas that changed with each event, normally every two weeks. Each Sea was themed on a headline Pokémon, such as Charizard, Jirachi or Lugia, and a handful of types. Guide Feathers uncovered new stages to explore, and catching enough different species in a Sea unlocked its tougher Super Bosses. More →

Does Pokémon Rumble Rush connect to Pokémon HOME or other games?

No. The toy Pokémon caught in Rumble Rush never left the app, and nothing could be sent to Pokémon HOME or the main series. Its only outside link was a Nintendo Account, which backed up progress, put the player’s Mii on screen and earned My Nintendo Platinum Points that could be swapped for in-game rewards. More →

What was Pokéland?

Pokéland (ポケランド) was the working title of Rumble Rush. Two Android alpha tests ran in Japan under that name, from 31 May to 9 June 2017 and from 17 to 27 October 2017; the first offered six islands, 52 stages and a 15-floor Champion Tower. An iOS test planned for the first half of 2018 never took place. More →

The Pokéland logo
The Pokéland logo from the 2017 tests.

When did Pokémon Rumble Rush shut down, and what happened to Poké Diamonds?

The closure was announced on 15 April 2020, and Poké Diamond sales stopped the same day. Diamonds already owned could still be spent until the servers closed on 22 July 2020. The last new Sea, themed on Greninja and Kalos, opened on 6 May 2020, and a Final event then brought back ten earlier Seas. More →

Is there a sequel to Pokémon Rumble Rush?

No. Rumble Rush was the fifth Rumble game, after Pokémon Rumble (2009), Pokémon Rumble Blast (2011), Pokémon Rumble U (2013) and Pokémon Rumble World (2015), and it is still the most recent. No new Rumble game has been announced since its servers closed in July 2020. More →

Story

The tutorial area
The tutorial area, where every adventure began.

Rumble Rush keeps its story light. The player is an adventurer, shown on screen as their own Mii, who sets out across a world of uncharted islands where toy Pokémon live. Rather than serving a king, as the hero of Pokémon Rumble World does, the adventurer takes instructions from the Adventurers Club, which hands out tasks, daily challenges and tournaments: Super Boss Rush at first, and Coin Rush later on.

Every journey begins in a tutorial area, where the adventurer learns to guide a Pokémon through stages and faces a short chain of Super Bosses, most of them unlocking more Pokémon to catch when beaten. From there the adventure moves out to sea. Each event opened a new Sea built around a headline Pokémon, from Charizard’s island home at launch to Legendary and Mythical Pokémon such as Jirachi, Lugia, Rayquaza and Arceus, and the club ranked adventurers by the strength of their best Pokémon.

There is no final villain and no closing scene. The last event, which began on 10 June 2020, reopened ten earlier Seas one by one as players caught more Pokémon, and the adventure simply stopped when the servers went offline on 22 July 2020.

The tutorial Super Bosses

Five Super Bosses guard the tutorial, each with a target CP that the player’s team has to match:

  • RaticateRaticateTarget CP 100
  • IvysaurIvysaurTarget CP 130
  • WartortleWartortleTarget CP 180
  • CharmeleonCharmeleonTarget CP 230
  • RaichuRaichuTarget CP 300

Beating Raticate unlocks Butterfree and Raticate to catch, Ivysaur adds Ivysaur and Gloom, Wartortle adds Wartortle and Poliwhirl, and Charmeleon adds Charmeleon and Graveler. Raichu brings no new Pokémon, but defeating it completes the tutorial and opens up the event Seas.

The Seas, events and the end of service

Rumble Rush ran to a timetable. Rather than one fixed map, its islands were grouped into Seas that opened and closed with each event, normally after two weeks and now and then after three. Every Sea had a headline Pokémon, a handful of focus types, its own gears and a ladder of Super Bosses, and adventurers were ranked on their strongest catches before the next Sea arrived. Twenty-three Seas came and went in just over a year, and a Final event then brought ten of them back for the last six weeks of the service.

  • 23Seas, over 25 events
  • 2 weeksthe usual life of a Sea
  • 50Super Bosses in the largest Seas
  • 13,010CP: the toughest Super Boss, Zygarde
How a Sea workedEach Sea mixed four to six types, two or three of them in focus, and had its own pool of Pokémon and its own event gears, marked with an SR icon. The pools grew over time: early Seas held something like 60 species and later ones nearer 80, while the three-week regional Seas of 2020 gathered far more.
Super Bosses and Mighty Super BossesSuper Bosses unlocked one at a time as players caught more different species in a Sea, and each had to be beaten inside 60 seconds. The launch Seas held 25 of them. By February 2020 the ladders had grown longer and gained Mighty Super Bosses: the returning Charizard Sea had 15 among its 35, and the Greninja Sea 30 among 50, topped by Zygarde at 13,010 CP.
Event rankingsEach event ranked every adventurer by the combined CP of their three strongest Pokémon of different species, which gave players a reason to chase high-CP catches and gear upgrades before the Sea moved on. First place earned 250 Poké Diamonds and every ranked player at least 10. From the Rowlet Sea in December 2019 the bands were widened, so the 10-Diamond floor began at 30,001st place instead of 10,001st.
Legendary headlinersFrom the third month onwards the Seas leaned on Legendary and Mythical Pokémon to bring players back: Zapdos, Jirachi and Celebi in summer 2019, Entei, Mewtwo and Lugia through the autumn and winter, then Latias, Ho-Oh, Rayquaza and Arceus in 2020. Jirachi, Buzzwole and Silvally were Super Bosses in their own Seas, as were Charizard and Lugia in the returning Charizard Sea.

Every Sea, in order

Every event in the game’s 14 months, with its Sea, dates and headline Pokémon, and the Pokémon and types it leaned on:

Sea Event Dates Headline Pokémon Notable Pokémon and types
Charizard Sea Charizard Island’s Home 15 May – 5 June 2019 Charizard Kanto Pokémon; Super Bosses include Venusaur, Blastoise, Alakazam and Gyarados
Dragonite Sea Dragonite’s Stormy Island 5–19 June 2019 Dragonite Dragon and Fairy types, with Dragonair and Gardevoir gears
Snorlax Sea Snorlax Eats Everything 19 June – 3 July 2019 Snorlax Fighting, Normal and Ice types, with Munchlax, Machoke and Machamp gears
Pinsir Sea Caught in Pinsir’s Grip 3–17 July 2019 Pinsir Bug, Dark, Rock, Ghost and Grass types, with Zorua and Zoroark gears
Zapdos Sea Zapdos Takes Flight! 17 July – 7 August 2019 Zapdos Electric and Ground types, with Dedenne, Diglett and Dugtrio gears
Jirachi Sea Jirachi and the Starry Sky 7–21 August 2019 Jirachi Regirock, Regice, Registeel, Metagross, Lucario and Lapras
Gengar Sea Gengar’s Cavernous Hideout 21 August – 4 September 2019 Gengar Psychic, Dark, Fighting, Normal and Ghost types
Celebi Sea Celebi’s Forest 4–18 September 2019 Celebi Grass, Water, Poison, Ground and Fire types
Castform Sea Castform and the Legendary Islands 18 September – 2 October 2019 Castform Flying, Fire, Rock, Fighting and Ice types
Garchomp Sea Garchomp’s Sonic Showdown 2–16 October 2019 Garchomp Fire, Water, Grass and Ground types
Entei Sea Entei’s Enigmatic Island 16–30 October 2019 Entei Fire, Rock, Psychic, Fighting and Bug types
Mimikyu Sea Mimikyu’s Spooky Party 30 October – 13 November 2019 Mimikyu A Halloween special: Ghost, Psychic, Poison and Dark types
Aegislash Sea Aegislash: Full Regalia 13–27 November 2019 Aegislash Ice, Steel, Flying, Normal and Fire types
Mewtwo Sea Golisopod and the Super Gene Cave 27 November – 11 December 2019 Golisopod and Mewtwo Pikachu and Eevee; Bug, Psychic, Water, Poison and Fire types
Rowlet Sea Happy Owlidays! 11–25 December 2019 Rowlet The Decidueye line and other Alola Pokémon, with a festive theme
Lugia Sea Legendary Dawn: Lugia 25 December 2019 – 8 January 2020 Lugia Flying, Fighting, Water, Electric and Ground types
Buzzwole Sea Silvally vs Buzzwole 8–22 January 2020 Buzzwole and Silvally Type: Null, Kommo-o, Alolan Persian, Decidueye and Bewear
Zygarde Sea Sylveon and the Eco Guardian 22 January – 5 February 2020 Zygarde and Sylveon Ground, Poison, Fairy, Dragon and Dark types
Butterfree Sea Latias and Gemini Island 5–19 February 2020 Latias Psychic, Bug, Fire, Water and Poison types
Charizard Sea (return) Charizard and Lugia’s Island Home 19 February – 4 March 2020 Charizard and Lugia Suicune, Entei, Raikou, Celebi and Tyranitar, plus 15 Mighty Super Bosses
Bulbasaur Sea Ho-Oh & 151 Pals 4–25 March 2020 Ho-Oh Kanto Pokémon, over three weeks
Rayquaza Sea Sky-High Rayquaza, Descend! 25 March – 15 April 2020 Rayquaza Hoenn Pokémon, over three weeks
Arceus Sea Arceus and the Isle of Myths 15 April – 6 May 2020 Arceus Sinnoh Pokémon, over three weeks
Greninja Sea Greninja and the Wonders of Kalos 6–27 May 2020 Greninja Kalos Pokémon, including Xerneas, Yveltal, Diancie and Volcanion; Zygarde was the top Super Boss at 13,010 CP
Ten returning Seas Final event 10 June – 22 July 2020 – Opened with the Charizard Sea; the Buzzwole, Garchomp, Jirachi, Celebi, Mimikyu, Entei, Zygarde, Mewtwo and Rowlet Seas unlocked as players caught Pokémon

Some of the Sea maps, as they looked during their events:

Charizard Sea (May 2019)
Charizard Sea (May 2019)
Jirachi Sea
Jirachi Sea
Mewtwo Sea
Mewtwo Sea
Lugia Sea
Lugia Sea
Buzzwole Sea
Buzzwole Sea
Bulbasaur Sea
Bulbasaur Sea

The 2020 Seas and the Final event

Map of the Greninja Sea
The Greninja Sea, the last new Sea.
The regional Seas of 2020The last four new Seas each lasted three weeks and gathered a whole region: Ho-Oh & 151 Pals filled the Bulbasaur Sea with Kanto Pokémon from 4 March 2020, the Rayquaza Sea followed with Hoenn, the Arceus Sea with Sinnoh and finally the Greninja Sea with Kalos, which ran until 27 May 2020.
Map of the Charizard Sea in February 2020
The Charizard Sea, rebuilt for February 2020.
Returning SeasBefore the finale, only the Charizard Sea came back. Charizard and Lugia’s Island Home, from 19 February to 4 March 2020, rebuilt the launch Sea around Johto, adding Lugia, Suicune, Entei, Raikou and Celebi to the catch pool and lining up 35 Super Bosses, among them a Mighty Lugia.
The Final eventVersion 1.6.0, released on 10 June 2020, let several Seas be open at once. The Final event began with the Charizard Sea and opened nine more as players caught Pokémon: the Buzzwole Sea at 8 catches, Garchomp at 12, Jirachi at 16, Celebi and Mimikyu at 20, and Entei, Zygarde, Mewtwo and Rowlet at 25. Every returning Sea offered 50 Super Bosses.

The end of service

On 15 April 2020, the day the Arceus Sea opened, an in-game notice announced that Rumble Rush would close on 22 July 2020. Poké Diamond sales stopped immediately, although Diamonds already owned could still be spent, and the events carried on: one last new Sea for Greninja in May, then the Final event from June.

The servers shut down on 22 July 2020 at 10:59 Japan time (01:59 UTC). Because the game could not run offline, it stopped working at that moment, just over 14 months after the Australian launch.

Gameplay

A stage in progress in Pokémon Rumble Rush
A stage in progress.

Rumble Rush strips the series’ brawling down to one finger. The toy Pokémon does the walking, the player does the tapping, and everything else, from finding stages to strengthening Pokémon, runs on timers, feathers and ore.

Stages, catching and exploring

Controls and stagesEach stage is a short, linear run in which the chosen toy Pokémon walks forward on its own, so the game can be played one-handed. A tap makes it attack, holding the screen charges a stronger strike and a swipe dodges, and a strong enough Pokémon can clear stages unaided on auto-battle. Wild Pokémon block the way and most stages end with a Boss. Pokémon can be swapped instantly: in Super Boss battles a swap pauses the countdown, but in tournament rounds the clock keeps running. From November 2019 the results screen also showed the damage dealt per second.
Catching and statsDefeated wild Pokémon can be caught: they appear as capsules whose colour hints at the quality of their move, red for one- or two-star moves, blue for three stars and gold for four or five. Sparkling Pokémon, and dazed ones circled by yellow stars, are always caught once beaten. Every toy has HP, CP, Defence and a critical-hit rate, and CP here means attack power rather than overall strength. Catching the same species again and again raises its Catch Bonus Level, worth 1 CP a level, with a new level every 10 catches, or every 100 once it reaches ★10.
Guide Feathers and explorationNew stages are found by spending Guide Feathers to search the current island. Up to five can be held at once, and beating Super Bosses tops them up; from version 1.3.1 in October 2019, 10 Poké Diamonds could stand in for a feather. Players could name the stages they discovered, and the island map showed hot-air balloons left by other adventurers: tapping one led to a stage someone else had cleared, which also counted towards a daily challenge. A hint feature in towns listed the Pokémon living in each area.

Ore, gears and the refinery

Ore and the refineryBosses and Super Bosses drop ore in three grades, Ore, Unusual Ore and Rare Ore, and the rarer the grade, the more it yields. Ore has to be refined in real time, which takes anything from about 30 minutes to 10 hours, and the refinery works on one piece at a time. It could hold only three pieces at launch, rising to six with version 1.2.0 in July 2019. Refining produces power gears, summon gears, upgrade kits and Coins. Poké Diamonds speed things up, and critics complained that the short queue pushed players to throw ore away or pay.
Power and summon gearsGears are the main way to make Pokémon stronger. Power gears raise stats and summon gears call in an ally to unleash a powerful move mid-stage; each Pokémon carries up to two power gears and one summon gear. All gears start at level 1 and are levelled up with matching upgrade kits, which come from refining or from handing unwanted gears to the club. The November 2019 update added Pokémon power gears that greatly boost particular species, and style gears such as Grappler, which deals more damage the closer a Pokémon is to its foe; the Socket Plus feature followed in March 2020.

Super Bosses and Battle Royale

A Super Boss battle in Pokémon Rumble Rush
A Super Boss battle.
Super BossesEach Sea has its own ladder of Super Bosses: giant toy Pokémon, each with a target CP, that must be beaten within 60 seconds. Unlike the bosses of Pokémon Rumble World, they are not wound up with a key first; they start out at full size and turn to face the active Pokémon as it approaches. Later rungs open as players catch more different species in that Sea. From version 1.5.0, a rare Pokémon could also take the place of an ordinary Boss at a fixed rate.
Battle RoyaleVersion 1.5.0, released on 4 March 2020, added Battle Royale, in which the player’s team of three Pokémon fights three other teams inside a boxing ring. Points earned there are spent at the Swap Shop on items such as gear upgrade kits and Poké Glam, which arrived in the same update along with player titles and a Mew welcome gift. Version 1.6.0 in June 2020 let summon gears work in Battle Royale too. It was one of the game’s last big additions, arriving only four and a half months before the service closed.

Adventurer Rank and daily goals

Adventurer Rank, challenges and GoalsAdventurer Rank runs from 1 to 50 and rises as more Pokémon are caught. It sets the storage limits, from 100 Pokémon, 100 power gears and 50 summon gears at Rank 1 to 350 Pokémon, 340 power gears and 300 summon gears at Rank 50; from version 1.3.1, 100 Poké Diamonds bought 20 extra slots. Daily challenges paid 3 Diamonds each for tasks such as catching three Pokémon, finding an ore, trying Coin Rush or tapping another adventurer’s balloon. Daily stages arrived with version 1.3.0 in September 2019, and Goals with 1.3.1 a month later.

Shop and Poké Diamonds

Poké Diamonds were the premium currency. They paid for faster refining, extra Guide Feathers and more storage, but they also trickled in for free from daily challenges and event rankings, so spending mostly bought time. These were the Diamond packs and bundles, at US prices; all sales ended on 15 April 2020:

Pack Price What it gave
100 Poké Diamonds $0.99 –
300 Poké Diamonds $2.99 –
1,000 Poké Diamonds $9.99 –
2,500 Poké Diamonds $24.99 –
Starter Set $3.99 400 Diamonds, the Spark Gear (Pikachu) and an extra refining slot for 24 hours
Plenty of Pokémon Set $3.99 400 Diamonds and two extra Pokémon slots for three days
Really Refining Set $5.99 600 Diamonds and an extra refining slot for three days
Poké Diamond Deal Set $7.99 800 Diamonds, then 80 a day for 30 days, with 20% faster movement

Nintendo Account and My Nintendo

Linking a Nintendo Account saved progress to the cloud, put the player’s Mii on screen as their avatar and earned My Nintendo Platinum Points: 300 for linking, then 50, 100 or 150 a week for refining 5, 10 or 30 ores. The points could be swapped for rewards in the game:

Reward Platinum Points
100 Poké Diamonds 300
A Grass, Fire or Water gear 50 each
1,000 Coins 100
Refining Ticket 100

The game needed a permanent internet connection and ran on iOS 9 or later, or on Android 4.4 or later with at least a Snapdragon 410 processor. Nothing caught in it could be sent to Pokémon HOME or the main series.

Super Boss Rush & Coin Rush

Alongside the Seas, the Adventurers Club ran a tournament for testing a whole team. At launch it was Super Boss Rush, a run of short battles that climbed from the Prelims through Normal Class to Great Class. Version 1.2.0 replaced it on 17 July 2019 with Coin Rush: 20 ranks of 60-second fights against three or four Bosses, paying out Coins on a sliding scale from 500 to 350,000.

  • 20Coin Rush ranks
  • 60 secondsto clear each rank
  • 9,500target CP at the top rank
  • 350,000Coins for Premier President

Super Boss Rush (launch to July 2019)

Every round of the launch tournament was fought against Pokémon from the Kanto Pokédex, ending with Seadra, Charizard and Dragonite in Great Class:

Round Bosses Types
Prelims: First Round Psyduck, Starmie Water, Psychic
Prelims: Finals Hitmonlee, Onix, Machamp Fighting, Rock, Ground
Normal Class Weezing, Marowak, Gengar Poison, Ground, Ghost
Great Class Seadra, Charizard, Dragonite Water, Fire, Flying, Dragon

Coin Rush ranks

Coin Rush’s ranks are named after job titles, from Trainee through Employee, Manager and Executive to President, and each title comes in four grades: plain, Great, Ultra and Premier. The three President ranks above the first add a fourth Boss, one of Unova’s Legendary trio of Virizion, Cobalion and Terrakion:

Rank Bosses Target CP Coins
Trainee Psyduck, Starmie
Water, Psychic
300 500
Great Trainee Victreebel, Tangela, Vileplume
Grass, Poison
1,100 1,000
Ultra Trainee Persian, Nidoqueen, Rhydon
Normal, Poison, Ground, Rock
1,600 2,000
Premier Trainee Pidgeot, Gyarados, Charizard
Flying, Normal, Water, Fire
2,100 5,000
Employee Magnemite, Steelix, Ampharos
Electric, Steel, Ground
2,500 10,000
Great Employee Sneasel, Crobat, Feraligatr
Dark, Ice, Poison, Flying, Water
2,900 15,000
Ultra Employee Umbreon, Gengar, Houndoom
Dark, Ghost, Poison, Fire
3,300 20,000
Premier Employee Gyarados, Aerodactyl, Dragonite
Flying, Water, Rock, Dragon
3,700 30,000
Manager Delcatty, Roselia, Gardevoir
Normal, Grass, Poison, Psychic, Fairy
4,100 50,000
Great Manager Mightyena, Camerupt, Sharpedo
Dark, Fire, Ground, Water
4,500 60,000
Ultra Manager Tyrantrum, Altaria, Salamence
Dragon, Rock, Flying
5,000 70,000
Premier Manager Skarmory, Cradily, Metagross
Steel, Flying, Rock, Grass, Psychic
5,500 80,000
Executive Staraptor, Roserade, Empoleon
Normal, Flying, Grass, Poison, Water, Steel
6,000 100,000
Great Executive Honchkrow, Crobat, Weavile
Dark, Flying, Poison, Ice
6,500 120,000
Ultra Executive Milotic, Dragonite, Rhyperior
Water, Dragon, Flying, Ground, Rock
7,000 140,000
Premier Executive Spiritomb, Lucario, Garchomp
Ghost, Dark, Fighting, Steel, Dragon, Ground
7,500 160,000
President Musharna, Mienshao, Emboar
Psychic, Fighting, Fire
8,000 200,000
Great President Klinklang, Archeops, Zoroark, Virizion
Steel, Rock, Flying, Dark, Grass, Fighting
8,500 250,000
Ultra President Cofagrigus, Bisharp, Hydreigon, Cobalion
Ghost, Dark, Steel, Dragon, Fighting
9,000 300,000
Premier President Accelgor, Escavalier, Volcarona, Terrakion
Bug, Steel, Fire, Rock, Fighting
9,500 350,000

Pokémon

Rumble Rush drew its toys from across the generations, from Kanto’s originals to Alola’s Ultra Beasts. Rather than offering the whole roster at once, the game rationed Pokémon through its rotating Seas, each themed on a headline Pokémon and a few types.

The roster grew with updates. The November 2019 update added more than 100 Pokémon, among them Alolan Raichu and Golisopod; Mewtwo was handed out as a welcome gift during the Super Gene Cave event that began alongside it, and Mew joined it in March 2020. The three-week Seas of spring 2020 then gathered whole regional line-ups for Kanto, Hoenn, Sinnoh and Kalos. These are some of the Pokémon with a special part to play:

  • CharizardCharizard#006
  • MewtwoMewtwo#150
  • MewMew#151
  • Ho-OhHo-Oh#250
  • JirachiJirachi#385
  • ArceusArceus#493
  • GreninjaGreninja#658
  • ZygardeZygarde#718
  • GolisopodGolisopod#768
  • SilvallySilvally#773
  • BuzzwoleBuzzwole#794
  • Charizard – Face of the launch Sea and of its February 2020 return, and a Super Boss in both.
  • Mewtwo – A welcome gift during the Super Gene Cave event in late 2019, and the namesake of the Mewtwo Sea.
  • Mew – A welcome gift with version 1.5.0 in March 2020.
  • Ho-Oh – Headliner of Ho-Oh & 151 Pals, the Kanto-themed event in the Bulbasaur Sea.
  • Jirachi – Namesake and Super Boss of the Jirachi Sea in August 2019.
  • Arceus – Headliner of Arceus and the Isle of Myths, appearing in several type forms.
  • Greninja – Headliner of the last new Sea, Greninja and the Wonders of Kalos, in May 2020.
  • Zygarde – Namesake of the Zygarde Sea, and the toughest Super Boss of the Greninja Sea at 13,010 CP.
  • Golisopod – Headliner of Golisopod and the Super Gene Cave in November 2019.
  • Silvally – A Super Boss of the Buzzwole Sea, where Type: Null could also be found.
  • Buzzwole – The Ultra Beast namesake and Super Boss of the Buzzwole Sea in January 2020.

Updates & version history

Rumble Rush was updated from version 1.0.2 at the Australian launch to 1.6.1 six weeks before the end. The events that opened each Sea are in the Seas table above; these are the versions that changed the game itself:

Version Released What changed
1.0.2 15 May 2019 Launch version for the Australian Google Play release, with Charizard Island’s Home as the first event
1.0.3 22 May 2019 Worldwide Android release
1.0.4 23 May 2019 Fixed a refinery bug introduced the day before
1.1.0 19 June 2019 Changes to the Item Shop
1.2.0 17 July 2019 Coin Rush replaced Super Boss Rush and the refinery doubled to six slots; the iOS version launched on this build on 23 July
1.3.0 4 September 2019 (iOS) · 5 September (Android) Daily stages
1.3.1 2 October 2019 Goals, and Poké Diamonds could now buy Guide Feathers and extra storage
1.4.0 27 November 2019 (iOS) · 28 November (Android) More than 100 new Pokémon, plus Pokémon power gears and style gears; Mewtwo followed as a welcome gift
1.5.0 4 March 2020 Battle Royale, Socket Plus, Poké Glam, player titles and a Mew welcome gift; rare Pokémon could now take the place of ordinary Bosses
1.6.0 10 June 2020 Several Seas could be open at once, for the Final event; summon gears now worked in Battle Royale
1.6.1 12 June 2020 iOS only: the final update

Regional Variations

Rumble Rush reached most of the world on the same day, but there were a few regional quirks:

  • Android players in Australia got the game a week early, on 15 May 2019, while the rest of the world waited until 22 May.
  • In Japan it is called ポケモンスクランブルSP (Pokémon Scramble SP), keeping the Scramble name the series has always used there.
  • The 2017 Pokéland alpha tests were open only to Android players in Japan.
  • Besides Japanese and English, the game was translated into French, German, Italian, Spanish, Korean and Chinese, and it was released in South Korea, Hong Kong and Taiwan.
  • Because the shutdown came at 10:59 Japan time on 22 July 2020, players in the Americas lost the game on the evening of 21 July.

Glitches, exploits and oddities

One bug slipped into the launch build, and it was fixed within a day:

Launch-week refinery bug

Version 1.0.3, which arrived with the worldwide Android launch on 22 May 2019, introduced a fault in the ore refinery, the feature that turns dropped ore into gears and upgrade kits. Since refining was central to strengthening Pokémon, it was a serious problem in launch week, and version 1.0.4 followed the very next day, 23 May 2019, purely to fix it. No other patch in the game’s history came out faster.

Videos & media

Official trailers for Pokémon Rumble Rush in English, Japanese, German and Italian.

The English launch trailer: islands, catching and gears.

The Japanese special video for Pokémon Scramble SP.

A shorter cut of the Japanese special video.

The German trailer, Das Abenteuer ruft!

The Italian trailer, È ora di scatenarsi!

Trivia & facts

  • Pokémon Rumble Rush was the first Pokémon game released in the Reiwa era, which began in Japan on 1 May 2019.
  • App icon of the second Pokéland alpha test
    The second Pokéland test’s icon.

    Before the game came out, trademarks were filed for Chinese (寶可樂樂島) and Korean (포켓몬랜드) versions of the Pokéland name.

  • The iOS version launched on version 1.2.0, which had already replaced Super Boss Rush with Coin Rush, so iPhone and iPad players never saw Super Boss Rush at all.
  • Coin Rush’s Bosses broadly work through the regions in order, from Kanto Pokémon at Trainee rank to Unova’s at President rank. The odd one out is Ultra Manager, where Tyrantrum, a Kalos Pokémon, joins Hoenn’s Altaria and Salamence.
  • Some Seas were named after one Pokémon and headlined by another: Latias and Gemini Island took place in the Butterfree Sea, and Ho-Oh & 151 Pals in the Bulbasaur Sea.
  • The game’s credits name Creatures Inc., one of the three companies that own the Pokémon brand, as the designer of its logo.
  • Greninja gear
    The Greninja gear.

    Greninja headlined the last new Sea without being one of its Super Bosses: it was unlocked by beating a Zapdos Super Boss, and the Sea’s toughest fight was Zygarde at 13,010 CP.

  • Battle Royale, added in March 2020, reused a name from the very first Rumble game: the original Pokémon Rumble (2009) had its own Battle Royale, a last-toy-standing brawl.
  • The iOS version was online for just under a year: it closed on 22 July 2020, one day before its first anniversary.

Legacy

What came after

  • Pokéland alpha test – 31 May 2017. The first test of the working title, on Android in Japan, ran until 9 June 2017
  • Second Pokéland alpha test – 17 October 2017. Ran until 27 October 2017; a planned iOS test never followed
  • Announcement and Australian launch – 15 May 2019. Revealed in a media alert and released on Google Play in Australia the same day
  • Worldwide Android release – 22 May 2019. Including Japan, Europe, North America, South Korea, Hong Kong and Taiwan
  • iOS release – 23 July 2019. Worldwide on the App Store, launching on version 1.2.0
  • End of service announced – 15 April 2020. Poké Diamond sales stopped the same day
  • Final event – 10 June 2020. Version 1.6.0 reopened ten earlier Seas for the last six weeks
  • Service ends – 22 July 2020. The servers closed at 10:59 Japan time (01:59 UTC)
  • A new Pokémon Rumble game – none announced as of October 2026. Rumble Rush is still the latest in the series

Where to play it today

Pokémon Rumble Rush can no longer be played. It needed an always-on connection, and when its servers closed on 22 July 2020 at 10:59 Japan time (01:59 UTC) the game stopped working, even on phones where it was still installed. It can no longer be downloaded from Google Play or the App Store, and there has been no offline version, no re-release and no way to move toy Pokémon anywhere else. To play a Rumble game today you need one of the four console entries, Pokémon Rumble, Pokémon Rumble Blast, Pokémon Rumble U or Pokémon Rumble World, on its original hardware, though the download versions can no longer be bought: the Wii Shop Channel closed in January 2019, and the Wii U and 3DS eShops stopped selling games on 27 March 2023.

App icon of the first Pokéland alpha test
The icon of the first Pokéland test, 2017.

How it was made

Rumble Rush was developed by Ambrella, the studio behind every Pokémon Rumble game since the 2009 WiiWare original, and published by The Pokémon Company. Yoshihiro Hatta directed it, with Yuichi Arita as development producer, Takato Utsunomiya and Kazunori Sugiura as general producers and Tsunekazu Ishihara as executive producer. Miki Obata handled the sound, and the studio Sarugakucho supported the level design.

The project first surfaced in May 2017 as Pokéland. Its first Android alpha test in Japan, from 31 May to 9 June 2017, offered six islands, 52 stages and a 15-floor Champion Tower, and it required a Nintendo Account so that players’ Miis could appear. A second alpha ran from 17 to 27 October 2017, but an iOS test planned for the first half of 2018 never happened. After almost two years of silence, The Pokémon Company International announced Pokémon Rumble Rush in a media alert on 15 May 2019 and released it on Google Play in Australia the same day.

Pokémon Rumble Rush app icon at launch
The app icon at launch
Pokémon Rumble Rush app icon from version 1.3.3
The icon from version 1.3.3

Sales & reviews

Downloads and chart performance

Neither The Pokémon Company nor Ambrella ever published download or revenue figures for Rumble Rush. Chart data published by PocketGamer.biz around Pokémon Day 2020 painted a modest picture: in the 90 days to late February 2020 the iPhone version mostly sat between 750th and 1,500th in the top-grossing charts, peaking at 784th on 30 November 2019, and it appeared only once in the US chart, at 1,347th on 28 December 2019. When the closure was announced in April 2020, the same site described the game’s grossing performance as poor.

  • 784thbest top-grossing iPhone chart place
  • 42on Metacritic (iOS, 4 critics)
  • 6/10the best score, from Nintendo Life
  • 14 monthsfrom soft launch to shutdown

Review scores

Rumble Rush had a cool reception, and no scored review rated it higher than 6/10. Three verdicts sum up the mood:

  • Nintendo Life’s Joe Merrick was the kindest, giving it 6/10. He found it even simpler than the earlier Rumble games but concluded: “Overall, Pokémon Rumble Rush is a charming game, and fun for those who like collecting things.”
  • Previewing the soft-launch build for Pocket Gamer, Dave Aubrey found the tapping intensely repetitive and warned that, with the cramped ore queue, “you are pressured into binning ore, or opening them up with premium currency”.
  • Gamezebo’s Glen Fox was the harshest, with 1/5: “Not only is it dull, repetitive, and mind-numbingly easy but it’s clearly not even finished.”
Nintendo LifeJoe Merrick, 20 May 2019
Jeuxvideo.comKaaraj, 23 May 2019
Multiplayer.itJuly 2019
5.5/10
MetacriticiOS · 4 critics
GamezeboGlen Fox, 24 July 2019
Pocket GamerDave Aubrey, soft-launch build

Most reviewers liked the toy Pokémon and the one-handed controls but found little depth behind them. The iOS version holds a Metacritic score of 42 from four critics, in the site’s generally unfavourable band. The complaints that came up again and again were the slow, real-time ore refining and its tiny queue, an awkward island map and the fortnightly rotation of islands. Jeuxvideo.com called it an honest free-to-play game that was short of ideas, while Multiplayer.it felt that early curiosity soon gave way to repetitive grinding.

Media & artwork

Further reading

More Rumble games and Pokémon on phones: